mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-23 20:16:19 +01:00
Polaris Sync
This commit is contained in:
@@ -29,7 +29,7 @@
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if(key3)
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signal.data[key3] = value3
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frequency.post_signal(src, signal, filter = s_filter)
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frequency.post_signal(src, signal, radio_filter = s_filter)
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return
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@@ -47,7 +47,7 @@
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..()
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spawn(5)
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if(radio_controller)
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radio_controller.add_object(src, control_freq, filter = RADIO_SECBOT)
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radio_controller.add_object(src, control_freq, radio_filter = RADIO_SECBOT)
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// receive radio signals
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// can detect bot status signals
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@@ -141,6 +141,7 @@
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icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
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icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
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)
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slot_flags = SLOT_HOLSTER
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "struck", "hit")
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var/bullets = 5
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@@ -343,7 +344,7 @@
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icon_state = "sunflower"
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item_state = "sunflower"
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var/empty = 0
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flags
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slot_flags = SLOT_HOLSTER
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/obj/item/toy/waterflower/New()
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var/datum/reagents/R = new/datum/reagents(10)
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@@ -412,7 +413,7 @@
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icon_state = "bosunwhistle"
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var/cooldown = 0
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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slot_flags = SLOT_EARS | SLOT_HOLSTER
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/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
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if(cooldown < world.time - 35)
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@@ -529,8 +530,8 @@
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icon_state = "bartender"
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/obj/item/toy/figure/borg
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name = "Cyborg action figure"
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desc = "A \"Space Life\" brand Cyborg action figure."
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name = "Drone action figure"
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desc = "A \"Space Life\" brand Drone action figure."
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icon_state = "borg"
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/obj/item/toy/figure/gardener
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@@ -599,8 +600,8 @@
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icon_state = "geneticist"
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/obj/item/toy/figure/hop
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name = "Head of Personel action figure"
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desc = "A \"Space Life\" brand Head of Personel action figure."
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name = "Head of Personnel action figure"
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desc = "A \"Space Life\" brand Head of Personnel action figure."
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icon_state = "hop"
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/obj/item/toy/figure/hos
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@@ -17,6 +17,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 50000)
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var/datum/effect/effect/system/spark_spread/spark_system
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var/stored_matter = 0
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var/max_stored_matter = 30
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var/working = 0
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var/mode = 1
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var/list/modes = list("Floor & Walls","Airlock","Deconstruct")
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@@ -32,7 +33,7 @@
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/obj/item/weapon/rcd/examine()
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..()
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if(src.type == /obj/item/weapon/rcd && loc == usr)
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usr << "It currently holds [stored_matter]/30 matter-units."
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usr << "It currently holds [stored_matter]/[max_stored_matter] matter-units."
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/obj/item/weapon/rcd/New()
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..()
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@@ -48,14 +49,15 @@
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/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user)
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if(istype(W, /obj/item/weapon/rcd_ammo))
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if((stored_matter + 10) > 30)
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user << "<span class='notice'>The RCD can't hold any more matter-units.</span>"
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var/obj/item/weapon/rcd_ammo/cartridge = W
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if((stored_matter + cartridge.remaining) > max_stored_matter)
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to_chat(user, "<span class='notice'>The RCD can't hold that many additional matter-units.</span>")
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return
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stored_matter += cartridge.remaining
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user.drop_from_inventory(W)
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qdel(W)
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stored_matter += 10
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user << "<span class='notice'>The RCD now holds [stored_matter]/30 matter-units.</span>"
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to_chat(user, "<span class='notice'>The RCD now holds [stored_matter]/[max_stored_matter] matter-units.</span>")
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return
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..()
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@@ -164,6 +166,14 @@
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_MATERIAL = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000)
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var/remaining = 10
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/obj/item/weapon/rcd_ammo/large
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name = "high-capacity matter cartridge"
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desc = "Do not ingest."
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matter = list(DEFAULT_WALL_MATERIAL = 45000,"glass" = 22500)
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remaining = 30
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origin_tech = list(TECH_MATERIAL = 4)
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/obj/item/weapon/rcd/borg
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canRwall = 1
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@@ -1,370 +0,0 @@
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/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/*
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* DATA CARDS - Used for the teleporter
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*/
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/obj/item/weapon/card
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name = "card"
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desc = "Does card things."
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icon = 'icons/obj/card.dmi'
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/associated_account_number = 0
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var/list/files = list( )
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/obj/item/weapon/card/data
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name = "data disk"
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desc = "A disk of data."
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icon_state = "data"
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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/obj/item/weapon/card/data/verb/label(t as text)
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set name = "Label Disk"
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set category = "Object"
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set src in usr
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if (t)
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src.name = text("data disk- '[]'", t)
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else
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src.name = "data disk"
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/card/data/clown
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name = "\proper the coordinates to clown planet"
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icon_state = "data"
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item_state = "card-id"
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layer = 3
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level = 2
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desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
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function = "teleporter"
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data = "Clown Land"
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/*
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* ID CARDS
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*/
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/obj/item/weapon/card/emag_broken
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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/obj/item/weapon/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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var/uses = 10
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/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
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var/used_uses = A.emag_act(uses, user, src)
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if(used_uses < 0)
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return ..(A, user)
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uses -= used_uses
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A.add_fingerprint(user)
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//Vorestation Edit: Because some things (read lift doors) don't get emagged
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if(used_uses)
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log_and_message_admins("emagged \an [A].")
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else
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log_and_message_admins("attempted to emag \an [A].")
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// Vorestation Edit: End of Edit
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if(uses<1)
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user.visible_message("<span class='warning'>\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.</span>")
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user.drop_item()
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var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
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junk.add_fingerprint(user)
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qdel(src)
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return 1
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/obj/item/weapon/card/emag/attackby(obj/item/O as obj, mob/user as mob)
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if(istype(O, /obj/item/stack/telecrystal))
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var/obj/item/stack/telecrystal/T = O
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if(T.amount < 1)
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usr << "<span class='notice'>You are not adding enough telecrystals to fuel \the [src].</span>"
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return
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uses += T.amount/2 //Gives 5 uses per 10 TC
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uses = ceil(uses) //Ensures no decimal uses nonsense, rounds up to be nice
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usr << "<span class='notice'>You add \the [O] to \the [src]. Increasing the uses of \the [src] to [uses].</span>"
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qdel(O)
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/obj/item/weapon/card/id
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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sprite_sheets = list(
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"Teshari" = 'icons/mob/species/seromi/id.dmi'
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)
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var/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = SLOT_ID | SLOT_EARS
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var/age = "\[UNSET\]"
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var/blood_type = "\[UNSET\]"
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var/dna_hash = "\[UNSET\]"
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var/fingerprint_hash = "\[UNSET\]"
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var/sex = "\[UNSET\]"
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var/icon/front
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var/icon/side
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var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
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var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/examine(mob/user)
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set src in oview(1)
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if(in_range(usr, src))
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show(usr)
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usr << desc
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else
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usr << "<span class='warning'>It is too far away.</span>"
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/obj/item/weapon/card/id/proc/prevent_tracking()
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return 0
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/obj/item/weapon/card/id/proc/show(mob/user as mob)
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if(front && side)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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var/datum/browser/popup = new(user, "idcard", name, 600, 250)
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popup.set_content(dat())
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/item/weapon/card/id/proc/update_name()
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name = "[src.registered_name]'s ID Card ([src.assignment])"
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/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
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front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
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side = getFlatIcon(M, WEST, always_use_defdir = 1)
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/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
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id_card.age = 0
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id_card.registered_name = real_name
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id_card.sex = capitalize(gender)
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id_card.set_id_photo(src)
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if(dna)
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id_card.blood_type = dna.b_type
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id_card.dna_hash = dna.unique_enzymes
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id_card.fingerprint_hash= md5(dna.uni_identity)
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id_card.update_name()
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/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
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..()
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id_card.age = age
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/obj/item/weapon/card/id/proc/dat()
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var/dat = ("<table><tr><td>")
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dat += text("Name: []</A><BR>", registered_name)
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dat += text("Sex: []</A><BR>\n", sex)
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dat += text("Age: []</A><BR>\n", age)
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dat += text("Rank: []</A><BR>\n", assignment)
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dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
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dat += text("Blood Type: []<BR>\n", blood_type)
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dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
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if(front && side)
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dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4><img src=side.png height=80 width=80 border=4></td>"
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dat += "</tr></table>"
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return dat
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
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user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
|
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"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
|
||||
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src.add_fingerprint(user)
|
||||
return
|
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|
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/obj/item/weapon/card/id/GetAccess()
|
||||
return access
|
||||
|
||||
/obj/item/weapon/card/id/GetID()
|
||||
return src
|
||||
|
||||
/obj/item/weapon/card/id/verb/read()
|
||||
set name = "Read ID Card"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
|
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usr << "The blood type on the card is [blood_type]."
|
||||
usr << "The DNA hash on the card is [dna_hash]."
|
||||
usr << "The fingerprint hash on the card is [fingerprint_hash]."
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/silver
|
||||
name = "identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
icon_state = "silver"
|
||||
item_state = "silver_id"
|
||||
|
||||
/obj/item/weapon/card/id/gold
|
||||
name = "identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(access_syndicate, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare
|
||||
name = "colony director's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
registered_name = "Colony Director"
|
||||
assignment = "Colony Director"
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
desc = "Access module for NanoTrasen Synthetics"
|
||||
icon_state = "id-robot"
|
||||
item_state = "tdgreen"
|
||||
assignment = "Synthetic"
|
||||
|
||||
/obj/item/weapon/card/id/synthetic/New()
|
||||
access = get_all_station_access() + access_synth
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "\improper CentCom. ID"
|
||||
desc = "An ID straight from Central Command."
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
New()
|
||||
access = get_all_accesses()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT
|
||||
name = "\improper Emergency Response Team ID"
|
||||
assignment = "Emergency Response Team"
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access |= get_all_station_access()
|
||||
|
||||
// Department-flavor IDs
|
||||
/obj/item/weapon/card/id/medical
|
||||
name = "identification card"
|
||||
desc = "A card issued to station medical staff."
|
||||
icon_state = "med"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(223,255,255)
|
||||
|
||||
/obj/item/weapon/card/id/medical/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents care and compassion."
|
||||
icon_state = "medGold"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/security
|
||||
name = "identification card"
|
||||
desc = "A card issued to station security staff."
|
||||
icon_state = "sec"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(223,127,95)
|
||||
|
||||
/obj/item/weapon/card/id/security/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents honor and protection."
|
||||
icon_state = "secGold"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/engineering
|
||||
name = "identification card"
|
||||
desc = "A card issued to station engineering staff."
|
||||
icon_state = "eng"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(223,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents creativity and ingenuity."
|
||||
icon_state = "engGold"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/science
|
||||
name = "identification card"
|
||||
desc = "A card issued to station science staff."
|
||||
icon_state = "sci"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(191,127,191)
|
||||
|
||||
/obj/item/weapon/card/id/science/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents knowledge and reasoning."
|
||||
icon_state = "sciGold"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/cargo
|
||||
name = "identification card"
|
||||
desc = "A card issued to station cargo staff."
|
||||
icon_state = "cargo"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents service and planning."
|
||||
icon_state = "cargoGold"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/civilian
|
||||
name = "identification card"
|
||||
desc = "A card issued to station civilian staff."
|
||||
icon_state = "civ"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(95,159,191)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
|
||||
name = "identification card"
|
||||
desc = "A card which represents common sense and responsibility."
|
||||
icon_state = "civGold"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/external
|
||||
name = "identification card"
|
||||
desc = "An identification card of some sort. It does not look like it is issued by NT."
|
||||
icon_state = "permit"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
@@ -35,7 +35,7 @@
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_POWER = 4)
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator/pico = 2,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/treatment = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1,
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/subspace/ansible = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 2)
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/telecomms/relay
|
||||
name = T_BOARD("relay mainframe")
|
||||
@@ -31,7 +31,7 @@
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 2)
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/telecomms/bus
|
||||
name = T_BOARD("bus mainframe")
|
||||
@@ -40,7 +40,7 @@
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1)
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/telecomms/processor
|
||||
name = T_BOARD("processor unit")
|
||||
@@ -48,7 +48,7 @@
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 3,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/treatment = 2,
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer = 1,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
@@ -61,7 +61,7 @@
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1)
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
name = T_BOARD("subspace broadcaster")
|
||||
@@ -70,7 +70,7 @@
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/crystal = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser/high = 2)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/subspace/ansible = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/crystal = 1,
|
||||
@@ -94,7 +94,7 @@
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/subspace/ansible = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/sub_filter = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/treatment = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
@@ -0,0 +1,107 @@
|
||||
/* Cards
|
||||
* Contains:
|
||||
* DATA CARD
|
||||
* ID CARD
|
||||
* FINGERPRINT CARD HOLDER
|
||||
* FINGERPRINT CARD
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* DATA CARDS - Used for the teleporter
|
||||
*/
|
||||
/obj/item/weapon/card
|
||||
name = "card"
|
||||
desc = "Does card things."
|
||||
icon = 'icons/obj/card.dmi'
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
var/associated_account_number = 0
|
||||
|
||||
var/list/files = list( )
|
||||
|
||||
/obj/item/weapon/card/data
|
||||
name = "data disk"
|
||||
desc = "A disk of data."
|
||||
icon_state = "data"
|
||||
var/function = "storage"
|
||||
var/data = "null"
|
||||
var/special = null
|
||||
item_state = "card-id"
|
||||
|
||||
/obj/item/weapon/card/data/verb/label(t as text)
|
||||
set name = "Label Disk"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if (t)
|
||||
src.name = text("data disk- '[]'", t)
|
||||
else
|
||||
src.name = "data disk"
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/data/clown
|
||||
name = "\proper the coordinates to clown planet"
|
||||
icon_state = "data"
|
||||
item_state = "card-id"
|
||||
layer = 3
|
||||
level = 2
|
||||
desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
|
||||
function = "teleporter"
|
||||
data = "Clown Land"
|
||||
|
||||
/*
|
||||
* ID CARDS
|
||||
*/
|
||||
|
||||
/obj/item/weapon/card/emag_broken
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
|
||||
name = "broken cryptographic sequencer"
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
|
||||
|
||||
/obj/item/weapon/card/emag
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry."
|
||||
name = "cryptographic sequencer"
|
||||
icon_state = "emag"
|
||||
item_state = "card-id"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
|
||||
var/uses = 10
|
||||
|
||||
/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
|
||||
var/used_uses = A.emag_act(uses, user, src)
|
||||
if(used_uses < 0)
|
||||
return ..(A, user)
|
||||
|
||||
uses -= used_uses
|
||||
A.add_fingerprint(user)
|
||||
//Vorestation Edit: Because some things (read lift doors) don't get emagged
|
||||
if(used_uses)
|
||||
log_and_message_admins("emagged \an [A].")
|
||||
else
|
||||
log_and_message_admins("attempted to emag \an [A].")
|
||||
// Vorestation Edit: End of Edit
|
||||
log_and_message_admins("emagged \an [A].")
|
||||
|
||||
if(uses<1)
|
||||
user.visible_message("<span class='warning'>\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.</span>")
|
||||
user.drop_item()
|
||||
var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
|
||||
junk.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/card/emag/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/stack/telecrystal))
|
||||
var/obj/item/stack/telecrystal/T = O
|
||||
if(T.amount < 1)
|
||||
usr << "<span class='notice'>You are not adding enough telecrystals to fuel \the [src].</span>"
|
||||
return
|
||||
uses += T.amount/2 //Gives 5 uses per 10 TC
|
||||
uses = ceil(uses) //Ensures no decimal uses nonsense, rounds up to be nice
|
||||
usr << "<span class='notice'>You add \the [O] to \the [src]. Increasing the uses of \the [src] to [uses].</span>"
|
||||
qdel(O)
|
||||
+9
-2
@@ -27,12 +27,12 @@
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(player_is_antag(user.mind))
|
||||
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
|
||||
to_chat(user, "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>")
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
// We use the fact that registered_name is not unset should the owner be vaporized, to ensure the id doesn't magically become unlocked.
|
||||
if(!registered_user && register_user(user))
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
|
||||
to_chat(user, "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>")
|
||||
if(registered_user == user)
|
||||
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
||||
if("Edit")
|
||||
@@ -209,3 +209,10 @@
|
||||
|
||||
/datum/card_state/dd_SortValue()
|
||||
return name
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(access_syndicate, access_external_airlocks)
|
||||
@@ -44,7 +44,7 @@
|
||||
return
|
||||
if(active)
|
||||
if (imp)
|
||||
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
|
||||
M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
|
||||
|
||||
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
|
||||
user.do_attack_animation(M)
|
||||
|
||||
@@ -78,7 +78,10 @@
|
||||
if( H.shoes || ( H.wear_suit && (H.wear_suit.body_parts_covered & FEET) ) )
|
||||
return
|
||||
|
||||
M << "<span class='danger'>You step on \the [src]!</span>"
|
||||
if(H.species.flags & NO_MINOR_CUT)
|
||||
return
|
||||
|
||||
to_chat(H, "<span class='danger'>You step on \the [src]!</span>")
|
||||
|
||||
var/list/check = list("l_foot", "r_foot")
|
||||
while(check.len)
|
||||
|
||||
@@ -122,6 +122,8 @@
|
||||
sharp = 1
|
||||
edge = 1
|
||||
var/blade_color
|
||||
var/random_color = TRUE
|
||||
var/active_state = "sword"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/dropped(var/mob/user)
|
||||
..()
|
||||
@@ -129,8 +131,9 @@
|
||||
deactivate(user)
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/New()
|
||||
blade_color = pick("red","blue","green","purple")
|
||||
lcolor = blade_color
|
||||
if(random_color)
|
||||
blade_color = pick("red","blue","green","purple")
|
||||
lcolor = blade_color
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/green/New()
|
||||
blade_color = "green"
|
||||
@@ -154,7 +157,7 @@
|
||||
|
||||
..()
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
icon_state = "sword[blade_color]"
|
||||
icon_state = "[active_state][blade_color]"
|
||||
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/deactivate(mob/living/user)
|
||||
@@ -184,6 +187,55 @@
|
||||
..()
|
||||
icon_state = "cutlass1"
|
||||
|
||||
/*
|
||||
*Ionic Rapier
|
||||
*/
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/ionic_rapier
|
||||
name = "ionic rapier"
|
||||
desc = "Designed specifically for disrupting electronics at close range, it is extremely deadly against synthetics, but almost harmless to pure organic targets."
|
||||
description_info = "This is a dangerous melee weapon that will deliver a moderately powerful electromagnetic pulse to whatever it strikes. \
|
||||
Striking a lesser robotic entity will compel it to attack you, as well. It also does extra burn damage to robotic entities, but it does \
|
||||
very little damage to purely organic targets."
|
||||
icon_state = "ionic_rapier0"
|
||||
random_color = FALSE
|
||||
active_force = 5
|
||||
active_throwforce = 3
|
||||
active_embed_chance = 0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
armor_penetration = 0
|
||||
flags = NOBLOODY
|
||||
lrange = 2
|
||||
lpower = 2
|
||||
lcolor = "#0000FF"
|
||||
active_state = "ionic_rapier"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/ionic_rapier/afterattack(var/atom/movable/AM, var/mob/living/user, var/proximity)
|
||||
if(istype(AM, /obj) && proximity && active)
|
||||
// EMP stuff.
|
||||
var/obj/O = AM
|
||||
O.emp_act(3) // A weaker severity is used because this has infinite uses.
|
||||
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) // A lot of objects don't set click delay.
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/ionic_rapier/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
. = ..()
|
||||
if(target.isSynthetic() && active)
|
||||
// Do some extra damage. Not a whole lot more since emp_act() is pretty nasty on FBPs already.
|
||||
target.emp_act(3) // A weaker severity is used because this has infinite uses.
|
||||
playsound(get_turf(target), 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
target.adjustFireLoss(force * 3) // 15 Burn, for 20 total.
|
||||
playsound(get_turf(target), 'sound/weapons/blade1.ogg', 100, 1)
|
||||
|
||||
// Make lesser robots really mad at us.
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = target
|
||||
if(SA.intelligence_level == SA_ROBOTIC)
|
||||
SA.taunt(user)
|
||||
SA.adjustFireLoss(force * 6) // 30 Burn, for 50 total.
|
||||
|
||||
/*
|
||||
*Energy Blade
|
||||
*/
|
||||
|
||||
@@ -248,3 +248,16 @@
|
||||
max_w_class = ITEMSIZE_NORMAL
|
||||
w_class = ITEMSIZE_SMALL
|
||||
can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash)
|
||||
|
||||
// -----------------------------
|
||||
// Chemistry Bag
|
||||
// -----------------------------
|
||||
/obj/item/weapon/storage/bag/chemistry
|
||||
name = "chemistry bag"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "chembag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
max_storage_space = 200
|
||||
w_class = ITEMSIZE_LARGE
|
||||
slowdown = 1
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/glass/bottle)
|
||||
|
||||
Reference in New Issue
Block a user