From a06d4af15b00e07125e470fbd6f2410c0b70565a Mon Sep 17 00:00:00 2001 From: Razgriz Date: Tue, 12 Mar 2019 23:36:38 -0700 Subject: [PATCH] Buffing money > var/money_amount = (rand(15,40) + rand(15,40)) * income * economic_modifier * ECO_MODIFIER +Increased random number range minimum from 15 to 30. Now you won't sometimes start out so freakishly poor, EVEN WHEN setting yourself on wealthy economic status. --- code/game/jobs/job/job.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index f154b02094..d0a9957a6c 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -61,7 +61,7 @@ if(CLASS_LOWER) income = 0.50 //give them an account in the station database - var/money_amount = (rand(15,40) + rand(15,40)) * income * economic_modifier * ECO_MODIFIER //VOREStation Edit - Smoothed peaks, ECO_MODIFIER rather than per-species ones. + var/money_amount = (rand(30,40) + rand(30,40)) * income * economic_modifier * ECO_MODIFIER //VOREStation Edit - Smoothed peaks, ECO_MODIFIER rather than per-species ones. //CHOMP edit. Changed random number range from 15~40 to 30~40 so you don't start out so freakishly poor sometimes. var/datum/money_account/M = create_account(H.real_name, money_amount, null) if(H.mind) var/remembered_info = ""