Properly fixes logic

This commit is contained in:
Yoshax
2017-03-28 03:20:02 +01:00
parent 567e4ff819
commit 19fc61725d
+18 -9
View File
@@ -557,7 +557,7 @@
//autodetect rollability
if(rolled_down < 0)
if(((worn_state) in icon_states(rolled_down_icon)) || (worn_state + "_d_s" in icon_states(icon)))
if(("[worn_state]_d_s" in icon_states(INV_W_UNIFORM_DEF_ICON)) || ("[worn_state]_s" in icon_states(rolled_down_icon)) || ("[worn_state]_d_s" in icon_states(icon_override)))
rolled_down = 0
/obj/item/clothing/under/proc/update_rolldown_status()
@@ -575,7 +575,7 @@
else if ("[worn_state]_s" in icon_states(rolled_down_icon))
under_icon = rolled_down_icon
else
under_icon = icon
under_icon = INV_W_UNIFORM_DEF_ICON
// The _s is because the icon update procs append it.
if((under_icon == rolled_down_icon && "[worn_state]_s" in icon_states(under_icon)) || ("[worn_state]_d_s" in icon_states(under_icon)))
@@ -600,7 +600,7 @@
else if ("[worn_state]_s" in icon_states(rolled_down_sleeves_icon))
under_icon = rolled_down_sleeves_icon
else
under_icon = icon
under_icon = INV_W_UNIFORM_DEF_ICON
// The _s is because the icon update procs append it.
if((under_icon == rolled_down_sleeves_icon && "[worn_state]_s" in icon_states(under_icon)) || ("[worn_state]_r_s" in icon_states(under_icon)))
@@ -685,12 +685,17 @@
if(rolled_down)
body_parts_covered = initial(body_parts_covered)
body_parts_covered &= ~(UPPER_TORSO|ARMS)
icon_override = rolled_down_icon
item_state_slots[slot_w_uniform_str] = "[worn_state]"
if("[worn_state]_s" in icon_states(rolled_down_icon))
icon_override = rolled_down_icon
item_state_slots[slot_w_uniform_str] = "[worn_state]"
else
item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
usr << "<span class='notice'>You roll down your [src].</span>"
else
body_parts_covered = initial(body_parts_covered)
icon_override = initial(icon_override)
if(icon_override == rolled_down_icon)
icon_override = initial(icon_override)
item_state_slots[slot_w_uniform_str] = "[worn_state]"
usr << "<span class='notice'>You roll up your [src].</span>"
update_clothing_icon()
@@ -713,12 +718,16 @@
rolled_sleeves = !rolled_sleeves
if(rolled_sleeves)
body_parts_covered &= ~(ARMS)
icon_override = rolled_down_sleeves_icon
item_state_slots[slot_w_uniform_str] = "[worn_state]"
if("[worn_state]_s" in icon_states(rolled_down_sleeves_icon))
icon_override = rolled_down_sleeves_icon
item_state_slots[slot_w_uniform_str] = "[worn_state]"
else
item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
usr << "<span class='notice'>You roll up your [src]'s sleeves.</span>"
else
body_parts_covered = initial(body_parts_covered)
icon_override = initial(icon_override)
if(icon_override == rolled_down_sleeves_icon)
icon_override = initial(icon_override)
item_state_slots[slot_w_uniform_str] = "[worn_state]"
usr << "<span class='notice'>You roll down your [src]'s sleeves.</span>"
update_clothing_icon()