Merge pull request #169 from Vulpias/Vulpias-change

this is the right file, with all changes.
This commit is contained in:
ReddeyfishVor
2018-07-04 12:31:23 -07:00
committed by GitHub
4 changed files with 131 additions and 11 deletions
@@ -908,21 +908,17 @@ mob/living/carbon/proc/charmed() //TODO
/datum/reagent/succubi_numbing/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
var/effective_dose = dose
var/threshold = 1
if(effective_dose < 1.5 * threshold)
M.eye_blurry = max(M.eye_blurry, 10)
else if(effective_dose < 5 * threshold)
M.Weaken(2)
M.drowsyness = max(M.drowsyness, 20)
M.eye_blurry = max(M.eye_blurry, 10)
M.Weaken(2)
M.drowsyness = max(M.drowsyness, 20)
if(prob(7))
M.show_message("<span class='warning'>You start to feel weakened, your body seems heavy.</span>")
return
/datum/reagent/succubi_paralize
name = "Paralyzing Fluid"
id = "succubi_numbing"
id = "succubi_paralize"
description = "A unknown liquid, it doesn't smell"
metabolism= REM * 0.5
color = "#41029B"
@@ -930,8 +926,8 @@ mob/living/carbon/proc/charmed() //TODO
/datum/reagent/succubi_paralize/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //will first keep it like that. lets see what it changes. if nothing, than I will rework the effect again
if(prob(7))
M.Weaken(20)
M.eye_blurry = max(M.eye_blurry, 10)
M.Weaken(20)
M.eye_blurry = max(M.eye_blurry, 10)
if(prob(10))
M.show_message("<span class='warning'>You lose sensation of your body.</span>")
return
@@ -0,0 +1,103 @@
/mob/living/simple_animal/neutral/synx
name = "Synx"
desc = "to be added"
tt_desc = "synxus pergulus"
//to be added
icon_state = "synx"
icon_living = "synx"
faction = "Synx"
intelligence_level = SA_ANIMAL
maxHealth = 150
health = 120
turns_per_move = 3
speed = -2
see_in_dark = 6
stop_when_pulled = 0
armor = list( // will be determined
"melee" = 20,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
//has_hands = TRUE
response_help = "pets"
response_disarm = "gently pushes aside"
pass_flags = PASSTABLE
melee_damage_lower = 20
melee_damage_upper = 30
attack_armor_pen = 50 // How much armor pen this attack has.
attack_sharp = 1
attack_edge = 1
//will be affected by atmos soon
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
//to be added
/*speak_chance = 1
speak = list()
speak_emote = list()
emote_hear = list()
emote_see = list()*/
/mob/living/simple_animal/neutral/synx/New()
..()
verbs |= /mob/living/proc/ventcrawl
verbs |= /mob/living/simple_animal/proc/contort
verbs |= /mob/living/proc/disguise
mob/living/simple_animal/synx/PunchTarget()
if(!Adjacent(target_mob))
return
custom_emote(1, pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
var/damage = rand(melee_damage_lower, melee_damage_upper)
if(ishuman(target_mob))
var/mob/living/carbon/human/H = target_mob
var/dam_zone = pick(BP_TORSO, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG)
var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), H.get_armor_soak(affecting, "melee"), sharp=1, edge=1)
return H
else if(isliving(target_mob))
var/mob/living/L = target_mob
L.adjustBruteLoss(damage)
return L
else
..()
/mob/living/simple_animal/proc/contort()
set name = "contort"
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
set category = "Abilities"
if(stat == DEAD || paralysis || weakened || stunned || restrained())
return
if(status_flags & HIDING)
status_flags &= ~HIDING
reset_plane_and_layer()
to_chat(src,"<span class='notice'>You have stopped hiding.</span>")
speed = -3
else
status_flags |= HIDING
layer = HIDING_LAYER //Just above cables with their 2.44
plane = OBJ_PLANE
to_chat(src,"<span class='notice'>You are now hiding.</span>")
speed = 2
+21
View File
@@ -0,0 +1,21 @@
mob/living/proc/disguise()
set name = "Toggle Form"
set desc = "Switch between amorphous and humanoid forms."
set category = "Abilities"
//Transformed form
if(icon_state !="bear")
icon_state="bear"
to_chat(src,"<span class='warning'>you changed back into your disguise.</span>")
if(icon_state== "bear")
to_chat(temporary_form,"<span class='warning'>You can only do this while not stunned.</span>")
else
to_chat(src,"<span class='warning'>you failed.</span>")
//Normal form form
else if(stat)
to_chat(src,"<span class='warning'>You can only do this while not stunned.</span>")
return
else
to_chat(src,"<span class='warning'>now they see your true form.</span>")
icon_state="synx"