Conflicts:
	code/datums/supplypacks.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	icons/mob/suit.dmi
	icons/obj/drinks.dmi
This commit is contained in:
Chinsky
2013-01-30 16:39:00 +04:00
7 changed files with 50 additions and 11 deletions
+9 -3
View File
@@ -756,10 +756,16 @@ var/global/floorIsLava = 0
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start"
set desc="Delay the game start/end"
set name="Delay"
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
return alert("Too late... The game has already started!", null, null, null, null, null)
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
else
usr << "\red You are not a high enough rank."
return //alert("Round end delayed", null, null, null, null, null)
going = !( going )
if (!( going ))
world << "<b>The game start has been delayed.</b>"
@@ -1084,4 +1090,4 @@ proc/move_alien_ship()
alien_ship_location = 0
else
alien_ship_location = 1
return
return
+26 -2
View File
@@ -42,6 +42,7 @@
slowdown = 2
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
slowdown = 1.0
//Chief Engineer's rig
@@ -56,6 +57,7 @@
icon_state = "rig-white"
name = "advanced hardsuit"
item_state = "ce_hardsuit"
slowdown = 1.0
//Mining rig
@@ -69,6 +71,7 @@
icon_state = "rig-mining"
name = "mining hardsuit"
item_state = "mining_hardsuit"
slowdown = 1.0
//Syndicate rig
@@ -78,6 +81,7 @@
item_state = "syndie_helm"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
slowdown = 1.0
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
@@ -88,6 +92,25 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
//Security rig
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
icon_state = "rig0-security"
color = "security"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
/obj/item/clothing/suit/space/rig/security
name = "security hardsuit"
desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
icon_state = "rig-security"
item_state = "rig-security"
slowdown = 1
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
slowdown = 1.0
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"
@@ -106,6 +129,7 @@
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.0
//Medical Rig
@@ -139,12 +163,12 @@
icon_state = "rig0-atmos"
item_state = "atmos_helm"
color = "atmos"
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
/obj/item/clothing/suit/space/rig/atmos
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
icon_state = "rig-atmos"
name = "atmos hardsuit"
item_state = "atmos_hardsuit"
armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
+3 -4
View File
@@ -319,10 +319,9 @@
if(job && IsJobAvailable(job.title))
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list)
if(M.mind && M.mind.assigned_job == job && M.client && M.client.inactivity <= 10 * 60 * 10)
active++
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
for(var/mob/M in player_list)
if(M.mind && M.client && M.mind.assigned_job == job && M.client.inactivity <= 10 * 60 * 10)
active++ dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
dat += "</center>"
src << browse(dat, "window=latechoices;size=300x640;can_close=1")
@@ -479,6 +479,13 @@ datum
new /obj/item/stack/sheet/mineral/plasma(location)
return
condensedcapsaicin
name = "Condensed Capsaicin"
id = "condensedcapsaicin"
result = "condensedcapsaicin"
required_reagents = list("capsaicin" = 2)
required_catalysts = list("plasma" = 5)
result_amount = 1
virus_food
name = "Virus Food"
id = "virusfood"