This commit is contained in:
Zuhayr
2013-09-03 23:46:18 -07:00
-5
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@@ -126,11 +126,6 @@ datum/controller/game_controller/proc/process()
if(!air_processing_killed)
timer = world.timeofday
last_thing_processed = air_master.type
air_master.tick()
air_cost = (world.timeofday - timer) / 10 // this might make atmos slower
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
// 2. if the server frequently crashes during atmos processing we will knowif(!kill_air)
//src.set_debug_state("Air Master")
air_master.current_cycle++
if(!air_master.tick()) //Runtimed.