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Temporary removal of NIFs :c
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@@ -464,7 +464,9 @@ This function completely restores a damaged organ to perfect condition.
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// remove embedded objects and drop them on the floor
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for(var/obj/implanted_object in implants)
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if(!istype(implanted_object,/obj/item/weapon/implant) && !istype(implanted_object,/obj/item/device/nif)) // We don't want to remove REAL implants. Just shrapnel etc. //VOREStation Edit - NIFs pls
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// Chompstation Edit: Removing NIFs temporarily - Jon
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// if(!istype(implanted_object,/obj/item/weapon/implant) && !istype(implanted_object,/obj/item/device/nif)) // We don't want to remove REAL implants. Just shrapnel etc. //VOREStation Edit - NIFs pls
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if(!istype(implanted_object,/obj/item/weapon/implant) && !istype(implanted_object))
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implanted_object.loc = get_turf(src)
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implants -= implanted_object
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