From 0da9a42517d9652ed0dc7ffa3979c8e92cfb8a32 Mon Sep 17 00:00:00 2001 From: Anewbe Date: Sun, 19 Nov 2017 04:19:22 -0600 Subject: [PATCH] Adjusts ProsFab and MechFab design menus --- code/modules/research/designs.dm | 2 +- code/modules/research/mechfab_designs.dm | 117 +++++++++++------------ code/modules/research/prosfab_designs.dm | 85 ++++++++-------- 3 files changed, 100 insertions(+), 104 deletions(-) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 708cc4e081..b7dd370190 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -210,7 +210,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE | MECHFAB /datum/design/item/powercell/AssembleDesignName() - name = "Power cell model ([item_name])" + name = "Power Cell Model ([item_name])" /datum/design/item/powercell/AssembleDesignDesc() if(build_path) diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index 4d7149c188..8efeec6c0d 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -7,47 +7,47 @@ category = "Ripley" /datum/design/item/mechfab/ripley/chassis - name = "Ripley chassis" + name = "Ripley Chassis" id = "ripley_chassis" build_path = /obj/item/mecha_parts/chassis/ripley time = 10 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/ripley/chassis/firefighter - name = "Firefigher chassis" + name = "Firefigher Chassis" id = "firefighter_chassis" build_path = /obj/item/mecha_parts/chassis/firefighter /datum/design/item/mechfab/ripley/torso - name = "Ripley torso" + name = "Ripley Torso" id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250) /datum/design/item/mechfab/ripley/left_arm - name = "Ripley left arm" + name = "Ripley Left Arm" id = "ripley_left_arm" build_path = /obj/item/mecha_parts/part/ripley_left_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/ripley/right_arm - name = "Ripley right arm" + name = "Ripley Right Arm" id = "ripley_right_arm" build_path = /obj/item/mecha_parts/part/ripley_right_arm time = 15 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/ripley/left_leg - name = "Ripley left leg" + name = "Ripley Left Leg" id = "ripley_left_leg" build_path = /obj/item/mecha_parts/part/ripley_left_leg time = 15 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/ripley/right_leg - name = "Ripley right leg" + name = "Ripley Right Leg" id = "ripley_right_leg" build_path = /obj/item/mecha_parts/part/ripley_right_leg time = 15 @@ -57,49 +57,49 @@ category = "Odysseus" /datum/design/item/mechfab/odysseus/chassis - name = "Odysseus chassis" + name = "Odysseus Chassis" id = "odysseus_chassis" build_path = /obj/item/mecha_parts/chassis/odysseus time = 10 materials = list(DEFAULT_WALL_MATERIAL = 15000) /datum/design/item/mechfab/odysseus/torso - name = "Odysseus torso" + name = "Odysseus Torso" id = "odysseus_torso" build_path = /obj/item/mecha_parts/part/odysseus_torso time = 18 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/odysseus/head - name = "Odysseus head" + name = "Odysseus Head" id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500) /datum/design/item/mechfab/odysseus/left_arm - name = "Odysseus left arm" + name = "Odysseus Left Arm" id = "odysseus_left_arm" build_path = /obj/item/mecha_parts/part/odysseus_left_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/mechfab/odysseus/right_arm - name = "Odysseus right arm" + name = "Odysseus Right Arm" id = "odysseus_right_arm" build_path = /obj/item/mecha_parts/part/odysseus_right_arm time = 12 materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/mechfab/odysseus/left_leg - name = "Odysseus left leg" + name = "Odysseus Left Leg" id = "odysseus_left_leg" build_path = /obj/item/mecha_parts/part/odysseus_left_leg time = 13 materials = list(DEFAULT_WALL_MATERIAL = 11250) /datum/design/item/mechfab/odysseus/right_leg - name = "Odysseus right leg" + name = "Odysseus Right Leg" id = "odysseus_right_leg" build_path = /obj/item/mecha_parts/part/odysseus_right_leg time = 13 @@ -109,56 +109,56 @@ category = "Gygax" /datum/design/item/mechfab/gygax/chassis - name = "Gygax chassis" + name = "Gygax Chassis" id = "gygax_chassis" build_path = /obj/item/mecha_parts/chassis/gygax time = 10 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/gygax/torso - name = "Gygax torso" + name = "Gygax Torso" id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000) /datum/design/item/mechfab/gygax/head - name = "Gygax head" + name = "Gygax Head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500) /datum/design/item/mechfab/gygax/left_arm - name = "Gygax left arm" + name = "Gygax Left Arm" id = "gygax_left_arm" build_path = /obj/item/mecha_parts/part/gygax_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/gygax/right_arm - name = "Gygax right arm" + name = "Gygax Right Arm" id = "gygax_right_arm" build_path = /obj/item/mecha_parts/part/gygax_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 22500) /datum/design/item/mechfab/gygax/left_leg - name = "Gygax left leg" + name = "Gygax Left Leg" id = "gygax_left_leg" build_path = /obj/item/mecha_parts/part/gygax_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250) /datum/design/item/mechfab/gygax/right_leg - name = "Gygax right leg" + name = "Gygax Right Leg" id = "gygax_right_leg" build_path = /obj/item/mecha_parts/part/gygax_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250) /datum/design/item/mechfab/gygax/armour - name = "Gygax armour plates" + name = "Gygax Armour Plates" id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 @@ -168,56 +168,56 @@ category = "Durand" /datum/design/item/mechfab/durand/chassis - name = "Durand chassis" + name = "Durand Chassis" id = "durand_chassis" build_path = /obj/item/mecha_parts/chassis/durand time = 10 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/mechfab/durand/torso - name = "Durand torso" + name = "Durand Torso" id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500) /datum/design/item/mechfab/durand/head - name = "Durand head" + name = "Durand Head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250) /datum/design/item/mechfab/durand/left_arm - name = "Durand left arm" + name = "Durand Left Arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) /datum/design/item/mechfab/durand/right_arm - name = "Durand right arm" + name = "Durand Right Arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) /datum/design/item/mechfab/durand/left_leg - name = "Durand left leg" + name = "Durand Left Leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) /datum/design/item/mechfab/durand/right_leg - name = "Durand right leg" + name = "Durand Right Leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) /datum/design/item/mechfab/durand/armour - name = "Durand armour plates" + name = "Durand Armour Plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 @@ -234,14 +234,14 @@ desc = "Allows for the construction of \a '[item_name]' exosuit module." /datum/design/item/mecha/tracking - name = "Exosuit tracking beacon" + name = "Exosuit Tracking Beacon" id = "mech_tracker" time = 5 materials = list(DEFAULT_WALL_MATERIAL = 375) build_path = /obj/item/mecha_parts/mecha_tracking /datum/design/item/mecha/hydraulic_clamp - name = "Hydraulic clamp" + name = "Hydraulic Clamp" id = "hydraulic_clamp" build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp @@ -256,12 +256,12 @@ build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher /datum/design/item/mecha/cable_layer - name = "Cable layer" + name = "Cable Layer" id = "mech_cable_layer" build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer /datum/design/item/mecha/flaregun - name = "Flare launcher" + name = "Flare Launcher" id = "mecha_flare_gun" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare materials = list(DEFAULT_WALL_MATERIAL = 9375) @@ -273,30 +273,20 @@ materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500) /datum/design/item/mecha/syringe_gun - name = "Syringe gun" + name = "Syringe Gun" id = "mech_syringe_gun" build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun time = 20 materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500) -/* -/datum/design/item/mecha/syringe_gun - desc = "Exosuit-mounted syringe gun and chemical synthesizer." - id = "mech_syringe_gun" - req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) - build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun - */ - /datum/design/item/mecha/passenger - name = "Passenger compartment" + name = "Passenger Compartment" id = "mech_passenger" build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750) -//obj/item/mecha_parts/mecha_equipment/repair_droid, -//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING /datum/design/item/mecha/taser - name = "PBT \"Pacifier\" mounted taser" + name = "PBT \"Pacifier\" Mounted Taser" id = "mech_taser" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser @@ -316,38 +306,38 @@ build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot /datum/design/item/mecha/weapon/laser - name = "CH-PS \"Immolator\" laser" + name = "CH-PS \"Immolator\" Laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser /datum/design/item/mecha/weapon/laser_rigged - name = "Jury-rigged welder-laser" + name = "Jury-Rigged Welder-Laser" desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." id = "mech_laser_rigged" req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/design/item/mecha/weapon/laser_heavy - name = "CH-LC \"Solaris\" laser cannon" + name = "CH-LC \"Solaris\" Laser Cannon" id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy /datum/design/item/mecha/weapon/ion - name = "mkIV ion heavy cannon" + name = "MK-IV Ion Heavy Cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion /datum/design/item/mecha/weapon/grenade_launcher - name = "SGL-6 grenade launcher" + name = "SGL-6 Grenade Launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang /datum/design/item/mecha/weapon/clusterbang_launcher - name = "SOP-6 grenade launcher" + name = "SOP-6 Grenade Launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) @@ -380,7 +370,7 @@ // *** Nonweapon modules /datum/design/item/mecha/wormhole_gen - name = "Wormhole generator" + name = "Wormhole Generator" desc = "An exosuit module that can generate small quasi-stable wormholes." id = "mech_wormhole_gen" req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) @@ -403,36 +393,38 @@ build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd /datum/design/item/mecha/gravcatapult - name = "Gravitational catapult" + name = "Gravitational Catapult" desc = "An exosuit-mounted gravitational catapult." id = "mech_gravcatapult" req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3) build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult /datum/design/item/mecha/repair_droid - name = "Repair droid" + name = "Repair Droid" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid +//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING + /datum/design/item/mecha/phoron_generator - desc = "Phoron reactor." + desc = "Phoron Reactor" id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750) /datum/design/item/mecha/energy_relay - name = "Energy relay" + name = "Energy Relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor - name = "CCW armor booster" + name = "CCW Armor Booster" desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) @@ -440,6 +432,7 @@ build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor + name = "Ranged Armor Booster" desc = "Exosuit projectile armor booster." id = "mech_proj_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) @@ -447,7 +440,7 @@ build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster /datum/design/item/mecha/diamond_drill - name = "Diamond drill" + name = "Diamond Drill" desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) @@ -455,7 +448,7 @@ build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/generator_nuclear - name = "Nuclear reactor" + name = "Nuclear Reactor" desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) @@ -463,7 +456,7 @@ build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/synthetic_flash - name = "Synthetic flash" + name = "Synthetic Flash" id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB diff --git a/code/modules/research/prosfab_designs.dm b/code/modules/research/prosfab_designs.dm index 4f3c47efc7..7a191f489f 100644 --- a/code/modules/research/prosfab_designs.dm +++ b/code/modules/research/prosfab_designs.dm @@ -63,7 +63,7 @@ var/gender = MALE /datum/design/item/prosfab/pros/torso/male - name = "FBP torso (M)" + name = "FBP Torso (M)" id = "pros_torso_m" build_path = /obj/item/organ/external/chest gender = MALE @@ -71,13 +71,13 @@ /obj/item/organ/external/chest/f //To satisfy Travis. :| /datum/design/item/prosfab/pros/torso/female - name = "FBP torso (F)" + name = "FBP Torso (F)" id = "pros_torso_f" build_path = /obj/item/organ/external/chest/f gender = FEMALE /datum/design/item/prosfab/pros/head - name = "Prosthetic head" + name = "Prosthetic Head" id = "pros_head" build_path = /obj/item/organ/external/head time = 30 @@ -85,103 +85,106 @@ // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case /datum/design/item/prosfab/pros/l_arm - name = "Prosthetic left arm" + name = "Prosthetic Left Arm" id = "pros_l_arm" build_path = /obj/item/organ/external/arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 10125) /datum/design/item/prosfab/pros/l_hand - name = "Prosthetic left hand" + name = "Prosthetic Left Hand" id = "pros_l_hand" build_path = /obj/item/organ/external/hand time = 15 materials = list(DEFAULT_WALL_MATERIAL = 3375) /datum/design/item/prosfab/pros/r_arm - name = "Prosthetic right arm" + name = "Prosthetic Right Arm" id = "pros_r_arm" build_path = /obj/item/organ/external/arm/right time = 20 materials = list(DEFAULT_WALL_MATERIAL = 10125) /datum/design/item/prosfab/pros/r_hand - name = "Prosthetic right hand" + name = "Prosthetic Right Hand" id = "pros_r_hand" build_path = /obj/item/organ/external/hand/right time = 15 materials = list(DEFAULT_WALL_MATERIAL = 3375) /datum/design/item/prosfab/pros/l_leg - name = "Prosthetic left leg" + name = "Prosthetic Left Leg" id = "pros_l_leg" build_path = /obj/item/organ/external/leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 8437) /datum/design/item/prosfab/pros/l_foot - name = "Prosthetic left foot" + name = "Prosthetic Left Foot" id = "pros_l_foot" build_path = /obj/item/organ/external/foot time = 15 materials = list(DEFAULT_WALL_MATERIAL = 2813) /datum/design/item/prosfab/pros/r_leg - name = "Prosthetic right leg" + name = "Prosthetic Right Leg" id = "pros_r_leg" build_path = /obj/item/organ/external/leg/right time = 20 materials = list(DEFAULT_WALL_MATERIAL = 8437) /datum/design/item/prosfab/pros/r_foot - name = "Prosthetic right foot" + name = "Prosthetic Right Foot" id = "pros_r_foot" build_path = /obj/item/organ/external/foot/right time = 15 materials = list(DEFAULT_WALL_MATERIAL = 2813) -/datum/design/item/prosfab/pros/cell - name = "Prosthetic powercell" +/datum/design/item/prosfab/pros/internal + category = "Prosthetics, Internal" + +/datum/design/item/prosfab/pros/internal/cell + name = "Prosthetic Powercell" id = "pros_cell" build_path = /obj/item/organ/internal/cell time = 15 materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) -/datum/design/item/prosfab/pros/eyes - name = "Prosthetic eyes" +/datum/design/item/prosfab/pros/internal/eyes + name = "Prosthetic Eyes" id = "pros_eyes" build_path = /obj/item/organ/internal/eyes/robot time = 15 materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) -/datum/design/item/prosfab/pros/heart - name = "Prosthetic heart" +/datum/design/item/prosfab/pros/internal/heart + name = "Prosthetic Heart" id = "pros_heart" build_path = /obj/item/organ/internal/heart time = 15 materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) -/datum/design/item/prosfab/pros/lungs - name = "Prosthetic lungs" +/datum/design/item/prosfab/pros/internal/lungs + name = "Prosthetic Lungs" id = "pros_lung" build_path = /obj/item/organ/internal/lungs time = 15 materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) -/datum/design/item/prosfab/pros/liver - name = "Prosthetic liver" +/datum/design/item/prosfab/pros/internal/liver + name = "Prosthetic Liver" id = "pros_liver" build_path = /obj/item/organ/internal/liver time = 15 materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) -/datum/design/item/prosfab/pros/kidneys - name = "Prosthetic liver" +/datum/design/item/prosfab/pros/internal/kidneys + name = "Prosthetic Kidneys" id = "pros_kidney" build_path = /obj/item/organ/internal/kidneys time = 15 @@ -195,49 +198,49 @@ materials = list(DEFAULT_WALL_MATERIAL = 3750) /datum/design/item/prosfab/cyborg/exoskeleton - name = "Robot exoskeleton" + name = "Robot Exoskeleton" id = "robot_exoskeleton" build_path = /obj/item/robot_parts/robot_suit time = 50 materials = list(DEFAULT_WALL_MATERIAL = 37500) /datum/design/item/prosfab/cyborg/torso - name = "Robot torso" + name = "Robot Torso" id = "robot_torso" build_path = /obj/item/robot_parts/chest time = 35 materials = list(DEFAULT_WALL_MATERIAL = 30000) /datum/design/item/prosfab/cyborg/head - name = "Robot head" + name = "Robot Head" id = "robot_head" build_path = /obj/item/robot_parts/head time = 35 materials = list(DEFAULT_WALL_MATERIAL = 18750) /datum/design/item/prosfab/cyborg/l_arm - name = "Robot left arm" + name = "Robot Left Arm" id = "robot_l_arm" build_path = /obj/item/robot_parts/l_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 13500) /datum/design/item/prosfab/cyborg/r_arm - name = "Robot right arm" + name = "Robot Right Arm" id = "robot_r_arm" build_path = /obj/item/robot_parts/r_arm time = 20 materials = list(DEFAULT_WALL_MATERIAL = 13500) /datum/design/item/prosfab/cyborg/l_leg - name = "Robot left leg" + name = "Robot Left Leg" id = "robot_l_leg" build_path = /obj/item/robot_parts/l_leg time = 20 materials = list(DEFAULT_WALL_MATERIAL = 11250) /datum/design/item/prosfab/cyborg/r_leg - name = "Robot right leg" + name = "Robot Right Leg" id = "robot_r_leg" build_path = /obj/item/robot_parts/r_leg time = 20 @@ -252,7 +255,7 @@ materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/prosfab/cyborg/component/binary_communication_device - name = "Binary communication device" + name = "Binary Communication Device" id = "binary_communication_device" build_path = /obj/item/robot_parts/robot_component/binary_communication_device @@ -267,7 +270,7 @@ build_path = /obj/item/robot_parts/robot_component/actuator /datum/design/item/prosfab/cyborg/component/diagnosis_unit - name = "Diagnosis unit" + name = "Diagnosis Unit" id = "diagnosis_unit" build_path = /obj/item/robot_parts/robot_component/diagnosis_unit @@ -277,7 +280,7 @@ build_path = /obj/item/robot_parts/robot_component/camera /datum/design/item/prosfab/cyborg/component/armour - name = "Armour plating" + name = "Armour Plating" id = "armour" build_path = /obj/item/robot_parts/robot_component/armour @@ -290,47 +293,47 @@ materials = list(DEFAULT_WALL_MATERIAL = 7500) /datum/design/item/prosfab/robot_upgrade/rename - name = "Rename module" + name = "Rename Module" desc = "Used to rename a cyborg." id = "borg_rename_module" build_path = /obj/item/borg/upgrade/rename /datum/design/item/prosfab/robot_upgrade/reset - name = "Reset module" + name = "Reset Module" desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot." id = "borg_reset_module" build_path = /obj/item/borg/upgrade/reset /datum/design/item/prosfab/robot_upgrade/restart - name = "Emergency restart module" + name = "Emergency Restart Module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." id = "borg_restart_module" materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750) build_path = /obj/item/borg/upgrade/restart /datum/design/item/prosfab/robot_upgrade/vtec - name = "VTEC module" + name = "VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." id = "borg_vtec_module" materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750) build_path = /obj/item/borg/upgrade/vtec /datum/design/item/prosfab/robot_upgrade/tasercooler - name = "Rapid taser cooling module" + name = "Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." id = "borg_taser_module" materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375) build_path = /obj/item/borg/upgrade/tasercooler /datum/design/item/prosfab/robot_upgrade/jetpack - name = "Jetpack module" + name = "Jetpack Module" desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." id = "borg_jetpack_module" materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000) build_path = /obj/item/borg/upgrade/jetpack /datum/design/item/prosfab/robot_upgrade/syndicate - name = "Scrambled equipment module" + name = "Scrambled Equipment Module" desc = "Allows for the construction of lethal upgrades for cyborgs." id = "borg_syndicate_module" req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) @@ -338,7 +341,7 @@ build_path = /obj/item/borg/upgrade/syndicate /datum/design/item/prosfab/robot_upgrade/language - name = "language module" + name = "Language Module" desc = "Used to let cyborgs other than clerical or service speak a variety of languages." id = "borg_language_module" req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)