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refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -1037,7 +1037,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
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base.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
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icon = base
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dir = SOUTH
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set_dir(SOUTH)
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src.transform = turn(src.transform, rand(70,130))
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