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Resolves #1129. Adds custom_onmob_vr.dmi for onmob sprites for glasses, masks, and shoes.
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@@ -49,7 +49,11 @@
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/obj/item/clothing/suit/storage/trench/fluff/octaviouscoat,
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/obj/item/clothing/under/det/fluff/octavious,
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/obj/item/clothing/mask/gas/plaguedoctor/fluff/octaviousmask,
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/obj/item/clothing/head/fedora/fluff/bowler)
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/obj/item/clothing/head/fedora/fluff/bowler,
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/obj/item/clothing/shoes/black/cuffs/octavious,
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/obj/item/weapon/cane/fluff/tasald,
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/obj/item/clothing/glasses/hud/health/octaviousmonicle
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)
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// jemli:Cirra Mayhem
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/obj/item/weapon/storage/box/fluff/cirra
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@@ -1,25 +1,15 @@
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/* TUTORIAL
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"icon" is the file with the HUD/ground icon for the item
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"icon_state" is the iconstate in this file for the item
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"icon_override" is the file with the on-mob icons, can be the same file
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"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
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"item_state" is the iconstate for the on-mob icons:
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item_state_s is used for worn uniforms on mobs
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item_state_r and item_state_l are for being held in each hand
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some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
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"overlay_state" is the iconstate for ties/accessories, for some reason they don't
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just use the item_state variable
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If you don't have a special HUD/ground sprite, don't worry about it.
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Just set both the icon_state and item_state to the same thing,
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and it will use the top direction sprite (facing the viewer)
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for your HUD/item sprite. This usually looks fine!
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Advanced:
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"item_state_slots" can replace "item_state", it is a list:
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item_state_slots["slotname1"] = "item state for that slot"
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item_state_slots["slotname2"] = "item state for that slot"
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*/
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/* TEMPLATE
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//ckey:Character Name
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/obj/item/clothing/type/fluff/charactername
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@@ -921,13 +911,58 @@
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desc = "A customized gas mask to look like an old plague doctors, with a special looking lens in the left eye that turns on when in use."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "octplaguedoctor"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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icon_override = 'icons/vore/custom_onmob_vr.dmi'
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item_state = "octplaguedoctor_mob"
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worn_state = "octplaguedoctor_mob"
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item_state_slots = null
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
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body_parts_covered = HEAD|FACE|EYES
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//bwoincognito:Octavious Ward
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/obj/item/clothing/glasses/hud/health/octaviousmonicle
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name = "Gilded monocle"
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desc = "Avery expensive looking monocle inlaid with small gems around the gold frame. It has a thin leather cord running down to a clasp for attaching to ones coat. Probably not a good idea to steal this."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "clockworkgoggle_l"
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icon_override = 'icons/vore/custom_onmob_vr.dmi'
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item_state = "clockworkgoggle_l_mob"
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item_state_slots = null
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body_parts_covered = 0
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/obj/item/clothing/shoes/black/cuffs
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name = "Gilded cuffs"
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desc = "Ankle coverings for digitigrade creatures. Gilded!"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "gildedcuffs"
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icon_override = 'icons/vore/custom_onmob_vr.dmi'
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item_state = "gildedcuffs_mob"
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item_icons = null
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body_parts_covered = 0
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species_restricted = null
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red
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name = "Red Cuffs"
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desc = "Ankle coverings for digitigrade creatures. Red!"
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icon_state = "redcuffs"
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item_state = "redcuffs_mob"
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blue
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name = "Blue Cuffs"
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desc = "Ankle coverings for digitigrade creatures. Blue!"
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icon_state = "bluecuffs"
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item_state = "bluecuffs_mob"
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//bwoincognito:Octavious Ward
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octavious
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name = "silvered leg wraps"
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desc = "Dark leather leg wraps with sliver clasps on the sides. Stylish and functional."
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icon_state = "silvergildedcuffs"
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item_state = "silvergildedcuffs_mob"
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//jemli:Jemli
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/obj/item/clothing/head/fedora/fluff/jemli
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name = "Cavalier Hat"
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@@ -1,7 +1,7 @@
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/* TUTORIAL
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"icon" is the file with the HUD/ground icon for the item
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"icon_state" is the iconstate in this file for the item
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"icon_override" is the file with the on-mob icons, can be the same file
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"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
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"item_state" is the iconstate for the on-mob icons:
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item_state_s is used for worn uniforms on mobs
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item_state_r and item_state_l are for being held in each hand
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@@ -570,7 +570,8 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "browncane"
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item_state = "browncanemob"
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item_icons = list (slot_r_hand_str = 'icons/vore/custom_items_vr.dmi', slot_l_hand_str = 'icons/vore/custom_items_vr.dmi')
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item_state_slots = list(slot_r_hand_str = "browncanemob_r", slot_l_hand_str = "browncanemob_l")
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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@@ -582,8 +583,6 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
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name = "Ornate Walking Cane"
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desc = "An elaborately made custom walking stick with a dark wooding core, a crimson red gemstone on its head and a steel cover around the bottom. you'd probably hear someone using this down the hall."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "browncane"
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item_state = "browncanemob"
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