Bugfix, cleanup, & xenoarch belter access

This commit is contained in:
killer653
2017-03-28 18:01:02 -04:00
parent ba6233c524
commit 0cf24cd709
4 changed files with 3 additions and 25 deletions
@@ -25,6 +25,8 @@
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
if(..()) return 0
R.pixel_x = initial(pixel_x) //VOREStation Edit
R.pixel_y = initial(pixel_y) //VOREStation Edit
R.uneq_all()
R.modtype = initial(R.modtype)
R.hands.icon_state = initial(R.hands.icon_state)
@@ -1,23 +0,0 @@
/*
/obj/item/borg/upgrade/reset/action/proc/resetborg(var/mob/living/silicon/robot/R)
if(..()) return 0
R.uneq_all()
R.modtype = initial(R.modtype)
R.hands.icon_state = initial(R.hands.icon_state)
R.icon = 'icons/mob/robots.dmi'
R.pixel_x = initial(pixel_x)
R.pixel_y = initial(pixel_y)
R.notify_ai(ROBOT_NOTIFICATION_MODULE_RESET, R.module.name)
R.module.Reset(R)
qdel(R.module)
R.module = null
R.updatename("Default")
*/
//Make it so reset module doesn't bug up borgs. Not a huge problem, but should be added in before launch.
//Could probably do
//if(attempt_vr(src,"resetborg(var/mob/living/silicon/robot/R)",args)) return //VOREStation Code
//or something like that