Fixes stack creation logic and return value

This commit is contained in:
Hubblenaut
2015-10-11 22:02:05 +02:00
parent debe69aa80
commit 1c8ec1a700
4 changed files with 44 additions and 7 deletions
+3 -2
View File
@@ -45,7 +45,7 @@
/obj/item/stack/material/proc/update_strings()
// Update from material datum.
singular_name = material.sheet_singular_name
if(amount>1)
name = "[material.use_name] [material.sheet_plural_name]"
desc = "A stack of [material.use_name] [material.sheet_plural_name]."
@@ -64,9 +64,10 @@
var/obj/item/stack/material/M = S
if(!istype(M) || material.name != M.material.name)
return 0
..(S,tamount,1)
var/transfer = ..(S,tamount,1)
if(src) update_strings()
if(M) M.update_strings()
return transfer
/obj/item/stack/material/attack_self(var/mob/user)
if(!material.build_windows(user, src))
-2
View File
@@ -128,8 +128,6 @@ var/list/name_to_material
var/obj/item/stack/S = new rod_product(get_turf(user))
S.add_fingerprint(user)
S.add_to_stacks(user)
if(!(user.l_hand && user.r_hand))
user.put_in_hands(S)
/material/proc/build_wired_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
if(!wire_product)