diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index c44c3e1688..60e02feab6 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -60,7 +60,7 @@ user << "\The [H] needs at least two wrists before you can cuff them together!" return 0 - if(istype(H.gloves,/obj/item/clothing/gloves/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit. + if(istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit. user << "\The [src] won't fit around \the [H.gloves]!" return 0 @@ -76,7 +76,7 @@ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.do_attack_animation(H) - + user.visible_message("\The [user] has put [cuff_type] on \the [H]!") // Apply cuffs. @@ -169,4 +169,4 @@ var/last_chew = 0 item_state = null icon = 'icons/obj/bureaucracy.dmi' breakouttime = 200 - cuff_type = "duct tape" + cuff_type = "duct tape" diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index 4d90082708..2ea17ca87b 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -36,7 +36,7 @@ var/chest_type = /obj/item/clothing/suit/space/rig var/helm_type = /obj/item/clothing/head/helmet/space/rig var/boot_type = /obj/item/clothing/shoes/magboots/rig - var/glove_type = /obj/item/clothing/gloves/rig + var/glove_type = /obj/item/clothing/gloves/gauntlets/rig var/cell_type = /obj/item/weapon/cell/high var/air_type = /obj/item/weapon/tank/oxygen