diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm
new file mode 100644
index 0000000000..68d969a6b5
--- /dev/null
+++ b/code/game/objects/items/weapons/id cards/station_ids.dm
@@ -0,0 +1,465 @@
+/obj/item/weapon/card/id
+ name = "identification card"
+ desc = "A card used to provide ID and determine access across the station."
+ icon_state = "id"
+ item_state = "card-id"
+
+ sprite_sheets = list(
+ "Teshari" = 'icons/mob/species/seromi/id.dmi'
+ )
+
+ var/access = list()
+ var/registered_name = "Unknown" // The name registered_name on the card
+ slot_flags = SLOT_ID | SLOT_EARS
+
+ var/age = "\[UNSET\]"
+ var/blood_type = "\[UNSET\]"
+ var/dna_hash = "\[UNSET\]"
+ var/fingerprint_hash = "\[UNSET\]"
+ var/sex = "\[UNSET\]"
+ var/icon/front
+ var/icon/side
+
+ var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
+ var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
+
+ //alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
+ var/assignment = null //can be alt title or the actual job
+ var/rank = null //actual job
+ var/dorm = 0 // determines if this ID has claimed a dorm already
+
+/obj/item/weapon/card/id/examine(mob/user)
+ set src in oview(1)
+ if(in_range(usr, src))
+ show(usr)
+ usr << desc
+ else
+ usr << "It is too far away."
+
+/obj/item/weapon/card/id/proc/prevent_tracking()
+ return 0
+
+/obj/item/weapon/card/id/proc/show(mob/user as mob)
+ if(front && side)
+ user << browse_rsc(front, "front.png")
+ user << browse_rsc(side, "side.png")
+ var/datum/browser/popup = new(user, "idcard", name, 600, 250)
+ popup.set_content(dat())
+ popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
+ popup.open()
+ return
+
+/obj/item/weapon/card/id/proc/update_name()
+ name = "[src.registered_name]'s ID Card ([src.assignment])"
+
+/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
+ front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
+ side = getFlatIcon(M, WEST, always_use_defdir = 1)
+
+/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
+ id_card.age = 0
+ id_card.registered_name = real_name
+ id_card.sex = capitalize(gender)
+ id_card.set_id_photo(src)
+
+ if(dna)
+ id_card.blood_type = dna.b_type
+ id_card.dna_hash = dna.unique_enzymes
+ id_card.fingerprint_hash= md5(dna.uni_identity)
+ id_card.update_name()
+
+/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
+ ..()
+ id_card.age = age
+
+/obj/item/weapon/card/id/proc/dat()
+ var/dat = ("
")
+ dat += text("Name: [] ", registered_name)
+ dat += text("Sex: [] \n", sex)
+ dat += text("Age: [] \n", age)
+ dat += text("Rank: [] \n", assignment)
+ dat += text("Fingerprint: [] \n", fingerprint_hash)
+ dat += text("Blood Type: [] \n", blood_type)
+ dat += text("DNA Hash: []
\n", dna_hash)
+ if(front && side)
+ dat +=" | Photo:
  | "
+ dat += "
"
+ return dat
+
+/obj/item/weapon/card/id/attack_self(mob/user as mob)
+ user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
+ "You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
+
+ src.add_fingerprint(user)
+ return
+
+/obj/item/weapon/card/id/GetAccess()
+ return access
+
+/obj/item/weapon/card/id/GetID()
+ return src
+
+/obj/item/weapon/card/id/verb/read()
+ set name = "Read ID Card"
+ set category = "Object"
+ set src in usr
+
+ usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
+ usr << "The blood type on the card is [blood_type]."
+ usr << "The DNA hash on the card is [dna_hash]."
+ usr << "The fingerprint hash on the card is [fingerprint_hash]."
+ return
+
+/obj/item/weapon/card/id/silver
+ name = "identification card"
+ desc = "A silver card which shows honour and dedication."
+ icon_state = "silver"
+ item_state = "silver_id"
+
+/obj/item/weapon/card/id/silver/secretary/New()
+ ..()
+ assignment = "Command Secretary"
+ rank = "Command Secretary"
+ access |= list(access_heads)
+
+/obj/item/weapon/card/id/silver/hop/New()
+ ..()
+ assignment = "Head of Personnel"
+ rank = "Head of Personnel"
+ access |= list(access_security, access_sec_doors, access_brig, access_forensics_lockers,
+ access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
+ access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
+ access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
+ access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
+ access_hop, access_RC_announce, access_keycard_auth, access_gateway)
+
+/obj/item/weapon/card/id/gold
+ name = "identification card"
+ desc = "A golden card which shows power and might."
+ icon_state = "gold"
+ item_state = "gold_id"
+
+/obj/item/weapon/card/id/gold/captain/New()
+ assignment = "Colony Director"
+ rank = "Colony Director"
+ access = get_all_station_access()
+ ..()
+
+/obj/item/weapon/card/id/captains_spare
+ name = "colony director's spare ID"
+ desc = "The spare ID of the High Lord himself."
+ icon_state = "gold"
+ item_state = "gold_id"
+ registered_name = "Colony Director"
+ assignment = "Colony Director"
+
+/obj/item/weapon/card/id/captains_spare/New()
+ access = get_all_station_access()
+ ..()
+
+/obj/item/weapon/card/id/synthetic
+ name = "\improper Synthetic ID"
+ desc = "Access module for NanoTrasen Synthetics"
+ icon_state = "id-robot"
+ item_state = "tdgreen"
+ assignment = "Synthetic"
+
+/obj/item/weapon/card/id/synthetic/New()
+ access = get_all_station_access() + access_synth
+ ..()
+
+/obj/item/weapon/card/id/centcom
+ name = "\improper CentCom. ID"
+ desc = "An ID straight from Central Command."
+ icon_state = "centcom"
+ registered_name = "Central Command"
+ assignment = "General"
+
+/obj/item/weapon/card/id/centcom/New()
+ access = get_all_centcom_access()
+ ..()
+
+/obj/item/weapon/card/id/centcom/station/New()
+ ..()
+ access |= get_all_station_access()
+
+/obj/item/weapon/card/id/centcom/ERT
+ name = "\improper Emergency Response Team ID"
+ assignment = "Emergency Response Team"
+
+/obj/item/weapon/card/id/centcom/ERT/New()
+ ..()
+ access |= get_all_station_access()
+
+// Department-flavor IDs
+/obj/item/weapon/card/id/medical
+ name = "identification card"
+ desc = "A card issued to station medical staff."
+ icon_state = "med"
+ primary_color = rgb(189,237,237)
+ secondary_color = rgb(223,255,255)
+ access = list(access_medical, access_medical_equip)
+
+/obj/item/weapon/card/id/medical/doctor/New()
+ ..()
+ assignment = "Medical Doctor"
+ rank = "Medical Doctor"
+ access |= list(access_morgue, access_surgery, access_virology, access_eva)
+
+/obj/item/weapon/card/id/medical/chemist/New()
+ ..()
+ assignment = "Chemist"
+ rank = "Chemist"
+ access |= list(access_chemistry)
+
+/obj/item/weapon/card/id/medical/geneticist/New()
+ ..()
+ assignment = "Geneticist"
+ rank = "Geneticist"
+ access |= list(access_morgue, access_genetics)
+
+/obj/item/weapon/card/id/medical/psychiatrist/New()
+ ..()
+ assignment = "Psychiatrist"
+ rank = "Psychiatrist"
+ access |= list(access_psychiatrist)
+
+/obj/item/weapon/card/id/medical/paramedic/New()
+ ..()
+ assignment = "Paramedic"
+ rank = "Paramedic"
+ access |= list(access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
+
+/obj/item/weapon/card/id/medical/head
+ name = "identification card"
+ desc = "A card which represents care and compassion."
+ assignment = "Chief Medical Officer"
+ rank = "Chief Medical Officer"
+ icon_state = "medGold"
+ primary_color = rgb(189,237,237)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/medical/head/New()
+ access |= list(access_morgue, access_genetics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
+ access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_maint_tunnels)
+
+/obj/item/weapon/card/id/security
+ name = "identification card"
+ desc = "A card issued to station security staff."
+ icon_state = "sec"
+ primary_color = rgb(189,47,0)
+ secondary_color = rgb(223,127,95)
+ access = list(access_security, access_sec_doors, access_maint_tunnels, access_external_airlocks, access_eva)
+
+/obj/item/weapon/card/id/security/officer/New()
+ ..()
+ assignment = "Assignment"
+ rank = "Security Officer"
+ access |= list(access_brig)
+
+/obj/item/weapon/card/id/security/detective/New()
+ ..()
+ assignment = "Detective"
+ rank = "Detective"
+ access |= list(access_forensics_lockers, access_morgue)
+
+/obj/item/weapon/card/id/security/warden/New()
+ ..()
+ assignment = "Warden"
+ rank = "Warden"
+ access |= list(access_brig, access_armory)
+
+/obj/item/weapon/card/id/security/head
+ name = "identification card"
+ desc = "A card which represents honor and protection."
+ icon_state = "secGold"
+ assignment = "Head of Security"
+ rank = "Head of Security"
+ primary_color = rgb(189,47,0)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/security/head/New()
+ ..()
+ access |= list(access_brig, access_armory, access_forensics_lockers, access_morgue, access_all_personal_lockers,
+ access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
+ access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
+
+/obj/item/weapon/card/id/engineering
+ name = "identification card"
+ desc = "A card issued to station engineering staff."
+ icon_state = "eng"
+ primary_color = rgb(189,94,0)
+ secondary_color = rgb(223,159,95)
+ access = list(access_eva, access_engine, access_maint_tunnels, access_construction, access_external_airlocks)
+
+/obj/item/weapon/card/id/engineering/engineer/New()
+ ..()
+ assignment = "Station Engineer"
+ rank = "Station Engineer"
+ access |= list(access_engine_equip, access_tech_storage)
+
+/obj/item/weapon/card/id/engineering/atmos/New()
+ ..()
+ assignment = "Atmospheric Technician"
+ rank = "Atmospheric Technician"
+ access |= list(access_atmospherics, access_emergency_storage)
+
+/obj/item/weapon/card/id/engineering/head
+ name = "identification card"
+ desc = "A card which represents creativity and ingenuity."
+ icon_state = "engGold"
+ assignment = "Chief Engineer"
+ rank = "Chief Engineer"
+ primary_color = rgb(189,94,0)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/engineering/head/New()
+ ..()
+ access |= list(access_engine_equip, access_tech_storage, access_teleporter, access_atmospherics, access_emergency_storage,
+ access_heads, access_sec_doors, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_ai_upload)
+
+/obj/item/weapon/card/id/science
+ name = "identification card"
+ desc = "A card issued to station science staff."
+ icon_state = "sci"
+ primary_color = rgb(142,47,142)
+ secondary_color = rgb(191,127,191)
+ access = list(access_research)
+
+/obj/item/weapon/card/id/science/scientist/New()
+ ..()
+ assignment = "Scientist"
+ rank = "Scientist"
+ access |= list(access_tox, access_tox_storage, access_xenoarch)
+
+/obj/item/weapon/card/id/science/xenobiologist/New()
+ ..()
+ assignment = "Xenobiologist"
+ rank = "Xenobiologist"
+ access |= list(access_xenobiology, access_hydroponics, access_tox_storage)
+
+/obj/item/weapon/card/id/science/roboticist/New()
+ ..()
+ assignment = "Roboticist"
+ rank = "Roboticist"
+ access |= list(access_robotics, access_tech_storage, access_morgue)
+
+/obj/item/weapon/card/id/science/head
+ name = "identification card"
+ desc = "A card which represents knowledge and reasoning."
+ icon_state = "sciGold"
+ assignment = "Research Director"
+ rank = "Research Director"
+ primary_color = rgb(142,47,142)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/science/head/New()
+ ..()
+ access |= list(access_rd, access_heads, access_tox, access_genetics, access_morgue, access_tox_storage, access_teleporter, access_sec_doors,
+ access_robotics, access_xenobiology, access_ai_upload, access_tech_storage, access_RC_announce, access_keycard_auth,
+ access_tcomsat, access_gateway, access_xenoarch)
+
+/obj/item/weapon/card/id/cargo
+ name = "identification card"
+ desc = "A card issued to station cargo staff."
+ icon_state = "cargo"
+ primary_color = rgb(142,94,0)
+ secondary_color = rgb(191,159,95)
+ access = list(access_mailsorting)
+
+/obj/item/weapon/card/id/cargo/cargo_tech/New()
+ ..()
+ assignment = "Cargo Technician"
+ rank = "Cargo Technician"
+ access |= list(access_maint_tunnels, access_cargo, access_cargo_bot)
+
+/obj/item/weapon/card/id/cargo/mining/New()
+ ..()
+ assignment = "Shaft Miner"
+ rank = "Shaft Miner"
+ access |= list(access_mining, access_mining_station)
+
+/obj/item/weapon/card/id/cargo/head
+ name = "identification card"
+ desc = "A card which represents service and planning."
+ icon_state = "cargoGold"
+ assignment = "Quartermaster"
+ rank = "Quartermaster"
+ primary_color = rgb(142,94,0)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/cargo/head/New()
+ ..()
+ access |= list(access_maint_tunnels, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
+
+/obj/item/weapon/card/id/assistant
+ name = "identification card"
+// assignment = "Assistant"
+// rank = "Assistant"
+ access = list()
+
+/obj/item/weapon/card/id/civilian
+ name = "identification card"
+ desc = "A card issued to station civilian staff."
+ icon_state = "civ"
+ assignment = "Civilian"
+ rank = "Assistant"
+ primary_color = rgb(0,94,142)
+ secondary_color = rgb(95,159,191)
+ access = list()
+
+/obj/item/weapon/card/id/civilian/bartender/New()
+ ..()
+ assignment = "Bartender"
+ rank = "Bartender"
+ access |= list(access_bar)
+
+/obj/item/weapon/card/id/civilian/botanist/New()
+ ..()
+ assignment = "Gardener"
+ rank = "Gardener"
+ access |= list(access_hydroponics)
+
+/obj/item/weapon/card/id/civilian/chaplain/New()
+ ..()
+ assignment = "Chaplain"
+ rank = "Chaplain"
+ access |= list(access_chapel_office, access_crematorium)
+
+/obj/item/weapon/card/id/civilian/chef/New()
+ ..()
+ assignment = "Chef"
+ rank = "Chef"
+ access |= list(access_kitchen)
+
+/obj/item/weapon/card/id/civilian/internal_affairs_agent/New()
+ ..()
+ assignment = "Internal Affairs Agent"
+ rank = "Internal Affairs Agent"
+ access |= list(access_lawyer, access_sec_doors, access_heads)
+
+/obj/item/weapon/card/id/civilian/janitor/New()
+ ..()
+ assignment = "Janitor"
+ rank = "Janitor"
+ access |= list(access_janitor, access_maint_tunnels)
+
+/obj/item/weapon/card/id/civilian/librarian/New()
+ ..()
+ assignment = "Librarian"
+ rank = "Librarian"
+ access |= list(access_library)
+
+/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
+ name = "identification card"
+ desc = "A card which represents common sense and responsibility."
+ icon_state = "civGold"
+ primary_color = rgb(0,94,142)
+ secondary_color = rgb(255,223,127)
+
+/obj/item/weapon/card/id/external
+ name = "identification card"
+ desc = "An identification card of some sort. It does not look like it is issued by NT."
+ icon_state = "permit"
+ primary_color = rgb(142,94,0)
+ secondary_color = rgb(191,159,95)
\ No newline at end of file
diff --git a/vorestation.dme b/vorestation.dme
index d38356c3e6..145a100267 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -248,6 +248,31 @@
#include "code\datums\observation\turf_changed.dm"
#include "code\datums\observation\unequipped.dm"
#include "code\datums\observation\~cleanup.dm"
+#include "code\datums\outfits\_defines.dm"
+#include "code\datums\outfits\horror_killers.dm"
+#include "code\datums\outfits\misc.dm"
+#include "code\datums\outfits\nanotrasen.dm"
+#include "code\datums\outfits\outfit.dm"
+#include "code\datums\outfits\outfit_vr.dm"
+#include "code\datums\outfits\pirates.dm"
+#include "code\datums\outfits\spec_op.dm"
+#include "code\datums\outfits\tournament.dm"
+#include "code\datums\outfits\wizardry.dm"
+#include "code\datums\outfits\costumes\halloween.dm"
+#include "code\datums\outfits\jobs\_defines.dm"
+#include "code\datums\outfits\jobs\cargo.dm"
+#include "code\datums\outfits\jobs\civilian.dm"
+#include "code\datums\outfits\jobs\command.dm"
+#include "code\datums\outfits\jobs\engineering.dm"
+#include "code\datums\outfits\jobs\job.dm"
+#include "code\datums\outfits\jobs\medical.dm"
+#include "code\datums\outfits\jobs\misc.dm"
+#include "code\datums\outfits\jobs\science.dm"
+#include "code\datums\outfits\jobs\security.dm"
+#include "code\datums\outfits\military\fleet.dm"
+#include "code\datums\outfits\military\marines.dm"
+#include "code\datums\outfits\military\military.dm"
+#include "code\datums\outfits\military\sifguard.dm"
#include "code\datums\repositories\cameras.dm"
#include "code\datums\repositories\crew.dm"
#include "code\datums\repositories\decls.dm"
@@ -911,8 +936,6 @@
#include "code\game\objects\items\weapons\AI_modules.dm"
#include "code\game\objects\items\weapons\autopsy.dm"
#include "code\game\objects\items\weapons\candle.dm"
-#include "code\game\objects\items\weapons\cards_ids.dm"
-#include "code\game\objects\items\weapons\cards_ids_syndicate.dm"
#include "code\game\objects\items\weapons\cards_ids_vr.dm"
#include "code\game\objects\items\weapons\cigs_lighters.dm"
#include "code\game\objects\items\weapons\clown_items.dm"
@@ -982,6 +1005,9 @@
#include "code\game\objects\items\weapons\grenades\grenade.dm"
#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
+#include "code\game\objects\items\weapons\id cards\cards.dm"
+#include "code\game\objects\items\weapons\id cards\station_ids.dm"
+#include "code\game\objects\items\weapons\id cards\syndicate_ids.dm"
#include "code\game\objects\items\weapons\implants\implant.dm"
#include "code\game\objects\items\weapons\implants\implant_vr.dm"
#include "code\game\objects\items\weapons\implants\implantcase.dm"
@@ -1144,6 +1170,7 @@
#include "code\game\turfs\simulated\outdoors\dirt.dm"
#include "code\game\turfs\simulated\outdoors\grass.dm"
#include "code\game\turfs\simulated\outdoors\outdoors.dm"
+#include "code\game\turfs\simulated\outdoors\sky.dm"
#include "code\game\turfs\simulated\outdoors\snow.dm"
#include "code\game\turfs\snow\snow.dm"
#include "code\game\turfs\space\cracked_asteroid.dm"
@@ -1385,6 +1412,8 @@
#include "code\modules\clothing\masks\miscellaneous.dm"
#include "code\modules\clothing\masks\monitor.dm"
#include "code\modules\clothing\masks\voice.dm"
+#include "code\modules\clothing\rings\material.dm"
+#include "code\modules\clothing\rings\rings.dm"
#include "code\modules\clothing\shoes\boots.dm"
#include "code\modules\clothing\shoes\colour.dm"
#include "code\modules\clothing\shoes\leg_guards.dm"
@@ -1731,6 +1760,7 @@
#include "code\modules\mob\_modifiers\cloning.dm"
#include "code\modules\mob\_modifiers\modifiers.dm"
#include "code\modules\mob\_modifiers\traits.dm"
+#include "code\modules\mob\_modifiers\traits_phobias.dm"
#include "code\modules\mob\dead\death.dm"
#include "code\modules\mob\dead\observer\free_vr.dm"
#include "code\modules\mob\dead\observer\login.dm"
@@ -1858,6 +1888,7 @@
#include "code\modules\mob\living\carbon\human\species\species_shapeshift.dm"
#include "code\modules\mob\living\carbon\human\species\species_vr.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
+#include "code\modules\mob\living\carbon\human\species\outsider\skeleton.dm"
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
@@ -2205,6 +2236,7 @@
#include "code\modules\projectiles\gun.dm"
#include "code\modules\projectiles\projectile.dm"
#include "code\modules\projectiles\ammunition\magazines.dm"
+#include "code\modules\projectiles\ammunition\magnetic.dm"
#include "code\modules\projectiles\ammunition\rounds.dm"
#include "code\modules\projectiles\guns\energy.dm"
#include "code\modules\projectiles\guns\launcher.dm"
@@ -2224,6 +2256,9 @@
#include "code\modules\projectiles\guns\launcher\pneumatic.dm"
#include "code\modules\projectiles\guns\launcher\rocket.dm"
#include "code\modules\projectiles\guns\launcher\syringe_gun.dm"
+#include "code\modules\projectiles\guns\magnetic\magnetic.dm"
+#include "code\modules\projectiles\guns\magnetic\magnetic_construction.dm"
+#include "code\modules\projectiles\guns\magnetic\magnetic_railgun.dm"
#include "code\modules\projectiles\guns\projectile\automatic.dm"
#include "code\modules\projectiles\guns\projectile\automatic_vr.dm"
#include "code\modules\projectiles\guns\projectile\boltaction.dm"
@@ -2245,6 +2280,7 @@
#include "code\modules\projectiles\projectile\energy.dm"
#include "code\modules\projectiles\projectile\energy_vr.dm"
#include "code\modules\projectiles\projectile\force.dm"
+#include "code\modules\projectiles\projectile\magnetic.dm"
#include "code\modules\projectiles\projectile\special.dm"
#include "code\modules\projectiles\targeting\targeting_client.dm"
#include "code\modules\projectiles\targeting\targeting_gun.dm"
@@ -2410,6 +2446,8 @@
#include "code\modules\shuttles\shuttle_supply.dm"
#include "code\modules\shuttles\shuttles_multi.dm"
#include "code\modules\shuttles\shuttles_vr.dm"
+#include "code\modules\shuttles\shuttles_web.dm"
+#include "code\modules\shuttles\web_datums.dm"
#include "code\modules\spells\artifacts.dm"
#include "code\modules\spells\construct_spells.dm"
#include "code\modules\spells\no_clothes.dm"