U_I Phase 2.6: Blood, Helmets, Unneeded calls

This commit is contained in:
Arokha Sieyes
2018-03-08 19:34:01 -05:00
parent 4c5b7655b5
commit 2970b37fa1
10 changed files with 46 additions and 43 deletions
@@ -96,18 +96,18 @@ var/global/list/image/splatter_cache=list()
S.overlays.Cut()
S.overlays += S.blood_overlay
S.blood_DNA |= blood_DNA.Copy()
perp.update_inv_shoes()
else if (hasfeet)//Or feet
perp.feet_blood_color = basecolor
perp.track_blood = max(amount,perp.track_blood)
if(!perp.feet_blood_DNA)
perp.feet_blood_DNA = list()
LAZYINITLIST(perp.feet_blood_DNA)
perp.feet_blood_DNA |= blood_DNA.Copy()
perp.update_bloodied()
else if (perp.buckled && istype(perp.buckled, /obj/structure/bed/chair/wheelchair))
var/obj/structure/bed/chair/wheelchair/W = perp.buckled
W.bloodiness = 4
perp.update_inv_shoes(1)
amount--
/obj/effect/decal/cleanable/blood/proc/dry()