From 1e90bf460cc39de487529630863d3393a268e6f5 Mon Sep 17 00:00:00 2001 From: Ravensdale Date: Sat, 27 Dec 2014 10:57:13 -0800 Subject: [PATCH] Fixes a comment, bleh. --- code/modules/mob/living/logout.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/logout.dm b/code/modules/mob/living/logout.dm index 6cb01ffcfb..1f2551b6b8 100644 --- a/code/modules/mob/living/logout.dm +++ b/code/modules/mob/living/logout.dm @@ -3,6 +3,6 @@ if (mind) if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts. mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body. - //This causes instant sleep and tags a player as SSD. See life.dm for furthering SSD. + //This tags a player as SSD. See appropriate life.dm files for furthering SSD effects such as falling asleep. if(mind.active) player_logged = 1