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U N L I M I T E D P O W E R
Since there was demand for more cell types this is a weapon cell that recharges, but this one has less charge than a normal one, meaning less burst at the reward of regen over time. Unlike the normal **C U B E** cell this one requires weapon tech as well and Silver.
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@@ -4,9 +4,34 @@
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icon_state = "hcell"
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maxcharge = 2000//Trade in charge for recharge
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 100)
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description_info = "This 'cell' holds a max charge of 1k and self recharges over time."
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description_info = "This 'cell' holds a max charge of 2k and self recharges over time."
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self_recharge = TRUE
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/obj/item/weapon/cell/high/hightech/empty/New()
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..()
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charge = 0
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/obj/item/weapon/cell/device/weapon/hightech
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name = "Self-charging weapon power cell"
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icon_state = "wcell"
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maxcharge = 1000
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charge_amount = 20
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desc = "This 'cell' holds a max charge of 1k and self recharges over time. It is specialized for weaponary although a bit too msall for some weapons"
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self_recharge = TRUE
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origin_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6,TECH_BLUESPACE = 6,TECH_COMBAT = 1)
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/obj/item/weapon/cell/device/weapon/hightech/empty/initialize()
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. = ..()
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charge = 0
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update_icon()
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//////DESIGN SECTION TO BE MOVED TO DESIGNS//////////////
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/datum/design/item/powercell/high/hightech
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name = "Self-charging weapon cell"
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id = "selfch_cell_weapon"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 5,TECH_BLUESPACE = 5,TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000,"glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/cell/high/hightech
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category = "Misc"
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sort_string = "DAAAF" //Unique Letter String, this decides how the list of printable items is arranged
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