diff --git a/code/game/asteroid/asteroid.dm b/code/game/asteroid/asteroid.dm
index 15e7dabf67..7da598b136 100644
--- a/code/game/asteroid/asteroid.dm
+++ b/code/game/asteroid/asteroid.dm
@@ -152,7 +152,7 @@ var/global/list/space_surprises = list(/obj/item/clothing/mask/facehugger,
/obj/item/weapon/rcd,
/obj/item/weapon/rcd_ammo,
/obj/item/weapon/spacecash,
- /obj/item/weapon/cloaking_device,
+ ///obj/item/weapon/cloaking_device,
// /obj/item/weapon/gun/energy/teleport_gun,
/obj/item/weapon/rubber_chicken,
/obj/item/weapon/melee/energy/sword/pirate
diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm
index ca3bf59ca3..7b7461c1c5 100644
--- a/code/game/gamemodes/sandbox/h_sandbox.dm
+++ b/code/game/gamemodes/sandbox/h_sandbox.dm
@@ -139,8 +139,8 @@ datum/hSB
continue
if(istype(O, /obj/item/weapon/camera))
continue
- if(istype(O, /obj/item/weapon/cloaking_device))
- continue
+ /*if(istype(O, /obj/item/weapon/cloaking_device))
+ continue*/
if(istype(O, /obj/item/weapon/dummy))
continue
if(istype(O, /obj/item/weapon/melee/energy/sword))
diff --git a/code/game/objects/devices/PDA/uplink.dm b/code/game/objects/devices/PDA/uplink.dm
index 610fcfebe8..9c5b85fec9 100644
--- a/code/game/objects/devices/PDA/uplink.dm
+++ b/code/game/objects/devices/PDA/uplink.dm
@@ -52,7 +52,7 @@
menu_message += "Syndicate-made Space Suit (inludes a helmet) (3)
"
menu_message += "
"
menu_message += "Chameleon-projector (4)
"
- menu_message += "Cloaking Device (4)
"
+ //menu_message += "Cloaking Device (4)
"
menu_message += "Electromagnet Card (3)
"
menu_message += "5 EMP Grenades (4)
"
menu_message += "
"
@@ -153,10 +153,10 @@
if (uses >= 4)
uses -= 4
new /obj/item/device/chameleon(get_turf(hostpda))
- if("cloak")
+ /*if("cloak")
if (uses >= 4)
uses -= 4
- new /obj/item/weapon/cloaking_device(get_turf(hostpda))
+ new /obj/item/weapon/cloaking_device(get_turf(hostpda))*/
if("sword")
if (uses >= 4)
uses -= 4
diff --git a/code/game/objects/devices/flash.dm b/code/game/objects/devices/flash.dm
index d0f47f0fd6..4bdbb257cd 100644
--- a/code/game/objects/devices/flash.dm
+++ b/code/game/objects/devices/flash.dm
@@ -128,11 +128,11 @@
del(animation)
for(var/mob/living/carbon/M in oviewers(3, null))
- if(prob(50))
+ /*if(prob(50))
if (locate(/obj/item/weapon/cloaking_device, M))
for(var/obj/item/weapon/cloaking_device/S in M)
S.active = 0
- S.icon_state = "shield0"
+ S.icon_state = "shield0"*/
var/safety = M:eyecheck()
if(!safety)
flick("flash", M.flash)
diff --git a/code/game/objects/devices/shields.dm b/code/game/objects/devices/shields.dm
index c48afdf548..9283128083 100644
--- a/code/game/objects/devices/shields.dm
+++ b/code/game/objects/devices/shields.dm
@@ -23,7 +23,7 @@
return
*/
-
+/*
/obj/item/weapon/cloaking_device
name = "cloaking device"
desc = "Use this to become invisible to the human eyesocket."
@@ -53,4 +53,5 @@
/obj/item/weapon/cloaking_device/emp_act(severity)
active = 0
icon_state = "shield0"
- ..()
\ No newline at end of file
+ ..()
+*/
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/grenades.dm b/code/game/objects/items/weapons/grenades.dm
index 28090a66ec..b0cd080b33 100644
--- a/code/game/objects/items/weapons/grenades.dm
+++ b/code/game/objects/items/weapons/grenades.dm
@@ -151,10 +151,10 @@ FLASHBANG
T.hotspot_expose(700,125)
for(var/mob/living/carbon/M in viewers(T, null))
- if (locate(/obj/item/weapon/cloaking_device, M))
+ /*if (locate(/obj/item/weapon/cloaking_device, M))
for(var/obj/item/weapon/cloaking_device/S in M)
S.active = 0
- S.icon_state = "shield0"
+ S.icon_state = "shield0"*/
M << "\red BANG"
diff --git a/code/game/objects/items/weapons/uplinks.dm b/code/game/objects/items/weapons/uplinks.dm
index 5c934f2066..92769f818d 100644
--- a/code/game/objects/items/weapons/uplinks.dm
+++ b/code/game/objects/items/weapons/uplinks.dm
@@ -146,14 +146,14 @@ SYNDICATE UPLINK
if (src.uses >= 7)
src.uses -= 7
new /obj/item/weapon/aiModule/syndicate(get_turf(src))
- if("cloak")
+ /*if("cloak")
if (src.uses >= 4)
if (ticker.mode.config_tag!="nuclear" || \
(input(currentUser,"Spawning a cloak in nuke is generally regarded as entirely dumb, are you sure?") in list("Confirm", "Abort")) == "Confirm" \
)
if (src.uses >= 4)
src.uses -= 4
- new /obj/item/weapon/cloaking_device(get_turf(src))
+ new /obj/item/weapon/cloaking_device(get_turf(src))*/
if("sword")
if (src.uses >= 4)
src.uses -= 4
diff --git a/code/game/objects/storage/storage.dm b/code/game/objects/storage/storage.dm
index 6ff6344e95..d87dfddc96 100644
--- a/code/game/objects/storage/storage.dm
+++ b/code/game/objects/storage/storage.dm
@@ -286,7 +286,7 @@
if ("murder")
new /obj/item/weapon/melee/energy/sword(src)
- new /obj/item/weapon/cloaking_device(src)
+ //new /obj/item/weapon/cloaking_device(src)
new /obj/item/weapon/card/emag(src)
return
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 6d455d3f9f..afbc987d7e 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -431,7 +431,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/clothing/glasses/thermal/monocle(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/clothing/head/det_hat(M), M.slot_head)
- M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
+ //M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/gun/projectile(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/ammo_magazine/a357(M), M.slot_l_store)
@@ -544,7 +544,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/clothing/suit/wcoat(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/weapon/melee/energy/sword(M), M.slot_l_store)
- M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
+ //M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
var/obj/item/weapon/secstorage/sbriefcase/sec_briefcase = new(M)
for(var/obj/item/briefcase_item in sec_briefcase)
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
index 30579f5ff4..e258cd0a0c 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
@@ -431,10 +431,10 @@
var/shielded = 0
- for (var/obj/item/weapon/cloaking_device/S in src)
+ /*for (var/obj/item/weapon/cloaking_device/S in src)
if (S.active)
shielded = 2
- break
+ break*/
if (shielded == 2 || alien_invis)
invisibility = 2
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 3a9274450b..d8620e02ae 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1055,10 +1055,10 @@
l_hand.screen_loc = ui_lhand
var/shielded = 0
- for (var/obj/item/weapon/cloaking_device/S in src)
+ /*for (var/obj/item/weapon/cloaking_device/S in src)
if (S.active)
shielded = 2
- break
+ break*/
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja)&&wear_suit:s_active)
shielded = 3
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index a6f693641d..d107302b8e 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -37,11 +37,11 @@
/mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone)
- var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
+ /*var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
if(C && C.active)
C.attack_self(src)//Should shut it off
src << "\blue Your [C.name] was disrupted!"
- stunned = max(stunned, 2)
+ stunned = max(stunned, 2)*/
flash_weak_pain()