mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-22 11:36:38 +01:00
Grammar Fix Galore
Fixes all the extra 'the' when interacting with any manner of mobs.
This commit is contained in:
@@ -16,9 +16,9 @@
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ai_inactive = TRUE //Always off
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show_stat_health = FALSE //We will do it ourselves
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response_help = "pats the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pats"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 2
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melee_damage_lower = 10
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@@ -241,7 +241,7 @@
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//Message
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blob.visible_message("<b>[src.name]</b> collapses into a gooey blob!")
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//Duration of the to_puddle iconstate that the blob starts with
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sleep(13)
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blob.update_icon() //Will remove the collapse anim
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@@ -268,7 +268,7 @@
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if(pulledby)
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pulledby.stop_pulling()
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stop_pulling()
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//Stop healing if we are
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if(blob.healing)
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blob.healing.expire()
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@@ -278,7 +278,7 @@
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//Message
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blob.visible_message("<b>[src.name]</b> reshapes into a humanoid appearance!")
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//Duration of above animation
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sleep(8)
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@@ -303,7 +303,7 @@
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var/obj/belly/B = belly
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B.forceMove(src)
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B.owner = src
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//Get rid of friend blob
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qdel(blob)
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@@ -16,9 +16,9 @@
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turns_per_move = 3
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speed = 4
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 10
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@@ -15,9 +15,9 @@
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speed = 4
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turns_per_move = 5
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 8
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melee_damage_lower = 15
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@@ -46,7 +46,7 @@
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desc = "It's Coffee, the other pet!"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stomps"
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response_harm = "stomps on"
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//Sif Crabs
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/mob/living/simple_animal/giant_crab
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@@ -78,18 +78,18 @@
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stomps"
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response_harm = "kicks"
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friendly = "pinches"
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speak_chance = 1
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speak_emote = list("clicks")
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emote_hear = list("clicks")
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emote_see = list("clacks")
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//Enemy version.
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/mob/living/simple_animal/hostile/giant_crab
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/mob/living/simple_animal/hostile/giant_crab
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name = "giant crab"
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desc = "A giant enemy crab."
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tt_desc = "S Cancer holligus"
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@@ -116,7 +116,7 @@
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attack_sharp = 1
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attack_edge = 1
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armor = list(
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armor = list(
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"melee" = 40,
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"bullet" = 10,
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"laser" = 25,
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@@ -128,7 +128,7 @@
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stomps"
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response_harm = "kicks"
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friendly = "pinches"
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speak_chance = 1
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@@ -1,5 +1,5 @@
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/mob/living/simple_animal/deer
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name = "Deer"
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name = "deer"
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desc = "An animal with impressive antlers and skittish personality, though this one seems domesticated."
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tt_desc = "Cervus elaphus"
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icon_state = "Deer"
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@@ -50,7 +50,7 @@
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response_help = "pets"
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response_disarm = "barely manage to push aside"
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response_harm = "nibbles"
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response_harm = "hits"
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attacktext = list("nibbled")
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speak_chance = 20
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@@ -15,9 +15,9 @@
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turns_per_move = 5
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 5
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melee_damage_lower = 5 //they're meant to be annoying, not threatening.
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@@ -1,5 +1,5 @@
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/mob/living/simple_animal/lizard
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name = "Lizard"
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name = "lizard"
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desc = "A cute tiny lizard."
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faction = "lizard"
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tt_desc = "E Anolis cuvieri"
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@@ -25,11 +25,11 @@
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speak_emote = list("hisses")
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var/amount_grown = 0
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/mob/living/simple_animal/lizard/event
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desc = "This one looks like it is growing huge!"
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/mob/living/simple_animal/lizard/event/Life()
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. = ..()
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if(amount_grown >= 0)
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@@ -43,7 +43,7 @@
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if(prob(99.999))
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new /mob/living/simple_animal/hostile/lizardman(get_turf(src))
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qdel(src)
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else
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else
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new /mob/living/simple_animal/hostile/deathclaw(get_turf(src))
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qdel(src)
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@@ -9,9 +9,9 @@
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icon_dead = "sculpture"
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emote_hear = list("makes a faint scraping sound")
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emote_see = list("twitches slightly", "shivers")
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response_help = "touches the"
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response_disarm = "pushes the"
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response_harm = "hits the"
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response_help = "touches"
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response_disarm = "pushes"
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response_harm = "hits"
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see_in_dark = 8 //Needs to see in darkness to snap in darkness
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pass_flags = PASSTABLE
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var/response_snap = "snapped the neck of" //Past tense because it "happened before you could see it"
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@@ -40,8 +40,8 @@
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"rad" = 100)
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has_hands = 1
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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pass_flags = PASSTABLE
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@@ -182,7 +182,7 @@ mob/living/simple_animal/synx/PunchTarget()
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metabolism = REM * 1 //ten times faster for convenience of testers.
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color = "#00FFFF"
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overdose = REAGENTS_OVERDOSE * 20 //it's all fake. But having nanomachines move through you is not good at a certain amount.
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/datum/reagent/inaprovaline/synxchem/holo/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien != IS_DIONA)
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if(prob(5))
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@@ -230,8 +230,8 @@ mob/living/simple_animal/synx/PunchTarget()
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M.adjustHalLoss(1) //dealing 5 times the amount of brute healed as halo, but we cant feel pain yet
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// ^ I have no idea what this might cause, my ideal plan is that once the pain killer wears off you suddenly collapse;
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//Since Halloss is not "real" damage this should not cause death
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/datum/reagent/inaprovaline/synxchem/overdose(var/mob/living/carbon/M, var/alien, var/removed)
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..()
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if(alien != IS_DIONA)
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@@ -242,7 +242,7 @@ mob/living/simple_animal/synx/PunchTarget()
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M.AdjustStunned(1)
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if(prob(2))
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M.AdjustParalysis(1)
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/datum/reagent/inaprovaline/synxchem/holo/overdose(var/mob/living/carbon/M, var/alien, var/removed)
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return
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@@ -298,7 +298,7 @@ mob/living/simple_animal/synx/PunchTarget()
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/mob/living/simple_animal/retaliate/synx/handle_idle_speaking()
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if(voices && prob(speak_chance/2))
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randomspeech()
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//////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////// POWERS!!!! /////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////
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@@ -349,7 +349,7 @@ mob/living/simple_animal/synx/PunchTarget()
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set category = "Abilities"
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if(speak && voices)
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handle_mimic()
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else
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else
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usr << "<span class='warning'>YOU NEED TO HEAR THINGS FIRST, try using Ventcrawl to eevesdrop on nerds</span>"
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/mob/living/simple_animal/retaliate/synx/proc/handle_mimic()
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@@ -370,14 +370,14 @@ mob/living/simple_animal/synx/PunchTarget()
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glow_range = 4
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glow_toggle = 1
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player_msg = "You aren't supposed to be in this. Wrong mob."
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/mob/living/simple_animal/retaliate/synx/pet/init_vore()
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..()
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var/obj/belly/B = vore_selected
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B.vore_verb = "swallow"
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B.digest_burn = 1
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B.digest_brute = 0
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/mob/living/simple_animal/retaliate/synx/pet/holo/init_vore()
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..()
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var/obj/belly/B = vore_selected
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@@ -408,7 +408,7 @@ mob/living/simple_animal/synx/PunchTarget()
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var/location = get_turf(src)
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new /obj/item/seeds/hardlightseed/typesx(location)
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qdel(src)
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/mob/living/simple_animal/retaliate/synx/pet/holo/gib()
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visible_message("<span class='notice'>\The [src] fades away!</span>")
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var/location = get_turf(src)
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@@ -469,7 +469,7 @@ mob/living/simple_animal/synx/PunchTarget()
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icon_state = "synx_diablo_living"
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icon_living = "synx_diablo_living"
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icon_dead = "synx_diablo_dead"
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speak = list( )
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speak = list( )
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//Vore Section
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vore_capacity = 2
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@@ -479,7 +479,7 @@ mob/living/simple_animal/synx/PunchTarget()
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icon_state = "synx_diablo_living"
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icon_living = "synx_diablo_living"
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icon_dead = "synx_diablo_dead"
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speak = list( )
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speak = list( )
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//Vore Section
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vore_capacity = 2
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@@ -502,7 +502,7 @@ mob/living/simple_animal/synx/PunchTarget()
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//Vore Section
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vore_default_mode = DM_HEAL
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vore_capacity = 10
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vore_digest_chance = 0
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vore_digest_chance = 0
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vore_pounce_chance = 1 //MAKE THEM HONK
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vore_bump_chance = 0 //lowered bump chance
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vore_escape_chance = 100
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@@ -20,7 +20,7 @@
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response_help = "touches"
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response_disarm = "flails at"
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response_harm = "punches the"
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response_harm = "punches"
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harm_intent_damage = 2
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@@ -19,7 +19,7 @@
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firing_lines = TRUE
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investigates = TRUE
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assist_distance = 100
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turns_per_move = 5
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stop_when_pulled = 0
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@@ -85,9 +85,9 @@
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icon_gib = "clown_gib"
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speak_chance = 50
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turns_per_move = 5
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response_help = "pokes the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pokes"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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speak = list("HONK", "Honk!")
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speak_emote = list("squeals", "cries","sobs")
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emote_hear = list("honks sadly")
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@@ -127,15 +127,15 @@
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icon_state = "ClownGoblin"
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icon_living = "ClownGoblin"
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icon_dead = null
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response_help = "honks the"
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response_help = "honks"
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speak = list("Honk!")
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speak_emote = list("sqeaks")
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emote_hear = list("honks")
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maxHealth = 100
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health = 100
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view_range = 30//owo
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speed = 1
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turns_per_move = 1
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@@ -165,7 +165,7 @@
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/mob/living/simple_animal/clowngang
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name = "Pandoras box"
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desc = "A honkmotherload of fun"
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/mob/living/simple_animal/clowngang/Life()
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death()
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/mob/living/simple_animal/clowngang/death()
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@@ -1,5 +1,5 @@
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/mob/living/simple_animal/hostile/pirate
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name = "Pirate"
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name = "pirate"
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desc = "Does what he wants cause a pirate is free."
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tt_desc = "E Homo sapiens"
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icon_state = "piratemelee"
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@@ -18,9 +18,9 @@
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returns_home = 1
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reacts = 1
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response_help = "pats the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pats"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 8
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melee_damage_lower = 15
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@@ -9,9 +9,9 @@
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speak = list("Buzzzz")
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speak_chance = 1
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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turns_per_move = 5
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speed = 5
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@@ -25,9 +25,9 @@
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say_maybe_target = list("MEAT?", "N0w YOU DNE FcukED UP b0YO!", "WHAT!", "Not again. NOT AGAIN!")
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say_got_target = list("D##FIN1Tly DNE FcukED UP nOW b0YO!", "YOU G1T D#V0VRED nOW!", "FUEL ME bOYO!", "I*M SO SORRY?!", "D1E Meat. DIG#ST!", "G1T DVNKED DWN The HaaTCH!", "Not again. NOT AGAIN!")
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response_help = "pets the"
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response_disarm = "bops the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "hits"
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attacktext = list("ravaged")
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friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
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@@ -12,9 +12,9 @@
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maxHealth = 30
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health = 30
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response_help = "pats the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pats"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 5
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melee_damage_lower = 5
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@@ -24,9 +24,9 @@
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speak_emote = list("growls","hisses")
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say_maybe_target = list("Rawr?")
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say_got_target = list("GWAR!!")
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response_help = "pets the"
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response_disarm = "bops the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "hits"
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attacktext = list("bit")
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friendly = list("nuzzles", "licks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
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@@ -19,9 +19,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
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maxHealth = 25
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health = 25
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speed = 4
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "hits the"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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harm_intent_damage = 5
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isEdible = 0 //They cannot be eaten while alive.
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var/canEvolve = 1 //A variable for admins to turn off and on for when they like assign a player as a mob. I want to add a verb so that they can do it on command when the conditions are right in the future.
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@@ -49,14 +49,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
emote_see = list("SKREE's")
|
||||
|
||||
meat_type = /obj/item/toy/figure/samus
|
||||
|
||||
|
||||
var/mob/living/victim = null // the person the metroid is currently feeding on
|
||||
var/optimal_combat = FALSE // Used to dumb down the combat AI somewhat. If true, the metroid tends to be really dangerous to fight alone due to stunlocking.
|
||||
var/power_charge = 0
|
||||
var/evo_point = 0
|
||||
var/evo_limit = 0
|
||||
var/next = null
|
||||
|
||||
|
||||
//Stuff for if a person is playing as a metroid.
|
||||
show_stat_health = 1 // Does the percentage health show in the stat panel for the mob
|
||||
ai_inactive = 0 // Set to 1 to turn off most AI actions
|
||||
@@ -68,10 +68,10 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
//r_hand_sprite = "piranha_r" // If they have hands, //TODO make a leaf sprite for this
|
||||
//l_hand_sprite = "piranha_l" // they could use some icons.
|
||||
player_msg = "SUCC." // Message to print to players about 'how' to play this mob on login.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid //activate noms
|
||||
vore_active = 1
|
||||
vore_pounce_chance = 25
|
||||
@@ -81,8 +81,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/death()
|
||||
playsound(src, 'sound/effects/metroiddeath.ogg', 50, 1)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/mine
|
||||
name = "Mochtroid"
|
||||
@@ -125,7 +125,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 5
|
||||
melee_miss_chance = 0
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 50,
|
||||
"bullet" = 30,
|
||||
"laser" = 80,
|
||||
@@ -164,20 +164,20 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
cooperative = 1
|
||||
evo_point = 800
|
||||
evo_limit = 1000
|
||||
next = "/mob/living/simple_animal/hostile/metroid/evolution/super"
|
||||
next = "/mob/living/simple_animal/hostile/metroid/evolution/super"
|
||||
vore_active = 0
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/baby/New()
|
||||
playsound(src, 'sound/metroid/metroidsee.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/super
|
||||
name = "super metroid"
|
||||
desc = "Some kind of head sucky thing!"
|
||||
@@ -193,7 +193,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 5
|
||||
melee_miss_chance = 0
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 50,
|
||||
"bullet" = 30,
|
||||
"laser" = 90,
|
||||
@@ -232,7 +232,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
evo_point = 1200
|
||||
evo_limit = 1400
|
||||
next = "/mob/living/simple_animal/hostile/metroid/combat/alpha"
|
||||
|
||||
|
||||
vore_active = 1
|
||||
vore_bump_chance = 0
|
||||
vore_capacity = 1
|
||||
@@ -240,20 +240,20 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
vore_pounce_chance = 25 //Metroids only eat incapacitated targets
|
||||
vore_default_mode = DM_DIGEST
|
||||
swallowTime = 1 SECONDS //Hungry little bastards.
|
||||
vore_escape_chance = 25
|
||||
vore_escape_chance = 25
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/super/New()
|
||||
playsound(src, 'sound/metroid/metroidsee.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/super/death()
|
||||
playsound(src, 'sound/metroid/metroiddeath.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_damage_upper = 15
|
||||
melee_miss_chance = 5
|
||||
attacktext = list("rammed")
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 60,
|
||||
"bullet" = 45,
|
||||
"laser" = 50,
|
||||
@@ -283,7 +283,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
gender = NEUTER
|
||||
faction = "metroids"
|
||||
move_to_delay = 3
|
||||
|
||||
|
||||
//Alphas lose their vulnerability to cold.
|
||||
minbodytemp = 0
|
||||
min_oxy = 0
|
||||
@@ -327,14 +327,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
vore_icons = SA_ICON_LIVING
|
||||
vore_pounce_chance = 15 //Alphas will try knocking targets over since they lost their stun ability from the initial phases.
|
||||
vore_default_mode = DM_DIGEST
|
||||
swallowTime = 3 SECONDS
|
||||
swallowTime = 3 SECONDS
|
||||
vore_escape_chance = 25
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -354,7 +354,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_damage_upper = 20
|
||||
melee_miss_chance = 5
|
||||
attacktext = list("rammed")
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 60,
|
||||
"bullet" = 50,
|
||||
"laser" = 50,
|
||||
@@ -365,7 +365,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
gender = NEUTER
|
||||
faction = "metroids"
|
||||
move_to_delay = 4
|
||||
|
||||
|
||||
move_shoot = 1 //Move and shoot at the same time.
|
||||
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
|
||||
ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is
|
||||
@@ -407,7 +407,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/combat/gamma/New()
|
||||
playsound(src, 'sound/metroid/metroidgamma.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/gamma/death()
|
||||
playsound(src, 'sound/metroid/metroiddeath.ogg', 100, 1)
|
||||
..()
|
||||
@@ -417,14 +417,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
vore_bump_chance = 0
|
||||
vore_capacity = 1
|
||||
vore_icons = SA_ICON_LIVING
|
||||
vore_pounce_chance = 15
|
||||
vore_pounce_chance = 15
|
||||
vore_default_mode = DM_DIGEST
|
||||
swallowTime = 3 SECONDS
|
||||
swallowTime = 3 SECONDS
|
||||
vore_escape_chance = 20
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_miss_chance = 5
|
||||
attack_armor_pen = 10
|
||||
attacktext = list("slashed")
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 70,
|
||||
"bullet" = 60,
|
||||
"laser" = 50,
|
||||
@@ -455,7 +455,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
gender = NEUTER
|
||||
faction = "metroids"
|
||||
move_to_delay = 4
|
||||
|
||||
|
||||
move_shoot = 1 //Move and shoot at the same time.
|
||||
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
|
||||
ranged_cooldown_time = 60 //How long, in deciseconds, the cooldown of ranged attacks is
|
||||
@@ -474,7 +474,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 0
|
||||
|
||||
|
||||
pixel_x = -16
|
||||
pixel_y = -16
|
||||
old_x = -16
|
||||
@@ -499,7 +499,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/combat/zeta/New()
|
||||
playsound(src, 'sound/metroid/metroidzeta.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/zeta/death()
|
||||
playsound(src, 'sound/metroid/metroiddeath.ogg', 100, 1)
|
||||
..()
|
||||
@@ -509,15 +509,15 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
vore_bump_chance = 0
|
||||
vore_capacity = 1
|
||||
vore_icons = SA_ICON_LIVING
|
||||
vore_pounce_chance = 20
|
||||
vore_pounce_chance = 20
|
||||
vore_default_mode = DM_DIGEST
|
||||
swallowTime = 3 SECONDS
|
||||
swallowTime = 3 SECONDS
|
||||
vore_escape_chance = 15
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -537,7 +537,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_miss_chance = 5
|
||||
attack_armor_pen = 20
|
||||
attacktext = list("slashed")
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 75,
|
||||
"bullet" = 60,
|
||||
"laser" = 55,
|
||||
@@ -549,7 +549,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
faction = "metroids"
|
||||
speed = 4
|
||||
move_to_delay = 5
|
||||
|
||||
|
||||
move_shoot = 1 //Move and shoot at the same time.
|
||||
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
|
||||
ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is
|
||||
@@ -568,7 +568,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 0
|
||||
|
||||
|
||||
old_x = -16
|
||||
old_y = 0
|
||||
default_pixel_x = -16
|
||||
@@ -593,7 +593,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/combat/omega/New()
|
||||
playsound(src, 'sound/metroid/metroidomega.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/omega/death()
|
||||
playsound(src, 'sound/metroid/metroidomegadeath.ogg', 100, 1)
|
||||
..()
|
||||
@@ -603,15 +603,15 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
vore_bump_chance = 0
|
||||
vore_capacity = 2
|
||||
vore_icons = SA_ICON_LIVING
|
||||
vore_pounce_chance = 40
|
||||
vore_pounce_chance = 40
|
||||
vore_default_mode = DM_DIGEST
|
||||
swallowTime = 3 SECONDS
|
||||
vore_escape_chance = 5
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
@@ -631,7 +631,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
melee_miss_chance = 5
|
||||
attack_armor_pen = 20
|
||||
attacktext = list("gnashed")
|
||||
armor = list(
|
||||
armor = list(
|
||||
"melee" = 75,
|
||||
"bullet" = 60,
|
||||
"laser" = 60,
|
||||
@@ -661,7 +661,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 0
|
||||
|
||||
|
||||
pixel_x = -16
|
||||
pixel_y = -16
|
||||
old_x = -16
|
||||
@@ -678,18 +678,18 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
evo_point = 1100
|
||||
evo_limit = INFINITY
|
||||
next = null
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/queen/New()
|
||||
playsound(src, 'sound/metroid/metroidqueen.ogg', 100, 1)
|
||||
queen_amount++
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/queen/death()
|
||||
playsound(src, 'sound/metroid/metroidqueendeath.ogg', 100, 1)
|
||||
queen_amount--
|
||||
..()
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/queen //active noms
|
||||
vore_active = 1
|
||||
vore_bump_chance = 0
|
||||
@@ -706,13 +706,13 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
|
||||
|
||||
/*
|
||||
//Objects related to the Metroids.
|
||||
//Objects related to the Metroids.
|
||||
//Projectile for the Metroids.
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/projectile/energy/metroidacid
|
||||
|
||||
|
||||
name = "metroid acid"
|
||||
icon_state = "neurotoxin"
|
||||
damage = 10
|
||||
@@ -720,7 +720,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
agony = 10
|
||||
check_armour = "bio"
|
||||
armor_penetration = 50
|
||||
|
||||
|
||||
//EGG! Metroid egg and its mechanics. Ripped from spiders.
|
||||
/obj/effect/metroid/egg
|
||||
name = "egg cluster"
|
||||
@@ -758,9 +758,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
//LIFE STUFF, AND MECHANICS!
|
||||
@@ -776,7 +776,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
release_vore_contents()
|
||||
prey_excludes.Cut()
|
||||
stop_consumption()
|
||||
|
||||
|
||||
if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
|
||||
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
|
||||
paralysis = 7998
|
||||
@@ -794,8 +794,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
new next(get_turf(src))
|
||||
visible_message("<span class='warning'>\The [src] suddenly evolves!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/handle_regular_status_updates()
|
||||
if(stat != DEAD)
|
||||
|
||||
@@ -849,7 +849,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
if(prob(input * 2)) // Gain around one level per 50 nutrition
|
||||
power_charge = min(power_charge++, 10)
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/PunchTarget() //this segment determines what the mob does depending on its intent.
|
||||
if(victim)
|
||||
return // Already eatting someone.
|
||||
@@ -954,7 +954,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/DoPunch(var/mob/living/L) //Metroid melee.
|
||||
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
|
||||
var/armor_modifier = abs((L.getarmor(null, "bio") / 100) - 1)
|
||||
|
||||
|
||||
if(!Adjacent(L)) // Might've moved away in the meantime.
|
||||
return
|
||||
|
||||
@@ -1062,8 +1062,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
paralysis = 7998
|
||||
sleep(50)
|
||||
paralysis = 0
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/FindTarget() //This makes it so it doesn't go after another target while succing.
|
||||
if(victim) // Don't worry about finding another target if we're sucking on someone's head.
|
||||
return
|
||||
@@ -1081,9 +1081,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/evolution/baby/Found(mob/living/L)
|
||||
if(isliving(L))
|
||||
if(SA_attackable(L))
|
||||
@@ -1094,21 +1094,21 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
return H // Monkeys are always food.
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(istype(H.species, /datum/species/monkey)) // istype() is so they'll eat the alien monkeys too.
|
||||
return H // Monkeys are always food.
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
//LIFE PROCS!
|
||||
//FOR THE COMBAT FORMS
|
||||
//LIFE PROCS!
|
||||
//FOR THE COMBAT FORMS
|
||||
*/
|
||||
|
||||
|
||||
@@ -1119,7 +1119,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
if(canEvolve == 1 && nutrition >= evo_limit && vore_fullness == TRUE) //spit dat crap out if nutrition gets too high!
|
||||
release_vore_contents()
|
||||
prey_excludes.Cut()
|
||||
|
||||
|
||||
if(canEvolve == 1 && nutrition >= evo_point && vore_fullness == 0 && next != "/mob/living/simple_animal/hostile/metroid/combat/queen")
|
||||
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
|
||||
paralysis = 7998
|
||||
@@ -1127,14 +1127,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
paralysis = 0
|
||||
expand_troid()
|
||||
return
|
||||
|
||||
|
||||
else if(queen_amount == 0 && prob(5) && canEvolve == 1 && nutrition >= evo_point && vore_fullness == 0 && next == "/mob/living/simple_animal/hostile/metroid/combat/queen")
|
||||
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
|
||||
paralysis = 7998
|
||||
sleep(50)
|
||||
paralysis = 0
|
||||
expand_troid()
|
||||
|
||||
|
||||
else if(next == null && canEvolve == 1 && nutrition >= evo_point)
|
||||
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
|
||||
src.visible_message("<span class='notice'>\The [src] begins to lay an egg.</span>")
|
||||
@@ -1144,12 +1144,12 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
stop_automated_movement = 0
|
||||
nutrition = 400
|
||||
return
|
||||
|
||||
|
||||
if(stance == 7) //Necessary to fix a bug where if their prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
|
||||
stance = 4
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/metroid/combat/proc/adjust_nutrition(input)
|
||||
@@ -1168,7 +1168,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
/mob/living/simple_animal/hostile/metroid/combat/DoPunch(var/mob/living/L) //Metroid actions vs the player.
|
||||
var/damage_to_do = rand(melee_damage_lower, melee_damage_upper)
|
||||
var/armor_modifier = abs((L.getarmor(null, "bio") / 100) - 1)
|
||||
|
||||
|
||||
if(!Adjacent(L)) // Might've moved away in the meantime.
|
||||
return
|
||||
|
||||
@@ -1184,12 +1184,12 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
|
||||
|
||||
if(I_HURT) //The metroid does this if it can't latch onto the target or it decides not to try knocking them down.
|
||||
ai_log("DoPunch() against [L], hurting.",2)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
L.attack_generic(src, damage_to_do, pick(attacktext))
|
||||
playsound(src, 'sound/weapons/bite.ogg', 75, 1)
|
||||
|
||||
|
||||
// Give the Metroid some nutrition, if applicable, even if not attached.
|
||||
if(!L.isSynthetic())
|
||||
if(ishuman(L))
|
||||
|
||||
@@ -34,9 +34,9 @@
|
||||
say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RERR!", "RAHH!", "RAH!", "WARF!")
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 15 //Don't break my bones bro
|
||||
response_help = "pets the"
|
||||
response_disarm = "bops the"
|
||||
response_harm = "hits the"
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "hits"
|
||||
attacktext = list("mauled")
|
||||
friendly = list("nuzzles", "slobberlicks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
|
||||
meat_amount = 6
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
emote_see = list("runs in a circle", "shakes", "scritches at something")
|
||||
say_maybe_target = list("Squeek?")
|
||||
say_got_target = list("SQUEEK!")
|
||||
response_help = "pets the"
|
||||
response_disarm = "bops the"
|
||||
response_harm = "hits the"
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "hits"
|
||||
attacktext = list("ravaged")
|
||||
friendly = list("nuzzles", "licks", "noses softly at", "noseboops", "headbumps against", "leans on", "nibbles affectionately on")
|
||||
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
maxHealth = 30
|
||||
health = 30
|
||||
|
||||
response_help = "pats the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
response_help = "pats"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
@@ -76,9 +76,9 @@
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
|
||||
response_help = "pats the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
response_help = "pats"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
|
||||
@@ -43,9 +43,9 @@
|
||||
emote_see = list("tailtwitches", "earflicks")
|
||||
say_maybe_target = list("...mar?")
|
||||
say_got_target = list("MAR!!!")
|
||||
response_help = "pets the"
|
||||
response_disarm = "bops the"
|
||||
response_harm = "hits the"
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "hits"
|
||||
attacktext = list("mauled","slashed","clawed")
|
||||
friendly = list("boops", "pawbs", "mars softly at", "sniffs on")
|
||||
reactions = list("Mar?" = "Marrr!", "Mar!" = "Marrr???", "Mar." = "Marrr.")
|
||||
|
||||
Reference in New Issue
Block a user