From 17bd2d341a5cccc95a8568cece900015d994a179 Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Tue, 21 Mar 2017 09:44:02 -0400 Subject: [PATCH] Makes the 'Spawn Character' verb include custom items Only really works if you pick the option to put them in the mob, because the proc that spawns custom items is based on that, and I don't really want to rework the custom items system for such a small fix. --- code/modules/admin/verbs/randomverbs.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index d94535918f..8497ffa9eb 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -471,8 +471,10 @@ Traitors and the like can also be revived with the previous role mostly intact. antag_data.place_mob(new_character) //If desired, apply equipment. - if(equipment && charjob) - job_master.EquipRank(new_character, charjob, 1) + if(equipment) + if(charjob) + job_master.EquipRank(new_character, charjob, 1) + equip_custom_items(new_character) //If desired, add records. if(records)