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more item_state fixes: worn_state purge
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@@ -186,6 +186,7 @@
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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item_state_slots = list(slot_r_hand_str = "briefcase", slot_l_hand_str = "briefcase")
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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@@ -196,7 +197,6 @@
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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item_state_slots = list(slot_r_hand_str = "briefcase", slot_l_hand_str = "briefcase")
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/obj/item/weapon/storage/backpack/satchel/eng
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name = "industrial satchel"
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@@ -32,6 +32,7 @@
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user.visible_message("<span class='danger'>\The [user] has taped up \the [H]'s eyes!</span>")
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/blindfold/tape(H), slot_glasses)
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H.update_inv_glasses()
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else if(user.zone_sel.selecting == O_MOUTH || user.zone_sel.selecting == BP_HEAD)
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if(!H.organs_by_name[BP_HEAD])
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@@ -58,6 +59,7 @@
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user.visible_message("<span class='danger'>\The [user] has taped up \the [H]'s mouth!</span>")
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask)
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H.update_inv_wear_mask()
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else if(user.zone_sel.selecting == "r_hand" || user.zone_sel.selecting == "l_hand")
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var/obj/item/weapon/handcuffs/cable/tape/T = new(user)
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