adding the spirit entity code, fixing the cameraNet so that it compiles properly

This commit is contained in:
jack-fractal
2013-12-08 13:27:29 -05:00
parent 5c87c3001a
commit 18f4e0b073
9 changed files with 682 additions and 13 deletions
@@ -1,6 +1,7 @@
var/datum/visibility_network/cameras/cameranet = new()
var/datum/visibility_network/cult/cultNetwork = new()
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameraNetwork, "CULT" = cultNetwork)
//var/datum/visibility_network/cult/cultNetwork = new()
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet)
//var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet, "CULT" = cultNetwork)
// used by turfs and objects to update all visibility networks