Merge pull request #800 from Razgriz1032/Razgriz1032-metroid-fix

Metroid Fix and Nerf
This commit is contained in:
Razgriz
2019-09-19 12:54:57 -07:00
committed by GitHub
@@ -120,15 +120,15 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
icon_state = "baby"
intelligence_level = SA_ANIMAL
speak_emote = list("churrs")
health = 200
maxHealth = 200
health = 125
maxHealth = 125
melee_damage_lower = 1
melee_damage_upper = 5
melee_miss_chance = 0
armor = list(
"melee" = 50,
"bullet" = 30,
"laser" = 80,
"melee" = 30,
"bullet" = 5,
"laser" = 60,
"energy" = 90,
"bomb" = 70,
"bio" = 100,
@@ -191,11 +191,11 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
health = 250
maxHealth = 250
melee_damage_lower = 2
melee_damage_upper = 5
melee_damage_upper = 9
melee_miss_chance = 0
armor = list(
"melee" = 50,
"bullet" = 30,
"melee" = 30,
"bullet" = 10,
"laser" = 90,
"energy" = 90,
"bomb" = 70,
@@ -273,10 +273,10 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_miss_chance = 5
attacktext = list("rammed")
armor = list(
"melee" = 60,
"bullet" = 45,
"melee" = 50,
"bullet" = 25,
"laser" = 50,
"energy" = 70,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -355,8 +355,8 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
melee_miss_chance = 5
attacktext = list("rammed")
armor = list(
"melee" = 60,
"bullet" = 50,
"melee" = 55,
"bullet" = 25,
"laser" = 50,
"energy" = 90,
"bomb" = 10,
@@ -446,9 +446,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("slashed")
armor = list(
"melee" = 70,
"bullet" = 60,
"bullet" = 30,
"laser" = 50,
"energy" = 70,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -539,9 +539,9 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("slashed")
armor = list(
"melee" = 75,
"bullet" = 60,
"bullet" = 40,
"laser" = 55,
"energy" = 90,
"energy" = 60,
"bomb" = 10,
"bio" = 100,
"rad" = 100)
@@ -633,7 +633,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
attacktext = list("gnashed")
armor = list(
"melee" = 75,
"bullet" = 60,
"bullet" = 40,
"laser" = 60,
"energy" = 90,
"bomb" = 10,
@@ -698,7 +698,7 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
vore_pounce_chance = 60 //It's the queen, and it's hungry.
vore_default_mode = DM_DIGEST
swallowTime = 3 SECONDS
vore_escape_chance = 0
vore_escape_chance = 0 //You're not climbing out of that neck
//------------------------------------------------------------------------------------------------------------
@@ -772,23 +772,24 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
/mob/living/simple_animal/hostile/metroid/evolution/Life()
. = ..()
if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
release_vore_contents()
prey_excludes.Cut()
stop_consumption()
if(stat != DEAD)
if(canEvolve == 1 && nutrition >= evo_limit && (buckled || vore_fullness == 1)) //spit dat crap out if nutrition gets too high!
release_vore_contents()
prey_excludes.Cut()
stop_consumption()
if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
paralysis = 7998
sleep(50)
paralysis = 0
expand_troid()
return
if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
stance = 4
return
else
handle_idle()
if(canEvolve == 1 && nutrition >= evo_point && !buckled && vore_fullness == 0 && !victim)
playsound(src, 'sound/metroid/metroidgrow.ogg', 50, 1)
paralysis = 7998
sleep(50)
paralysis = 0
expand_troid()
return
if(stance == 7) //Necessary to fix a bug where if their vore prey or latching victim is laying down when they evolve, they get stuck in stance 7 and do nothing.
stance = 4
return
else
handle_idle()
/mob/living/simple_animal/hostile/metroid/proc/expand_troid()
new next(get_turf(src))
@@ -811,13 +812,14 @@ var/global/list/queen_amount = 0 //We only gonna want 1 queen in the world.
/mob/living/simple_animal/hostile/metroid/evolution/proc/handle_idle()
//Do we have a vent ? Good, let's take a look
for(entry_vent in view(1, src))
if(!victim && !buckled && vore_fullness == 0 && prob(90)) //10 % chance to consider a vent, to try and avoid constant vent switching
if(prob(1)) //1% chance to consider a vent, to try and avoid constant vent switching
return
visible_message("<span class='danger'>\The [src] starts trying to slide itself into the vent!</span>")
sleep(50) //Let's stop the metroid for five seconds to do its parking job
..()
if(!victim && !buckled && vore_fullness == 0 && entry_vent.network && entry_vent.network.normal_members.len)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)