Successful Defibs are more costly, chargewise.

This commit is contained in:
Anewbe
2017-11-16 23:56:55 -06:00
parent b72faa1dac
commit 27f0f44222
+2 -2
View File
@@ -35,7 +35,7 @@
qdel_null(paddles)
qdel_null(bcell)
/obj/item/device/defib_kit/loaded //starts with highcap cell
/obj/item/device/defib_kit/loaded //starts with a cell
bcell = /obj/item/weapon/cell/high
@@ -209,7 +209,7 @@
var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits)
var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use.
var/chargetime = (2 SECONDS)
var/chargecost = 1000 //units of charge
var/chargecost = 2000 //units of charge
var/burn_damage_amt = 5
var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies