mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-23 03:56:27 +01:00
Dev merge.
This commit is contained in:
@@ -55,7 +55,7 @@
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var/uses = 0
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var/emagged = 0
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var/failmsg = ""
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var/charge = 1
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var/charge = 0
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/obj/item/device/lightreplacer/New()
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uses = max_uses / 2
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@@ -122,11 +122,11 @@
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/obj/item/device/lightreplacer/proc/AddUses(var/amount = 1)
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uses = min(max(uses + amount, 0), max_uses)
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/obj/item/device/lightreplacer/proc/Charge(var/mob/user)
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charge += 1
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if(charge > 7)
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/obj/item/device/lightreplacer/proc/Charge(var/mob/user, var/amount = 1)
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charge += amount
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if(charge > 6)
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AddUses(1)
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charge = 1
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charge = 0
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/obj/item/device/lightreplacer/proc/ReplaceLight(var/obj/machinery/light/target, var/mob/living/U)
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@@ -0,0 +1,50 @@
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/datum/matter_synth
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var/name = "Generic Synthesizer"
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var/max_energy = 60000
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var/recharge_rate = 2000
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var/energy
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/datum/matter_synth/New(var/store = 0)
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if(store)
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max_energy = store
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energy = max_energy
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return
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/datum/matter_synth/proc/get_charge()
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return energy
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/datum/matter_synth/proc/use_charge(var/amount)
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if (energy >= amount)
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energy -= amount
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return 1
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return 0
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/datum/matter_synth/proc/add_charge(var/amount)
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energy = min(energy + amount, max_energy)
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/datum/matter_synth/proc/emp_act(var/severity)
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use_charge(max_energy * 0.1 / severity)
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/datum/matter_synth/medicine
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name = "Medicine Synthesizer"
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/datum/matter_synth/metal
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name = "Metal Synthesizer"
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/datum/matter_synth/plasteel
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name = "Plasteel Synthesizer"
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max_energy = 10000
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/datum/matter_synth/glass
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name = "Glass Synthesizer"
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/datum/matter_synth/wood
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name = "Wood Synthesizer"
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/datum/matter_synth/plastic
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name = "Plastic Synthesizer"
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/datum/matter_synth/wire
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name = "Wire Synthesizer"
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max_energy = 50
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recharge_rate = 2
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@@ -13,12 +13,21 @@
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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/obj/item/stack/rods/cyborg
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name = "metal rod synthesizer"
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desc = "A device that makes metal rods."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(500)
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stacktype = /obj/item/stack/rods
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(amount < 2)
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if(get_amount() < 2)
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user << "\red You need at least two rods to do this."
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return
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@@ -54,7 +63,7 @@
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return 1
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else if(!in_use)
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if(amount < 2)
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if(get_amount() < 2)
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user << "\blue You need at least two rods to do this."
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return
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usr << "\blue Assembling grille..."
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@@ -22,12 +22,13 @@
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var/list/construction_options = list("One Direction", "Full Window")
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/obj/item/stack/sheet/glass/cyborg
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name = "glass"
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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name = "glass synthesizer"
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desc = "A device that makes glass."
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gender = NEUTER
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singular_name = "glass"
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matter = null
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created_window = /obj/structure/window/basic
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uses_charge = 1
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charge_costs = list(1000)
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stacktype = /obj/item/stack/sheet/glass
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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@@ -69,7 +70,7 @@
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if(!user.IsAdvancedToolUser())
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return 0
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var/title = "Sheet-[name]"
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title += " ([src.amount] sheet\s left)"
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title += " ([src.get_amount()] sheet\s left)"
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switch(input(title, "What would you like to construct?") as null|anything in construction_options)
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if("One Direction")
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if(!src) return 1
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@@ -102,7 +103,7 @@
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if("Full Window")
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if(!src) return 1
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if(src.loc != user) return 1
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if(src.amount < 4)
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if(src.get_amount() < 4)
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user << "\red You need more glass to do that."
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return 1
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if(locate(/obj/structure/window) in user.loc)
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@@ -124,7 +125,7 @@
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user << "\red There is already a windoor in that location."
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return 1
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if(src.amount < 5)
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if(src.get_amount() < 5)
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user << "\red You need more glass to do that."
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return 1
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@@ -151,10 +152,15 @@
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construction_options = list("One Direction", "Full Window", "Windoor")
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/obj/item/stack/sheet/glass/reinforced/cyborg
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name = "reinforced glass"
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desc = "Glass which has been reinforced with metal rods."
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name = "reinforced glass synthesizer"
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desc = "A device that makes reinforced glass."
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gender = NEUTER
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matter = null
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uses_charge = 2
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charge_costs = list(1000)
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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charge_costs = list(500, 1000)
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/*
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* Phoron Glass sheets
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@@ -137,9 +137,10 @@ obj/item/stack/sheet/mineral/iron/New()
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recipes = plastic_recipes
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/obj/item/stack/sheet/mineral/plastic/cyborg
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name = "plastic sheets"
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icon_state = "sheet-plastic"
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perunit = 2000
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name = "plastic sheets synthesizer"
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gender = NEUTER
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uses_charge = 1
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charge_costs = list(1000)
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stacktype = /obj/item/stack/sheet/mineral/plastic
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/obj/item/stack/sheet/mineral/gold
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@@ -11,20 +11,20 @@
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* Metal
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*/
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var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe_list("office chairs",list( \
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new/datum/stack_recipe("dark office chair", /obj/structure/stool/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("light office chair", /obj/structure/stool/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1), \
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), 5), \
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new/datum/stack_recipe_list("comfy chairs", list( \
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new/datum/stack_recipe("beige comfy chair", /obj/structure/stool/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("black comfy chair", /obj/structure/stool/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("brown comfy chair", /obj/structure/stool/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("lime comfy chair", /obj/structure/stool/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("teal comfy chair", /obj/structure/stool/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1), \
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), 2), \
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null, \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
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@@ -86,12 +86,12 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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origin_tech = "materials=1"
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/obj/item/stack/sheet/metal/cyborg
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name = "metal"
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desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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throwforce = 14.0
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flags = CONDUCT
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name = "metal synthesizer"
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desc = "A device that makes metal sheets."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(1000)
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stacktype = /obj/item/stack/sheet/metal
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/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
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@@ -121,9 +121,19 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
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flags = CONDUCT
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origin_tech = "materials=2"
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/obj/item/stack/sheet/plasteel/cyborg
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name = "plasteel synthesizer"
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desc = "A device that makes plasteel sheets."
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gender = NEUTER
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singular_name = "plasteel sheet"
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matter = null
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uses_charge = 1
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charge_costs = list(1000)
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stacktype = /obj/item/stack/sheet/plasteel
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/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
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recipes = plasteel_recipes
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return ..()
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recipes = plasteel_recipes
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return ..()
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/*
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* Wood
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@@ -132,7 +142,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
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new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
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new/datum/stack_recipe("wooden chair", /obj/structure/stool/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
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new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
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@@ -149,10 +159,13 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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origin_tech = "materials=1;biotech=1"
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/obj/item/stack/sheet/wood/cyborg
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name = "wooden plank"
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desc = "One can only guess that this is a bunch of wood."
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name = "wood synthesizer"
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desc = "A device that makes wooden planks."
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gender = NEUTER
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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uses_charge = 1
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charge_costs = list(1000)
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stacktype = /obj/item/stack/sheet/wood
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/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
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@@ -17,6 +17,9 @@
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var/amount = 1
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var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/stacktype //determines whether different stack types can merge
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var/uses_charge = 0
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var/list/charge_costs = null
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var/list/datum/matter_synth/synths = null
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/obj/item/stack/New(var/loc, var/amount=null)
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..()
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@@ -27,13 +30,18 @@
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return
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/obj/item/stack/Del()
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if(uses_charge)
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return
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if (src && usr && usr.machine == src)
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usr << browse(null, "window=stack")
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..()
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/obj/item/stack/examine(mob/user)
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if(..(user, 1))
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user << "There are [src.amount] [src.singular_name]\s in the stack."
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if(!uses_charge)
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user << "There are [src.amount] [src.singular_name]\s in the stack."
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else
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user << "There is enough charge for [get_amount()]."
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/obj/item/stack/attack_self(mob/user as mob)
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list_recipes(user)
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@@ -41,14 +49,14 @@
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/obj/item/stack/proc/list_recipes(mob/user as mob, recipes_sublist)
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if (!recipes)
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return
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if (!src || amount<=0)
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if (!src || get_amount() <= 0)
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user << browse(null, "window=stack")
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user.set_machine(src) //for correct work of onclose
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var/list/recipe_list = recipes
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if (recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
|
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var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
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recipe_list = srl.recipes
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var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []<br>", src, src.amount)
|
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var/t1 = text("<HTML><HEAD><title>Constructions from []</title></HEAD><body><TT>Amount Left: []<br>", src, src.get_amount())
|
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for(var/i=1;i<=recipe_list.len,i++)
|
||||
var/E = recipe_list[i]
|
||||
if (isnull(E))
|
||||
@@ -60,14 +68,14 @@
|
||||
|
||||
if (istype(E, /datum/stack_recipe_list))
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||||
var/datum/stack_recipe_list/srl = E
|
||||
if (src.amount >= srl.req_amount)
|
||||
if (src.get_amount() >= srl.req_amount)
|
||||
t1 += "<a href='?src=\ref[src];sublist=[i]'>[srl.title] ([srl.req_amount] [src.singular_name]\s)</a>"
|
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else
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||||
t1 += "[srl.title] ([srl.req_amount] [src.singular_name]\s)<br>"
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||||
|
||||
if (istype(E, /datum/stack_recipe))
|
||||
var/datum/stack_recipe/R = E
|
||||
var/max_multiplier = round(src.amount / R.req_amount)
|
||||
var/max_multiplier = round(src.get_amount() / R.req_amount)
|
||||
var/title as text
|
||||
var/can_build = 1
|
||||
can_build = can_build && (max_multiplier>0)
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||||
@@ -142,7 +150,7 @@
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||||
list_recipes(usr, text2num(href_list["sublist"]))
|
||||
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||||
if (href_list["make"])
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||||
if (src.amount < 1) del(src) //Never should happen
|
||||
if (src.get_amount() < 1) del(src) //Never should happen
|
||||
|
||||
var/list/recipes_list = recipes
|
||||
if (href_list["sublist"])
|
||||
@@ -165,28 +173,44 @@
|
||||
//Return 1 if an immediate subsequent call to use() would succeed.
|
||||
//Ensures that code dealing with stacks uses the same logic
|
||||
/obj/item/stack/proc/can_use(var/used)
|
||||
if (amount < used)
|
||||
if (get_amount() < used)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/stack/proc/use(var/used)
|
||||
if (!can_use(used))
|
||||
return 0
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||||
amount -= used
|
||||
if (amount <= 0)
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.before_take_item(src)
|
||||
del(src)
|
||||
return 1
|
||||
if(!uses_charge)
|
||||
amount -= used
|
||||
if (amount <= 0)
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.before_take_item(src)
|
||||
del(src)
|
||||
return 1
|
||||
else
|
||||
if(get_amount() < used)
|
||||
return 0
|
||||
for(var/i = 1 to uses_charge)
|
||||
var/datum/matter_synth/S = synths[i]
|
||||
S.use_charge(charge_costs[i] * used) // Doesn't need to be deleted
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/stack/proc/add(var/extra)
|
||||
if(amount + extra > max_amount)
|
||||
if(!uses_charge)
|
||||
if(amount + extra > get_max_amount())
|
||||
return 0
|
||||
else
|
||||
amount += extra
|
||||
return 1
|
||||
else if(!synths || synths.len < uses_charge)
|
||||
return 0
|
||||
else
|
||||
amount += extra
|
||||
return 1
|
||||
for(var/i = 1 to uses_charge)
|
||||
var/datum/matter_synth/S = synths[i]
|
||||
S.add_charge(charge_costs[i] * extra)
|
||||
|
||||
/*
|
||||
The transfer and split procs work differently than use() and add().
|
||||
@@ -196,16 +220,16 @@
|
||||
|
||||
//attempts to transfer amount to S, and returns the amount actually transferred
|
||||
/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null)
|
||||
if (!amount)
|
||||
if (!get_amount())
|
||||
return 0
|
||||
if (stacktype != S.stacktype)
|
||||
return 0
|
||||
if (isnull(tamount))
|
||||
tamount = src.amount
|
||||
tamount = src.get_amount()
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, (S.max_amount - S.amount)), 0)
|
||||
var/transfer = max(min(tamount, src.get_amount(), (S.get_max_amount() - S.get_amount())), 0)
|
||||
|
||||
var/orig_amount = src.amount
|
||||
var/orig_amount = src.get_amount()
|
||||
if (transfer && src.use(transfer))
|
||||
S.add(transfer)
|
||||
if (prob(transfer/orig_amount * 100))
|
||||
@@ -220,6 +244,8 @@
|
||||
/obj/item/stack/proc/split(var/tamount)
|
||||
if (!amount)
|
||||
return null
|
||||
if(uses_charge)
|
||||
return null
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, initial(max_amount)), 0)
|
||||
|
||||
@@ -234,8 +260,31 @@
|
||||
return null
|
||||
|
||||
/obj/item/stack/proc/get_amount()
|
||||
if(uses_charge)
|
||||
if(!synths || synths.len < uses_charge)
|
||||
return 0
|
||||
var/datum/matter_synth/S = synths[1]
|
||||
. = round(S.get_charge() / charge_costs[1])
|
||||
if(uses_charge > 1)
|
||||
for(var/i = 2 to uses_charge)
|
||||
S = synths[i]
|
||||
. = min(., round(S.get_charge() / charge_costs[i]))
|
||||
return
|
||||
return amount
|
||||
|
||||
/obj/item/stack/proc/get_max_amount()
|
||||
if(uses_charge)
|
||||
if(!synths || synths.len < uses_charge)
|
||||
return 0
|
||||
var/datum/matter_synth/S = synths[1]
|
||||
. = round(S.max_energy / charge_costs[1])
|
||||
if(uses_charge > 1)
|
||||
for(var/i = 2 to uses_charge)
|
||||
S = synths[i]
|
||||
. = min(., round(S.max_energy / charge_costs[i]))
|
||||
return
|
||||
return max_amount
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==src)
|
||||
|
||||
@@ -3,14 +3,12 @@
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon"
|
||||
icon_state = "tile"
|
||||
w_class = 3.0
|
||||
force = 6.0
|
||||
matter = list("metal" = 937.5)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
|
||||
..()
|
||||
@@ -18,6 +16,16 @@
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/plasteel/cyborg
|
||||
name = "floor tile synthesizer"
|
||||
desc = "A device that makes floor tiles."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/plasteel
|
||||
build_type = /obj/item/stack/tile/plasteel
|
||||
|
||||
/*
|
||||
/obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
|
||||
@@ -1,9 +1,18 @@
|
||||
/* Diffrent misc types of tiles
|
||||
* Contains:
|
||||
* Prototype
|
||||
* Grass
|
||||
* Wood
|
||||
* Carpet
|
||||
*/
|
||||
|
||||
/obj/item/stack/tile
|
||||
name = "tile"
|
||||
singular_name = "tile"
|
||||
desc = "A non-descript floor tile"
|
||||
w_class = 3
|
||||
max_amount = 60
|
||||
var/build_type = null
|
||||
|
||||
/*
|
||||
* Grass
|
||||
@@ -13,13 +22,11 @@
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses."
|
||||
icon_state = "tile_grass"
|
||||
w_class = 3.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/*
|
||||
@@ -30,13 +37,19 @@
|
||||
singular_name = "wood floor tile"
|
||||
desc = "An easy to fit wooden floor tile."
|
||||
icon_state = "tile-wood"
|
||||
w_class = 3.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/tile/wood/cyborg
|
||||
name = "wood floor tile synthesizer"
|
||||
desc = "A device that makes wood floor tiles."
|
||||
uses_charge = 1
|
||||
charge_costs = list(250)
|
||||
stacktype = /obj/item/stack/tile/wood
|
||||
build_type = /obj/item/stack/tile/wood
|
||||
|
||||
/*
|
||||
* Carpets
|
||||
@@ -46,10 +59,8 @@
|
||||
singular_name = "carpet"
|
||||
desc = "A piece of carpet. It is the same size as a normal floor tile!"
|
||||
icon_state = "tile-carpet"
|
||||
w_class = 3.0
|
||||
force = 1.0
|
||||
throwforce = 1.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
* Toy gun
|
||||
* Toy crossbow
|
||||
* Toy swords
|
||||
* Toy bosun's whistle
|
||||
* Toy mechs
|
||||
* Crayons
|
||||
* Snap pops
|
||||
@@ -13,6 +14,9 @@
|
||||
* Therapy dolls
|
||||
* Toddler doll
|
||||
* Inflatable duck
|
||||
* Action figures
|
||||
* Plushies
|
||||
* Toy cult sword
|
||||
*/
|
||||
|
||||
|
||||
@@ -98,7 +102,7 @@
|
||||
icon_state = "syndballoon"
|
||||
item_state = "syndballoon"
|
||||
w_class = 4.0
|
||||
|
||||
|
||||
/obj/item/toy/nanotrasenballoon
|
||||
name = "criminal balloon"
|
||||
desc = "Across the balloon the following is printed: \"Man, I love NT soooo much. I use only NanoTrasen products. You have NO idea.\""
|
||||
@@ -498,6 +502,22 @@
|
||||
if(..(user, 0))
|
||||
user << text("\icon[] [] units of water left!", src, src.reagents.total_volume)
|
||||
|
||||
/*
|
||||
* Bosun's whistle
|
||||
*/
|
||||
|
||||
/obj/item/toy/bosunwhistle
|
||||
name = "bosun's whistle"
|
||||
desc = "A genuine Admiral Krush Bosun's Whistle, for the aspiring ship's captain! Suitable for ages 8 and up, do not swallow."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "bosunwhistle"
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
|
||||
if(cooldown < world.time - 35)
|
||||
user << "<span class='notice'>You blow on [src], creating an ear-splitting noise!</span>"
|
||||
playsound(user, 'sound/misc/boatswain.ogg', 20, 1)
|
||||
cooldown = world.time
|
||||
|
||||
/*
|
||||
* Mech prizes
|
||||
@@ -542,7 +562,6 @@
|
||||
desc = "Mini-Mecha action figure! Collect them all! 4/11."
|
||||
icon_state = "gygaxtoy"
|
||||
|
||||
|
||||
/obj/item/toy/prize/durand
|
||||
name = "toy durand"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 5/11."
|
||||
@@ -578,6 +597,206 @@
|
||||
desc = "Mini-Mecha action figure! Collect them all! 11/11."
|
||||
icon_state = "phazonprize"
|
||||
|
||||
/*
|
||||
* Action figures
|
||||
*/
|
||||
|
||||
/obj/item/toy/figure
|
||||
name = "Completely Glitched action figure"
|
||||
desc = "A \"Space Life\" brand... wait, what the hell is this thing? It seems to be requesting the sweet release of death."
|
||||
icon_state = "assistant"
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
|
||||
/obj/item/toy/figure/cmo
|
||||
name = "Chief Medical Officer action figure"
|
||||
desc = "A \"Space Life\" brand Chief Medical Officer action figure."
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/item/toy/figure/assistant
|
||||
name = "Assistant action figure"
|
||||
desc = "A \"Space Life\" brand Assistant action figure."
|
||||
icon_state = "assistant"
|
||||
|
||||
/obj/item/toy/figure/atmos
|
||||
name = "Atmospheric Technician action figure"
|
||||
desc = "A \"Space Life\" brand Atmospheric Technician action figure."
|
||||
icon_state = "atmos"
|
||||
|
||||
/obj/item/toy/figure/bartender
|
||||
name = "Bartender action figure"
|
||||
desc = "A \"Space Life\" brand Bartender action figure."
|
||||
icon_state = "bartender"
|
||||
|
||||
/obj/item/toy/figure/borg
|
||||
name = "Cyborg action figure"
|
||||
desc = "A \"Space Life\" brand Cyborg action figure."
|
||||
icon_state = "borg"
|
||||
|
||||
/obj/item/toy/figure/gardener
|
||||
name = "Gardener action figure"
|
||||
desc = "A \"Space Life\" brand Gardener action figure."
|
||||
icon_state = "botanist"
|
||||
|
||||
/obj/item/toy/figure/captain
|
||||
name = "Captain action figure"
|
||||
desc = "A \"Space Life\" brand Captain action figure."
|
||||
icon_state = "captain"
|
||||
|
||||
/obj/item/toy/figure/cargotech
|
||||
name = "Cargo Technician action figure"
|
||||
desc = "A \"Space Life\" brand Cargo Technician action figure."
|
||||
icon_state = "cargotech"
|
||||
|
||||
/obj/item/toy/figure/ce
|
||||
name = "Chief Engineer action figure"
|
||||
desc = "A \"Space Life\" brand Chief Engineer action figure."
|
||||
icon_state = "ce"
|
||||
|
||||
/obj/item/toy/figure/chaplain
|
||||
name = "Chaplain action figure"
|
||||
desc = "A \"Space Life\" brand Chaplain action figure."
|
||||
icon_state = "chaplain"
|
||||
|
||||
/obj/item/toy/figure/chef
|
||||
name = "Chef action figure"
|
||||
desc = "A \"Space Life\" brand Chef action figure."
|
||||
icon_state = "chef"
|
||||
|
||||
/obj/item/toy/figure/chemist
|
||||
name = "Chemist action figure"
|
||||
desc = "A \"Space Life\" brand Chemist action figure."
|
||||
icon_state = "chemist"
|
||||
|
||||
/obj/item/toy/figure/clown
|
||||
name = "Clown action figure"
|
||||
desc = "A \"Space Life\" brand Clown action figure."
|
||||
icon_state = "clown"
|
||||
|
||||
/obj/item/toy/figure/corgi
|
||||
name = "Corgi action figure"
|
||||
desc = "A \"Space Life\" brand Corgi action figure."
|
||||
icon_state = "ian"
|
||||
|
||||
/obj/item/toy/figure/detective
|
||||
name = "Detective action figure"
|
||||
desc = "A \"Space Life\" brand Detective action figure."
|
||||
icon_state = "detective"
|
||||
|
||||
/obj/item/toy/figure/dsquad
|
||||
name = "Space Commando action figure"
|
||||
desc = "A \"Space Life\" brand Space Commando action figure."
|
||||
icon_state = "dsquad"
|
||||
|
||||
/obj/item/toy/figure/engineer
|
||||
name = "Engineer action figure"
|
||||
desc = "A \"Space Life\" brand Engineer action figure."
|
||||
icon_state = "engineer"
|
||||
|
||||
/obj/item/toy/figure/geneticist
|
||||
name = "Geneticist action figure"
|
||||
desc = "A \"Space Life\" brand Geneticist action figure, which was recently dicontinued."
|
||||
icon_state = "geneticist"
|
||||
|
||||
/obj/item/toy/figure/hop
|
||||
name = "Head of Personel action figure"
|
||||
desc = "A \"Space Life\" brand Head of Personel action figure."
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/item/toy/figure/hos
|
||||
name = "Head of Security action figure"
|
||||
desc = "A \"Space Life\" brand Head of Security action figure."
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/item/toy/figure/qm
|
||||
name = "Quartermaster action figure"
|
||||
desc = "A \"Space Life\" brand Quartermaster action figure."
|
||||
icon_state = "qm"
|
||||
|
||||
/obj/item/toy/figure/janitor
|
||||
name = "Janitor action figure"
|
||||
desc = "A \"Space Life\" brand Janitor action figure."
|
||||
icon_state = "janitor"
|
||||
|
||||
/obj/item/toy/figure/agent
|
||||
name = "Internal Affairs Agent action figure"
|
||||
desc = "A \"Space Life\" brand Internal Affairs Agent action figure."
|
||||
icon_state = "agent"
|
||||
|
||||
/obj/item/toy/figure/librarian
|
||||
name = "Librarian action figure"
|
||||
desc = "A \"Space Life\" brand Librarian action figure."
|
||||
icon_state = "librarian"
|
||||
|
||||
/obj/item/toy/figure/md
|
||||
name = "Medical Doctor action figure"
|
||||
desc = "A \"Space Life\" brand Medical Doctor action figure."
|
||||
icon_state = "md"
|
||||
|
||||
/obj/item/toy/figure/mime
|
||||
name = "Mime action figure"
|
||||
desc = "A \"Space Life\" brand Mime action figure."
|
||||
icon_state = "mime"
|
||||
|
||||
/obj/item/toy/figure/miner
|
||||
name = "Shaft Miner action figure"
|
||||
desc = "A \"Space Life\" brand Shaft Miner action figure."
|
||||
icon_state = "miner"
|
||||
|
||||
/obj/item/toy/figure/ninja
|
||||
name = "Space Ninja action figure"
|
||||
desc = "A \"Space Life\" brand Space Ninja action figure."
|
||||
icon_state = "ninja"
|
||||
|
||||
/obj/item/toy/figure/wizard
|
||||
name = "Wizard action figure"
|
||||
desc = "A \"Space Life\" brand Wizard action figure."
|
||||
icon_state = "wizard"
|
||||
|
||||
/obj/item/toy/figure/rd
|
||||
name = "Research Director action figure"
|
||||
desc = "A \"Space Life\" brand Research Director action figure."
|
||||
icon_state = "rd"
|
||||
|
||||
/obj/item/toy/figure/roboticist
|
||||
name = "Roboticist action figure"
|
||||
desc = "A \"Space Life\" brand Roboticist action figure."
|
||||
icon_state = "roboticist"
|
||||
|
||||
/obj/item/toy/figure/scientist
|
||||
name = "Scientist action figure"
|
||||
desc = "A \"Space Life\" brand Scientist action figure."
|
||||
icon_state = "scientist"
|
||||
|
||||
/obj/item/toy/figure/syndie
|
||||
name = "Doom Operative action figure"
|
||||
desc = "A \"Space Life\" brand Doom Operative action figure."
|
||||
icon_state = "syndie"
|
||||
|
||||
/obj/item/toy/figure/secofficer
|
||||
name = "Security Officer action figure"
|
||||
desc = "A \"Space Life\" brand Security Officer action figure."
|
||||
icon_state = "secofficer"
|
||||
|
||||
/obj/item/toy/figure/warden
|
||||
name = "Warden action figure"
|
||||
desc = "A \"Space Life\" brand Warden action figure."
|
||||
icon_state = "warden"
|
||||
|
||||
/obj/item/toy/figure/psychologist
|
||||
name = "Psychologist action figure"
|
||||
desc = "A \"Space Life\" brand Psychologist action figure."
|
||||
icon_state = "psychologist"
|
||||
|
||||
/obj/item/toy/figure/paramedic
|
||||
name = "Paramedic action figure"
|
||||
desc = "A \"Space Life\" brand Paramedic action figure."
|
||||
icon_state = "paramedic"
|
||||
|
||||
/obj/item/toy/figure/ert
|
||||
name = "Emergency Response Team Commander action figure"
|
||||
desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
|
||||
icon_state = "ert"
|
||||
|
||||
/obj/item/toy/katana
|
||||
name = "replica katana"
|
||||
desc = "Woefully underpowered in D20."
|
||||
@@ -639,6 +858,106 @@
|
||||
item_state = "egg3" // It's the green egg in items_left/righthand
|
||||
w_class = 1
|
||||
|
||||
/*
|
||||
* Plushies
|
||||
*/
|
||||
|
||||
//Large plushies.
|
||||
/obj/structure/plushie
|
||||
name = "generic plush"
|
||||
desc = "A very generic plushie. It seems to not want to exist."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "ianplushie"
|
||||
anchored = 0
|
||||
density = 1
|
||||
var/phrase = "I don't want to exist anymore!"
|
||||
|
||||
/obj/structure/plushie/attack_hand(mob/user)
|
||||
if(user.a_intent == "help")
|
||||
user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
|
||||
else if (user.a_intent == "hurt")
|
||||
user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
|
||||
else if (user.a_intent == "grab")
|
||||
user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
|
||||
visible_message("[src] says, \"[phrase]\"")
|
||||
|
||||
/obj/structure/plushie/ian
|
||||
name = "plush corgi"
|
||||
desc = "A plushie of an adorable corgi! Don't you just want to hug it and squeeze it and call it \"Ian\"?"
|
||||
icon_state = "ianplushie"
|
||||
phrase = "Arf!"
|
||||
|
||||
/obj/structure/plushie/drone
|
||||
name = "plush drone"
|
||||
desc = "A plushie of a happy drone! It appears to be smiling, and has a small tag which reads \"N.D.V. Icarus Gift Shop\"."
|
||||
icon_state = "droneplushie"
|
||||
phrase = "Beep boop!"
|
||||
|
||||
/obj/structure/plushie/carp
|
||||
name = "plush carp"
|
||||
desc = "A plushie of an elated carp! Straight from the wilds of the Nyx frontier, now right here in your hands."
|
||||
icon_state = "carpplushie"
|
||||
phrase = "Glorf!"
|
||||
|
||||
/obj/structure/plushie/beepsky
|
||||
name = "plush Officer Sweepsky"
|
||||
desc = "A plushie of a popular industrious cleaning robot! If it could feel emotions, it would love you."
|
||||
icon_state = "beepskyplushie"
|
||||
phrase = "Ping!"
|
||||
|
||||
//Small plushies.
|
||||
/obj/item/toy/plushie
|
||||
name = "generic small plush"
|
||||
desc = "A very generic small plushie. It seems to not want to exist."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "nymphplushie"
|
||||
|
||||
/obj/item/toy/plushie/attack_self(mob/user as mob)
|
||||
if(user.a_intent == "help")
|
||||
user.visible_message("<span class='notice'><b>[user]</b> hugs [src]!</span>","<span class='notice'>You hug [src]!</span>")
|
||||
else if (user.a_intent == "hurt")
|
||||
user.visible_message("<span class='warning'><b>[user]</b> punches [src]!</span>","<span class='warning'>You punch [src]!</span>")
|
||||
else if (user.a_intent == "grab")
|
||||
user.visible_message("<span class='warning'><b>[user]</b> attempts to strangle [src]!</span>","<span class='warning'>You attempt to strangle [src]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'><b>[user]</b> pokes the [src].</span>","<span class='notice'>You poke the [src].</span>")
|
||||
|
||||
/obj/item/toy/plushie/nymph
|
||||
name = "diona nymph plush"
|
||||
desc = "A plushie of an adorable diona nymph! While its level of self-awareness is still being debated, its level of cuteness is not."
|
||||
icon_state = "nymphplushie"
|
||||
|
||||
/obj/item/toy/plushie/mouse
|
||||
name = "mouse plush"
|
||||
desc = "A plushie of a delightful mouse! What was once considered a vile rodent is now your very best friend."
|
||||
icon_state = "mouseplushie"
|
||||
|
||||
/obj/item/toy/plushie/kitten
|
||||
name = "kitten plush"
|
||||
desc = "A plushie of a cute kitten! Watch as it purrs it's way right into your heart."
|
||||
icon_state = "kittenplushie"
|
||||
|
||||
/obj/item/toy/plushie/lizard
|
||||
name = "lizard plush"
|
||||
desc = "A plushie of a scaly lizard! Very controversial, after being accused as \"racist\" by some Unathi."
|
||||
icon_state = "lizardplushie"
|
||||
|
||||
/obj/item/toy/plushie/spider
|
||||
name = "spider plush"
|
||||
desc = "A plushie of a fuzzy spider! It has eight legs - all the better to hug you with."
|
||||
icon_state = "spiderplushie"
|
||||
|
||||
//Toy cult sword
|
||||
/obj/item/toy/cultsword
|
||||
name = "foam sword"
|
||||
desc = "An arcane weapon (made of foam) wielded by the followers of the hit Saturday morning cartoon \"King Nursee and the Acolytes of Heroism\"."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cultblade"
|
||||
item_state = "cultblade"
|
||||
w_class = 4
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "poked")
|
||||
|
||||
/* NYET.
|
||||
/obj/item/weapon/toddler
|
||||
|
||||
@@ -79,8 +79,8 @@
|
||||
|
||||
if(usr.buckled && isobj(usr.buckled) && !usr.buckled.anchored )
|
||||
spawn(0)
|
||||
var/obj/structure/stool/bed/chair/C = null
|
||||
if(istype(usr.buckled, /obj/structure/stool/bed/chair))
|
||||
var/obj/structure/bed/chair/C = null
|
||||
if(istype(usr.buckled, /obj/structure/bed/chair))
|
||||
C = usr.buckled
|
||||
var/obj/B = usr.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/item/weapon/storage/box/emps
|
||||
name = "box of emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
|
||||
icon_state = "flashbang"
|
||||
|
||||
New()
|
||||
@@ -380,7 +380,7 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/sinpockets
|
||||
name = "box of sin-pockets"
|
||||
desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
|
||||
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
|
||||
return ..()
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
|
||||
Reference in New Issue
Block a user