diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 5f3c179c58..5b4366259e 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -87,8 +87,6 @@ obj/machinery/recharger/process() use_power(200/CELLRATE) else icon_state = icon_state_charged - else - icon_state = icon_state_idle return if(istype(charging, /obj/item/device/laptop)) var/obj/item/device/laptop/L = charging @@ -100,8 +98,6 @@ obj/machinery/recharger/process() icon_state = icon_state_charged return - - obj/machinery/recharger/emp_act(severity) if(stat & (NOPOWER|BROKEN) || !anchored) ..(severity) @@ -127,5 +123,6 @@ obj/machinery/recharger/update_icon() //we have an update_icon() in addition to // Atlantis: No need for that copy-pasta code, just use var to store icon_states instead. obj/machinery/recharger/wallcharger name = "wall recharger" - icon = 'icons/obj/stationobjs.dmi' - icon_state = "wrecharger0" + icon_state_charged = "wrecharger2" + icon_state_charging = "wrecharger1" + icon_state_idle = "wrecharger0"