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First pass on wall refactor/mining changes.
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/obj/effect/mineral
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name = "mineral vein"
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icon = 'icons/obj/mining.dmi'
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desc = "Shiny."
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mouse_opacity = 0
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density = 0
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anchored = 1
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/obj/effect/mineral/New(var/newloc, var/mineral/M)
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..(newloc)
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name = "[M.display_name] deposit"
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icon_state = "rock_[M.name]"
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var/turf/T = get_turf(src)
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layer = T.layer+0.1
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