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Ports /vg/'s Nas-Sie remake.
Second phase: New Nar-Sie itself. Two endgame phase - Nar-Sie and Supermatter Cascade. Culty mobs.
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@@ -22,6 +22,11 @@
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/obj/structure/grille/meteorhit(var/obj/M)
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del(src)
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/obj/structure/grille/update_icon()
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if(destroyed)
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icon_state = "[initial(icon_state)]-b"
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else
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icon_state = initial(icon_state)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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@@ -165,9 +170,9 @@
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/obj/structure/grille/proc/healthcheck()
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if(health <= 0)
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if(!destroyed)
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icon_state = "brokengrille"
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density = 0
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destroyed = 1
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update_icon()
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new /obj/item/stack/rods(loc)
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else
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@@ -226,5 +231,3 @@
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if(air_group)
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return 0 //Make sure air doesn't drain
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..()
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