From 5bf8dd9caab47f29a8e95b6365b6eaca8feb9aae Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Mon, 26 Feb 2018 15:26:27 -0500 Subject: [PATCH] Remove combat medkit from station spawns It's pretty damn powerful for something you can just randomly find in several spots on the station. --- code/game/objects/random/random_vr.dm | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/code/game/objects/random/random_vr.dm b/code/game/objects/random/random_vr.dm index 7b7b25379f..2a68c1496f 100644 --- a/code/game/objects/random/random_vr.dm +++ b/code/game/objects/random/random_vr.dm @@ -199,3 +199,11 @@ T = get_step_rand(this_mob) || T if(T) this_mob.forceMove(T) + +//Just overriding this here, no more super medkit so those can be reserved for PoIs and such +/obj/random/firstaid/item_to_spawn() + return pick(prob(4);/obj/item/weapon/storage/firstaid/regular, + prob(3);/obj/item/weapon/storage/firstaid/toxin, + prob(3);/obj/item/weapon/storage/firstaid/o2, + prob(2);/obj/item/weapon/storage/firstaid/adv, + prob(3);/obj/item/weapon/storage/firstaid/fire)