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@@ -671,7 +671,7 @@ other types of metals and chemistry for reagents).
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id = "s-filter"
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req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
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build_path = /obj/item/weapon/stock_parts/subspace/filter
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build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
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sort_string = "UAAAB"
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/datum/design/item/stock_part/subspace_amplifier
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@@ -853,6 +853,25 @@ other types of metals and chemistry for reagents).
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materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
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build_path = /obj/item/weapon/crowbar/power
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sort_string = "VASEA"
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/datum/design/item/device/t_scanner_upg
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name = "Upgraded T-ray Scanner"
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desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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id = "upgradedtscanner"
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req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
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build_path = /obj/item/device/t_scanner/upgraded
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sort_string = "VASSA"
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/datum/design/item/device/t_scanner_adv
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name = "Advanced T-ray Scanner"
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desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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id = "advancedtscanner"
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req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
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build_path = /obj/item/device/t_scanner/advanced
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sort_string = "VASSB"
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/*
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CIRCUITS BELOW
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*/
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@@ -354,6 +354,30 @@
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
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/datum/design/item/mecha/weapon/flamer
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name = "CR-3 Mark 8 Flamethrower"
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desc = "A weapon that violates the CCWC at two hundred gallons per minute."
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id = "mech_flamer_full"
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req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer
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/datum/design/item/mecha/weapon/flamer_rigged
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name = "AA-CR-1 Mark 4 Flamethrower"
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desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute."
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id = "mech_flamer_rigged"
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req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged
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/datum/design/item/mecha/weapon/flame_mg
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name = "DR-AC 3 Incendiary Rotary MG"
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desc = "A weapon that violates the CCWC at sixty rounds a minute."
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id = "mech_lmg_flamer"
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req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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name = "Wormhole generator"
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@@ -160,6 +160,38 @@
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materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
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// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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/datum/design/item/prosfab/pros/heart
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name = "Prosthetic heart"
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id = "pros_heart"
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build_path = /obj/item/organ/internal/heart
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
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// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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/datum/design/item/prosfab/pros/lungs
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name = "Prosthetic lungs"
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id = "pros_lung"
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build_path = /obj/item/organ/internal/lungs
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
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// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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/datum/design/item/prosfab/pros/liver
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name = "Prosthetic liver"
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id = "pros_liver"
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build_path = /obj/item/organ/internal/liver
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
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// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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/datum/design/item/prosfab/pros/kidneys
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name = "Prosthetic liver"
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id = "pros_kidney"
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build_path = /obj/item/organ/internal/kidneys
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time = 15
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materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
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// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
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//////////////////// Cyborg Parts ////////////////////
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/datum/design/item/prosfab/cyborg
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category = "Cyborg Parts"
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