diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm
index c44c3e1688..60e02feab6 100644
--- a/code/game/objects/items/weapons/handcuffs.dm
+++ b/code/game/objects/items/weapons/handcuffs.dm
@@ -60,7 +60,7 @@
user << "\The [H] needs at least two wrists before you can cuff them together!"
return 0
- if(istype(H.gloves,/obj/item/clothing/gloves/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
+ if(istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
user << "\The [src] won't fit around \the [H.gloves]!"
return 0
@@ -76,7 +76,7 @@
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(H)
-
+
user.visible_message("\The [user] has put [cuff_type] on \the [H]!")
// Apply cuffs.
@@ -169,4 +169,4 @@ var/last_chew = 0
item_state = null
icon = 'icons/obj/bureaucracy.dmi'
breakouttime = 200
- cuff_type = "duct tape"
+ cuff_type = "duct tape"
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index 4d90082708..2ea17ca87b 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -36,7 +36,7 @@
var/chest_type = /obj/item/clothing/suit/space/rig
var/helm_type = /obj/item/clothing/head/helmet/space/rig
var/boot_type = /obj/item/clothing/shoes/magboots/rig
- var/glove_type = /obj/item/clothing/gloves/rig
+ var/glove_type = /obj/item/clothing/gloves/gauntlets/rig
var/cell_type = /obj/item/weapon/cell/high
var/air_type = /obj/item/weapon/tank/oxygen