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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-23 12:06:22 +01:00
Full Eye and Robot Organ Implementation
Tested work to implement eyes ad internal organs and the charpref selectable robotic organ replacements for heart and eyes, both for assisted and fully mechanical variants!
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@@ -262,6 +262,7 @@ datum/preferences
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//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
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dat += "Needs Glasses: <a href='?_src_=prefs;preference=disabilities'><b>[disabilities == 0 ? "No" : "Yes"]</b></a><br>"
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dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"
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dat += "Internal Organs: <a href='byond://?src=\ref[user];preference=organs;task=input'>Adjust</a><br>"
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//display limbs below
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var/ind = 0
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@@ -286,6 +287,10 @@ datum/preferences
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organ_name = "left hand"
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if("r_hand")
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organ_name = "right hand"
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if("heart")
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organ_name = "heart"
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if("eyes")
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organ_name = "eyes"
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if(status == "cyborg")
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++ind
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@@ -297,6 +302,24 @@ datum/preferences
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if(ind > 1)
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dat += ", "
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dat += "\tAmputated [organ_name]"
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else if(status == "mechanical")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tMechanical [organ_name]"
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else if(status == "assisted")
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++ind
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if(ind > 1)
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dat += ", "
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switch(organ_name)
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if("heart")
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dat += "\tPacemaker-assisted [organ_name]"
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if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
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dat += "\tSurgically altered [organ_name]"
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if("eyes")
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dat += "\tRetinal overlayed [organ_name]"
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else
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dat += "\tMechanically assisted [organ_name]"
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if(!ind)
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dat += "\[...\]<br><br>"
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else
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@@ -1048,6 +1071,28 @@ datum/preferences
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if(second_limb)
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organ_data[second_limb] = "cyborg"
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if("organs")
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var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
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if(!organ_name) return
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var/organ = null
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switch(organ_name)
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if("Heart")
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organ = "heart"
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if("Eyes")
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organ = "eyes"
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var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
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if(!new_state) return
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switch(new_state)
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if("Normal")
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organ_data[organ] = null
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if("Assisted")
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organ_data[organ] = "assisted"
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if("Mechanical")
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organ_data[organ] = "mechanical"
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if("skin_style")
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var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
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if(!skin_style_name) return
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@@ -1167,19 +1212,27 @@ datum/preferences
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character.skills = skills
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// Destroy/cyborgize organs
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for(var/name in organ_data)
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var/datum/organ/external/O = character.organs_by_name[name]
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if(!O) continue
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var/datum/organ/internal/I = character.internal_organs_by_name[name]
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var/status = organ_data[name]
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if(status == "amputated")
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O.amputated = 1
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O.status |= ORGAN_DESTROYED
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O.destspawn = 1
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else if(status == "cyborg")
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if(status == "cyborg")
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O.status |= ORGAN_ROBOT
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if(status == "assisted")
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I.mechassist()
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else if(status == "mechanical")
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I.mechanize()
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else continue
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if(underwear > underwear_m.len || underwear < 1)
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underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
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underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
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character.underwear = underwear
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if(backbag > 4 || backbag < 1)
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@@ -159,9 +159,9 @@ emp_act
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for(var/datum/organ/external/O in organs)
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if(O.status & ORGAN_DESTROYED) continue
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O.emp_act(severity)
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for(var/datum/organ/internal/O in internal_organs)
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if(O.robotic == 0) continue
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O.emp_act(severity)
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for(var/datum/organ/internal/I in O.internal_organs)
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if(I.robotic == 0) continue
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I.emp_act(severity)
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..()
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@@ -960,6 +960,9 @@
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var/datum/organ/internal/liver/liver = internal_organs["liver"]
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liver.process()
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var/datum/organ/internal/eyes/eyes = internal_organs["eyes"]
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eyes.process()
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updatehealth()
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return //TODO: DEFERRED
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@@ -1492,6 +1495,15 @@
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if(temp <= PULSE_FAST && temp >= PULSE_NONE)
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temp++
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break
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for(var/datum/reagent/R in reagents.reagent_list) //To avoid using fakedeath
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if(R.id in heartstopper)
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temp = PULSE_NONE
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break
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for(var/datum/reagent/R in reagents.reagent_list) //Conditional heart-stoppage
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if(R.id in cheartstopper)
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if(R.volume >= R.overdose)
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temp = PULSE_NONE
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break
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return temp
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@@ -60,7 +60,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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if(heart.min_bruised_damage to heart.min_broken_damage)
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blood_volume *= 0.6
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if(heart.min_broken_damage to INFINITY)
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blood_volume *= 0.4
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blood_volume *= 0.3
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//Effects of bloodloss
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switch(blood_volume)
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@@ -93,7 +93,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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src << "\red You feel extremely [word]"
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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oxyloss += 5
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toxloss += 1
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toxloss += 3
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if(prob(15))
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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@@ -35,6 +35,7 @@
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/mob/living/carbon/human/var/list/organs = list()
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/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
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/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
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//Creates and initializes and connects external and internal organs
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/mob/living/carbon/human/proc/make_organs()
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@@ -51,12 +52,12 @@
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organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
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organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
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new/datum/organ/internal/heart(src)
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new/datum/organ/internal/lungs(src)
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new/datum/organ/internal/liver(src)
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new/datum/organ/internal/kidney(src)
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new/datum/organ/internal/brain(src)
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new/datum/organ/internal/eyes(src)
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internal_organs_by_name["heart"] = new/datum/organ/internal/heart(src)
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internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(src)
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internal_organs_by_name["liver"] = new/datum/organ/internal/liver(src)
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internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(src)
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internal_organs_by_name["brain"] = new/datum/organ/internal/brain(src)
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internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(src)
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for(var/name in organs_by_name)
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organs += organs_by_name[name]
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@@ -32,23 +32,47 @@
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/datum/organ/internal/proc/take_damage(amount, var/silent=0)
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if(src.robotic == 2)
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src.damage += amount * 0.8
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src.damage += amount
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src.damage += (amount * 0.8)
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else
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src.damage += amount
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var/datum/organ/external/parent = owner.get_organ(parent_organ)
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var/datum/organ/internal/eyes/E
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var/datum/organ/internal/heart/H
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if (!silent)
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owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
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if(istype(E))
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owner.custom_pain("Your eyes burn like mad!", 1)
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if(istype(H))
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owner.custom_pain("You feel a sudden, stabbing pain inside of your [parent.display_name]!", 1)
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else owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
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/datum/organ/internal/proc/emp_act(severity)
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if(src.robotic == 1)
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take_damage(15, 0)
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if(severity == 2)
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take_damage(5, 0)
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if(src.robotic == 2)
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take_damage(30, 0)
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if(severity == 2)
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take_damage(15, 0)
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switch(robotic)
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if(0)
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return
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if(1)
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switch (severity)
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if (1.0)
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take_damage(20,0)
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return
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if (2.0)
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take_damage(7,0)
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return
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if(3.0)
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take_damage(3,0)
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return
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if(2)
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switch (severity)
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if (1.0)
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take_damage(40,0)
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return
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if (2.0)
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take_damage(15,0)
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return
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if(3.0)
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take_damage(10,0)
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return
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/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
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robotic = 2
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@@ -130,9 +154,7 @@
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parent_organ = "head"
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process() //Eye damage replaces the old eye_stat var.
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if(damage > min_bruised_damage)
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if(damage > min_broken_damage)
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owner.client.screen += global_hud.darkMask
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owner.eye_blind = 20
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else
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owner.client.screen += global_hud.vimpaired
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20
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