Merge pull request #3742 from VOREStation/aro-smite

Adds 'Smite' verb and pray button
This commit is contained in:
Aronai Sieyes
2018-05-24 17:35:27 -04:00
committed by GitHub
11 changed files with 336 additions and 35 deletions
+3 -1
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@@ -134,7 +134,9 @@ var/list/admin_verbs_fun = list(
/client/proc/editappear,
/client/proc/roll_dices,
/datum/admins/proc/call_supply_drop,
/datum/admins/proc/call_drop_pod
/datum/admins/proc/call_drop_pod,
/client/proc/smite_vr, //VOREStation Add,
/client/proc/smite
)
var/list/admin_verbs_spawn = list(
+11 -31
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@@ -1325,6 +1325,16 @@
feedback_inc("admin_cookies_spawned",1)
H << "<font color='blue'>Your prayers have been answered!! You received the <b>best cookie</b>!</font>"
else if(href_list["adminsmite"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/living/carbon/human/H = locate(href_list["adminsmite"])
if(!ishuman(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
owner.smite(H)
else if(href_list["BlueSpaceArtillery"])
if(!check_rights(R_ADMIN|R_FUN)) return
@@ -1336,37 +1346,7 @@
if(alert(src.owner, "Are you sure you wish to hit [key_name(M)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
return
if(BSACooldown)
src.owner << "Standby! Reload cycle in progress! Gunnary crews ready in five seconds!"
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
M << "You've been hit by bluespace artillery!"
log_admin("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
message_admins("[key_name(M)] has been hit by Bluespace Artillery fired by [src.owner]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
qdel(S)
var/turf/simulated/floor/T = get_turf(M)
if(istype(T))
if(prob(80)) T.break_tile_to_plating()
else T.break_tile()
if(M.health == 1)
M.gib()
else
M.adjustBruteLoss( min( 99 , (M.health - 1) ) )
M.Stun(20)
M.Weaken(20)
M.stuttering = 20
bluespace_artillery(M,src)
else if(href_list["CentComReply"])
var/mob/living/L = locate(href_list["CentComReply"])
+1 -1
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@@ -17,7 +17,7 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
msg = "<font color='blue'>\icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]</font>"
msg = "<font color='blue'>\icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>) (<A HREF='?_src_=holder;adminsmite=\ref[src]'>SMITE</a>):</b> [msg]</font>"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
+83
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@@ -0,0 +1,83 @@
/client/proc/smite(var/mob/living/carbon/human/target in player_list)
set name = "Smite"
set desc = "Abuse a player with various 'special treatments' from a list."
set category = "Fun"
if(!check_rights(R_FUN))
return
if(!istype(target))
return
var/list/smite_types = list(SMITE_BREAKLEGS,SMITE_BLUESPACEARTILLERY,SMITE_SPONTANEOUSCOMBUSTION,SMITE_LIGHTNINGBOLT)
var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
if(!smite_choice)
return
switch(smite_choice)
if(SMITE_BREAKLEGS)
var/broken_legs = 0
var/obj/item/organ/external/left_leg = target.get_organ(BP_L_LEG)
if(left_leg && left_leg.fracture())
broken_legs++
var/obj/item/organ/external/right_leg = target.get_organ(BP_R_LEG)
if(right_leg && right_leg.fracture())
broken_legs++
if(!broken_legs)
to_chat(src,"[target] didn't have any breakable legs, sorry.")
if(SMITE_BLUESPACEARTILLERY)
bluespace_artillery(target,src)
if(SMITE_SPONTANEOUSCOMBUSTION)
target.adjust_fire_stacks(10)
target.IgniteMob()
target.visible_message("<span class='danger'>[target] bursts into flames!</span>")
if(SMITE_LIGHTNINGBOLT)
var/turf/T = get_step(get_step(target, NORTH), NORTH)
T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
target.electrocute_act(75,def_zone = BP_HEAD)
target.visible_message("<span class='danger'>[target] is struck by lightning!</span>")
else
return //Injection? Don't print any messages.
log_and_message_admins("[key_name(src)] has used SMITE ([smite_choice]) on [key_name(target)].")
feedback_add_details("admin_verb","SMITE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/bluespace_artillery(mob/living/target, user)
if(!istype(target))
return
if(BSACooldown)
if(user)
to_chat(user,"<span class='warning'>BSA is still cooling down, please wait!</span>")
return
BSACooldown = 1
spawn(50)
BSACooldown = 0
to_chat(target,"You've been hit by bluespace artillery!")
log_and_message_admins("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(user ? user : usr)]")
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = target
S.loc = target.loc
spawn(20)
qdel(S)
var/turf/simulated/floor/T = get_turf(target)
if(istype(T))
if(prob(80)) T.break_tile_to_plating()
else T.break_tile()
if(target.health == 1)
target.gib()
else
target.adjustBruteLoss( min( 99 , (target.health - 1) ) )
target.Stun(20)
target.Weaken(20)
target.stuttering = 20
+211
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@@ -0,0 +1,211 @@
/client/proc/smite_vr(var/mob/living/carbon/human/target in player_list)
set name = "Smite (Vore)"
set desc = "Abuse a player with various 'special Vore-brand treatments' from a list."
set category = "Fun"
if(!check_rights(R_ADMIN|R_FUN))
return
if(!istype(target))
return
var/list/smite_types = list(SMITE_SHADEKIN_ATTACK,SMITE_SHADEKIN_NOMF,SMITE_REDSPACE_ABDUCT)
var/smite_choice = input("Select the type of SMITE for [target]","SMITE Type Choice") as null|anything in smite_types
if(!smite_choice)
return
log_and_message_admins("[key_name(src)] has used SMITE (Vore) ([smite_choice]) on [key_name(target)].")
feedback_add_details("admin_verb","SMITEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
switch(smite_choice)
if(SMITE_SHADEKIN_ATTACK)
var/turf/Tt = get_turf(target) //Turf for target
if(target.loc != Tt)
return //Too hard to attack someone in something
var/turf/Ts //Turf for shadekin
//Try to find nondense turf
for(var/direction in cardinal)
var/turf/T = get_step(target,direction)
if(T && !T.density)
Ts = T //Found shadekin spawn turf
if(!Ts)
return //Didn't find shadekin spawn turf
var/mob/living/simple_animal/shadekin/red/shadekin = new(Ts)
//Abuse of shadekin
shadekin.real_name = shadekin.name
shadekin.init_vore()
shadekin.ability_flags |= 0x1
shadekin.specific_targets = TRUE //Don't attack others
shadekin.phase_shift()
shadekin.target_mob = target
shadekin.stance = STANCE_ATTACK
shadekin.Life()
//Remove when done
spawn(10 SECONDS)
if(shadekin)
shadekin.death()
if(SMITE_SHADEKIN_NOMF)
var/list/kin_types = list(
"Red Eyes (Dark)" = /mob/living/simple_animal/shadekin/red/dark,
"Red Eyes (Light)" = /mob/living/simple_animal/shadekin/red/white,
"Red Eyes (Brown)" = /mob/living/simple_animal/shadekin/red/brown,
"Blue Eyes (Dark)" = /mob/living/simple_animal/shadekin/blue/dark,
"Blue Eyes (Light)" = /mob/living/simple_animal/shadekin/blue/white,
"Blue Eyes (Brown)" = /mob/living/simple_animal/shadekin/blue/brown,
"Purple Eyes (Dark)" = /mob/living/simple_animal/shadekin/purple/dark,
"Purple Eyes (Light)" = /mob/living/simple_animal/shadekin/purple/white,
"Purple Eyes (Brown)" = /mob/living/simple_animal/shadekin/purple/brown,
"Yellow Eyes (Dark)" = /mob/living/simple_animal/shadekin/yellow/dark,
"Yellow Eyes (Light)" = /mob/living/simple_animal/shadekin/yellow/white,
"Yellow Eyes (Brown)" = /mob/living/simple_animal/shadekin/yellow/brown,
"Green Eyes (Dark)" = /mob/living/simple_animal/shadekin/green/dark,
"Green Eyes (Light)" = /mob/living/simple_animal/shadekin/green/white,
"Green Eyes (Brown)" = /mob/living/simple_animal/shadekin/green/brown,
"Orange Eyes (Dark)" = /mob/living/simple_animal/shadekin/orange/dark,
"Orange Eyes (Light)" = /mob/living/simple_animal/shadekin/orange/white,
"Orange Eyes (Brown)" = /mob/living/simple_animal/shadekin/orange/brown,
"Rivyr (Unique)" = /mob/living/simple_animal/shadekin/blue/rivyr)
var/kin_type = input("Select the type of shadekin for [target] nomf","Shadekin Type Choice") as null|anything in kin_types
if(!kin_type || !target)
return
kin_type = kin_types[kin_type]
var/myself = alert("Control the shadekin yourself or delete pred and prey after?","Control Shadekin?","Control","Cancel","Delete")
if(myself == "Cancel" || !target)
return
var/turf/Tt = get_turf(target)
if(target.loc != Tt)
return //Can't nom when not exposed
//Begin abuse
target.transforming = TRUE //Cheap hack to stop them from moving
var/mob/living/simple_animal/shadekin/shadekin = new kin_type(Tt)
shadekin.real_name = shadekin.name
shadekin.init_vore()
shadekin.can_be_drop_pred = TRUE
shadekin.ai_inactive = TRUE
shadekin.dir = SOUTH
shadekin.ability_flags |= 0x1
shadekin.phase_shift() //Homf
shadekin.energy = initial(shadekin.energy)
//For fun
sleep(1 SECOND)
shadekin.dir = WEST
sleep(1 SECOND)
shadekin.dir = EAST
sleep(1 SECOND)
shadekin.dir = SOUTH
sleep(1 SECOND)
shadekin.audible_message("<b>[shadekin]</b> belches loudly!")
sleep(2 SECONDS)
shadekin.phase_shift()
target.transforming = FALSE //Undo cheap hack
if(myself == "Control") //Put admin in mob
shadekin.ckey = ckey
else //Permakin'd
to_chat(target,"<span class='danger'>You're carried off into The Dark by the [shadekin]. Who knows if you'll find your way back?</span>")
target.ghostize()
qdel(target)
qdel(shadekin)
if(SMITE_REDSPACE_ABDUCT)
redspace_abduction(target, src)
else
return //Injection? Don't print any messages.
var/redspace_abduction_z
/area/redspace_abduction
name = "Another Time And Place"
requires_power = FALSE
dynamic_lighting = FALSE
/proc/redspace_abduction(mob/living/target, user)
if(redspace_abduction_z < 0)
to_chat(user,"<span class='warning'>The abduction z-level is already being created. Please wait.</span>")
return
if(!redspace_abduction_z)
redspace_abduction_z = -1
to_chat(user,"<span class='warning'>This is the first use of the verb this shift, it will take a minute to configure the abduction z-level. It will be z[world.maxz+1].</span>")
var/z = ++world.maxz
for(var/x = 1 to world.maxx)
for(var/y = 1 to world.maxy)
var/turf/T = locate(x,y,z)
new /area/redspace_abduction(T)
T.ChangeTurf(/turf/unsimulated/fake_space)
CHECK_TICK
redspace_abduction_z = z
if(!target || !user)
return
var/size_of_square = 26
var/halfbox = round(size_of_square*0.5)
target.transforming = TRUE
to_chat(target,"<span class='danger'>You feel a strange tug, deep inside. You're frozen in momentarily...</span>")
to_chat(user,"<span class='notice'>Beginning vis_contents copy to abduction site, player mob is frozen.</span>")
sleep(1 SECOND)
//Lower left corner of a working box
var/llc_x = max(0,halfbox-target.x) + min(target.x+halfbox, world.maxx) - size_of_square
var/llc_y = max(0,halfbox-target.y) + min(target.y+halfbox, world.maxy) - size_of_square
//Copy them all
for(var/x = llc_x to llc_x+size_of_square)
for(var/y = llc_y to llc_y+size_of_square)
var/turf/T_src = locate(x,y,target.z)
var/turf/T_dest = locate(x,y,redspace_abduction_z)
T_dest.vis_contents.Cut()
T_dest.vis_contents += T_src
T_dest.density = T_src.density
T_dest.opacity = T_src.opacity
CHECK_TICK
//Feather the edges
for(var/x = llc_x to llc_x+1) //Left
for(var/y = llc_y to llc_y+size_of_square)
if(prob(50))
var/turf/T = locate(x,y,redspace_abduction_z)
T.density = FALSE
T.opacity = FALSE
T.vis_contents.Cut()
for(var/x = llc_x+size_of_square-1 to llc_x+size_of_square) //Right
for(var/y = llc_y to llc_y+size_of_square)
if(prob(50))
var/turf/T = locate(x,y,redspace_abduction_z)
T.density = FALSE
T.opacity = FALSE
T.vis_contents.Cut()
for(var/x = llc_x to llc_x+size_of_square) //Top
for(var/y = llc_y+size_of_square-1 to llc_y+size_of_square)
if(prob(50))
var/turf/T = locate(x,y,redspace_abduction_z)
T.density = FALSE
T.opacity = FALSE
T.vis_contents.Cut()
for(var/x = llc_x to llc_x+size_of_square) //Bottom
for(var/y = llc_y to llc_y+1)
if(prob(50))
var/turf/T = locate(x,y,redspace_abduction_z)
T.density = FALSE
T.opacity = FALSE
T.vis_contents.Cut()
target.forceMove(locate(target.x,target.y,redspace_abduction_z))
to_chat(target,"<span class='danger'>The tug relaxes, but everything around you looks... slightly off.</span>")
to_chat(user,"<span class='notice'>The mob has been moved. ([admin_jump_link(target,usr.client.holder)])</span>")
target.transforming = FALSE
+2
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@@ -1050,6 +1050,8 @@ Note that amputating the affected organ does in fact remove the infection from t
var/obj/item/clothing/suit/space/suit = owner.wear_suit
suit.handle_fracture(owner, src)
return 1
/obj/item/organ/external/proc/mend_fracture()
if(robotic >= ORGAN_ROBOT)
return 0 //ORGAN_BROKEN doesn't have the same meaning for robot limbs