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@@ -78,10 +78,10 @@
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var/obj/item/weapon/handcuffs/legcuffs/LC = legcuffed
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//A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type
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//A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/handcuffs/legcuffs type
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var/breakouttime = 1200
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var/displaytime = 2 //Minutes to display in the "this will take X minutes."
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//If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
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//If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
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if(istype(LC))
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breakouttime = LC.breakouttime
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displaytime = breakouttime / 600 //Minutes
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