diff --git a/code/game/mecha/micro/micro.dm b/code/game/mecha/micro/micro.dm
index 617034696b..6d0d108bb8 100644
--- a/code/game/mecha/micro/micro.dm
+++ b/code/game/mecha/micro/micro.dm
@@ -3,6 +3,7 @@
force = 10 //still a robot
anchored = 0 //light enough to push and pull, but you still can't just walk past them. Like people on non-help.
opacity = 0 //small enough to see around, like people.
+ step_energy_drain = 2 // They're light and small. A compact is gonna get better MPG than a truck.
var/melee_cooldown = 10
var/melee_can_hit = 1
var/list/destroyable_obj = list(/obj/mecha, /obj/structure/window, /obj/structure/grille, /turf/simulated/wall)
@@ -239,19 +240,6 @@
onclose(occupant, "sam", src)
return
*/
-/obj/mecha/micro/moved_inside(var/mob/living/carbon/human/H as mob)
- if(..())
- if(H.client)
- H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
- return 1
- else
- return 0
-
-/obj/mecha/micro/go_out()
- if(src.occupant && src.occupant.client)
- src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
- ..()
- return
/obj/mecha/micro/Topic(href,href_list)
..()
@@ -298,5 +286,12 @@
playsound(src,'sound/mecha/mechmove04.ogg',40,1)
return result
+/obj/mecha/micro/mechsteprand()
+ var/result = step_rand(src)
+ if(result)
+ playsound(src,'sound/mecha/mechmove04.ogg',40,1)
+ return result
+
/obj/effect/decal/mecha_wreckage/micro
- icon = 'icons/mecha/micro.dmi'
\ No newline at end of file
+ icon = 'icons/mecha/micro.dmi'
+
diff --git a/code/game/mecha/micro/micro_equipment.dm b/code/game/mecha/micro/micro_equipment.dm
index c855e94031..19aebfca18 100644
--- a/code/game/mecha/micro/micro_equipment.dm
+++ b/code/game/mecha/micro/micro_equipment.dm
@@ -1,7 +1,12 @@
//DO NOT ADD MECHA PARTS TO THE GAME WITH THE DEFAULT "SPRITE ME" SPRITE!
//I'm annoyed I even have to tell you this! SPRITE FIRST, then commit.
+/////////////////////////////
+//// WEAPONS BELOW ////
+/////////////////////////////
+
/obj/item/mecha_parts/mecha_equipment/weapon/energy/microlaser
+ w_class = ITEMSIZE_LARGE
desc = "A mounted laser-carbine for light exosuits."
equip_cooldown = 10 // same as the laser carbine
name = "\improper WS-19 \"Torch\" laser carbine"
@@ -10,9 +15,10 @@
energy_drain = 50
projectile = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
- required_type = list(/obj/mecha/micro)
+ required_type = list(/obj/mecha/micro/sec)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/microheavy
+ w_class = ITEMSIZE_LARGE
desc = "A mounted laser cannon for light exosuits."
equip_cooldown = 30 // same as portable
name = "\improper PC-20 \"Lance\" light laser cannon"
@@ -21,9 +27,10 @@
energy_drain = 120
projectile = /obj/item/projectile/beam/heavylaser
fire_sound = 'sound/weapons/lasercannonfire.ogg'
- required_type = list(/obj/mecha/micro)
+ required_type = list(/obj/mecha/micro/sec)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/microtaser
+ w_class = ITEMSIZE_LARGE
desc = "A mounted taser for light exosuits."
name = "\improper TS-12 \"Suppressor\" integrated taser"
icon = 'icons/mecha/mecha_equipment_vr.dmi'
@@ -32,9 +39,10 @@
equip_cooldown = 10
projectile = /obj/item/projectile/beam/stun
fire_sound = 'sound/weapons/Taser.ogg'
- required_type = list(/obj/mecha/micro)
+ required_type = list(/obj/mecha/micro/sec)
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/microshotgun
+ w_class = ITEMSIZE_LARGE
desc = "A mounted combat shotgun with integrated ammo-lathe."
name = "\improper Remington C-12 \"Boomstick\""
icon = 'icons/mecha/mecha_equipment_vr.dmi'
@@ -47,8 +55,8 @@
projectiles = 6
projectiles_per_shot = 1
deviation = 0.7
- projectile_energy_cost = 25
- required_type = list(/obj/mecha/micro)
+ projectile_energy_cost = 100
+ required_type = list(/obj/mecha/micro/sec)
Topic(href,href_list)
..()
@@ -72,6 +80,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/microflashbang
+ w_class = ITEMSIZE_LARGE
desc = "A mounted grenade launcher for smaller mechs."
name = "\improper FP-20 mounted grenade launcher"
icon = 'icons/mecha/mecha_equipment_vr.dmi'
@@ -81,4 +90,133 @@
projectile_energy_cost = 800
equip_cooldown = 30
det_time = 15
- required_type = list(/obj/mecha/micro)
\ No newline at end of file
+ required_type = list(/obj/mecha/micro/sec)
+
+
+/////////////////////////////
+//// UTILITY TOOLS BELOW ////
+/////////////////////////////
+
+/obj/item/mecha_parts/mecha_equipment/tool/drill/micro
+ w_class = ITEMSIZE_LARGE
+ name = "drill"
+ desc = "This is the drill that'll sorta poke holes in the heavens!"
+ icon = 'icons/mecha/mecha_equipment_vr.dmi'
+ icon_state = "microdrill"
+ equip_cooldown = 30
+ energy_drain = 10
+ force = 15
+ required_type = list(/obj/mecha/micro/utility)
+
+ action(atom/target)
+ if(!action_checks(target)) return
+ if(isobj(target))
+ var/obj/target_obj = target
+ if(!target_obj.vars.Find("unacidable") || target_obj.unacidable) return
+ set_ready_state(0)
+ chassis.use_power(energy_drain)
+ chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.")
+ occupant_message("You start to drill [target]")
+ var/T = chassis.loc
+ var/C = target.loc //why are these backwards? we may never know -Pete
+ if(do_after_cooldown(target))
+ if(T == chassis.loc && src == chassis.selected)
+ if(istype(target, /turf/simulated/wall))
+ var/turf/simulated/wall/W = target
+ if(W.reinf_material)
+ occupant_message("[target] is too durable to drill through.")
+ else
+ log_message("Drilled through [target]")
+ target.ex_act(2)
+ else if(istype(target, /turf/simulated/mineral))
+ for(var/turf/simulated/mineral/M in range(chassis,1))
+ if(get_dir(chassis,M)&chassis.dir)
+ M.GetDrilled()
+ log_message("Drilled through [target]")
+ var/obj/item/mecha_parts/mecha_equipment/tool/micro/orescoop/ore_box = (locate(/obj/item/mecha_parts/mecha_equipment/tool/micro/orescoop) in chassis.equipment)
+ if(ore_box)
+ for(var/obj/item/weapon/ore/ore in range(chassis,1))
+ if(get_dir(chassis,ore)&chassis.dir)
+ if (ore_box.contents.len >= ore_box.orecapacity)
+ occupant_message("The ore compartment is full.")
+ return 1
+ else
+ ore.Move(ore_box)
+ else if(target.loc == C)
+ log_message("Drilled through [target]")
+ target.ex_act(2)
+ return 1
+
+
+/obj/item/mecha_parts/mecha_equipment/tool/micro/orescoop
+ w_class = ITEMSIZE_LARGE
+ name = "Mounted ore box"
+ desc = "A mounted ore scoop and hopper, for gathering ores."
+ icon = 'icons/mecha/mecha_equipment_vr.dmi'
+ icon_state = "microscoop"
+ equip_cooldown = 5
+ energy_drain = 0
+ required_type = list(/obj/mecha/micro/utility)
+ var/orecapacity = 500
+
+ action(atom/target)
+ if(!action_checks(target)) return
+ set_ready_state(0)
+ chassis.use_power(energy_drain)
+ chassis.visible_message("[chassis] sweeps around with its ore scoop.")
+ occupant_message("You sweep around the area with the scoop.")
+ var/T = chassis.loc
+ //var/C = target.loc //why are these backwards? we may never know -Pete
+ if(do_after_cooldown(target))
+ if(T == chassis.loc && src == chassis.selected)
+ for(var/obj/item/weapon/ore/ore in range(chassis,1))
+ if(get_dir(chassis,ore)&chassis.dir)
+ if (contents.len >= orecapacity)
+ occupant_message("The ore compartment is full.")
+ return 1
+ else
+ ore.Move(src)
+ return 1
+
+ Topic(href,href_list)
+ ..()
+ if (href_list["empty_box"])
+ if(contents.len < 1)
+ occupant_message("The ore compartment is empty.")
+ return
+ for (var/obj/item/weapon/ore/O in contents)
+ contents -= O
+ O.loc = chassis.loc
+ occupant_message("Ore compartment emptied.")
+
+ get_equip_info()
+ return "[..()]
Empty ore compartment"
+
+/obj/item/mecha_parts/mecha_equipment/tool/orescoop/verb/empty_box() //so you can still get the ore out if someone detaches it from the mech
+ set name = "Empty Ore compartment"
+ set category = "Object"
+ set src in view(1)
+
+ if(!istype(usr, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can empty ore boxes.
+ usr << "\red You are physically incapable of emptying the ore box."
+ return
+
+ if( usr.stat || usr.restrained() )
+ return
+
+ if(!Adjacent(usr)) //You can only empty the box if you can physically reach it
+ usr << "You cannot reach the ore box."
+ return
+
+ add_fingerprint(usr)
+
+ if(contents.len < 1)
+ usr << "\red The ore box is empty"
+ return
+
+ for (var/obj/item/weapon/ore/O in contents)
+ contents -= O
+ O.loc = src.loc
+ usr << "\blue You empty the ore box"
+
+ return
diff --git a/code/game/mecha/micro/security.dm b/code/game/mecha/micro/security.dm
index 9f7a8ff896..e3b43846d2 100644
--- a/code/game/mecha/micro/security.dm
+++ b/code/game/mecha/micro/security.dm
@@ -1,32 +1,47 @@
-/obj/mecha/micro/polecat //figured give 'em the names of small predatory critters
+/obj/mecha/micro/sec/moved_inside(var/mob/living/carbon/human/H as mob)
+ if(..())
+ if(H.client)
+ H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
+ return 1
+ else
+ return 0
+
+/obj/mecha/micro/sec/go_out()
+ if(src.occupant && src.occupant.client)
+ src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
+ ..()
+ return
+
+/obj/mecha/micro/sec/polecat //figured give 'em the names of small predatory critters
desc = "A hardened security vehicle for micro crewmembers. To them, it's a superheavy tank. To everyone else, it's kinda cute."
name = "Polecat"
icon_state = "polecat"
initial_icon = "polecat"
step_in = 2 // human running speed
- dir_in = 1 //Facing North.
+ dir_in = 2 //Facing south.
health = 150
+ step_energy_drain = 4 // less efficient than base micromech, but still a micromech.
deflect_chance = 10
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
max_temperature = 15000
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
- wreckage = /obj/effect/decal/mecha_wreckage/micro/polecat
+ wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/polecat
internal_damage_threshold = 35
max_equip = 3
-/obj/effect/decal/mecha_wreckage/micro/polecat
+/obj/effect/decal/mecha_wreckage/micro/sec/polecat
name = "Polecat wreckage"
icon_state = "polecat-broken"
-/obj/mecha/micro/weasel
- desc = "A light scout exosuit for micro crewmembers, built for fast reconnaisance. Yes, it IS a miner borg chassis with wheels attached to the legs. ."
+/obj/mecha/micro/sec/weasel
+ desc = "A light scout exosuit for micro crewmembers, built for fast reconnaisance."
name = "Weasel"
icon_state = "weasel"
initial_icon = "weasel"
step_in = 1 // zoom zoom
- dir_in = 1 //Facing North.
+ dir_in = 2 //Facing south.
health = 100
deflect_chance = 5
damage_absorption = list("brute"=1,"fire"=1,"bullet"=0.9,"laser"=0.8,"energy"=0.85,"bomb"=1)
@@ -34,10 +49,10 @@
infra_luminosity = 6
var/overload = 0
var/overload_coeff = 2
- wreckage = /obj/effect/decal/mecha_wreckage/micro/weasel
+ wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/weasel
internal_damage_threshold = 20
max_equip = 2
-/obj/effect/decal/mecha_wreckage/micro/weasel
+/obj/effect/decal/mecha_wreckage/micro/sec/weasel
name = "Weasel wreckage"
icon_state = "weasel-broken"
diff --git a/code/game/mecha/micro/utility.dm b/code/game/mecha/micro/utility.dm
new file mode 100644
index 0000000000..6f5fd6616f
--- /dev/null
+++ b/code/game/mecha/micro/utility.dm
@@ -0,0 +1,24 @@
+
+
+/obj/mecha/micro/utility/gopher //figured give 'em the names of small predatory critters
+ desc = "A tough little utility mech for micro crewmembers, based on a miner borg chassis."
+ name = "Gopher"
+ icon_state = "gopher"
+ initial_icon = "gopher"
+ step_in = 3
+ dir_in = 2 //Facing south.
+ health = 100
+ deflect_chance = 10
+ damage_absorption = list("brute"=0.9,"fire"=1,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1)
+ max_temperature = 15000
+ infra_luminosity = 6
+ var/overload = 0
+ var/overload_coeff = 2
+ wreckage = /obj/effect/decal/mecha_wreckage/micro/utility/gopher
+ internal_damage_threshold = 35
+ max_equip = 2
+
+/obj/effect/decal/mecha_wreckage/micro/utility/gopher
+ name = "Gopher wreckage"
+ icon_state = "gopher-broken"
+
diff --git a/icons/mecha/mecha_equipment_vr.dmi b/icons/mecha/mecha_equipment_vr.dmi
index 74873476b5..7bb519d706 100644
Binary files a/icons/mecha/mecha_equipment_vr.dmi and b/icons/mecha/mecha_equipment_vr.dmi differ
diff --git a/icons/mecha/micro.dmi b/icons/mecha/micro.dmi
index 90011b8775..91984e132a 100644
Binary files a/icons/mecha/micro.dmi and b/icons/mecha/micro.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index 2d10290452..b4887f2124 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -728,6 +728,7 @@
#include "code\game\mecha\micro\micro.dm"
#include "code\game\mecha\micro\micro_equipment.dm"
#include "code\game\mecha\micro\security.dm"
+#include "code\game\mecha\micro\utility.dm"
#include "code\game\mecha\working\hoverpod.dm"
#include "code\game\mecha\working\ripley.dm"
#include "code\game\mecha\working\working.dm"