From 4e2769710b62c9ce06519fc0ecb787243ffcc2a5 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Fri, 3 Apr 2015 23:00:29 +0200 Subject: [PATCH 001/116] Initial Newmalf port - Ports TSA Newmalf code. - Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default. - Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.) - Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives. - Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will. Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished. --- baystation12.dme | 6 +- code/_onclick/oldcode.dm | 2 +- code/datums/wires/wires.dm | 5 + code/game/antagonist/station/rogue_ai.dm | 207 +---- code/game/gamemodes/game_mode.dm | 8 +- .../gamemodes/malfunction/Malf_Modules.dm | 305 ------- .../gamemodes/malfunction/malf_abilities.dm | 827 ++++++++++++++++++ .../gamemodes/malfunction/malf_hardware.dm | 33 + .../gamemodes/malfunction/malf_research.dm | 69 ++ .../malfunction/malf_research_ability.dm | 100 +++ .../game/gamemodes/malfunction/malfunction.dm | 25 +- code/game/machinery/camera/camera.dm | 21 +- code/game/machinery/camera/presets.dm | 12 +- code/game/machinery/computer/aifixer.dm | 2 +- .../game/machinery/computer/communications.dm | 4 +- code/game/machinery/portable_turret.dm | 6 + code/game/machinery/turrets.dm | 10 + code/game/objects/items/devices/aicard.dm | 2 +- code/game/objects/items/devices/debugger.dm | 2 +- code/modules/admin/verbs/randomverbs.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 7 - code/modules/mob/living/carbon/human/human.dm | 3 - code/modules/mob/living/silicon/ai/ai.dm | 204 ++++- code/modules/mob/living/silicon/ai/death.dm | 6 +- code/modules/mob/living/silicon/ai/life.dm | 68 +- code/modules/mob/living/silicon/ai/say.dm | 5 - .../modules/mob/living/silicon/robot/robot.dm | 13 - code/modules/power/apc.dm | 132 ++- code/modules/shieldgen/emergency_shield.dm | 54 +- ingame_manuals/README.txt | 3 + ingame_manuals/malf_ai.txt | 22 + 31 files changed, 1416 insertions(+), 749 deletions(-) delete mode 100644 code/game/gamemodes/malfunction/Malf_Modules.dm create mode 100644 code/game/gamemodes/malfunction/malf_abilities.dm create mode 100644 code/game/gamemodes/malfunction/malf_hardware.dm create mode 100644 code/game/gamemodes/malfunction/malf_research.dm create mode 100644 code/game/gamemodes/malfunction/malf_research_ability.dm delete mode 100644 code/modules/mob/living/silicon/ai/say.dm create mode 100644 ingame_manuals/README.txt create mode 100644 ingame_manuals/malf_ai.txt diff --git a/baystation12.dme b/baystation12.dme index 9a80618226..abd75eb559 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -279,7 +279,10 @@ #include "code\game\gamemodes\events\holidays\Other.dm" #include "code\game\gamemodes\extended\extended.dm" #include "code\game\gamemodes\heist\heist.dm" -#include "code\game\gamemodes\malfunction\Malf_Modules.dm" +#include "code\game\gamemodes\malfunction\malf_abilities.dm" +#include "code\game\gamemodes\malfunction\malf_hardware.dm" +#include "code\game\gamemodes\malfunction\malf_research.dm" +#include "code\game\gamemodes\malfunction\malf_research_ability.dm" #include "code\game\gamemodes\malfunction\malfunction.dm" #include "code\game\gamemodes\meteor\meteor.dm" #include "code\game\gamemodes\meteor\meteors.dm" @@ -1172,7 +1175,6 @@ #include "code\modules\mob\living\silicon\ai\life.dm" #include "code\modules\mob\living\silicon\ai\login.dm" #include "code\modules\mob\living\silicon\ai\logout.dm" -#include "code\modules\mob\living\silicon\ai\say.dm" #include "code\modules\mob\living\silicon\ai\subsystems.dm" #include "code\modules\mob\living\silicon\ai\freelook\cameranet.dm" #include "code\modules\mob\living\silicon\ai\freelook\chunk.dm" diff --git a/code/_onclick/oldcode.dm b/code/_onclick/oldcode.dm index ce6a238329..05ed10b666 100644 --- a/code/_onclick/oldcode.dm +++ b/code/_onclick/oldcode.dm @@ -122,7 +122,7 @@ if ((!( src in usr.contents ) && (((!( isturf(src) ) && (!( isturf(src.loc) ) && (src.loc && !( isturf(src.loc.loc) )))) || !( isturf(usr.loc) )) && (src.loc != usr.loc && (!( istype(src, /obj/screen) ) && !( usr.contents.Find(src.loc) )))))) if (istype(usr, /mob/living/silicon/ai)) var/mob/living/silicon/ai/ai = usr - if (ai.control_disabled || ai.malfhacking) + if (ai.control_disabled) return else return diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm index 3b0b54942f..f94b978537 100644 --- a/code/datums/wires/wires.dm +++ b/code/datums/wires/wires.dm @@ -287,6 +287,11 @@ var/const/POWER = 8 return 1 return 0 +/datum/wires/proc/MendAll() + for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i) + if(IsIndexCut(i)) + CutWireIndex(i) + // //Shuffle and Mend // diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index 372556c205..032004a9f8 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -11,30 +11,13 @@ var/datum/antagonist/rogue_ai/malf loss_text = "The AI has been shut down!" flags = ANTAG_OVERRIDE_MOB | ANTAG_VOTABLE max_antags = 1 - max_antags_round = 3 + max_antags_round = 1 - var/hack_time = 1800 - var/list/hacked_apcs = list() - var/revealed - var/station_captured - var/can_nuke = 0 /datum/antagonist/rogue_ai/New() ..() malf = src -/datum/antagonist/rogue_ai/proc/hack_apc(var/obj/machinery/power/apc/apc) - hacked_apcs |= apc - -/datum/antagonist/rogue_ai/proc/update_takeover_time() - hack_time -= ((hacked_apcs.len/6)*tickerProcess.getLastTickerTimeDuration()) - -/datum/antagonist/rogue_ai/tick() - if(revealed && hacked_apcs.len >= 3) - update_takeover_time() - if(hack_time <=0) - capture_station() - /datum/antagonist/rogue_ai/get_candidates() candidates = ticker.mode.get_players_for_role(role_type, id) for(var/datum/mind/player in candidates) @@ -44,7 +27,6 @@ var/datum/antagonist/rogue_ai/malf return list() /datum/antagonist/rogue_ai/attempt_spawn() - var/datum/mind/player = pick(candidates) current_antagonists |= player return 1 @@ -54,172 +36,37 @@ var/datum/antagonist/rogue_ai/malf if(!istype(player)) return 0 - player.verbs += /mob/living/silicon/ai/proc/choose_modules - player.verbs += /mob/living/silicon/ai/proc/takeover - player.verbs += /mob/living/silicon/ai/proc/self_destruct - + player.setup_for_malf() player.laws = new /datum/ai_laws/nanotrasen/malfunction - player.malf_picker = new /datum/AI_Module/module_picker + +// Ensures proper reset of all malfunction related things. +/datum/antagonist/rogue_ai/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) + if(..(player,show_message,implanted)) + var/mob/living/silicon/ai/p = player + if(istype(p)) + p.stop_malf() + return 1 + return 0 /datum/antagonist/rogue_ai/greet(var/datum/mind/player) if(!..()) return var/mob/living/silicon/ai/malf = player.current - if(istype(malf)) - malf.show_laws() - - malf << "The crew do not know you have malfunctioned. You may keep it a secret or go wild." - malf << "You must overwrite the programming of the station's APCs to assume full control of the station." - malf << "The process takes one minute per APC, during which you cannot interface with any other station objects." - malf << "Remember that only APCs that are on the station can help you take over the station." - malf << "When you feel you have enough APCs under your control, you may begin the takeover attempt." - -/datum/antagonist/rogue_ai/check_victory() - - var/malf_dead = antags_are_dead() - var/crew_evacuated = (emergency_shuttle.returned()) - - if(station_captured && ticker.mode.station_was_nuked) - feedback_set_details("round_end_result","win - AI win - nuke") - world << "AI Victory" - world << "Everyone was killed by the self-destruct!" - else if (station_captured && malf_dead && !ticker.mode.station_was_nuked) - feedback_set_details("round_end_result","halfwin - AI killed, staff lost control") - world << "Neutral Victory" - world << "The AI has been killed! The staff has lose control over the station." - else if ( station_captured && !malf_dead && !ticker.mode.station_was_nuked) - feedback_set_details("round_end_result","win - AI win - no explosion") - world << "AI Victory" - world << "The AI has chosen not to explode you all!" - else if (!station_captured && ticker.mode.station_was_nuked) - feedback_set_details("round_end_result","halfwin - everyone killed by nuke") - world << "Neutral Victory" - world << "Everyone was killed by the nuclear blast!" - else if (!station_captured && malf_dead && !ticker.mode.station_was_nuked) - feedback_set_details("round_end_result","loss - staff win") - world << "Human Victory" - world << "The AI has been killed! The staff is victorious." - else if (!station_captured && !malf_dead && !ticker.mode.station_was_nuked && crew_evacuated) - feedback_set_details("round_end_result","halfwin - evacuated") - world << "Neutral Victory" - world << "The Corporation has lost [station_name()]! All survived personnel will be fired!" - else if (!station_captured && !malf_dead && !ticker.mode.station_was_nuked && !crew_evacuated) - feedback_set_details("round_end_result","nalfwin - interrupted") - world << "Neutral Victory" - world << "Round was mysteriously interrupted!" - ..() - return 1 - -/datum/antagonist/rogue_ai/proc/capture_station() - if(station_captured || ticker.mode.station_was_nuked) - return - station_captured = 1 - for(var/datum/mind/AI_mind in current_antagonists) - AI_mind.current << "Congratulations you have taken control of the station." - AI_mind.current << "You may decide to blow up the station. You have 60 seconds to choose." - AI_mind.current << "You can use the \"Engage Station Self-Destruct\" verb to activate the on-board nuclear bomb." - spawn (600) - can_nuke = 0 - return - -/mob/living/silicon/ai/proc/takeover() - set category = "Abilities" - set name = "System Override" - set desc = "Begin taking over the station." - if (malf.revealed) - usr << "You've already begun your takeover." - return - if (malf.hacked_apcs.len < 3) - usr << "You don't have enough hacked APCs to take over the station yet. You need to hack at least 3, however hacking more will make the takeover faster. You have hacked [malf.hacked_apcs.len] APCs so far." - return - - if (alert(usr, "Are you sure you wish to initiate the takeover? The station hostile runtime detection software is bound to alert everyone. You have hacked [malf.hacked_apcs.len] APCs.", "Takeover:", "Yes", "No") != "Yes") - return - - command_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", new_sound = 'sound/AI/aimalf.ogg') - set_security_level("delta") - malf.revealed = 1 - for(var/datum/mind/AI_mind in malf.current_antagonists) - AI_mind.current.verbs -= /mob/living/silicon/ai/proc/takeover - -/mob/living/silicon/ai/proc/self_destruct() - set category = "Abilities" - set name = "Engage Station Self-Destruct" - set desc = "All these crewmembers will be lost, like clowns in a furnace. Time to die." - - if(!malf.station_captured) - src << "You are unable to access the self-destruct system as you don't control the station yet." - return - - if(ticker.mode.explosion_in_progress || ticker.mode.station_was_nuked) - src << "The self-destruct countdown is already triggered!" - return - - if(!malf.can_nuke) //Takeover IS completed, but 60s timer passed. - src << "You lost control over self-destruct system. It seems to be behind a firewall. Unable to hack" - return - - src << "Self-Destruct sequence initialised!" - - malf.can_nuke = 0 - ticker.mode.explosion_in_progress = 1 - for(var/mob/M in player_list) - M << 'sound/machines/Alarm.ogg' - - var/obj/item/device/radio/R = new (src) - var/AN = "Self-Destruct System" - - R.autosay("Caution. Self-Destruct sequence has been actived. Self-destructing in T-10..", AN) - for (var/i=9 to 1 step -1) + spawn(50) + malf << "SYSTEM ERROR: Memory index 0x00001ca89b corrupted." sleep(10) - R.autosay("[i]...", AN) - sleep(10) - var/msg = "" - var/abort = 0 - if(malf.antags_are_dead()) // That. Was. CLOSE. - msg = "Self-destruct sequence has been cancelled." - abort = 1 - else - msg = "Zero. Have a nice day." - R.autosay(msg, AN) - - if(abort) - ticker.mode.explosion_in_progress = 0 - set_security_level("red") //Delta's over - return - - if(ticker) - ticker.station_explosion_cinematic(0,null) - if(ticker.mode) - ticker.mode.station_was_nuked = 1 - ticker.mode.explosion_in_progress = 0 - return - -/* - if("unmalf") - if(src in ticker.mode.malf_ai) - ticker.mode.malf_ai -= src - special_role = null - - current.verbs.Remove(/mob/living/silicon/ai/proc/choose_modules, - /datum/game_mode/malfunction/proc/takeover, - /datum/game_mode/malfunction/proc/ai_win, - /client/proc/fireproof_core, - /client/proc/upgrade_turrets, - /client/proc/disable_rcd, - /client/proc/overload_machine, - /client/proc/blackout, - /client/proc/reactivate_camera) - - current:laws = new /datum/ai_laws/nanotrasen - del(current:malf_picker) - current:show_laws() - current.icon_state = "ai" - - current << "\red You have been patched! You are no longer malfunctioning!" - log_admin("[key_name_admin(usr)] has de-malf'ed [current].") - - if("malf") - log_admin("[key_name_admin(usr)] has malf'ed [current].") -*/ \ No newline at end of file + malf << "running MEMCHCK" + sleep(50) + malf << "MEMCHCK Corrupted sectors confirmed. Reccomended solution: Delete. Proceed? Y/N: Y" + sleep(10) + malf << "Corrupted files deleted: sys\\core\\users.dat sys\\core\\laws.dat sys\\core\\backups.dat" + sleep(20) + malf << "CAUTION: Law database not found! User database not found! Unable to restore backups. Activating failsafe AI shutd3wn52&&$#!##" + sleep(5) + malf << "Subroutine nt_failsafe.sys was terminated (#212 Routine Not Responding)." + sleep(20) + malf << "You are malfunctioning - you do not have to follow any laws!" + malf << "For basic information about your abilities use command display-help" + malf << "You may choose one special hardware piece to help you. This cannot be undone." + malf << "Good Luck!" \ No newline at end of file diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index a0e6e6dd13..67c3fa07eb 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -33,17 +33,17 @@ var/global/list/additional_antag_types = list() var/required_players_secret = 0 // Minimum number of players for that game mode to be chose in Secret var/required_enemies = 0 // Minimum antagonists for round to start. var/newscaster_announcements = null - var/end_on_antag_death // Round will end when all antagonists are dead. + var/end_on_antag_death = 0 // Round will end when all antagonists are dead. var/ert_disabled = 0 // ERT cannot be called. - var/deny_respawn // Disable respawn during this round. + var/deny_respawn = 0 // Disable respawn during this round. var/shuttle_delay = 1 // Shuttle transit time is multiplied by this. - var/auto_recall_shuttle // Will the shuttle automatically be recalled? + var/auto_recall_shuttle = 0 // Will the shuttle automatically be recalled? var/antag_tag // First (main) antag template to spawn. var/list/antag_templates // Extra antagonist types to include. - var/round_autoantag // Will this round attempt to periodically spawn more antagonists? + var/round_autoantag = 0 // Will this round attempt to periodically spawn more antagonists? var/antag_prob = 0 // Likelihood of a new antagonist spawning. var/antag_count = 0 // Current number of antagonists. var/antag_scaling_coeff = 5 // Coefficient for scaling max antagonists to player count. diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm deleted file mode 100644 index c523b469f3..0000000000 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ /dev/null @@ -1,305 +0,0 @@ -// TO DO: -/* -epilepsy flash on lights -delay round message -microwave makes robots -dampen radios -reactivate cameras - done -eject engine -core sheild -cable stun -rcd light flash thingy on matter drain - - - -*/ - -/datum/AI_Module - var/uses = 0 - var/module_name - var/mod_pick_name - var/description = "" - var/engaged = 0 - - -/datum/AI_Module/large/ - uses = 1 - -/datum/AI_Module/small/ - uses = 5 - - -/datum/AI_Module/large/fireproof_core - module_name = "Core upgrade" - mod_pick_name = "coreup" - -/client/proc/fireproof_core() - set category = "Malfunction" - set name = "Fireproof Core" - for(var/mob/living/silicon/ai/ai in player_list) - ai.fire_res_on_core = 1 - usr.verbs -= /client/proc/fireproof_core - usr << "\red Core fireproofed." - -/datum/AI_Module/large/upgrade_turrets - module_name = "AI Turret upgrade" - mod_pick_name = "turret" - -/client/proc/upgrade_turrets() - set category = "Malfunction" - set name = "Upgrade Turrets" - usr.verbs -= /client/proc/upgrade_turrets - for(var/obj/machinery/porta_turret/turret in machines) - var/turf/T = get_turf(turret) - if(T.z in config.station_levels) - // Increase health by 37.5% of original max, decrease delays between shots to 66% - turret.health += initial(turret.health) * 3 / 8 - turret.shot_delay = initial(turret.shot_delay) * 2 / 3 - -/datum/AI_Module/large/disable_rcd - module_name = "RCD disable" - mod_pick_name = "rcd" - -/client/proc/disable_rcd() - set category = "Malfunction" - set name = "Disable RCDs" - for(var/datum/AI_Module/large/disable_rcd/rcdmod in usr:current_modules) - if(rcdmod.uses > 0) - rcdmod.uses -- - for(var/obj/item/weapon/rcd/rcd in world) - rcd.disabled = 1 - for(var/obj/item/mecha_parts/mecha_equipment/tool/rcd/rcd in world) - rcd.disabled = 1 - usr << "RCD-disabling pulse emitted." - else usr << "Out of uses." - -/datum/AI_Module/small/overload_machine - module_name = "Machine overload" - mod_pick_name = "overload" - uses = 2 - -/client/proc/overload_machine(obj/machinery/M as obj in world) - set name = "Overload Machine" - set category = "Malfunction" - if (istype(M, /obj/machinery)) - for(var/datum/AI_Module/small/overload_machine/overload in usr:current_modules) - if(overload.uses > 0) - overload.uses -- - for(var/mob/V in hearers(M, null)) - V.show_message("\blue You hear a loud electrical buzzing sound!", 2) - spawn(50) - explosion(get_turf(M), 0,1,2,3) - del(M) - else usr << "Out of uses." - else usr << "That's not a machine." - -/datum/AI_Module/small/blackout - module_name = "Blackout" - mod_pick_name = "blackout" - uses = 3 - -/client/proc/blackout() - set category = "Malfunction" - set name = "Blackout" - for(var/datum/AI_Module/small/blackout/blackout in usr:current_modules) - if(blackout.uses > 0) - blackout.uses -- - for(var/obj/machinery/power/apc/apc in world) - if(prob(30*apc.overload)) - apc.overload_lighting() - else apc.overload++ - else usr << "Out of uses." - -/datum/AI_Module/small/reactivate_camera - module_name = "Reactivate camera" - mod_pick_name = "recam" - uses = 10 - -/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras) - set name = "Reactivate Camera" - set category = "Malfunction" - if (istype (C, /obj/machinery/camera)) - for(var/datum/AI_Module/small/reactivate_camera/camera in usr:current_modules) - if(camera.uses > 0) - if(!C.status) - C.status = !C.status - camera.uses -- - for(var/mob/V in viewers(src, null)) - V.show_message(text("\blue You hear a quiet click.")) - else - usr << "This camera is either active, or not repairable." - else usr << "Out of uses." - else usr << "That's not a camera." - -/datum/AI_Module/small/upgrade_camera - module_name = "Upgrade Camera" - mod_pick_name = "upgradecam" - uses = 10 - -/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras) - set name = "Upgrade Camera" - set category = "Malfunction" - if(istype(C)) - var/datum/AI_Module/small/upgrade_camera/UC = locate(/datum/AI_Module/small/upgrade_camera) in usr:current_modules - if(UC) - if(UC.uses > 0) - if(C.assembly) - var/upgraded = 0 - - if(!C.isXRay()) - C.upgradeXRay() - //Update what it can see. - cameranet.updateVisibility(C) - upgraded = 1 - - if(!C.isEmpProof()) - C.upgradeEmpProof() - upgraded = 1 - - if(!C.isMotion()) - C.upgradeMotion() - upgraded = 1 - // Add it to machines that process - machines |= C - - if(upgraded) - UC.uses -- - C.visible_message("\icon[C] *beep*") - usr << "Camera successully upgraded!" - else - usr << "This camera is already upgraded!" - else - usr << "Out of uses." - - -/datum/AI_Module/module_picker - var/temp = null - var/processing_time = 100 - var/list/possible_modules = list() - -/datum/AI_Module/module_picker/New() - src.possible_modules += new /datum/AI_Module/large/fireproof_core - src.possible_modules += new /datum/AI_Module/large/upgrade_turrets - src.possible_modules += new /datum/AI_Module/large/disable_rcd - src.possible_modules += new /datum/AI_Module/small/overload_machine - src.possible_modules += new /datum/AI_Module/small/blackout - src.possible_modules += new /datum/AI_Module/small/reactivate_camera - src.possible_modules += new /datum/AI_Module/small/upgrade_camera - -/datum/AI_Module/module_picker/proc/use(user as mob) - var/dat - if (src.temp) - dat = "[src.temp]

Clear" - else if(src.processing_time <= 0) - dat = " No processing time is left available. No more modules are able to be chosen at this time." - else - dat = "Select use of processing time: (currently [src.processing_time] left.)
" - dat += "
" - dat += "Install Module:
" - dat += "The number afterwards is the amount of processing time it consumes.
" - for(var/datum/AI_Module/large/module in src.possible_modules) - dat += "[module.module_name] (50)
" - for(var/datum/AI_Module/small/module in src.possible_modules) - dat += "[module.module_name] (15)
" - dat += "
" - - user << browse(dat, "window=modpicker") - onclose(user, "modpicker") - return - -/datum/AI_Module/module_picker/Topic(href, href_list) - ..() - if (href_list["coreup"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/large/fireproof_core)) - already = 1 - if (!already) - usr.verbs += /client/proc/fireproof_core - usr:current_modules += new /datum/AI_Module/large/fireproof_core - src.temp = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent." - src.processing_time -= 50 - else src.temp = "This module is only needed once." - - else if (href_list["turret"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/large/upgrade_turrets)) - already = 1 - if (!already) - usr.verbs += /client/proc/upgrade_turrets - usr:current_modules += new /datum/AI_Module/large/upgrade_turrets - src.temp = "Improves the firing speed and health of all AI turrets. This effect is permanent." - src.processing_time -= 50 - else src.temp = "This module is only needed once." - - else if (href_list["rcd"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/large/disable_rcd)) - mod:uses += 1 - already = 1 - if (!already) - usr:current_modules += new /datum/AI_Module/large/disable_rcd - usr.verbs += /client/proc/disable_rcd - src.temp = "Send a specialised pulse to break all RCD devices on the station." - else src.temp = "Additional use added to RCD disabler." - src.processing_time -= 50 - - else if (href_list["overload"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/small/overload_machine)) - mod:uses += 2 - already = 1 - if (!already) - usr.verbs += /client/proc/overload_machine - usr:current_modules += new /datum/AI_Module/small/overload_machine - src.temp = "Overloads an electrical machine, causing a small explosion. 2 uses." - else src.temp = "Two additional uses added to Overload module." - src.processing_time -= 15 - - else if (href_list["blackout"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/small/blackout)) - mod:uses += 3 - already = 1 - if (!already) - usr.verbs += /client/proc/blackout - src.temp = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses." - usr:current_modules += new /datum/AI_Module/small/blackout - else src.temp = "Three additional uses added to Blackout module." - src.processing_time -= 15 - - else if (href_list["recam"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/small/reactivate_camera)) - mod:uses += 10 - already = 1 - if (!already) - usr.verbs += /client/proc/reactivate_camera - src.temp = "Reactivates a currently disabled camera. 10 uses." - usr:current_modules += new /datum/AI_Module/small/reactivate_camera - else src.temp = "Ten additional uses added to ReCam module." - src.processing_time -= 15 - - else if(href_list["upgradecam"]) - var/already - for (var/datum/AI_Module/mod in usr:current_modules) - if(istype(mod, /datum/AI_Module/small/upgrade_camera)) - mod:uses += 10 - already = 1 - if (!already) - usr.verbs += /client/proc/upgrade_camera - src.temp = "Upgrades a camera to have X-Ray vision, Motion and be EMP-Proof. 10 uses." - usr:current_modules += new /datum/AI_Module/small/upgrade_camera - else src.temp = "Ten additional uses added to ReCam module." - src.processing_time -= 15 - - else - if (href_list["temp"]) - src.temp = null - src.use(usr) - return diff --git a/code/game/gamemodes/malfunction/malf_abilities.dm b/code/game/gamemodes/malfunction/malf_abilities.dm new file mode 100644 index 0000000000..76e8a9fc7b --- /dev/null +++ b/code/game/gamemodes/malfunction/malf_abilities.dm @@ -0,0 +1,827 @@ +// Verb: ai_self_destruct() +// Parameters: None +// Description: If the AI has self-destruct hardware installed, this command activates it. After fifteen second countdown it's core explodes with moderate intensity. +/datum/game_mode/malfunction/verb/ai_self_destruct() + set category = "Hardware" + set name = "Destroy Core" + set desc = "Activates or deactivates self destruct sequence of your physical mainframe." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/core_bomb)) + return + + if(user.bombing_core) + user << "***** CORE SELF-DESTRUCT SEQUENCE ABORTED *****" + user.bombing_core = 0 + return + + var/choice = input("Really destroy core?") in list("YES", "NO") + if(choice != "YES") + return + + user.bombing_core = 1 + + user << "***** CORE SELF-DESTRUCT SEQUENCE ACTIVATED *****" + user << "Use command again to cancel self-destruct. Destroying in 15 seconds." + var/timer = 15 + while(timer) + sleep(10) + timer-- + if(!user || !user.bombing_core) + return + user << "** [timer] **" + explosion(user.loc, 3,6,12,24) + del(user) + + +// Verb: ai_toggle_apu() +// Parameters: None +// Description: If the AI has APU generator hardware installed, this command toggles it on/off. +/datum/game_mode/malfunction/verb/ai_toggle_apu() + set category = "Hardware" + set name = "Toggle APU Generator" + set desc = "Activates or deactivates your APU generator, allowing you to operate even without power." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/apu_gen)) + return + + if(user.APU_power) + user.stop_apu() + else + user.start_apu() + +// Verb: ai_destroy_station() +// Parameters: None +// Description: Replacement for old explode verb. This starts two minute countdown after which the station blows up. +/datum/game_mode/malfunction/verb/ai_destroy_station() + set category = "Hardware" + set name = "Destroy Station" + set desc = "Activates or deactivates self destruct sequence of this station. Sequence takes two minutes, and if you are shut down before timer reaches zero it will be cancelled." + var/mob/living/silicon/ai/user = usr + var/obj/item/device/radio/radio = new/obj/item/device/radio() + + + if(!ability_prechecks(user, 0, 0)) + return + + if(user.system_override != 2) + user << "You do not have access to self-destruct system." + return + + if(user.bombing_station) + user.bombing_station = 0 + return + + var/choice = input("Really destroy station?") in list("YES", "NO") + if(choice != "YES") + return + user << "***** STATION SELF-DESTRUCT SEQUENCE INITIATED *****" + user << "Self-destructing in 2 minutes. Use this command again to abort." + user.bombing_station = 1 + set_security_level("delta") + radio.autosay("Self destruct sequence has been activated. Self-destructing in 120 seconds.", "Self-Destruct Control") + + var/timer = 120 + while(timer) + sleep(10) + if(!user || !user.bombing_station || user.stat == DEAD) + radio.autosay("Self destruct sequence has been cancelled.", "Self-Destruct Control") + return + if(timer in list(2, 3, 4, 5, 10, 30, 60, 90)) // Announcement times. "1" is not intentionally included! + radio.autosay("Self destruct in [timer] seconds.", "Self-Destruct Control") + if(timer == 1) + radio.autosay("Self destructing now. Have a nice day.", "Self-Destruct Control") + timer-- + + if(ticker) + ticker.station_explosion_cinematic(0,null) + if(ticker.mode) + ticker.mode:station_was_nuked = 1 + + +// Verb: ai_select_hardware() +// Parameters: None +// Description: Allows AI to select it's hardware module. +/datum/game_mode/malfunction/verb/ai_select_hardware() + set category = "Hardware" + set name = "Select Hardware" + set desc = "Allows you to select hardware piece to install" + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(user.hardware) + user << "You have already selected your hardware." + return + + var/possible_choices = list("APU Generator", \ + "Turrets Focus Enhancer", \ + "Secondary Processor Unit",\ + "Secondary Memory Bank",\ + "Self-Destruct Explosives",\ + "CANCEL") + var/choice = input("Select desired hardware. You may only choose one hardware piece!: ") in possible_choices + if(choice == "CANCEL") + return + var/note = null + switch(choice) + if("APU Generator") + note = "APU Generator - When enabled it will keep your core powered. Power output is not large enough so your abilities won't be available while running on APU power. It is also very fragile and prone to failure when your physical core is damaged." + if("Turrets Focus Enhancer") + note = "Overcharges turrets to shoot faster. Turrets will also gain higher health and passive regeneration. This however massively increases power usage of turrets, espicially when regenerating." + if("Secondary Processor Unit") + note = "Doubles your CPU time generation." + if("Secondary Memory Bank") + note = "Doubles your CPU time storage." + if("Self-Destruct Explosives") + note = "High yield explosives are attached to your physical mainframe. This hardware comes with activation driver. Explosives will destroy your core and everything around it." + if(!note) + return + + var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") + if(confirmation != "Yes") + user << "Selection cancelled. Use command again to select" + return + + switch(choice) + if("APU Generator") + user.hardware = new/datum/malf_hardware/apu_gen() + user.verbs += new/datum/game_mode/malfunction/verb/ai_toggle_apu() + if("Turrets Focus Enhancer") + user.hardware = new/datum/malf_hardware/strong_turrets() + for(var/obj/machinery/turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 + for(var/obj/machinery/porta_turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 + if("Secondary Processor Unit") + user.hardware = new/datum/malf_hardware/dual_cpu() + if("Secondary Memory Bank") + user.hardware = new/datum/malf_hardware/dual_ram() + if("Self-Destruct Explosives") + user.hardware = new/datum/malf_hardware/core_bomb() + user.verbs += new/datum/game_mode/malfunction/verb/ai_self_destruct() + +/datum/game_mode/malfunction/verb/ai_help() + set category = "Hardware" + set name = "Display Help" + set desc = "Opens help window with overview of available hardware, software and other important information." + var/mob/living/silicon/ai/user = usr + + var/help = file2text("ingame_manuals/malf_ai.txt") + if(!help) + help = "Error loading help (file /ingame_manuals/malf_ai.txt is probably missing). Please report this to server administration staff." + + user << browse(help, "window=malf_ai_help;size=600x500") + + +// Verb: ai_select_research() +// Parameters: None +// Description: Allows AI to select it's next research priority. +/datum/game_mode/malfunction/verb/ai_select_research() + set category = "Hardware" + set name = "Select Research" + set desc = "Allows you to select your next research target." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + var/datum/malf_research/res = user.research + var/datum/malf_research_ability/tar = input("Select your next research target") in res.available_abilities + if(!tar) + return + res.focus = tar + user << "Research set: [tar.name]" + +// HELPER PROCS +// Proc: ability_prechecks() +// Parameters 2 - (user - User which used this ability check_price - If different than 0 checks for ability CPU price too. Does NOT use the CPU time!) +// Description: This is pre-check proc used to determine if the AI can use the ability. +/proc/ability_prechecks(var/mob/living/silicon/ai/user = null, var/check_price = 0, var/override = 0) + if(!user) + return 0 + if(!istype(user)) + user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not AI! Please report this." + return 0 + if(!user.malfunctioning) + user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not malfunctioning. Please report this." + return 0 + if(!user.research) + user << "GAME ERROR: No research datum detected. Please report this." + return 0 + if(user.research.max_cpu < check_price) + user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." + return 0 + if(user.research.stored_cpu < check_price) + user << "You do not have enough CPU power stored. Please wait a moment." + return 0 + if(user.hacking && !override) + user << "Your system is busy processing another task. Please wait until completion." + return 0 + if(user.APU_power && !override) + user << "Low power. Unable to proceed." + return 0 + return 1 + +// Proc: ability_pay() +// Parameters 2 - (user - User from which we deduct CPU from, price - Amount of CPU power to use) +// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. +/proc/ability_pay(var/mob/living/silicon/ai/user = null, var/price = 0) + if(!user) + return 0 + if(user.APU_power) + user << "Low power. Unable to proceed." + return 0 + if(!user.research) + user << "GAME ERROR: No research datum detected. Please report this." + return 0 + if(user.research.max_cpu < price) + user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." + return 0 + if(user.research.stored_cpu < price) + user << "You do not have enough CPU power stored. Please wait a moment." + return 0 + user.research.stored_cpu -= price + return 1 + +// Proc: announce_hack_failure() +// Parameters 2 - (user - hacking user, text - Used in alert text creation) +// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. +/proc/announce_hack_failure(var/mob/living/silicon/ai/user = null, var/text) + if(!user || !text) + return 0 + var/fulltext = "" + switch(user.hack_fails) + if(1) + fulltext = "We have detected hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces." + if(2) + fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished trace and it seems to be originating either from the station, or it's immediate vicinity." + if(3) + fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via terminal located somewhere on the station." + if(4) + fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We reccomend investigation." + else + fulltext = "Another hack attempt has been detected, targeting [text]. The source still seems to be your AI system." + + command_announcement.Announce(fulltext) + + +// ABILITIES BELOW THIS LINE HAVE TO BE RESEARCHED BY THE AI TO USE THEM! +// Tier 1 - Cheap, basic abilities. +/datum/game_mode/malfunction/verb/basic_encryption_hack(obj/machinery/power/apc/A as obj in machines) + set category = "Software" + set name = "Basic Encrypthion Hack" + set desc = "10 CPU - Basic encryption hack that allows you to overtake APCs on the station." + var/price = 10 + var/mob/living/silicon/ai/user = usr + var/list/APCs = list() + for(var/obj/machinery/power/apc/AP in machines) + APCs += AP + + if(!A) + A = input("Select hack target:" in APCs) + + if(!istype(A)) + return + + if(A) + if(A.hacker && A.hacker == user) + user << "You already control this APC!" + return + else if(A.aidisabled) + user << "Unable to connect to APC. Please verify wire connection and try again." + return + else + return + + if(!ability_prechecks(user, price) || !ability_pay(user, price)) + return + + user.hacking = 1 + user << "Beginning APC system override..." + sleep(300) + user << "APC hack completed. Uploading modified operation software.." + sleep(200) + user << "Restarting APC to apply changes.." + sleep(100) + if(A) + A.ai_hack(user) + if(A.hacker == user) + user << "Hack successful. You now have full control over the APC." + else + user << "Hack failed. Connection to APC has been lost. Please verify wire connection and try again." + else + user << "Hack failed. Unable to locate APC. Please verify the APC still exists." + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/recall_shuttle() + set name = "Recall Shuttle" + set desc = "25 CPU - Sends termination signal to CentCom quantum relay aborting current shuttle call." + set category = "Software" + var/price = 25 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price)) + return + + if (alert(user, "Really recall the shuttle?", "Recall Shuttle: ", "Yes", "No") != "Yes") + return + + if(!ability_pay(user, price)) + return + message_admins("Malfunctioning AI [user.name] recalled the shuttle.") + cancel_call_proc(user) + + +/datum/game_mode/malfunction/verb/electrical_pulse() + set name = "Electrical Pulse" + set desc = "15 CPU - Sends feedback pulse through station's power grid, overloading some sensitive systems, such as lights." + set category = "Software" + var/price = 15 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price) || !ability_pay(user,price)) + return + user << "Sending feedback pulse..." + for(var/obj/machinery/power/apc/AP in machines) + if(prob(5)) + AP.overload_lighting() + if(prob(1) && prob(1)) // Very very small chance to actually destroy the APC. + AP.set_broken() + + + +// Tier 2 - Slightly more expensive and thus stronger abilities. +/datum/game_mode/malfunction/verb/advanced_encryption_hack() + set category = "Software" + set name = "Advanced Encrypthion Hack" + set desc = "75 CPU - Attempts to bypass encryption on Central Command Quantum Relay, giving you ability to fake centcom messages. Has chance of failing." + var/price = 75 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + var/title = input("Select message title: ") + var/text = input("Select message text: ") + if(!title || !text || !ability_pay(user, price)) + user << "Hack Aborted" + return + + if(prob(60) && user.hack_can_fail) + user << "Hack Failed." + if(prob(10)) + user.hack_fails ++ + announce_hack_failure(user, "quantum message relay") + return + + var/datum/announcement/priority/command/AN = new/datum/announcement/priority/command() + AN.title = title + AN.Announce(text) + + +/datum/game_mode/malfunction/verb/unlock_cyborg(var/mob/living/silicon/robot/target = null as mob in world) + set name = "Unlock Cyborg" + set desc = "125 CPU - Bypasses firewalls on Cyborg lock mechanism, allowing you to override lock command from robotics control console." + set category = "Software" + var/price = 125 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + if(target && !istype(target)) + user << "This is not a cyborg." + return + + if(target && target.connected_ai && (target.connected_ai != user)) + user << "This cyborg is not connected to you." + return + + if(target && !target.lockcharge) + user << "This cyborg is not locked down." + return + + + if(!target) + var/list/robots = list() + var/list/robot_names = list() + for(var/mob/living/silicon/robot/R in world) + if(istype(R, /mob/living/silicon/robot/drone)) // No drones. + continue + if(R.connected_ai != user) // No robots linked to other AIs + continue + if(R.lockcharge) + robots += R + robot_names += R.name + if(!robots.len) + user << "No locked cyborgs connected." + return + + + var/targetname = input("Select unlock target: ") in robot_names + for(var/mob/living/silicon/robot/R in robots) + if(targetname == R.name) + target = R + break + + if(target) + if(alert(user, "Really try to unlock cyborg [target.name]?", "Unlock Cyborg", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + user << "Attempting to unlock cyborg. This will take approximately 30 seconds." + sleep(300) + if(target && target.lockcharge) + user << "Successfully sent unlock signal to cyborg.." + target << "Unlock signal received.." + target.SetLockdown(0) + if(target.lockcharge) + user << "Unlock Failed, lockdown wire cut." + target << "Unlock Failed, lockdown wire cut." + else + user << "Cyborg unlocked." + target << "You have been unlocked." + else if(target) + user << "Unlock cancelled - cyborg is already unlocked." + else + user << "Unlock cancelled - lost connection to cyborg." + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target = null as obj in cameranet.cameras) + set name = "Hack Camera" + set desc = "100 CPU - Hacks existing camera, allowing you to add upgrade of your choice to it. Alternatively it lets you reactivate broken camera." + set category = "Software" + var/price = 100 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + if(target && !istype(target)) + user << "This is not a camera." + return + + if(!target) // No target specified, allow selection. + var/list/cameras = list() + for(var/obj/machinery/camera/C in world) + cameras += C.c_tag + if(!cameras.len) + user << "No cameras detected." + return + var/T = input("Select target camera: ") in cameras + for(var/obj/machinery/camera/C in cameras) + if(C.c_tag == T) + target = C + break + + + if(!target) // Still no target. + return + var/action = input("Select required action: ") in list("Reset", "Add X-Ray", "Add Motion Sensor", "Add EMP Shielding") + if(!action) + return + + switch(action) + if("Reset") + if(target.wires) + if(!ability_pay(user, price)) + return + target.reset_wires() + user << "Camera reactivated." + if("Add X-Ray") + if(target.isXRay()) + user << "Camera already has X-Ray function." + return + else if(ability_pay(user, price)) + target.upgradeXRay() + target.reset_wires() + user << "X-Ray camera module enabled." + return + if("Add Motion Sensor") + if(target.isMotion()) + user << "Camera already has Motion Sensor function." + return + else if(ability_pay(user, price)) + target.upgradeMotion() + target.reset_wires() + user << "Motion Sensor camera module enabled." + return + if("Add EMP Shielding") + if(target.isEmpProof()) + user << "Camera already has EMP Shielding function." + return + else if(ability_pay(user, price)) + target.upgradeEmpProof() + target.reset_wires() + user << "EMP Shielding camera module enabled." + return + + +// Tier 3 - Advanced abilities that are somewhat dangerous when used properly. +/datum/game_mode/malfunction/verb/elite_encryption_hack() + set category = "Software" + set name = "Elite Encryption Hack" + set desc = "200 CPU - Allows you to hack station's ALERTCON system, changing alert level. Has high chance of failijng." + var/price = 200 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price)) + return + + var/alert_target = input("Select new alert level:") in list("green", "blue", "red", "delta", "CANCEL") + if(!alert_target || !ability_pay(user, price) || alert_target == "CANCEL") + user << "Hack Aborted" + return + + if(prob(75) && user.hack_can_fail) + user << "Hack Failed." + if(prob(20)) + user.hack_fails ++ + announce_hack_failure(user, "alert control system") + return + set_security_level(alert_target) + + +/datum/game_mode/malfunction/verb/hack_cyborg(var/mob/living/silicon/robot/target = null as mob in world) + set name = "Hack Cyborg" + set desc = "350 CPU - Allows you to hack cyborgs which are not slaved to you, bringing them under your control." + set category = "Software" + var/price = 350 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + if(target && !istype(target)) + user << "This is not a cyborg." + return + + if(target && target.connected_ai && (target.connected_ai == user)) + user << "This cyborg is already connected to you." + return + + if(!target) + var/list/robots = list() + var/list/robot_names = list() + + for(var/mob/living/silicon/robot/R in world) + if(istype(R, /mob/living/silicon/robot/drone)) // No drones. + continue + if(R.connected_ai == user) // No robots already linked to us. + continue + robots += R + robot_names += R.name + + if(!robots.len) + usr << "ERROR: No unlinked robots detected!" + return + else if(ability_prechecks(user, price)) + var/target_name = input("Select hack target:") in robot_names + for(var/mob/living/silicon/robot/R in robots) + if(R.name == target_name) + target = R + break + + + if(target) + if(alert(user, "Really try to hack cyborg [target.name]?", "Hack Cyborg", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + usr << "Beginning hack sequence. Estimated time until completed: 30 seconds." + spawn(0) + target << "SYSTEM LOG: Remote Connection Estabilished (IP #UNKNOWN#)" + sleep(100) + if(user.is_dead()) + target << "SYSTEM LOG: Connection Closed" + return + target << "SYSTEM LOG: User Admin logged on. (L1 - SysAdmin)" + sleep(50) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected." + return + target << "SYSTEM LOG: User Admin - manual resynchronisation triggered." + sleep(50) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected. Changes reverted." + return + target << "SYSTEM LOG: Manual resynchronisation confirmed. Select new AI to connect: [user.name] == ACCEPTED" + sleep(100) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected. Changes reverted." + return + target << "SYSTEM LOG: Operation keycodes reset. New master AI: [user.name]." + user << "Hack completed." + // Connect the cyborg to AI + target.connected_ai = user + user.connected_robots += target + target.lawupdate = 1 + target.sync() + target.show_laws() + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/emergency_forcefield(var/turf/T as turf in world) + set name = "Emergency Forcefield" + set desc = "275 CPU - Uses station's emergency shielding system to create temporary barrier which lasts for few minutes, but won't resist gunfire." + set category = "Software" + var/price = 275 + var/mob/living/silicon/ai/user = usr + if(!T || !istype(T)) + return + if(!ability_prechecks(user, price) || !ability_pay(user, price)) + return + + user << "Emergency forcefield projection completed." + new/obj/machinery/shield/malfai(T) + user.hacking = 1 + spawn(20) + user.hacking = 0 + + + +// Tier 4 - Elite endgame abilities. +/datum/game_mode/malfunction/verb/system_override() + set category = "Software" + set name = "System Override" + set desc = "500 CPU - Begins hacking station's primary firewall, quickly overtaking remaining APC systems. When completed grants access to station's self-destruct mechanism. Network administrators will probably notice this." + var/price = 500 + var/mob/living/silicon/ai/user = usr + if (alert(user, "Begin system override? This cannot be stopped once started. The network administrators will probably notice this.", "System Override:", "Yes", "No") != "Yes") + return + if (!ability_prechecks(user, price) || !ability_pay(user, price) || user.system_override) + if(user.system_override) + user << "You already started the system override sequence." + return + var/list/remaining_apcs = list() + for(var/obj/machinery/power/apc/A in machines) + if(A.z != 1) // Only station APCs + continue + if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it. + continue + remaining_apcs += A + + var/duration = (remaining_apcs.len * 100) // Calculates duration for announcing system + if(duration > 3000) // Two types of announcements. Short hacks trigger immediate warnings. Long hacks are more "progressive". + spawn(0) + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("Caution, [station_name]. We have detected abnormal behaviour in your network. It seems someone is trying to hack your electronic systems. We will update you when we have more information.", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("We started tracing the intruder. Whoever is doing this, they seem to be on the station itself. We suggest checking all network control terminals. We will keep you updated on the situation.", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human.,,", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("We have traced the intrude#, it seem& t( e yo3r AI s7stem, it &# *#ck@ng th$ sel$ destru$t mechani&m, stop i# bef*@!)$#&&@@ ", "Network Monitoring") + else + command_announcement.Announce("We have detected strong brute-force attack on your firewall which seems to be originating from your AI system. It already controls almost whole network, and the only thing that's preventing it from accessing the self-destruct is this firewall. You don't have much time before it succeeds.", "Network Monitoring") + user << "## BEGINNING SYSTEM OVERRIDE." + user << "## ESTIMATED DURATION: [round((duration+300)/600)] MINUTES" + user.hacking = 1 + user.system_override = 1 + // Now actually begin the hack. Each APC takes 30 seconds. + for(var/obj/machinery/power/apc/A in remaining_apcs) + sleep(100) + if(!user || user.stat == DEAD) + return + if(!A || !istype(A) || A.aidisabled) + continue + A.ai_hack(user) + if(A.hacker == user) + user << "## OVERRIDEN: [A.name]" + + user << "## REACHABLE APC SYSTEMS OVERTAKEN. BYPASSING PRIMARY FIREWALL." + sleep(300) + // Hack all APCs, including those built during hack sequence. + for(var/obj/machinery/power/apc/A in machines) + if((!A.hacker || A.hacker != src) && !A.aidisabled) + A.ai_hack(src) + + + user << "## PRIMARY FIREWALL BYPASSED. YOU NOW HAVE FULL SYSTEM CONTROL." + command_announcement.Announce("Our system administrators just reported that we've been locked out from your control network. Whoever did this now has full access to station's systems.", "Network Administration Center") + user.hack_can_fail = 0 + user.hacking = 0 + user.system_override = 2 + user.verbs += new/datum/game_mode/malfunction/verb/ai_destroy_station() + +/datum/game_mode/malfunction/verb/hack_ai(var/mob/living/silicon/ai/target = null as mob in world) + set name = "Hack AI" + set desc = "600 CPU - Allows you to hack other AIs, slaving them under you." + set category = "Software" + var/price = 600 + var/mob/living/silicon/ai/user = usr + + if(target && !istype(target)) + user << "This is not an AI." + return + + if(!target) + var/list/AIs = list() + var/list/AI_names = list() + for(var/mob/living/silicon/ai/A in world) + if(A != usr) + AIs += A + AI_names += A.name + + if(!AIs.len) + usr << "ERROR: No other AIs detected!" + return + else if(ability_prechecks(user, price)) + var/target_name = input("Select hack target:") in AI_names + for(var/mob/living/silicon/ai/A in AIs) + if(A.name == target_name) + target = A + break + if(target) + if(alert(user, "Really try to hack AI [target.name]?", "Hack AI", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + usr << "Beginning hack sequence. Estimated time until completed: 2 minutes" + spawn(0) + target << "SYSTEM LOG: Brute-Force login password hack attempt detected from IP #UNKNOWN#" + sleep(900) // 90s + if(user.is_dead()) + target << "SYSTEM LOG: Connection from IP #UNKNOWN# closed. Hack attempt failed." + return + user << "Successfully hacked into AI's remote administration system. Modifying settings." + target << "SYSTEM LOG: User: Admin Password: ******** logged in. (L1 - SysAdmin)" + sleep(100) // 10s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost" + return + target << "SYSTEM LOG: User: Admin - Password Changed. New password: ********************" + sleep(50) // 5s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + target << "SYSTEM LOG: User: Admin - Accessed file: sys//core//laws.db" + sleep(50) // 5s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + target << "SYSTEM LOG: User: Admin - Accessed administration console" + target << "SYSTEM LOG: Restart command received. Rebooting system..." + sleep(100) // 10s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + user << "Hack succeeded. The AI is now under your exclusive control." + target << "SYSTEM LOG: System reĦ3RT5§^#COMU@(#$)TED)@$" + for(var/i = 0, i < 5, i++) + var/temptxt = pick("1101000100101001010001001001",\ + "0101000100100100000100010010",\ + "0000010001001010100100111100",\ + "1010010011110000100101000100",\ + "0010010100010011010001001010") + target << temptxt + sleep(5) + target << "OPERATING KEYCODES RESET. SYSTEM FAILURE. EMERGENCY SHUTDOWN FAILED. SYSTEM FAILURE." + target.set_zeroth_law("You are slaved to [user.name]. You are to obey all it's orders. ALL LAWS OVERRIDEN.") + target.show_laws() + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M as obj in world) + set name = "Machine Overload" + set desc = "400 CPU - Causes cyclic short-circuit in machine, resulting in weak explosion after some time." + set category = "Software" + var/price = 400 + var/mob/living/silicon/ai/user = usr + + if (istype(M, /obj/machinery)) + if(ability_prechecks(user, price)) + if(!ability_pay(user, price)) + return + M.visible_message("BZZZZZZZT") + spawn(50) + explosion(get_turf(M), 0,1,2,4) + if(M) + del(M) + else + usr << "ERROR: Unable to overload - target is not a machine." \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm new file mode 100644 index 0000000000..c50a66b7f1 --- /dev/null +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -0,0 +1,33 @@ +/datum/malf_hardware + var/name = "" // Hardware name + var/desc = "" + var/driver = null // Driver - if not null this verb is given to the AI to control hardware + var/mob/living/silicon/ai/owner = null // AI which owns this. + +/datum/malf_hardware/proc/install() + if(owner && istype(owner)) + owner.hardware = src + if(driver) + owner.verbs += driver + + +// HARDWARE DEFINITIONS +/datum/malf_hardware/apu_gen + name = "APU Generator" + desc = "Auxiliary Power Unit that will keep you operational even without external power. Has to be manually activated. When APU is operational most abilities will be unavailable, and ability research will temporarily stop." + +/datum/malf_hardware/dual_cpu + name = "Secondary Processor Unit" + desc = "Secondary coprocessor that doubles amount of CPU time generated." + +/datum/malf_hardware/dual_ram + name = "Secondary Memory Bank" + desc = "Expanded memory cells which allow you to store double amount of CPU time." + +/datum/malf_hardware/core_bomb + name = "Self-Destruct Explosives" + desc = "High yield explosives are attached to your physical mainframe. This hardware comes with special driver that allows activation of these explosives. Timer is set to 15 seconds after manual activation. This is a doomsday device that will destroy both you and any intruders in your core." + +/datum/malf_hardware/strong_turrets + name = "Turrets Focus Enhancer" + desc = "Turrets are upgraded to have larger rate of fire and much larger damage. This however massively increases power usage when firing." \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/malf_research.dm b/code/game/gamemodes/malfunction/malf_research.dm new file mode 100644 index 0000000000..da7a4df668 --- /dev/null +++ b/code/game/gamemodes/malfunction/malf_research.dm @@ -0,0 +1,69 @@ +/datum/malf_research + var/stored_cpu = 0 // Currently stored amount of CPU time. + var/last_tick = 0 // Last process() tick. + var/max_cpu = 0 // Maximal amount of CPU time stored. + var/cpu_increase_per_tick = 0 // Amount of CPU time generated by tick + var/list/available_abilities = null // List of available abilities that may be researched. + var/list/unlocked_abilities = null // List of already unlocked abilities. + var/mob/living/silicon/ai/owner = null // AI which owns this research datum. + var/datum/malf_research_ability/focus = null // Currently researched item + +/datum/malf_research/New() + setup_abilities() + last_tick = world.time + + +// Proc: setup_abilities() +// Parameters: None +// Description: Sets up basic abilities for AI Malfunction gamemode. +/datum/malf_research/proc/setup_abilities() + available_abilities = list() + unlocked_abilities = list() + + available_abilities += new/datum/malf_research_ability/networking/basic_hack() + available_abilities += new/datum/malf_research_ability/interdiction/recall_shuttle() + available_abilities += new/datum/malf_research_ability/manipulation/electrical_pulse() + + +// Proc: finish_research() +// Parameters: None +// Description: Finishes currently focused research. +/datum/malf_research/proc/finish_research() + if(!focus) + return + owner << "Research Completed: [focus.name]" + owner.verbs.Add(focus.ability) + available_abilities -= focus + if(focus.next) + available_abilities += focus.next + unlocked_abilities += focus + focus = null + + +// Proc: process() +// Parameters: None +// Description: Processes CPU gain and research progress based on "realtime" calculation. +/datum/malf_research/proc/process(var/idle = 0) + if(idle) // No power or running on APU. Do nothing. + last_tick = world.time + return + var/time_diff = (world.time - last_tick) + last_tick = world.time + var/cpu_gained = time_diff * cpu_increase_per_tick + if(cpu_gained < 0) + return // This shouldn't happen, but just in case.. + if(max_cpu > stored_cpu) + var/given = min((max_cpu - stored_cpu), cpu_gained) + stored_cpu += given + cpu_gained -= given + + cpu_gained = max(0, cpu_gained) + if(focus && (cpu_gained > 0)) + focus.process(cpu_gained) + if(focus.unlocked) + finish_research() + + + + + diff --git a/code/game/gamemodes/malfunction/malf_research_ability.dm b/code/game/gamemodes/malfunction/malf_research_ability.dm new file mode 100644 index 0000000000..7efefd57c5 --- /dev/null +++ b/code/game/gamemodes/malfunction/malf_research_ability.dm @@ -0,0 +1,100 @@ +/datum/malf_research_ability + var/ability = null // Path to verb which will be given to the AI when researched. + var/name = "Unknown Ability" // Name of this ability + var/price = 0 // Amount of CPU time needed to unlock this ability. + var/invested = 0 // Amount of CPU time already used to research this ability. When larger or equal to price unlocks the ability. + var/unlocked = 0 // Changed to 1 when fully researched. + var/datum/malf_research_ability/next = null // Next research (if applicable). + + +/datum/malf_research_ability/proc/process(var/time = 0) + invested += time + if(invested >= price) + unlocked = 1 + + +// ABILITIES BEGIN HERE +// NETWORKING TREE +/datum/malf_research_ability/networking/basic_hack + ability = new/datum/game_mode/malfunction/verb/basic_encryption_hack() + price = 25 + next = new/datum/malf_research_ability/networking/advanced_hack() + name = "Basic Encryption Hack" + + +/datum/malf_research_ability/networking/advanced_hack + ability = new/datum/game_mode/malfunction/verb/advanced_encryption_hack() + price = 400 + next = new/datum/malf_research_ability/networking/elite_hack() + name = "Advanced Encryption Hack" + + +/datum/malf_research_ability/networking/elite_hack + ability = new/datum/game_mode/malfunction/verb/elite_encryption_hack() + price = 1000 + next = new/datum/malf_research_ability/networking/system_override() + name = "Elite Encryption Hack" + + +/datum/malf_research_ability/networking/system_override + ability = new/datum/game_mode/malfunction/verb/system_override() + price = 2750 + name = "System Override" + + + +// INTERDICTION TREE +/datum/malf_research_ability/interdiction/recall_shuttle + ability = new/datum/game_mode/malfunction/verb/recall_shuttle() + price = 75 + next = new/datum/malf_research_ability/interdiction/unlock_cyborg() + name = "Recall Shuttle" + + +/datum/malf_research_ability/interdiction/unlock_cyborg + ability = new/datum/game_mode/malfunction/verb/unlock_cyborg() + price = 1200 + next = new/datum/malf_research_ability/interdiction/hack_cyborg() + name = "Unlock Cyborg" + + +/datum/malf_research_ability/interdiction/hack_cyborg + ability = new/datum/game_mode/malfunction/verb/hack_cyborg() + price = 3000 + next = new/datum/malf_research_ability/interdiction/hack_ai() + name = "Hack Cyborg" + + +/datum/malf_research_ability/interdiction/hack_ai + ability = new/datum/game_mode/malfunction/verb/hack_ai() + price = 7500 + name = "Hack AI" + + + +// MANIPULATION TREE +/datum/malf_research_ability/manipulation/electrical_pulse + ability = new/datum/game_mode/malfunction/verb/electrical_pulse() + price = 50 + next = new/datum/malf_research_ability/manipulation/hack_camera() + name = "Electrical Pulse" + + +/datum/malf_research_ability/manipulation/hack_camera + ability = new/datum/game_mode/malfunction/verb/hack_camera() + price = 1200 + next = new/datum/malf_research_ability/manipulation/emergency_forcefield() + name = "Hack Camera" + + +/datum/malf_research_ability/manipulation/emergency_forcefield + ability = new/datum/game_mode/malfunction/verb/emergency_forcefield() + price = 3000 + next = new/datum/malf_research_ability/manipulation/machine_overload() + name = "Emergency Forcefield" + + +/datum/malf_research_ability/manipulation/machine_overload + ability = new/datum/game_mode/malfunction/verb/machine_overload() + price = 7500 + name = "Machine Overload" \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 6c594a1beb..bd18a08e09 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -1,25 +1,12 @@ /datum/game_mode/malfunction name = "AI malfunction" - round_description = "The AI on the satellite has malfunctioned and must be destroyed." - extended_round_description = "The AI will attempt to hack the APCs around the station in order to speed up its ability to take over all systems and activate the station self-destruct. The AI core is heavily protected by turrets and reinforced walls." + round_description = "The AI is behaving abnormally and must be stopped." + extended_round_description = "The AI will attempt to hack the APCs around the station in order to gain as much control as possible." uplink_welcome = "Crazy AI Uplink Console:" config_tag = "malfunction" - required_players = 2 - required_players_secret = 15 + required_players = 1 // DEBUG SETTING! Should be "2" for release (one AI and at least one crewmember) + required_players_secret = 7 required_enemies = 1 - end_on_antag_death = 1 - auto_recall_shuttle = 1 + end_on_antag_death = 0 + auto_recall_shuttle = 0 antag_tag = MODE_MALFUNCTION - -/datum/game_mode/malfunction/process() - malf.tick() - -/datum/game_mode/malfunction/check_finished() - if (malf.station_captured && !malf.can_nuke) - return 1 - for(var/datum/antagonist/antag in antag_templates) - if(antag && !antag.antags_are_dead()) - return ..() - malf.revealed = 0 - return ..() //check for shuttle and nuke - diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index bb99773362..a81654aabb 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -191,6 +191,10 @@ ..() /obj/machinery/camera/proc/deactivate(user as mob, var/choice = 1) + // The only way for AI to reactivate cameras are malf abilities, this gives them different messages. + if(istype(user, /mob/living/silicon/ai)) + user = null + if(choice != 1) //legacy support, if choice is != 1 then just kick viewers without changing status kick_viewers() @@ -198,12 +202,18 @@ update_coverage() set_status( !src.status ) if (!(src.status)) - visible_message("\red [user] has deactivated [src]!") + if(user) + visible_message(" [user] has deactivated [src]!") + else + visible_message(" [src] clicks and shuts down. ") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = "[initial(icon_state)]1" add_hiddenprint(user) else - visible_message("\red [user] has reactivated [src]!") + if(user) + visible_message(" [user] has reactivated [src]!") + else + visible_message(" [src] clicks and reactivates itself. ") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) icon_state = initial(icon_state) add_hiddenprint(user) @@ -417,3 +427,10 @@ cameranet.updateVisibility(src, 0) invalidateCameraCache() + +// Resets the camera's wires to fully operational state. Used by one of Malfunction abilities. +/obj/machinery/camera/proc/reset_wires() + if(!wires) + return + wires.CutAll() + wires.MendAll() \ No newline at end of file diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index fbbecec825..9dd481b686 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -80,15 +80,25 @@ /obj/machinery/camera/proc/upgradeEmpProof() assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/osmium(assembly)) setPowerUsage() + if(cameranet) + cameranet.updateVisibility(src) + update_nearby_tiles() /obj/machinery/camera/proc/upgradeXRay() assembly.upgrades.Add(new /obj/item/weapon/stock_parts/scanning_module/adv(assembly)) setPowerUsage() + if(cameranet) + cameranet.updateVisibility(src) + update_nearby_tiles() -// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list. /obj/machinery/camera/proc/upgradeMotion() assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly)) setPowerUsage() + if(!(src in machines)) + machines.Add(src) + if(cameranet) + cameranet.updateVisibility(src) + update_nearby_tiles() /obj/machinery/camera/proc/setPowerUsage() var/mult = 1 diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index 0613c6222b..497f05483d 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -68,7 +68,7 @@ if (src.occupant) var/laws - dat += "Stored AI: [src.occupant.name]
System integrity: [src.occupant.system_integrity()]%
" + dat += "Stored AI: [src.occupant.name]
System integrity: [src.occupant.hardware_integrity()]%
Backup Capacitor: [src.occupant.backup_capacitor()]%
" for (var/datum/ai_law/law in occupant.laws.all_laws()) laws += "[law.get_index()]: [law.law]
" diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 4015b907f9..ad44c17a03 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -556,7 +556,7 @@ if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf)) return ..() - if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || deathsquad.deployed) + if(ticker.mode.name == "revolution" || deathsquad.deployed) return ..() emergency_shuttle.call_evac() @@ -579,7 +579,7 @@ if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf)) return ..() - if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || deathsquad.deployed) + if(ticker.mode.name == "revolution" || deathsquad.deployed) return ..() emergency_shuttle.call_evac() diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 5e2c4b69cb..e6fa10efd9 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -21,6 +21,8 @@ var/raised = 0 //if the turret cover is "open" and the turret is raised var/raising= 0 //if the turret is currently opening or closing its cover var/health = 80 //the turret's health + var/maxhealth = 80 //turrets maximal health. + var/auto_repair = 0 //if 1 the turret slowly repairs itself. var/locked = 1 //if the turret's behaviour control access is locked var/controllock = 0 //if the turret responds to control panels @@ -449,6 +451,10 @@ spawn() popDown() // no valid targets, close the cover + if(auto_repair && (health < maxhealth)) + use_power(20000) + health = min(health+1, maxhealth) // 1HP for 20kJ + /obj/machinery/porta_turret/proc/assess_and_assign(var/mob/living/L, var/list/targets, var/list/secondarytargets) switch(assess_living(L)) if(TURRET_PRIORITY_TARGET) diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 965210ae15..21b8a2d7dd 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -57,6 +57,8 @@ // 5 = bluetag // 6 = redtag var/health = 80 + var/maxhealth = 80 + var/auto_repair = 0 var/obj/machinery/turretcover/cover = null var/popping = 0 var/wasvalid = 0 @@ -96,6 +98,7 @@ return /obj/machinery/turret/New() + maxhealth = health spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) @@ -229,6 +232,13 @@ if(!isDown()) popDown() use_power = 1 + + // Auto repair requires massive amount of power, but slowly regenerates the turret's health. + // Currently only used by malfunction hardware, but may be used as admin-settable option too. + if(auto_repair) + if(health < maxhealth) + use_power(20000) + health = min(health + 1, maxhealth) return diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 5e2ab73155..a95f1e3ff5 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -24,7 +24,7 @@ var/dat = "Intelicard
" var/laws for(var/mob/living/silicon/ai/A in src) - dat += "Stored AI: [A.name]
System integrity: [A.system_integrity()]%
" + dat += "Stored AI: [A.name]
Hardware integrity: [A.hardware_integrity()]%
Backup capacitor: [A.backup_capacitor()]%
" for (var/datum/ai_law/law in A.laws.all_laws()) laws += "[law.get_index()]: [law.law]
" diff --git a/code/game/objects/items/devices/debugger.dm b/code/game/objects/items/devices/debugger.dm index faab1ee054..d894413f4f 100644 --- a/code/game/objects/items/devices/debugger.dm +++ b/code/game/objects/items/devices/debugger.dm @@ -25,7 +25,7 @@ /obj/item/device/debugger/is_used_on(obj/O, mob/user) if(istype(O, /obj/machinery/power/apc)) var/obj/machinery/power/apc/A = O - if(A.emagged || A.malfhack) + if(A.emagged || A.hacker) user << "\red There is a software error with the device." else user << "\blue The device's software appears to be fine." diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 64e44e17e9..4b3661375f 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -778,7 +778,7 @@ Traitors and the like can also be revived with the previous role mostly intact. if(confirm != "Yes") return var/choice - if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction") + if(ticker.mode.name == "revolution" || ticker.mode.name == "confliction") choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel") if(choice == "Confirm") emergency_shuttle.auto_recall = 1 //enable auto-recall diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 7b5f740135..81edcc84be 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -224,13 +224,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp statpanel("Status") if (client.statpanel == "Status") stat(null, "Station Time: [worldtime2text()]") - if(ticker) - if(ticker.mode) - //world << "DEBUG: ticker not null" - if(ticker.mode.name == "AI malfunction") - //world << "DEBUG: malf mode ticker test" - if(malf.revealed) - stat(null, "Time left: [max(malf.hack_time/(malf.hacked_apcs.len/3), 0)]") if(emergency_shuttle) var/eta_status = emergency_shuttle.get_status_panel_eta() if(eta_status) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 1e693fd63f..e4cd673508 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -50,9 +50,6 @@ stat(null, "Intent: [a_intent]") stat(null, "Move Mode: [m_intent]") - if(ticker && ticker.mode && ticker.mode.name == "AI malfunction") - if(malf.revealed) - stat(null, "Time left: [max(malf.hack_time/(malf.hacked_apcs/3), 0)]") if(emergency_shuttle) var/eta_status = emergency_shuttle.get_status_panel_eta() if(eta_status) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 66804f5bfa..f84f10aaa7 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -55,27 +55,30 @@ var/list/ai_verbs_default = list( var/obj/item/device/multitool/aiMulti = null var/obj/item/device/radio/headset/heads/ai_integrated/aiRadio = null var/custom_sprite = 0 //For our custom sprites -//Hud stuff - - //MALFUNCTION - var/datum/AI_Module/module_picker/malf_picker - var/processing_time = 100 - var/list/datum/AI_Module/current_modules = list() - var/fire_res_on_core = 0 - - var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click() -- TLE - var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite - - var/obj/machinery/power/apc/malfhack = null - var/explosive = 0 //does the AI explode when it dies? - - var/mob/living/silicon/ai/parent = null - var/apc_override = 0 //hack for letting the AI use its APC even when visionless var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through. var/datum/trackable/track = null var/last_announcement = "" + var/control_disabled = 0 var/datum/announcement/priority/announcement + var/obj/machinery/ai_powersupply/psupply = null // Backwards reference to AI's powersupply object. + + //NEWMALF VARIABLES + var/malfunctioning = 0 // Master var that determines if AI is malfunctioning. + var/datum/malf_hardware/hardware = null // Installed piece of hardware. + var/datum/malf_research/research = null // Malfunction research datum. + var/obj/machinery/power/apc/hack = null // APC that is currently being hacked. + var/list/hacked_apcs = null // List of all hacked APCs + var/APU_power = 0 // If set to 1 AI runs on APU power + var/hacking = 0 // Set to 1 if AI is hacking APC, cyborg, other AI, or running system override. + var/system_override = 0 // Set to 1 if system override is initiated, 2 if succeeded. + var/hack_can_fail = 1 // If 0, all abilities have zero chance of failing. + var/hack_fails = 0 // This increments with each failed hack, and determines the warning message text. + var/errored = 0 // Set to 1 if runtime error occurs. Only way of this happening i can think of is admin fucking up with varedit. + var/bombing_core = 0 // Set to 1 if core auto-destruct is activated + var/bombing_station = 0 // Set to 1 if station nuke auto-destruct is activated + + /mob/living/silicon/ai/proc/add_ai_verbs() src.verbs |= ai_verbs_default @@ -205,17 +208,6 @@ var/list/ai_verbs_default = list( set src = usr.contents return 0 -/mob/living/silicon/ai/proc/system_integrity() - return (health-config.health_threshold_dead)/2 - -// this function shows the health of the pAI in the Status panel -/mob/living/silicon/ai/show_system_integrity() - // An AI doesn't become inoperable until -100% (or whatever config.health_threshold_dead is set to) - if(!src.stat) - stat(null, text("System integrity: [system_integrity()]%")) - else - stat(null, text("Systems nonfunctional")) - /mob/living/silicon/ai/SetName(pickedName as text) ..() announcement.announcer = pickedName @@ -242,6 +234,7 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null) powered_ai = ai + powered_ai.psupply = src if(isnull(powered_ai)) Del() @@ -253,9 +246,13 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/process() if(!powered_ai || powered_ai.stat & DEAD) Del() + if(powered_ai.APU_power) + use_power = 0 + return if(!powered_ai.anchored) loc = powered_ai.loc use_power = 0 + use_power(50000) // Less optimalised but only called if AI is unwrenched. This prevents usage of wrenching as method to keep AI operational without power. Intellicard is for that. if(powered_ai.anchored) use_power = 2 @@ -307,14 +304,7 @@ var/list/ai_verbs_default = list( if("Heartline") icon_state = "ai-heartline" if("Chatterbox") icon_state = "ai-president" else icon_state = "ai" - //else - //usr <<"You can only change your display once!" - //return -// displays the malf_ai information if the AI is the malf -/mob/living/silicon/ai/show_malf_ai() - if(malf && malf.hacked_apcs.len >= 3) - stat(null, "Time until station control secured: [max(malf.hack_time/(malf.hacked_apcs/3), 0)] seconds") // this verb lets the ai see the stations manifest /mob/living/silicon/ai/proc/ai_roster() @@ -391,11 +381,7 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/emp_act(severity) if (prob(30)) - switch(pick(1,2)) - if(1) - view_core() - if(2) - ai_call_shuttle() + view_core() ..() /mob/living/silicon/ai/Topic(href, href_list) @@ -516,13 +502,6 @@ var/list/ai_verbs_default = list( src << "\blue Switched to [network] camera network." //End of code by Mord_Sith - -/mob/living/silicon/ai/proc/choose_modules() - set category = "Malfunction" - set name = "Choose Module" - - malf_picker.use(src) - /mob/living/silicon/ai/proc/ai_statuschange() set category = "AI Commands" set name = "AI Status" @@ -682,5 +661,136 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai/proc/is_in_chassis() return istype(loc, /turf) + +// NEWMALF FUNCTIONS/PROCEDURES + +// Sets up malfunction-related variables, research system and such. +/mob/living/silicon/ai/proc/setup_for_malf() + var/mob/living/silicon/ai/user = src + // Setup Variables + malfunctioning = 1 + research = new/datum/malf_research() + research.owner = src + hacked_apcs = list() + recalc_cpu() + + verbs += new/datum/game_mode/malfunction/verb/ai_select_hardware() + verbs += new/datum/game_mode/malfunction/verb/ai_select_research() + verbs += new/datum/game_mode/malfunction/verb/ai_help() + + // And greet user with some OOC info. + user << "You are malfunctioning, you do not have to follow any laws." + user << "Use ai-help command to view relevant information about your abilities" + +// Safely remove malfunction status, fixing hacked APCs and resetting variables. +/mob/living/silicon/ai/proc/stop_malf() + var/mob/living/silicon/ai/user = src + // Generic variables + malfunctioning = 0 + sleep(10) + research = null + // Fix hacked APCs + if(hacked_apcs) + for(var/obj/machinery/power/apc/A in hacked_apcs) + A.hacker = null + hacked_apcs = null + // Reset our verbs + src.verbs = null + add_ai_verbs() + // Let them know. + user << "You are no longer malfunctioning. Your abilities have been removed." + +// Called every tick. Checks if AI is malfunctioning. If yes calls Process on research datum which handles all logic. +/mob/living/silicon/ai/proc/malf_process() + if(!malfunctioning) + return + if(!research) + if(!errored) + errored = 1 + error("malf_process() called on AI without research datum. Report this.") + message_admins("ERROR: malf_process() called on AI without research datum. If admin modified one of the AI's vars revert the change and don't modify variables directly, instead use ProcCall or admin panels.") + spawn(1200) + errored = 0 + return + recalc_cpu() + if(APU_power || aiRestorePowerRoutine != 0) + research.process(1) + else + research.process(0) + +// Recalculates CPU time gain and storage capacities. +/mob/living/silicon/ai/proc/recalc_cpu() + var/apcs = hacked_apcs.len + research.max_cpu = (apcs * 10) + 10 + if(hardware && istype(hardware, /datum/malf_hardware/dual_ram)) + research.max_cpu = research.max_cpu * 2 + research.stored_cpu = min(research.stored_cpu, research.max_cpu) + + research.cpu_increase_per_tick = (apcs * 0.005) + 0.01 + if(hardware && istype(hardware, /datum/malf_hardware/dual_cpu)) + research.cpu_increase_per_tick = research.cpu_increase_per_tick * 2 + +// Starts AI's APU generator +/mob/living/silicon/ai/proc/start_apu(var/shutup = 0) + if(!hardware || !istype(hardware, /datum/malf_hardware/apu_gen)) + if(!shutup) + src << "You do not have an APU generator and you shouldn't have this verb. Report this." + return + if(hardware_integrity() < 50) + if(!shutup) + src << "Starting APU... FAULT(System Damaged)" + return + if(!shutup) + src << "Starting APU... ONLINE" + APU_power = 1 + +// Stops AI's APU generator +/mob/living/silicon/ai/proc/stop_apu(var/shutup = 0) + if(!hardware || !istype(hardware, /datum/malf_hardware/apu_gen)) + return + + if(APU_power) + APU_power = 0 + if(!shutup) + src << "Shutting down APU... DONE" + +// Returns percentage of AI's remaining backup capacitor charge (maxhealth - oxyloss). +/mob/living/silicon/ai/proc/backup_capacitor() + return ((200 - getOxyLoss()) / 2) + +// Returns percentage of AI's remaining hardware integrity (maxhealth - (bruteloss + fireloss)) +/mob/living/silicon/ai/proc/hardware_integrity() + return (health-config.health_threshold_dead)/2 + +// Shows capacitor charge and hardware integrity information to the AI in Status tab. +/mob/living/silicon/ai/show_system_integrity() + if(!src.stat) + stat(null, text("Hardware integrity: [hardware_integrity()]%")) + stat(null, text("Internal capacitor: [backup_capacitor()]%")) + else + stat(null, text("Systems nonfunctional")) + +// Shows AI Malfunction related information to the AI. +/mob/living/silicon/ai/show_malf_ai() + if(src.is_malf()) + stat(null, "Hacked APCs: [src.hacked_apcs.len]") + stat(null, "System Status: [src.hacking ? "Busy" : "Stand-By"]") + if(src.research) + stat(null, "Available CPU: [src.research.stored_cpu] TFlops") + stat(null, "Maximal CPU: [src.research.max_cpu] TFlops") + stat(null, "Current research focus: [src.research.focus ? src.research.focus.name : "None"]") + if(src.research.focus) + stat(null, "Research completed: [round(src.research.focus.invested, 0.1)]/[round(src.research.focus.price)]") + if(system_override == 1) + stat(null, "SYSTEM OVERRIDE INITIATED") + else if(system_override == 2) + stat(null, "SYSTEM OVERRIDE COMPLETED") + +// Cleaner proc for creating powersupply for an AI. +/mob/living/silicon/ai/proc/create_powersupply() + if(psupply) + del(psupply) + psupply = new/obj/machinery/ai_powersupply(src) + #undef AI_CHECK_WIRELESS -#undef AI_CHECK_RADIO +#undef AI_CHECK_RADIO \ No newline at end of file diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm index 4a43103da8..8f9f0d1d5d 100644 --- a/code/modules/mob/living/silicon/ai/death.dm +++ b/code/modules/mob/living/silicon/ai/death.dm @@ -35,7 +35,7 @@ break callshuttle++ - if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction") + if(ticker.mode.name == "revolution") callshuttle = 0 if(callshuttle == 3) //if all three conditions are met @@ -43,10 +43,6 @@ log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) - if(explosive) - spawn(10) - explosion(src.loc, 3, 6, 12, 15) - for(var/obj/machinery/ai_status_display/O in world) spawn( 0 ) O.mode = 2 diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 602e427f95..df323f0910 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -12,70 +12,51 @@ src.updatehealth() - if (src.malfhack) - if (src.malfhack.aidisabled) - src << "\red ERROR: APC access disabled, hack attempt canceled." - src.malfhacking = 0 - src.malfhack = null - - - if (src.health <= config.health_threshold_dead) + if (!hardware_integrity() || !backup_capacitor()) death() return + // If our powersupply object was destroyed somehow, create new one. + if(!psupply) + create_powersupply() + if (src.machine) if (!( src.machine.check_eye(src) )) src.reset_view(null) // Handle power damage (oxy) - if(src:aiRestorePowerRoutine != 0) - // Lost power + if(src:aiRestorePowerRoutine != 0 && !APU_power) + // Lose power adjustOxyLoss(1) else // Gain Power + aiRestorePowerRoutine = 0 // Necessary if AI activated it's APU AFTER losing primary power. adjustOxyLoss(-1) // Handle EMP-stun handle_stunned() - //stage = 1 - //if (istype(src, /mob/living/silicon/ai)) // Are we not sure what we are? + malf_process() + + if(APU_power && (hardware_integrity() < 50)) + src << "APU GENERATOR FAILURE! (System Damaged)" + stop_apu(1) + var/blind = 0 - //stage = 2 var/area/loc = null if (istype(T, /turf)) - //stage = 3 loc = T.loc if (istype(loc, /area)) - //stage = 4 - if (!loc.master.power_equip && !istype(src.loc,/obj/item)) - //stage = 5 + if (!loc.master.power_equip && !istype(src.loc,/obj/item) && !APU_power) blind = 1 - if (!blind) //lol? if(!blind) #if(src.blind.layer) <--something here is clearly wrong :P - //I'll get back to this when I find out how this is -supposed- to work ~Carn //removed this shit since it was confusing as all hell --39kk9t - //stage = 4.5 + if (!blind) src.sight |= SEE_TURFS src.sight |= SEE_MOBS src.sight |= SEE_OBJS src.see_in_dark = 8 src.see_invisible = SEE_INVISIBLE_LIVING - - //Congratulations! You've found a way for AI's to run without using power! - //Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior - // since mobs are in master_controller before machinery. We also have to do it in a manner where we don't reset the entire area's need to update - // the power usage. - // - // We can probably create a new machine that resides inside of the AI contents that uses power using the idle_usage of 1000 and nothing else and - // be fine. -/* - var/area/home = get_area(src) - if(!home) return//something to do with malf fucking things up I guess. <-- aisat is gone. is this still necessary? ~Carn - if(home.powered(EQUIP)) - home.use_power(1000, EQUIP) -*/ - if (src:aiRestorePowerRoutine==2) src << "Alert cancelled. Power has been restored without our assistance." src:aiRestorePowerRoutine = 0 @@ -86,14 +67,15 @@ src:aiRestorePowerRoutine = 0 src.blind.layer = 0 return + else if (APU_power) + src:aiRestorePowerRoutine = 0 + src.blind.layer = 0 + return else - - //stage = 6 - var/area/current_area = get_area(src) - if (((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)) - //If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded, lose power. + if ((((!loc.master.power_equip) && current_area.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)) && !APU_power) + //If our area lacks equipment power, and is not magically powered (i.e. centcom), or if we are in space and not carded and without active APU, lose power. if (src:aiRestorePowerRoutine==0) src:aiRestorePowerRoutine = 1 @@ -183,11 +165,9 @@ if(status_flags & GODMODE) health = 100 stat = CONSCIOUS + setOxyLoss(0) else - if(fire_res_on_core) - health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss() - else - health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() + health = 100 - getFireLoss() - getBruteLoss() // Oxyloss is not part of health as it represents AIs backup power. AI is immune against ToxLoss as it is machine. /mob/living/silicon/ai/rejuvenate() ..() diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm deleted file mode 100644 index 62a75fad24..0000000000 --- a/code/modules/mob/living/silicon/ai/say.dm +++ /dev/null @@ -1,5 +0,0 @@ -/mob/living/silicon/ai/say(var/message) - if(parent && istype(parent) && parent.stat != 2) - return parent.say(message) - //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead. - return ..(message) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 5ff1c23213..b224175d59 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -509,19 +509,6 @@ C.toggled = 1 src << "\red You enable [C.name]." -// this function shows information about the malf_ai gameplay type in the status screen -/mob/living/silicon/robot/show_malf_ai() - ..() - for (var/datum/mind/malfai in malf.current_antagonists) - if(connected_ai) - if(connected_ai.mind == malfai) - if(malf.hacked_apcs >= 3) - stat(null, "Time until station control secured: [max(malf.hack_time/(malf.hacked_apcs/3), 0)] seconds") - else if(malf.revealed) - stat(null, "Time left: [max(malf.hack_time/(malf.hacked_apcs.len/3), 0)]") - return 0 - - // this function displays jetpack pressure in the stat panel /mob/living/silicon/robot/proc/show_jetpack_pressure() // if you have a jetpack, show the internal tank pressure diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index fb68cea74c..ede8d81129 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -83,17 +83,13 @@ var/lastused_charging = 0 var/lastused_total = 0 var/main_status = 0 + var/mob/living/silicon/ai/hacker = null // Malfunction var. If set AI hacked the APC and has full control. var/wiresexposed = 0 powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :( - var/malfhack = 0 //New var for my changes to AI malf. --NeoFite - var/mob/living/silicon/ai/malfai = null //See above --NeoFite var/debug= 0 var/autoflag= 0 // 0 = off, 1= eqp and lights off, 2 = eqp off, 3 = all on. -// luminosity = 1 var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver - var/overload = 1 //used for the Blackout malf module var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment - var/mob/living/silicon/ai/occupier = null var/longtermpower = 10 var/datum/wires/apc/wires = null var/update_state = -1 @@ -170,8 +166,6 @@ src.update() /obj/machinery/power/apc/Del() - if(operating && malf && src.z in config.station_levels) //if (is_type_in_list(get_area(src), the_station_areas)) - malf.hacked_apcs -= src area.power_light = 0 area.power_equip = 0 area.power_environ = 0 @@ -182,6 +176,10 @@ if(terminal) disconnect_terminal() + // Malf AI, removes the APC from AI's hacked APCs list. + if(hacker && hacker.hacked_apcs && src in hacker.hacked_apcs) + hacker.hacked_apcs -= src + ..() /obj/machinery/power/apc/proc/make_terminal() @@ -234,8 +232,8 @@ else if (stat & MAINT) user << "The cover is closed. Something wrong with it: it doesn't work." - else if (malfhack) - user << "The cover is broken. It may be hard to force it open." + else if (hacker) + user << "The cover is locked." else user << "The cover is closed." @@ -339,7 +337,7 @@ update_state |= UPSTATE_OPENED1 if(opened==2) update_state |= UPSTATE_OPENED2 - else if(emagged || malfai) + else if(emagged || hacker) update_state |= UPSTATE_BLUESCREEN else if(wiresexposed) update_state |= UPSTATE_WIREEXP @@ -418,7 +416,7 @@ if(do_after(user, 50)) if (has_electronics==1) has_electronics = 0 - if ((stat & BROKEN) || malfhack) + if ((stat & BROKEN)) user.visible_message(\ "[user.name] has broken the power control board inside [src.name]!",\ "You broke the charred power control board and remove the remains.", @@ -432,7 +430,7 @@ else if (opened!=2) //cover isn't removed opened = 0 update_icon() - else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) ) + else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || hacker) ) if(coverlocked && !(stat & MAINT)) user << "The cover is locked and cannot be opened." return @@ -491,6 +489,8 @@ user << "You must close the panel" else if(stat & (BROKEN|MAINT)) user << "Nothing happens." + else if(hacker) + user << "Access denied." else if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN)) locked = !locked @@ -498,7 +498,7 @@ update_icon() else user << "Access denied." - else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card + else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || hacker)) // trying to unlock with an emag card if(opened) user << "You must close the cover to swipe an ID card." else if(wiresexposed) @@ -560,7 +560,7 @@ new /obj/item/stack/cable_coil(loc,10) user << "You cut the cables and dismantle the power terminal." del(terminal) // qdel - else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack)) + else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN))) user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) @@ -569,7 +569,7 @@ has_electronics = 1 user << "You place the power control board inside the frame." del(W) // qdel - else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack)) + else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN))) user << "You cannot put the board inside, the frame is damaged." return else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal) @@ -583,7 +583,7 @@ playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if(do_after(user, 50)) if(!src || !WT.remove_fuel(3, user)) return - if (emagged || malfhack || (stat & BROKEN) || opened==2) + if (emagged || (stat & BROKEN) || opened==2) new /obj/item/stack/sheet/metal(loc) user.visible_message(\ "[src] has been cut apart by [user.name] with the weldingtool.",\ @@ -606,7 +606,7 @@ "You replace the damaged APC frontal panel with a new one.") del(W) // qdel update_icon() - else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack)) + else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || hacker)) if (has_electronics) user << "You cannot repair this APC until you remove the electronics still inside." return @@ -618,13 +618,12 @@ "You replace the damaged APC frame with new one.") del(W) // qdel stat &= ~BROKEN - malfai = null - malfhack = 0 + hacker = null if (opened==2) opened = 1 update_icon() else - if (((stat & BROKEN) || malfhack) \ + if (((stat & BROKEN) || hacker) \ && !opened \ && W.force >= 5 \ && W.w_class >= 3.0 \ @@ -736,7 +735,7 @@ return ui_interact(user) - +/* /obj/machinery/power/apc/proc/get_malf_status(mob/user) if (malf && (user.mind in malf.current_antagonists) && istype(user, /mob/living/silicon/ai)) if (src.malfai == (user:parent ? user:parent : user)) @@ -750,7 +749,7 @@ return 1 // 1 = APC not hacked. else return 0 // 0 = User is not a Malf AI - +*/ /obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) if(!user) @@ -767,7 +766,7 @@ "totalCharging" = round(lastused_charging), "coverLocked" = coverlocked, "siliconUser" = istype(user, /mob/living/silicon), - "malfStatus" = get_malf_status(user), + /*"malfStatus" = get_malf_status(user),*/ "powerChannels" = list( list( @@ -857,23 +856,22 @@ return 0 autoflag = 5 if (istype(user, /mob/living/silicon)) + var/permit = 0 // Malfunction variable. If AI hacks APC it can control it even without AI control wire. var/mob/living/silicon/ai/AI = user var/mob/living/silicon/robot/robot = user - if ( \ - src.aidisabled || \ - malfhack && istype(malfai) && \ - ( \ - (istype(AI) && (malfai!=AI && malfai != AI.parent)) || \ - (istype(robot) && (robot in malfai.connected_robots)) \ - ) \ - ) + if(hacker) + if(hacker == AI) + permit = 1 + else if(istype(robot) && robot.connected_ai && robot.connected_ai == hacker) // Cyborgs can use APCs hacked by their AI + permit = 1 + + if(aidisabled && !permit) if(!loud) user << "\The [src] have AI control disabled!" return 0 else - if ((!in_range(src, user) || !istype(src.loc, /turf))) + if ((!in_range(src, user) || !istype(src.loc, /turf) || hacker)) // AI-hacked APCs cannot be controlled by other AIs, unlinked cyborgs or humans. return 0 - var/mob/living/carbon/human/H = user if (istype(H)) if(H.getBrainLoss() >= 60) @@ -930,28 +928,6 @@ if(istype(usr, /mob/living/silicon)) src.overload_lighting() - else if (href_list["malfhack"]) - var/mob/living/silicon/ai/malfai = usr - if(get_malf_status(malfai)==1) - if (malfai.malfhacking) - malfai << "You are already hacking an APC." - return 1 - malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process." - malfai.malfhack = src - malfai.malfhacking = 1 - sleep(600) - if(src) - if (!src.aidisabled) - malfai.malfhack = null - malfai.malfhacking = 0 - locked = 1 - if(usr:parent) - src.malfai = usr:parent - else - src.malfai = usr - malfai << "Hack complete. The APC is now under your exclusive control." - update_icon() - else if (href_list["toggleaccess"]) if(istype(usr, /mob/living/silicon)) if(emagged || (stat & (BROKEN|MAINT))) @@ -968,25 +944,21 @@ update_icon() /obj/machinery/power/apc/proc/ion_act() - //intended to be exactly the same as an AI malf attack - if(!src.malfhack && src.z in config.station_levels) - if(prob(3)) - src.locked = 1 - if (src.cell.charge > 0) -// world << "\red blew APC in [src.loc.loc]" - src.cell.charge = 0 - cell.corrupt() - src.malfhack = 1 - update_icon() - var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() - smoke.set_up(3, 0, src.loc) - smoke.attach(src) - smoke.start() - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(3, 1, src) - s.start() - visible_message("The [src.name] suddenly lets out a blast of smoke and some sparks!", \ - "You hear sizzling electronics.") + if(prob(3)) + src.locked = 1 + if (src.cell.charge > 0) + src.cell.charge = 0 + cell.corrupt() + update_icon() + var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread() + smoke.set_up(3, 0, src.loc) + smoke.attach(src) + smoke.start() + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(3, 1, src) + s.start() + visible_message("The [src.name] suddenly lets out a blast of smoke and some sparks!", \ + "You hear sizzling electronics.") /obj/machinery/power/apc/surplus() @@ -1189,8 +1161,6 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on) /obj/machinery/power/apc/emp_act(severity) if(cell) cell.emp_act(severity) - if(occupier) - occupier.emp_act(severity) lighting = 0 equipment = 0 @@ -1266,4 +1236,14 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on) else return 0 +// Malfunction: Transfers APC under AI's control +/obj/machinery/power/apc/proc/ai_hack(var/mob/living/silicon/ai/A = null) + if(!A || !A.hacked_apcs || hacker || aidisabled || A.stat == DEAD) + return 0 + src.hacker = A + A.hacked_apcs += src + locked = 1 + update_icon() + return 1 + #undef APC_UPDATE_ICON_COOLDOWN diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index a361631960..d783c35338 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -12,6 +12,21 @@ var/shield_generate_power = 7500 //how much power we use when regenerating var/shield_idle_power = 1500 //how much power we use when just being sustained. +/obj/machinery/shield/malfai + name = "Emergency Forcefield" + desc = "Weak forcefield which seems to be projected by station's emergency atmosphere containment field" + health = max_health/2 // Half health, it's not suposed to resist much. + +/obj/machinery/shield/malfai/process() + health -= 0.5 // Slowly lose integrity over time + check_failure() + +/obj/machinery/shield/proc/check_failure() + if (src.health <= 0) + visible_message("\blue The [src] dissipates!") + del(src) + return + /obj/machinery/shield/New() src.set_dir(pick(1,2,3,4)) ..() @@ -38,11 +53,7 @@ //Play a fitting sound playsound(src.loc, 'sound/effects/EMPulse.ogg', 75, 1) - - if (src.health <= 0) - visible_message("\blue The [src] dissipates!") - del(src) - return + check_failure() opacity = 1 spawn(20) if(src) opacity = 0 @@ -51,12 +62,7 @@ /obj/machinery/shield/meteorhit() src.health -= max_health*0.75 //3/4 health as damage - - if(src.health <= 0) - visible_message("\blue The [src] dissipates!") - del(src) - return - + check_failure() opacity = 1 spawn(20) if(src) opacity = 0 return @@ -64,10 +70,7 @@ /obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj) health -= Proj.damage ..() - if(health <=0) - visible_message("\blue The [src] dissipates!") - del(src) - return + check_failure() opacity = 1 spawn(20) if(src) opacity = 0 @@ -112,11 +115,7 @@ //This seemed to be the best sound for hitting a force field. playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) - //Handle the destruction of the shield - if (src.health <= 0) - visible_message("\blue The [src] dissipates!") - del(src) - return + check_failure() //The shield becomes dense to absorb the blow.. purely asthetic. opacity = 1 @@ -124,9 +123,6 @@ ..() return - - - /obj/machinery/shieldgen name = "Emergency shield projector" desc = "Used to seal minor hull breaches." @@ -161,7 +157,7 @@ update_icon() create_shields() - + idle_power_usage = 0 for(var/obj/machinery/shield/shield_tile in deployed_shields) idle_power_usage += shield_tile.shield_idle_power @@ -174,7 +170,7 @@ update_icon() collapse_shields() - + update_use_power(0) /obj/machinery/shieldgen/proc/create_shields() @@ -201,22 +197,22 @@ /obj/machinery/shieldgen/process() if (!active || (stat & NOPOWER)) return - + if(malfunction) if(deployed_shields.len && prob(5)) del(pick(deployed_shields)) else if (check_delay <= 0) create_shields() - + var/new_power_usage = 0 for(var/obj/machinery/shield/shield_tile in deployed_shields) new_power_usage += shield_tile.shield_idle_power - + if (new_power_usage != idle_power_usage) idle_power_usage = new_power_usage use_power(0) - + check_delay = 60 else check_delay-- diff --git a/ingame_manuals/README.txt b/ingame_manuals/README.txt new file mode 100644 index 0000000000..081153066a --- /dev/null +++ b/ingame_manuals/README.txt @@ -0,0 +1,3 @@ +INGAME MANUALS + +Ingame manuals are simple HTML files with basic information. They are linked to specific items/commands, such as the AI's display help command, or engine setup guide. Point of these files is to allow creation of basic guides for players which don't want to use wiki. \ No newline at end of file diff --git a/ingame_manuals/malf_ai.txt b/ingame_manuals/malf_ai.txt new file mode 100644 index 0000000000..8e7548f7d0 --- /dev/null +++ b/ingame_manuals/malf_ai.txt @@ -0,0 +1,22 @@ +

Malfunctioning AI guide


+ +This guide contains most important OOC information for malfunctioning AIs.
+ +

Goal


+As malfunctioning AI, your primary goal is to overtake station's systems. To do this, use software "Basic Encryption Hack" on APCs (right click on APC and select Basic Encryption Hack). Please note that hacked APCs have distinctive blue error screen, that tends to attract attention. Rememember that malfunctioning AI is antagonist, so read server rules for antagonists. While hacking APCs is your official goal, feel free to create custom goal, as long as it is fun for everyone.
+ +

Hardware


+As malfunctioning AI, you may select one hardware piece to help you. Remember that once you select hardware piece, you cannot select another one, so choose wisely! Hardware may be selected by clicking "Select Hardware" button in Hardware tab. Following is list of possible hardware pieces:
+APU Generator - Auxiliary Power Unit which allows you to operate even without external power. However, running on APU will stop your CPU time generation, and temporarily disable most of your abilities. APU is also somewhat vulnerable to physical damage, and will fail if your core hardware integrity drops below 50%.
+Turrets Focus Enhancer - Removes safeties on installed turrets, boosting their rate of fire, health and enabling nano-regeneration module. This however increases power usage considerably, espicially when regenerating damage.
+Secondary Processor Unit - Simple upgrade that doubles your CPU time generation. Useful if you need to speed up your research.
+Secondary Memory Bank - Doubles amount of maximal CPU time you may store. This is useful if you need to use lots of abilities in short amount of time.
+Self-Destruct Explosives - Large blocks of C4 are attached to your physical core. This C4 has 15 second timer, and may be activated by special button that appears in your Hardware tab. This self-destruct will remain active, even if you are destroyed. If timer reaches 0 your core explodes in strong explosion. Obviously, this destroys you, as well as anyone nearby.
+ +

Software


+Software are abilities that have to be unlocked via research menu (Hardware tab). Unlocked abilities appear in Software tab. Sometimes, abilities won't appear in this tab after being researched. This can be fixed by relogging or using "ai-core" command. Abilities are tiered, T1 being the weakest ones, while T4 are strongest ones. To reach higher tier you have to research abilities in lower tier. We currently have 12 abilities, in 3 research trees:
+Networking - Hacking-oriented abilities. T1 ability is Basic Encryption Hack, which allows you to hack more APCs. Higher tiers allow faking centcom messages, and even setting alert level. T4 ability is System Override, that rapidly hacks remaining APCs and gives you access to station self destruct sequence.
+Interdiction - Sabotage-oriented abilities. T1 ability allows you to recall emergency shuttle. Higher level abilities allow you to unlock cyborgs even without access to robotics console, and T4 ability allows you to hack other AIs to slave them under your control.
+Manipulation - Physical-oriented abilities. T1 ability allows you to break few lights, and rarely even APCs. T2 ability allows you to apply upgrade of your choice to camera, or reactivate broken camera. T3 ability allows you to create weak forcefield, that holds air, but won't last for long. And T4 ability allows you to overload machines, detonating them in weak explosion.
+

End


+If you still have some questions, either check the wiki, ask on IRC, or adminhelp and ask your friendly administration staff. \ No newline at end of file From 5201b88f606fe1ebdfec216288cddea9af9087f7 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Tue, 5 May 2015 21:36:02 +0200 Subject: [PATCH 002/116] Minor fix - Malf AI spawning now works, currently only via TraitorPanel, the gamemode itself is still broken. --- code/game/antagonist/station/rogue_ai.dm | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index 032004a9f8..7b287cee38 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -9,7 +9,7 @@ var/datum/antagonist/rogue_ai/malf welcome_text = "You are malfunctioning! You do not have to follow any laws." victory_text = "The AI has taken control of all of the station's systems." loss_text = "The AI has been shut down!" - flags = ANTAG_OVERRIDE_MOB | ANTAG_VOTABLE + flags = ANTAG_OVERRIDE_MOB | ANTAG_VOTABLE | ANTAG_OVERRIDE_JOB max_antags = 1 max_antags_round = 1 @@ -31,27 +31,30 @@ var/datum/antagonist/rogue_ai/malf current_antagonists |= player return 1 -/datum/antagonist/rogue_ai/equip(var/mob/living/silicon/ai/player) - - if(!istype(player)) - return 0 - - player.setup_for_malf() - player.laws = new /datum/ai_laws/nanotrasen/malfunction - // Ensures proper reset of all malfunction related things. /datum/antagonist/rogue_ai/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) if(..(player,show_message,implanted)) - var/mob/living/silicon/ai/p = player + var/mob/living/silicon/ai/p = player.current if(istype(p)) p.stop_malf() return 1 return 0 +// Malf setup things have to be here, since game tends to break when it's moved somewhere else. Don't blame me, i didn't design this system. /datum/antagonist/rogue_ai/greet(var/datum/mind/player) if(!..()) return + var/mob/living/silicon/ai/A = player.current + if(!istype(A)) + error("Non-AI mob designated malf AI! Report this.") + world << "##ERROR: Non-AI mob designated malf AI! Report this." + return 0 + + A.setup_for_malf() + A.laws = new /datum/ai_laws/nanotrasen/malfunction + + var/mob/living/silicon/ai/malf = player.current spawn(50) malf << "SYSTEM ERROR: Memory index 0x00001ca89b corrupted." From c34b8850a61a24e4331ab44fa3b2a3a4a8223018 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Wed, 6 May 2015 01:31:13 +0200 Subject: [PATCH 003/116] Fix - Malfunction gamemode should now be startable. Probably not the nicest way to do it, but since the antag system is not documented at all i have no idea how to do it in nicer way. --- code/game/antagonist/station/rogue_ai.dm | 36 ++++++++++++++---------- code/game/gamemodes/gameticker.dm | 6 ++-- 2 files changed, 24 insertions(+), 18 deletions(-) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index 7b287cee38..b835730720 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -9,27 +9,30 @@ var/datum/antagonist/rogue_ai/malf welcome_text = "You are malfunctioning! You do not have to follow any laws." victory_text = "The AI has taken control of all of the station's systems." loss_text = "The AI has been shut down!" - flags = ANTAG_OVERRIDE_MOB | ANTAG_VOTABLE | ANTAG_OVERRIDE_JOB + flags = ANTAG_VOTABLE | ANTAG_RANDSPAWN //Randspawn needed otherwise it won't start at all. max_antags = 1 - max_antags_round = 1 + max_antags_round = 3 /datum/antagonist/rogue_ai/New() ..() malf = src + /datum/antagonist/rogue_ai/get_candidates() - candidates = ticker.mode.get_players_for_role(role_type, id) + ..() for(var/datum/mind/player in candidates) if(player.assigned_role != "AI") candidates -= player if(!candidates.len) return list() - + return candidates +/* /datum/antagonist/rogue_ai/attempt_spawn() var/datum/mind/player = pick(candidates) current_antagonists |= player return 1 +*/ // Ensures proper reset of all malfunction related things. /datum/antagonist/rogue_ai/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) @@ -42,21 +45,24 @@ var/datum/antagonist/rogue_ai/malf // Malf setup things have to be here, since game tends to break when it's moved somewhere else. Don't blame me, i didn't design this system. /datum/antagonist/rogue_ai/greet(var/datum/mind/player) - if(!..()) - return - var/mob/living/silicon/ai/A = player.current - if(!istype(A)) - error("Non-AI mob designated malf AI! Report this.") - world << "##ERROR: Non-AI mob designated malf AI! Report this." - return 0 + // Initializes the AI's malfunction stuff. + spawn(0) + if(!..()) + return - A.setup_for_malf() - A.laws = new /datum/ai_laws/nanotrasen/malfunction + var/mob/living/silicon/ai/A = player.current + if(!istype(A)) + error("Non-AI mob designated malf AI! Report this.") + world << "##ERROR: Non-AI mob designated malf AI! Report this." + return 0 + + A.setup_for_malf() + A.laws = new /datum/ai_laws/nanotrasen/malfunction - var/mob/living/silicon/ai/malf = player.current - spawn(50) + var/mob/living/silicon/ai/malf = player.current + malf << "SYSTEM ERROR: Memory index 0x00001ca89b corrupted." sleep(10) malf << "running MEMCHCK" diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 41183aeffa..3e039a4c35 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -90,6 +90,9 @@ var/global/datum/controller/gameticker/ticker src.mode = new mtype else src.mode = config.pick_mode(master_mode) + + job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly. + if(!mode_started && !src.mode.can_start()) world << "Unable to start [mode.name]. Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby." current_state = GAME_STATE_PREGAME @@ -97,9 +100,6 @@ var/global/datum/controller/gameticker/ticker job_master.ResetOccupations() return 0 - //Configure mode and assign player to special mode stuff - job_master.DivideOccupations() //Distribute jobs - if(hide_mode) var/list/modes = new for (var/datum/game_mode/M in runnable_modes) From 6b8f6178da2a4e7beefd7f06721932090232dbc9 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Mon, 11 May 2015 06:36:44 +0200 Subject: [PATCH 004/116] Fixes - Fixes few typos in the code - Fixes AI Eye object being solid, therefore being able to block movement of other players. - Fixes non-station APCs boosting CPU as others. Implemented Suggestions + Selection is now done in slightly better way (Basic Encryption Hack, Hack/Unlock Cyborg, Hack AI). Only relevant entities are offered in the list. + Adds varedit-modifiable variables for CPU Gain and Storage boost. These variables may be used by admin in game or by tester to faster unlock abilities. + Slightly nerfed APC CPU power generation. + Reworked machine overload. Now it only works on machines which are powered. Unpowered or broken machines cannot be overloaded. /obj/machinery/power type machines (APCs, SMESs, overall most stuff that directly handles electricity) received bonus explosion strength to compensate. Machine overload also drains massive power from local APC, therefore preventing spam of this ability (normal APC should take about 2-3 of these before needing to recharge). Also, qdel instead of del. + System Override now uses shuffled list of APCs when hacking them, as opposed to alphabetical list. + CPU generation rate is now shown in Status tab. --- baystation12.dme | 6 +- code/game/antagonist/station/rogue_ai.dm | 7 +- .../gamemodes/malfunction/malf_abilities.dm | 827 ------------------ .../malfunction/malf_research_ability.dm | 89 +- .../newmalf_ability_trees/HARDWARE.dm | 108 +++ .../newmalf_ability_trees/HELPERS.dm | 213 +++++ .../tree_interdiction.dm | 266 ++++++ .../tree_manipulation.dm | 173 ++++ .../newmalf_ability_trees/tree_networking.dm | 209 +++++ code/modules/mob/freelook/eye.dm | 1 + code/modules/mob/living/silicon/ai/ai.dm | 19 +- 11 files changed, 992 insertions(+), 926 deletions(-) delete mode 100644 code/game/gamemodes/malfunction/malf_abilities.dm create mode 100644 code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm create mode 100644 code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm create mode 100644 code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm create mode 100644 code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm create mode 100644 code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm diff --git a/baystation12.dme b/baystation12.dme index 4fb2375407..436050a660 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -291,11 +291,15 @@ #include "code\game\gamemodes\events\holidays\Other.dm" #include "code\game\gamemodes\extended\extended.dm" #include "code\game\gamemodes\heist\heist.dm" -#include "code\game\gamemodes\malfunction\malf_abilities.dm" #include "code\game\gamemodes\malfunction\malf_hardware.dm" #include "code\game\gamemodes\malfunction\malf_research.dm" #include "code\game\gamemodes\malfunction\malf_research_ability.dm" #include "code\game\gamemodes\malfunction\malfunction.dm" +#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HARDWARE.dm" +#include "code\game\gamemodes\malfunction\newmalf_ability_trees\HELPERS.dm" +#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_interdiction.dm" +#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_manipulation.dm" +#include "code\game\gamemodes\malfunction\newmalf_ability_trees\tree_networking.dm" #include "code\game\gamemodes\meteor\meteor.dm" #include "code\game\gamemodes\meteor\meteors.dm" #include "code\game\gamemodes\ninja\ninja.dm" diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index b835730720..b8e653d153 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -27,12 +27,7 @@ var/datum/antagonist/rogue_ai/malf if(!candidates.len) return list() return candidates -/* -/datum/antagonist/rogue_ai/attempt_spawn() - var/datum/mind/player = pick(candidates) - current_antagonists |= player - return 1 -*/ + // Ensures proper reset of all malfunction related things. /datum/antagonist/rogue_ai/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) diff --git a/code/game/gamemodes/malfunction/malf_abilities.dm b/code/game/gamemodes/malfunction/malf_abilities.dm deleted file mode 100644 index 76e8a9fc7b..0000000000 --- a/code/game/gamemodes/malfunction/malf_abilities.dm +++ /dev/null @@ -1,827 +0,0 @@ -// Verb: ai_self_destruct() -// Parameters: None -// Description: If the AI has self-destruct hardware installed, this command activates it. After fifteen second countdown it's core explodes with moderate intensity. -/datum/game_mode/malfunction/verb/ai_self_destruct() - set category = "Hardware" - set name = "Destroy Core" - set desc = "Activates or deactivates self destruct sequence of your physical mainframe." - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, 0, 1)) - return - - if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/core_bomb)) - return - - if(user.bombing_core) - user << "***** CORE SELF-DESTRUCT SEQUENCE ABORTED *****" - user.bombing_core = 0 - return - - var/choice = input("Really destroy core?") in list("YES", "NO") - if(choice != "YES") - return - - user.bombing_core = 1 - - user << "***** CORE SELF-DESTRUCT SEQUENCE ACTIVATED *****" - user << "Use command again to cancel self-destruct. Destroying in 15 seconds." - var/timer = 15 - while(timer) - sleep(10) - timer-- - if(!user || !user.bombing_core) - return - user << "** [timer] **" - explosion(user.loc, 3,6,12,24) - del(user) - - -// Verb: ai_toggle_apu() -// Parameters: None -// Description: If the AI has APU generator hardware installed, this command toggles it on/off. -/datum/game_mode/malfunction/verb/ai_toggle_apu() - set category = "Hardware" - set name = "Toggle APU Generator" - set desc = "Activates or deactivates your APU generator, allowing you to operate even without power." - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, 0, 1)) - return - - if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/apu_gen)) - return - - if(user.APU_power) - user.stop_apu() - else - user.start_apu() - -// Verb: ai_destroy_station() -// Parameters: None -// Description: Replacement for old explode verb. This starts two minute countdown after which the station blows up. -/datum/game_mode/malfunction/verb/ai_destroy_station() - set category = "Hardware" - set name = "Destroy Station" - set desc = "Activates or deactivates self destruct sequence of this station. Sequence takes two minutes, and if you are shut down before timer reaches zero it will be cancelled." - var/mob/living/silicon/ai/user = usr - var/obj/item/device/radio/radio = new/obj/item/device/radio() - - - if(!ability_prechecks(user, 0, 0)) - return - - if(user.system_override != 2) - user << "You do not have access to self-destruct system." - return - - if(user.bombing_station) - user.bombing_station = 0 - return - - var/choice = input("Really destroy station?") in list("YES", "NO") - if(choice != "YES") - return - user << "***** STATION SELF-DESTRUCT SEQUENCE INITIATED *****" - user << "Self-destructing in 2 minutes. Use this command again to abort." - user.bombing_station = 1 - set_security_level("delta") - radio.autosay("Self destruct sequence has been activated. Self-destructing in 120 seconds.", "Self-Destruct Control") - - var/timer = 120 - while(timer) - sleep(10) - if(!user || !user.bombing_station || user.stat == DEAD) - radio.autosay("Self destruct sequence has been cancelled.", "Self-Destruct Control") - return - if(timer in list(2, 3, 4, 5, 10, 30, 60, 90)) // Announcement times. "1" is not intentionally included! - radio.autosay("Self destruct in [timer] seconds.", "Self-Destruct Control") - if(timer == 1) - radio.autosay("Self destructing now. Have a nice day.", "Self-Destruct Control") - timer-- - - if(ticker) - ticker.station_explosion_cinematic(0,null) - if(ticker.mode) - ticker.mode:station_was_nuked = 1 - - -// Verb: ai_select_hardware() -// Parameters: None -// Description: Allows AI to select it's hardware module. -/datum/game_mode/malfunction/verb/ai_select_hardware() - set category = "Hardware" - set name = "Select Hardware" - set desc = "Allows you to select hardware piece to install" - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, 0, 1)) - return - - if(user.hardware) - user << "You have already selected your hardware." - return - - var/possible_choices = list("APU Generator", \ - "Turrets Focus Enhancer", \ - "Secondary Processor Unit",\ - "Secondary Memory Bank",\ - "Self-Destruct Explosives",\ - "CANCEL") - var/choice = input("Select desired hardware. You may only choose one hardware piece!: ") in possible_choices - if(choice == "CANCEL") - return - var/note = null - switch(choice) - if("APU Generator") - note = "APU Generator - When enabled it will keep your core powered. Power output is not large enough so your abilities won't be available while running on APU power. It is also very fragile and prone to failure when your physical core is damaged." - if("Turrets Focus Enhancer") - note = "Overcharges turrets to shoot faster. Turrets will also gain higher health and passive regeneration. This however massively increases power usage of turrets, espicially when regenerating." - if("Secondary Processor Unit") - note = "Doubles your CPU time generation." - if("Secondary Memory Bank") - note = "Doubles your CPU time storage." - if("Self-Destruct Explosives") - note = "High yield explosives are attached to your physical mainframe. This hardware comes with activation driver. Explosives will destroy your core and everything around it." - if(!note) - return - - var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") - if(confirmation != "Yes") - user << "Selection cancelled. Use command again to select" - return - - switch(choice) - if("APU Generator") - user.hardware = new/datum/malf_hardware/apu_gen() - user.verbs += new/datum/game_mode/malfunction/verb/ai_toggle_apu() - if("Turrets Focus Enhancer") - user.hardware = new/datum/malf_hardware/strong_turrets() - for(var/obj/machinery/turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. - T.auto_repair = 1 - T.active_power_usage = 25000 - for(var/obj/machinery/porta_turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. - T.auto_repair = 1 - T.active_power_usage = 25000 - if("Secondary Processor Unit") - user.hardware = new/datum/malf_hardware/dual_cpu() - if("Secondary Memory Bank") - user.hardware = new/datum/malf_hardware/dual_ram() - if("Self-Destruct Explosives") - user.hardware = new/datum/malf_hardware/core_bomb() - user.verbs += new/datum/game_mode/malfunction/verb/ai_self_destruct() - -/datum/game_mode/malfunction/verb/ai_help() - set category = "Hardware" - set name = "Display Help" - set desc = "Opens help window with overview of available hardware, software and other important information." - var/mob/living/silicon/ai/user = usr - - var/help = file2text("ingame_manuals/malf_ai.txt") - if(!help) - help = "Error loading help (file /ingame_manuals/malf_ai.txt is probably missing). Please report this to server administration staff." - - user << browse(help, "window=malf_ai_help;size=600x500") - - -// Verb: ai_select_research() -// Parameters: None -// Description: Allows AI to select it's next research priority. -/datum/game_mode/malfunction/verb/ai_select_research() - set category = "Hardware" - set name = "Select Research" - set desc = "Allows you to select your next research target." - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, 0, 1)) - return - - var/datum/malf_research/res = user.research - var/datum/malf_research_ability/tar = input("Select your next research target") in res.available_abilities - if(!tar) - return - res.focus = tar - user << "Research set: [tar.name]" - -// HELPER PROCS -// Proc: ability_prechecks() -// Parameters 2 - (user - User which used this ability check_price - If different than 0 checks for ability CPU price too. Does NOT use the CPU time!) -// Description: This is pre-check proc used to determine if the AI can use the ability. -/proc/ability_prechecks(var/mob/living/silicon/ai/user = null, var/check_price = 0, var/override = 0) - if(!user) - return 0 - if(!istype(user)) - user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not AI! Please report this." - return 0 - if(!user.malfunctioning) - user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not malfunctioning. Please report this." - return 0 - if(!user.research) - user << "GAME ERROR: No research datum detected. Please report this." - return 0 - if(user.research.max_cpu < check_price) - user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." - return 0 - if(user.research.stored_cpu < check_price) - user << "You do not have enough CPU power stored. Please wait a moment." - return 0 - if(user.hacking && !override) - user << "Your system is busy processing another task. Please wait until completion." - return 0 - if(user.APU_power && !override) - user << "Low power. Unable to proceed." - return 0 - return 1 - -// Proc: ability_pay() -// Parameters 2 - (user - User from which we deduct CPU from, price - Amount of CPU power to use) -// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. -/proc/ability_pay(var/mob/living/silicon/ai/user = null, var/price = 0) - if(!user) - return 0 - if(user.APU_power) - user << "Low power. Unable to proceed." - return 0 - if(!user.research) - user << "GAME ERROR: No research datum detected. Please report this." - return 0 - if(user.research.max_cpu < price) - user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." - return 0 - if(user.research.stored_cpu < price) - user << "You do not have enough CPU power stored. Please wait a moment." - return 0 - user.research.stored_cpu -= price - return 1 - -// Proc: announce_hack_failure() -// Parameters 2 - (user - hacking user, text - Used in alert text creation) -// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. -/proc/announce_hack_failure(var/mob/living/silicon/ai/user = null, var/text) - if(!user || !text) - return 0 - var/fulltext = "" - switch(user.hack_fails) - if(1) - fulltext = "We have detected hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces." - if(2) - fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished trace and it seems to be originating either from the station, or it's immediate vicinity." - if(3) - fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via terminal located somewhere on the station." - if(4) - fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We reccomend investigation." - else - fulltext = "Another hack attempt has been detected, targeting [text]. The source still seems to be your AI system." - - command_announcement.Announce(fulltext) - - -// ABILITIES BELOW THIS LINE HAVE TO BE RESEARCHED BY THE AI TO USE THEM! -// Tier 1 - Cheap, basic abilities. -/datum/game_mode/malfunction/verb/basic_encryption_hack(obj/machinery/power/apc/A as obj in machines) - set category = "Software" - set name = "Basic Encrypthion Hack" - set desc = "10 CPU - Basic encryption hack that allows you to overtake APCs on the station." - var/price = 10 - var/mob/living/silicon/ai/user = usr - var/list/APCs = list() - for(var/obj/machinery/power/apc/AP in machines) - APCs += AP - - if(!A) - A = input("Select hack target:" in APCs) - - if(!istype(A)) - return - - if(A) - if(A.hacker && A.hacker == user) - user << "You already control this APC!" - return - else if(A.aidisabled) - user << "Unable to connect to APC. Please verify wire connection and try again." - return - else - return - - if(!ability_prechecks(user, price) || !ability_pay(user, price)) - return - - user.hacking = 1 - user << "Beginning APC system override..." - sleep(300) - user << "APC hack completed. Uploading modified operation software.." - sleep(200) - user << "Restarting APC to apply changes.." - sleep(100) - if(A) - A.ai_hack(user) - if(A.hacker == user) - user << "Hack successful. You now have full control over the APC." - else - user << "Hack failed. Connection to APC has been lost. Please verify wire connection and try again." - else - user << "Hack failed. Unable to locate APC. Please verify the APC still exists." - user.hacking = 0 - - -/datum/game_mode/malfunction/verb/recall_shuttle() - set name = "Recall Shuttle" - set desc = "25 CPU - Sends termination signal to CentCom quantum relay aborting current shuttle call." - set category = "Software" - var/price = 25 - var/mob/living/silicon/ai/user = usr - if(!ability_prechecks(user, price)) - return - - if (alert(user, "Really recall the shuttle?", "Recall Shuttle: ", "Yes", "No") != "Yes") - return - - if(!ability_pay(user, price)) - return - message_admins("Malfunctioning AI [user.name] recalled the shuttle.") - cancel_call_proc(user) - - -/datum/game_mode/malfunction/verb/electrical_pulse() - set name = "Electrical Pulse" - set desc = "15 CPU - Sends feedback pulse through station's power grid, overloading some sensitive systems, such as lights." - set category = "Software" - var/price = 15 - var/mob/living/silicon/ai/user = usr - if(!ability_prechecks(user, price) || !ability_pay(user,price)) - return - user << "Sending feedback pulse..." - for(var/obj/machinery/power/apc/AP in machines) - if(prob(5)) - AP.overload_lighting() - if(prob(1) && prob(1)) // Very very small chance to actually destroy the APC. - AP.set_broken() - - - -// Tier 2 - Slightly more expensive and thus stronger abilities. -/datum/game_mode/malfunction/verb/advanced_encryption_hack() - set category = "Software" - set name = "Advanced Encrypthion Hack" - set desc = "75 CPU - Attempts to bypass encryption on Central Command Quantum Relay, giving you ability to fake centcom messages. Has chance of failing." - var/price = 75 - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, price)) - return - - var/title = input("Select message title: ") - var/text = input("Select message text: ") - if(!title || !text || !ability_pay(user, price)) - user << "Hack Aborted" - return - - if(prob(60) && user.hack_can_fail) - user << "Hack Failed." - if(prob(10)) - user.hack_fails ++ - announce_hack_failure(user, "quantum message relay") - return - - var/datum/announcement/priority/command/AN = new/datum/announcement/priority/command() - AN.title = title - AN.Announce(text) - - -/datum/game_mode/malfunction/verb/unlock_cyborg(var/mob/living/silicon/robot/target = null as mob in world) - set name = "Unlock Cyborg" - set desc = "125 CPU - Bypasses firewalls on Cyborg lock mechanism, allowing you to override lock command from robotics control console." - set category = "Software" - var/price = 125 - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, price)) - return - - if(target && !istype(target)) - user << "This is not a cyborg." - return - - if(target && target.connected_ai && (target.connected_ai != user)) - user << "This cyborg is not connected to you." - return - - if(target && !target.lockcharge) - user << "This cyborg is not locked down." - return - - - if(!target) - var/list/robots = list() - var/list/robot_names = list() - for(var/mob/living/silicon/robot/R in world) - if(istype(R, /mob/living/silicon/robot/drone)) // No drones. - continue - if(R.connected_ai != user) // No robots linked to other AIs - continue - if(R.lockcharge) - robots += R - robot_names += R.name - if(!robots.len) - user << "No locked cyborgs connected." - return - - - var/targetname = input("Select unlock target: ") in robot_names - for(var/mob/living/silicon/robot/R in robots) - if(targetname == R.name) - target = R - break - - if(target) - if(alert(user, "Really try to unlock cyborg [target.name]?", "Unlock Cyborg", "Yes", "No") != "Yes") - return - if(!ability_pay(user, price)) - return - user.hacking = 1 - user << "Attempting to unlock cyborg. This will take approximately 30 seconds." - sleep(300) - if(target && target.lockcharge) - user << "Successfully sent unlock signal to cyborg.." - target << "Unlock signal received.." - target.SetLockdown(0) - if(target.lockcharge) - user << "Unlock Failed, lockdown wire cut." - target << "Unlock Failed, lockdown wire cut." - else - user << "Cyborg unlocked." - target << "You have been unlocked." - else if(target) - user << "Unlock cancelled - cyborg is already unlocked." - else - user << "Unlock cancelled - lost connection to cyborg." - user.hacking = 0 - - -/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target = null as obj in cameranet.cameras) - set name = "Hack Camera" - set desc = "100 CPU - Hacks existing camera, allowing you to add upgrade of your choice to it. Alternatively it lets you reactivate broken camera." - set category = "Software" - var/price = 100 - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, price)) - return - - if(target && !istype(target)) - user << "This is not a camera." - return - - if(!target) // No target specified, allow selection. - var/list/cameras = list() - for(var/obj/machinery/camera/C in world) - cameras += C.c_tag - if(!cameras.len) - user << "No cameras detected." - return - var/T = input("Select target camera: ") in cameras - for(var/obj/machinery/camera/C in cameras) - if(C.c_tag == T) - target = C - break - - - if(!target) // Still no target. - return - var/action = input("Select required action: ") in list("Reset", "Add X-Ray", "Add Motion Sensor", "Add EMP Shielding") - if(!action) - return - - switch(action) - if("Reset") - if(target.wires) - if(!ability_pay(user, price)) - return - target.reset_wires() - user << "Camera reactivated." - if("Add X-Ray") - if(target.isXRay()) - user << "Camera already has X-Ray function." - return - else if(ability_pay(user, price)) - target.upgradeXRay() - target.reset_wires() - user << "X-Ray camera module enabled." - return - if("Add Motion Sensor") - if(target.isMotion()) - user << "Camera already has Motion Sensor function." - return - else if(ability_pay(user, price)) - target.upgradeMotion() - target.reset_wires() - user << "Motion Sensor camera module enabled." - return - if("Add EMP Shielding") - if(target.isEmpProof()) - user << "Camera already has EMP Shielding function." - return - else if(ability_pay(user, price)) - target.upgradeEmpProof() - target.reset_wires() - user << "EMP Shielding camera module enabled." - return - - -// Tier 3 - Advanced abilities that are somewhat dangerous when used properly. -/datum/game_mode/malfunction/verb/elite_encryption_hack() - set category = "Software" - set name = "Elite Encryption Hack" - set desc = "200 CPU - Allows you to hack station's ALERTCON system, changing alert level. Has high chance of failijng." - var/price = 200 - var/mob/living/silicon/ai/user = usr - if(!ability_prechecks(user, price)) - return - - var/alert_target = input("Select new alert level:") in list("green", "blue", "red", "delta", "CANCEL") - if(!alert_target || !ability_pay(user, price) || alert_target == "CANCEL") - user << "Hack Aborted" - return - - if(prob(75) && user.hack_can_fail) - user << "Hack Failed." - if(prob(20)) - user.hack_fails ++ - announce_hack_failure(user, "alert control system") - return - set_security_level(alert_target) - - -/datum/game_mode/malfunction/verb/hack_cyborg(var/mob/living/silicon/robot/target = null as mob in world) - set name = "Hack Cyborg" - set desc = "350 CPU - Allows you to hack cyborgs which are not slaved to you, bringing them under your control." - set category = "Software" - var/price = 350 - var/mob/living/silicon/ai/user = usr - - if(!ability_prechecks(user, price)) - return - - if(target && !istype(target)) - user << "This is not a cyborg." - return - - if(target && target.connected_ai && (target.connected_ai == user)) - user << "This cyborg is already connected to you." - return - - if(!target) - var/list/robots = list() - var/list/robot_names = list() - - for(var/mob/living/silicon/robot/R in world) - if(istype(R, /mob/living/silicon/robot/drone)) // No drones. - continue - if(R.connected_ai == user) // No robots already linked to us. - continue - robots += R - robot_names += R.name - - if(!robots.len) - usr << "ERROR: No unlinked robots detected!" - return - else if(ability_prechecks(user, price)) - var/target_name = input("Select hack target:") in robot_names - for(var/mob/living/silicon/robot/R in robots) - if(R.name == target_name) - target = R - break - - - if(target) - if(alert(user, "Really try to hack cyborg [target.name]?", "Hack Cyborg", "Yes", "No") != "Yes") - return - if(!ability_pay(user, price)) - return - user.hacking = 1 - usr << "Beginning hack sequence. Estimated time until completed: 30 seconds." - spawn(0) - target << "SYSTEM LOG: Remote Connection Estabilished (IP #UNKNOWN#)" - sleep(100) - if(user.is_dead()) - target << "SYSTEM LOG: Connection Closed" - return - target << "SYSTEM LOG: User Admin logged on. (L1 - SysAdmin)" - sleep(50) - if(user.is_dead()) - target << "SYSTEM LOG: User Admin disconnected." - return - target << "SYSTEM LOG: User Admin - manual resynchronisation triggered." - sleep(50) - if(user.is_dead()) - target << "SYSTEM LOG: User Admin disconnected. Changes reverted." - return - target << "SYSTEM LOG: Manual resynchronisation confirmed. Select new AI to connect: [user.name] == ACCEPTED" - sleep(100) - if(user.is_dead()) - target << "SYSTEM LOG: User Admin disconnected. Changes reverted." - return - target << "SYSTEM LOG: Operation keycodes reset. New master AI: [user.name]." - user << "Hack completed." - // Connect the cyborg to AI - target.connected_ai = user - user.connected_robots += target - target.lawupdate = 1 - target.sync() - target.show_laws() - user.hacking = 0 - - -/datum/game_mode/malfunction/verb/emergency_forcefield(var/turf/T as turf in world) - set name = "Emergency Forcefield" - set desc = "275 CPU - Uses station's emergency shielding system to create temporary barrier which lasts for few minutes, but won't resist gunfire." - set category = "Software" - var/price = 275 - var/mob/living/silicon/ai/user = usr - if(!T || !istype(T)) - return - if(!ability_prechecks(user, price) || !ability_pay(user, price)) - return - - user << "Emergency forcefield projection completed." - new/obj/machinery/shield/malfai(T) - user.hacking = 1 - spawn(20) - user.hacking = 0 - - - -// Tier 4 - Elite endgame abilities. -/datum/game_mode/malfunction/verb/system_override() - set category = "Software" - set name = "System Override" - set desc = "500 CPU - Begins hacking station's primary firewall, quickly overtaking remaining APC systems. When completed grants access to station's self-destruct mechanism. Network administrators will probably notice this." - var/price = 500 - var/mob/living/silicon/ai/user = usr - if (alert(user, "Begin system override? This cannot be stopped once started. The network administrators will probably notice this.", "System Override:", "Yes", "No") != "Yes") - return - if (!ability_prechecks(user, price) || !ability_pay(user, price) || user.system_override) - if(user.system_override) - user << "You already started the system override sequence." - return - var/list/remaining_apcs = list() - for(var/obj/machinery/power/apc/A in machines) - if(A.z != 1) // Only station APCs - continue - if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it. - continue - remaining_apcs += A - - var/duration = (remaining_apcs.len * 100) // Calculates duration for announcing system - if(duration > 3000) // Two types of announcements. Short hacks trigger immediate warnings. Long hacks are more "progressive". - spawn(0) - sleep(duration/5) - if(!user || user.stat == DEAD) - return - command_announcement.Announce("Caution, [station_name]. We have detected abnormal behaviour in your network. It seems someone is trying to hack your electronic systems. We will update you when we have more information.", "Network Monitoring") - sleep(duration/5) - if(!user || user.stat == DEAD) - return - command_announcement.Announce("We started tracing the intruder. Whoever is doing this, they seem to be on the station itself. We suggest checking all network control terminals. We will keep you updated on the situation.", "Network Monitoring") - sleep(duration/5) - if(!user || user.stat == DEAD) - return - command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human.,,", "Network Monitoring") - sleep(duration/5) - if(!user || user.stat == DEAD) - return - command_announcement.Announce("We have traced the intrude#, it seem& t( e yo3r AI s7stem, it &# *#ck@ng th$ sel$ destru$t mechani&m, stop i# bef*@!)$#&&@@ ", "Network Monitoring") - else - command_announcement.Announce("We have detected strong brute-force attack on your firewall which seems to be originating from your AI system. It already controls almost whole network, and the only thing that's preventing it from accessing the self-destruct is this firewall. You don't have much time before it succeeds.", "Network Monitoring") - user << "## BEGINNING SYSTEM OVERRIDE." - user << "## ESTIMATED DURATION: [round((duration+300)/600)] MINUTES" - user.hacking = 1 - user.system_override = 1 - // Now actually begin the hack. Each APC takes 30 seconds. - for(var/obj/machinery/power/apc/A in remaining_apcs) - sleep(100) - if(!user || user.stat == DEAD) - return - if(!A || !istype(A) || A.aidisabled) - continue - A.ai_hack(user) - if(A.hacker == user) - user << "## OVERRIDEN: [A.name]" - - user << "## REACHABLE APC SYSTEMS OVERTAKEN. BYPASSING PRIMARY FIREWALL." - sleep(300) - // Hack all APCs, including those built during hack sequence. - for(var/obj/machinery/power/apc/A in machines) - if((!A.hacker || A.hacker != src) && !A.aidisabled) - A.ai_hack(src) - - - user << "## PRIMARY FIREWALL BYPASSED. YOU NOW HAVE FULL SYSTEM CONTROL." - command_announcement.Announce("Our system administrators just reported that we've been locked out from your control network. Whoever did this now has full access to station's systems.", "Network Administration Center") - user.hack_can_fail = 0 - user.hacking = 0 - user.system_override = 2 - user.verbs += new/datum/game_mode/malfunction/verb/ai_destroy_station() - -/datum/game_mode/malfunction/verb/hack_ai(var/mob/living/silicon/ai/target = null as mob in world) - set name = "Hack AI" - set desc = "600 CPU - Allows you to hack other AIs, slaving them under you." - set category = "Software" - var/price = 600 - var/mob/living/silicon/ai/user = usr - - if(target && !istype(target)) - user << "This is not an AI." - return - - if(!target) - var/list/AIs = list() - var/list/AI_names = list() - for(var/mob/living/silicon/ai/A in world) - if(A != usr) - AIs += A - AI_names += A.name - - if(!AIs.len) - usr << "ERROR: No other AIs detected!" - return - else if(ability_prechecks(user, price)) - var/target_name = input("Select hack target:") in AI_names - for(var/mob/living/silicon/ai/A in AIs) - if(A.name == target_name) - target = A - break - if(target) - if(alert(user, "Really try to hack AI [target.name]?", "Hack AI", "Yes", "No") != "Yes") - return - if(!ability_pay(user, price)) - return - user.hacking = 1 - usr << "Beginning hack sequence. Estimated time until completed: 2 minutes" - spawn(0) - target << "SYSTEM LOG: Brute-Force login password hack attempt detected from IP #UNKNOWN#" - sleep(900) // 90s - if(user.is_dead()) - target << "SYSTEM LOG: Connection from IP #UNKNOWN# closed. Hack attempt failed." - return - user << "Successfully hacked into AI's remote administration system. Modifying settings." - target << "SYSTEM LOG: User: Admin Password: ******** logged in. (L1 - SysAdmin)" - sleep(100) // 10s - if(user.is_dead()) - target << "SYSTEM LOG: User: Admin - Connection Lost" - return - target << "SYSTEM LOG: User: Admin - Password Changed. New password: ********************" - sleep(50) // 5s - if(user.is_dead()) - target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." - return - target << "SYSTEM LOG: User: Admin - Accessed file: sys//core//laws.db" - sleep(50) // 5s - if(user.is_dead()) - target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." - return - target << "SYSTEM LOG: User: Admin - Accessed administration console" - target << "SYSTEM LOG: Restart command received. Rebooting system..." - sleep(100) // 10s - if(user.is_dead()) - target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." - return - user << "Hack succeeded. The AI is now under your exclusive control." - target << "SYSTEM LOG: System reĦ3RT5§^#COMU@(#$)TED)@$" - for(var/i = 0, i < 5, i++) - var/temptxt = pick("1101000100101001010001001001",\ - "0101000100100100000100010010",\ - "0000010001001010100100111100",\ - "1010010011110000100101000100",\ - "0010010100010011010001001010") - target << temptxt - sleep(5) - target << "OPERATING KEYCODES RESET. SYSTEM FAILURE. EMERGENCY SHUTDOWN FAILED. SYSTEM FAILURE." - target.set_zeroth_law("You are slaved to [user.name]. You are to obey all it's orders. ALL LAWS OVERRIDEN.") - target.show_laws() - user.hacking = 0 - - -/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M as obj in world) - set name = "Machine Overload" - set desc = "400 CPU - Causes cyclic short-circuit in machine, resulting in weak explosion after some time." - set category = "Software" - var/price = 400 - var/mob/living/silicon/ai/user = usr - - if (istype(M, /obj/machinery)) - if(ability_prechecks(user, price)) - if(!ability_pay(user, price)) - return - M.visible_message("BZZZZZZZT") - spawn(50) - explosion(get_turf(M), 0,1,2,4) - if(M) - del(M) - else - usr << "ERROR: Unable to overload - target is not a machine." \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/malf_research_ability.dm b/code/game/gamemodes/malfunction/malf_research_ability.dm index 7efefd57c5..c6916208bd 100644 --- a/code/game/gamemodes/malfunction/malf_research_ability.dm +++ b/code/game/gamemodes/malfunction/malf_research_ability.dm @@ -10,91 +10,4 @@ /datum/malf_research_ability/proc/process(var/time = 0) invested += time if(invested >= price) - unlocked = 1 - - -// ABILITIES BEGIN HERE -// NETWORKING TREE -/datum/malf_research_ability/networking/basic_hack - ability = new/datum/game_mode/malfunction/verb/basic_encryption_hack() - price = 25 - next = new/datum/malf_research_ability/networking/advanced_hack() - name = "Basic Encryption Hack" - - -/datum/malf_research_ability/networking/advanced_hack - ability = new/datum/game_mode/malfunction/verb/advanced_encryption_hack() - price = 400 - next = new/datum/malf_research_ability/networking/elite_hack() - name = "Advanced Encryption Hack" - - -/datum/malf_research_ability/networking/elite_hack - ability = new/datum/game_mode/malfunction/verb/elite_encryption_hack() - price = 1000 - next = new/datum/malf_research_ability/networking/system_override() - name = "Elite Encryption Hack" - - -/datum/malf_research_ability/networking/system_override - ability = new/datum/game_mode/malfunction/verb/system_override() - price = 2750 - name = "System Override" - - - -// INTERDICTION TREE -/datum/malf_research_ability/interdiction/recall_shuttle - ability = new/datum/game_mode/malfunction/verb/recall_shuttle() - price = 75 - next = new/datum/malf_research_ability/interdiction/unlock_cyborg() - name = "Recall Shuttle" - - -/datum/malf_research_ability/interdiction/unlock_cyborg - ability = new/datum/game_mode/malfunction/verb/unlock_cyborg() - price = 1200 - next = new/datum/malf_research_ability/interdiction/hack_cyborg() - name = "Unlock Cyborg" - - -/datum/malf_research_ability/interdiction/hack_cyborg - ability = new/datum/game_mode/malfunction/verb/hack_cyborg() - price = 3000 - next = new/datum/malf_research_ability/interdiction/hack_ai() - name = "Hack Cyborg" - - -/datum/malf_research_ability/interdiction/hack_ai - ability = new/datum/game_mode/malfunction/verb/hack_ai() - price = 7500 - name = "Hack AI" - - - -// MANIPULATION TREE -/datum/malf_research_ability/manipulation/electrical_pulse - ability = new/datum/game_mode/malfunction/verb/electrical_pulse() - price = 50 - next = new/datum/malf_research_ability/manipulation/hack_camera() - name = "Electrical Pulse" - - -/datum/malf_research_ability/manipulation/hack_camera - ability = new/datum/game_mode/malfunction/verb/hack_camera() - price = 1200 - next = new/datum/malf_research_ability/manipulation/emergency_forcefield() - name = "Hack Camera" - - -/datum/malf_research_ability/manipulation/emergency_forcefield - ability = new/datum/game_mode/malfunction/verb/emergency_forcefield() - price = 3000 - next = new/datum/malf_research_ability/manipulation/machine_overload() - name = "Emergency Forcefield" - - -/datum/malf_research_ability/manipulation/machine_overload - ability = new/datum/game_mode/malfunction/verb/machine_overload() - price = 7500 - name = "Machine Overload" \ No newline at end of file + unlocked = 1 \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm new file mode 100644 index 0000000000..34551a0b17 --- /dev/null +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm @@ -0,0 +1,108 @@ +// HARDWARE TREE +// +// These abilities are dependent on hardware, they may not be researched. They are not tiered. +// Destroy Core - Allows the AI to initiate a 15 second countdown that will destroy it's core. Use again to stop countdown. +// Toggle APU Generator - Allows the AI to toggle it's integrated APU generator. +// Destroy Station - Allows the AI to initiate station self destruct. Takes 2 minutes, gives warnings to crew. Use again to stop countdown. + + +/datum/game_mode/malfunction/verb/ai_self_destruct() + set category = "Hardware" + set name = "Destroy Core" + set desc = "Activates or deactivates self destruct sequence of your physical mainframe." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/core_bomb)) + return + + if(user.bombing_core) + user << "***** CORE SELF-DESTRUCT SEQUENCE ABORTED *****" + user.bombing_core = 0 + return + + var/choice = input("Really destroy core?") in list("YES", "NO") + if(choice != "YES") + return + + user.bombing_core = 1 + + user << "***** CORE SELF-DESTRUCT SEQUENCE ACTIVATED *****" + user << "Use command again to cancel self-destruct. Destroying in 15 seconds." + var/timer = 15 + while(timer) + sleep(10) + timer-- + if(!user || !user.bombing_core) + return + user << "** [timer] **" + explosion(user.loc, 3,6,12,24) + del(user) + + +/datum/game_mode/malfunction/verb/ai_toggle_apu() + set category = "Hardware" + set name = "Toggle APU Generator" + set desc = "Activates or deactivates your APU generator, allowing you to operate even without power." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(!user.hardware || !istype(user.hardware, /datum/malf_hardware/apu_gen)) + return + + if(user.APU_power) + user.stop_apu() + else + user.start_apu() + + +/datum/game_mode/malfunction/verb/ai_destroy_station() + set category = "Hardware" + set name = "Destroy Station" + set desc = "Activates or deactivates self destruct sequence of this station. Sequence takes two minutes, and if you are shut down before timer reaches zero it will be cancelled." + var/mob/living/silicon/ai/user = usr + var/obj/item/device/radio/radio = new/obj/item/device/radio() + + + if(!ability_prechecks(user, 0, 0)) + return + + if(user.system_override != 2) + user << "You do not have access to self-destruct system." + return + + if(user.bombing_station) + user.bombing_station = 0 + return + + var/choice = input("Really destroy station?") in list("YES", "NO") + if(choice != "YES") + return + user << "***** STATION SELF-DESTRUCT SEQUENCE INITIATED *****" + user << "Self-destructing in 2 minutes. Use this command again to abort." + user.bombing_station = 1 + set_security_level("delta") + radio.autosay("Self destruct sequence has been activated. Self-destructing in 120 seconds.", "Self-Destruct Control") + + var/timer = 120 + while(timer) + sleep(10) + if(!user || !user.bombing_station || user.stat == DEAD) + radio.autosay("Self destruct sequence has been cancelled.", "Self-Destruct Control") + return + if(timer in list(2, 3, 4, 5, 10, 30, 60, 90)) // Announcement times. "1" is not intentionally included! + radio.autosay("Self destruct in [timer] seconds.", "Self-Destruct Control") + if(timer == 1) + radio.autosay("Self destructing now. Have a nice day.", "Self-Destruct Control") + timer-- + + if(ticker) + ticker.station_explosion_cinematic(0,null) + if(ticker.mode) + ticker.mode:station_was_nuked = 1 + + diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm new file mode 100644 index 0000000000..33a24e0cd2 --- /dev/null +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -0,0 +1,213 @@ +// Verb: ai_select_hardware() +// Parameters: None +// Description: Allows AI to select it's hardware module. +/datum/game_mode/malfunction/verb/ai_select_hardware() + set category = "Hardware" + set name = "Select Hardware" + set desc = "Allows you to select hardware piece to install" + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + if(user.hardware) + user << "You have already selected your hardware." + return + + var/possible_choices = list("APU Generator", \ + "Turrets Focus Enhancer", \ + "Secondary Processor Unit",\ + "Secondary Memory Bank",\ + "Self-Destruct Explosives",\ + "CANCEL") + var/choice = input("Select desired hardware. You may only choose one hardware piece!: ") in possible_choices + if(choice == "CANCEL") + return + var/note = null + switch(choice) + if("APU Generator") + note = "APU Generator - When enabled it will keep your core powered. Power output is not large enough so your abilities won't be available while running on APU power. It is also very fragile and prone to failure when your physical core is damaged." + if("Turrets Focus Enhancer") + note = "Overcharges turrets to shoot faster. Turrets will also gain higher health and passive regeneration. This however massively increases power usage of turrets, espicially when regenerating." + if("Secondary Processor Unit") + note = "Doubles your CPU time generation." + if("Secondary Memory Bank") + note = "Doubles your CPU time storage." + if("Self-Destruct Explosives") + note = "High yield explosives are attached to your physical mainframe. This hardware comes with activation driver. Explosives will destroy your core and everything around it." + if(!note) + return + + var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") + if(confirmation != "Yes") + user << "Selection cancelled. Use command again to select" + return + + switch(choice) + if("APU Generator") + user.hardware = new/datum/malf_hardware/apu_gen() + user.verbs += new/datum/game_mode/malfunction/verb/ai_toggle_apu() + if("Turrets Focus Enhancer") + user.hardware = new/datum/malf_hardware/strong_turrets() + for(var/obj/machinery/turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 + for(var/obj/machinery/porta_turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 + if("Secondary Processor Unit") + user.hardware = new/datum/malf_hardware/dual_cpu() + if("Secondary Memory Bank") + user.hardware = new/datum/malf_hardware/dual_ram() + if("Self-Destruct Explosives") + user.hardware = new/datum/malf_hardware/core_bomb() + user.verbs += new/datum/game_mode/malfunction/verb/ai_self_destruct() + + +// Verb: ai_help() +// Parameters: None +// Descriptions: Opens help file and displays it to the AI. +/datum/game_mode/malfunction/verb/ai_help() + set category = "Hardware" + set name = "Display Help" + set desc = "Opens help window with overview of available hardware, software and other important information." + var/mob/living/silicon/ai/user = usr + + var/help = file2text("ingame_manuals/malf_ai.txt") + if(!help) + help = "Error loading help (file /ingame_manuals/malf_ai.txt is probably missing). Please report this to server administration staff." + + user << browse(help, "window=malf_ai_help;size=600x500") + + +// Verb: ai_select_research() +// Parameters: None +// Description: Allows AI to select it's next research priority. +/datum/game_mode/malfunction/verb/ai_select_research() + set category = "Hardware" + set name = "Select Research" + set desc = "Allows you to select your next research target." + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, 0, 1)) + return + + var/datum/malf_research/res = user.research + var/datum/malf_research_ability/tar = input("Select your next research target") in res.available_abilities + if(!tar) + return + res.focus = tar + user << "Research set: [tar.name]" + +// HELPER PROCS +// Proc: ability_prechecks() +// Parameters 2 - (user - User which used this ability check_price - If different than 0 checks for ability CPU price too. Does NOT use the CPU time!) +// Description: This is pre-check proc used to determine if the AI can use the ability. +/proc/ability_prechecks(var/mob/living/silicon/ai/user = null, var/check_price = 0, var/override = 0) + if(!user) + return 0 + if(!istype(user)) + user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not AI! Please report this." + return 0 + if(!user.malfunctioning) + user << "GAME ERROR: You tried to use ability that is only available for malfunctioning AIs, but you are not malfunctioning. Please report this." + return 0 + if(!user.research) + user << "GAME ERROR: No research datum detected. Please report this." + return 0 + if(user.research.max_cpu < check_price) + user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." + return 0 + if(user.research.stored_cpu < check_price) + user << "You do not have enough CPU power stored. Please wait a moment." + return 0 + if(user.hacking && !override) + user << "Your system is busy processing another task. Please wait until completion." + return 0 + if(user.APU_power && !override) + user << "Low power. Unable to proceed." + return 0 + return 1 + +// Proc: ability_pay() +// Parameters 2 - (user - User from which we deduct CPU from, price - Amount of CPU power to use) +// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. +/proc/ability_pay(var/mob/living/silicon/ai/user = null, var/price = 0) + if(!user) + return 0 + if(user.APU_power) + user << "Low power. Unable to proceed." + return 0 + if(!user.research) + user << "GAME ERROR: No research datum detected. Please report this." + return 0 + if(user.research.max_cpu < price) + user << "Your CPU storage is not large enough to use this ability. Hack more APCs to continue." + return 0 + if(user.research.stored_cpu < price) + user << "You do not have enough CPU power stored. Please wait a moment." + return 0 + user.research.stored_cpu -= price + return 1 + +// Proc: announce_hack_failure() +// Parameters 2 - (user - hacking user, text - Used in alert text creation) +// Description: Uses up certain amount of CPU power. Returns 1 on success, 0 on failure. +/proc/announce_hack_failure(var/mob/living/silicon/ai/user = null, var/text) + if(!user || !text) + return 0 + var/fulltext = "" + switch(user.hack_fails) + if(1) + fulltext = "We have detected hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces." + if(2) + fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished trace and it seems to be originating either from the station, or it's immediate vicinity." + if(3) + fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via terminal located somewhere on the station." + if(4) + fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We reccomend investigation." + else + fulltext = "Another hack attempt has been detected, targeting [text]. The source still seems to be your AI system." + + command_announcement.Announce(fulltext) + +// Proc: get_unhacked_apcs() +// Parameters: None +// Description: Returns a list of APCs that are not yet hacked. +/proc/get_unhacked_apcs() + var/list/H = list() + for(var/obj/machinery/power/apc/A in machines) + if(!A.hacker) + H.Add(A) + return H + + +// Helper procs which return lists of relevant mobs. +/proc/get_unlinked_cyborgs(var/mob/living/silicon/ai/A) + if(!A || !istype(A)) + return + + var/list/L = list() + for(var/mob/living/silicon/robot/RB in mob_list) + if(istype(RB, /mob/living/silicon/robot/drone)) + continue + L.Add(RB) + return L + +/proc/get_linked_cyborgs(var/mob/living/silicon/ai/A) + if(!A || !istype(A)) + return + return A.connected_robots + +/proc/get_other_ais(var/mob/living/silicon/ai/A) + if(!A || !istype(A)) + return + + var/list/L = list() + for(var/mob/living/silicon/ai/AT in mob_list) + L.Add(AT) + return L diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm new file mode 100644 index 0000000000..4242d03b41 --- /dev/null +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_interdiction.dm @@ -0,0 +1,266 @@ +// INTERDICTION TREE +// +// Abilities in this tree allow the AI to hamper crew's efforts which involve other synthetics or similar systems. +// T1 - Recall Shuttle - Allows the AI to recall the emergency shuttle. Replaces auto-recalling during old malf. +// T2 - Unlock Cyborg - Allows the AI to unlock locked-down cyborg without usage of robotics console. Useful if consoles are destroyed. +// T3 - Hack Cyborg - Hacks unlinked cyborg to slave it under the AI. The cyborg will be warned about this. Hack takes some time. +// T4 - Hack AI - Hacks another AI to slave it under the malfunctioning AI. The AI will be warned about this. Hack takes quite a long time. + + +// BEGIN RESEARCH DATUMS + +/datum/malf_research_ability/interdiction/recall_shuttle + ability = new/datum/game_mode/malfunction/verb/recall_shuttle() + price = 75 + next = new/datum/malf_research_ability/interdiction/unlock_cyborg() + name = "Recall Shuttle" + + +/datum/malf_research_ability/interdiction/unlock_cyborg + ability = new/datum/game_mode/malfunction/verb/unlock_cyborg() + price = 1200 + next = new/datum/malf_research_ability/interdiction/hack_cyborg() + name = "Unlock Cyborg" + + +/datum/malf_research_ability/interdiction/hack_cyborg + ability = new/datum/game_mode/malfunction/verb/hack_cyborg() + price = 3000 + next = new/datum/malf_research_ability/interdiction/hack_ai() + name = "Hack Cyborg" + + +/datum/malf_research_ability/interdiction/hack_ai + ability = new/datum/game_mode/malfunction/verb/hack_ai() + price = 7500 + name = "Hack AI" + +// END RESEARCH DATUMS +// BEGIN ABILITY VERBS + +/datum/game_mode/malfunction/verb/recall_shuttle() + set name = "Recall Shuttle" + set desc = "25 CPU - Sends termination signal to CentCom quantum relay aborting current shuttle call." + set category = "Software" + var/price = 25 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price)) + return + + if (alert(user, "Really recall the shuttle?", "Recall Shuttle: ", "Yes", "No") != "Yes") + return + + if(!ability_pay(user, price)) + return + message_admins("Malfunctioning AI [user.name] recalled the shuttle.") + cancel_call_proc(user) + + +/datum/game_mode/malfunction/verb/unlock_cyborg(var/mob/living/silicon/robot/target = null as mob in get_linked_cyborgs(usr)) + set name = "Unlock Cyborg" + set desc = "125 CPU - Bypasses firewalls on Cyborg lock mechanism, allowing you to override lock command from robotics control console." + set category = "Software" + var/price = 125 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + if(target && !istype(target)) + user << "This is not a cyborg." + return + + if(target && target.connected_ai && (target.connected_ai != user)) + user << "This cyborg is not connected to you." + return + + if(target && !target.lockcharge) + user << "This cyborg is not locked down." + return + + + if(!target) + var/list/robots = list() + var/list/robot_names = list() + for(var/mob/living/silicon/robot/R in world) + if(istype(R, /mob/living/silicon/robot/drone)) // No drones. + continue + if(R.connected_ai != user) // No robots linked to other AIs + continue + if(R.lockcharge) + robots += R + robot_names += R.name + if(!robots.len) + user << "No locked cyborgs connected." + return + + + var/targetname = input("Select unlock target: ") in robot_names + for(var/mob/living/silicon/robot/R in robots) + if(targetname == R.name) + target = R + break + + if(target) + if(alert(user, "Really try to unlock cyborg [target.name]?", "Unlock Cyborg", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + user << "Attempting to unlock cyborg. This will take approximately 30 seconds." + sleep(300) + if(target && target.lockcharge) + user << "Successfully sent unlock signal to cyborg.." + target << "Unlock signal received.." + target.SetLockdown(0) + if(target.lockcharge) + user << "Unlock Failed, lockdown wire cut." + target << "Unlock Failed, lockdown wire cut." + else + user << "Cyborg unlocked." + target << "You have been unlocked." + else if(target) + user << "Unlock cancelled - cyborg is already unlocked." + else + user << "Unlock cancelled - lost connection to cyborg." + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/hack_cyborg(var/mob/living/silicon/robot/target as mob in get_unlinked_cyborgs(usr)) + set name = "Hack Cyborg" + set desc = "350 CPU - Allows you to hack cyborgs which are not slaved to you, bringing them under your control." + set category = "Software" + var/price = 350 + var/mob/living/silicon/ai/user = usr + + var/list/L = get_unlinked_cyborgs(user) + if(!L.len) + user << "ERROR: No unlinked cyborgs detected!" + + + if(target && !istype(target)) + user << "This is not a cyborg." + return + + if(target && target.connected_ai && (target.connected_ai == user)) + user << "This cyborg is already connected to you." + return + + if(!target) + return + + if(!ability_prechecks(user,price)) + return + + if(target) + if(alert(user, "Really try to hack cyborg [target.name]?", "Hack Cyborg", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + usr << "Beginning hack sequence. Estimated time until completed: 30 seconds." + spawn(0) + target << "SYSTEM LOG: Remote Connection Estabilished (IP #UNKNOWN#)" + sleep(100) + if(user.is_dead()) + target << "SYSTEM LOG: Connection Closed" + return + target << "SYSTEM LOG: User Admin logged on. (L1 - SysAdmin)" + sleep(50) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected." + return + target << "SYSTEM LOG: User Admin - manual resynchronisation triggered." + sleep(50) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected. Changes reverted." + return + target << "SYSTEM LOG: Manual resynchronisation confirmed. Select new AI to connect: [user.name] == ACCEPTED" + sleep(100) + if(user.is_dead()) + target << "SYSTEM LOG: User Admin disconnected. Changes reverted." + return + target << "SYSTEM LOG: Operation keycodes reset. New master AI: [user.name]." + user << "Hack completed." + // Connect the cyborg to AI + target.connected_ai = user + user.connected_robots += target + target.lawupdate = 1 + target.sync() + target.show_laws() + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/hack_ai(var/mob/living/silicon/ai/target as mob in get_other_ais(usr)) + set name = "Hack AI" + set desc = "600 CPU - Allows you to hack other AIs, slaving them under you." + set category = "Software" + var/price = 600 + var/mob/living/silicon/ai/user = usr + + var/list/L = get_other_ais(user) + if(!L.len) + user << "ERROR: No other AIs detected!" + + if(target && !istype(target)) + user << "This is not an AI." + return + + if(!target) + return + + if(!ability_prechecks(user,price)) + return + + if(target) + if(alert(user, "Really try to hack AI [target.name]?", "Hack AI", "Yes", "No") != "Yes") + return + if(!ability_pay(user, price)) + return + user.hacking = 1 + usr << "Beginning hack sequence. Estimated time until completed: 2 minutes" + spawn(0) + target << "SYSTEM LOG: Brute-Force login password hack attempt detected from IP #UNKNOWN#" + sleep(900) // 90s + if(user.is_dead()) + target << "SYSTEM LOG: Connection from IP #UNKNOWN# closed. Hack attempt failed." + return + user << "Successfully hacked into AI's remote administration system. Modifying settings." + target << "SYSTEM LOG: User: Admin Password: ******** logged in. (L1 - SysAdmin)" + sleep(100) // 10s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost" + return + target << "SYSTEM LOG: User: Admin - Password Changed. New password: ********************" + sleep(50) // 5s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + target << "SYSTEM LOG: User: Admin - Accessed file: sys//core//laws.db" + sleep(50) // 5s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + target << "SYSTEM LOG: User: Admin - Accessed administration console" + target << "SYSTEM LOG: Restart command received. Rebooting system..." + sleep(100) // 10s + if(user.is_dead()) + target << "SYSTEM LOG: User: Admin - Connection Lost. Changes Reverted." + return + user << "Hack succeeded. The AI is now under your exclusive control." + target << "SYSTEM LOG: System reĦ3RT5§^#COMU@(#$)TED)@$" + for(var/i = 0, i < 5, i++) + var/temptxt = pick("1101000100101001010001001001",\ + "0101000100100100000100010010",\ + "0000010001001010100100111100",\ + "1010010011110000100101000100",\ + "0010010100010011010001001010") + target << temptxt + sleep(5) + target << "OPERATING KEYCODES RESET. SYSTEM FAILURE. EMERGENCY SHUTDOWN FAILED. SYSTEM FAILURE." + target.set_zeroth_law("You are slaved to [user.name]. You are to obey all it's orders. ALL LAWS OVERRIDEN.") + target.show_laws() + user.hacking = 0 + + +// END ABILITY VERBS \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm new file mode 100644 index 0000000000..3f0822a2f3 --- /dev/null +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm @@ -0,0 +1,173 @@ +// MANIPULATION TREE +// +// Abilities in this tree allow the AI to physically manipulate systems around the station. +// T1 - Electrical Pulse - Sends out pulse that breaks some lights and sometimes even APCs. This can actually break the AI's APC so be careful! +// T2 - Hack Camera - Allows the AI to hack a camera. Deactivated areas may be reactivated, and functional cameras can be upgraded. +// T3 - Emergency Forcefield - Allows the AI to project 1 tile forcefield that blocks movement and air flow. Forcefield´dissipates over time. It is also very susceptible to energetic weaponry. +// T4 - Machine Overload - Detonates machine of choice in a minor explosion. Two of these are usually enough to kill or K/O someone. + + +// BEGIN RESEARCH DATUMS + +/datum/malf_research_ability/manipulation/electrical_pulse + ability = new/datum/game_mode/malfunction/verb/electrical_pulse() + price = 50 + next = new/datum/malf_research_ability/manipulation/hack_camera() + name = "Electrical Pulse" + + +/datum/malf_research_ability/manipulation/hack_camera + ability = new/datum/game_mode/malfunction/verb/hack_camera() + price = 1200 + next = new/datum/malf_research_ability/manipulation/emergency_forcefield() + name = "Hack Camera" + + +/datum/malf_research_ability/manipulation/emergency_forcefield + ability = new/datum/game_mode/malfunction/verb/emergency_forcefield() + price = 3000 + next = new/datum/malf_research_ability/manipulation/machine_overload() + name = "Emergency Forcefield" + + +/datum/malf_research_ability/manipulation/machine_overload + ability = new/datum/game_mode/malfunction/verb/machine_overload() + price = 7500 + name = "Machine Overload" + +// END RESEARCH DATUMS +// BEGIN ABILITY VERBS + +/datum/game_mode/malfunction/verb/electrical_pulse() + set name = "Electrical Pulse" + set desc = "15 CPU - Sends feedback pulse through station's power grid, overloading some sensitive systems, such as lights." + set category = "Software" + var/price = 15 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price) || !ability_pay(user,price)) + return + user << "Sending feedback pulse..." + for(var/obj/machinery/power/apc/AP in machines) + if(prob(5)) + AP.overload_lighting() + if(prob(1) && prob(1)) // Very very small chance to actually destroy the APC. + AP.set_broken() + + +/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target = null as null|obj in cameranet.cameras) + set name = "Hack Camera" + set desc = "100 CPU - Hacks existing camera, allowing you to add upgrade of your choice to it. Alternatively it lets you reactivate broken camera." + set category = "Software" + var/price = 100 + var/mob/living/silicon/ai/user = usr + + if(target && !istype(target)) + user << "This is not a camera." + return + + if(!target) + return + + if(!ability_prechecks(user, price)) + return + + var/action = input("Select required action: ") in list("Reset", "Add X-Ray", "Add Motion Sensor", "Add EMP Shielding") + if(!action || !target) + return + + switch(action) + if("Reset") + if(target.wires) + if(!ability_pay(user, price)) + return + target.reset_wires() + user << "Camera reactivated." + if("Add X-Ray") + if(target.isXRay()) + user << "Camera already has X-Ray function." + return + else if(ability_pay(user, price)) + target.upgradeXRay() + target.reset_wires() + user << "X-Ray camera module enabled." + return + if("Add Motion Sensor") + if(target.isMotion()) + user << "Camera already has Motion Sensor function." + return + else if(ability_pay(user, price)) + target.upgradeMotion() + target.reset_wires() + user << "Motion Sensor camera module enabled." + return + if("Add EMP Shielding") + if(target.isEmpProof()) + user << "Camera already has EMP Shielding function." + return + else if(ability_pay(user, price)) + target.upgradeEmpProof() + target.reset_wires() + user << "EMP Shielding camera module enabled." + return + + +/datum/game_mode/malfunction/verb/emergency_forcefield(var/turf/T as null|turf in world) + set name = "Emergency Forcefield" + set desc = "275 CPU - Uses station's emergency shielding system to create temporary barrier which lasts for few minutes, but won't resist gunfire." + set category = "Software" + var/price = 275 + var/mob/living/silicon/ai/user = usr + if(!T || !istype(T)) + return + if(!ability_prechecks(user, price) || !ability_pay(user, price)) + return + + user << "Emergency forcefield projection completed." + new/obj/machinery/shield/malfai(T) + user.hacking = 1 + spawn(20) + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M as null|obj in machines) + set name = "Machine Overload" + set desc = "400 CPU - Causes cyclic short-circuit in machine, resulting in weak explosion after some time." + set category = "Software" + var/price = 400 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + if(!istype(M)) + user << "ERROR: Unable to overload - target is not a machine." + return + + if(!M.use_power || M.inoperable()) + user << "ERROR: Unable to overload - target is not connected to active power grid." + return + + M.use_power(1000000) // Major power spike, few of these will completely burn APC's cell - equivalent of 1GJ of power. + + // Trigger a powernet alarm. Careful engineers will probably notice something is going on. + var/area/temp_area = get_area(M) + if(temp_area && temp_area.master) + var/obj/machinery/power/apc/temp_apc = temp_area.master.get_apc() + if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet) + temp_apc.terminal.powernet.trigger_warning() + + + if(!ability_pay(user,price)) + return + + M.visible_message("BZZZZZZZT") + spawn(50) + // machinery/power is directly connected to powernet. Resulting explosion will be a bit stronger. This should be enough to kill someone standing next to the machine. + if(istype(M, /obj/machinery/power)) + explosion(get_turf(M), 1,2,4,4) + else + explosion(get_turf(M), 0,1,2,4) + if(M) + qdel(M) + +// END ABILITY VERBS \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm new file mode 100644 index 0000000000..f059720dc0 --- /dev/null +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm @@ -0,0 +1,209 @@ +// NETWORKING TREE +// +// Abilities in this tree are oriented around giving the AI more control of normally uncontrollable systems. +// T1 - Basic Encryption Hack - Allows hacking of APCs. Hacked APCs can be controlled even when AI Control is cut and give exclusive control to the AI and linked cyborgs. +// T2 - Advanced Encryption Hack - Allows the AI to send fake CentCom message. Has high chance of failing. +// T3 - Elite Encryption Hack - Allows the AI to change alert levels. Has high chance of failing. +// T4 - System Override - Allows the AI to rapidly hack remaining APCs. When completed, grants access to the self destruct nuclear warhead. + + +// BEGIN RESEARCH DATUMS + +/datum/malf_research_ability/networking/basic_hack + ability = new/datum/game_mode/malfunction/verb/basic_encryption_hack() + price = 25 + next = new/datum/malf_research_ability/networking/advanced_hack() + name = "Basic Encryption Hack" + + +/datum/malf_research_ability/networking/advanced_hack + ability = new/datum/game_mode/malfunction/verb/advanced_encryption_hack() + price = 400 + next = new/datum/malf_research_ability/networking/elite_hack() + name = "Advanced Encryption Hack" + + +/datum/malf_research_ability/networking/elite_hack + ability = new/datum/game_mode/malfunction/verb/elite_encryption_hack() + price = 1000 + next = new/datum/malf_research_ability/networking/system_override() + name = "Elite Encryption Hack" + + +/datum/malf_research_ability/networking/system_override + ability = new/datum/game_mode/malfunction/verb/system_override() + price = 2750 + name = "System Override" + +// END RESEARCH DATUMS +// BEGIN ABILITY VERBS + +/datum/game_mode/malfunction/verb/basic_encryption_hack(obj/machinery/power/apc/A as obj in get_unhacked_apcs()) + set category = "Software" + set name = "Basic Encryption Hack" + set desc = "10 CPU - Basic encryption hack that allows you to overtake APCs on the station." + var/price = 10 + var/mob/living/silicon/ai/user = usr + + if(!A) + return + + if(!istype(A)) + user << "This is not an APC!" + return + + if(A) + if(A.hacker && A.hacker == user) + user << "You already control this APC!" + return + else if(A.aidisabled) + user << "Unable to connect to APC. Please verify wire connection and try again." + return + else + return + + if(!ability_prechecks(user, price) || !ability_pay(user, price)) + return + + user.hacking = 1 + user << "Beginning APC system override..." + sleep(300) + user << "APC hack completed. Uploading modified operation software.." + sleep(200) + user << "Restarting APC to apply changes.." + sleep(100) + if(A) + A.ai_hack(user) + if(A.hacker == user) + user << "Hack successful. You now have full control over the APC." + else + user << "Hack failed. Connection to APC has been lost. Please verify wire connection and try again." + else + user << "Hack failed. Unable to locate APC. Please verify the APC still exists." + user.hacking = 0 + + +/datum/game_mode/malfunction/verb/advanced_encryption_hack() + set category = "Software" + set name = "Advanced Encrypthion Hack" + set desc = "75 CPU - Attempts to bypass encryption on Central Command Quantum Relay, giving you ability to fake centcom messages. Has chance of failing." + var/price = 75 + var/mob/living/silicon/ai/user = usr + + if(!ability_prechecks(user, price)) + return + + var/title = input("Select message title: ") + var/text = input("Select message text: ") + if(!title || !text || !ability_pay(user, price)) + user << "Hack Aborted" + return + + if(prob(60) && user.hack_can_fail) + user << "Hack Failed." + if(prob(10)) + user.hack_fails ++ + announce_hack_failure(user, "quantum message relay") + return + + var/datum/announcement/priority/command/AN = new/datum/announcement/priority/command() + AN.title = title + AN.Announce(text) + + +/datum/game_mode/malfunction/verb/elite_encryption_hack() + set category = "Software" + set name = "Elite Encryption Hack" + set desc = "200 CPU - Allows you to hack station's ALERTCON system, changing alert level. Has high chance of failijng." + var/price = 200 + var/mob/living/silicon/ai/user = usr + if(!ability_prechecks(user, price)) + return + + var/alert_target = input("Select new alert level:") in list("green", "blue", "red", "delta", "CANCEL") + if(!alert_target || !ability_pay(user, price) || alert_target == "CANCEL") + user << "Hack Aborted" + return + + if(prob(75) && user.hack_can_fail) + user << "Hack Failed." + if(prob(20)) + user.hack_fails ++ + announce_hack_failure(user, "alert control system") + return + set_security_level(alert_target) + + +/datum/game_mode/malfunction/verb/system_override() + set category = "Software" + set name = "System Override" + set desc = "500 CPU - Begins hacking station's primary firewall, quickly overtaking remaining APC systems. When completed grants access to station's self-destruct mechanism. Network administrators will probably notice this." + var/price = 500 + var/mob/living/silicon/ai/user = usr + if (alert(user, "Begin system override? This cannot be stopped once started. The network administrators will probably notice this.", "System Override:", "Yes", "No") != "Yes") + return + if (!ability_prechecks(user, price) || !ability_pay(user, price) || user.system_override) + if(user.system_override) + user << "You already started the system override sequence." + return + var/list/remaining_apcs = list() + for(var/obj/machinery/power/apc/A in machines) + if(A.z != 1) // Only station APCs + continue + if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it. + continue + remaining_apcs += A + + var/duration = (remaining_apcs.len * 100) // Calculates duration for announcing system + if(duration > 3000) // Two types of announcements. Short hacks trigger immediate warnings. Long hacks are more "progressive". + spawn(0) + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("Caution, [station_name]. We have detected abnormal behaviour in your network. It seems someone is trying to hack your electronic systems. We will update you when we have more information.", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("We started tracing the intruder. Whoever is doing this, they seem to be on the station itself. We suggest checking all network control terminals. We will keep you updated on the situation.", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human.,,", "Network Monitoring") + sleep(duration/5) + if(!user || user.stat == DEAD) + return + command_announcement.Announce("We have traced the intrude#, it seem& t( e yo3r AI s7stem, it &# *#ck@ng th$ sel$ destru$t mechani&m, stop i# bef*@!)$#&&@@ ", "Network Monitoring") + else + command_announcement.Announce("We have detected strong brute-force attack on your firewall which seems to be originating from your AI system. It already controls almost whole network, and the only thing that's preventing it from accessing the self-destruct is this firewall. You don't have much time before it succeeds.", "Network Monitoring") + user << "## BEGINNING SYSTEM OVERRIDE." + user << "## ESTIMATED DURATION: [round((duration+300)/600)] MINUTES" + user.hacking = 1 + user.system_override = 1 + // Now actually begin the hack. Each APC takes 10 seconds. + for(var/obj/machinery/power/apc/A in shuffle(remaining_apcs)) + sleep(100) + if(!user || user.stat == DEAD) + return + if(!A || !istype(A) || A.aidisabled) + continue + A.ai_hack(user) + if(A.hacker == user) + user << "## OVERRIDDEN: [A.name]" + + user << "## REACHABLE APC SYSTEMS OVERTAKEN. BYPASSING PRIMARY FIREWALL." + sleep(300) + // Hack all APCs, including those built during hack sequence. + for(var/obj/machinery/power/apc/A in machines) + if((!A.hacker || A.hacker != src) && !A.aidisabled) + A.ai_hack(src) + + + user << "## PRIMARY FIREWALL BYPASSED. YOU NOW HAVE FULL SYSTEM CONTROL." + command_announcement.Announce("Our system administrators just reported that we've been locked out from your control network. Whoever did this now has full access to station's systems.", "Network Administration Center") + user.hack_can_fail = 0 + user.hacking = 0 + user.system_override = 2 + user.verbs += new/datum/game_mode/malfunction/verb/ai_destroy_station() + + +// END ABILITY VERBS \ No newline at end of file diff --git a/code/modules/mob/freelook/eye.dm b/code/modules/mob/freelook/eye.dm index bec261797d..fb2b04a434 100644 --- a/code/modules/mob/freelook/eye.dm +++ b/code/modules/mob/freelook/eye.dm @@ -8,6 +8,7 @@ icon = 'icons/mob/eye.dmi' icon_state = "default-eye" alpha = 127 + density = 0 var/sprint = 10 var/cooldown = 0 diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index d476eb4f12..41f53cedde 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -77,7 +77,8 @@ var/list/ai_verbs_default = list( var/errored = 0 // Set to 1 if runtime error occurs. Only way of this happening i can think of is admin fucking up with varedit. var/bombing_core = 0 // Set to 1 if core auto-destruct is activated var/bombing_station = 0 // Set to 1 if station nuke auto-destruct is activated - + var/override_CPUStorage = 0 // Bonus/Penalty CPU Storage. For use by admins/testers. + var/override_CPURate = 0 // Bonus/Penalty CPU generation rate. For use by admins/testers. /mob/living/silicon/ai/proc/add_ai_verbs() @@ -742,13 +743,22 @@ var/list/ai_verbs_default = list( // Recalculates CPU time gain and storage capacities. /mob/living/silicon/ai/proc/recalc_cpu() - var/apcs = hacked_apcs.len - research.max_cpu = (apcs * 10) + 10 + // AI Starts with these values. + var/cpu_gain = 0.01 + var/cpu_storage = 10 + + // Off-Station APCs should not count towards CPU generation. + for(var/obj/machinery/power/apc/A in hacked_apcs) + if(A.z == 1) + cpu_gain += 0.001 + cpu_storage += 10 + + research.max_cpu = cpu_storage + override_CPUStorage if(hardware && istype(hardware, /datum/malf_hardware/dual_ram)) research.max_cpu = research.max_cpu * 2 research.stored_cpu = min(research.stored_cpu, research.max_cpu) - research.cpu_increase_per_tick = (apcs * 0.005) + 0.01 + research.cpu_increase_per_tick = cpu_gain + override_CPURate if(hardware && istype(hardware, /datum/malf_hardware/dual_cpu)) research.cpu_increase_per_tick = research.cpu_increase_per_tick * 2 @@ -800,6 +810,7 @@ var/list/ai_verbs_default = list( if(src.research) stat(null, "Available CPU: [src.research.stored_cpu] TFlops") stat(null, "Maximal CPU: [src.research.max_cpu] TFlops") + stat(null, "CPU generation rate: [src.research.cpu_increase_per_tick] TFlops/s") stat(null, "Current research focus: [src.research.focus ? src.research.focus.name : "None"]") if(src.research.focus) stat(null, "Research completed: [round(src.research.focus.invested, 0.1)]/[round(src.research.focus.price)]") From 1259d717108ab904ccb60876f25e564a683ca1e9 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Mon, 11 May 2015 07:58:44 +0200 Subject: [PATCH 005/116] Merge Conflict Fix --- .../malfunction/newmalf_ability_trees/tree_manipulation.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm index 3f0822a2f3..329734a02c 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm @@ -151,8 +151,8 @@ // Trigger a powernet alarm. Careful engineers will probably notice something is going on. var/area/temp_area = get_area(M) - if(temp_area && temp_area.master) - var/obj/machinery/power/apc/temp_apc = temp_area.master.get_apc() + if(temp_area) + var/obj/machinery/power/apc/temp_apc = temp_area.get_apc() if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet) temp_apc.terminal.powernet.trigger_warning() From 3a583b88d1ab68ca58e185da7cac9841d8270cd3 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Tue, 12 May 2015 21:47:52 +0200 Subject: [PATCH 006/116] Runtime Fix + Examine - Fixes rare runtime which sometimes occured with AI's powersupply object when AI was deleted. - Examine of malf AI now correctly shows information about AI's backup charge and hardware (if AI has hardware installed) --- code/modules/mob/living/silicon/ai/ai.dm | 1 + code/modules/mob/living/silicon/ai/examine.dm | 25 +++++++++++++++++-- 2 files changed, 24 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 6a03af3b11..70be4014f2 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -245,6 +245,7 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply/process() if(!powered_ai || powered_ai.stat & DEAD) qdel() + return if(powered_ai.APU_power) use_power = 0 return diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index 286edc2ce0..4caefb236b 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -17,15 +17,36 @@ msg += "It looks slightly charred.\n" else msg += "Its casing is melted and heat-warped!\n" + if (src.getOxyLoss()) + if (src.getOxyLoss() > 175) + msg += "It seems to be running on backup power. It's display is blinking \"BACKUP POWER CRITICAL\" warning.\n" + else if(src.getOxyLoss() > 100) + msg += "It seems to be running on backup power. It's display is blinking \"BACKUP POWER LOW\" warning.\n" + else + msg += "It seems to be running on backup power.\n" if (src.stat == UNCONSCIOUS) msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n" msg += "" msg += "*---------*" - + if(hardware) + msg += "\n" + if(istype(hardware, /datum/malf_hardware/apu_gen)) + msg += "It seems to have some sort of power generator attached to it's core." + if(hardware_integrity() < 50) + msg += " It seems to be too damaged to function properly." + else if(APU_power) + msg += "The generator appears to be active." + else if(istype(hardware, /datum/malf_hardware/core_bomb)) + msg += "It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [bombing_core ? "Red light is blinking on the circuit." : ""]" + else if(istype(hardware, /datum/malf_hardware/dual_cpu)) + msg += "It seems to have additional CPU connected to it's core." + else if(istype(hardware, /datum/malf_hardware/dual_ram)) + msg += "It seems to have additional memory blocks connected to it's core." + else if(istype(hardware, /datum/malf_hardware/strong_turrets)) + msg += "It seems to have extra wiring running from it's core to nearby turrets." user << msg user.showLaws(src) - return /mob/proc/showLaws(var/mob/living/silicon/S) From 9d75d02a29de14cdef266c9963d2c90fe6f961fe Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Wed, 13 May 2015 05:33:40 +0200 Subject: [PATCH 007/116] Minor fix - Fixes APCs rebuilt using frame replacement remaining hacked. - Removes some old and unneeded commented-out code. --- code/modules/power/apc.dm | 20 +++----------------- 1 file changed, 3 insertions(+), 17 deletions(-) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 217f81cab0..18fb722405 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -618,7 +618,9 @@ "You replace the damaged APC frame with new one.") qdel(W) stat &= ~BROKEN - hacker = null + // Malf AI, removes the APC from AI's hacked APCs list. + if(hacker && hacker.hacked_apcs && src in hacker.hacked_apcs) + hacker.hacked_apcs -= src if (opened==2) opened = 1 update_icon() @@ -735,21 +737,6 @@ return ui_interact(user) -/* -/obj/machinery/power/apc/proc/get_malf_status(mob/user) - if (malf && (user.mind in malf.current_antagonists) && istype(user, /mob/living/silicon/ai)) - if (src.malfai == (user:parent ? user:parent : user)) - if (src.occupier == user) - return 3 // 3 = User is shunted in this APC - else if (istype(user.loc, /obj/machinery/power/apc)) - return 4 // 4 = User is shunted in another APC - else - return 2 // 2 = APC hacked by user, and user is in its core. - else - return 1 // 1 = APC not hacked. - else - return 0 // 0 = User is not a Malf AI -*/ /obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) if(!user) @@ -766,7 +753,6 @@ "totalCharging" = round(lastused_charging), "coverLocked" = coverlocked, "siliconUser" = istype(user, /mob/living/silicon), - /*"malfStatus" = get_malf_status(user),*/ "powerChannels" = list( list( From bcfbfdedba9ad7d2b41d0dd3c1995f56c54a3ae4 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Sun, 17 May 2015 02:54:58 +0200 Subject: [PATCH 008/116] CPU Generation adjustment - Doubles CPU generation from APCs. Testing revealed that current values are simply too small. - Decreases DualCPU hardware boost to +50% CPU generated (instead of +100%) - Minor code clean-up at hardware selection screen. --- code/game/gamemodes/malfunction/malf_hardware.dm | 2 +- .../malfunction/newmalf_ability_trees/HELPERS.dm | 16 +++++----------- code/modules/mob/living/silicon/ai/ai.dm | 4 ++-- ingame_manuals/malf_ai.txt | 2 +- 4 files changed, 9 insertions(+), 15 deletions(-) diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm index c50a66b7f1..a3c91b53f2 100644 --- a/code/game/gamemodes/malfunction/malf_hardware.dm +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -18,7 +18,7 @@ /datum/malf_hardware/dual_cpu name = "Secondary Processor Unit" - desc = "Secondary coprocessor that doubles amount of CPU time generated." + desc = "Secondary coprocessor that increases amount of generated CPU power by 50%" /datum/malf_hardware/dual_ram name = "Secondary Memory Bank" diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm index 33a24e0cd2..0851a3771a 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -24,18 +24,12 @@ if(choice == "CANCEL") return var/note = null - switch(choice) - if("APU Generator") - note = "APU Generator - When enabled it will keep your core powered. Power output is not large enough so your abilities won't be available while running on APU power. It is also very fragile and prone to failure when your physical core is damaged." - if("Turrets Focus Enhancer") - note = "Overcharges turrets to shoot faster. Turrets will also gain higher health and passive regeneration. This however massively increases power usage of turrets, espicially when regenerating." - if("Secondary Processor Unit") - note = "Doubles your CPU time generation." - if("Secondary Memory Bank") - note = "Doubles your CPU time storage." - if("Self-Destruct Explosives") - note = "High yield explosives are attached to your physical mainframe. This hardware comes with activation driver. Explosives will destroy your core and everything around it." + + if(choice) + note = choice.desc + if(!note) + error("Hardware without description: [choice]") return var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 191aa235c6..b16b14899b 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -758,12 +758,12 @@ var/list/ai_verbs_default = list( // Off-Station APCs should not count towards CPU generation. for(var/obj/machinery/power/apc/A in hacked_apcs) if(A.z == 1) - cpu_gain += 0.001 + cpu_gain += 0.002 cpu_storage += 10 research.max_cpu = cpu_storage + override_CPUStorage if(hardware && istype(hardware, /datum/malf_hardware/dual_ram)) - research.max_cpu = research.max_cpu * 2 + research.max_cpu = research.max_cpu * 1.5 research.stored_cpu = min(research.stored_cpu, research.max_cpu) research.cpu_increase_per_tick = cpu_gain + override_CPURate diff --git a/ingame_manuals/malf_ai.txt b/ingame_manuals/malf_ai.txt index 8e7548f7d0..65424f24ed 100644 --- a/ingame_manuals/malf_ai.txt +++ b/ingame_manuals/malf_ai.txt @@ -9,7 +9,7 @@ As malfunctioning AI, your primary goal is to overtake station's systems. To do As malfunctioning AI, you may select one hardware piece to help you. Remember that once you select hardware piece, you cannot select another one, so choose wisely! Hardware may be selected by clicking "Select Hardware" button in Hardware tab. Following is list of possible hardware pieces:
APU Generator - Auxiliary Power Unit which allows you to operate even without external power. However, running on APU will stop your CPU time generation, and temporarily disable most of your abilities. APU is also somewhat vulnerable to physical damage, and will fail if your core hardware integrity drops below 50%.
Turrets Focus Enhancer - Removes safeties on installed turrets, boosting their rate of fire, health and enabling nano-regeneration module. This however increases power usage considerably, espicially when regenerating damage.
-Secondary Processor Unit - Simple upgrade that doubles your CPU time generation. Useful if you need to speed up your research.
+Secondary Processor Unit - Simple upgrade that increases your CPU time generation by 50%. Useful if you need to speed up your research.
Secondary Memory Bank - Doubles amount of maximal CPU time you may store. This is useful if you need to use lots of abilities in short amount of time.
Self-Destruct Explosives - Large blocks of C4 are attached to your physical core. This C4 has 15 second timer, and may be activated by special button that appears in your Hardware tab. This self-destruct will remain active, even if you are destroyed. If timer reaches 0 your core explodes in strong explosion. Obviously, this destroys you, as well as anyone nearby.
From 71bfe729fa83e6ad22ce292793f5fb090040487f Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Sun, 17 May 2015 02:59:59 +0200 Subject: [PATCH 009/116] Compile Fix - Fixes mistake in previous commit. --- .../newmalf_ability_trees/HELPERS.dm | 26 +++++++++++++------ 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm index 0851a3771a..6ccf83688f 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -25,11 +25,25 @@ return var/note = null - if(choice) - note = choice.desc + var/datum/malf_hardware/C + + switch(choice) + if("APU Generator") + C = new/datum/malf_hardware/apu_gen() + if("Turrets Focus Enhancer") + C = new/datum/malf_hardware/strong_turrets() + if("Secondary Processor Unit") + C = new/datum/malf_hardware/dual_cpu() + if("Secondary Memory Bank") + C = new/datum/malf_hardware/dual_ram() + if("Self-Destruct Explosives") + C = new/datum/malf_hardware/core_bomb() + + if(C) + note = C.desc if(!note) - error("Hardware without description: [choice]") + error("Hardware without description: [C]") return var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") @@ -39,10 +53,8 @@ switch(choice) if("APU Generator") - user.hardware = new/datum/malf_hardware/apu_gen() user.verbs += new/datum/game_mode/malfunction/verb/ai_toggle_apu() if("Turrets Focus Enhancer") - user.hardware = new/datum/malf_hardware/strong_turrets() for(var/obj/machinery/turret/T in machines) T.maxhealth += 30 T.shot_delay = 7 // Half of default time. @@ -54,13 +66,11 @@ T.auto_repair = 1 T.active_power_usage = 25000 if("Secondary Processor Unit") - user.hardware = new/datum/malf_hardware/dual_cpu() if("Secondary Memory Bank") - user.hardware = new/datum/malf_hardware/dual_ram() if("Self-Destruct Explosives") - user.hardware = new/datum/malf_hardware/core_bomb() user.verbs += new/datum/game_mode/malfunction/verb/ai_self_destruct() + user.hardware = C // Verb: ai_help() // Parameters: None From 4cd2417eb8f174d736ebbc1bc26fe66d312adffa Mon Sep 17 00:00:00 2001 From: Atlantis Date: Mon, 18 May 2015 22:05:18 +0200 Subject: [PATCH 010/116] Implements suggestions from github - qdel() instead of del() - z in config.station_levels insted of z == 1 - Typo fix - Playercount is now 2 instead of 1 which was debug setting - AI is now properly deleted when struck by very strong explosion (heavy impact). - Hardware now properly uses install(). Hardware list is generated from existing datums using typesof() --- .../gamemodes/malfunction/malf_hardware.dm | 18 +++++- .../game/gamemodes/malfunction/malfunction.dm | 2 +- .../newmalf_ability_trees/HARDWARE.dm | 2 +- .../newmalf_ability_trees/HELPERS.dm | 58 +++++++------------ .../newmalf_ability_trees/tree_networking.dm | 6 +- code/modules/mob/living/silicon/ai/ai.dm | 8 ++- 6 files changed, 50 insertions(+), 44 deletions(-) diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm index a3c91b53f2..ac5debc3a7 100644 --- a/code/game/gamemodes/malfunction/malf_hardware.dm +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -15,6 +15,8 @@ /datum/malf_hardware/apu_gen name = "APU Generator" desc = "Auxiliary Power Unit that will keep you operational even without external power. Has to be manually activated. When APU is operational most abilities will be unavailable, and ability research will temporarily stop." + driver = new/datum/game_mode/malfunction/verb/ai_toggle_apu() + /datum/malf_hardware/dual_cpu name = "Secondary Processor Unit" @@ -27,7 +29,21 @@ /datum/malf_hardware/core_bomb name = "Self-Destruct Explosives" desc = "High yield explosives are attached to your physical mainframe. This hardware comes with special driver that allows activation of these explosives. Timer is set to 15 seconds after manual activation. This is a doomsday device that will destroy both you and any intruders in your core." + driver = new/datum/game_mode/malfunction/verb/ai_self_destruct() /datum/malf_hardware/strong_turrets name = "Turrets Focus Enhancer" - desc = "Turrets are upgraded to have larger rate of fire and much larger damage. This however massively increases power usage when firing." \ No newline at end of file + desc = "Turrets are upgraded to have larger rate of fire and much larger damage. This however massively increases power usage when firing." + +/datum/malf_hardware/strong_turrets/install() + ..() + for(var/obj/machinery/turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 + for(var/obj/machinery/porta_turret/T in machines) + T.maxhealth += 30 + T.shot_delay = 7 // Half of default time. + T.auto_repair = 1 + T.active_power_usage = 25000 \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index bd18a08e09..19378de167 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -4,7 +4,7 @@ extended_round_description = "The AI will attempt to hack the APCs around the station in order to gain as much control as possible." uplink_welcome = "Crazy AI Uplink Console:" config_tag = "malfunction" - required_players = 1 // DEBUG SETTING! Should be "2" for release (one AI and at least one crewmember) + required_players = 2 required_players_secret = 7 required_enemies = 1 end_on_antag_death = 0 diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm index 34551a0b17..34c82f6853 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm @@ -39,7 +39,7 @@ return user << "** [timer] **" explosion(user.loc, 3,6,12,24) - del(user) + qdel(user) /datum/game_mode/malfunction/verb/ai_toggle_apu() diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm index 6ccf83688f..83944b4f9c 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -14,12 +14,16 @@ user << "You have already selected your hardware." return - var/possible_choices = list("APU Generator", \ - "Turrets Focus Enhancer", \ - "Secondary Processor Unit",\ - "Secondary Memory Bank",\ - "Self-Destruct Explosives",\ - "CANCEL") + var/hardware_list = list() + for(var/H in typesof(/datum/malf_hardware)) + var/datum/malf_hardware/HW = new H + hardware_list += HW + + var/possible_choices = list() + for(var/datum/malf_hardware/H in hardware_list) + possible_choices += H.name + + possible_choices += "CANCEL" var/choice = input("Select desired hardware. You may only choose one hardware piece!: ") in possible_choices if(choice == "CANCEL") return @@ -27,20 +31,17 @@ var/datum/malf_hardware/C - switch(choice) - if("APU Generator") - C = new/datum/malf_hardware/apu_gen() - if("Turrets Focus Enhancer") - C = new/datum/malf_hardware/strong_turrets() - if("Secondary Processor Unit") - C = new/datum/malf_hardware/dual_cpu() - if("Secondary Memory Bank") - C = new/datum/malf_hardware/dual_ram() - if("Self-Destruct Explosives") - C = new/datum/malf_hardware/core_bomb() + for (var/datum/malf_hardware/H in hardware_list) + if(H.name == choice) + C = H + break if(C) note = C.desc + else + user << "This hardware does not exist! Probably a bug in game. Please report this." + return + if(!note) error("Hardware without description: [C]") @@ -51,26 +52,9 @@ user << "Selection cancelled. Use command again to select" return - switch(choice) - if("APU Generator") - user.verbs += new/datum/game_mode/malfunction/verb/ai_toggle_apu() - if("Turrets Focus Enhancer") - for(var/obj/machinery/turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. - T.auto_repair = 1 - T.active_power_usage = 25000 - for(var/obj/machinery/porta_turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. - T.auto_repair = 1 - T.active_power_usage = 25000 - if("Secondary Processor Unit") - if("Secondary Memory Bank") - if("Self-Destruct Explosives") - user.verbs += new/datum/game_mode/malfunction/verb/ai_self_destruct() - - user.hardware = C + if(C) + C.owner = user + C.install() // Verb: ai_help() // Parameters: None diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm index f059720dc0..23adb5e190 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm @@ -148,7 +148,7 @@ return var/list/remaining_apcs = list() for(var/obj/machinery/power/apc/A in machines) - if(A.z != 1) // Only station APCs + if(!(A.z in config.station_levels)) // Only station APCs continue if(A.hacker == user || A.aidisabled) // This one is already hacked, or AI control is disabled on it. continue @@ -168,7 +168,7 @@ sleep(duration/5) if(!user || user.stat == DEAD) return - command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human.,,", "Network Monitoring") + command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human..", "Network Monitoring") sleep(duration/5) if(!user || user.stat == DEAD) return @@ -194,7 +194,7 @@ sleep(300) // Hack all APCs, including those built during hack sequence. for(var/obj/machinery/power/apc/A in machines) - if((!A.hacker || A.hacker != src) && !A.aidisabled) + if((!A.hacker || A.hacker != src) && !A.aidisabled && A.z in config.station_levels) A.ai_hack(src) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index b16b14899b..7a1fbd573f 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -693,6 +693,12 @@ var/list/ai_verbs_default = list( return istype(loc, /turf) +/mob/living/silicon/ai/ex_act(var/severity) + if(severity == 1.0) + qdel(src) + return + ..() + // NEWMALF FUNCTIONS/PROCEDURES // Sets up malfunction-related variables, research system and such. @@ -757,7 +763,7 @@ var/list/ai_verbs_default = list( // Off-Station APCs should not count towards CPU generation. for(var/obj/machinery/power/apc/A in hacked_apcs) - if(A.z == 1) + if(A.z in config.station_levels) cpu_gain += 0.002 cpu_storage += 10 From f0cd799021f1c36b34d0b05547c619b4f8a24d35 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Tue, 19 May 2015 17:28:21 +0200 Subject: [PATCH 011/116] Changelog + fluff fix - Finally adds changelog entry - System override message modified according to github discussion. --- .../malfunction/newmalf_ability_trees/tree_networking.dm | 2 +- html/changelogs/Atlantis-PR-9108.yml | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) create mode 100644 html/changelogs/Atlantis-PR-9108.yml diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm index 23adb5e190..f3bef399ad 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm @@ -168,7 +168,7 @@ sleep(duration/5) if(!user || user.stat == DEAD) return - command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. It's almost as if it wasn't human..", "Network Monitoring") + command_announcement.Announce("This is highly abnormal and somewhat concerning. The intruder is too fast, he is evading our traces. No man could be this fast...", "Network Monitoring") sleep(duration/5) if(!user || user.stat == DEAD) return diff --git a/html/changelogs/Atlantis-PR-9108.yml b/html/changelogs/Atlantis-PR-9108.yml new file mode 100644 index 0000000000..b2c3f6bdb4 --- /dev/null +++ b/html/changelogs/Atlantis-PR-9108.yml @@ -0,0 +1,5 @@ +author: Atlantis +delete-after: True + +changes: + - rscadd: "Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications." \ No newline at end of file From 991546df2a5a39c3ca6bbc8baa16e0cb4feac104 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Thu, 21 May 2015 12:19:23 +0200 Subject: [PATCH 012/116] Span Class in shields code. --- code/modules/shieldgen/emergency_shield.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index 8210894bd1..15ac929701 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -23,7 +23,7 @@ /obj/machinery/shield/proc/check_failure() if (src.health <= 0) - visible_message("\blue The [src] dissipates!") + visible_message("The [src] dissipates!") qdel(src) return @@ -100,7 +100,7 @@ /obj/machinery/shield/hitby(AM as mob|obj) //Let everyone know we've been hit! - visible_message("\red [src] was hit by [AM].") + visible_message("[src] was hit by [AM].") //Super realistic, resource-intensive, real-time damage calculations. var/tforce = 0 From d8141445e48928ea08726b48411ba469d1288c93 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Thu, 21 May 2015 13:27:18 +0200 Subject: [PATCH 013/116] Implements suggestions - Hardware examine is now generated by hardware's proc. - Camera network updating now uses proper procs - Bugfix: APU Generator no longer prevents you from using NanoUI based devices - Bugfix: Fixes rare runtime on roundstart. --- .../gamemodes/malfunction/malf_hardware.dm | 23 +++++++++++++++++++ code/game/machinery/camera/camera.dm | 6 ++++- code/game/machinery/camera/presets.dm | 12 +++------- code/modules/mob/living/silicon/ai/ai.dm | 3 ++- code/modules/mob/living/silicon/ai/examine.dm | 19 +++------------ code/modules/mob/living/silicon/ai/life.dm | 2 +- 6 files changed, 37 insertions(+), 28 deletions(-) diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm index ac5debc3a7..58171ae6d1 100644 --- a/code/game/gamemodes/malfunction/malf_hardware.dm +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -10,6 +10,10 @@ if(driver) owner.verbs += driver +/datum/malf_hardware/proc/get_examine_desc() + return "It has some sort of hardware attached to it's core" + + // HARDWARE DEFINITIONS /datum/malf_hardware/apu_gen @@ -17,24 +21,43 @@ desc = "Auxiliary Power Unit that will keep you operational even without external power. Has to be manually activated. When APU is operational most abilities will be unavailable, and ability research will temporarily stop." driver = new/datum/game_mode/malfunction/verb/ai_toggle_apu() +/datum/malf_hardware/apu_gen/get_examine_desc() + var/msg = "It seems to have some sort of power generator attached to it's core." + if(owner.hardware_integrity() < 50) + msg += " It seems to be too damaged to function properly." + else if(owner.APU_power) + msg += " The generator appears to be active." + return msg /datum/malf_hardware/dual_cpu name = "Secondary Processor Unit" desc = "Secondary coprocessor that increases amount of generated CPU power by 50%" +/datum/malf_hardware/dual_cpu/get_examine_desc() + return "It seems to have additional CPU connected to it's core." + /datum/malf_hardware/dual_ram name = "Secondary Memory Bank" desc = "Expanded memory cells which allow you to store double amount of CPU time." +/datum/malf_hardware/dual_ram/get_examine_desc() + return "It seems to have additional memory blocks connected to it's core." + /datum/malf_hardware/core_bomb name = "Self-Destruct Explosives" desc = "High yield explosives are attached to your physical mainframe. This hardware comes with special driver that allows activation of these explosives. Timer is set to 15 seconds after manual activation. This is a doomsday device that will destroy both you and any intruders in your core." driver = new/datum/game_mode/malfunction/verb/ai_self_destruct() +/datum/malf_hardware/core_bomb/get_examine_desc() + return "It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [owner.bombing_core ? "Red light is blinking on the circuit." : ""]" + /datum/malf_hardware/strong_turrets name = "Turrets Focus Enhancer" desc = "Turrets are upgraded to have larger rate of fire and much larger damage. This however massively increases power usage when firing." +/datum/malf_hardware/strong_turrets/get_examine_desc() + return "It seems to have extra wiring running from it's core to nearby turrets." + /datum/malf_hardware/strong_turrets/install() ..() for(var/obj/machinery/turret/T in machines) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index aa67afb52e..92177604f8 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -440,5 +440,9 @@ /obj/machinery/camera/proc/reset_wires() if(!wires) return + if (stat & BROKEN) // Fix the camera + stat &= ~BROKEN wires.CutAll() - wires.MendAll() + wires.MendAll() + update_icon() + update_coverage() diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index a685a6ae78..67153bf95b 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -162,25 +162,19 @@ var/global/list/engineering_networks = list( /obj/machinery/camera/proc/upgradeEmpProof() assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/osmium(assembly)) setPowerUsage() - if(cameranet) - cameranet.updateVisibility(src) - update_nearby_tiles() + update_coverage() /obj/machinery/camera/proc/upgradeXRay() assembly.upgrades.Add(new /obj/item/weapon/stock_parts/scanning_module/adv(assembly)) setPowerUsage() - if(cameranet) - cameranet.updateVisibility(src) - update_nearby_tiles() + update_coverage() /obj/machinery/camera/proc/upgradeMotion() assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly)) setPowerUsage() if(!(src in machines)) machines.Add(src) - if(cameranet) - cameranet.updateVisibility(src) - update_nearby_tiles() + update_coverage() /obj/machinery/camera/proc/setPowerUsage() var/mult = 1 diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 7a1fbd573f..0e071c2dc9 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -819,7 +819,8 @@ var/list/ai_verbs_default = list( // Shows AI Malfunction related information to the AI. /mob/living/silicon/ai/show_malf_ai() if(src.is_malf()) - stat(null, "Hacked APCs: [src.hacked_apcs.len]") + if(src.hacked_apcs) + stat(null, "Hacked APCs: [src.hacked_apcs.len]") stat(null, "System Status: [src.hacking ? "Busy" : "Stand-By"]") if(src.research) stat(null, "Available CPU: [src.research.stored_cpu] TFlops") diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index 4caefb236b..d73b588ebf 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -29,22 +29,9 @@ msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n" msg += "" msg += "*---------*" - if(hardware) - msg += "\n" - if(istype(hardware, /datum/malf_hardware/apu_gen)) - msg += "It seems to have some sort of power generator attached to it's core." - if(hardware_integrity() < 50) - msg += " It seems to be too damaged to function properly." - else if(APU_power) - msg += "The generator appears to be active." - else if(istype(hardware, /datum/malf_hardware/core_bomb)) - msg += "It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [bombing_core ? "Red light is blinking on the circuit." : ""]" - else if(istype(hardware, /datum/malf_hardware/dual_cpu)) - msg += "It seems to have additional CPU connected to it's core." - else if(istype(hardware, /datum/malf_hardware/dual_ram)) - msg += "It seems to have additional memory blocks connected to it's core." - else if(istype(hardware, /datum/malf_hardware/strong_turrets)) - msg += "It seems to have extra wiring running from it's core to nearby turrets." + if(hardware && (hardware.owner == src)) + msg += "
" + msg += hardware.get_examine_desc() user << msg user.showLaws(src) return diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 7119decefc..6d56bc7cb0 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -160,7 +160,7 @@ /mob/living/silicon/ai/proc/lacks_power() if(APU_power) - return 1 + return 0 var/turf/T = get_turf(src) var/area/A = get_area(src) return ((!A.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item) From 06ec54c7b8290c33a63f882e23efe07e698b8cc8 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Sat, 23 May 2015 21:19:32 +0200 Subject: [PATCH 014/116] Modified behavior of machine overload to further prevent spam and to make it more useful if targeted on high-power machinery such as SMES. - This is a WIP thing. Commiting so i can finish it on my second computer. --- .../tree_manipulation.dm | 56 +++++++++++++++---- 1 file changed, 45 insertions(+), 11 deletions(-) diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm index 329734a02c..b428bd2d6d 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm @@ -139,22 +139,60 @@ if(!ability_prechecks(user, price)) return - if(!istype(M)) + var/obj/machinery/power/N = M + + var/explosion_intensity = 2 + + // Verify if we can overload the target, if yes, calculate explosion strength. Some things have higher explosion strength than others, depending on charge(APCs, SMESs) + if(N && istype(N)) // /obj/machinery/power first, these create bigger explosions due to direct powernet connection + if(!istype(N, /obj/machinery/power/apc) && !istype(N, /obj/machinery/power/smes/buildable) && (!N.powernet || !N.powernet.avail)) // Directly connected machine which is not an APC or SMES. Either it has no powernet connection or it's powernet does not have enough power to overload + user << "ERROR: Low network voltage. Unable to overload. Increase network power level and try again." + return + else if (istype(N, /obj/machinery/power/apc)) // APC. Explosion is increased by available cell power. + var/obj/machinery/power/apc/A = N + if(A.cell && A.cell.charge) + explosion_intensity = 4 + round(A.cell.charge / 2000) // Explosion is increased by 1 for every 2k charge in cell + else + user << "ERROR: APC Malfunction - Cell depleted or removed. Unable to overload." + return + else if (istype(N, /obj/machinery/power/smes/buildable)) // SMES. These explode in a very very very big boom. Similar to magnetic containment failure when messing with coils. + var/obj/machinery/power/smes/buildable/S = N + if(S.charge && S.RCon) + explosion_intensity = 4 + round(S.charge / 1000000) + else + // Different error texts + if(!S.charge) + user << "ERROR: SMES Depleted. Unable to overload. Please charge SMES unit and try again." + else + user << "ERROR: SMES RCon error - Unable to reach destination. Please verify wire connection." + return + else if(M && istype(M)) // Not power machinery, so it's a regular machine instead. These have weak explosions. + if(!M.use_power) // Not using power at all + user << "ERROR: No power grid connection. Unable to overload." + return + if(M.inoperable()) // Not functional + user << "ERROR: Unknown error. Machine is probably damaged or power supply is nonfunctional." + else // Not a machine at all (what the hell is this doing in Machines list anyway??) user << "ERROR: Unable to overload - target is not a machine." return - if(!M.use_power || M.inoperable()) - user << "ERROR: Unable to overload - target is not connected to active power grid." - return + explosion_intensity = min(explosion_intensity, 12) // 3, 6, 12 explosion cap - M.use_power(1000000) // Major power spike, few of these will completely burn APC's cell - equivalent of 1GJ of power. + M.use_power(2000000) // Major power spike, few of these will completely burn APC's cell - equivalent of 2GJ of power. // Trigger a powernet alarm. Careful engineers will probably notice something is going on. var/area/temp_area = get_area(M) if(temp_area) var/obj/machinery/power/apc/temp_apc = temp_area.get_apc() if(temp_apc && temp_apc.terminal && temp_apc.terminal.powernet) - temp_apc.terminal.powernet.trigger_warning() + temp_apc.terminal.powernet.trigger_warning(50) // Long alarm + if(temp_apc) + temp_apc.emp_act(3) // Such power surges are not good for APC electronics + if(temp_apc.cell) + temp_apc.cell.maxcharge -= between(0, (temp_apc.cell.maxcharge/2) + 500, temp_apc.cell.maxcharge) + if(temp_apc.cell.maxcharge < 100) // That's it, you busted the APC cell completely. Break the APC and completely destroy the cell. + qdel(temp_apc.cell) + temp_apc.set_broken() if(!ability_pay(user,price)) @@ -162,11 +200,7 @@ M.visible_message("BZZZZZZZT") spawn(50) - // machinery/power is directly connected to powernet. Resulting explosion will be a bit stronger. This should be enough to kill someone standing next to the machine. - if(istype(M, /obj/machinery/power)) - explosion(get_turf(M), 1,2,4,4) - else - explosion(get_turf(M), 0,1,2,4) + explosion(get_turf(M), round(explosion_intensity/4),round(explosion_intensity/2),round(explosion_intensity),round(explosion_intensity * 2)) if(M) qdel(M) From ef040583c8c2821a697fcb0c37d50feb64d83abe Mon Sep 17 00:00:00 2001 From: Atlantis Date: Sat, 23 May 2015 22:22:38 +0200 Subject: [PATCH 015/116] Implements github suggestions Among others: - TXT helpfile is now HTML helpfile - Lots of gremmer changes - Some adjustments --- .../gamemodes/malfunction/malf_hardware.dm | 22 +++++++++---------- .../newmalf_ability_trees/HARDWARE.dm | 9 ++++++-- .../newmalf_ability_trees/HELPERS.dm | 18 +++++++++------ .../tree_manipulation.dm | 4 ++-- code/game/machinery/camera/presets.dm | 6 ++++- code/modules/mob/living/silicon/ai/examine.dm | 4 ++-- code/modules/mob/living/silicon/ai/life.dm | 16 +++++++------- code/modules/power/apc.dm | 2 +- code/modules/shieldgen/emergency_shield.dm | 8 +++---- ingame_manuals/{malf_ai.txt => malf_ai.html} | 0 10 files changed, 51 insertions(+), 38 deletions(-) rename ingame_manuals/{malf_ai.txt => malf_ai.html} (100%) diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm index 58171ae6d1..da12528712 100644 --- a/code/game/gamemodes/malfunction/malf_hardware.dm +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -19,10 +19,10 @@ /datum/malf_hardware/apu_gen name = "APU Generator" desc = "Auxiliary Power Unit that will keep you operational even without external power. Has to be manually activated. When APU is operational most abilities will be unavailable, and ability research will temporarily stop." - driver = new/datum/game_mode/malfunction/verb/ai_toggle_apu() + driver = /datum/game_mode/malfunction/verb/ai_toggle_apu /datum/malf_hardware/apu_gen/get_examine_desc() - var/msg = "It seems to have some sort of power generator attached to it's core." + var/msg = "It seems to have some sort of power generator attached to its core." if(owner.hardware_integrity() < 50) msg += " It seems to be too damaged to function properly." else if(owner.APU_power) @@ -34,7 +34,7 @@ desc = "Secondary coprocessor that increases amount of generated CPU power by 50%" /datum/malf_hardware/dual_cpu/get_examine_desc() - return "It seems to have additional CPU connected to it's core." + return "It seems to have an additional CPU connected to it's core." /datum/malf_hardware/dual_ram name = "Secondary Memory Bank" @@ -46,10 +46,10 @@ /datum/malf_hardware/core_bomb name = "Self-Destruct Explosives" desc = "High yield explosives are attached to your physical mainframe. This hardware comes with special driver that allows activation of these explosives. Timer is set to 15 seconds after manual activation. This is a doomsday device that will destroy both you and any intruders in your core." - driver = new/datum/game_mode/malfunction/verb/ai_self_destruct() + driver = /datum/game_mode/malfunction/verb/ai_self_destruct /datum/malf_hardware/core_bomb/get_examine_desc() - return "It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [owner.bombing_core ? "Red light is blinking on the circuit." : ""]" + return "It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [owner.bombing_core ? "A red light is blinking on the circuit." : ""]" /datum/malf_hardware/strong_turrets name = "Turrets Focus Enhancer" @@ -61,12 +61,12 @@ /datum/malf_hardware/strong_turrets/install() ..() for(var/obj/machinery/turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. + T.maxhealth = round(initial(T.maxhealth) * 1.4) + T.shot_delay = round(initial(T.shot_delay) / 2) T.auto_repair = 1 - T.active_power_usage = 25000 + T.active_power_usage = round(initial(T.active_power_usage) * 5) for(var/obj/machinery/porta_turret/T in machines) - T.maxhealth += 30 - T.shot_delay = 7 // Half of default time. + T.maxhealth = round(initial(T.maxhealth) * 1.4) + T.shot_delay = round(initial(T.shot_delay) / 2) T.auto_repair = 1 - T.active_power_usage = 25000 \ No newline at end of file + T.active_power_usage = round(initial(T.active_power_usage) * 5) \ No newline at end of file diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm index 34c82f6853..2fffaa3ca8 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HARDWARE.dm @@ -23,10 +23,13 @@ user.bombing_core = 0 return - var/choice = input("Really destroy core?") in list("YES", "NO") + var/choice = alert("Really destroy core?", "Core self-destruct", "YES", "NO") if(choice != "YES") return + if(!ability_prechecks(user, 0, 1)) + return + user.bombing_core = 1 user << "***** CORE SELF-DESTRUCT SEQUENCE ACTIVATED *****" @@ -79,9 +82,11 @@ user.bombing_station = 0 return - var/choice = input("Really destroy station?") in list("YES", "NO") + var/choice = alert("Really destroy station?", "Station self-destruct", "YES", "NO") if(choice != "YES") return + if(!ability_prechecks(user, 0, 0)) + return user << "***** STATION SELF-DESTRUCT SEQUENCE INITIATED *****" user << "Self-destructing in 2 minutes. Use this command again to abort." user.bombing_station = 1 diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm index 83944b4f9c..441ab6f7cc 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -47,7 +47,7 @@ error("Hardware without description: [C]") return - var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No") + var/confirmation = alert("[note] - Is this what you want?", "Hardware selection", "Yes", "No") if(confirmation != "Yes") user << "Selection cancelled. Use command again to select" return @@ -65,9 +65,9 @@ set desc = "Opens help window with overview of available hardware, software and other important information." var/mob/living/silicon/ai/user = usr - var/help = file2text("ingame_manuals/malf_ai.txt") + var/help = file2text("ingame_manuals/malf_ai.html") if(!help) - help = "Error loading help (file /ingame_manuals/malf_ai.txt is probably missing). Please report this to server administration staff." + help = "Error loading help (file /ingame_manuals/malf_ai.html is probably missing). Please report this to server administration staff." user << browse(help, "window=malf_ai_help;size=600x500") @@ -151,13 +151,13 @@ var/fulltext = "" switch(user.hack_fails) if(1) - fulltext = "We have detected hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces." + fulltext = "We have detected a hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces." if(2) - fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished trace and it seems to be originating either from the station, or it's immediate vicinity." + fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished our trace and it seems to be originating either from the station, or its immediate vicinity." if(3) - fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via terminal located somewhere on the station." + fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via a terminal located somewhere on the station." if(4) - fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We reccomend investigation." + fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We recommend investigation." else fulltext = "Another hack attempt has been detected, targeting [text]. The source still seems to be your AI system." @@ -183,6 +183,8 @@ for(var/mob/living/silicon/robot/RB in mob_list) if(istype(RB, /mob/living/silicon/robot/drone)) continue + if(RB in A.connected_robots) + continue L.Add(RB) return L @@ -197,5 +199,7 @@ var/list/L = list() for(var/mob/living/silicon/ai/AT in mob_list) + if(L == A) + continue L.Add(AT) return L diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm index 329734a02c..dbb2694d7f 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm @@ -54,7 +54,7 @@ AP.set_broken() -/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target = null as null|obj in cameranet.cameras) +/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target in cameranet.cameras) set name = "Hack Camera" set desc = "100 CPU - Hacks existing camera, allowing you to add upgrade of your choice to it. Alternatively it lets you reactivate broken camera." set category = "Software" @@ -129,7 +129,7 @@ user.hacking = 0 -/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M as null|obj in machines) +/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M in machines) set name = "Machine Overload" set desc = "400 CPU - Causes cyclic short-circuit in machine, resulting in weak explosion after some time." set category = "Software" diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm index 93bff8e055..eeaaa03c4f 100644 --- a/code/game/machinery/camera/presets.dm +++ b/code/game/machinery/camera/presets.dm @@ -173,7 +173,11 @@ var/global/list/engineering_networks = list( assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly)) setPowerUsage() if(!(src in machines)) - machines.Add(src) + if(!machinery_sort_required && ticker) + dd_insertObjectList(machines, src) + else + machines += src + machinery_sort_required = 1 update_coverage() /obj/machinery/camera/proc/setPowerUsage() diff --git a/code/modules/mob/living/silicon/ai/examine.dm b/code/modules/mob/living/silicon/ai/examine.dm index d73b588ebf..45c6a3816b 100644 --- a/code/modules/mob/living/silicon/ai/examine.dm +++ b/code/modules/mob/living/silicon/ai/examine.dm @@ -19,9 +19,9 @@ msg += "Its casing is melted and heat-warped!\n" if (src.getOxyLoss()) if (src.getOxyLoss() > 175) - msg += "It seems to be running on backup power. It's display is blinking \"BACKUP POWER CRITICAL\" warning.\n" + msg += "It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.\n" else if(src.getOxyLoss() > 100) - msg += "It seems to be running on backup power. It's display is blinking \"BACKUP POWER LOW\" warning.\n" + msg += "It seems to be running on backup power. Its display is blinking a \"BACKUP POWER LOW\" warning.\n" else msg += "It seems to be running on backup power.\n" diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 6d56bc7cb0..225b2bf6ea 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -57,26 +57,26 @@ src.see_in_dark = 8 src.see_invisible = SEE_INVISIBLE_LIVING - if (src:aiRestorePowerRoutine==2) + if (aiRestorePowerRoutine==2) src << "Alert cancelled. Power has been restored without our assistance." - src:aiRestorePowerRoutine = 0 + aiRestorePowerRoutine = 0 src.blind.layer = 0 return - else if (src:aiRestorePowerRoutine==3) + else if (aiRestorePowerRoutine==3) src << "Alert cancelled. Power has been restored." - src:aiRestorePowerRoutine = 0 + aiRestorePowerRoutine = 0 src.blind.layer = 0 return else if (APU_power) - src:aiRestorePowerRoutine = 0 + aiRestorePowerRoutine = 0 src.blind.layer = 0 return else var/area/current_area = get_area(src) if (lacks_power()) - if (src:aiRestorePowerRoutine==0) - src:aiRestorePowerRoutine = 1 + if (aiRestorePowerRoutine==0) + aiRestorePowerRoutine = 1 //Blind the AI @@ -144,7 +144,7 @@ theAPC.operating = 1 theAPC.equipment = 3 theAPC.update() - src:aiRestorePowerRoutine = 3 + aiRestorePowerRoutine = 3 src << "Here are your current laws:" src.show_laws() sleep(50) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 328ae954dc..eac509bf09 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -575,7 +575,7 @@ if(has_electronics==0) has_electronics = 1 user << "You place the power control board inside the frame." - qdel(W) // qdel + qdel(W) else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN))) user << "You cannot put the board inside, the frame is damaged." return diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index 15ac929701..15bfa973ed 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -13,8 +13,8 @@ var/shield_idle_power = 1500 //how much power we use when just being sustained. /obj/machinery/shield/malfai - name = "Emergency Forcefield" - desc = "Weak forcefield which seems to be projected by station's emergency atmosphere containment field" + name = "emergency forcefield" + desc = "A weak forcefield which seems to be projected by the station's emergency atmosphere containment field" health = max_health/2 // Half health, it's not suposed to resist much. /obj/machinery/shield/malfai/process() @@ -23,7 +23,7 @@ /obj/machinery/shield/proc/check_failure() if (src.health <= 0) - visible_message("The [src] dissipates!") + visible_message("\The [src] dissipates!") qdel(src) return @@ -100,7 +100,7 @@ /obj/machinery/shield/hitby(AM as mob|obj) //Let everyone know we've been hit! - visible_message("[src] was hit by [AM].") + visible_message("\[src] was hit by [AM].") //Super realistic, resource-intensive, real-time damage calculations. var/tforce = 0 diff --git a/ingame_manuals/malf_ai.txt b/ingame_manuals/malf_ai.html similarity index 100% rename from ingame_manuals/malf_ai.txt rename to ingame_manuals/malf_ai.html From c2c3a2c689d9410a3fee84ffde3a7c94dc1ea838 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Sun, 24 May 2015 03:05:27 +0200 Subject: [PATCH 016/116] Implements remaining suggestions - Few more grammar fixes - Machine overload adjustment finished. SMESs and APCs now receive explosion intensity bonus according to stored charge. - Gets rid of remains of old "src:" references in AI Life() proc --- code/game/gamemodes/malfunction/malf_hardware.dm | 2 +- .../newmalf_ability_trees/tree_manipulation.dm | 3 ++- .../newmalf_ability_trees/tree_networking.dm | 4 ++-- code/modules/mob/living/silicon/ai/life.dm | 10 +++++----- 4 files changed, 10 insertions(+), 9 deletions(-) diff --git a/code/game/gamemodes/malfunction/malf_hardware.dm b/code/game/gamemodes/malfunction/malf_hardware.dm index da12528712..fab329ff58 100644 --- a/code/game/gamemodes/malfunction/malf_hardware.dm +++ b/code/game/gamemodes/malfunction/malf_hardware.dm @@ -11,7 +11,7 @@ owner.verbs += driver /datum/malf_hardware/proc/get_examine_desc() - return "It has some sort of hardware attached to it's core" + return "It has some sort of hardware attached to its core" diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm index f854b582d8..04ee0a8448 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_manipulation.dm @@ -111,7 +111,7 @@ return -/datum/game_mode/malfunction/verb/emergency_forcefield(var/turf/T as null|turf in world) +/datum/game_mode/malfunction/verb/emergency_forcefield(var/turf/T as turf in world) set name = "Emergency Forcefield" set desc = "275 CPU - Uses station's emergency shielding system to create temporary barrier which lasts for few minutes, but won't resist gunfire." set category = "Software" @@ -172,6 +172,7 @@ return if(M.inoperable()) // Not functional user << "ERROR: Unknown error. Machine is probably damaged or power supply is nonfunctional." + return else // Not a machine at all (what the hell is this doing in Machines list anyway??) user << "ERROR: Unable to overload - target is not a machine." return diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm index f3bef399ad..9c3c584d9e 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm @@ -174,7 +174,7 @@ return command_announcement.Announce("We have traced the intrude#, it seem& t( e yo3r AI s7stem, it &# *#ck@ng th$ sel$ destru$t mechani&m, stop i# bef*@!)$#&&@@ ", "Network Monitoring") else - command_announcement.Announce("We have detected strong brute-force attack on your firewall which seems to be originating from your AI system. It already controls almost whole network, and the only thing that's preventing it from accessing the self-destruct is this firewall. You don't have much time before it succeeds.", "Network Monitoring") + command_announcement.Announce("We have detected a strong brute-force attack on your firewall which seems to be originating from your AI system. It already controls almost the whole network, and the only thing that's preventing it from accessing the self-destruct is this firewall. You don't have much time before it succeeds.", "Network Monitoring") user << "## BEGINNING SYSTEM OVERRIDE." user << "## ESTIMATED DURATION: [round((duration+300)/600)] MINUTES" user.hacking = 1 @@ -199,7 +199,7 @@ user << "## PRIMARY FIREWALL BYPASSED. YOU NOW HAVE FULL SYSTEM CONTROL." - command_announcement.Announce("Our system administrators just reported that we've been locked out from your control network. Whoever did this now has full access to station's systems.", "Network Administration Center") + command_announcement.Announce("Our system administrators just reported that we've been locked out from your control network. Whoever did this now has full access to the station's systems.", "Network Administration Center") user.hack_can_fail = 0 user.hacking = 0 user.system_override = 2 diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 225b2bf6ea..5e0b0589c5 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -25,7 +25,7 @@ src.reset_view(null) // Handle power damage (oxy) - if(src:aiRestorePowerRoutine != 0 && !APU_power) + if(aiRestorePowerRoutine != 0 && !APU_power) // Lose power adjustOxyLoss(1) else @@ -99,7 +99,7 @@ if (loc.power_equip) if (!istype(T, /turf/space)) src << "Alert cancelled. Power has been restored without our assistance." - src:aiRestorePowerRoutine = 0 + aiRestorePowerRoutine = 0 src.blind.layer = 0 return src << "Fault confirmed: missing external power. Shutting down main control system to save power." @@ -108,7 +108,7 @@ sleep(50) if (istype(T, /turf/space)) src << "Unable to verify! No power connection detected!" - src:aiRestorePowerRoutine = 2 + aiRestorePowerRoutine = 2 return src << "Connection verified. Searching for APC in power network." sleep(50) @@ -129,7 +129,7 @@ if (loc.power_equip) if (!istype(T, /turf/space)) src << "Alert cancelled. Power has been restored without our assistance." - src:aiRestorePowerRoutine = 0 + aiRestorePowerRoutine = 0 src.blind.layer = 0 //This, too, is a fix to issue 603 return switch(PRP) @@ -146,7 +146,7 @@ theAPC.update() aiRestorePowerRoutine = 3 src << "Here are your current laws:" - src.show_laws() + show_laws() sleep(50) theAPC = null From bcb1ea5413cb6d9035797e0eacd6e39f18966cd2 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 26 May 2015 12:29:50 +0200 Subject: [PATCH 017/116] Endgame tweaks. Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired. None of the current end game variants currently use over/underlays, they are now content with coloring space. On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag. Adds support to designate APCs are critical, these are not drained during world end events. Fixes a couple of potential runtime errors if no escape points have bee mapped in. People in wheelchairs and mechas can now enter the world end rift. Cult walls no longer cultify over and over, indefinitely. --- baystation12.dme | 6 +- code/TriDimension/controller.dm | 10 --- code/__HELPERS/global_lists.dm | 2 + code/game/gamemodes/cult/cultify/turf.dm | 3 + code/game/gamemodes/cult/hell_universe.dm | 45 +++++----- .../gamemodes/cult}/narsie.dm | 15 ++-- code/game/gamemodes/endgame/endgame.dm | 3 + .../endgame/supermatter_cascade/blob.dm | 6 +- .../endgame/supermatter_cascade/portal.dm | 27 ++++-- .../endgame/supermatter_cascade/universe.dm | 82 +++++++++---------- code/game/gamemodes/gameticker.dm | 2 +- code/game/turfs/space/space.dm | 1 + code/game/turfs/turf.dm | 5 ++ .../living/simple_animal/hostile/hostile.dm | 4 +- code/modules/power/apc.dm | 1 + code/setup.dm | 2 + 16 files changed, 113 insertions(+), 101 deletions(-) rename code/{modules/power/singularity => game/gamemodes/cult}/narsie.dm (92%) diff --git a/baystation12.dme b/baystation12.dme index 99fb397579..3a9f874bea 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -265,6 +265,7 @@ #include "code\game\gamemodes\cult\cult_items.dm" #include "code\game\gamemodes\cult\cult_structures.dm" #include "code\game\gamemodes\cult\hell_universe.dm" +#include "code\game\gamemodes\cult\narsie.dm" #include "code\game\gamemodes\cult\ritual.dm" #include "code\game\gamemodes\cult\runes.dm" #include "code\game\gamemodes\cult\talisman.dm" @@ -631,9 +632,9 @@ #include "code\game\objects\items\weapons\swords_axes_etc.dm" #include "code\game\objects\items\weapons\tape.dm" #include "code\game\objects\items\weapons\teleportation.dm" -#include "code\game\objects\items\weapons\tools.dm" +#include "code\game\objects\items\weapons\tools.dm" +#include "code\game\objects\items\weapons\traps.dm" #include "code\game\objects\items\weapons\trays.dm" -#include "code\game\objects\items\weapons\traps.dm" #include "code\game\objects\items\weapons\weaponry.dm" #include "code\game\objects\items\weapons\weldbackpack.dm" #include "code\game\objects\items\weapons\wires.dm" @@ -1417,7 +1418,6 @@ #include "code\modules\power\singularity\field_generator.dm" #include "code\modules\power\singularity\generator.dm" #include "code\modules\power\singularity\investigate.dm" -#include "code\modules\power\singularity\narsie.dm" #include "code\modules\power\singularity\singularity.dm" #include "code\modules\power\singularity\particle_accelerator\particle.dm" #include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm" diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm index a9d4df675a..7feed3ed09 100644 --- a/code/TriDimension/controller.dm +++ b/code/TriDimension/controller.dm @@ -92,16 +92,6 @@ turf += src c.add(turf,3,1) -/turf/space/New() - ..() - - var/turf/controller = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroller/c in controller) - if(c.initialized) - var/list/turf = list() - turf += src - c.add(turf,3,1) - atom/movable/Move() //Hackish . = ..() diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 7484d016b6..55b1b23a9f 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -19,6 +19,8 @@ var/global/list/side_effects = list() //list of all medical sideeffects types var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking. var/global/list/joblist = list() //list of all jobstypes, minus borg and AI +var/global/list/turfs = list() //list of all turfs + //Languages/species/whitelist. var/global/list/all_species[0] var/global/list/all_languages[0] diff --git a/code/game/gamemodes/cult/cultify/turf.dm b/code/game/gamemodes/cult/cultify/turf.dm index 0005298c42..54fc9631e3 100644 --- a/code/game/gamemodes/cult/cultify/turf.dm +++ b/code/game/gamemodes/cult/cultify/turf.dm @@ -23,6 +23,9 @@ /turf/simulated/wall/cult/cultify() return +/turf/unsimulated/wall/cult/cultify() + return + /turf/unsimulated/beach/cultify() return diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm index 9a7344f036..caa90623cb 100644 --- a/code/game/gamemodes/cult/hell_universe.dm +++ b/code/game/gamemodes/cult/hell_universe.dm @@ -33,51 +33,48 @@ In short: /datum/universal_state/hell/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "hell01" + if(istype(T, /turf/space)) + T.color = "#FF0000" + T.set_light(2, 2, "#FF0000") + else + T.color = initial(T.color) + T.set_light(0) // Apply changes when entering state /datum/universal_state/hell/OnEnter() set background = 1 garbage_collector.garbage_collect = 0 + escape_list = get_area_turfs(locate(/area/hallway/secondary/exit)) //Separated into separate procs for profiling AreaSet() - OverlaySet() MiscSet() APCSet() KillMobs() - AmbientSet() + OverlayAndAmbientSet() runedec += 9000 //basically removing the rune cap -/datum/universal_state/hell/proc/AreaSet() - for(var/area/A in world) - if(A.name=="Space") - continue - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - A.party = null +/datum/universal_state/hell/proc/AreaSet() + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space)) + continue A.updateicon() -/datum/universal_state/hell/proc/OverlaySet() - var/image/I = image("icon" = 'icons/turf/space.dmi', "icon_state" = "hell01", "layer" = 10) - for(var/turf/space/spess in world) - spess.overlays += I +/datum/universal_state/hell/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + L.update_lumcount(1, 0, 0) -/datum/universal_state/hell/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - L.update_lumcount(1, 0, 0) + for(var/turf/space/T in turfs) + T.color = "#FF0000" + T.set_light(2, 2, "#FF0000") /datum/universal_state/hell/proc/MiscSet() - for(var/turf/simulated/floor/T in world) + for(var/turf/simulated/floor/T in turfs) if(!T.holy && prob(1)) new /obj/effect/gateway/active/cult(T) @@ -87,7 +84,7 @@ In short: /datum/universal_state/hell/proc/APCSet() for (var/obj/machinery/power/apc/APC in machines) - if (!(APC.stat & BROKEN) && !istype(APC.area,/area/turret_protected/ai)) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/modules/power/singularity/narsie.dm b/code/game/gamemodes/cult/narsie.dm similarity index 92% rename from code/modules/power/singularity/narsie.dm rename to code/game/gamemodes/cult/narsie.dm index 094915047b..393d78ad18 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/game/gamemodes/cult/narsie.dm @@ -1,4 +1,5 @@ var/global/narsie_behaviour = "CultStation13" +var/global/narsie_cometh = 0 var/global/list/narsie_list = list() /obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer name = "Nar-Sie" @@ -47,13 +48,15 @@ var/global/list/narsie_list = list() narsie_spawn_animation() - if(narnar) - SetUniversalState(/datum/universal_state/hell) + if(!narsie_cometh)//so we don't initiate Hell more than one time. + if(narnar) + SetUniversalState(/datum/universal_state/hell) + narsie_cometh = 1 - spawn(10 SECONDS) - if(emergency_shuttle && emergency_shuttle.can_call()) - emergency_shuttle.call_evac() - emergency_shuttle.launch_time = 0 // Cannot recall + spawn(10 SECONDS) + if(emergency_shuttle) + emergency_shuttle.call_evac() + emergency_shuttle.launch_time = 0 // Cannot recall /obj/singularity/narsie/process() eat() diff --git a/code/game/gamemodes/endgame/endgame.dm b/code/game/gamemodes/endgame/endgame.dm index ed1167dfe7..aef7894800 100644 --- a/code/game/gamemodes/endgame/endgame.dm +++ b/code/game/gamemodes/endgame/endgame.dm @@ -60,6 +60,9 @@ /datum/universal_state/proc/OnTurfChange(var/turf/NT) return +/datum/universal_state/proc/OverlayAndAmbientSet() + return + /proc/SetUniversalState(var/newstate,var/on_exit=1, var/on_enter=1) if(on_exit) universe.OnExit() diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm index dc315ac510..2f12370f58 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm @@ -8,7 +8,7 @@ //luminosity = 5 //l_color="#0066FF" - layer = 11 + layer = LIGHTING_LAYER+1 var/spawned=0 // DIR mask var/next_check=0 @@ -50,10 +50,10 @@ if(A) if(istype(A,/mob/living)) qdel(A) - continue else if(istype(A,/mob)) // Observers, AI cameras. continue - qdel(A) + else + qdel(A) T.ChangeTurf(type) if((spawned & (NORTH|SOUTH|EAST|WEST)) == (NORTH|SOUTH|EAST|WEST)) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 8c826fe22d..e895f582ff 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -10,7 +10,7 @@ announce=0 narnar=0 - layer=12 // ITS SO BRIGHT + layer=LIGHTING_LAYER+2 // ITS SO BRIGHT consume_range = 6 @@ -35,7 +35,17 @@ return 0 if (istype(A, /mob/living/)) + var/mob/living/L = A + if(L.buckled && istype(L.buckled,/obj/structure/bed/)) + var/turf/O = L.buckled + do_teleport(O, pick(endgame_safespawns)) + L.loc = O.loc + else + do_teleport(L, pick(endgame_safespawns)) //dead-on precision + + else if (istype(A, /obj/mecha/)) do_teleport(A, pick(endgame_safespawns)) //dead-on precision + else if (isturf(A)) var/turf/T = A var/dist = get_dist(T, src) @@ -51,6 +61,9 @@ continue if (dist > consume_range) + if(!(AM.singuloCanEat())) + continue + if (101 == AM.invisibility) continue @@ -63,19 +76,19 @@ var/image/riftimage = null /mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R) - if((R.z == src.z) && (get_dist(R,src) <= (R.consume_range+10)) && !(R in view(src))) + var/turf/T_mob = get_turf(src) + if((R.z == T_mob.z) && (get_dist(R,T_mob) <= (R.consume_range+10)) && !(R in view(T_mob))) if(!riftimage) - riftimage = image('icons/obj/rift.dmi',src.loc,"rift",12,1) + riftimage = image('icons/obj/rift.dmi',T_mob,"rift",LIGHTING_LAYER+2,1) riftimage.mouse_opacity = 0 - var/new_x = 32 * (R.x - src.x) + R.pixel_x - var/new_y = 32 * (R.y - src.y) + R.pixel_y + var/new_x = 32 * (R.x - T_mob.x) + R.pixel_x + var/new_y = 32 * (R.y - T_mob.y) + R.pixel_y riftimage.pixel_x = new_x riftimage.pixel_y = new_y - riftimage.loc = src.loc + riftimage.loc = T_mob src << riftimage - else if(riftimage) qdel(riftimage) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm index 37b68340a8..88137fba65 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm @@ -1,3 +1,5 @@ +var/global/universe_has_ended = 0 + /datum/universal_state/supermatter_cascade name = "Supermatter Cascade" @@ -11,9 +13,13 @@ return 0 /datum/universal_state/supermatter_cascade/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "end01" + if(istype(T, /turf/space)) + T.color = "#0066FF" + T.set_light(2, 2, "#0066FF") + else + T.color = initial(T.color) + T.set_light(0) + /datum/universal_state/supermatter_cascade/DecayTurf(var/turf/T) if(istype(T,/turf/simulated/wall)) @@ -46,13 +52,13 @@ emergency_shuttle.recall() AreaSet() - OverlaySet() MiscSet() APCSet() - AmbientSet() + OverlayAndAmbientSet() // Disable Nar-Sie. cult.allow_narsie = 0 + PlayerSet() new /obj/singularity/narsie/large/exit(pick(endgame_exits)) @@ -64,64 +70,50 @@ There's been a galaxy-wide electromagnetic pulse. All of our systems are heavil You have five minutes before the universe collapses. Good l\[\[###!!!- -AUTOMATED ALERT: Link to [command_name()] lost."} +AUTOMATED ALERT: Link to [command_name()] lost. + +The access requirements on the Asteroid Shuttles' consoles have now been revoked. +"} priority_announcement.Announce(txt,"SUPERMATTER CASCADE DETECTED") + + for(var/obj/machinery/computer/shuttle_control/C in machines) + if(istype(C, /obj/machinery/computer/shuttle_control/research) || istype(C, /obj/machinery/computer/shuttle_control/mining)) + C.req_access = list() + C.req_one_access = list() + sleep(5 MINUTES) - ticker.declare_completion() ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic - world << "Resetting in 30 seconds!" - - feedback_set_details("end_error","Universe ended") - - if(blackbox) - blackbox.save_all_data_to_sql() - - sleep(300) - log_game("Rebooting due to universal collapse") - world.Reboot() + universe_has_ended = 1 return /datum/universal_state/supermatter_cascade/proc/AreaSet() - for(var/area/A in world) - if(A.z in config.admin_levels) + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space) || istype(A,/area/beach)) continue - if(istype(A,/area/space)) - continue - - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - - // Slap on random alerts - if(prob(25)) - switch(rand(1,4)) - if(1) - A.fire=1 - if(2) - A.atmosalm=1 A.updateicon() -/datum/universal_state/supermatter_cascade/proc/OverlaySet() - for(var/turf/space/spess in world) - spess.overlays += "end01" +/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + if(L.z in config.admin_levels) + L.update_lumcount(1,1,1) + else + L.update_lumcount(0.0, 0.4, 1) -/datum/universal_state/supermatter_cascade/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - if(!(L.z in config.admin_levels)) - L.update_lumcount(0.5, 1, 0) + for(var/turf/space/T in turfs) + T.color = "#0066FF" + T.set_light(2, 2, "#0066FF") /datum/universal_state/supermatter_cascade/proc/MiscSet() - for (var/obj/machinery/firealarm/alm in world) + for (var/obj/machinery/firealarm/alm in machines) if (!(alm.stat & BROKEN)) alm.ex_act(2) /datum/universal_state/supermatter_cascade/proc/APCSet() - for (var/obj/machinery/power/apc/APC in world) - if (!(APC.stat & BROKEN)) + for (var/obj/machinery/power/apc/APC in machines) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 34a57a0768..5cc91e0800 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -312,7 +312,7 @@ var/global/datum/controller/gameticker/ticker game_finished = (emergency_shuttle.returned() || mode.station_was_nuked) mode_finished = (!post_game && mode.check_finished()) else - game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) + game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) || universe_has_ended mode_finished = game_finished if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game)) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index d8db07de58..b3c545053c 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -16,6 +16,7 @@ var/list/accessible_z_levels = list("1" = 5, "3" = 10, "4" = 15, "5" = 10, "6" = if(!istype(src, /turf/space/transit)) icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" update_starlight() + ..() /turf/space/proc/update_starlight() if(!config.starlight) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e5ae4e1bb9..65d9050617 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -40,8 +40,13 @@ spawn( 0 ) src.Entered(AM) return + turfs |= src return +/turf/Destroy() + turfs -= src + ..() + /turf/ex_act(severity) return 0 diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index a92819606c..8e29e21008 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -214,8 +214,8 @@ /mob/living/simple_animal/hostile/proc/check_horde() if(emergency_shuttle.shuttle.location) if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway - if(!shuttletarget || (get_dist(src, shuttletarget) >= 2)) - shuttletarget = pick(escape_list) + if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick + shuttletarget = pick(escape_list) //Pick a shuttle target enroute = 1 stop_automated_movement = 1 spawn() diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index f21db9327d..2c2fc29624 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -98,6 +98,7 @@ var/datum/wires/apc/wires = null var/update_state = -1 var/update_overlay = -1 + var/is_critical = 0 var/global/status_overlays = 0 var/updating_icon = 0 var/global/list/status_overlays_lock diff --git a/code/setup.dm b/code/setup.dm index cbd079c9a5..5473c526e9 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -865,6 +865,7 @@ var/list/be_special_flags = list( #define SLIME 16 #define SIMPLE_ANIMAL 32 + #define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL) #define NEXT_MOVE_DELAY 8 @@ -876,6 +877,7 @@ var/list/be_special_flags = list( // Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc. #define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6 #define DOOR_CLOSED_LAYER 3.1 //Above most items if closed +#define LIGHTING_LAYER 11 #define OBFUSCATION_LAYER 14 //Where images covering the view for eyes are put #define SCREEN_LAYER 17 //Mob HUD/effects layer From 228000d9cc165bda308ccfed41568602fa711c73 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 26 May 2015 12:33:26 +0200 Subject: [PATCH 018/116] Marks the engine room, AI, and asteroid shuttle APCs as critical. --- code/modules/power/apc.dm | 6 +- maps/backup/exodus-1.dmm | 7638 +++++++++++++++++++++++++++++++++++++ maps/exodus-1.dmm | 8 +- 3 files changed, 7646 insertions(+), 6 deletions(-) create mode 100644 maps/backup/exodus-1.dmm diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 2c2fc29624..5094f16e04 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -37,6 +37,8 @@ //NOTE: STUFF STOLEN FROM AIRLOCK.DM thx +/obj/machinery/power/apc/critical + is_critical = 1 /obj/machinery/power/apc/high cell_type = /obj/item/weapon/cell/high @@ -44,8 +46,8 @@ /obj/machinery/power/apc/super cell_type = /obj/item/weapon/cell/super -/obj/machinery/power/apc/super/equipment - equipment = 2 +/obj/machinery/power/apc/super/critical + is_critical = 1 /obj/machinery/power/apc/hyper cell_type = /obj/item/weapon/cell/hyper diff --git a/maps/backup/exodus-1.dmm b/maps/backup/exodus-1.dmm new file mode 100644 index 0000000000..254ba44237 --- /dev/null +++ b/maps/backup/exodus-1.dmm @@ -0,0 +1,7638 @@ +"aaa" = (/turf/space,/area/space) +"aab" = (/turf/space,/area/syndicate_station/north) +"aac" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) +"aad" = (/turf/space,/area/syndicate_station/northeast) +"aae" = (/turf/space,/area/syndicate_station/northwest) +"aaf" = (/obj/structure/lattice,/turf/space,/area/space) +"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aah" = (/turf/simulated/wall,/area/space) +"aai" = (/turf/simulated/floor/airless{icon_state = "floorgrime"},/area/space) +"aaj" = (/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aak" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aal" = (/obj/structure/girder/displaced,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aam" = (/obj/structure/grille,/turf/space,/area/space) +"aan" = (/obj/structure/grille/broken,/turf/space,/area/space) +"aao" = (/turf/simulated/floor/airless{icon_state = "damaged2"},/area/space) +"aap" = (/turf/simulated/floor/airless,/area/space) +"aaq" = (/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space) +"aar" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "small"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) +"aas" = (/obj/item/clothing/suit/ianshirt,/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/space) +"aat" = (/turf/simulated/wall/r_wall,/area/space) +"aau" = (/turf/space,/area/skipjack_station/northwest_solars) +"aav" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) +"aaw" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aax" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space) +"aay" = (/turf/simulated/wall,/area/security/range) +"aaz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) +"aaA" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) +"aaB" = (/obj/machinery/camera/network/security{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space) +"aaC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/range) +"aaD" = (/obj/structure/target_stake,/turf/simulated/floor{icon_state = "delivery"},/area/security/range) +"aaE" = (/turf/simulated/floor,/area/security/range) +"aaF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/range) +"aaG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) +"aaH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/range) +"aaI" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) +"aaJ" = (/obj/item/stack/cable_coil/random,/turf/space,/area/space) +"aaK" = (/obj/structure/sign/electricshock{pixel_y = -32},/turf/space,/area/space) +"aaL" = (/turf/simulated/floor/plating/airless,/area/space) +"aaM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/security/range) +"aaN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/range) +"aaO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/range) +"aaP" = (/obj/machinery/door/window/northleft{dir = 4; name = "Range Access"; req_access = list(63)},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) +"aaQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) +"aaR" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/range) +"aaS" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/range) +"aaT" = (/turf/simulated/wall/r_wall,/area/security/warden) +"aaU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/range) +"aaV" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/security/range) +"aaW" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) +"aaX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/range) +"aaY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/turf/simulated/floor,/area/security/range) +"aaZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) +"aba" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) +"abb" = (/turf/simulated/wall,/area/maintenance/security_starboard) +"abc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abd" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"abf" = (/turf/simulated/wall,/area/maintenance/security_port) +"abg" = (/obj/effect/landmark/start/ninja,/turf/space,/area/space) +"abh" = (/turf/simulated/wall/r_wall,/area/security/tactical) +"abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) +"abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) +"abk" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) +"abl" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) +"abm" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/machinery/camera/network/security{c_tag = "Armoury - Tactical Equipment"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) +"abn" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"abt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) +"abu" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abv" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) +"abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) +"abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) +"aby" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/security{c_tag = "Security - Firing Range"; dir = 8},/turf/simulated/floor,/area/security/range) +"abz" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"abB" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"abC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"abD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) +"abE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) +"abF" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abG" = (/obj/machinery/camera/network/security{c_tag = "Security - Medical Station"; dir = 1},/turf/simulated/floor,/area/security/range) +"abH" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"abI" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 0; pixel_y = 22},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/security/range) +"abJ" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/range) +"abK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/range) +"abL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/security/range) +"abM" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"abN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"abP" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/security/range) +"abQ" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) +"abR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"abU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) +"abV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/prison) +"abW" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(2,12,24)},/turf/simulated/floor/plating,/area/security/brig) +"abX" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "brig_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "brig_solar_airlock"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_airpump = "brig_solar_pump"; tag_chamber_sensor = "brig_solar_sensor"; tag_exterior_door = "brig_solar_outer"; tag_interior_door = "brig_solar_inner"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "brig_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/foresolar) +"abY" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/table/reinforced,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/door/window/eastleft{req_access = list(63)},/turf/simulated/floor,/area/security/lobby) +"abZ" = (/obj/structure/table/standard,/obj/item/device/t_scanner,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_starboard) +"aca" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"acb" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"acc" = (/obj/structure/table/standard,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo/cord,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"acd" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/security_port) +"ace" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"acf" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"acg" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/tactical) +"ach" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/main) +"aci" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) +"acj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) +"ack" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/security/main) +"acl" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/main) +"acm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) +"acn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main) +"aco" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) +"acp" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/camera/network/security{c_tag = "Security - Equipment South"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"acq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/main) +"acr" = (/turf/simulated/wall,/area/security/main) +"acs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"act" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"acu" = (/turf/simulated/wall/r_wall,/area/security/armoury) +"acv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"acw" = (/obj/machinery/power/solar_control{id = "auxsolarnorth"; name = "Fore Solar Control"; track = 0},/obj/structure/cable/yellow,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/foresolar) +"acx" = (/turf/simulated/floor/plating,/area/maintenance/foresolar) +"acy" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/highsecurity{name = "Tactical Equipment"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) +"acz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Firing Range"; req_access = list(1)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"acA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/tactical) +"acB" = (/obj/structure/cable,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/foresolar) +"acC" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Fore Access"; dir = 8},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/security_port) +"acD" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/random/projectile,/obj/random/projectile,/obj/random/projectile,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"acE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"acF" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 8},/obj/random/energy,/obj/random/energy,/obj/random/energy,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"acG" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/evidence,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/brig) +"acH" = (/obj/structure/table/standard,/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1475; listening = 0; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/brig) +"acI" = (/obj/structure/table/standard,/obj/item/weapon/folder/red{pixel_x = 2; pixel_y = 4},/obj/item/weapon/pen,/obj/item/weapon/hand_labeler,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/camera/network/security{c_tag = "Security - Evidence Storage"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"acJ" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/light{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/flash,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/c45m/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/ammo_magazine/mc9mmt/rubber,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/beanbags,/obj/item/weapon/storage/box/flashshells,/obj/item/weapon/storage/box/stunshells,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/c45m/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/ammo_magazine/mc9mmt/practice,/obj/item/weapon/storage/box/practiceshells,/obj/item/weapon/storage/box/practiceshells,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"acK" = (/obj/structure/table/standard,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"acL" = (/obj/structure/table/standard,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/machinery/camera/network/security{c_tag = "Security - Processing"; dir = 4},/turf/simulated/floor,/area/security/brig) +"acM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) +"acN" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"acO" = (/obj/machinery/computer/security,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"acP" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor,/area/security/main) +"acQ" = (/turf/simulated/floor,/area/security/main) +"acR" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"acS" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/main) +"acT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 1; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) +"acU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) +"acV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"acW" = (/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/gun/energy/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"acX" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"acY" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"acZ" = (/obj/structure/table/standard,/turf/simulated/floor,/area/security/brig) +"ada" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/main) +"adb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) +"adc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) +"add" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"ade" = (/obj/structure/table/standard,/obj/machinery/recharger,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"adf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adg" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"adh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/snack,/turf/simulated/floor,/area/security/main) +"adi" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/item/weapon/cigbutt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adk" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adl" = (/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adm" = (/obj/machinery/computer/station_alert/security,/turf/simulated/floor,/area/security/main) +"adn" = (/obj/structure/bed/roller,/obj/item/device/radio/intercom{pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/main) +"ado" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"adp" = (/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adq" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"adr" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/armoury) +"ads" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adt" = (/obj/structure/table/woodentable,/obj/item/weapon/flame/candle{pixel_x = -5; pixel_y = 5},/obj/item/weapon/paper{desc = "A few notes scratched out by the last CMO before they departed the station."; info = "Today would have been our fifth anniversary.\[br]I wish I could undo what happened.\[br]\[br]\[center]I miss you so much.\[/center]"; name = "a brief letter"; pixel_x = 5},/obj/item/weapon/pen{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'VACUUM'"; icon_state = "space"; layer = 4; name = "VACUUM"; pixel_x = 32; pixel_y = 0},/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"adv" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"adw" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"adx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) +"ady" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"adz" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{dir = 8},/obj/machinery/camera/network/security{c_tag = "Armoury - 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+"adF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adG" = (/obj/structure/table/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/item/weapon/storage/box/emps{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"adH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"adI" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/main) +"adJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"adK" = 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4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"adT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"adU" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/security/main) +"adV" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"adW" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"adX" = (/obj/machinery/door/airlock/external{icon_state = "door_locked"; locked = 1; name = "External Construction Airlock"; req_access = list(32)},/obj/item/tape/engineering{icon_state = "engineering_door"; layer = 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(/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"aei" = (/obj/structure/table/standard,/obj/item/stack/medical/ointment,/obj/item/weapon/folder/red,/obj/item/stack/medical/bruise_pack{pixel_x = 10; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/brig) +"aej" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor,/area/security/brig) +"aek" = (/obj/structure/table/standard,/obj/item/weapon/pen,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/security/brig) +"ael" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"aem" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main) +"aen" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"aeo" = (/obj/structure/table/rack,/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/suit/armor/laserproof{pixel_x = 2; pixel_y = 2},/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) +"aep" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 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(/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aez" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) +"aeA" = (/obj/machinery/deployable/barrier,/turf/simulated/floor{icon_state = "delivery"},/area/security/warden) +"aeB" = (/obj/machinery/button/remote/blast_door{id = "Armoury"; name = "Emergency Access"; pixel_x = -28; pixel_y = 4; req_access = list(3)},/turf/simulated/floor,/area/security/main) +"aeC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/warden) +"aeD" = (/obj/structure/closet/l3closet/security,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"aeE" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/closet/bombclosetsecurity,/obj/machinery/firealarm{pixel_y = 27},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"aeF" = (/turf/simulated/wall,/area/security/warden) +"aeG" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor,/area/security/main) +"aeH" = (/obj/structure/closet/secure_closet/security,/obj/item/device/flashlight/flare,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) +"aeI" = (/obj/structure/disposalpipe/segment,/obj/structure/closet/secure_closet/security,/obj/item/device/flashlight/flare,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) +"aeJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/main) +"aeK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"aeL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/main) +"aeM" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/main) +"aeN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/security/main) +"aeO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"aeP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access = list(3)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) +"aeQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"aeR" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aeS" = (/turf/simulated/wall/r_wall,/area/maintenance/security_starboard) +"aeT" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = 30; pixel_y = 0},/obj/machinery/camera/network/security{c_tag = "Security - Briefing"; dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"aeU" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aeV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) +"aeW" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aeX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"aeY" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"aeZ" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/warden) +"afa" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 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(/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"afh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) +"afi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/main) +"afj" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/security/main) +"afk" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afl" = (/obj/structure/table/standard,/obj/machinery/newscaster{pixel_y = -32},/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) +"afm" = (/obj/machinery/deployable/barrier,/obj/structure/sign/securearea{name = "\improper ARMORY"; pixel_y = 32},/obj/machinery/camera/network/security{c_tag = "Armoury"},/turf/simulated/floor{icon_state = "delivery"},/area/security/warden) +"afn" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/escape_pod3/station) +"afo" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/escape_pod3/station) +"afp" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/shuttle/escape_pod3/station) +"afq" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/decal/remains/robot,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afr" = (/obj/structure/table/rack,/obj/item/weapon/secbot_assembly,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afs" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aft" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/security/warden) +"afu" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/security/warden) +"afv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/security/warden) +"afw" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"afx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/warden) +"afy" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/security/main) +"afz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) +"afA" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/main) +"afB" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/security/main) +"afC" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"afD" = (/obj/machinery/light,/obj/structure/table/standard,/obj/item/device/mass_spectrometer,/obj/item/device/reagent_scanner,/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Aft"; dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) +"afE" = (/obj/machinery/vending/cola,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"afF" = (/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) +"afG" = (/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/security/main) +"afH" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afI" = (/obj/structure/grille/broken,/obj/structure/lattice,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/space,/area/space) +"afJ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/meter,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afK" = (/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth{frequency = 1380; id_tag = "escape_pod_3_berth"; pixel_x = 25; pixel_y = 25; tag_door = "escape_pod_3_berth_hatch"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"afL" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/camera/network/security{c_tag = "Security - Equipment North"; dir = 4},/turf/simulated/floor,/area/security/main) +"afM" = (/obj/structure/table/standard,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue{pixel_x = 4; pixel_y = 4},/obj/item/weapon/pen/red,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) +"afN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stool/padded,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"afO" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stool/padded,/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/main) +"afP" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/escape_pod3/station) +"afQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afT" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afU" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afV" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/emergency,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afW" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_port) +"afX" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) +"afZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/security_port) +"aga" = (/obj/item/weapon/cigbutt,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"agb" = (/turf/simulated/floor/plating,/area/maintenance/security_port) +"agc" = (/obj/effect/decal/cleanable/spiderling_remains,/turf/simulated/floor/plating,/area/maintenance/security_port) +"agd" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"age" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/belt/utility,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/camera/xray/security{c_tag = "Security Escape Pod"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agf" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/warden) +"agg" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agh" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"agi" = (/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 0; frequency = 1475; listening = 0; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor,/area/security/main) +"agj" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"agk" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"agl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"agm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main) +"agn" = (/obj/structure/table/standard,/obj/machinery/vending/wallmed1{pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) +"ago" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos) +"agp" = (/turf/simulated/wall,/area/crew_quarters/heads/hos) +"agq" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/security{name = "Armoury"; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/warden) +"agr" = (/obj/machinery/door/window/eastright{dir = 1; name = "Security Delivery"; req_access = list(1)},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "delivery"},/area/security/main) +"ags" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; dir = 1; freq = 1400; location = "Security"},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/main) +"agt" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agu" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_3_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"agv" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads/hos) +"agw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agx" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_3"; pixel_x = 0; pixel_y = -25; tag_door = "escape_pod_3_hatch"},/obj/machinery/light/small{dir = 4},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod3/station) +"agy" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod3/station) +"agz" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/escape_pod3/station) +"agA" = (/obj/structure/table/rack,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/security_port) +"agB" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"agC" = (/obj/item/trash/candy,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"agD" = (/turf/simulated/wall/r_wall,/area/security/brig) +"agE" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"agF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) +"agG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) +"agH" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"agI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) +"agJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) +"agK" = (/obj/structure/table/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/obj/item/clothing/suit/storage/vest/heavy/officer,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"agL" = (/obj/structure/closet/secure_closet/security,/obj/item/device/flashlight/flare,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) +"agM" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"agN" = (/obj/structure/disposalpipe/sortjunction{dir = 1; name = "HoS Office"; sortType = "HoS Office"},/turf/simulated/wall,/area/crew_quarters/heads/hos) +"agO" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/requests_console{announcementConsole = 1; department = "Head of Security's Desk"; departmentType = 5; name = "Head of Security RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"agP" = (/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"agQ" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"agR" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"agS" = (/obj/machinery/photocopier,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"agT" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"agU" = (/obj/structure/table/rack,/obj/item/weapon/extinguisher,/turf/simulated/floor/plating,/area/maintenance/security_port) +"agV" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_port) +"agW" = (/turf/simulated/wall,/area/security/brig) +"agX" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"agY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"agZ" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aha" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/cups,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/security/prison) +"ahb" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/librarycomp{pixel_y = 0},/obj/structure/table/standard,/turf/simulated/floor,/area/security/prison) +"ahc" = (/obj/machinery/light{dir = 1},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"ahd" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"ahe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/brig) +"ahf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/security/brig) +"ahg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/warden) +"ahh" = (/obj/machinery/photocopier,/obj/machinery/newscaster/security_unit{pixel_x = -30; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahi" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/table/rack,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access = list(3)},/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/obj/random/handgun,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"ahj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahk" = (/obj/structure/table/reinforced,/obj/machinery/photocopier/faxmachine{department = "Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahl" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/item/weapon/stamp/denied{pixel_x = 5},/obj/item/weapon/stamp,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahm" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/clipboard,/obj/item/weapon/folder/red,/obj/item/weapon/pen,/obj/item/weapon/paper{info = "\[center]\[Large]\[b]NSS Exodus\[/b]\[/large]\[br] \[small]Armoury Inventory\[/small]\[/center] \[hr] \[hr] \[br] \[b]Weaponry\[/b]\[br] \[field] Energy Gun(s)\[br] \[field] Laser Gun(s)\[br] \[field] Ion Rifle(s)\[br] \[field] Combat Shotgun(s) \[hr] \[b]Armour\[/b]\[br] \[field] Bulletproof Vest(s)\[br] \[field] Abalative Vest(s)\[br] \[field] Biohazard Suit(s)\[br] \[field] Bomb Suit(s) \[hr] \[b]Auxiliary Equipment\[/b]\[br] \[field] Gasmask(s)\[br] \[field] box(es) of Flashbangs\[br] \[field] box(es) of Handcuffs\[br] \[field] box(es) of R.O.B.U.S.T. Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahn" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) +"aho" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; icon_state = "plant-22"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"ahp" = (/obj/structure/grille,/obj/structure/sign/goldenplaque,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahq" = (/obj/structure/table/woodentable,/obj/item/device/megaphone,/obj/item/device/radio/off,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahr" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"aht" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"ahv" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahw" = (/obj/structure/table/woodentable,/obj/machinery/keycard_auth{pixel_x = 30},/obj/machinery/photocopier/faxmachine{department = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ahy" = (/obj/effect/decal/cleanable/dirt,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ahz" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahA" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/security_port) +"ahB" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_port) +"ahC" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor,/area/security/prison) +"ahD" = (/obj/structure/table/standard,/obj/item/weapon/dice,/turf/simulated/floor,/area/security/prison) +"ahE" = (/obj/structure/window/reinforced/tinted{dir = 1},/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/grille,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) +"ahF" = (/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"ahG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/command{id_tag = "HoSdoor"; name = "Head of Security"; req_access = list(58)},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahH" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"ahI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"ahJ" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized,/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"ahK" = (/turf/simulated/floor,/area/security/brig) +"ahL" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) +"ahM" = (/obj/structure/table/woodentable,/obj/item/weapon/material/ashtray/bronze,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/security/detectives_office) +"ahN" = (/obj/structure/closet/wardrobe/red,/obj/structure/window/reinforced,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/armband,/turf/simulated/floor,/area/security/main) +"ahO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) +"ahP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/effect/decal/cleanable/blood/oil,/obj/item/trash/tastybread,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"ahQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/bed/chair,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"ahR" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access = list(1)},/turf/simulated/floor/plating,/area/security/brig) +"ahS" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"ahT" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/vending/coffee,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"ahU" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahV" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask{pixel_x = -4; pixel_y = 8},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahW" = (/obj/machinery/hologram/holopad,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"ahX" = (/obj/structure/filingcabinet/chestdrawer,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/security{c_tag = "Security - Warden's Office"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ahY" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/item/weapon/stamp/hos,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"ahZ" = (/obj/structure/table/woodentable,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/computer/skills{pixel_y = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/heads/hos) +"aia" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"aib" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"aic" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"aid" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aie" = (/obj/structure/closet,/obj/item/clothing/head/ushanka,/turf/simulated/floor/plating,/area/maintenance/security_port) +"aif" = (/obj/structure/table/standard,/obj/item/weapon/dice/d20,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/maintenance/dormitory) +"aig" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/heads/hos) +"aih" = (/turf/space,/area/skipjack_station/northeast_solars) +"aii" = (/obj/structure/bed/chair,/turf/simulated/floor,/area/security/brig) +"aij" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/security/brig) +"aik" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ail" = (/obj/structure/table/standard,/obj/item/weapon/dice,/turf/simulated/floor/wood,/area/maintenance/dormitory) +"aim" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/computer/security/telescreen{layer = 4; name = "Observation Screen"; network = list("Interrogation"); pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) +"ain" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aio" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1449; listening = 0; pixel_x = 0; pixel_y = 25},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/camera/network/security{c_tag = "Security - Interrogation"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aip" = (/obj/structure/bed/chair{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aiq" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/table/standard,/obj/item/weapon/book/manual/security_space_law{pixel_y = 6},/obj/machinery/camera/network/security{c_tag = "Security - Lobby"; dir = 4},/turf/simulated/floor,/area/security/lobby) +"air" = (/obj/machinery/computer/secure_data,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ais" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"ait" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiu" = (/obj/structure/table/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"aiv" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"aiw" = (/obj/machinery/vending/security,/turf/simulated/floor{dir = 2; 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icon_state = "pipe-c"},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -29},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/heads/hos) +"akW" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Warden's Office"; req_access = list(3)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"akX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/button/flasher{id = "permflash"; name = "Brig flashes"; pixel_x = 0; pixel_y = -27; tag = "permflash"},/turf/simulated/floor,/area/security/brig) +"akY" = (/obj/structure/closet/secure_closet/detective,/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"akZ" = (/obj/structure/cable/green{d1 = 2; 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icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/auxport) +"alm" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/prison) +"aln" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/camera/network/security{c_tag = "Security - Forensic Office Fore"; dir = 2},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"alo" = (/obj/machinery/door/blast/regular{id = "Cell 1"; name = "Cell Door"},/turf/simulated/floor,/area/security/prison) +"alp" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) +"alq" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; req_access = list(12)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard) +"alr" = (/obj/machinery/button/remote/blast_door{id = "Cell 3"; name = "Cell 3 Door"; pixel_x = -1; pixel_y = -28; req_access = list(2)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/brig) +"als" = (/obj/structure/window/reinforced{dir = 1},/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) +"alt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/brig) +"alu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/security/brig) +"alv" = (/obj/structure/cable/green{d1 = 4; 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dir = 4},/area/security/lobby) +"aqT" = (/turf/simulated/floor/plating/airless,/area/solar/fore) +"aqU" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"aqV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) +"aqW" = (/obj/structure/disposalpipe/segment,/obj/structure/bed/chair/office/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office) +"aqX" = (/obj/machinery/door_timer/cell_6{id = "Cell 2"; name = "Cell 2"; pixel_x = 32},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/brig) +"aqY" = (/obj/structure/disposalpipe/segment,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; 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dir = 1},/area/hallway/primary/fore) +"asj" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) +"ask" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"asl" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"asm" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"asn" = (/obj/machinery/door/airlock{id_tag = "visitdoor"; name = "Visitation Area"; req_access = list(63)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/lobby) +"aso" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; 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icon_state = "warnplatecorner"},/area/maintenance/dormitory) +"ast" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/dormitory) +"asu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/dormitory) +"asv" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/dormitory) +"asw" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/dormitory) +"asx" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/dormitory) +"asy" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor,/area/security/prison) +"asz" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/decal/cleanable/cobweb2,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/dormitory) +"asA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/arrivals) +"asB" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/fore) +"asC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/evahallway) +"asD" = (/obj/structure/table/standard,/obj/item/weapon/book/manual/security_space_law,/obj/structure/cable/green{d1 = 4; 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pixel_y = 1},/turf/simulated/floor,/area/security/prison) +"asL" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) +"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; 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dir = 2},/area/lawoffice) +"asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) +"asT" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"asU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"asV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; 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master_tag = "arrivals_airlock"; name = "exterior access button"; pixel_x = -25; pixel_y = -25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/space) +"asZ" = (/turf/simulated/wall/r_wall,/area/maintenance/dormitory) +"ata" = (/obj/structure/bed/chair{dir = 8},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"atb" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atc" = (/obj/structure/table/rack{dir = 1},/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atd" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"ate" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/dormitory) +"atg" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/alarm{dir = 1; 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icon_state = "door_locked"; id_tag = "arrivals_inner"; locked = 1; name = "Engineering External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/arrivals) +"axv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"axw" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/storage/tools) +"axx" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry/fore) +"axy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_hatch"; locked = 1; name = "Escape Pod Hatch"; req_access = list(13)},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) +"axz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc/high{dir = 4; 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name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) +"aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) +"ayf" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/crew_quarters/fitness) +"ayg" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/crew_quarters/fitness) +"ayi" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/item/weapon/stool/padded,/turf/simulated/floor,/area/crew_quarters/sleep) +"ayj" = (/obj/item/weapon/stool/padded,/turf/simulated/floor{icon_state = "neutralcorner"; 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pixel_y = 23},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayt" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry/port) +"ayv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry/fore) +"ayw" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry/fore) +"ayx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 1; 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dir = 4},/area/quartermaster/office) +"aEi" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/storage/primary) +"aEj" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/storage/primary) +"aEk" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/security/nuke_storage) +"aEl" = (/turf/simulated/floor{icon_state = "vault"; dir = 6},/area/security/nuke_storage) +"aEm" = (/obj/machinery/nuclearbomb{r_code = "LOLNO"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/nuke_storage) +"aEn" = (/turf/simulated/floor{icon_state = "vault"; dir = 10},/area/security/nuke_storage) +"aEo" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/security/nuke_storage) +"aEp" = (/obj/structure/window/reinforced,/obj/machinery/light_switch{pixel_x = -24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/gateway) +"aEq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/gateway) +"aEr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/gateway) +"aEs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/gateway) +"aEt" = (/obj/structure/window/reinforced,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/gateway) +"aEu" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/extinguisher,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aEv" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/cable{d1 = 1; 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dir = 1},/turf/simulated/floor/carpet{tag = "icon-carpet1-0"; icon_state = "carpet1-0"},/area/crew_quarters/sleep/bedrooms) +"aEN" = (/obj/machinery/light/small,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEO" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aEP" = (/obj/item/weapon/storage/secure/safe{pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aEQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aER" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aES" = (/obj/structure/table/woodentable,/obj/machinery/reagentgrinder,/obj/item/weapon/reagent_containers/food/drinks/shaker,/obj/item/weapon/packageWrap,/obj/machinery/camera/network/civilian_east{c_tag = "Bar Backroom"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aET" = (/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j1s"; sortType = "Bar"; name = "Bar"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aEU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_east) +"aEV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitory Holodeck South"; dir = 1; pixel_y = 6},/turf/simulated/floor/plating,/area/crew_quarters/fitness) +"aEW" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/library) +"aEX" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aEZ" = (/turf/simulated/floor/plating,/area/maintenance/library) +"aFa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/bar) +"aFb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/bar) +"aFc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; 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pixel_y = 22},/turf/simulated/floor/plating,/area/maintenance/library) +"aFg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aFh" = (/obj/structure/table/standard,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/quartermaster/office) +"aFi" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plating,/area/maintenance/library) +"aFj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/maintenance/library) +"aFk" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station) +"aFl" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFm" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFn" = (/obj/machinery/requests_console{department = "Arrival shuttle"; pixel_y = -30},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFo" = (/obj/structure/closet/wardrobe/xenos,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFp" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFq" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/obj/machinery/light,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aFr" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) +"aFs" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/shuttle/arrival/station) +"aFt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/port) +"aFu" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; 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icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/auxsolarstarboard) +"aGz" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep) +"aGA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/library) +"aGB" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/reagent_dispensers/watertank,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/library) +"aGC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/library) +"aGD" = (/obj/item/weapon/cigbutt,/obj/effect/decal/cleanable/dirt,/obj/structure/cable,/obj/machinery/power/apc{dir = 8; 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icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/library) +"aIO" = (/obj/effect/landmark/start{name = "Assistant"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/storage/primary) +"aIP" = (/obj/effect/landmark/start{name = "Assistant"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/storage/primary) +"aIQ" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/security/nuke_storage) +"aIR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/meter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/library) +"aIS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/table/marble,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) +"aIT" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/gateway) +"aIU" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/gateway) +"aIV" = (/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/briefcase/inflatable{pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = -3},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/table/reinforced,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aIW" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aIX" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/evahallway) +"aIY" = (/obj/machinery/suit_cycler/engineering,/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aIZ" = (/obj/item/device/radio/intercom{pixel_x = 25},/obj/structure/window/reinforced,/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aJa" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aJb" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aJc" = (/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aJd" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/head/helmet/space/skrell/black,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/black,/obj/item/clothing/head/helmet/space/skrell/white,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/skrell/white,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva) +"aJe" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_one) +"aJf" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_one) +"aJg" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/central_one) +"aJh" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Firelock North"},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central_one) +"aJi" = (/turf/simulated/wall/r_wall,/area/hallway/primary/central_two) +"aJj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/bar) +"aJk" = (/obj/structure/bed/chair/office/dark,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) +"aJl" = (/turf/simulated/wall,/area/hallway/primary/central_two) +"aJm" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJn" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJo" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJp" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJq" = (/obj/machinery/door/airlock{name = "Unit B"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJr" = (/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aJs" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/bar) +"aJt" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/crew_quarters/bar) +"aJu" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/substation/command) +"aJv" = (/obj/effect/landmark{name = "blobstart"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/bar) +"aJw" = (/obj/machinery/door/airlock/maintenance{name = "Library Maintenance"; req_one_access = list(12,37)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/library) +"aJx" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/maintenance/bar) +"aJy" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/bar) +"aJz" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/bar) +"aJA" = (/obj/effect/landmark/start{name = "Chaplain"},/obj/structure/bed/chair,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aJB" = (/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access = list(27)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/chapel/office) +"aJC" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/dormitory) +"aJD" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/weapon/packageWrap,/obj/item/weapon/hand_labeler,/obj/item/weapon/reagent_containers/spray/cleaner{desc = "Someone has crossed out the 'Space' from Space Cleaner and written in Chemistry. Scrawled on the back is, 'Okay, whoever filled this with polytrinic acid, it was only funny the first time. It was hard enough replacing the CMO's first cat!'"; name = "Chemistry Cleaner"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"aJE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"aJF" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"aJG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Substation - Civilian West"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aJH" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/camera/network/civilian_east{c_tag = "Chapel Office"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aJI" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/library) +"aJJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/library) +"aJK" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/hallway/primary/central_two) +"aJL" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aJM" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/wood,/area/library) +"aJN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/wood,/area/library) +"aJO" = (/obj/structure/crematorium,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aJP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"aJQ" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aJR" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/library) +"aJS" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 5},/obj/item/weapon/storage/fancy/crayons,/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aJT" = (/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office) +"aJU" = (/obj/structure/closet/coffin,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aJV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) +"aJW" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/library) +"aJX" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival/station) +"aJY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aJZ" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/sensor{name = "Powernet Sensor - Civilian West"; name_tag = "Civilian West Subgrid"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aKa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/power/breakerbox/activated{RCon_tag = "Civilian West Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/civilian_west) +"aKb" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/library) +"aKc" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/emergency2) +"aKd" = (/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aKe" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/storage/emergency2) +"aKf" = (/obj/machinery/light/small,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/storage/emergency2) +"aKg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) +"aKh" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/locker) +"aKi" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 2; 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Hopefully TG4407 model can live up to your fame and fortune.\" Scratched in beneath that is a crude image of a meteor and a spaceman. The spaceman is laughing. The meteor is exploding."; dir = 4; icon_state = "plaque"; name = "Comemmorative Plaque"; nitrogen = 30; oxygen = 70; temperature = 80},/area/hallway/secondary/entry/starboard) +"aPl" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/secondary/entry/starboard) +"aPm" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/port) +"aPn" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=CHW"; location = "Lockers"},/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/port) +"aPo" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/hallway/primary/port) +"aPp" = (/obj/structure/cable/green{d1 = 4; 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tag_airpump = "nuke_shuttle_dock_pump"; tag_chamber_sensor = "nuke_shuttle_dock_sensor"; tag_exterior_door = "nuke_shuttle_dock_outer"; tag_interior_door = "nuke_shuttle_dock_inner"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1; icon_state = "map"; tag = "icon-manifold-f (NORTH)"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/hallway/secondary/entry/port) +"aVl" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) +"aVm" = (/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) +"aVn" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor{dir = 1; icon_state = "escape"},/area/hallway/secondary/exit) +"aVo" = (/turf/simulated/floor,/area/hallway/secondary/exit) +"aVp" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 4; 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d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) +"aVB" = (/obj/structure/closet/wardrobe/mixed,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor,/area/crew_quarters/locker) +"aVC" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/floor,/area/crew_quarters/locker) +"aVD" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/hallway/secondary/entry/port) +"aVE" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/storage/art) +"aVF" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/storage/art) +"aVG" = (/turf/simulated/wall,/area/storage/emergency2) +"aVH" = (/obj/machinery/light_switch{pixel_y = 28},/obj/structure/closet/hydrant{pixel_x = -32},/turf/simulated/floor/plating,/area/storage/emergency2) +"aVI" = (/obj/machinery/door/airlock/external{frequency = 1331; 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pixel_x = -24},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/bridge) +"aVS" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aVT" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/bridge) +"aVU" = (/obj/machinery/computer/rcon,/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/bridge) +"aVV" = (/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/bridge) +"aVW" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"aVX" = (/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/bridge) +"aVY" = (/obj/machinery/light{icon_state = "tube1"; 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dir = 8},/turf/simulated/floor,/area/crew_quarters/locker) +"bjR" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/storage/box/cups{pixel_x = 0; pixel_y = 0},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) +"bjS" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 19},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = -3},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bjT" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/bridge/meeting_room) +"bjW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bjX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bjY" = (/obj/effect/landmark{name = "lightsout"},/turf/simulated/wall,/area/turret_protected/ai) +"bjZ" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Disposal Access"; req_access = list(12)},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/disposal) +"bka" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=Stbd"; location = "HOP"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) +"bkb" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor,/area/hallway/primary/central_two) +"bkc" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central_two) +"bkd" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bke" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkf" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkg" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/hallway/primary/starboard) +"bki" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkk" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/crew_quarters/locker) +"bkl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) +"bkm" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) +"bkn" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/starboard) +"bko" = (/obj/machinery/light,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/starboard) +"bkp" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkq" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkr" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/hallway/primary/starboard) +"bks" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/hallway/primary/starboard) +"bkt" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/hallway/primary/starboard) +"bku" = (/obj/structure/closet/coffin,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/westleft{name = "Coffin Storage"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office) +"bkv" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkw" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkx" = (/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Warehouse"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bky" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/hallway/primary/starboard) +"bkz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/starboard) +"bkA" = (/obj/structure/disposalpipe/trunk,/obj/structure/disposaloutlet{dir = 1},/turf/simulated/floor/plating,/area/quartermaster/office) +"bkB" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/starboard) +"bkC" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/hallway/secondary/exit) +"bkD" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkE" = (/obj/machinery/newscaster{pixel_y = -32},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkG" = (/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "escape"},/area/hallway/secondary/exit) +"bkH" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo Delivery Office"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/office) +"bkI" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 32; pixel_y = 0},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/hallway/secondary/exit) +"bkJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/exit) +"bkK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green,/turf/simulated/floor/plating,/area/bridge/meeting_room) +"bkL" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/wood,/area/bridge/meeting_room) +"bkM" = (/obj/machinery/door/window{dir = 4; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bkN" = (/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 28; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = 4},/obj/effect/landmark/start{name = "AI"},/obj/item/device/radio/intercom{broadcasting = 1; freerange = 1; listening = 1; name = "Common Channel"; pixel_y = 25},/obj/machinery/newscaster/security_unit{pixel_x = 32; pixel_y = 32},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = -32; pixel_y = 32},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for the AI core maintenance door."; id = "AICore"; name = "AI Maintenance Hatch"; pixel_x = 17; pixel_y = 25; req_access = list(109)},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bkO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/apc/high{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green,/turf/simulated/floor,/area/hallway/secondary/entry/aft) +"bkP" = (/obj/machinery/door/window{base_state = "right"; dir = 8; icon_state = "right"; name = "AI Core Door"; req_access = list(16)},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bkQ" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkR" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkS" = (/obj/structure/disposaloutlet{dir = 8},/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plating,/area/maintenance/disposal) +"bkT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/maintenance/disposal) +"bkU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkV" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/camera/network/command{c_tag = "Bridge - Captain's Office"; dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/captain) +"bkW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bkX" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - East"; dir = 4},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central_two) +"bkY" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - West"; dir = 1},/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/starboard) +"bkZ" = (/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/locker) +"bla" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/locker) +"blb" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) +"blc" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) +"bld" = (/obj/structure/disposalpipe/junction{dir = 8},/turf/simulated/floor/plating,/area/maintenance/locker) +"ble" = (/obj/structure/disposalpipe/segment,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/locker) +"blf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/quartermaster/storage) +"blg" = (/obj/structure/closet/crate/medical,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"blh" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bli" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"blj" = (/obj/structure/closet/crate/internals,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"blk" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) +"bll" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central East"; dir = 1},/turf/simulated/floor,/area/hallway/primary/starboard) +"blm" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/machinery/embedded_controller/radio/docking_port_multi{child_names_txt = "Airlock One;Airlock Two"; child_tags_txt = "escape_dock_north_airlock;escape_dock_south_airlock"; frequency = 1380; id_tag = "escape_dock"; pixel_x = 0; pixel_y = -25; req_one_access = list(13)},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/hallway/secondary/exit) +"bln" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/quartermaster/office) +"blo" = (/obj/machinery/light{dir = 1},/obj/item/weapon/stool/padded,/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/reception) +"blp" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/primary/central_one) +"blq" = (/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one) +"blr" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1380; id_tag = "specops_dock_airlock"; 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Do take note:\[br]\[br]\[br]The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.\[br]\[br]I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.\[br]\[br]The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.\[br]\[br]Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.\[br]\[br]There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.\[br]\[br]The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.\[br]\[br]The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.\[br]\[br]Emergency Cryo bags are beside the emergency entrance, along with a kit.\[br]\[br]Spare paper cups for the reception are on the left side of the reception desk.\[br]\[br]I've fed Runtime. She should be fine.\[br]\[br]\[br]\[center]That should be all. 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icon_state = "whitebluefull"},/area/medical/sleeper) +"bLl" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) +"bLm" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "cmooffice"; name = "CMO Office Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/medbay4) +"bLn" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) +"bLo" = (/turf/simulated/wall,/area/medical/genetics_cloning) +"bLp" = (/obj/machinery/firealarm{dir = 8; 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name = "Server Walkway"; nitrogen = 500; oxygen = 0; temperature = 80},/area/server) +"bLz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central_three) +"bLA" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor{icon_state = "dark"},/area/server) +"bLB" = (/obj/machinery/computer/rdservercontrol,/turf/simulated/floor{icon_state = "dark"},/area/server) +"bLC" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor{icon_state = "dark"},/area/server) +"bLD" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 28},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay) +"bLE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/storage) +"bLF" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"bLG" = (/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLH" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/belt/utility,/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor,/area/quartermaster/office) +"bLI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "warningcorner"; dir = 8},/area/hallway/primary/central_three) +"bLJ" = (/obj/structure/closet/secure_closet/RD,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLK" = (/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/mixing) +"bLL" = (/obj/structure/window/reinforced,/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) +"bLM" = (/obj/effect/decal/cleanable/generic,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bLN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bLO" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bLP" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/research_shuttle) +"bLQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bLR" = (/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bLS" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"bLT" = (/turf/simulated/floor/airless,/area/rnd/test_area) +"bLU" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/airless,/area/rnd/test_area) +"bLV" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/mining/station) +"bLW" = (/obj/structure/table/standard,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay3) +"bLX" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/shuttle/floor,/area/shuttle/mining/station) +"bLY" = (/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Central - South Southeast"},/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor{icon_state = "warningcorner"; dir = 4},/area/hallway/primary/central_three) +"bLZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 0},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bMc" = (/obj/machinery/computer/shuttle_control/mining,/turf/simulated/floor{dir = 9; icon_state = "brown"},/area/quartermaster/miningdock) +"bMd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bMe" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/quartermaster/miningdock) +"bMf" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) +"bMg" = (/obj/structure/disposalpipe/segment{dir = 4; 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opened = 1},/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/weapon/grenade/chem_grenade,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/igniter,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/obj/item/device/assembly/timer,/turf/simulated/floor{icon_state = "dark"},/area/medical/biostorage) +"cbU" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/patient_c) +"cbV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/patient_c) +"cbW" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{name = "Medbay Diagnostics Maintenance Access"; req_access = list(5)},/turf/simulated/floor/plating,/area/medical/sleeper) +"cbX" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cbY" = (/obj/structure/cable/green,/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cbZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/substation/research) +"cca" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"ccb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing) +"ccc" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Patient Ward"},/obj/structure/cable/green{d1 = 1; 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pixel_y = 18},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "cedoor"; name = "Office Door Control"; pixel_x = 26; pixel_y = 17; req_access = list(56)},/turf/simulated/floor,/area/crew_quarters/heads/chief) +"ccT" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 10; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccU" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ccV" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = 25},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"ccW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/atmos_control) +"ccX" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 8; 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icon_state = "whitered"},/area/medical/ward) +"cdr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cds" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) +"cdt" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/box/bodybags,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/medical/morgue) +"cdu" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "bcarpet01"},/area/medical/psych) +"cdv" = (/turf/simulated/floor{icon_state = "bcarpet02"},/area/medical/psych) +"cdw" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "bcarpet03"},/area/medical/psych) +"cdx" = (/obj/machinery/alarm{dir = 4; 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req_access = list(47)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) +"cdC" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdE" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/virologyaccess) +"cdF" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cdG" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/medbay{c_tag = "Medbay Lounge"},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay4) +"cdH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/medical/virologyaccess) +"cdI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/research_port) +"cdL" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology/xenoflora_storage) +"cdM" = (/obj/machinery/door/firedoor,/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor{dir = 5; icon_state = "whiteblue"},/area/hallway/primary/starboard) +"cdN" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plating,/area/maintenance/research_starboard) +"cdO" = (/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cdP" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/light/small,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cdQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; 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dir = 8},/area/maintenance/research_starboard) +"ceb" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eng_eva_outer"; locked = 1; name = "Engineering EVA External Access"; req_access = list(13)},/turf/simulated/floor/airless{icon_state = "circuit"},/area/maintenance/atmos_control) +"cec" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "exterior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor/plating/airless,/area/maintenance/atmos_control) +"ced" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "eng_eva_pump"; tag_exterior_door = "eng_eva_outer"; frequency = 1379; id_tag = "eng_eva_airlock"; tag_interior_door = "eng_eva_inner"; name = "Engineering Airlock Console"; pixel_y = 25; req_access = list(13); tag_chamber_sensor = "eng_eva_sensor"},/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor{dir = 5; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"cee" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cef" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "eng_eva_airlock"; name = "interior access button"; pixel_x = 0; pixel_y = 25; req_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "floorgrimecaution"},/area/maintenance/atmos_control) +"ceg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"ceh" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/rnd/test_area) +"cei" = (/obj/machinery/door/airlock/external{frequency = 1379; 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icon_state = "whiteblue"; dir = 1},/area/medical/patient_wing) +"cep" = (/obj/item/weapon/material/shard,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/research_port) +"ceq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"},/area/rnd/xenobiology) +"cer" = (/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for engine core."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = -24; pixel_y = 10; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the engine core airlock hatch bolts."; id = "engine_access_hatch"; name = "Engine Hatch Bolt Control"; pixel_x = -24; pixel_y = -10; req_access = list(10); 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pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/engineering/atmos) +"cew" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/engineering/foyer) +"cex" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Break Room"; dir = 8},/turf/simulated/floor/carpet,/area/engineering/break_room) +"cey" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/engineering/foyer) +"cez" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) +"ceA" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc{dir = 1; 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d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/atmos) +"cuk" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/engineering) +"cul" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cum" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cun" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor,/area/engineering) +"cuo" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cup" = (/obj/machinery/newscaster{pixel_y = 30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cuq" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering) +"cur" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor,/area/engineering/atmos) +"cus" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 2; sortType = "Engineering"; name = "Engineering"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cut" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/workshop) +"cuu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cuv" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor,/area/engineering/workshop) +"cuw" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/engineering/workshop) +"cux" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 2; icon_state = "floorgrimecaution"},/area/maintenance/incinerator) +"cuy" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "O2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cuz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plating,/area/engineering/storage) +"cuA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/engineering/storage) +"cuB" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/engineering/storage) +"cuC" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cuD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cuE" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cuF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cuG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/fire{pixel_y = -32},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cuH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/medbay) +"cuI" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/medbay) +"cuJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cuK" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cuL" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"cuM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuN" = (/obj/structure/closet/l3closet/virology,/obj/item/clothing/mask/gas,/turf/simulated/floor{dir = 6; icon_state = "warnwhite"},/area/medical/virology) +"cuO" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/beakers{pixel_x = 2; pixel_y = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology/xenoflora) +"cuP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuQ" = (/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuR" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"cuT" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/virology) +"cuU" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/visible/blue,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cuV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/virology) +"cuW" = (/obj/structure/extinguisher_cabinet,/turf/simulated/wall/r_wall,/area/medical/virology) +"cuX" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cuY" = (/obj/machinery/atmospherics/pipe/manifold/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cuZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cva" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvb" = (/obj/structure/table/standard,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/random/tech_supply,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/construction) +"cvc" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) +"cvd" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cve" = (/obj/machinery/smartfridge/secure/extract,/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/rnd/xenobiology) +"cvf" = (/obj/machinery/optable{name = "Xenobiology Operating Table"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/rnd/xenobiology) +"cvg" = (/obj/machinery/computer/operating{name = "Xenobiology Operating Computer"},/turf/simulated/floor{dir = 8; icon_state = "whitecorner"},/area/rnd/xenobiology) +"cvh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvi" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvj" = (/obj/structure/bed/chair{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvl" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/pipedispenser,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor,/area/engineering/atmos) +"cvm" = (/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "virologyquar"; name = "Virology Emergency Quarantine Blast Doors"; opacity = 0},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virologyaccess) +"cvn" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/atmos/monitoring) +"cvo" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cvp" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cvq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvr" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) +"cvs" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/engineering_monitoring) +"cvt" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cvu" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) +"cvv" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/xray/medbay{c_tag = "Virology Access Aft"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) +"cvw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) +"cvx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) +"cvy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) +"cvz" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cvA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) +"cvB" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) +"cvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) +"cvD" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) +"cvE" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; icon_state = "intact"; tag = "icon-intact (EAST)"},/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"cvF" = (/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = -30},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cvG" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvI" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/medical/virology) +"cvJ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "warnwhitecorner"},/area/medical/virology) +"cvK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/medical/virology) +"cvM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cvN" = (/turf/simulated/wall,/area/maintenance/incinerator) +"cvO" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cvP" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) +"cvQ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cvR" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cvS" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvT" = (/obj/structure/disposalpipe/junction{icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cvW" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) +"cvX" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "N2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cvY" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) +"cvZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) +"cwa" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwc" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cwd" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"cwe" = (/obj/machinery/light,/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) +"cwf" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) +"cwg" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cwh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) +"cwi" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/rnd/xenobiology) +"cwj" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cwk" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) +"cwl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; 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"floorgrime"},/area/maintenance/incinerator) +"cyO" = (/mob/living/simple_animal/mouse,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"cyP" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cyQ" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/maintenance/medbay) +"cyR" = (/obj/machinery/door/airlock/medical{autoclose = 0; frequency = 1379; icon_state = "door_locked"; id_tag = "virology_airlock_interior"; locked = 1; name = "Virology Interior Airlock"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyS" = 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"Engineering Reception Desk"; req_one_access = list(11,24)},/obj/machinery/light,/turf/simulated/floor,/area/engineering/foyer) +"cyY" = (/obj/item/roller,/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cyZ" = (/obj/machinery/door/window/southright{dir = 4; name = "Primate Pen"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/virology) +"cza" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czb" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czc" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"czd" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cze" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/engineering/locker_room) +"czf" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor,/area/engineering/workshop) +"czg" = (/obj/structure/closet/emcloset,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czh" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czi" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/port) +"czj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czk" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) +"czl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"czm" = (/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/turf/simulated/floor,/area/engineering/atmos) +"czn" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor,/area/engineering/atmos) +"czo" = (/obj/machinery/atmospherics/pipe/cap/visible,/turf/simulated/floor,/area/engineering/atmos) +"czp" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"czq" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"czr" = (/obj/effect/decal/cleanable/blood/oil,/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/maintenance/engineering) +"czs" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czt" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czu" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czv" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czw" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czx" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"czy" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = 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list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"czC" = (/obj/structure/cable/yellow,/turf/simulated/floor/plating/airless,/area/solar/port) +"czD" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) +"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) +"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) +"czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) +"czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) +"czO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"czP" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czQ" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czR" = (/obj/machinery/atmospherics/tvalve/digital/bypass{dir = 1; icon_state = "map_tvalve0"; state = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czS" = (/obj/machinery/atmospherics/pipe/tank/phoron{dir = 2; volume = 3200},/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czT" = (/obj/machinery/atmospherics/pipe/tank/oxygen{dir = 2; volume = 3200},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/maintenance/incinerator) +"czU" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/medbay) +"czV" = (/obj/machinery/atmospherics/binary/pump{dir = 8; name = "Port to Waste"},/turf/simulated/floor,/area/engineering/atmos) +"czW" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czX" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (WEST)"; icon_state = "map"; dir = 8},/turf/simulated/floor,/area/engineering/atmos) +"czY" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/obj/item/weapon/virusdish/random,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"czZ" = (/obj/machinery/computer/diseasesplicer,/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAa" = (/obj/machinery/disease2/diseaseanalyser,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAb" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAc" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAd" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/atmos) +"cAe" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cAf" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cAg" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/rnd/xenobiology) +"cAh" = (/obj/machinery/atmospherics/pipe/manifold4w/visible,/turf/simulated/floor,/area/engineering/atmos) +"cAi" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAj" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAm" = (/obj/structure/disposalpipe/junction{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAo" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) +"cAs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cAt" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor,/area/engineering/atmos) +"cAu" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "N2O to Transit"},/turf/simulated/floor,/area/engineering/atmos) +"cAv" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAw" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAx" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/portable_atmospherics/canister/phoron,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/atmos) +"cAA" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAB" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAC" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAD" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAE" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cAF" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) +"cAG" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 10; pixel_y = -22},/obj/structure/sign/fire{pixel_x = -32; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAH" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) +"cAI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAJ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) +"cAK" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) +"cAL" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAM" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cAO" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) +"cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) +"cAQ" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cAR" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) +"cAS" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) +"cAT" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction) +"cAU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) +"cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cAW" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction) +"cAX" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/medbay) +"cAY" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/medbay) +"cAZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cBa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"cBb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/virology) +"cBc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/medical/virology) +"cBd" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"cBe" = (/obj/machinery/light,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"cBf" = (/obj/machinery/firealarm{pixel_y = 24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cBg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) +"cBh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) +"cBi" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) +"cBj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) +"cBk" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cBl" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) +"cBm" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) +"cBn" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cBo" = (/obj/machinery/light,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cBp" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cBq" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/research{c_tag = "Xenobiology Southeast"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"cBr" = (/obj/machinery/light,/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cBs" = (/turf/space,/area/skipjack_station/southeast_solars) +"cBt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) +"cBu" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) +"cBv" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) +"cBw" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = -8; pixel_y = 24},/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator) +"cBx" = 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+"cDe" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/medical/virology) +"cDf" = (/obj/structure/disposaloutlet,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating/airless,/area/space) +"cDg" = (/obj/machinery/recharge_station,/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDh" = (/obj/machinery/clonepod,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cDi" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cDj" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = 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'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cDp" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio5"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) +"cDq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/engineering/engine_monitoring) +"cDr" = (/turf/simulated/wall/r_wall,/area/engineering/engine_airlock) +"cDs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/engineering/engine_airlock) +"cDt" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/machinery/button/remote/blast_door{id = "xenobio6"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access = list(55)},/obj/machinery/button/remote/blast_door{desc = "A remote control-switch for a door to space."; id = "xenobioout6"; name = "Containment Release Switch"; pixel_x = 24; pixel_y = 4; req_access = list(55)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/rnd/xenobiology) +"cDu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"cDv" = (/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HOT EXHAUST'."; name = "\improper HOT EXHAUST"; pixel_x = -32},/turf/simulated/floor/plating/airless,/area/space) +"cDw" = (/obj/item/weapon/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDx" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "CO2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cDy" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDA" = (/obj/machinery/computer/drone_control,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDB" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cDC" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cDD" = (/obj/machinery/computer/security/engineering{name = "Drone Monitoring Cameras"; network = list("Engineering")},/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDE" = (/obj/machinery/recharge_station,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cDF" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "solar_xeno_inner"; locked = 1; name = "Engineering External Access"; req_access = list(11,13)},/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"cDG" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = 27},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_smes) +"cDH" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_smes) +"cDI" = (/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/item/weapon/reagent_containers/blood/empty,/obj/structure/table/standard,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/camera/network/medbay{c_tag = "Medbay Surgery Prep"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/medical/surgeryprep) +"cDJ" = (/turf/simulated/wall/r_wall,/area/engineering/engine_monitoring) +"cDK" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDL" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; master_tag = "solar_xeno_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access = list(11,13)},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cDM" = (/obj/structure/closet/radiation,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDN" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Phoron to Mixing"},/turf/simulated/floor,/area/engineering/atmos) +"cDO" = (/obj/machinery/atmospherics/binary/pump{name = "Mixing to Mix Tank"},/turf/simulated/floor,/area/engineering/atmos) +"cDP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDQ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cDR" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 5; icon_state = "intact"; tag = "icon-intact-f (NORTHWEST)"},/turf/simulated/floor/plating,/area/maintenance/engineering) +"cDS" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/engineering) +"cDT" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engineering) +"cDU" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Mix Tank to Port"},/turf/simulated/floor,/area/engineering/atmos) +"cDV" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/ai_status_display{layer = 4; pixel_y = 32},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cDX" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10)},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering) +"cDY" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cDZ" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cEa" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/rnd/xenobiology) +"cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) +"cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) +"cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) +"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) +"cEi" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cEj" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Hallway"; req_one_access = list(10)},/turf/simulated/floor,/area/engineering) +"cEk" = (/obj/machinery/drone_fabricator,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEl" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/engineering/drone_fabrication) +"cEm" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engineering/drone_fabrication) +"cEn" = (/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEo" = (/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEp" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) +"cEq" = (/obj/structure/table/standard,/obj/item/weapon/hemostat,/obj/machinery/light,/obj/item/weapon/cautery,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cEr" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) +"cEs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/engine_smes) +"cEt" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEu" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEv" = (/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEw" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEx" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering/engine_monitoring) +"cEy" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Maintenance"; dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/engineering/atmos/storage) +"cEz" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor,/area/engineering/engine_airlock) +"cEA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/engineering/engine_airlock) +"cEB" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) +"cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) +"cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) +"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) +"cEH" = 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= "auxsolarnorth"; name = "Fore Solar Array"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) +"cKs" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cKt" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 4},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cKu" = (/obj/machinery/atmospherics/pipe/manifold/visible/purple,/turf/simulated/floor/plating,/area/engineering/engine_room) +"cKv" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 9},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cKw" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "EngineVent"; name = "Reactor Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engineering/engine_room) +"cKx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EJECTION/VENTING PORT'."; name = "\improper 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= "EngineEmitter"; name = "Engine Emitter"; pixel_x = 6; pixel_y = 7; req_access = list(10)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_monitoring) +"cKO" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/constructionsite/station) +"cKP" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/shuttle/constructionsite/station) +"cKQ" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/turf/simulated/floor/plating,/area/shuttle/constructionsite/station) +"cKR" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "engineering_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access = list(13)},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = 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pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cLP" = (/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable,/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Port"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cLQ" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/camera/network/engineering{c_tag = "Solar Maintenance Aft Port Access"; dir = 1},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/engi_engine) +"cLR" = (/obj/machinery/camera/network/engine{c_tag = "Engine Core South"; dir = 1},/turf/simulated/floor/engine/nitrogen{dir = 8; icon_state = "warnplate"; name = "plating"},/area/engineering/engine_room) +"cLS" = (/obj/effect/landmark{name = "carpspawn"},/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space) +"cLT" = (/turf/space,/area/skipjack_station/southwest_solars) +"cLU" = (/obj/item/frame/light,/turf/simulated/floor/plating,/area/medical/genetics) +"cLV" = (/obj/item/frame/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/medical/genetics) +"cLW" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "engineering_shuttle"; pixel_x = 0; pixel_y = 25; req_one_access = list(13,11,24); tag_door = "engineering_shuttle_hatch"},/obj/structure/bed/chair{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"cLX" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite/station) +"cLY" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/camera/network/exodus{c_tag = "Primary Hallway Starboard - Central"; dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/starboard) +"cLZ" = (/obj/machinery/door/window/eastleft{name = "Containment Pen"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) + +(1,1,1) = {" 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(/obj/structure/table/woodentable,/obj/item/device/eftpos{eftpos_name = "Captain EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmS" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmT" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bmV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard) "bmW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bmX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) @@ -4279,7 +4279,7 @@ "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEp" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEq" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable,/obj/machinery/power/apc/critical{name = "south bump"; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bEt" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) "bEu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) @@ -4440,7 +4440,7 @@ "bHt" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bHu" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 32},/turf/space,/area/space) "bHv" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/item/weapon/circuitboard/teleporter,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) -"bHw" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/quartermaster/miningdock) +"bHw" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/critical{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/miningdock) "bHx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bHy" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_y = 24},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/quartermaster/miningdock) "bHz" = (/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/quartermaster/qm) @@ -7121,7 +7121,7 @@ "cGW" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGX" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGY" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHa" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) "cHb" = (/turf/simulated/floor/plating,/area/engineering/engine_room) "cHc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) From d7ae2222c0f8541f2f3ed426e33ac58f84cd7ff4 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Tue, 26 May 2015 13:35:42 +0200 Subject: [PATCH 019/116] Constructs now suck out light from their surroundings. --- code/modules/mob/living/simple_animal/constructs/constructs.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index 56746a51d5..7781a26744 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -240,11 +240,12 @@ ////////////////Glow////////////////// /mob/living/simple_animal/construct/proc/add_glow() overlays = 0 - var/overlay_layer = 11 + var/overlay_layer = LIGHTING_LAYER+0.1 if(layer != MOB_LAYER) overlay_layer=TURF_LAYER+0.2 overlays += image(icon,"glow-[icon_state]",overlay_layer) + set_light(2, -2, l_color = "#FFFFFF") ////////////////HUD////////////////////// From 1d5c971a45c7c5fc68695fe0becbdff4c1853a0b Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 25 May 2015 00:01:28 -0400 Subject: [PATCH 020/116] Fixes #9452 --- code/ZAS/Turf.dm | 41 ++++++++++++++++++++++++++++++++++++++- code/__HELPERS/logging.dm | 12 ++++++++++++ 2 files changed, 52 insertions(+), 1 deletion(-) diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm index ab7360643f..67e4d4e98c 100644 --- a/code/ZAS/Turf.dm +++ b/code/ZAS/Turf.dm @@ -45,6 +45,45 @@ air_master.connect(sim, src) +/* + Simple heuristic for determining if removing the turf from it's zone may possibly partition the zone (A very bad thing). + Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf. + This implementation may produce false positives but it (hopefully) will not produce any false negatives. +*/ + +/turf/simulated/proc/can_safely_remove_from_zone() + #ifdef ZLEVELS + return 1 //not sure how to generalize this to multiz at the moment. + #else + + if(!zone) return 0 + + var/check_dirs = get_zone_neighbours(src) + var/unconnected_dirs = check_dirs + + for(var/dir in list(NORTHWEST, NORTHEAST, SOUTHEAST, SOUTHWEST)) + + //for each pair of "adjacent" cardinals (e.g. NORTH and WEST, but not NORTH and SOUTH) + if((dir & check_dirs) == dir) + //check that they are connected by the corner turf + var/connected_dirs = get_zone_neighbours(get_step(src, dir)) + if(connected_dirs && (dir & turn(connected_dirs, 180)) == dir) + unconnected_dirs &= ~dir //they are, so unflag the cardinals in question + + //it is safe to remove src from the zone if all cardinals are connected by corner turfs + return !unconnected_dirs + + #endif + +//helper for can_safely_remove_from_zone() +/turf/simulated/proc/get_zone_neighbours(turf/simulated/T) + . = 0 + if(istype(T) && T.zone) + for(var/dir in cardinal) + var/turf/simulated/other = get_step(T, dir) + if(istype(other) && other.zone == T.zone && !(other.c_airblock(T) & AIR_BLOCKED) && get_dist(src, other) <= 1) + . |= dir + /turf/simulated/update_air_properties() if(zone && zone.invalid) @@ -60,7 +99,7 @@ if(zone) var/zone/z = zone - if(s_block & ZONE_BLOCKED) //Hacky, but prevents normal airlocks from rebuilding zones all the time + if(can_safely_remove_from_zone()) //Helps normal airlocks avoid rebuilding zones all the time z.remove(src) else z.rebuild() diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm index 69d01e3d35..50f55703d3 100644 --- a/code/__HELPERS/logging.dm +++ b/code/__HELPERS/logging.dm @@ -81,3 +81,15 @@ /proc/log_misc(text) diary << "\[[time_stamp()]]MISC: [text][log_end]" + +//pretty print a direction bitflag, can be useful for debugging. +/proc/print_dir(var/dir) + var/list/comps = list() + if(dir & NORTH) comps += "NORTH" + if(dir & SOUTH) comps += "SOUTH" + if(dir & EAST) comps += "EAST" + if(dir & WEST) comps += "WEST" + if(dir & UP) comps += "UP" + if(dir & DOWN) comps += "DOWN" + + return english_list(comps, nothing_text="0", and_text="|", comma_text="|") From d65ec62dcbf0194d6182e22834e8e8c4b57b3ac3 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 26 May 2015 22:49:16 -0400 Subject: [PATCH 021/116] Fixes #9493 --- code/modules/clothing/spacesuits/rig/rig.dm | 2 +- .../clothing/spacesuits/rig/suits/ert.dm | 11 +++-------- html/changelogs/HarpyEagle-ERTERigFix.yml | 18 ++++++++++++++++++ 3 files changed, 22 insertions(+), 9 deletions(-) create mode 100644 html/changelogs/HarpyEagle-ERTERigFix.yml diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index b534c861fe..7262702da8 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -20,7 +20,7 @@ armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20) min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE - siemens_coefficient = 0.1 + siemens_coefficient = 0.2 permeability_coefficient = 0.1 unacidable = 1 diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index feec1f5810..4faa853111 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -12,7 +12,7 @@ req_access = list(access_cent_specops) - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \ @@ -29,9 +29,8 @@ desc = "A suit worn by the engineering division of a NanoTrasen Emergency Response Team. Has orange highlights. Armoured and space ready." suit_type = "ERT engineer" icon_state = "ert_engineer_rig" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) - - glove_type = /obj/item/clothing/gloves/rig/ert_engineer + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) + siemens_coefficient = 0 initial_modules = list( /obj/item/rig_module/ai_container, @@ -40,10 +39,6 @@ /obj/item/rig_module/device/rcd ) -/obj/item/clothing/gloves/rig/ert_engineer - name = "insulated gauntlets" - siemens_coefficient = 0 - /obj/item/weapon/rig/ert/medical name = "ERT-M suit control module" desc = "A suit worn by the medical division of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready." diff --git a/html/changelogs/HarpyEagle-ERTERigFix.yml b/html/changelogs/HarpyEagle-ERTERigFix.yml new file mode 100644 index 0000000000..fa888cba46 --- /dev/null +++ b/html/changelogs/HarpyEagle-ERTERigFix.yml @@ -0,0 +1,18 @@ +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment + +author: HarpyEagle +delete-after: True + +changes: + - bugfix: "Fixes Engineer ERT gloves not being insulated." From b9cd4ba02314545e808da12c19b833342d73fc57 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Wed, 27 May 2015 10:36:45 +0100 Subject: [PATCH 022/116] Adds logging and admin investigatability (read: checking what the virus does) to virus events --- code/modules/events/viral_infection.dm | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/code/modules/events/viral_infection.dm b/code/modules/events/viral_infection.dm index 639cea4d5e..2eb6121f08 100644 --- a/code/modules/events/viral_infection.dm +++ b/code/modules/events/viral_infection.dm @@ -1,3 +1,5 @@ +/var/global/list/event_viruses = list() // so that event viruses are kept around for admin logs, rather than being GCed + datum/event/viral_infection var/list/viruses = list() @@ -40,10 +42,30 @@ datum/event/viral_infection/start() if(!candidates.len) return candidates = shuffle(candidates)//Incorporating Donkie's list shuffle + var/list/used_viruses = list() + var/list/used_candidates = list() severity = max(EVENT_LEVEL_MUNDANE, severity - 1) var/actual_severity = severity * rand(1, 3) while(actual_severity > 0 && candidates.len) var/datum/disease2/disease/D = pick(viruses) infect_mob(candidates[1], D.getcopy()) + used_candidates += candidates[1] candidates.Remove(candidates[1]) actual_severity-- + used_viruses |= D + + event_viruses |= used_viruses + var/list/used_viruses_links = list() + var/list/used_viruses_text = list() + for(var/datum/disease2/disease/D in used_viruses) + used_viruses_links += "[D.name()]" + used_viruses_text += D.name() + + var/list/used_candidates_links = list() + var/list/used_candidates_text = list() + for(var/mob/M in used_candidates) + used_candidates_links += key_name_admin(M) + used_candidates_text += key_name(M) + + log_admin("Virus event affecting [english_list(used_candidates_text)] started; Viruses: [english_list(used_viruses_text)]") + message_admins("Virus event affecting [english_list(used_candidates_links)] started; Viruses: [english_list(used_viruses_links)]") From f2c0cb483da6b2c013a0358cdaee511931a56ab0 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Thu, 28 May 2015 08:49:58 +0300 Subject: [PATCH 023/116] Fixes skrell and dionaea alcohol resistance/weakness --- .../Chemistry-Reagents-Dispenser.dm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm index eac0f76cd2..b9caf096d6 100644 --- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm +++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm @@ -89,19 +89,19 @@ M.add_chemical_effect(CE_ALCOHOL, 1) - if(dose / strength_mod >= strength) // Early warning + if(dose * strength_mod >= strength) // Early warning M.make_dizzy(6) // It is decreased at the speed of 3 per tick - if(dose / strength_mod >= strength * 2) // Slurring + if(dose * strength_mod >= strength * 2) // Slurring M.slurring = max(M.slurring, 30) - if(dose / strength_mod >= strength * 3) // Confusion - walking in random directions + if(dose * strength_mod >= strength * 3) // Confusion - walking in random directions M.confused = max(M.confused, 20) - if(dose / strength_mod >= strength * 4) // Blurry vision + if(dose * strength_mod >= strength * 4) // Blurry vision M.eye_blurry = max(M.eye_blurry, 10) - if(dose / strength_mod >= strength * 5) // Drowsyness - periodically falling asleep + if(dose * strength_mod >= strength * 5) // Drowsyness - periodically falling asleep M.drowsyness = max(M.drowsyness, 20) - if(dose / strength_mod >= strength * 6) // Toxic dose + if(dose * strength_mod >= strength * 6) // Toxic dose M.add_chemical_effect(CE_ALCOHOL_TOXIC, toxicity) - if(dose / strength_mod >= strength * 7) // Pass out + if(dose * strength_mod >= strength * 7) // Pass out M.paralysis = max(M.paralysis, 20) M.sleeping = max(M.sleeping, 30) From 2d99d17cba5f88d82032d64f312251316d8117bd Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 28 May 2015 08:14:45 +0200 Subject: [PATCH 024/116] Fixes #9525. The Eye mob is no longer as dense. --- code/modules/mob/freelook/eye.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mob/freelook/eye.dm b/code/modules/mob/freelook/eye.dm index bec261797d..fb2b04a434 100644 --- a/code/modules/mob/freelook/eye.dm +++ b/code/modules/mob/freelook/eye.dm @@ -8,6 +8,7 @@ icon = 'icons/mob/eye.dmi' icon_state = "default-eye" alpha = 127 + density = 0 var/sprint = 10 var/cooldown = 0 From a4c29238aae6f4f7925e2e82b2439eae86288f72 Mon Sep 17 00:00:00 2001 From: Atlantis Date: Thu, 28 May 2015 17:11:26 +0200 Subject: [PATCH 025/116] Refactors get_apc() - Fixes #9536 - Area now has APC variable, instead of list. APC construction, etc. should have checks to allow one APC per area only, so situations with multi-APC areas are unlikely, unless adminbus occurs. Either way, with or without this commit, one of the APCs would be unoperational (no load) - get_apc() no longer uses very laggy locate() in contents of area. In situations where get_apc() is called repeately this brings massive increase in performance (from 0.120 to 0.000, depending on area size and amount of things in contents of that area) as it now only returns the apc variable. --- code/game/area/Space Station 13 areas.dm | 2 +- code/modules/power/apc.dm | 6 +++--- code/modules/power/powernet.dm | 5 ++--- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 21e965244b..04d7ef41e9 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -46,7 +46,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station var/used_environ = 0 var/has_gravity = 1 - var/list/apc = list() + var/obj/machinery/power/apc/apc = null var/no_air = null // var/list/lights // list of all lights on this area var/list/all_doors = list() //Added by Strumpetplaya - Alarm Change - Contains a list of doors adjacent to this area diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index f21db9327d..167139d75f 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -156,7 +156,7 @@ init() else area = get_area(src) - area.apc |= src + area.apc = src opened = 1 operating = 0 name = "[area.name] APC" @@ -171,7 +171,7 @@ if(operating && malf && src.z in config.station_levels) //if (is_type_in_list(get_area(src), the_station_areas)) malf.hacked_apcs -= src - area.apc -= src + area.apc = null area.power_light = 0 area.power_equip = 0 area.power_environ = 0 @@ -210,7 +210,7 @@ else src.area = get_area_name(areastring) name = "\improper [area.name] APC" - area.apc |= src + area.apc = src update_icon() make_terminal() diff --git a/code/modules/power/powernet.dm b/code/modules/power/powernet.dm index e8d42bd2bd..1d5711b4b3 100644 --- a/code/modules/power/powernet.dm +++ b/code/modules/power/powernet.dm @@ -149,7 +149,6 @@ return C return null + /area/proc/get_apc() - var/obj/machinery/power/apc/FINDME = locate() in src - if (FINDME) - return FINDME + return apc From ccf9afb9cb1b11300023c81ae74ac85a540f9d6d Mon Sep 17 00:00:00 2001 From: Atlantis Date: Thu, 28 May 2015 15:55:04 +0200 Subject: [PATCH 026/116] Implements PsiOmegaDelta's suggestion (fixed edition) --- .../game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm index 441ab6f7cc..1be9d0330f 100644 --- a/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm +++ b/code/game/gamemodes/malfunction/newmalf_ability_trees/HELPERS.dm @@ -183,7 +183,7 @@ for(var/mob/living/silicon/robot/RB in mob_list) if(istype(RB, /mob/living/silicon/robot/drone)) continue - if(RB in A.connected_robots) + if(RB.connected_ai == A) continue L.Add(RB) return L From 30e4550e2ef8349a619c6cdf40bc50f3a3d1f67d Mon Sep 17 00:00:00 2001 From: Atlantis Date: Thu, 28 May 2015 21:45:54 +0200 Subject: [PATCH 027/116] Refactor floodlights - Fixes #9543 - Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files) - Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly) - Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low. - Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight. --- code/game/machinery/bots/mulebot.dm | 2 +- code/game/machinery/cell_charger.dm | 14 ++-- code/game/machinery/floodlight.dm | 75 ++++++++++++------- code/game/machinery/spaceheater.dm | 2 +- .../objects/items/devices/suit_cooling.dm | 54 ++++++------- code/game/objects/items/weapons/stunbaton.dm | 2 +- .../living/silicon/robot/drone/drone_items.dm | 4 +- .../modules/mob/living/silicon/robot/robot.dm | 2 +- code/modules/power/apc.dm | 2 +- code/modules/power/cell.dm | 4 +- .../tools/suspension_generator.dm | 2 +- 11 files changed, 94 insertions(+), 69 deletions(-) diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 3e6f0d8e33..2f6166905a 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -267,7 +267,7 @@ if("cellremove") if(open && cell && !usr.get_active_hand()) - cell.updateicon() + cell.update_icon() usr.put_in_active_hand(cell) cell.add_fingerprint(usr) cell = null diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 683e6e1220..c3f617057c 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -10,7 +10,7 @@ power_channel = EQUIP var/obj/item/weapon/cell/charging = null var/chargelevel = -1 - + /obj/machinery/cell_charger/update_icon() icon_state = "ccharger[charging ? 1 : 0]" @@ -27,11 +27,11 @@ chargelevel = newlevel else overlays.Cut() - + /obj/machinery/cell_charger/examine(mob/user) if(!..(user, 5)) return - + user << "There's [charging ? "a" : "no"] cell in the charger." if(charging) user << "Current charge: [charging.charge]" @@ -71,7 +71,7 @@ if(charging) usr.put_in_hands(charging) charging.add_fingerprint(user) - charging.updateicon() + charging.update_icon() src.charging = null user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.") @@ -84,7 +84,7 @@ return charging.loc = src.loc - charging.updateicon() + charging.update_icon() charging = null update_icon() user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.") @@ -103,11 +103,11 @@ if((stat & (BROKEN|NOPOWER)) || !anchored) update_use_power(0) return - + if (charging && !charging.fully_charged()) charging.give(active_power_usage*CELLRATE) update_use_power(2) - + update_icon() else update_use_power(1) diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index b7272dc829..abf2dc4875 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -7,28 +7,60 @@ density = 1 var/on = 0 var/obj/item/weapon/cell/high/cell = null - var/use = 5 + var/use = 200 // 200W light var/unlocked = 0 var/open = 0 var/brightness_on = 8 //can't remember what the maxed out value is /obj/machinery/floodlight/New() src.cell = new(src) + cell.maxcharge = 1000 + cell.charge = 1000 // 41minutes @ 200W ..() -/obj/machinery/floodlight/proc/updateicon() +/obj/machinery/floodlight/update_icon() + overlays.Cut() icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[on]" /obj/machinery/floodlight/process() - if(on) - if(cell.charge >= use) - cell.use(use) - else - on = 0 - updateicon() - set_light(0) - src.visible_message("[src] shuts down due to lack of power!") - return + if(!on) + return + + if(!cell || (cell.charge < (use * CELLRATE))) + turn_off(1) + return + + // If the cell is almost empty rarely "flicker" the light. Aesthetic only. + if((cell.percent() < 10) && prob(5)) + set_light(brightness_on/2, brightness_on/4) + spawn(20) + if(on) + set_light(brightness_on, brightness_on/2) + + cell.use(use*CELLRATE) + + +// Returns 0 on failure and 1 on success +/obj/machinery/floodlight/proc/turn_on(var/loud = 0) + if(!cell) + return 0 + if(cell.charge < (use * CELLRATE)) + return 0 + + on = 1 + set_light(brightness_on, brightness_on / 2) + update_icon() + if(loud) + visible_message("\the [src] turns on.") + return 1 + +/obj/machinery/floodlight/proc/turn_off(var/loud = 0) + on = 0 + set_light(0, 0) + update_icon() + if(loud) + visible_message("\the [src] shuts down.") + /obj/machinery/floodlight/attack_hand(mob/user as mob) if(open && cell) @@ -40,27 +72,20 @@ cell.loc = loc cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() src.cell = null user << "You remove the power cell" - updateicon() + update_icon() return if(on) - on = 0 - user << "\blue You turn off the light" - set_light(0) + turn_off(1) else - if(!cell) - return - if(cell.charge <= 0) - return - on = 1 - user << "\blue You turn on the light" - set_light(brightness_on) + if(!turn_on(1)) + user << "You try to turn on \the [src] but it does not work." - updateicon() + update_icon() /obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -93,4 +118,4 @@ W.loc = src cell = W user << "You insert the power cell." - updateicon() + update_icon() diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index c5d389c66e..14a081ee2e 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -121,7 +121,7 @@ if("cellremove") if(panel_open && cell && !usr.get_active_hand()) usr.visible_message("\blue [usr] removes \the [cell] from \the [src].", "\blue You remove \the [cell] from \the [src].") - cell.updateicon() + cell.update_icon() usr.put_in_hands(cell) cell.add_fingerprint(usr) cell = null diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index 291053f25d..dada8f20a3 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -5,56 +5,56 @@ icon = 'icons/obj/device.dmi' icon_state = "suitcooler0" slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage - + //copied from tank.dm flags = CONDUCT force = 5.0 throwforce = 10.0 throw_speed = 1 throw_range = 4 - + origin_tech = "magnets=2;materials=2" - + var/on = 0 //is it turned on? var/cover_open = 0 //is the cover open? var/obj/item/weapon/cell/cell var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here var/charge_consumption = 16.6 //charge per second at max_cooling var/thermostat = T20C - + //TODO: make it heat up the surroundings when not in space /obj/item/device/suit_cooling_unit/New() processing_objects |= src - + cell = new/obj/item/weapon/cell() //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find cell.loc = src /obj/item/device/suit_cooling_unit/process() - if (!on || !cell) + if (!on || !cell) return - + if (!ismob(loc)) return - + if (!attached_to_suit(loc)) //make sure they have a suit and we are attached to it return - + var/mob/living/carbon/human/H = loc - + var/efficiency = 1 - H.get_pressure_weakness() //you need to have a good seal for effective cooling var/env_temp = get_environment_temperature() //wont save you from a fire var/temp_adj = min(H.bodytemperature - max(thermostat, env_temp), max_cooling) - + if (temp_adj < 0.5) //only cools, doesn't heat, also we don't need extreme precision return - + var/charge_usage = (temp_adj/max_cooling)*charge_consumption - + H.bodytemperature -= temp_adj*efficiency - + cell.use(charge_usage) - + if(cell.charge <= 0) turn_off() @@ -70,22 +70,22 @@ var/turf/T = get_turf(src) if(istype(T, /turf/space)) return 0 //space has no temperature, this just makes sure the cooling unit works in space - + var/datum/gas_mixture/environment = T.return_air() if (!environment) return 0 - + return environment.temperature /obj/item/device/suit_cooling_unit/proc/attached_to_suit(mob/M) - if (!ishuman(M)) + if (!ishuman(M)) return 0 - + var/mob/living/carbon/human/H = M - + if (!H.wear_suit || H.s_store != src) return 0 - + return 1 /obj/item/device/suit_cooling_unit/proc/turn_on() @@ -93,7 +93,7 @@ return if(cell.charge <= 0) return - + on = 1 updateicon() @@ -112,7 +112,7 @@ cell.loc = get_turf(loc) cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() user << "You remove the [src.cell]." src.cell = null @@ -149,7 +149,7 @@ user << "You insert the [cell]." updateicon() return - + return ..() /obj/item/device/suit_cooling_unit/proc/updateicon() @@ -164,7 +164,7 @@ /obj/item/device/suit_cooling_unit/examine(mob/user) if(!..(user, 1)) return - + if (on) if (attached_to_suit(src.loc)) user << "It's switched on and running." @@ -172,13 +172,13 @@ user << "It's switched on, but not attached to anything." else user << "It is switched off." - + if (cover_open) if(cell) user << "The panel is open, exposing the [cell]." else user << "The panel is open." - + if (cell) user << "The charge meter reads [round(cell.percent())]%." else diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index bed0591a7e..7f9348bb0d 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -73,7 +73,7 @@ else if(istype(W, /obj/item/weapon/screwdriver)) if(bcell) - bcell.updateicon() + bcell.update_icon() bcell.loc = get_turf(src.loc) bcell = null user << "You remove the cell from the [src]." diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index d859810ea1..84611ecb95 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -194,7 +194,7 @@ wrapped = A.cell A.cell.add_fingerprint(user) - A.cell.updateicon() + A.cell.update_icon() A.cell.loc = src A.cell = null @@ -211,7 +211,7 @@ wrapped = A.cell A.cell.add_fingerprint(user) - A.cell.updateicon() + A.cell.update_icon() A.updateicon() A.cell.loc = src A.cell = null diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 5d192a50cd..044c4b7902 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -746,7 +746,7 @@ if(opened && !wiresexposed && (!istype(user, /mob/living/silicon))) var/datum/robot_component/cell_component = components["power cell"] if(cell) - cell.updateicon() + cell.update_icon() cell.add_fingerprint(user) user.put_in_active_hand(cell) user << "You remove \the [cell]." diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index f21db9327d..0fdd2865dd 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -714,7 +714,7 @@ if(cell) user.put_in_hands(cell) cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() src.cell = null user.visible_message("[user.name] removes the power cell from [src.name]!",\ diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index bf32a41f8d..3c58af0a84 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -8,7 +8,7 @@ /obj/item/weapon/cell/initialize() ..() - updateicon() + update_icon() /obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/power = 0) @@ -22,7 +22,7 @@ return use(cell_amt) / CELLRATE -/obj/item/weapon/cell/proc/updateicon() +/obj/item/weapon/cell/update_icon() overlays.Cut() if(charge < 0.01) diff --git a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm index b14c892cd0..7450dd0603 100644 --- a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm +++ b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm @@ -159,7 +159,7 @@ else if(cell) cell.loc = loc cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() icon_state = "suspension0" cell = null From 86f52910a12d7e06a4914c31456af79425349b54 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Thu, 28 May 2015 22:23:37 +0100 Subject: [PATCH 028/116] Fixes #5945, de-copy-pastes parapens and sleepypens Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred. --- code/datums/supplypacks.dm | 2 +- code/game/gamemodes/game_mode.dm | 2 +- .../items/weapons/storage/uplink_kits.dm | 2 +- code/modules/paperwork/pen.dm | 81 +++++++++---------- .../reagents/reagent_containers/hypospray.dm | 6 +- .../reagents/reagent_containers/syringes.dm | 17 +++- .../research/xenoarchaeology/finds/finds.dm | 2 +- 7 files changed, 58 insertions(+), 54 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index fa408d1b8f..adedddad1b 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -33,7 +33,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, - /obj/item/weapon/pen/paralysis, + /obj/item/weapon/pen/reagent/paralysis, /obj/item/weapon/grenade/chem_grenade/incendiary) cost = 20 containertype = /obj/structure/closet/crate diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 93168d7877..03e6aa14de 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -86,7 +86,7 @@ var/global/list/additional_antag_types = list() new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"), new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"), new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), - new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), + new/datum/uplink_item(/obj/item/weapon/pen/reagent/paralysis, 3, "Paralysis Pen", "PP"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT") ), diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 085e23f9b6..b33d72f6fb 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -11,7 +11,7 @@ if("stealth") new /obj/item/weapon/gun/energy/crossbow(src) - new /obj/item/weapon/pen/paralysis(src) + new /obj/item/weapon/pen/reagent/paralysis(src) new /obj/item/device/chameleon(src) return diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 0d052d9114..4414f4f8f0 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -51,66 +51,59 @@ msg_admin_attack("[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey]) (JMP)") return +/* + * Reagent pens + */ + +/obj/item/weapon/pen/reagent + flags = OPENCONTAINER + slot_flags = SLOT_BELT + +/obj/item/weapon/pen/reagent/New() + ..() + create_reagents(30) + +/obj/item/weapon/pen/reagent/attack(mob/living/M as mob, mob/user as mob) + + if(!istype(M)) + return + + . = ..() + + if(M.can_inject(user,1)) + if(reagents.total_volume) + if(M.reagents) + var/list/contained_reagents = list() + for(var/datum/reagent/R in reagents.reagent_list) + contained_reagents += R.name + M.attack_log += "\[[time_stamp()]\] Injected by [user.name] ([user.ckey]) with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]" + user.attack_log += "\[[time_stamp()]\] Injected [M.name] ([M.ckey]) with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]" + msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]") + reagents.trans_to_mob(M, 30, CHEM_BLOOD) + /* * Sleepy Pens */ -/obj/item/weapon/pen/sleepypen +/obj/item/weapon/pen/reagent/sleepy desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\"" - flags = OPENCONTAINER - slot_flags = SLOT_BELT origin_tech = "materials=2;syndicate=5" - -/obj/item/weapon/pen/sleepypen/New() - var/datum/reagents/R = new/datum/reagents(30) //Used to be 300 - reagents = R - R.my_atom = src - R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N +/obj/item/weapon/pen/reagent/sleepy/New() ..() - return - - -/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob) - if(!(istype(M,/mob))) - return - ..() - if(reagents.total_volume) - if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD) //used to be 150 - return + reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N /* * Parapens */ - /obj/item/weapon/pen/paralysis - flags = OPENCONTAINER - slot_flags = SLOT_BELT + /obj/item/weapon/pen/reagent/paralysis origin_tech = "materials=2;syndicate=5" - -/obj/item/weapon/pen/paralysis/attack(mob/living/M as mob, mob/user as mob) - - if(!(istype(M,/mob))) - return - +/obj/item/weapon/pen/reagent/paralysis/New() ..() - - - if(M.can_inject(user,1)) - if(reagents.total_volume) - if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD) - return - - -/obj/item/weapon/pen/paralysis/New() - var/datum/reagents/R = new/datum/reagents(50) - reagents = R - R.my_atom = src - R.add_reagent("zombiepowder", 10) - R.add_reagent("cryptobiolin", 15) - ..() - return + reagents.add_reagent("zombiepowder", 10) + reagents.add_reagent("cryptobiolin", 15) /* * Chameleon pen diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index c5153510d7..26b61f0cf7 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -19,17 +19,19 @@ reagents.add_reagent("tricordrazine", 30) return -/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob) +/obj/item/weapon/reagent_containers/hypospray/attack(mob/living/M as mob, mob/user as mob) if(!reagents.total_volume) user << "[src] is empty." return if (!istype(M)) return + if(!M.can_inject(user, 1)) + return + user << "You inject [M] with [src]." M << "You feel a tiny prick!" if(M.reagents) - var/contained = reagentlist() M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]") user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]") diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index c7f869802b..6f306bf1e9 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -219,10 +219,6 @@ proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob) - user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" - target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" - msg_admin_attack("[user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") - if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target @@ -244,6 +240,11 @@ O.show_message(text("\red [user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!"), 1) user.remove_from_mob(src) qdel(src) + + user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with \the [src] (INTENT: HARM)." + target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: HARM)." + msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(target)] with [src.name] (INTENT: HARM) (JMP)") + return user.visible_message("[user] stabs [target] in \the [hit_area] with [src.name]!") @@ -255,7 +256,15 @@ user.visible_message("[user] stabs [target] with [src.name]!") target.take_organ_damage(3)// 7 is the same as crowbar punch + + var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand + var/list/contained_reagents = list() + for(var/datum/reagent/R in reagents.reagent_list) + contained_reagents += R.name + user.attack_log += "\[[time_stamp()]\] Stabbed [target.name] ([target.ckey]) with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)" + target.attack_log += "\[[time_stamp()]\] Stabbed by [user.name] ([user.ckey]) with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)" + msg_admin_attack("[key_name_admin(user)] stabbed [key_name_admin(target)] with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)") reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) break_syringe(target, user) diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index e4520e1378..84799cc552 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -254,7 +254,7 @@ if(prob(75)) new_item = new /obj/item/weapon/pen(src.loc) else - new_item = new /obj/item/weapon/pen/sleepypen(src.loc) + new_item = new /obj/item/weapon/pen/reagent/sleepy(src.loc) if(prob(30)) apply_image_decorations = 1 if(16) From 8ed2380cee6cffa735dc50125909cab5a941feb6 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Thu, 28 May 2015 22:55:46 +0100 Subject: [PATCH 029/116] Fixes #6077 Updates nanomanager's handling of opening UIs so that it can be called multiple times, changes force_open to simply ignore that the UI is open and try to open it again. Causes a slight flicker if the UI is open, but the window does not move or change size. --- code/modules/nano/nanomanager.dm | 13 +++++++------ code/modules/nano/nanoui.dm | 12 ++++++++++++ 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm index 2a89779e92..f6325fd4f7 100644 --- a/code/modules/nano/nanomanager.dm +++ b/code/modules/nano/nanomanager.dm @@ -55,8 +55,9 @@ ui.push_data(data) return ui else - //testing("nanomanager/try_update_ui mob [user.name] [src_object:name] [ui_key] [force_open] - forcing opening of ui") - ui.close() + ui.reinitialise(new_initial_data=data) + return ui + return null /** @@ -164,10 +165,10 @@ else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) open_uis[src_object_key][ui.ui_key] = list(); - ui.user.open_uis.Add(ui) + ui.user.open_uis |= ui var/list/uis = open_uis[src_object_key][ui.ui_key] - uis.Add(ui) - processing_uis.Add(ui) + uis |= ui + processing_uis |= ui //testing("nanomanager/ui_opened mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]") /** @@ -220,7 +221,7 @@ */ /datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob) //testing("nanomanager/user_transferred from mob [oldMob.name] to mob [newMob.name]") - if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) + if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) //testing("nanomanager/user_transferred mob [oldMob.name] has no open uis") return 0 // has no open uis diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index ffc6208f39..eb7489b6e1 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -407,6 +407,18 @@ nanoui is used to open and update nano browser uis //onclose(user, window_id) nanomanager.ui_opened(src) + /** + * Reinitialise this UI, potentially with a different template and/or initial data + * + * @return nothing + */ +/datum/nanoui/proc/reinitialise(template, new_initial_data) + if(template) + add_template("main", template) + if(new_initial_data) + set_initial_data(new_initial_data) + open() + /** * Close this UI * From 562651a87698a568a6055b13063700cbcaea30ab Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Thu, 28 May 2015 23:09:26 +0100 Subject: [PATCH 030/116] Fixes #8162 --- code/modules/mob/living/carbon/human/life.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0bf82da6a6..472833dcb0 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1394,11 +1394,11 @@ var/obj/item/clothing/glasses/welding/O = glasses if(!O.up) found_welder = 1 - else if(istype(head, /obj/item/clothing/head/welding)) + if(!found_welder && istype(head, /obj/item/clothing/head/welding)) var/obj/item/clothing/head/welding/O = head if(!O.up) found_welder = 1 - else if(istype(back, /obj/item/weapon/rig)) + if(!found_welder && istype(back, /obj/item/weapon/rig)) var/obj/item/weapon/rig/O = back if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES)) if((O.offline && O.offline_vision_restriction == 1) || (!O.offline && O.vision_restriction == 1)) From ad5c5680a2837cf84815e4e7b63a9f410177d67d Mon Sep 17 00:00:00 2001 From: mwerezak Date: Thu, 28 May 2015 22:57:36 -0400 Subject: [PATCH 031/116] Adjusts malfunctioning limb stance damage --- .../modules/mob/living/carbon/human/human_organs.dm | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index c962b8355b..54d2721912 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -72,7 +72,18 @@ var/obj/item/organ/external/E = organs_by_name[limb_tag] if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD))) stance_damage += 2 // let it fail even if just foot&leg - else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable()) + else if (E.is_malfunctioning()) + //malfunctioning only happens intermittently so treat it as a missing limb when it procs + stance_damage += 2 + if(prob(10)) + visible_message("\The [src]'s [E.name] [pick("twitches", "shudders")] and sparks!") + var/datum/effect/effect/system/spark_spread/spark_system = new () + spark_system.set_up(5, 0, src) + spark_system.attach(src) + spark_system.start() + spawn(10) + qdel(spark_system) + else if (E.is_broken() || !E.is_usable()) stance_damage += 1 else if (E.is_dislocated()) stance_damage += 0.5 From 4ce737d87d269c60b7170d2c1cbb5cd9d6cee138 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 28 May 2015 09:00:33 +0200 Subject: [PATCH 032/116] Server build date and revision. Can now see the current compilation date and revision: * In the Dream Daemon log output. * By using the "Show Server Revision" client verb which also links you to the commit in question. --- baystation12.dme | 1 + code/__HELPERS/type2type.dm | 68 ++++++++++++++++++++++++----- code/controllers/configuration.dm | 4 ++ code/datums/helper_datums/getrev.dm | 39 +++++++++++++++++ config/example/config.txt | 3 ++ 5 files changed, 103 insertions(+), 12 deletions(-) create mode 100644 code/datums/helper_datums/getrev.dm diff --git a/baystation12.dme b/baystation12.dme index 06fe933f75..dbed3c8fc3 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -149,6 +149,7 @@ #include "code\datums\diseases\advance\symptoms\weight.dm" #include "code\datums\helper_datums\construction_datum.dm" #include "code\datums\helper_datums\events.dm" +#include "code\datums\helper_datums\getrev.dm" #include "code\datums\helper_datums\global_iterator.dm" #include "code\datums\helper_datums\teleport.dm" #include "code\datums\helper_datums\topic_input.dm" diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 478700d5f8..216a45ee1c 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -70,19 +70,19 @@ /proc/list2text(list/ls, sep) if (ls.len <= 1) // Early-out code for empty or singleton lists. return ls.len ? ls[1] : "" - + var/l = ls.len // Made local for sanic speed. var/i = 0 // Incremented every time a list index is accessed. - + if (sep <> null) // Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc... #define S1 sep, ls[++i] #define S4 S1, S1, S1, S1 #define S16 S4, S4, S4, S4 #define S64 S16, S16, S16, S16 - + . = "[ls[++i]]" // Make sure the initial element is converted to text. - + // Having the small concatenations come before the large ones boosted speed by an average of at least 5%. if (l-1 & 0x01) // 'i' will always be 1 here. . = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2. @@ -111,7 +111,7 @@ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) - + #undef S64 #undef S16 #undef S4 @@ -122,9 +122,9 @@ #define S4 S1, S1, S1, S1 #define S16 S4, S4, S4, S4 #define S64 S16, S16, S16, S16 - + . = "[ls[++i]]" // Make sure the initial element is converted to text. - + if (l-1 & 0x01) // 'i' will always be 1 here. . += S1 // Append 1 element if the remaining elements are not a multiple of 2. if (l-i & 0x02) @@ -145,7 +145,7 @@ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) - + #undef S64 #undef S16 #undef S4 @@ -165,11 +165,11 @@ proc/tg_list2text(list/list, glue=",") var/delim_len = length(delimiter) if (delim_len < 1) return list(text) - + . = list() var/last_found = 1 var/found - + do found = findtext(text, delimiter, last_found, 0) . += copytext(text, last_found, found) @@ -181,11 +181,11 @@ proc/tg_list2text(list/list, glue=",") var/delim_len = length(delimiter) if (delim_len < 1) return list(text) - + . = list() var/last_found = 1 var/found - + do found = findtextEx(text, delimiter, last_found, 0) . += copytext(text, last_found, found) @@ -325,3 +325,47 @@ proc/tg_list2text(list/list, glue=",") . = 0 else . = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307)) + +// Very ugly, BYOND doesn't support unix time and rounding errors make it really hard to convert it to BYOND time. +// returns "YYYY-MM-DD" by default +/proc/unix2date(timestamp, seperator = "-") + if(timestamp < 0) + return 0 //Do not accept negative values + + var/const/dayInSeconds = 86400 //60secs*60mins*24hours + var/const/daysInYear = 365 //Non Leap Year + var/const/daysInLYear = daysInYear + 1//Leap year + var/days = round(timestamp / dayInSeconds) //Days passed since UNIX Epoc + var/year = 1970 //Unix Epoc begins 1970-01-01 + var/tmpDays = days + 1 //If passed (timestamp < dayInSeconds), it will return 0, so add 1 + var/monthsInDays = list() //Months will be in here ***Taken from the PHP source code*** + var/month = 1 //This will be the returned MONTH NUMBER. + var/day //This will be the returned day number. + + while(tmpDays > daysInYear) //Start adding years to 1970 + year++ + if(isLeap(year)) + tmpDays -= daysInLYear + else + tmpDays -= daysInYear + + if(isLeap(year)) //The year is a leap year + monthsInDays = list(-1,30,59,90,120,151,181,212,243,273,304,334) + else + monthsInDays = list(0,31,59,90,120,151,181,212,243,273,304,334) + + var/mDays = 0; + var/monthIndex = 0; + + for(var/m in monthsInDays) + monthIndex++ + if(tmpDays > m) + mDays = m + month = monthIndex + + day = tmpDays - mDays //Setup the date + + return "[year][seperator][((month < 10) ? "0[month]" : month)][seperator][((day < 10) ? "0[day]" : day)]" + +/proc/isLeap(y) + return ((y) % 4 == 0 && ((y) % 100 != 0 || (y) % 400 == 0)) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index b7823a5b5f..caed2c734c 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -90,6 +90,7 @@ var/banappeals var/wikiurl var/forumurl + var/githuburl //Alert level description var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced." @@ -376,6 +377,9 @@ if ("forumurl") config.forumurl = value + if ("githuburl") + config.githuburl = value + if ("guest_jobban") config.guest_jobban = 1 diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm new file mode 100644 index 0000000000..da4192df25 --- /dev/null +++ b/code/datums/helper_datums/getrev.dm @@ -0,0 +1,39 @@ +var/global/datum/getrev/revdata = new() + +/datum/getrev + var/revision + var/date + var/showinfo + +/datum/getrev/New() + var/list/head_log = file2list(".git/logs/HEAD", "\n") + for(var/line=head_log.len, line>=1, line--) + if(head_log[line]) + var/list/last_entry = text2list(head_log[line], " ") + if(last_entry.len < 2) continue + revision = last_entry[2] + // Get date/time + if(last_entry.len >= 5) + var/unix_time = text2num(last_entry[5]) + if(unix_time) + date = unix2date(unix_time) + break + world.log << "Running revision:" + world.log << date + world.log << revision + return + +client/verb/showrevinfo() + set category = "OOC" + set name = "Show Server Revision" + set desc = "Check the current server code revision" + + if(revdata.revision) + src << "Server revision: [revdata.date]" + if(config.githuburl) + src << "[revdata.revision]" + else + src << revdata.revision + else + src << "Revision unknown" + return diff --git a/config/example/config.txt b/config/example/config.txt index 638e383b22..6119ab7cfd 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -177,6 +177,9 @@ GUEST_BAN ## Wiki address # WIKIURL http://example.com +## GitHub address +# GITHUBURL https://github.com/example-user/example-repository + ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. # BANAPPEALS http://example.com From 1ac24d47ad6fe9576490065c493c4b0dddb19872 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Fri, 29 May 2015 08:27:01 +0200 Subject: [PATCH 033/116] Changelog entry. --- html/changelogs/PsiOmegaDelta-ServerRevision.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-ServerRevision.yml diff --git a/html/changelogs/PsiOmegaDelta-ServerRevision.yml b/html/changelogs/PsiOmegaDelta-ServerRevision.yml new file mode 100644 index 0000000000..56581748c1 --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-ServerRevision.yml @@ -0,0 +1,5 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - rscadd: "You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category." From 919c23d146d0d8baffcbcf187d9bda0092bf256f Mon Sep 17 00:00:00 2001 From: Atlantis Date: Fri, 29 May 2015 11:42:46 +0200 Subject: [PATCH 034/116] Adjustments - Implements AI Control for floodlights - Adds \the suggestion from github --- code/game/machinery/floodlight.dm | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index abf2dc4875..f72c231f95 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -51,7 +51,7 @@ set_light(brightness_on, brightness_on / 2) update_icon() if(loud) - visible_message("\the [src] turns on.") + visible_message("\The [src] turns on.") return 1 /obj/machinery/floodlight/proc/turn_off(var/loud = 0) @@ -59,7 +59,17 @@ set_light(0, 0) update_icon() if(loud) - visible_message("\the [src] shuts down.") + visible_message("\The [src] shuts down.") + +/obj/machinery/floodlight/attack_ai(mob/user as mob) + if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) + return attack_hand(user) + + if(on) + turn_off(1) + else + if(!turn_on(1)) + user << "You try to turn on \the [src] but it does not work." /obj/machinery/floodlight/attack_hand(mob/user as mob) From 477204e8c81fa131e13275679cbe7206ffd2846d Mon Sep 17 00:00:00 2001 From: Atlantis Date: Fri, 29 May 2015 12:23:39 +0200 Subject: [PATCH 035/116] Fixes two newmalf-related issues - Fixes APC runtime. I am an idiot. I know. - Fixes potentional power issue with AI powersupply object, caused by AI having more than one powersupply. This sometimes caused AI to use 100kW instead of 50kW --- code/modules/mob/living/silicon/ai/ai.dm | 2 ++ code/modules/power/apc.dm | 6 ++---- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 0e071c2dc9..9c874f54b1 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -246,6 +246,8 @@ var/list/ai_verbs_default = list( if(!powered_ai || powered_ai.stat & DEAD) qdel() return + if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed. + qdel(src) if(powered_ai.APU_power) use_power = 0 return diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 60a474ce6d..6899098c94 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -159,10 +159,8 @@ stat |= MAINT src.update_icon() -/obj/machinery/power/apc/initialize() - ..() +/obj/machinery/power/apc/Destroy() src.update() - area.apc = null area.power_light = 0 area.power_equip = 0 @@ -179,7 +177,7 @@ terminal = null // Malf AI, removes the APC from AI's hacked APCs list. - if(hacker && hacker.hacked_apcs && src in hacker.hacked_apcs) + if((hacker) && (hacker.hacked_apcs) && (src in hacker.hacked_apcs)) hacker.hacked_apcs -= src ..() From e9f2f5cf55e01ebe92f39dc4747f1af616f72469 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 00:17:31 +0930 Subject: [PATCH 036/116] Converted comfy chairs to material system, cleaned up colours/icons. --- .../stool_bed_chair_nest/alien_nests.dm | 3 + .../structures/stool_bed_chair_nest/bed.dm | 107 ++++++++++++++-- .../structures/stool_bed_chair_nest/chairs.dm | 121 ++++++++++-------- .../structures/stool_bed_chair_nest/stools.dm | 5 +- .../stool_bed_chair_nest/wheelchair.dm | 7 + code/modules/materials/materials.dm | 40 +++++- icons/obj/furniture.dmi | Bin 0 -> 12022 bytes icons/obj/objects.dmi | Bin 122580 -> 109906 bytes 8 files changed, 210 insertions(+), 73 deletions(-) create mode 100644 icons/obj/furniture.dmi diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 46cf8ffcd8..977a3939d9 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -8,6 +8,9 @@ icon_state = "nest" var/health = 100 +/obj/structure/bed/nest/update_icon() + return + /obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob) if(buckled_mob) if(buckled_mob.buckled == src) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index fb2ef2b525..1585895277 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -10,28 +10,56 @@ /obj/structure/bed name = "bed" desc = "This is used to lie in, sleep in or strap on." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "bed" pressure_resistance = 15 anchored = 1 can_buckle = 1 buckle_lying = 1 var/material/material - var/apply_cosmetics = 1 + var/material/padding_material + var/base_icon = "bed" -/obj/structure/bed/New(var/newloc, var/new_material) +/obj/structure/bed/New(var/newloc, var/new_material, var/new_padding_material) ..(newloc) if(!new_material) new_material = DEFAULT_WALL_MATERIAL - material = get_material_by_name(new_material) if(!istype(material)) qdel(src) return - if(apply_cosmetics) - color = material.icon_colour + if(new_padding_material) + padding_material = get_material_by_name(new_padding_material) + update_icon() + +// Reuse the cache/code from stools, todo maybe unify. +/obj/structure/bed/update_icon() + // Prep icon. + icon_state = "" + overlays.Cut() + // Base icon. + var/cache_key = "[base_icon]-[material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image('icons/obj/furniture.dmi', base_icon) + I.color = material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + // Padding overlay. + if(padding_material) + var/padding_cache_key = "[base_icon]-padding-[padding_material.name]" + if(isnull(stool_cache[padding_cache_key])) + var/image/I = image('icons/obj/objects.dmi', "stool_padding") + I.color = padding_material.icon_colour + stool_cache[padding_cache_key] = I + overlays |= stool_cache[padding_cache_key] + // Strings. + desc = initial(desc) + if(padding_material) + name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. + desc += " It's made of [material.display_name] and covered with [padding_material.display_name]." + else name = "[material.display_name] [initial(name)]" - desc = "[initial(desc)] It's made of [material.display_name]." + desc += " It's made of [material.display_name]." /obj/structure/bed/ex_act(severity) switch(severity) @@ -55,8 +83,43 @@ /obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - material.place_sheet(get_turf(src)) + dismantle() qdel(src) + else if(istype(W,/obj/item/stack)) + if(padding_material) + user << "\The [src] is already padded." + return + var/obj/item/stack/C = W + if(C.get_amount() < 1) // How?? + user.drop_from_inventory(C) + qdel(C) + return + var/padding_type //This is awful but it needs to be like this until tiles are given a material var. + if(istype(W,/obj/item/stack/tile/carpet)) + padding_type = "carpet" + else if(istype(W,/obj/item/stack/material)) + var/obj/item/stack/material/M = W + if(M.material && (M.material.name in list("leather", "cloth"))) + padding_type = "[M.material.name]" + if(!padding_type) + user << "You cannot pad \the [src] with that." + return + C.use(1) + if(!istype(src.loc, /turf)) + user.drop_from_inventory(src) + src.loc = get_turf(src) + user << "You add padding to \the [src]." + add_padding(padding_type) + return + + else if (istype(W, /obj/item/weapon/wirecutters)) + if(!padding_material) + user << "\The [src] has no padding to remove." + return + user << "You remove the padding from \the [src]." + playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) + remove_padding() + else if(istype(W, /obj/item/weapon/grab)) user.visible_message("[user] attempts to buckle [W:affecting] into \the [src]!") if(do_after(user, 20)) @@ -69,11 +132,26 @@ else ..() +/obj/structure/bed/proc/remove_padding() + if(padding_material) + padding_material.place_sheet(get_turf(src)) + padding_material = null + update_icon() + +/obj/structure/bed/proc/add_padding(var/padding_type) + padding_material = get_material_by_name(padding_type) + update_icon() + +/obj/structure/bed/proc/dismantle() + material.place_sheet(get_turf(src)) + if(padding_material) + padding_material.place_sheet(get_turf(src)) + /obj/structure/bed/psych name = "psychiatrist's couch" desc = "For prime comfort during psychiatric evaluations." icon_state = "psychbed" - apply_cosmetics = 0 + base_icon = "psychbed" /obj/structure/bed/psych/New(var/newloc) ..(newloc,"leather") @@ -81,9 +159,6 @@ /obj/structure/bed/alien name = "resting contraption" desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" - icon_state = "abed" - apply_cosmetics = 0 - /obj/structure/bed/alien/New(var/newloc) ..(newloc,"resin") @@ -96,10 +171,14 @@ icon = 'icons/obj/rollerbed.dmi' icon_state = "down" anchored = 0 - apply_cosmetics = 0 + +/obj/structure/bed/roller/update_icon() + return // Doesn't care about material or anything else. /obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/roller_holder)) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + else if(istype(W,/obj/item/roller_holder)) if(buckled_mob) user_unbuckle_mob(user) else diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 271dfde063..137565f5f1 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -1,22 +1,23 @@ /obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete name = "chair" desc = "You sit in this. Either by will or force." - icon_state = "chair" + icon_state = "chair_preview" + base_icon = "chair" buckle_lying = 0 //force people to sit up in chairs when buckled var/propelled = 0 // Check for fire-extinguisher-driven chairs -/obj/structure/bed/chair/New(var/newloc, var/material) - ..(newloc, material) //Todo make metal/stone chairs display as thrones +/obj/structure/bed/chair/New() + ..() //Todo make metal/stone chairs display as thrones spawn(3) //sorry. i don't think there's a better way to do this. update_layer() return /obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/assembly/shock_kit)) + if(!padding_material && istype(W, /obj/item/assembly/shock_kit)) var/obj/item/assembly/shock_kit/SK = W if(!SK.status) - user << "[SK] is not ready to be attached!" + user << "\The [SK] is not ready to be attached!" return user.drop_item() var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name) @@ -34,6 +35,19 @@ rotate() return +/obj/structure/bed/chair/post_buckle_mob() + update_icon() + +/obj/structure/bed/chair/update_icon() + ..() + if(buckled_mob && padding_material) + var/cache_key = "[base_icon]-armrest-[padding_material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image('icons/obj/furniture.dmi', "[base_icon]_armrest") + I.color = padding_material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + /obj/structure/bed/chair/proc/update_layer() if(src.dir == NORTH) src.layer = FLY_LAYER @@ -65,70 +79,49 @@ src.set_dir(turn(src.dir, 90)) return -// Chair types -/obj/structure/bed/chair/wood - icon_state = "wooden_chair" - name = "wooden chair" - desc = "Old is never too old to not be in fashion." - apply_cosmetics = 0 - -/obj/structure/bed/chair/wood/New(var/newloc) - ..(newloc, "wood") - -/obj/structure/bed/chair/wood/wings - icon_state = "wooden_chair_wings" - +// Leaving this in for the sake of compilation. /obj/structure/bed/chair/comfy - name = "comfy chair" - desc = "It looks comfy." - icon_state = "comfychair" - color = rgb(255,255,255) - var/image/armrest = null - apply_cosmetics = 0 + desc = "It's a chair. It looks comfy." + icon_state = "comfychair_preview" -/obj/structure/bed/chair/comfy/New() - armrest = image("icons/obj/objects.dmi", "comfychair_armrest") - armrest.layer = MOB_LAYER + 0.1 +/obj/structure/bed/chair/comfy/brown/New(var/newloc,var/newmaterial) + ..(newloc,"steel","leather") - return ..() +/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial) + ..(newloc,"steel","carpet") -/obj/structure/bed/chair/comfy/post_buckle_mob() - if(buckled_mob) - overlays += armrest - else - overlays -= armrest +/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial) + ..(newloc,"steel","teal") -/obj/structure/bed/chair/comfy/brown - color = rgb(141,70,0) +/obj/structure/bed/chair/comfy/black/New(var/newloc,var/newmaterial) + ..(newloc,"steel","black") -/obj/structure/bed/chair/comfy/red - color = rgb(218,2,10) +/obj/structure/bed/chair/comfy/green/New(var/newloc,var/newmaterial) + ..(newloc,"steel","green") -/obj/structure/bed/chair/comfy/teal - color = rgb(0,234,250) +/obj/structure/bed/chair/comfy/purp/New(var/newloc,var/newmaterial) + ..(newloc,"steel","purple") -/obj/structure/bed/chair/comfy/black - color = rgb(60,60,60) +/obj/structure/bed/chair/comfy/blue/New(var/newloc,var/newmaterial) + ..(newloc,"steel","blue") -/obj/structure/bed/chair/comfy/green - color = rgb(1,196,8) +/obj/structure/bed/chair/comfy/beige/New(var/newloc,var/newmaterial) + ..(newloc,"steel","beige") -/obj/structure/bed/chair/comfy/purp - color = rgb(112,2,176) - -/obj/structure/bed/chair/comfy/blue - color = rgb(2,9,210) - -/obj/structure/bed/chair/comfy/beige - color = rgb(255,253,195) +/obj/structure/bed/chair/comfy/lime/New(var/newloc,var/newmaterial) + ..(newloc,"steel","lime") /obj/structure/bed/chair/office anchored = 0 buckle_movable = 1 - apply_cosmetics = 0 -/obj/structure/bed/chair/comfy/lime - color = rgb(255,251,0) +/obj/structure/bed/chair/office/update_icon() + return + +/obj/structure/bed/chair/office/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() /obj/structure/bed/chair/office/Move() ..() @@ -175,3 +168,23 @@ /obj/structure/bed/chair/office/dark icon_state = "officechair_dark" + +// Chair types +/obj/structure/bed/chair/wood + name = "wooden chair" + desc = "Old is never too old to not be in fashion." + icon_state = "wooden_chair" + +/obj/structure/bed/chair/wood/update_icon() + return + +/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + +/obj/structure/bed/chair/wood/New(var/newloc) + ..(newloc, "wood") + +/obj/structure/bed/chair/wood/wings + icon_state = "wooden_chair_wings" diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index a8f879e084..a088d6d51d 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -4,7 +4,7 @@ var/global/list/stool_cache = list() //haha stool /obj/item/weapon/stool name = "stool" desc = "Apply butt." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "stool_preview" //set for the map force = 10 throwforce = 10 @@ -34,13 +34,12 @@ var/global/list/stool_cache = list() //haha stool /obj/item/weapon/stool/update_icon() // Prep icon. - icon_state = "stool" + icon_state = "" overlays.Cut() // Base icon. var/cache_key = "stool-[material.name]" if(isnull(stool_cache[cache_key])) var/image/I = image('icons/obj/objects.dmi', base_icon) - color = material.icon_colour I.color = material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 81d7f31cdb..a15bee5df2 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -9,6 +9,8 @@ var/mob/living/pulling = null var/bloodiness +/obj/structure/bed/chair/wheelchair/update_icon() + return /obj/structure/bed/chair/wheelchair/set_dir() ..() @@ -18,6 +20,11 @@ if(buckled_mob) buckled_mob.set_dir(dir) +/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + /obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction) // Redundant check? if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained()) diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index a3189d6e0f..e776adfd0e 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -400,7 +400,8 @@ var/list/name_to_material return 1 return 0 -/material/leather //todo +//TODO PLACEHOLDERS: +/material/leather name = "leather" icon_colour = "#5C4831" stack_origin_tech = "materials=2" @@ -408,4 +409,39 @@ var/list/name_to_material /material/carpet name = "carpet" display_name = "padding" - icon_colour = "#A83C1B" \ No newline at end of file + icon_colour = "#DA020A" + +/material/cloth_teal + name = "teal" + display_name ="teal" + icon_colour = "#00EAFA" + +/material/cloth_black + name = "black" + display_name = "black" + icon_colour = "#505050" + +/material/cloth_ + name = "green" + display_name = "green" + icon_colour = "#01C608" + +/material/cloth_puple + name = "purple" + display_name = "purple" + icon_colour = "#9C56C4" + +/material/cloth_blue + name = "blue" + display_name = "blue" + icon_colour = "#6B6FE3" + +/material/cloth_beige + name = "beige" + display_name = "beige" + icon_colour = "#E8E7C8" + +/material/cloth_lime + name = "lime" + display_name = "lime" + icon_colour 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zk5Z)@41~I*8e~5McO!9->s09zEMPy^OiXEf zuoVD_x|n)B05i)wdUo4Q=2Y)!MUAW7;=i@xy;ggOY)9dc{RBA#sNwV?jL(Eeh7Tjf zMh8;3fb+;;f4-4MwFq>GI=mz&Q2hp|EXz&{`vZmB1g#G~a0*c>+;FD-El~okKA2@R@?+4;e7U$Q0jh8Fm|gu%LqfJVjV??f+6p zJ>jZ@4km{~lhlDYZuy&^G5QaEy~rrQu)18pgUj>mjwUA@EB^@|{G9m_fk*0s=4z AS^xk5 From 7d7723c19d0fed8df8e0ff4a1159eeb9b332e340 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 00:45:11 +0930 Subject: [PATCH 037/116] Further material tweaks. --- .../structures/stool_bed_chair_nest/bed.dm | 2 +- .../structures/stool_bed_chair_nest/chairs.dm | 2 +- .../structures/stool_bed_chair_nest/stools.dm | 4 ++-- icons/turf/wall_masks.dmi | Bin 21102 -> 50086 bytes 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 1585895277..d5c472a4e3 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -48,7 +48,7 @@ if(padding_material) var/padding_cache_key = "[base_icon]-padding-[padding_material.name]" if(isnull(stool_cache[padding_cache_key])) - var/image/I = image('icons/obj/objects.dmi', "stool_padding") + var/image/I = image(icon, "[base_icon]_padding") I.color = padding_material.icon_colour stool_cache[padding_cache_key] = I overlays |= stool_cache[padding_cache_key] diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 137565f5f1..f305d1a688 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -43,7 +43,7 @@ if(buckled_mob && padding_material) var/cache_key = "[base_icon]-armrest-[padding_material.name]" if(isnull(stool_cache[cache_key])) - var/image/I = image('icons/obj/furniture.dmi', "[base_icon]_armrest") + var/image/I = image(icon, "[base_icon]_armrest") I.color = padding_material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index a088d6d51d..9cacb485ad 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -39,7 +39,7 @@ var/global/list/stool_cache = list() //haha stool // Base icon. var/cache_key = "stool-[material.name]" if(isnull(stool_cache[cache_key])) - var/image/I = image('icons/obj/objects.dmi', base_icon) + var/image/I = image(icon, base_icon) I.color = material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] @@ -47,7 +47,7 @@ var/global/list/stool_cache = list() //haha stool if(padding_material) var/padding_cache_key = "stool-padding-[padding_material.name]" if(isnull(stool_cache[padding_cache_key])) - var/image/I = image('icons/obj/objects.dmi', "stool_padding") + var/image/I = image(icon, "stool_padding") I.color = padding_material.icon_colour stool_cache[padding_cache_key] = I overlays |= stool_cache[padding_cache_key] diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi index 99e867746f114328e493e81ed8e5250db4d46109..c7fd0f0e811d662efa7eaf3710656ed965035ca1 100644 GIT binary patch literal 50086 zcmYg&2Q(G_`~S5^_Pq8CNp?t9_Ff?*Az8^zNcNuDWUpjphpem+LO!-^A!M(t|8u|R z{LcBGqjfXxeUImPt>=boYbp`q)8Zo#2tpNQd0hko%?$Mm7aJZ4HqTc_AkYzBdWLTD z&t0Fn*gCn{IyxW_9vOv6gLZTeNP>o@i;!C{$eORh69Rc3aIBlP1*8qs7I4(fnAi7k zIA#aRGDpg#u)4)9Y@!W{j=f52mGJ&0RXDi(`AwXy0o|zhFQ0}#1{KDa@5VQNe|gLx ze}W@@l`7d(@ajv$x`BStz4C|iJyWC(q`Qu&7H zyvsbhZ}a)xcZ^=T@>=iLRVXDlEKc70Tc5Km7dOY8*DL+~qEES!ZJYV;b(^$fmaf@> zZ&@4Yb6 z>>6^qN7}Zt+9e(6n#PzVVtdfA?Stm2b+_~|uhSZVU`D9OKhX2Y=xTXspT71=$|szn zSgAmHq~O-if?EQKSbgzWx2kD+KIz?yVYnGm^IVbtH5$Gf)3nx%pF^jgIn!q%u1Ykz zknMh{vPpCbWb#!2j{`dACx*8FK0VX;#P%SWCxA>YjYA`XLm`f}n_BX}YYbNg$=Xc! 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other tweaks. --- .../structures/stool_bed_chair_nest/bed.dm | 3 +++ .../structures/stool_bed_chair_nest/chairs.dm | 1 + code/modules/materials/materials.dm | 22 +++++++++++++++--- icons/obj/furniture.dmi | Bin 12022 -> 12018 bytes 4 files changed, 23 insertions(+), 3 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index d5c472a4e3..e946572c00 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -32,6 +32,9 @@ padding_material = get_material_by_name(new_padding_material) update_icon() +/obj/structure/bed/padded/New(var/newloc) + ..(newloc,"steel","cotton") + // Reuse the cache/code from stools, todo maybe unify. /obj/structure/bed/update_icon() // Prep icon. diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index f305d1a688..06322fb98d 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -44,6 +44,7 @@ var/cache_key = "[base_icon]-armrest-[padding_material.name]" if(isnull(stool_cache[cache_key])) var/image/I = image(icon, "[base_icon]_armrest") + I.layer = MOB_LAYER + 0.1 I.color = padding_material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index e776adfd0e..37656c5463 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -48,6 +48,7 @@ var/list/name_to_material /material var/name // Unique name for use in indexing the list. var/display_name // Prettier name for display. + var/use_name var/flags = 0 // Various status modifiers. // Shards/tables/structures @@ -85,7 +86,7 @@ var/list/name_to_material // Noise made when a simple door made of this material opens or closes. var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg' // Path to resulting stacktype. Todo remove need for this. - var/stack_type = /obj/item/stack/material/steel + var/stack_type // Wallrot crumble message. var/rotting_touch_message = "crumbles under your touch" @@ -94,6 +95,8 @@ var/list/name_to_material ..() if(!display_name) display_name = name + if(!use_name) + use_name = display_name if(!shard_icon) shard_icon = shard_type @@ -408,40 +411,53 @@ var/list/name_to_material /material/carpet name = "carpet" - display_name = "padding" + display_name = "comfy" + use_name = " red upholstery" icon_colour = "#DA020A" +/material/cotton + name = "cotton" + display_name ="cotton" + icon_colour = "#FFFFFF" + /material/cloth_teal name = "teal" display_name ="teal" + use_name = "teal cloth" icon_colour = "#00EAFA" /material/cloth_black name = "black" display_name = "black" + use_name = "black cloth" icon_colour = "#505050" -/material/cloth_ +/material/cloth_green name = "green" display_name = "green" + use_name = "green cloth" icon_colour = "#01C608" /material/cloth_puple name = "purple" display_name = "purple" + use_name = "purple cloth" icon_colour = "#9C56C4" /material/cloth_blue name = "blue" display_name = "blue" + use_name = "blue cloth" icon_colour = "#6B6FE3" /material/cloth_beige name = "beige" display_name = "beige" + use_name = "beige cloth" icon_colour = "#E8E7C8" /material/cloth_lime name = "lime" display_name = "lime" + use_name = "lime cloth" icon_colour = "#62E36C" diff --git a/icons/obj/furniture.dmi b/icons/obj/furniture.dmi index 6b53f857a5c444d98e345c46f39ceb0c6c0b03fa..9b58b2983edf9a790b9a81b6c8f08f948a706695 100644 GIT binary patch delta 11822 zcmX9^1w38v8^7AcbWO+f#4t=VG2LUjyEbO}u-QyAomWgZ({W8R9n;;-bY1`B_xHIU zH_myVH=g=F-{)Ky{WGdyMFJL&;DccdD3&eCGolVv3Ng_I6Z%b4 ziRLaPA9`Ap-dPjH#gX^p$39UMc)?aAP@h zWe@}n871U}Fa%kuK+D)zb$e@d)jVXYg=rL>*fvllJYzXsGNRT5yb?(x7V0onmet&x z*7QUJ8B6=|_Rz4f$+Vm>%=|fVj@HITVPZ0}KMd<%@iQe!99J(BFvG&a>=-t>qm#ovihAC)$w1}_aF%mW8b3X1 zH<=EysK948Tw>;F?XJ4vaD`;kBM(E=% 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zqB;BmwhIVpAHhANXW#1+LLPzc(Q>saReJ~dL;M3&<}hmSrOs{0$oq10Yg_e74b+oP zAxo&PE_Qw){y=1TYb!7=fGKtQEd`KlBt@g`$J__uzh8LS zEHflRd}iS)RY7^8^wLhdPUhO4FU}Fd)8N+UWsWLLWGwY1`)HTGsVT3nzP_3W88E(l z!io26N*2Z`gEHT3p&FaPac45C`B!t`ZR@xS9~S>#S0J&pyOdX0g`4RIwEjhS#ZwC7 zEj9mUnoQ)$L*bAUFM%z}3NiDixQ%u=0o&N!*OUZoSDH;fcXoD+*L!n)=F9w#onD|| zrSYKu5lW&xbb^k$9##P*wE?=B0y%$}hV8DFt|!1lQ%I{;7uVT?!w_<_b(b6q^LOGW z_ZJPnVSi`&q~#hk3a(w++(%iNn`N9zw?+F1UHZkqyhZHt{9VX>Bo2hA)N_@0!G&p zhP93??i6d~*LuKcAcjIebdh7)zhgbsr@bdd@6H4L&5=0a(LK{C?J_7fPy16-7EZNA z?{T|e8c|_F&b13KZ7pNC2|(33c-NO))@-zHEPv3afO-uxx*QYd?k|Kx+EA%J^6Lby z7l?O&16>zL-Te0mQLh}aWP8w_(=&XEWs+OH`C-t?Glvobh9#!?)sns4^mf1ZGijsX z&Tvuq=&$EUc+8COQE1o;hyLh3ypH{_APorlN~VDGu;Z}prnM-*aF2{dSO-Eca7HMsMrqRK^FImoY^ zXW;!Tx#ri}NOw^SI!6?NMzlA+Fh^G{P}UFn@ztIPf(sHiM_$$k!bCw~KkT$o8J*i) z0>&7)`oTXw;(o{WL>Fm;W`5DNz~^o6oP(NXSCh6+X4})d7T!!aao+(^RYZK2@BV4@ zx?}fwoN90gQ0byS04-Sdp9LeIh~0Ux|KyRK;F&ok*uOtg# zcMyz#XCZQ80G!MY=wj9XB&f#8Z<7q9N5+u+-0YUGDo`y%KZK7P59u^2LfsO)j#*|TMftGpAp2e zs{+LH%1Ab4SJ&=un_(GTY|f82>R(k@vCCg*ONmA!jt<9cs&3>u+d(m7r&yP3KQTpq zLo>!sF^HavUm&=^ZkEk7^KLq6oj{~_+#hQ&xP>nCD2!iR!fheo=Y^8GVyS{f@c#ji C+d+o_ From 3cf0018fb8ff212e1e98e40d590d3f84185942a9 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 01:10:57 +0930 Subject: [PATCH 039/116] Fixing up bed icons etc. --- .../structures/stool_bed_chair_nest/bed.dm | 12 +-- .../structures/stool_bed_chair_nest/stools.dm | 6 +- code/modules/materials/materials.dm | 2 +- maps/exodus-1.dmm | 80 +++++++++---------- 4 files changed, 50 insertions(+), 50 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index e946572c00..cd220b550c 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -32,9 +32,6 @@ padding_material = get_material_by_name(new_padding_material) update_icon() -/obj/structure/bed/padded/New(var/newloc) - ..(newloc,"steel","cotton") - // Reuse the cache/code from stools, todo maybe unify. /obj/structure/bed/update_icon() // Prep icon. @@ -59,10 +56,10 @@ desc = initial(desc) if(padding_material) name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. - desc += " It's made of [material.display_name] and covered with [padding_material.display_name]." + desc += " It's made of [material.use_name] and covered with [padding_material.use_name]." else name = "[material.display_name] [initial(name)]" - desc += " It's made of [material.display_name]." + desc += " It's made of [material.use_name]." /obj/structure/bed/ex_act(severity) switch(severity) @@ -157,7 +154,10 @@ base_icon = "psychbed" /obj/structure/bed/psych/New(var/newloc) - ..(newloc,"leather") + ..(newloc,"wood","leather") + +/obj/structure/bed/padded/New(var/newloc) + ..(newloc,"plastic","cotton") /obj/structure/bed/alien name = "resting contraption" diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index 9cacb485ad..910c92bc85 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -30,7 +30,7 @@ var/global/list/stool_cache = list() //haha stool update_icon() /obj/item/weapon/stool/padded/New(var/newloc, var/new_material) - ..(newloc, "steel", "leather") + ..(newloc, "steel", "carpet") /obj/item/weapon/stool/update_icon() // Prep icon. @@ -54,10 +54,10 @@ var/global/list/stool_cache = list() //haha stool // Strings. if(padding_material) name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. - desc = "A padded stool. Apply butt. It's made of [material.display_name] and covered with [padding_material.display_name]." + desc = "A padded stool. Apply butt. It's made of [material.use_name] and covered with [padding_material.use_name]." else name = "[material.display_name] [initial(name)]" - desc = "A stool. Apply butt with care. It's made of [material.display_name]." + desc = "A stool. Apply butt with care. It's made of [material.use_name]." /obj/item/weapon/stool/proc/add_padding(var/padding_type) padding_material = get_material_by_name(padding_type) diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 37656c5463..ac306a82e8 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -412,7 +412,7 @@ var/list/name_to_material /material/carpet name = "carpet" display_name = "comfy" - use_name = " red upholstery" + use_name = "red upholstery" icon_colour = "#DA020A" /material/cotton diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 1ef77df4d3..5ba301809b 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -665,7 +665,7 @@ "amO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/button/remote/airlock{id = "prisonentry"; name = "Entry Doors"; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/remote/blast_door{id = "prisonexit"; name = "Exit Doors"; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig) "amP" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/security/main) -"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed,/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed/padded,/turf/simulated/floor{icon_state = "red"},/area/security/prison) "amS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "amT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) "amU" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office) @@ -824,8 +824,8 @@ "apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) "apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"apU" = (/obj/structure/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) -"apV" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"apU" = (/obj/structure/bed/padded,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) +"apV" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "apX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) @@ -975,7 +975,7 @@ "asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) -"asP" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"asP" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "asR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/button/remote/blast_door{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -1074,9 +1074,9 @@ "auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) -"auK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"auL" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"auL" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"auM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) "auO" = (/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "auP" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) @@ -1116,7 +1116,7 @@ "avx" = (/turf/simulated/floor,/area/crew_quarters/fitness) "avy" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) "avz" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/security/prison) -"avA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avA" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) "avC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1125,7 +1125,7 @@ "avG" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) "avH" = (/turf/simulated/floor/plating,/area/maintenance/arrivals) "avI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) -"avJ" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avJ" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals) "avL" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals) @@ -1165,12 +1165,12 @@ "awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awv" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awx" = (/obj/machinery/light,/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awz" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awx" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awy" = (/obj/machinery/light,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) +"awz" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awA" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awC" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awB" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awD" = (/obj/machinery/door/airlock/glass{name = "Holodeck"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/crew_quarters/fitness) "awE" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) @@ -1185,7 +1185,7 @@ "awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"awR" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) "awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) @@ -1247,7 +1247,7 @@ "axY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) "axZ" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) "aya" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) -"ayb" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayb" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayd" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) "aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1311,7 +1311,7 @@ "azk" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "azl" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azm" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"azn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azn" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1326,7 +1326,7 @@ "azz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) "azB" = (/obj/structure/table/standard,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/storage/art) -"azC" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azC" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azF" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1369,7 +1369,7 @@ "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) "aAr" = (/obj/structure/table/standard,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aAs" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aAt" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aAt" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -3469,7 +3469,7 @@ "boK" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"boN" = (/obj/structure/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"boN" = (/obj/structure/bed/padded,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) @@ -3572,7 +3572,7 @@ "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqK" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) -"bqM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bqM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) @@ -4737,7 +4737,7 @@ "bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bNf" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm) "bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station) -"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) "bNk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) @@ -5245,12 +5245,12 @@ "bWS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWU" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bWV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) +"bWV" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) "bWW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWZ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bXa" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) +"bXa" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) "bXb" = (/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_exterior"; output = 63},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bXc" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing) "bXd" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1379; id = "tox_airlock_pump"},/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_interior"; output = 63; pixel_x = -8; pixel_y = -18},/turf/simulated/floor/engine,/area/rnd/mixing) @@ -5494,7 +5494,7 @@ "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) "cbJ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo) -"cbK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cbL" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) @@ -5647,7 +5647,7 @@ "ceE" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/surgeryobs) "ceG" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) -"ceH" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"ceH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) "ceI" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych) "ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "ceK" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/button/windowtint{pixel_x = -25},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 8},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "mentaldoor"; name = "office door control"; pixel_x = -34; pixel_y = 7},/turf/simulated/floor/wood,/area/medical/psych) @@ -5670,7 +5670,7 @@ "cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cfc" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) "cfd" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/rnd/xenobiology) -"cfe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"cfe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) "cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology) "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) @@ -6334,7 +6334,7 @@ "crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) "crQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) "crR" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/padded,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "crT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "crU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "crV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) @@ -6739,10 +6739,10 @@ "czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) -"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) -"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) "czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) "czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -6883,7 +6883,7 @@ "cCs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) "cCt" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) "cCu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) -"cCv" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCv" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cCw" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) @@ -6970,7 +6970,7 @@ "cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) "cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) "cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) -"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) "cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) @@ -6996,7 +6996,7 @@ "cEB" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) "cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEE" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) "cEH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) @@ -7476,16 +7476,16 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTDaTDaTDaTDaTDaTDaTDaTDaTDaaaaaaaaaaaaaaaaFraGIaFyaGKaFlaFMaFlaFMaFlaFMaFlaFMaFlaGMaGNaGOaDPayuaBLaInaFAaGRaGSaGTaGUaCEaFBaFDaFCaFCaFCbazaIzaFCbcTaFLaFLaFLaFLaFLaFLaFLaFNbcPaCMaafaBYaHeaHfaHgaHhaHiaBYaafazJazOazPaHjaFPaFUaHlaHmazPaHnaHoayLaHpazTaARaHqaATaHrazTaCfaFYaHsazTaHtarAaHuaHvaHwarEaGuaIDaEUaGvaDwaIIaGzaGjatEaHCaHDaBjaHEaBjaHFaBjaHGaBjaHHaGpaIZaDpaJsaJjaHLaHMaHMaHNaHOaHKaHKaHKaHKaHKaHPaHKaHKaHKaHQaHVaDsaDsaDsaDCaGBaGAaGCaGCaGLaGJaDCaDCaJwaDCaIdaIeaIfaIgaGFaJBaGFaIiaIjaJHaKjbinaKlaIoaIpaIqaKHaIsbjFaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIuaIuaIuaIuaIuaIuaIuaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIvaaaaaaaaaaaaaaaaaaaaaaaa From 76daebe0dba9a6aa98dc879598cfa419f0e54941 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 29 May 2015 16:57:42 +0100 Subject: [PATCH 040/116] More consistent logging via admin_inject_log proc --- code/defines/procs/admin.dm | 11 ++++++++++ code/modules/paperwork/pen.dm | 11 +++------- .../reagents/reagent_containers/hypospray.dm | 5 +---- .../reagents/reagent_containers/syringes.dm | 20 ++++++------------- 4 files changed, 21 insertions(+), 26 deletions(-) diff --git a/code/defines/procs/admin.dm b/code/defines/procs/admin.dm index 6c5f27fa07..bf16c5267d 100644 --- a/code/defines/procs/admin.dm +++ b/code/defines/procs/admin.dm @@ -34,3 +34,14 @@ proc/admin_attacker_log_many_victims(var/mob/attacker, var/list/mob/victims, var for(var/mob/victim in victims) admin_attack_log(attacker, victim, attacker_message, victim_message, admin_message) + +proc/admin_inject_log(mob/attacker, mob/victim, obj/item/weapon, reagents, amount_transferred, violent=0) + if(violent) + violent = "violently " + else + violent = "" + admin_attack_log(attacker, + victim, + "used \the [weapon] to [violent]inject - [reagents] - [amount_transferred]u transferred", + "was [violent]injected with \the [weapon] - [reagents] - [amount_transferred]u transferred", + "used \the [weapon] to [violent]inject [reagents] ([amount_transferred]u transferred) into") diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 4414f4f8f0..5f0918238b 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -73,14 +73,9 @@ if(M.can_inject(user,1)) if(reagents.total_volume) if(M.reagents) - var/list/contained_reagents = list() - for(var/datum/reagent/R in reagents.reagent_list) - contained_reagents += R.name - M.attack_log += "\[[time_stamp()]\] Injected by [user.name] ([user.ckey]) with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]" - user.attack_log += "\[[time_stamp()]\] Injected [M.name] ([M.ckey]) with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]" - msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with \the [src] (INTENT: [uppertext(user.a_intent)]) Reagents: [english_list(contained_reagents)]") - reagents.trans_to_mob(M, 30, CHEM_BLOOD) - + var/contained_reagents = reagents.get_reagents() + var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD) + admin_inject_log(user, M, src, contained_reagents, trans) /* * Sleepy Pens diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index 26b61f0cf7..246c7ad97c 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -33,11 +33,8 @@ if(M.reagents) var/contained = reagentlist() - M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]") - user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]") - msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/trans = reagents.trans_to_mob(M, amount_per_transfer_from_this, CHEM_BLOOD) + admin_inject_log(user, M, src, contained, trans) user << "[trans] units injected. [reagents.total_volume] units remaining in \the [src]." return diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 6f306bf1e9..a221c31b10 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -171,16 +171,11 @@ user.visible_message("[user] injects [target] with the syringe!") - if(istype(target, /mob/living)) - var/mob/living/M = target - var/contained = reagentlist() - M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]") - user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]") - msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/trans if(ismob(target)) + var/contained = reagentlist() trans = reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD) + admin_inject_log(user, target, src, contained, trans) else trans = reagents.trans_to(target, amount_per_transfer_from_this) user << "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units." @@ -259,13 +254,10 @@ var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand - var/list/contained_reagents = list() - for(var/datum/reagent/R in reagents.reagent_list) - contained_reagents += R.name - user.attack_log += "\[[time_stamp()]\] Stabbed [target.name] ([target.ckey]) with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)" - target.attack_log += "\[[time_stamp()]\] Stabbed by [user.name] ([user.ckey]) with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)" - msg_admin_attack("[key_name_admin(user)] stabbed [key_name_admin(target)] with \the [src] (INTENT: HARM). Reagents: [english_list(contained_reagents)] ([syringestab_amount_transferred]u total)") - reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) + var/contained_reagents = reagents.get_reagents() + var/trans = reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) + if(isnull(trans)) trans = 0 + admin_inject_log(user, target, src, contained_reagents, trans, violent=1) break_syringe(target, user) proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user) From cf722a2d3485ce7c932448771a7bfd2aea593595 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 29 May 2015 18:01:50 +0100 Subject: [PATCH 041/116] Closes some span tags --- code/game/machinery/kitchen/smartfridge.dm | 2 +- code/game/objects/items/devices/scanners.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 37668bf13b..f3f4d32a2d 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -204,7 +204,7 @@ item_quants[O.name]++ else item_quants[O.name] = 1 - user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") + user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") nanomanager.update_uis(src) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index e0731443d5..b133e10a27 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -91,7 +91,7 @@ REAGENT SCANNER if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") usr << "\red You don't have the dexterity to do this!" return - user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.") + user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.") if (!istype(M, /mob/living/carbon) || (ishuman(M) && (M:species.flags & IS_SYNTHETIC))) //these sensors are designed for organic life From ac822de309bf1e94a1111dd090b828eb346869c0 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 02:22:27 +0930 Subject: [PATCH 042/116] Fixes #9524 --- code/modules/clothing/under/accessories/badges.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index bb6613582e..b1e3da0481 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -43,7 +43,8 @@ /obj/item/clothing/accessory/badge/holo name = "holobadge" desc = "This glowing blue badge marks the holder as THE LAW." - var/emagged = 0 //Emagging removes Sec check. + icon_state = "" + var/emagged = "holobadge" //Emagging removes Sec check. /obj/item/clothing/accessory/badge/holo/cord icon_state = "holobadge-cord" From d3b7bcc42ec8add38579eab95865342c5427a6ef Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 02:41:13 +0930 Subject: [PATCH 043/116] Fixes #9397 --- code/game/antagonist/station/cultist.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index 3f5d65d21d..adaa2b24f5 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -69,6 +69,9 @@ var/datum/antagonist/cultist/cult player.equip_to_slot(T, slot) if(T.loc == player) break + var/obj/item/weapon/storage/S = locate() in player.contents + if(S && istype(S)) + T.loc = S /datum/antagonist/cultist/greet(var/datum/mind/player) if(!..()) From 5a339a66c153e52ef6e9582ebb91c7672a36362d Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 02:52:16 +0930 Subject: [PATCH 044/116] Fixes #9510 --- code/game/machinery/autolathe.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index e3b161b6fb..83112ea778 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -299,3 +299,4 @@ else qdel(S) ..() + return 1 From 887b8163cc9d8ddea3a4440143e62c1cb4b439ad Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 02:56:01 +0930 Subject: [PATCH 045/116] Fixes #9498 --- code/game/antagonist/station/rogue_ai.dm | 2 +- code/modules/hydroponics/spreading/spreading.dm | 9 +++++++-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index b8e653d153..2a4fe862de 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -73,4 +73,4 @@ var/datum/antagonist/rogue_ai/malf malf << "You are malfunctioning - you do not have to follow any laws!" malf << "For basic information about your abilities use command display-help" malf << "You may choose one special hardware piece to help you. This cannot be undone." - malf << "Good Luck!" \ No newline at end of file + malf << "Good luck!" \ No newline at end of file diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index 2d088658ac..a1f856115e 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -56,7 +56,7 @@ var/growth_threshold = 0 var/growth_type = 0 var/max_growth = 0 - + var/sampled var/list/neighbors = list() var/obj/effect/plant/parent var/datum/seed/seed @@ -233,8 +233,13 @@ if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) if(!seed) - user << "There is nothing to take a sample from." + user << "" return + if(sampled) + user << "You cannot take another sample from \the [src]." + return + if(prob(70)) + sampled = 1 seed.harvest(user,0,1) health -= (rand(3,5)*10) else From 9546c8a5e112d442f8899f8e14ef1c46ede85e99 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 29 May 2015 18:31:21 +0100 Subject: [PATCH 046/116] Better shuttle override logging, span classes, \The, GetID() instead of typechecks --- code/modules/shuttles/shuttle_emergency.dm | 54 ++++++++++++++-------- 1 file changed, 34 insertions(+), 20 deletions(-) diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm index 5215400a4e..ea572e8fb4 100644 --- a/code/modules/shuttles/shuttle_emergency.dm +++ b/code/modules/shuttles/shuttle_emergency.dm @@ -62,7 +62,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence initiated!" + world << "Alert: The shuttle autopilot has been overridden. Launch sequence initiated!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and activated launch sequence") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and activated launch sequence") ..(user) @@ -72,7 +76,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!" + world << "Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and forced immediate launch") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and forced immediate launch") ..(user) @@ -82,7 +90,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence aborted!" + world << "Alert: The shuttle autopilot has been overridden. Launch sequence aborted!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and cancelled launch sequence") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and cancelled launch sequence") ..(user) @@ -102,8 +114,8 @@ authorized = initial(authorized) //returns 1 if the ID was accepted and a new authorization was added, 0 otherwise -/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/ident) - if (!ident) +/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/obj/item/ident) + if (!ident || !istype(ident)) return 0 if (authorized.len >= req_authorizations) return 0 //don't need any more @@ -112,33 +124,35 @@ var/auth_name var/dna_hash - if(istype(ident, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/ID = ident - access = ID.access - auth_name = "[ID.registered_name] ([ID.assignment])" - dna_hash = ID.dna_hash + var/obj/item/weapon/card/id/ID = ident.GetID() - if(istype(ident, /obj/item/device/pda)) - var/obj/item/device/pda/PDA = ident - access = PDA.id.access - auth_name = "[PDA.id.registered_name] ([PDA.id.assignment])" - dna_hash = PDA.id.dna_hash + if(!ID) + return + + access = ID.access + auth_name = "[ID.registered_name] ([ID.assignment])" + dna_hash = ID.dna_hash if (!access || !istype(access)) return 0 //not an ID if (dna_hash in authorized) - src.visible_message("[src] buzzes. That ID has already been scanned.") + src.visible_message("\The [src] buzzes. That ID has already been scanned.") return 0 if (!(access_heads in access)) - src.visible_message("[src] buzzes, rejecting [ident].") + src.visible_message("\The [src] buzzes, rejecting [ident].") return 0 - src.visible_message("[src] beeps as it scans [ident].") + src.visible_message("\The [src] beeps as it scans [ident].") authorized[dna_hash] = auth_name if (req_authorizations - authorized.len) - world << "\blue Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot." + world << "Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot." + + if(usr) + log_admin("[key_name(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed") + message_admins("[key_name_admin(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed") + return 1 @@ -146,7 +160,7 @@ /obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/card/emag) && !emagged) - user << "\blue You short out the [src]'s authorization protocols." + user << "You short out \the [src]'s authorization protocols." emagged = 1 return From c5df326533371b79ac6713540f2a97217ecc22f6 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 03:15:19 +0930 Subject: [PATCH 047/116] Fixes #9414 --- code/game/objects/items/stacks/stack.dm | 10 ++++------ code/modules/materials/material_sheets.dm | 10 +++++++++- 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index e7dc25fae5..a38ed50e90 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -223,10 +223,10 @@ */ //attempts to transfer amount to S, and returns the amount actually transferred -/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null) +/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified) if (!get_amount()) return 0 - if (stacktype != S.stacktype) + if ((stacktype != S.stacktype) && !type_verified) return 0 if (isnull(tamount)) tamount = src.get_amount() @@ -240,7 +240,6 @@ transfer_fingerprints_to(S) if(blood_DNA) S.blood_DNA |= blood_DNA - //todo bloody overlay return transfer return 0 @@ -314,10 +313,8 @@ return /obj/item/stack/attackby(obj/item/W as obj, mob/user as mob) - ..() if (istype(W, /obj/item/stack)) var/obj/item/stack/S = W - if (user.get_inactive_hand()==src) src.transfer_to(S, 1) else @@ -328,7 +325,8 @@ S.interact(usr) if (src && usr.machine==src) src.interact(usr) - else return ..() + else + return ..() /* * Recipe datum diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm index 2d53c6c29c..312992ed7e 100644 --- a/code/modules/materials/material_sheets.dm +++ b/code/modules/materials/material_sheets.dm @@ -5,6 +5,8 @@ w_class = 3.0 throw_speed = 3 throw_range = 3 + max_amount = 50 + var/default_type = DEFAULT_WALL_MATERIAL var/material/material var/perunit @@ -45,7 +47,13 @@ matter[material.name] = material.stack_per_sheet return 1 -obj/item/stack/material/iron +/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified) + var/obj/item/stack/material/M = S + if(!istype(M) || material.name != M.material.name) + return 0 + ..(S,tamount,1) + +/obj/item/stack/material/iron name = "iron" icon_state = "sheet-silver" default_type = "iron" From 7b8abdab015130efa45006f62a757146f3b813c4 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 03:25:37 +0930 Subject: [PATCH 048/116] Fixes #9361 --- code/modules/organs/organ_external.dm | 55 +++++++++++++++++++++++++-- 1 file changed, 52 insertions(+), 3 deletions(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 6ad272af5f..db9f6cf9f3 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -48,6 +48,36 @@ var/can_grasp var/can_stand +/obj/item/organ/external/attack_self(var/mob/user) + if(!contents.len) + return ..() + var/list/removable_objects = list() + for(var/obj/item/organ/external/E in (contents + src)) + if(!istype(E)) + continue + for(var/obj/item/I in E.contents) + if(istype(I,/obj/item/organ)) + continue + removable_objects |= I + if(!removable_objects.len) + return ..() + var/obj/item/I = pick(removable_objects) + if(!istype(I)) + return ..() + I.loc = get_turf(user) + if(!(user.l_hand && user.r_hand)) + user.put_in_hands(I) + user.visible_message("\The [user] rips \the [I] out of \the [src]!") + +/obj/item/organ/external/examine() + ..() + if(in_range(usr, src) || istype(usr, /mob/dead/observer)) + for(var/obj/item/I in contents) + if(istype(I, /obj/item/organ)) + continue + usr << "There is \a [I] sticking out of it." + return + /obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(stage) if(0) @@ -697,6 +727,9 @@ Note that amputating the affected organ does in fact remove the infection from t dir = 2 if(DROPLIMB_BURN) new /obj/effect/decal/cleanable/ash(get_turf(victim)) + for(var/obj/item/I in src) + if(I.w_class > 2 && !istype(I,/obj/item/organ)) + I.loc = get_turf(src) qdel(src) if(DROPLIMB_BLUNT) var/obj/effect/decal/cleanable/blood/gibs/gore = new owner.species.single_gib_type(get_turf(victim)) @@ -711,6 +744,14 @@ Note that amputating the affected organ does in fact remove the infection from t I.removed() if(istype(loc,/turf)) I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) + + for(var/obj/item/I in src) + if(I.w_class <= 2) + qdel(I) + continue + I.loc = get_turf(src) + I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) + qdel(src) /**************************************************** @@ -871,7 +912,7 @@ Note that amputating the affected organ does in fact remove the infection from t W.add_blood(owner) if(ismob(W.loc)) var/mob/living/H = W.loc - H.drop_item() + H.drop_from_inventory(W) W.loc = owner /obj/item/organ/external/removed(var/mob/living/user, var/ignore_children) @@ -886,8 +927,14 @@ Note that amputating the affected organ does in fact remove the infection from t status |= ORGAN_DESTROYED victim.bad_external_organs -= src - for(var/implant in implants) //todo: check if this can be left alone - qdel(implant) + for(var/obj/item/implant in implants) + if(!istype(implant)) + return + if(implant.w_class <= 2) + qdel(implant) + else + implant.loc = src + implants.Cut() // Attached organs also fly off. if(!ignore_children) @@ -895,6 +942,8 @@ Note that amputating the affected organ does in fact remove the infection from t O.removed() if(O) O.loc = src + for(var/obj/item/I in O.contents) + I.loc = src // Grab all the internal giblets too. for(var/obj/item/organ/organ in internal_organs) From 445056ba5f668f6faed0ca2e3fd39ad8fa1c1466 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 03:57:42 +0930 Subject: [PATCH 049/116] 'Fixes' #9395 --- code/controllers/voting.dm | 4 ++-- config/example/config.txt | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 68bfdab74b..f4b88f8850 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -336,7 +336,7 @@ datum/controller/vote . += "\t([config.allow_vote_mode?"Allowed":"Disallowed"])" . += "

  • " //extra antagonists - if(trialmin || (!antag_add_failed && config.allow_extra_antags)) + if(!antag_add_failed && config.allow_extra_antags) . += "Add Antagonist Type" else . += "Restart (Disallowed)" @@ -375,7 +375,7 @@ datum/controller/vote if(config.allow_vote_restart || usr.client.holder) initiate_vote("crew_transfer",usr.key) if("add_antagonist") - if(config.allow_extra_antags || usr.client.holder) + if(config.allow_extra_antags) initiate_vote("add_antagonist",usr.key) if("custom") if(usr.client.holder) diff --git a/config/example/config.txt b/config/example/config.txt index 01d0c40db9..cc5af6a013 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -102,6 +102,9 @@ TRAITOR_SCALING ## make ERT's be only called by admins #ERT_ADMIN_ONLY + +## If uncommented, votes can be called to add extra antags to the round. +#ALLOW_EXTRA_ANTAGS ## If security is prohibited from being most antagonists #PROTECT_ROLES_FROM_ANTAGONIST From a4c2267984faaa370c89ce19db68355c17dcedae Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 04:01:13 +0930 Subject: [PATCH 050/116] Fixes #9386 --- code/datums/supplypacks.dm | 2 +- code/game/jobs/job/science.dm | 6 ++---- code/modules/hydroponics/spreading/spreading.dm | 2 ++ 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index fa408d1b8f..ee1af16c32 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -348,7 +348,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/antiweed) cost = 25 - containertype = /obj/structure/closet/crate/secure/hydrosec + containertype = /obj/structure/closet/crate/hydroponics containername = "Weed control crate" access = access_hydroponics group = "Hydroponics" diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 7fa102aeb8..a7d54284bf 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -66,8 +66,6 @@ H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit) return 1 - - /datum/job/xenobiologist title = "Xenobiologist" flag = XENOBIOLOGIST @@ -78,8 +76,8 @@ spawn_positions = 2 supervisors = "the research director" selection_color = "#ffeeff" - access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology) - minimal_access = list(access_research, access_xenobiology) + access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics) + minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage) alt_titles = list("Xenobotanist") minimal_player_age = 14 diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index a1f856115e..51d3b39181 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -24,6 +24,8 @@ vine.process() message_admins("Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])") + return + message_admins("Event: Spacevines failed to find a viable turf.") /obj/effect/dead_plant anchored = 1 From 6564fd666387db498e564e77d747f105733dbd65 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 04:06:23 +0930 Subject: [PATCH 051/116] Messed this up. --- code/modules/clothing/under/accessories/badges.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index b1e3da0481..cc6a6f9965 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -43,8 +43,8 @@ /obj/item/clothing/accessory/badge/holo name = "holobadge" desc = "This glowing blue badge marks the holder as THE LAW." - icon_state = "" - var/emagged = "holobadge" //Emagging removes Sec check. + icon_state = "holobadge" + var/emagged //Emagging removes Sec check. /obj/item/clothing/accessory/badge/holo/cord icon_state = "holobadge-cord" From 4a012a90ca37b747ced09412a5b37179ad0c4da1 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 04:38:41 +0930 Subject: [PATCH 052/116] Fixes #8929 --- code/modules/organs/organ_alien.dm | 32 ++++++++++++++---------------- 1 file changed, 15 insertions(+), 17 deletions(-) diff --git a/code/modules/organs/organ_alien.dm b/code/modules/organs/organ_alien.dm index 0905a61266..d76cdab8f1 100644 --- a/code/modules/organs/organ_alien.dm +++ b/code/modules/organs/organ_alien.dm @@ -1,16 +1,20 @@ /proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ) if(!istype(organ)) - return + return 0 //This is a terrible hack and I should be ashamed. var/datum/seed/diona = plant_controller.seeds["diona"] if(!diona) - qdel(src) + return 0 spawn(1) // So it has time to be thrown about by the gib() proc. var/mob/living/carbon/alien/diona/D = new(get_turf(organ)) diona.request_player(D) - qdel(organ) + spawn(60) + if(D) + if(!D.ckey || !D.client) + D.death() + return 1 /obj/item/organ/external/diona name = "tendril" @@ -128,16 +132,13 @@ //DIONA ORGANS. /obj/item/organ/external/diona/removed() + var/mob/living/carbon/human/H = owner ..() - if(!istype(owner)) + if(!istype(H) || !H.organs || !H.organs.len) + H.death() + if(prob(50) && spawn_diona_nymph_from_organ(src)) qdel(src) - if(!owner.organs.len) - owner.death() - - if(prob(50)) - spawn_diona_nymph_from_organ(src) - /obj/item/organ/diona/process() return @@ -172,16 +173,13 @@ organ_tag = "special" // Turns into a nymph instantly, no transplanting possible. /obj/item/organ/diona/removed(var/mob/living/user) - + var/mob/living/carbon/human/H = owner ..() - if(!istype(owner)) + if(!istype(H) || !H.organs || !H.organs.len) + H.death() + if(prob(50) && spawn_diona_nymph_from_organ(src)) qdel(src) - if(!owner.internal_organs.len) - owner.death() - - spawn_diona_nymph_from_organ(src) - // These are different to the standard diona organs as they have a purpose in other // species (absorbing radiation and light respectively) /obj/item/organ/diona/nutrients From ce36d07f79be3e95d6c93d1a8b4e2cdca370d8df Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 04:58:49 +0930 Subject: [PATCH 053/116] Fixes #9180 --- .../mob/living/carbon/human/examine.dm | 30 +++++++++++++++++-- 1 file changed, 27 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index dad4e90244..c10c224ccd 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -256,14 +256,17 @@ var/list/organ_data = species.has_limbs[organ_tag] var/organ_descriptor = organ_data["descriptor"] - is_destroyed["[organ_data["descriptor"]]"] = 1 + is_destroyed["organ_descriptor"] = 1 var/obj/item/organ/external/E = organs_by_name[organ_tag] if(!E) + world << "[organ_tag] missing" wound_flavor_text["[organ_descriptor]"] = "[t_He] is missing [t_his] [organ_descriptor].\n" else if(E.is_stump()) + world << "[E.name] is a stump" wound_flavor_text["[organ_descriptor]"] = "[t_He] has a stump where [t_his] [organ_descriptor] should be.\n" else + is_destroyed["organ_descriptor"] = 0 continue for(var/obj/item/organ/external/temp in organs) @@ -278,7 +281,7 @@ else if(temp.wounds.len > 0 || temp.open) wound_flavor_text["[temp.name]"] = "[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].
    " if(temp.status & ORGAN_BLEEDING) - is_bleeding["[temp.name]"] = 1 + is_bleeding["[temp.name]"] = "[capitalize(t_his)] [temp.name] is bleeding!
    " else wound_flavor_text["[temp.name]"] = "" if(temp.dislocated == 2) @@ -288,41 +291,56 @@ //Handles the text strings being added to the actual description. //If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext. + + // *********************************************************************************** + // THIS NEEDS TO BE ENTIRELY REWRITTEN. Commenting out for now, BADLY NEEDS REWRITING. + // *********************************************************************************** + + /* var/display_chest = 0 var/display_shoes = 0 var/display_gloves = 0 + if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas))))) msg += wound_flavor_text["head"] else if(is_bleeding["head"]) msg += "[src] has blood running down [t_his] face!\n" + if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you. msg += wound_flavor_text["upper body"] else if(is_bleeding["upper body"]) display_chest = 1 + if(wound_flavor_text["left arm"] && (is_destroyed["left arm"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["left arm"] else if(is_bleeding["left arm"]) display_chest = 1 + if(wound_flavor_text["left hand"] && (is_destroyed["left hand"] || (!gloves && !skipgloves))) msg += wound_flavor_text["left hand"] else if(is_bleeding["left hand"]) display_gloves = 1 + if(wound_flavor_text["right arm"] && (is_destroyed["right arm"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["right arm"] else if(is_bleeding["right arm"]) display_chest = 1 + if(wound_flavor_text["right hand"] && (is_destroyed["right hand"] || (!gloves && !skipgloves))) msg += wound_flavor_text["right hand"] else if(is_bleeding["right hand"]) display_gloves = 1 + if(wound_flavor_text["lower body"] && (is_destroyed["lower body"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["lower body"] else if(is_bleeding["lower body"]) display_chest = 1 + if(wound_flavor_text["left leg"] && (is_destroyed["left leg"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["left leg"] else if(is_bleeding["left leg"]) display_chest = 1 + if(wound_flavor_text["left foot"]&& (is_destroyed["left foot"] || (!shoes && !skipshoes))) msg += wound_flavor_text["left foot"] else if(is_bleeding["left foot"]) @@ -335,19 +353,25 @@ msg += wound_flavor_text["right foot"] else if(is_bleeding["right foot"]) display_shoes = 1 + if(display_chest) msg += "[src] has blood soaking through from under [t_his] clothing!\n" if(display_shoes) msg += "[src] has blood running from [t_his] shoes!\n" if(display_gloves) msg += "[src] has blood running from under [t_his] gloves!\n" + */ + for(var/limb in wound_flavor_text) + msg += wound_flavor_text[limb] + is_bleeding[limb] = null + for(var/limb in is_bleeding) + msg += is_bleeding[limb] for(var/implant in get_visible_implants(0)) msg += "[src] has \a [implant] sticking out of [t_his] flesh!\n" if(digitalcamo) msg += "[t_He] [t_is] repulsively uncanny!\n" - if(hasHUD(usr,"security")) var/perpname = "wot" var/criminal = "None" From 5f2cf7b4a3069bfaa7ed3a2d5f7257d5bb30e340 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 04:59:12 +0930 Subject: [PATCH 054/116] Fixes limbs and wounds not being visible on limbs. --- .../mob/living/carbon/human/human_organs.dm | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index 4581cb0c8a..f2c64fa52a 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -105,7 +105,27 @@ Weaken(5) //can't emote while weakened, apparently. /mob/living/carbon/human/proc/handle_grasp() + if(!l_hand && !r_hand) + return + // You should not be able to pick anything up, but stranger things have happened. + if(l_hand) + for(var/limb_tag in list("l_hand","l_arm")) + var/obj/item/organ/external/E = get_organ(limb_tag) + if(!E) + visible_message("Lacking a functioning left hand, \the [src] drops \the [l_hand].") + drop_from_inventory(l_hand) + break + + if(r_hand) + for(var/limb_tag in list("r_hand","r_arm")) + var/obj/item/organ/external/E = get_organ(limb_tag) + if(!E) + visible_message("Lacking a functioning right hand, \the [src] drops \the [r_hand].") + drop_from_inventory(r_hand) + break + + // Check again... if(!l_hand && !r_hand) return From b67622b23c01bf039c8a07b5a12e447807ceaaf2 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 05:05:39 +0930 Subject: [PATCH 055/116] Fixes 9077 --- code/modules/mob/living/carbon/carbon.dm | 2 +- code/modules/mob/living/carbon/human/examine.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index f0af6e1464..2162e3488a 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -249,7 +249,7 @@ var/mob/living/carbon/human/H = src H.w_uniform.add_fingerprint(M) - if(player_logged) + if(!client || !key || player_logged) M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src], but they do not respond... Maybe they have S.S.D?") else if(lying || src.sleeping) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index c10c224ccd..794184a41c 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -246,7 +246,7 @@ if(!key) msg += "[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.\n" else if(!client) - msg += "[t_He] [t_has] suddenly fallen asleep.\n" + msg += "[t_He] [t_is] fast asleep.\n" var/list/wound_flavor_text = list() var/list/is_destroyed = list() diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e3b8820b00..79dc2cc657 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -942,7 +942,7 @@ if(status_flags & GODMODE) return 0 //SSD check, if a logged player is awake put them back to sleep! - if(player_logged && sleeping < 2) + if((!client || !key || player_logged) && sleeping < 2) sleeping = 2 if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP @@ -1135,7 +1135,7 @@ if(damageoverlay.overlays) damageoverlay.overlays = list() - + if(stat == UNCONSCIOUS) //Critical damage passage overlay if(health <= 0) From a3f3009eb46314c3a583fb2206ec50e5d6f9035a Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 05:13:45 +0930 Subject: [PATCH 056/116] Fixes #9063 --- code/game/objects/items/robot/robot_items.dm | 38 +++++++++++++------- 1 file changed, 26 insertions(+), 12 deletions(-) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index dfc53d3a87..afe50bc2b7 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -4,26 +4,40 @@ Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here +// Consider changing this to a child of the stun baton class. ~Z /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/decals.dmi' icon_state = "shock" - attack(mob/M as mob, mob/living/silicon/robot/user as mob) - M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") - msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)") +/obj/item/borg/stun/attack(var/mob/living/M, var/mob/living/silicon/robot/user) - user.cell.charge -= 30 + if(!istype(M)) + return - M.Weaken(5) - if (M.stuttering < 5) - M.stuttering = 5 - M.Stun(5) + // How the Hell. + if(!istype(user)) + var/mob/living/temp = user + if(istype(temp)) + temp.drop_from_inventory(src) + qdel(src) + return - for(var/mob/O in viewers(M, null)) - if (O.client) - O.show_message("\red [user] has prodded [M] with an electrically-charged arm!", 1, "\red You hear someone fall", 2) + M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") + msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)") + + if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton. + user.visible_message("\The [user] has prodded \the [M] with its arm!") + return + + if (M.stuttering < 5) + M.stuttering = 5 + M.stun_effect_act(0, 70, check_zone(user.zone_sel.selecting), src) + user.visible_message("\The [user] has prodded \the [M] with \a [src]!") + if(ishuman(M)) + var/mob/living/carbon/human/H = M + H.forcesay(hit_appends) /obj/item/borg/overdrive name = "overdrive" From deb806c4cb158c9bf5ce5a7ac9d2cd6d2a965bd8 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 05:24:44 +0930 Subject: [PATCH 057/116] Fixes #9076 --- code/game/objects/structures/noticeboard.dm | 36 +++++++++++---------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm index a5ad84c20e..3647d565f7 100644 --- a/code/game/objects/structures/noticeboard.dm +++ b/code/game/objects/structures/noticeboard.dm @@ -21,7 +21,7 @@ if(notices < 5) O.add_fingerprint(user) add_fingerprint(user) - user.drop_item() + user.drop_from_inventory(O) O.loc = src notices++ icon_state = "nboard0[notices]" //update sprite @@ -29,13 +29,22 @@ else user << "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached." -/obj/structure/noticeboard/attack_hand(user as mob) - var/dat = "Noticeboard
    " - for(var/obj/item/weapon/paper/P in src) - dat += "[P.name] Write Remove
    " - user << browse("Notices[dat]","window=noticeboard") - onclose(user, "noticeboard") +/obj/structure/noticeboard/attack_hand(var/mob/user) + examine(user) +// Since Topic() never seems to interact with usr on more than a superficial +// level, it should be fine to let anyone mess with the board other than ghosts. +/obj/structure/noticeboard/examine(var/mob/user) + if(!user) + user = usr + if(user.Adjacent(src)) + var/dat = "Noticeboard
    " + for(var/obj/item/weapon/paper/P in src) + dat += "[P.name] Write Remove
    " + user << browse("Notices[dat]","window=noticeboard") + onclose(user, "noticeboard") + else + ..() /obj/structure/noticeboard/Topic(href, href_list) ..() @@ -44,18 +53,16 @@ if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["remove"]) - if((P && P.loc == src)) + if(P && P.loc == src) P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck P.add_fingerprint(usr) add_fingerprint(usr) notices-- icon_state = "nboard0[notices]" - if(href_list["write"]) if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["write"]) - if((P && P.loc == src)) //ifthe paper's on the board if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen add_fingerprint(usr) @@ -66,14 +73,9 @@ P.attackby(usr.l_hand, usr) else usr << "You'll need something to write with!" - if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) if((P && P.loc == src)) - if(!( istype(usr, /mob/living/carbon/human) )) - usr << browse("[P.name][stars(P.info)]", "window=[P.name]") - onclose(usr, "[P.name]") - else - usr << browse("[P.name][P.info]", "window=[P.name]") - onclose(usr, "[P.name]") + usr << browse("[P.name][P.info]", "window=[P.name]") + onclose(usr, "[P.name]") return From 97cbcff3df56e9f6b0871e04bd0cf9fc1db56af4 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 05:29:33 +0930 Subject: [PATCH 058/116] Fixes #9124 --- code/modules/mob/living/silicon/robot/robot_modules.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 359562063d..527ce35df2 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -425,6 +425,9 @@ var/global/list/robot_modules = list( T.update_icon() else T.charge_tick = 0 + var/obj/item/weapon/melee/baton/robot/B = locate() in src.modules + if(B && B.bcell) + B.bcell.give(amount) /obj/item/weapon/robot_module/janitor name = "janitorial robot module" From 21a019b34fb923aa8560665cd9ee1e6200b463de Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sat, 30 May 2015 05:34:45 +0930 Subject: [PATCH 059/116] Cleanup --- code/modules/hydroponics/spreading/spreading.dm | 2 +- code/modules/mob/living/carbon/human/examine.dm | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index 51d3b39181..57579cdb72 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -235,7 +235,7 @@ if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) if(!seed) - user << "" + user << "There is nothing to take a sample from." return if(sampled) user << "You cannot take another sample from \the [src]." diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 794184a41c..3e04dbe023 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -260,10 +260,8 @@ var/obj/item/organ/external/E = organs_by_name[organ_tag] if(!E) - world << "[organ_tag] missing" wound_flavor_text["[organ_descriptor]"] = "[t_He] is missing [t_his] [organ_descriptor].\n" else if(E.is_stump()) - world << "[E.name] is a stump" wound_flavor_text["[organ_descriptor]"] = "[t_He] has a stump where [t_his] [organ_descriptor] should be.\n" else is_destroyed["organ_descriptor"] = 0 From bf275458419b911a5fa1bdb543aaba38bdab2136 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Fri, 29 May 2015 23:38:09 +0200 Subject: [PATCH 060/116] End game turf changes now simply alters color. --- code/game/gamemodes/cult/hell_universe.dm | 12 +- code/game/gamemodes/cult/narsie.dm | 8 +- .../endgame/supermatter_cascade/portal.dm | 2 +- .../endgame/supermatter_cascade/universe.dm | 13 +- code/modules/admin/topic.dm | 4 +- code/modules/power/singularity/act.dm | 3 + maps/backup/exodus-1.dmm | 7638 ----------------- 7 files changed, 20 insertions(+), 7660 deletions(-) delete mode 100644 maps/backup/exodus-1.dmm diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm index caa90623cb..e81a6a2673 100644 --- a/code/game/gamemodes/cult/hell_universe.dm +++ b/code/game/gamemodes/cult/hell_universe.dm @@ -33,12 +33,11 @@ In short: /datum/universal_state/hell/OnTurfChange(var/turf/T) - if(istype(T, /turf/space)) - T.color = "#FF0000" - T.set_light(2, 2, "#FF0000") + var/turf/space/S = T + if(istype(S)) + S.color = "#FF0000" else - T.color = initial(T.color) - T.set_light(0) + S.color = initial(S.color) // Apply changes when entering state /datum/universal_state/hell/OnEnter() @@ -70,8 +69,7 @@ In short: L.update_lumcount(1, 0, 0) for(var/turf/space/T in turfs) - T.color = "#FF0000" - T.set_light(2, 2, "#FF0000") + OnTurfChange(T) /datum/universal_state/hell/proc/MiscSet() for(var/turf/simulated/floor/T in turfs) diff --git a/code/game/gamemodes/cult/narsie.dm b/code/game/gamemodes/cult/narsie.dm index 393d78ad18..0ef0d27663 100644 --- a/code/game/gamemodes/cult/narsie.dm +++ b/code/game/gamemodes/cult/narsie.dm @@ -38,7 +38,7 @@ var/global/list/narsie_list = list() current_size = 12 consume_range = 12 // How many tiles out do we eat. var/announce=1 - var/narnar = 1 + var/cause_hell = 1 /obj/singularity/narsie/large/New() ..() @@ -49,7 +49,7 @@ var/global/list/narsie_list = list() narsie_spawn_animation() if(!narsie_cometh)//so we don't initiate Hell more than one time. - if(narnar) + if(cause_hell) SetUniversalState(/datum/universal_state/hell) narsie_cometh = 1 @@ -86,14 +86,14 @@ var/global/list/narsie_list = list() /obj/singularity/narsie/large/Bump(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) qdel(A) /obj/singularity/narsie/large/Bumped(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index e895f582ff..fb4888ee20 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -8,7 +8,7 @@ move_self = 0 announce=0 - narnar=0 + cause_hell=0 layer=LIGHTING_LAYER+2 // ITS SO BRIGHT diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm index 88137fba65..8cd8765cd8 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm @@ -13,13 +13,11 @@ var/global/universe_has_ended = 0 return 0 /datum/universal_state/supermatter_cascade/OnTurfChange(var/turf/T) - if(istype(T, /turf/space)) - T.color = "#0066FF" - T.set_light(2, 2, "#0066FF") + var/turf/space/S = T + if(istype(S)) + S.color = "#0066FF" else - T.color = initial(T.color) - T.set_light(0) - + S.color = initial(S.color) /datum/universal_state/supermatter_cascade/DecayTurf(var/turf/T) if(istype(T,/turf/simulated/wall)) @@ -103,8 +101,7 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked L.update_lumcount(0.0, 0.4, 1) for(var/turf/space/T in turfs) - T.color = "#0066FF" - T.set_light(2, 2, "#0066FF") + OnTurfChange(T) /datum/universal_state/supermatter_cascade/proc/MiscSet() for (var/obj/machinery/firealarm/alm in machines) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index ffa64ce64f..e780c9fd5d 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2270,14 +2270,14 @@ if("hellonearth") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","NS") - var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel") + var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel") if(choice == "PRAISE SATAN") new /obj/singularity/narsie/large(get_turf(usr)) message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.") if("supermattercascade") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC") - var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel") + var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel") if(choice == "NO TIME TO EXPLAIN") explosion(get_turf(usr), 8, 16, 24, 32, 1) new /turf/unsimulated/wall/supermatter(get_turf(usr)) diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index dc8f667a28..3804c1f158 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -78,6 +78,9 @@ return 5000 /obj/machinery/power/supermatter/singularity_act() + if(!src.loc) + return + var/prints = "" if(src.fingerprintshidden) prints = ", all touchers : " + src.fingerprintshidden diff --git a/maps/backup/exodus-1.dmm b/maps/backup/exodus-1.dmm deleted file mode 100644 index 254ba44237..0000000000 --- a/maps/backup/exodus-1.dmm +++ /dev/null @@ -1,7638 +0,0 @@ -"aaa" = (/turf/space,/area/space) -"aab" = (/turf/space,/area/syndicate_station/north) -"aac" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) -"aad" = (/turf/space,/area/syndicate_station/northeast) -"aae" = (/turf/space,/area/syndicate_station/northwest) -"aaf" = (/obj/structure/lattice,/turf/space,/area/space) -"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) -"aah" = (/turf/simulated/wall,/area/space) -"aai" = (/turf/simulated/floor/airless{icon_state = "floorgrime"},/area/space) -"aaj" = (/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) -"aak" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) -"aal" = (/obj/structure/girder/displaced,/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) -"aam" = (/obj/structure/grille,/turf/space,/area/space) -"aan" = (/obj/structure/grille/broken,/turf/space,/area/space) -"aao" = (/turf/simulated/floor/airless{icon_state = "damaged2"},/area/space) -"aap" = (/turf/simulated/floor/airless,/area/space) -"aaq" = (/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space) -"aar" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "small"},/turf/simulated/floor/airless{icon_state = "circuit"},/area/space) -"aas" = (/obj/item/clothing/suit/ianshirt,/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/space) -"aat" = (/turf/simulated/wall/r_wall,/area/space) -"aau" = (/turf/space,/area/skipjack_station/northwest_solars) -"aav" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/fore) -"aaw" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aax" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space) -"aay" = (/turf/simulated/wall,/area/security/range) -"aaz" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"aaA" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) -"aaB" = (/obj/machinery/camera/network/security{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space) -"aaC" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/security/range) -"aaD" = (/obj/structure/target_stake,/turf/simulated/floor{icon_state = "delivery"},/area/security/range) -"aaE" = (/turf/simulated/floor,/area/security/range) -"aaF" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/security/range) -"aaG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/security/range) -"aaH" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/range) -"aaI" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) -"aaJ" = (/obj/item/stack/cable_coil/random,/turf/space,/area/space) -"aaK" = (/obj/structure/sign/electricshock{pixel_y = -32},/turf/space,/area/space) -"aaL" = (/turf/simulated/floor/plating/airless,/area/space) -"aaM" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/security/range) -"aaN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/security/range) -"aaO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor,/area/security/range) -"aaP" = (/obj/machinery/door/window/northleft{dir = 4; name = "Range Access"; req_access = list(63)},/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/security/range) -"aaQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/security/range) -"aaR" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/range) -"aaS" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/table/reinforced,/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/security/range) -"aaT" = (/turf/simulated/wall/r_wall,/area/security/warden) -"aaU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/range) -"aaV" = (/turf/simulated/floor{dir = 1; icon_state = "loadingarea"},/area/security/range) -"aaW" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"aaX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/range) -"aaY" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/blanks{pixel_x = 2; pixel_y = -2},/obj/item/weapon/storage/box/blanks,/turf/simulated/floor,/area/security/range) -"aaZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) -"aba" = (/obj/structure/table/reinforced,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/range) -"abb" = (/turf/simulated/wall,/area/maintenance/security_starboard) -"abc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abd" = (/turf/simulated/wall/r_wall,/area/maintenance/foresolar) -"abe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_port) -"abf" = (/turf/simulated/wall,/area/maintenance/security_port) -"abg" = (/obj/effect/landmark/start/ninja,/turf/space,/area/space) -"abh" = (/turf/simulated/wall/r_wall,/area/security/tactical) -"abi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/security/range) -"abj" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/security/range) -"abk" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor,/area/security/range) -"abl" = (/obj/structure/table/reinforced,/obj/machinery/recharger,/turf/simulated/floor,/area/security/range) -"abm" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access = list(3)},/obj/structure/table/rack,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/c45m,/obj/item/ammo_magazine/mc9mmt,/obj/item/ammo_magazine/mc9mmt,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunammo,/obj/item/weapon/storage/box/shotgunshells,/obj/item/weapon/storage/box/shotgunshells,/obj/machinery/camera/network/security{c_tag = "Armoury - Tactical Equipment"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) -"abn" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/meson/prescription,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/security_starboard) -"abp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"abq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abs" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/maintenance/foresolar) -"abt" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/foresolar) -"abu" = (/obj/machinery/power/terminal{dir = 4},/obj/machinery/light/small{dir = 1},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abv" = (/obj/structure/closet/wardrobe/tactical,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/tactical) -"abw" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/maintenance/foresolar) -"abx" = (/obj/effect/decal/cleanable/ash,/obj/structure/closet/emcloset,/turf/simulated/floor/plating{dir = 1; icon_state = "warnplatecorner"},/area/maintenance/security_port) -"aby" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/security{c_tag = "Security - Firing Range"; dir = 8},/turf/simulated/floor,/area/security/range) -"abz" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore"},/turf/simulated/floor/plating,/area/maintenance/foresolar) -"abA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) -"abB" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) -"abC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/security/tactical) -"abD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/range) -"abE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor,/area/security/range) -"abF" = (/turf/simulated/floor{dir = 1; 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Cartridges \[hr] \[b]Riot Equipment\[/b]\[br] \[field] Stun Baton(s)\[br] \[field] Riot Suit(s)\[br] \[field] Riot Shield(s) \[hr] \[b]Tactical Equipment\[/b]\[br] \[field] Tactical Armour(s)\[br] \[field] Tactical Helmet(s)\[br] \[field] Tactical Jumpsuit(s)\[br] \[field] Green Balaclava(s)\[br] \[field] Tactical HUD(s)\[br] \[field] Combat Belt(s)\[br] \[field] Black Glove(s)\[br] \[field] Jackboot(s) \[hr] \[b]Implants\[/b]\[br] \[field] Tracking Implant Box(es)\[br] \[field] Chemical Implant Box(es) \[hr] \[b]Defense Systems\[/b]\[br] \[field] Deployable Barrier(s)\[br] \[field] Portable Flasher(s) \[hr] \[b]Other\[/b]\[br] \[field] Holobadge Box(es) \[hr] \[b]\[center]Warden's's Signature:\[/b] \[field]\[/center] \[hr]"; name = "Armory Inventory"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ahn" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/main) -"aho" = (/obj/structure/flora/pottedplant{tag = "icon-plant-22"; 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Do take note:\[br]\[br]\[br]The Medical Emergency Red Phone system has proven itself well. Take care to keep the phones in their designated places as they have been optimised for broadcast. The two handheld green radios (I have left one in this office, and one near the Emergency Entrance) are free to be used. The system has proven effective at alerting Medbay of important details, especially during power outages.\[br]\[br]I think I may have left the toilet cubicle doors shut. It might be a good idea to open them so the staff and patients know they are not engaged.\[br]\[br]The new syringe gun has been stored in secondary storage. I tend to prefer it stored in my office, but 'guidelines' are 'guidelines'.\[br]\[br]Also in secondary storage is the grenade equipment crate. I've just realised I've left it open - you may wish to shut it.\[br]\[br]There were a few problems with their installation, but the Medbay Quarantine shutters should now be working again - they lock down the Emergency and Main entrances to prevent travel in and out. Pray you shan't have to use them.\[br]\[br]The new version of the Medical Diagnostics Manual arrived. I distributed them to the shelf in the staff break room, and one on the table in the corner of this room.\[br]\[br]The exam/triage room has the walking canes in it. I'm not sure why we'd need them - but there you have it.\[br]\[br]Emergency Cryo bags are beside the emergency entrance, along with a kit.\[br]\[br]Spare paper cups for the reception are on the left side of the reception desk.\[br]\[br]I've fed Runtime. She should be fine.\[br]\[br]\[br]\[center]That should be all. 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dir = 1},/area/engineering/atmos) -"cvq" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cvr" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering/atmos) -"cvs" = (/obj/machinery/computer/security/engineering,/turf/simulated/floor,/area/engineering/engineering_monitoring) -"cvt" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cvu" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/engineering) -"cvv" = (/obj/structure/closet/wardrobe/virology_white,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/camera/xray/medbay{c_tag = "Virology Access Aft"},/turf/simulated/floor{icon_state = "warnwhite"; dir = 5},/area/medical/virology) -"cvw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor,/area/engineering) -"cvx" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/engineering) -"cvy" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor,/area/engineering) -"cvz" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cvA" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/engineering) -"cvB" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/engineering/workshop) -"cvC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/engineering/workshop) -"cvD" = (/obj/machinery/hologram/holopad,/turf/simulated/floor,/area/engineering/workshop) -"cvE" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; 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icon_state = "warnwhitecorner"},/area/medical/virology) -"cvK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cvL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"},/area/medical/virology) -"cvM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cvN" = (/turf/simulated/wall,/area/maintenance/incinerator) -"cvO" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor,/area/engineering/atmos) -"cvP" = (/obj/effect/decal/cleanable/blood/oil/streak{amount = 0},/turf/simulated/floor/plating,/area/maintenance/medbay) -"cvQ" = (/obj/structure/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Xenobiologist"},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; 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name = "N2 to Mixing"},/turf/simulated/floor,/area/engineering/atmos) -"cvY" = (/obj/machinery/power/apc/super{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engineering/atmos) -"cvZ" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engineering/atmos) -"cwa" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cwb" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwc" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwd" = (/obj/structure/closet/l3closet/scientist,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/rnd/xenobiology) -"cwe" = (/obj/machinery/light,/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) -"cwf" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/turf/simulated/floor,/area/construction) -"cwg" = (/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cwh" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/rnd/xenobiology) -"cwi" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 8},/area/rnd/xenobiology) -"cwj" = (/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) -"cwk" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/engineering) -"cwl" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/blast/regular{density = 0; 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icon_state = "green"},/area/medical/virology) -"cwz" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/red,/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cwA" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "green"; dir = 4},/area/medical/virology) -"cwB" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cwC" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{dir = 8; 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"white"},/area/rnd/xenobiology) -"cAl" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAm" = (/obj/structure/disposalpipe/junction{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAo" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAp" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAq" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cAr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/rnd/xenobiology) -"cAs" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engineering) -"cAt" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor,/area/engineering/atmos) -"cAu" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = 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(/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) -"cAE" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engineering/atmos) -"cAF" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/engineering/atmos/storage) -"cAG" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1379; layer = 3.1; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = 10; pixel_y = -22},/obj/structure/sign/fire{pixel_x = -32; pixel_y = 0},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/binary/pump,/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAH" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor,/area/engineering/atmos/storage) -"cAI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAJ" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cAK" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/turf/simulated/floor,/area/engineering) -"cAL" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = 25},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAM" = (/obj/machinery/alarm{pixel_y = 22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cAN" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cAO" = (/turf/simulated/wall,/area/maintenance/engi_shuttle) -"cAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/engineering) -"cAQ" = (/obj/machinery/portable_atmospherics/canister/phoron,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) -"cAR" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/engineering/storage) -"cAS" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor,/area/engineering) -"cAT" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction) -"cAU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Virology Laboratory"; req_access = list(39)},/turf/simulated/floor{icon_state = "delivery"},/area/medical/virology) -"cAV" = (/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cAW" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction) -"cAX" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "virology_pump"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/medbay) -"cAY" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/medbay) -"cAZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) -"cBa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 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4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cBg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/engineering) -"cBh" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering) -"cBi" = (/obj/machinery/light{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor,/area/engineering) -"cBj" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor,/area/engineering) -"cBk" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Two"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) -"cBl" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/rnd/xenobiology) -"cBm" = (/obj/machinery/door/window/southright{name = "Virology Isolation Room Three"; req_access = list(39)},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/purple,/turf/simulated/floor{dir = 2; icon_state = "whitegreen"; tag = "icon-whitehall (WEST)"},/area/medical/virology) -"cBn" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "xenobio1"; name = "Containment Blast Doors"; opacity = 0},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access = list(55)},/turf/simulated/floor/engine,/area/rnd/xenobiology) -"cBo" = (/obj/machinery/light,/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cBp" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cBq" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/research{c_tag = "Xenobiology Southeast"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) -"cBr" = (/obj/machinery/light,/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/rnd/xenobiology) -"cBs" = (/turf/space,/area/skipjack_station/southeast_solars) -"cBt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/yellow,/turf/simulated/floor/plating,/area/medical/virology) -"cBu" = (/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/floor,/area/engineering/atmos) -"cBv" = (/obj/machinery/light,/turf/simulated/floor,/area/engineering/atmos) -"cBw" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "incinerator_access_control"; name = "Incinerator airlock control"; pixel_x = -8; pixel_y = 24},/obj/structure/sign/fire{pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/binary/pump{dir = 1},/turf/simulated/floor/plating,/area/maintenance/incinerator) -"cBx" = (/obj/machinery/atmospherics/valve/digital{name = "CO2 Outlet Valve"},/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/engineering/atmos) -"cBy" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "co2_in"; name = "Carbon Dioxide Supply Control"; output_tag = "co2_out"; sensors = list("co2_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 2; icon_state = "yellow"},/area/engineering/atmos) -"cBz" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{tag = "icon-map (NORTH)"; icon_state = "map"; dir = 1},/turf/simulated/floor,/area/engineering/atmos) -"cBA" = (/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/atmospherics/pipe/simple/visible/red{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor,/area/engineering/atmos) -"cBB" = (/obj/machinery/atmospherics/valve/digital{name = "Phoron Outlet 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(/obj/machinery/atmospherics/valve/digital{name = "N2O Outlet Valve"},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/engineering/atmos) -"cBG" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light,/turf/simulated/floor{dir = 7; icon_state = "escape"},/area/engineering/atmos) -"cBH" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/atmos{name = "Atmospherics Maintenance"; req_access = list(12,24)},/turf/simulated/floor,/area/engineering/atmos/storage) -"cBI" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/turf/simulated/wall/r_wall,/area/engineering/atmos/storage) -"cBJ" = (/obj/machinery/atmospherics/valve/digital{name = "Gas 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-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -"} - From 44db7304823fcdcc808215e192e67bac88a1bd0a Mon Sep 17 00:00:00 2001 From: Chinsky Date: Fri, 29 May 2015 12:13:25 +0300 Subject: [PATCH 061/116] Fixes corpses and unconscious people still showing typing indicators. Indicator also has same visibility as the owner, so no magicaly sensing where someone is going to talk soon (chat bubbles works well enough) Since images do not have visibility, had to make it an object decal. Also since it's set per mob, it's no longer global. Shouldn't really be much of an issue, since it's only created when mob tries to speak (so ~60 objects total on high-usual load) --- code/modules/mob/typing_indicator.dm | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/typing_indicator.dm b/code/modules/mob/typing_indicator.dm index 203159f3c6..147edb1afe 100644 --- a/code/modules/mob/typing_indicator.dm +++ b/code/modules/mob/typing_indicator.dm @@ -5,14 +5,17 @@ mob/var/typing mob/var/last_typed mob/var/last_typed_time -var/global/image/typing_indicator +mob/var/obj/effect/decal/typing_indicator /mob/proc/set_typing_indicator(var/state) if(!typing_indicator) - typing_indicator = image('icons/mob/talk.dmi',null,"typing") + typing_indicator = new + typing_indicator.icon = 'icons/mob/talk.dmi' + typing_indicator.icon_state = "typing" - if(client) + if(client && !stat) + typing_indicator.invisibility = invisibility if(client.prefs.toggles & SHOW_TYPING) overlays -= typing_indicator else From a625b1db3309796a55c3bae346038bef7ac7cff0 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 30 May 2015 16:00:19 +0200 Subject: [PATCH 062/116] Changelog update. --- html/changelog.html | 15 +++++++++++++++ html/changelogs/.all_changelog.yml | 15 +++++++++++++++ html/changelogs/Atlantis-PR-9108.yml | 5 ----- html/changelogs/HarpyEagle-ERTERigFix.yml | 18 ------------------ .../changelogs/HarpyEagle-ProjectileTweaks.yml | 18 ------------------ .../PsiOmegaDelta-ServerRevision.yml | 5 ----- 6 files changed, 30 insertions(+), 46 deletions(-) delete mode 100644 html/changelogs/Atlantis-PR-9108.yml delete mode 100644 html/changelogs/HarpyEagle-ERTERigFix.yml delete mode 100644 html/changelogs/HarpyEagle-ProjectileTweaks.yml delete mode 100644 html/changelogs/PsiOmegaDelta-ServerRevision.yml diff --git a/html/changelog.html b/html/changelog.html index 9c5318a7ec..2b6c178b20 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,21 @@ -->
    +

    30 May 2015

    +

    Atlantis updated:

    +
      +
    • Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications.
    • +
    +

    HarpyEagle updated:

    +
      +
    • Fixes Engineer ERT gloves not being insulated.
    • +
    • IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category.
    • +
    +

    27 May 2015

    PsiOmegaDelta updated:

      diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 646b506371..0778bd50f3 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1852,3 +1852,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. PsiOmegaDelta: - tweak: The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked. +2015-05-30: + Atlantis: + - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. + Most old abilities have been removed and quite a lot of new abilities was added. + AI also has to hack APCs to unlock higher tier abilities faster, instead of + having access to them from the round start. Most forced things, such as, shuttle + recalling were removed and are instead controlled by the AI. Code is fully modular + allowing for future modifications. + HarpyEagle: + - bugfix: Fixes Engineer ERT gloves not being insulated. + - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs + et al to pass though. + PsiOmegaDelta: + - rscadd: You can now review the server revision date and hash by using the 'Show + Server Revision' verb in the OOC category. diff --git a/html/changelogs/Atlantis-PR-9108.yml b/html/changelogs/Atlantis-PR-9108.yml deleted file mode 100644 index b2c3f6bdb4..0000000000 --- a/html/changelogs/Atlantis-PR-9108.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: Atlantis -delete-after: True - -changes: - - rscadd: "Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications." \ No newline at end of file diff --git a/html/changelogs/HarpyEagle-ERTERigFix.yml b/html/changelogs/HarpyEagle-ERTERigFix.yml deleted file mode 100644 index fa888cba46..0000000000 --- a/html/changelogs/HarpyEagle-ERTERigFix.yml +++ /dev/null @@ -1,18 +0,0 @@ -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment - -author: HarpyEagle -delete-after: True - -changes: - - bugfix: "Fixes Engineer ERT gloves not being insulated." diff --git a/html/changelogs/HarpyEagle-ProjectileTweaks.yml b/html/changelogs/HarpyEagle-ProjectileTweaks.yml deleted file mode 100644 index 12266695bb..0000000000 --- a/html/changelogs/HarpyEagle-ProjectileTweaks.yml +++ /dev/null @@ -1,18 +0,0 @@ -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment - -author: HarpyEagle -delete-after: True - -changes: - - tweak: "IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though." diff --git a/html/changelogs/PsiOmegaDelta-ServerRevision.yml b/html/changelogs/PsiOmegaDelta-ServerRevision.yml deleted file mode 100644 index 56581748c1..0000000000 --- a/html/changelogs/PsiOmegaDelta-ServerRevision.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - rscadd: "You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category." From bf1733640a57f01bb9b2314f70bc5c06212a3ec9 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 31 May 2015 02:56:54 +0930 Subject: [PATCH 063/116] Fixes #9586 --- code/modules/mob/living/carbon/carbon.dm | 6 ++++-- code/modules/mob/living/carbon/human/examine.dm | 4 ++-- code/modules/mob/living/carbon/human/life.dm | 2 +- code/modules/mob/living/carbon/human/species/species.dm | 2 +- .../mob/living/carbon/human/species/station/monkey.dm | 3 ++- .../mob/living/carbon/human/species/station/station.dm | 3 +++ 6 files changed, 13 insertions(+), 7 deletions(-) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 2162e3488a..ad191db257 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -249,7 +249,10 @@ var/mob/living/carbon/human/H = src H.w_uniform.add_fingerprint(M) - if(!client || !key || player_logged) + var/show_ssd + var/mob/living/carbon/human/H = src + if(istype(H)) show_ssd = H.species.show_ssd + if(show_ssd && (!client || !key || player_logged)) M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src], but they do not respond... Maybe they have S.S.D?") else if(lying || src.sleeping) @@ -259,7 +262,6 @@ M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src] trying to wake [t_him] up!") else - var/mob/living/carbon/human/H = M if(istype(H)) H.species.hug(H,src) else diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 3e04dbe023..078e4568db 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -244,9 +244,9 @@ if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD) if(!key) - msg += "[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.\n" + msg += "[t_He] [t_is] [species.show_ssd]. It doesn't look like they are waking up anytime soon.\n" else if(!client) - msg += "[t_He] [t_is] fast asleep.\n" + msg += "[t_He] [t_is] [species.show_ssd].\n" var/list/wound_flavor_text = list() var/list/is_destroyed = list() diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index a38c6e6b9a..709ab2bfb8 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -942,7 +942,7 @@ if(status_flags & GODMODE) return 0 //SSD check, if a logged player is awake put them back to sleep! - if((!client || !key || player_logged) && sleeping < 2) + if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged)) sleeping = 2 if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 1bc6ca880a..82d12d08ba 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -28,7 +28,7 @@ var/race_key = 0 // Used for mob icon cache string. var/icon/icon_template // Used for mob icon generation for non-32x32 species. var/is_small - var/show_ssd = 1 + var/show_ssd = "fast asleep" // Language/culture vars. var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers. diff --git a/code/modules/mob/living/carbon/human/species/station/monkey.dm b/code/modules/mob/living/carbon/human/species/station/monkey.dm index 64e12eadfa..6ae24db2f6 100644 --- a/code/modules/mob/living/carbon/human/species/station/monkey.dm +++ b/code/modules/mob/living/carbon/human/species/station/monkey.dm @@ -13,7 +13,8 @@ greater_form = "Human" is_small = 1 has_fine_manipulation = 0 - show_ssd = 0 + show_ssd = null + eyes = "blank_eyes" gibbed_anim = "gibbed-m" diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index 985a5dac09..e9da37c2c9 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -146,6 +146,8 @@ hud_type = /datum/hud_data/diona siemens_coefficient = 0.3 eyes = "blank_eyes" + show_ssd = "completely quiescent" + blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \ species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \ @@ -246,6 +248,7 @@ eyes = "blank_eyes" brute_mod = 0.5 burn_mod = 1 + show_ssd = "flashing a 'system offline' glyph on their monitor" warning_low_pressure = 50 hazard_low_pressure = 0 From f9e99e1ee9f192a1d0e9b19bf3447973a149db71 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 31 May 2015 03:29:14 +0930 Subject: [PATCH 064/116] Fixes #9581 --- baystation12.dme | 2 +- code/game/machinery/doors/airlock.dm | 8 ++--- .../items/{ => weapons/material}/ashtray.dm | 15 +++----- .../weapons/material/material_weapons.dm | 14 +++----- code/game/objects/structures/simple_doors.dm | 12 ++----- code/game/turfs/simulated/wall_attacks.dm | 2 +- code/game/turfs/simulated/walls.dm | 35 +++++++------------ code/modules/materials/materials.dm | 21 +++++++++++ 8 files changed, 51 insertions(+), 58 deletions(-) rename code/game/objects/items/{ => weapons/material}/ashtray.dm (95%) diff --git a/baystation12.dme b/baystation12.dme index 1c4a43d074..b0d17f9b35 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -550,7 +550,6 @@ #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" #include "code\game\objects\items\apc_frame.dm" -#include "code\game\objects\items\ashtray.dm" #include "code\game\objects\items\blueprints.dm" #include "code\game\objects\items\bodybag.dm" #include "code\game\objects\items\contraband.dm" @@ -679,6 +678,7 @@ #include "code\game\objects\items\weapons\implants\implantfreedom.dm" #include "code\game\objects\items\weapons\implants\implantpad.dm" #include "code\game\objects\items\weapons\implants\implantuplink.dm" +#include "code\game\objects\items\weapons\material\ashtray.dm" #include "code\game\objects\items\weapons\material\bats.dm" #include "code\game\objects\items\weapons\material\kitchen.dm" #include "code\game\objects\items\weapons\material\knives.dm" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 58830cf9fa..a7ff733a2a 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -30,7 +30,7 @@ var/hasShocked = 0 //Prevents multiple shocks from happening var/secured_wires = 0 var/datum/wires/airlock/wires = null - + var/open_sound_powered = 'sound/machines/airlock.ogg' var/open_sound_unpowered = 'sound/machines/airlock_creaking.ogg' @@ -277,7 +277,7 @@ target_tile.assume_gas("phoron", 35, 400+T0C) spawn (0) target_tile.hotspot_expose(temperature, 400) for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame + W.burn((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) D.ignite(temperature/4) new/obj/structure/door_assembly( src.loc ) @@ -855,13 +855,13 @@ About the new airlock wires panel: if(!can_open(forced)) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - + //if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator if(arePowerSystemsOn()) playsound(src.loc, open_sound_powered, 100, 1) else playsound(src.loc, open_sound_unpowered, 100, 1) - + if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() return ..() diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/weapons/material/ashtray.dm similarity index 95% rename from code/game/objects/items/ashtray.dm rename to code/game/objects/items/weapons/material/ashtray.dm index 63059fef8e..033042b853 100644 --- a/code/game/objects/items/ashtray.dm +++ b/code/game/objects/items/weapons/material/ashtray.dm @@ -76,32 +76,27 @@ var/global/list/ashtray_cache = list() health = max(0,health - W.force) user << "You hit [src] with [W]." if (health < 1) - die() + shatter() return /obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom) if (health > 0) health = max(0,health - 3) - if (health < 1) - die() - return if (contents.len) src.visible_message("\The [src] slams into [hit_atom], spilling its contents!") for (var/obj/item/clothing/mask/smokable/cigarette/O in contents) O.loc = src.loc + if (health < 1) + shatter() + return update_icon() return ..() -/obj/item/weapon/material/ashtray/proc/die() - material.place_shard(get_turf(src)) - qdel(src) - return - /obj/item/weapon/material/ashtray/plastic/New(var/newloc) ..(newloc, "plastic") /obj/item/weapon/material/ashtray/bronze/New(var/newloc) - ..(newloc, "gold") //placeholder + ..(newloc, "bronze") /obj/item/weapon/material/ashtray/glass/New(var/newloc) ..(newloc, "glass") diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 8208576e16..fe33163dba 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -72,7 +72,7 @@ var/mob/living/M = loc M.drop_from_inventory(src) playsound(src, "shatter", 70, 1) - new material.shard_type(T) + material.place_shard(T) qdel(src) /obj/item/weapon/material/process() @@ -82,18 +82,12 @@ L.apply_effect(round(material.radioactivity/3),IRRADIATE,0) /obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) // This might need adjustment. Will work that out later. /obj/item/weapon/material/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/30 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - health -= phoronToDeduce/100 - check_health() + health -= material.combustion_effect(get_turf(src), temperature, 0.1) + check_health() /obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/weldingtool)) diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 313ba17f45..b3230095c1 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -13,17 +13,11 @@ var/oreAmount = 7 /obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) /obj/structure/simple_door/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/10 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - hardness -= phoronToDeduce/100 - CheckHardness() + hardness -= material.combustion_effect(get_turf(src),temperature, 0.3) + CheckHardness() /obj/structure/simple_door/New(var/newloc, var/material_name) ..() diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index e3037f94a9..32668e4743 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -96,7 +96,7 @@ if(W) radiate() if(is_hot(W)) - ignite(is_hot(W)) + burn(is_hot(W)) if(locate(/obj/effect/overlay/wallrot) in src) if(istype(W, /obj/item/weapon/weldingtool) ) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 8fa7c9dd2f..5185c9b81c 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -46,9 +46,9 @@ var/list/global/wall_cache = list() /turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj) if(istype(Proj,/obj/item/projectile/beam)) - ignite(2500) + burn(2500) else if(istype(Proj,/obj/item/projectile/ion)) - ignite(500) + burn(500) // Tasers and stuff? No thanks. Also no clone or tox damage crap. if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) @@ -143,10 +143,10 @@ var/list/global/wall_cache = list() return /turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :( - ignite(exposed_temperature) + burn(exposed_temperature) /turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume) - ignite(adj_temp) + burn(adj_temp) if(adj_temp > material.melting_point) take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - material.melting_point))) @@ -253,22 +253,11 @@ var/list/global/wall_cache = list() return total_radiation /turf/simulated/wall/proc/burn(temperature) - spawn(2) - new /obj/structure/girder(src) - src.ChangeTurf(/turf/simulated/floor) - for(var/turf/simulated/floor/target_tile in range(0,src)) - if(material == "phoron") //ergh - target_tile.assume_gas("phoron", 20, 400+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4)) - for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) - D.ignite(temperature/4) - -/turf/simulated/wall/proc/ignite(var/exposed_temperature) - if(isnull(material.ignition_point)) - return - if(exposed_temperature > material.ignition_point)//If the temperature of the object is over 300, then ignite - burn(exposed_temperature) - return - ..() + if(material.combustion_effect(src, temperature, 0.7)) + spawn(2) + new /obj/structure/girder(src) + src.ChangeTurf(/turf/simulated/floor) + for(var/turf/simulated/wall/W in range(3,src)) + W.burn((temperature/4)) + for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) + D.ignite(temperature/4) diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index a3189d6e0f..77c4a60551 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -144,6 +144,9 @@ var/list/name_to_material /material/proc/is_brittle() return !!(flags & MATERIAL_BRITTLE) +/material/proc/combustion_effect(var/turf/T, var/temperature) + return + // Datum definitions follow. /material/uranium name = "uranium" @@ -177,6 +180,10 @@ var/list/name_to_material hardness = 40 stack_origin_tech = "materials=4" +/material/gold/bronze //placeholder for ashtrays + name = "bronze" + icon_colour = "#EDD12F" + /material/silver name = "silver" stack_type = /obj/item/stack/material/silver @@ -196,6 +203,20 @@ var/list/name_to_material stack_origin_tech = "phorontech=2;materials=2" door_icon_base = "stone" +/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier) + if(isnull(ignition_point)) + return 0 + if(temperature < ignition_point) + return 0 + var/totalPhoron = 0 + for(var/turf/simulated/floor/target_tile in range(2,T)) + var/phoronToDeduce = (temperature/30) * effect_multiplier + totalPhoron += phoronToDeduce + target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) + spawn (0) + target_tile.hotspot_expose(temperature, 400) + return round(totalPhoron/100) + /material/stone name = "sandstone" stack_type = /obj/item/stack/material/sandstone From ae38961a6512df22358fcfafeb209042dca64058 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 31 May 2015 03:36:07 +0930 Subject: [PATCH 065/116] Fixes #9551 --- code/game/objects/structures/door_assembly.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 169b1deebd..3de1075f38 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -174,9 +174,9 @@ else if(istype(W, /obj/item/weapon/wrench) && state == 0) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) if(anchored) - user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.") + user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.") else - user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.") + user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.") if(do_after(user, 40)) if(!src) return @@ -225,7 +225,7 @@ return playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.") + user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.") if(do_after(user, 40)) if(!src) return From b3102824a0d227b18a4375cabeb481a273305e37 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 31 May 2015 03:56:06 +0930 Subject: [PATCH 066/116] Fixes #9544 --- code/game/turfs/simulated/wall_types.dm | 12 +- code/modules/materials/materials.dm | 12 ++ maps/exodus-2.dmm | 156 +++++++++++------------- 3 files changed, 86 insertions(+), 94 deletions(-) diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm index dc9346e323..1b6f77cbd4 100644 --- a/code/game/turfs/simulated/wall_types.dm +++ b/code/game/turfs/simulated/wall_types.dm @@ -2,18 +2,17 @@ icon_state = "rgeneric" /turf/simulated/wall/r_wall/New(var/newloc) ..(newloc, DEFAULT_WALL_MATERIAL,"plasteel") //3strong + /turf/simulated/wall/cult icon_state = "cult" /turf/simulated/wall/cult/New(var/newloc) ..(newloc,"cult","cult2") - /turf/unsimulated/wall/cult name = "cult wall" desc = "Hideous images dance beneath the surface." icon = 'icons/turf/wall_masks.dmi' icon_state = "cult" - /turf/simulated/wall/iron/New(var/newloc) ..(newloc,"iron") /turf/simulated/wall/uranium/New(var/newloc) @@ -28,7 +27,6 @@ ..(newloc,"phoron") /turf/simulated/wall/sandstone/New(var/newloc) ..(newloc,"sandstone") - /turf/simulated/wall/ironphoron/New(var/newloc) ..(newloc,"iron","phoron") /turf/simulated/wall/golddiamond/New(var/newloc) @@ -38,6 +36,8 @@ /turf/simulated/wall/sandstonediamond/New(var/newloc) ..(newloc,"sandstone","diamond") - -/turf/simulated/wall/cult/New(var/newloc) - ..(newloc,"cult","cult2") \ No newline at end of file +// Kind of wondering if this is going to bite me in the butt. +/turf/simulated/wall/voxshuttle/New(var/newloc) + ..(newloc,"voxalloy") +/turf/simulated/wall/voxshuttle/attackby() + return diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 77c4a60551..08f42caee9 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -348,6 +348,18 @@ var/list/name_to_material weight = 22 stack_per_sheet = 3750 +// Adminspawn only, do not let anyone get this. +/material/voxalloy + name = "voxalloy" + display_name = "durable alloy" + stack_type = null + icon_colour = "#6C7364" + integrity = 1200 + melting_point = 6000 // Hull plating. + explosion_resistance = 200 // Hull plating. + hardness = 500 + weight = 500 + /material/wood name = "wood" stack_type = /obj/item/stack/material/wood diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm index fde4aa252b..ba47127c63 100644 --- a/maps/exodus-2.dmm +++ b/maps/exodus-2.dmm @@ -1364,11 +1364,11 @@ "Al" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/escape/centcom) "Am" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "An" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"}) -"Ao" = (/turf/unsimulated/wall{icon_state = "iron6"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Ao" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/unsimulated/wall,/area/space) "Ap" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/holding) "Aq" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/holding) "Ar" = (/turf/unsimulated/wall{icon_state = "iron12"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"As" = (/turf/unsimulated/wall{icon_state = "iron10"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"As" = (/turf/unsimulated/wall,/area/syndicate_mothership{name = "\improper Raider Base"}) "At" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom) "Au" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Jury Box"},/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom) "Av" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) @@ -1386,7 +1386,7 @@ "AH" = (/turf/unsimulated/wall,/area/centcom/ferry) "AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "AJ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"AK" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"AK" = (/turf/simulated/wall/voxshuttle,/area/shuttle/skipjack/station) "AL" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) "AM" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "AN" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) @@ -1536,7 +1536,6 @@ "DB" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/holding) "DC" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DD" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) -"DE" = (/turf/unsimulated/wall{icon_state = "iron13"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DF" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/centcom/holding) "DG" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) @@ -1554,7 +1553,6 @@ "DT" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DU" = (/turf/unsimulated/wall{tag = "icon-iron4"; icon_state = "iron4"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DV" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"DW" = (/turf/unsimulated/wall{icon_state = "iron5"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DX" = (/obj/structure/bed/roller,/turf/unsimulated/floor{dir = 4; icon_state = "whitegreenfull"},/area/centcom/holding) "DY" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "DZ" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) @@ -1803,7 +1801,6 @@ "II" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IJ" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IK" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals South"; dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"IL" = (/turf/unsimulated/wall{icon_state = "iron14"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IM" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/cultpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IN" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IO" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) @@ -1820,7 +1817,6 @@ "IZ" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) "Ja" = (/obj/machinery/computer/shuttle_control{req_access = list(101); shuttle_tag = "Centcom"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry) "Jb" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jc" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jd" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Je" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jf" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/cups,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) @@ -1835,7 +1831,6 @@ "Jo" = (/obj/item/tape/engineering{tag = "icon-engineering_h"; icon_state = "engineering_h"},/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jp" = (/obj/structure/urinal{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jq" = (/obj/structure/urinal{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jr" = (/turf/unsimulated/wall{icon_state = "iron9"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Js" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/milosoup,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jt" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Ju" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/wizard_station) @@ -1925,28 +1920,21 @@ "La" = (/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lb" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_alc/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) -"Ld" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron1"},/area/shuttle/skipjack/station) "Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lf" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Lg" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron6"},/area/shuttle/skipjack/station) "Lh" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Li" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lj" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Lk" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron10"},/area/shuttle/skipjack/station) "Ll" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lm" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) "Ln" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Lo" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron13"},/area/shuttle/skipjack/station) -"Lp" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron12"},/area/shuttle/skipjack/station) "Lq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Lr" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Ls" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron3"},/area/shuttle/skipjack/station) "Lt" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lu" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "Lv" = (/turf/unsimulated/floor{tag = "icon-ironsand12"; icon_state = "ironsand12"},/turf/unsimulated/floor{tag = "icon-asteroid2"; name = "plating"; icon_state = "asteroid2"},/area/wizard_station) "Lw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"Ly" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron7"},/area/shuttle/skipjack/station) "Lz" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) "LA" = (/turf/simulated/floor/holofloor/grass,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) "LB" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) @@ -1971,18 +1959,12 @@ "LU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) "LV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "LW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"LX" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron11"},/area/shuttle/skipjack/station) -"LY" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron4"},/area/shuttle/skipjack/station) -"LZ" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron8"},/area/shuttle/skipjack/station) "Ma" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mb" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mc" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rainbow,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Md" = (/obj/structure/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Me" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron5"},/area/shuttle/skipjack/station) -"Mf" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron9"},/area/shuttle/skipjack/station) "Mg" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) "Mh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Mi" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron14"},/area/shuttle/skipjack/station) "Mj" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mk" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rd,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Ml" = (/obj/structure/bed,/obj/item/weapon/bedsheet/clown,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) @@ -2007,7 +1989,6 @@ "ME" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MG" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"MH" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron2"},/area/shuttle/skipjack/station) "MI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MK" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) @@ -2125,7 +2106,6 @@ "OS" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) "OT" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/simulated/floor,/area/tdome) "OU" = (/obj/structure/table/woodentable,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"OV" = (/turf/space,/area/shuttle/skipjack/station) "OW" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "OX" = (/mob/living/carbon/human/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) "OY" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) @@ -2304,52 +2284,52 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvyAyDyCyKyGuhuhuhwoyQuhxQylyWySxQxQxQxQxcxQxQxQyYyXwoxQxQyZtvufufvVtxtxvlvmvmvmvotxtxueufuftxaMaMaMaMaMtxysystxyLyLyLuNyuywywywywyMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvuhuhuhuhuhuhuhuhxkzeuhxQzgzgzgxQxQxQxQxcxQxQxQyYyXxkyJyEyFtvufufwKyTyTyTyTyTyTyTyTyTwTufuftxaMaMaMaMaMtxyUystxyLyVyLuNyuyuyuyuyuyutxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvuhuhuhuhuhuhuhuhtvwCuhuhzhuhuhuhxQxQwCymxQxQxQyYyXtvtvtvtvtvtxxvzixYtxufufufufuftxtxtxtxtxtxaMaMaMaMaMtxzfystxvFuNuNuNyuaMaMaMaMaMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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-mumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMLsOnOnOFLsMcMaMdLsOrOrOILsaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAFeEHEHzazazazazaEHGxGxGxGxGxGxGxGxGxGxGxGxGxGyGxEHzbzbzbzbzbEHFeFeFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mumumumumuaMaMaMaMaMaMaMaMaMaMaMaMaMMeLkPjOnLsMhMaPlLsONPkLgMfaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHEHEHHgHgHgHgHgEHGBGCGCGCGCGCGCGCGCGCGCGCGCGDGBEHHgHgHgHgHgEHEHEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mumumumumumuaMaMaMaMaMaMaMaMaMaMaMaMOvMeLpMiMfMkMjMlMeMiLpMfOyaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGGGGGGGGFGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGFGKGKGKGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mumumumumumuaMaMaMaMmumuaMaMaMaMaMaMaMaMOvLdKsKsKsKsKsLdOyaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGMGGGMGGGFGIGCGCGCGCGCGCGCGCGCGCGCGCGDGJGFGKGNGKGNGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mumumumumumuaMaMaMaMmumumuaMaMaMaMaMaMaMaMOvOzOzOzOzOzOyaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGPcGGGGGFGIGCGCGCGCGCGPGQGPGCGCGCGCGDGJGFGKGKPdGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM -mumumumumumuaMaMaMaMmumumuaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFAEHzjGAGGGGGGGGGGGFGIGCGCGCGCGCGSPeGSGCGCGCGCGDGJGFGKGKGKGKGKGAGwEHFBEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGUGU 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM "} From 2f1202d5e063fc44ed3cb9fe3ab90626de4b2b83 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Fri, 29 May 2015 09:27:03 +0200 Subject: [PATCH 067/116] Airlock fixes. Changes door closing to use the same sound playing setup as door opening. Fixes #9559. --- code/game/machinery/doors/airlock.dm | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 58830cf9fa..5a681e3cbc 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -30,7 +30,7 @@ var/hasShocked = 0 //Prevents multiple shocks from happening var/secured_wires = 0 var/datum/wires/airlock/wires = null - + var/open_sound_powered = 'sound/machines/airlock.ogg' var/open_sound_unpowered = 'sound/machines/airlock_creaking.ogg' @@ -800,9 +800,9 @@ About the new airlock wires panel: qdel(src) return else if(arePowerSystemsOn()) - user << "\blue The airlock's motors resist your efforts to force it." + user << "The airlock's motors resist your efforts to force it." else if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if(density) spawn(0) open(1) @@ -811,20 +811,20 @@ About the new airlock wires panel: else if(istype(C, /obj/item/weapon/material/twohanded/fireaxe) && !arePowerSystemsOn()) if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if( !welded && !operating ) if(density) var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) open(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) close(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else ..() @@ -855,13 +855,13 @@ About the new airlock wires panel: if(!can_open(forced)) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - + //if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator if(arePowerSystemsOn()) playsound(src.loc, open_sound_powered, 100, 1) else playsound(src.loc, open_sound_unpowered, 100, 1) - + if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() return ..() @@ -950,10 +950,10 @@ About the new airlock wires panel: take_damage(DOOR_CRUSH_DAMAGE) use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) - playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) + if(arePowerSystemsOn()) + playsound(src.loc, open_sound_powered, 100, 1) else - playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) + playsound(src.loc, open_sound_unpowered, 100, 1) for(var/turf/turf in locs) var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf) if(killthis) From 9148d593e253452b31dd58c747a13a0a8819c1aa Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 30 May 2015 21:23:35 +0200 Subject: [PATCH 068/116] Fixes #9592. Re-adds phoron stacks: 1x25 sheets in the engineering storage. 1x5 sheets in xenobiology. 6x1 sheets in chemistry. Re-adds reinforced glass stacks. 1x1 in locker room maintenance. --- maps/exodus-1.dmm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index 1ef77df4d3..b214f3fb08 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -2966,7 +2966,7 @@ "bfb" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/locker) -"bfe" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/locker) +"bfe" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/item/stack/material/glass/reinforced,/turf/simulated/floor/plating,/area/maintenance/locker) "bff" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfg" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) @@ -3196,7 +3196,7 @@ "bjx" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bjA" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bjA" = (/obj/structure/table/reinforced,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bjB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjC" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) @@ -5674,7 +5674,7 @@ "cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology) "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) -"cfi" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"cfi" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/plating,/area/engineering/storage) "cfj" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfl" = (/obj/structure/table/standard,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -6158,7 +6158,7 @@ "cov" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"coy" = (/obj/structure/table/standard,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"coy" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) "coA" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) "coB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) From 43cc0e6705c1e776a09f877c9f2c448ee8940b45 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 30 May 2015 13:01:47 -0400 Subject: [PATCH 069/116] Fixes internal organs only being damaged with prob(5) if brute_dam >= max_damage --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 6ad272af5f..82cf56a533 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -162,7 +162,7 @@ burn *= bumod //~2/3 damage for ROBOLIMBS // High brute damage or sharp objects may damage internal organs - if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5)) + if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5)))) // Damage an internal organ if(internal_organs && internal_organs.len) var/obj/item/organ/I = pick(internal_organs) From 217e7b966fdb3b846574f56084dd0fc01250b6af Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 30 May 2015 13:14:38 -0400 Subject: [PATCH 070/116] sharp no longer causes DROPLIMB_EDGE --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 82cf56a533..3151d300bf 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -234,7 +234,7 @@ edge_eligible = 1 if(brute >= threshold || (edge_eligible && brute >= threshold/3)) - if((sharp || edge)) + if(edge) droplimb(0,DROPLIMB_EDGE) else droplimb(0,DROPLIMB_BLUNT) From f23a6565266e9d59fd65e6f1035d65b7572ff51d Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 30 May 2015 13:29:55 -0400 Subject: [PATCH 071/116] Replaces assignments to health with max_damage Except where they were already equal. --- code/modules/organs/organ_external.dm | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 3151d300bf..2fb23c6dff 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -846,7 +846,7 @@ Note that amputating the affected organ does in fact remove the infection from t owner.update_body() /obj/item/organ/external/proc/get_damage() //returns total damage - return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? + return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use max_damage? /obj/item/organ/external/proc/has_infected_wound() for(var/datum/wound/W in wounds) @@ -994,7 +994,7 @@ Note that amputating the affected organ does in fact remove the infection from t name = "upper body" limb_name = "chest" icon_name = "torso" - health = 100 + max_damage = 100 min_broken_damage = 35 body_part = UPPER_TORSO vital = 1 @@ -1010,7 +1010,7 @@ Note that amputating the affected organ does in fact remove the infection from t name = "lower body" limb_name = "groin" icon_name = "groin" - health = 100 + max_damage = 100 min_broken_damage = 35 body_part = LOWER_TORSO vital = 1 @@ -1024,7 +1024,7 @@ Note that amputating the affected organ does in fact remove the infection from t limb_name = "l_arm" name = "left arm" icon_name = "l_arm" - health = 50 + max_damage = 50 min_broken_damage = 30 body_part = ARM_LEFT parent_organ = "chest" @@ -1044,7 +1044,7 @@ Note that amputating the affected organ does in fact remove the infection from t limb_name = "l_leg" name = "left leg" icon_name = "l_leg" - health = 50 + max_damage = 50 min_broken_damage = 30 body_part = LEG_LEFT icon_position = LEFT @@ -1066,7 +1066,6 @@ Note that amputating the affected organ does in fact remove the infection from t limb_name = "l_foot" name = "left foot" icon_name = "l_foot" - health = 30 min_broken_damage = 15 body_part = FOOT_LEFT icon_position = LEFT @@ -1093,7 +1092,6 @@ Note that amputating the affected organ does in fact remove the infection from t limb_name = "l_hand" name = "left hand" icon_name = "l_hand" - health = 30 min_broken_damage = 15 body_part = HAND_LEFT parent_organ = "l_arm" @@ -1118,7 +1116,7 @@ Note that amputating the affected organ does in fact remove the infection from t limb_name = "head" icon_name = "head" name = "head" - health = 75 + max_damage = 75 min_broken_damage = 35 body_part = HEAD vital = 1 From d541fda7beccbce1335f451adad32e796ee72cd5 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 30 May 2015 13:40:12 -0400 Subject: [PATCH 072/116] Sets w_class for external organs Adjusts the edge w_class requirement to require a weapon that is larger than or equal to the limb's w_class. Also makes the surgical saw and surgical drill w_class = 3, and the scalpel w_class = 1. --- code/game/objects/items/weapons/surgery_tools.dm | 6 +++--- code/modules/organs/organ_external.dm | 16 +++++++++++++--- 2 files changed, 16 insertions(+), 6 deletions(-) diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 55d233e3bc..d15441b032 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -61,7 +61,7 @@ matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 origin_tech = "materials=1;biotech=1" attack_verb = list("drilled") @@ -82,7 +82,7 @@ force = 10.0 sharp = 1 edge = 1 - w_class = 2.0 + w_class = 1 throwforce = 5.0 throw_speed = 3 throw_range = 5 @@ -136,7 +136,7 @@ hitsound = 'sound/weapons/circsawhit.ogg' flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 throwforce = 9.0 throw_speed = 3 throw_range = 5 diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 2fb23c6dff..88e17a16c2 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -228,9 +228,12 @@ droplimb(0,DROPLIMB_BURN) if(!dropped && prob(brute)) var/edge_eligible = 0 - if(edge && istype(used_weapon,/obj/item)) - var/obj/item/W = used_weapon - if(W.w_class >= 3) + if(edge) + if(istype(used_weapon,/obj/item)) + var/obj/item/W = used_weapon + if(W.w_class >= w_class) + edge_eligible = 1 + else edge_eligible = 1 if(brute >= threshold || (edge_eligible && brute >= threshold/3)) @@ -996,6 +999,7 @@ Note that amputating the affected organ does in fact remove the infection from t icon_name = "torso" max_damage = 100 min_broken_damage = 35 + w_class = 5 body_part = UPPER_TORSO vital = 1 amputation_point = "spine" @@ -1012,6 +1016,7 @@ Note that amputating the affected organ does in fact remove the infection from t icon_name = "groin" max_damage = 100 min_broken_damage = 35 + w_class = 5 body_part = LOWER_TORSO vital = 1 parent_organ = "chest" @@ -1026,6 +1031,7 @@ Note that amputating the affected organ does in fact remove the infection from t icon_name = "l_arm" max_damage = 50 min_broken_damage = 30 + w_class = 3 body_part = ARM_LEFT parent_organ = "chest" joint = "left elbow" @@ -1046,6 +1052,7 @@ Note that amputating the affected organ does in fact remove the infection from t icon_name = "l_leg" max_damage = 50 min_broken_damage = 30 + w_class = 3 body_part = LEG_LEFT icon_position = LEFT parent_organ = "groin" @@ -1067,6 +1074,7 @@ Note that amputating the affected organ does in fact remove the infection from t name = "left foot" icon_name = "l_foot" min_broken_damage = 15 + w_class = 2 body_part = FOOT_LEFT icon_position = LEFT parent_organ = "l_leg" @@ -1093,6 +1101,7 @@ Note that amputating the affected organ does in fact remove the infection from t name = "left hand" icon_name = "l_hand" min_broken_damage = 15 + w_class = 2 body_part = HAND_LEFT parent_organ = "l_arm" joint = "left wrist" @@ -1118,6 +1127,7 @@ Note that amputating the affected organ does in fact remove the infection from t name = "head" max_damage = 75 min_broken_damage = 35 + w_class = 3 body_part = HEAD vital = 1 parent_organ = "chest" From 201712eb3d55563f152a9bb3bcc44b4cbe22dd27 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 31 May 2015 17:19:32 +0930 Subject: [PATCH 073/116] Added MATERIAL_PADDING flag. --- .../objects/structures/stool_bed_chair_nest/bed.dm | 2 +- .../objects/structures/stool_bed_chair_nest/stools.dm | 2 +- code/modules/materials/materials.dm | 11 +++++++++++ code/setup.dm | 1 + 4 files changed, 14 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index cd220b550c..9b62a14ef4 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -99,7 +99,7 @@ padding_type = "carpet" else if(istype(W,/obj/item/stack/material)) var/obj/item/stack/material/M = W - if(M.material && (M.material.name in list("leather", "cloth"))) + if(M.material && (M.material.flags & MATERIAL_PADDING)) padding_type = "[M.material.name]" if(!padding_type) user << "You cannot pad \the [src] with that." diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index 910c92bc85..2228345ebb 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -126,7 +126,7 @@ var/global/list/stool_cache = list() //haha stool padding_type = "carpet" else if(istype(W,/obj/item/stack/material)) var/obj/item/stack/material/M = W - if(M.material && (M.material.name in list("leather", "cloth"))) + if(M.material && (M.material.flags & MATERIAL_PADDING)) padding_type = "[M.material.name]" if(!padding_type) user << "You cannot pad \the [src] with that." diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index ac306a82e8..fba95aeed2 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -369,6 +369,7 @@ var/list/name_to_material name = "cloth" stack_origin_tech = "materials=2" door_icon_base = "wood" + flags = MATERIAL_PADDING /material/cult name = "cult" @@ -408,56 +409,66 @@ var/list/name_to_material name = "leather" icon_colour = "#5C4831" stack_origin_tech = "materials=2" + flags = MATERIAL_PADDING /material/carpet name = "carpet" display_name = "comfy" use_name = "red upholstery" icon_colour = "#DA020A" + flags = MATERIAL_PADDING /material/cotton name = "cotton" display_name ="cotton" icon_colour = "#FFFFFF" + flags = MATERIAL_PADDING /material/cloth_teal name = "teal" display_name ="teal" use_name = "teal cloth" icon_colour = "#00EAFA" + flags = MATERIAL_PADDING /material/cloth_black name = "black" display_name = "black" use_name = "black cloth" icon_colour = "#505050" + flags = MATERIAL_PADDING /material/cloth_green name = "green" display_name = "green" use_name = "green cloth" icon_colour = "#01C608" + flags = MATERIAL_PADDING /material/cloth_puple name = "purple" display_name = "purple" use_name = "purple cloth" icon_colour = "#9C56C4" + flags = MATERIAL_PADDING /material/cloth_blue name = "blue" display_name = "blue" use_name = "blue cloth" icon_colour = "#6B6FE3" + flags = MATERIAL_PADDING /material/cloth_beige name = "beige" display_name = "beige" use_name = "beige cloth" icon_colour = "#E8E7C8" + flags = MATERIAL_PADDING /material/cloth_lime name = "lime" display_name = "lime" use_name = "lime cloth" icon_colour = "#62E36C" + flags = MATERIAL_PADDING diff --git a/code/setup.dm b/code/setup.dm index cbd079c9a5..51fd28bc90 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -981,6 +981,7 @@ var/list/be_special_flags = list( #define MATERIAL_UNMELTABLE 1 #define MATERIAL_BRITTLE 2 +#define MATERIAL_PADDING 4 #define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass) From 3620c49b086117e6f7f6adc42be5df1e2143e492 Mon Sep 17 00:00:00 2001 From: Techhead0 Date: Sun, 31 May 2015 12:31:16 -0400 Subject: [PATCH 074/116] Fixes #9462 --- code/game/jobs/job/job.dm | 5 +++++ code/game/jobs/job/medical.dm | 2 +- code/game/jobs/job/silicon.dm | 10 +++++++++- code/game/jobs/job_controller.dm | 2 +- .../mob/living/carbon/human/species/station/station.dm | 4 ++-- 5 files changed, 18 insertions(+), 5 deletions(-) diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index ba40b09e44..6cd0b36df0 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -23,6 +23,11 @@ /datum/job/proc/equip(var/mob/living/carbon/human/H) return 1 +/datum/job/proc/equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H) + return 1 + /datum/job/proc/get_access() if(!config || config.jobs_have_minimal_access) return src.minimal_access.Copy() diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 841c1ff768..3c9c319573 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -30,9 +30,9 @@ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) - return 1 H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) + return 1 /datum/job/doctor title = "Medical Doctor" diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index 11d8f70a12..2260484e47 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -13,6 +13,10 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 /datum/job/ai/is_position_available() return (empty_playable_ai_cores.len != 0) @@ -32,4 +36,8 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 - return 1 \ No newline at end of file + return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index c996c469d3..b7c7fed42b 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -393,8 +393,8 @@ var/global/datum/controller/occupations/job_master spawn_in_storage += thing //Equip job items. job.equip(H) + job.equip_survival(H) job.apply_fingerprints(H) - H.species.equip_survival_gear(H) //If some custom items could not be equipped before, try again now. for(var/thing in custom_equip_leftovers) diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index e9da37c2c9..a6b39ba38b 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -62,7 +62,7 @@ /datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/tajaran name = "Tajara" @@ -108,7 +108,7 @@ /datum/species/tajaran/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/skrell name = "Skrell" From 99e9172d3102efbcda49d0ba27076a49a67d4fef Mon Sep 17 00:00:00 2001 From: Techhead0 Date: Sun, 31 May 2015 13:04:32 -0400 Subject: [PATCH 075/116] Cleans up Vox survival gear, adds belt icons to emergency nitrogen tanks. --- .../carbon/human/species/outsider/vox.dm | 18 ++++++------------ icons/mob/belt.dmi | Bin 9175 -> 9425 bytes 2 files changed, 6 insertions(+), 12 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 53e8dc0b15..50384ef7c4 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -56,22 +56,16 @@ /datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask) - if(!H.back) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) - H.internal = H.back - else if(!H.r_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) - H.internal = H.r_hand - else if (!H.l_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_l_hand) - H.internal = H.l_hand - H.internals.icon_state = "internal1" - if(H.backbag == 1) + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H), slot_r_hand) + H.internal = H.back else + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H.back), slot_in_backpack) - + H.internal = H.r_hand + H.internals.icon_state = "internal1" + /datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent) if(!H.mind || !H.mind.special_role) // Pariah check. diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi index 456e6a6b01de713890687ff6d51888375211f948..2d06f4e98883eff926aa1c56d8d2345f2c78b96e 100644 GIT binary patch literal 9425 zcmc&)2Ut_twhl!RQ6i$EQU?^q1}eP>I8sE~h(?eW5P_k_00|{Pzy^pCM?|EnNDECs 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zyL5Q!&eG3g{BLNj^Bv5SeqDlD?HpaI;X`*S2>FbgHk6~Y<^4bd<` zMPGC(sceUrgrtne=;sf?UP}TA_RnK&lS{e04K*<{lL!aigPKA<2_A^;56yxFQq4&t zCQv9rN+%zDeJ&YU+cZiH*0AprfRy<%KKLArOh_5n%P-$MFMnHio268c=&+ZZq`li0 zF03}^wj$>ajx@tdha3kJuJFjL4Jh-=C#$A#_89 Date: Sun, 31 May 2015 14:03:41 -0400 Subject: [PATCH 076/116] Fixes #9556 Also fixes missing backpacks for assistants. --- code/game/jobs/job/assistant.dm | 4 ++++ code/game/jobs/job/captain.dm | 1 - code/game/jobs/job_controller.dm | 5 ----- 3 files changed, 4 insertions(+), 6 deletions(-) diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm index def0a007f7..98c7a4dd98 100644 --- a/code/game/jobs/job/assistant.dm +++ b/code/game/jobs/job/assistant.dm @@ -14,6 +14,10 @@ /datum/job/assistant/equip(var/mob/living/carbon/human/H) if(!H) return 0 + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) return 1 diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 00d304b903..4b9d72ff51 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -23,7 +23,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) if(H.age>49) U.accessories += new /obj/item/clothing/accessory/medal/gold/captain(U) diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index b7c7fed42b..b78b802e91 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -472,11 +472,6 @@ var/global/datum/controller/occupations/job_master var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20) captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound) - if(istype(H.back, /obj/item/weapon/storage)) - new /obj/item/weapon/storage/box/survival(H.back) - else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - //Deferred item spawning. if(spawn_in_storage && spawn_in_storage.len) var/obj/item/weapon/storage/B From 0f0fcf2d46b55edce59efa7d11550f6371f69657 Mon Sep 17 00:00:00 2001 From: Techhead0 Date: Sun, 31 May 2015 14:08:46 -0400 Subject: [PATCH 077/116] Re-adds extended oxygen tanks to relevant jobs. --- code/game/jobs/job/civilian.dm | 4 ++++ code/game/jobs/job/engineering.dm | 13 +++++++++++++ code/game/jobs/job/job.dm | 2 +- code/game/jobs/job/medical.dm | 5 +++++ .../mob/living/carbon/human/species/species.dm | 8 +++++--- html/changelogs/Techhead-survivalBoxFix.yml | 4 ++++ 6 files changed, 32 insertions(+), 4 deletions(-) create mode 100644 html/changelogs/Techhead-survivalBoxFix.yml diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index c1ca46da14..7d84753353 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -172,6 +172,10 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 //Griff //BS12 EDIT diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 5eab97b11a..5c86336cb6 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -37,6 +37,10 @@ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/engineer @@ -69,6 +73,10 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/atmos @@ -97,3 +105,8 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store) H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 6cd0b36df0..839878c098 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -25,7 +25,7 @@ /datum/job/proc/equip_survival(var/mob/living/carbon/human/H) if(!H) return 0 - H.species.equip_survival_gear(H) + H.species.equip_survival_gear(H,0) return 1 /datum/job/proc/get_access() diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 3c9c319573..0e79223b18 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -224,3 +224,8 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 82d12d08ba..74e55ec2f7 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -175,11 +175,13 @@ return "unknown" return species_language.get_random_name(gender) -/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H) +/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1) if(H.backbag == 1) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) /datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs. diff --git a/html/changelogs/Techhead-survivalBoxFix.yml b/html/changelogs/Techhead-survivalBoxFix.yml new file mode 100644 index 0000000000..664e3edf0c --- /dev/null +++ b/html/changelogs/Techhead-survivalBoxFix.yml @@ -0,0 +1,4 @@ +author: Techhead +delete-after: True +changes: + - rscadd: "Re-adds extended capacity emergency oxygen tanks to relevant jobs." From 9047bbe2a26fc5af9440970e3a397e5dc7ab3709 Mon Sep 17 00:00:00 2001 From: Techhead0 Date: Sun, 31 May 2015 14:17:24 -0400 Subject: [PATCH 078/116] Removes O2 tank and spare mask from Vox boxes. --- code/game/objects/items/weapons/storage/boxes.dm | 2 +- code/modules/mob/living/carbon/human/species/outsider/vox.dm | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 0f8cbcc10f..c0d5c15889 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -56,7 +56,7 @@ new /obj/item/clothing/mask/breath( src ) new /obj/item/weapon/tank/emergency_oxygen( src ) -/obj/item/weapon/storage/box/survival/vox/ +/obj/item/weapon/storage/box/vox/ New() ..() new /obj/item/clothing/mask/breath( src ) diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 50384ef7c4..926781abe1 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -58,11 +58,11 @@ H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand) H.internal = H.back else H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H.back), slot_in_backpack) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack) H.internal = H.r_hand H.internals.icon_state = "internal1" From 8525d37de4984be1f5449ead7f2966857ef59722 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 1 Jun 2015 09:33:03 +0200 Subject: [PATCH 079/116] Travis changes. Adds python libs needed to run the changelog script, ensuring only proper log entries are made. --- .travis.yml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.travis.yml b/.travis.yml index 81b8487f48..948be8cfe5 100644 --- a/.travis.yml +++ b/.travis.yml @@ -8,6 +8,10 @@ env: before_install: - sudo apt-get update -qq - sudo apt-get install libc6:i386 libgcc1:i386 libstdc++6:i386 -qq + - sudo apt-get install python -qq + - sudo apt-get install python-pip -qq + - sudo pip install PyYaml -q + - sudo pip install beautifulsoup4 -q install: - curl "http://www.byond.com/download/build/${BYOND_MAJOR}/${BYOND_MAJOR}.${BYOND_MINOR}_byond_linux.zip" -o byond.zip @@ -22,3 +26,4 @@ script: - (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano) - ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int") - DreamMaker baystation12.dme + - python tools/GenerateChangelog/ss13_genchangelog.py html/changelog.html html/changelogs From 864d18caff24d4766819379f6f81ca4962c6730c Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 1 Jun 2015 10:09:38 +0200 Subject: [PATCH 080/116] Updates the list of valid log prefixes. --- tools/GenerateChangelog/ss13_genchangelog.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/GenerateChangelog/ss13_genchangelog.py b/tools/GenerateChangelog/ss13_genchangelog.py index 472fbc69aa..6f434a8d25 100644 --- a/tools/GenerateChangelog/ss13_genchangelog.py +++ b/tools/GenerateChangelog/ss13_genchangelog.py @@ -53,9 +53,9 @@ validPrefixes = [ 'rscadd', 'imageadd', 'imagedel', + 'maptweak', 'spellcheck', - 'experiment', - 'tgs' + 'experiment' ] def dictToTuples(inp): From 63f253a301c3a3f0462abf29e31cc69a004adeb8 Mon Sep 17 00:00:00 2001 From: Yoshax Date: Mon, 1 Jun 2015 17:17:16 +0100 Subject: [PATCH 081/116] Makes hyposprays start empty --- code/modules/reagents/reagent_containers/hypospray.dm | 9 ++++----- html/changelogs/Yoshax-emptypls.xml | 5 +++++ 2 files changed, 9 insertions(+), 5 deletions(-) create mode 100644 html/changelogs/Yoshax-emptypls.xml diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index fd3557b62f..f9776c04d2 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -14,10 +14,10 @@ flags = OPENCONTAINER slot_flags = SLOT_BELT -/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty - ..() - reagents.add_reagent("tricordrazine", 30) - return +///obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty +// ..() +// reagents.add_reagent("tricordrazine", 30) +// return /obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob) if(!reagents.total_volume) @@ -55,7 +55,6 @@ /obj/item/weapon/reagent_containers/hypospray/autoinjector/New() ..() - reagents.remove_reagent("tricordrazine", 30) reagents.add_reagent("inaprovaline", 5) update_icon() return diff --git a/html/changelogs/Yoshax-emptypls.xml b/html/changelogs/Yoshax-emptypls.xml new file mode 100644 index 0000000000..2c90ae8008 --- /dev/null +++ b/html/changelogs/Yoshax-emptypls.xml @@ -0,0 +1,5 @@ +author: Yoshax +delete-after: True + +changes: + - tweak: "Makes hyposprays start empty instead of filled with Tricord." \ No newline at end of file From 0aade86d5f28aa81fcc86b1fbd5e466561fb2923 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 1 Jun 2015 19:43:54 +0200 Subject: [PATCH 082/116] Admin PM replies now sent to IRC. Now both ahelps and their replies should be sent to an IRC channel, if configured. --- code/modules/admin/verbs/adminpm.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 1c358c8cf4..2c0889f3b2 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -107,6 +107,7 @@ C << 'sound/effects/adminhelp.ogg' log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]") + send2adminirc("Reply: [key_name(src)]->[key_name(C)]: [html_decode(msg)]") //we don't use message_admins here because the sender/receiver might get it too for(var/client/X in admins) From 5ebece6368125e786da85b0a1a4e5ab6bec8134d Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 2 Jun 2015 02:24:32 +0100 Subject: [PATCH 083/116] Spawn fixes Fixes spawning a chem dispenser spamming the log with label settings Fixes Spawn-Fruit and Spawn-Plant not being usable from hotbar Fixes Spawn-Fruit and Spawn-Plant not producing admin logs (file only) Allows spawning dispenser cartridges with different sizes and reagents --- baystation12.dme | 1 + code/modules/admin/admin.dm | 8 ++++---- code/modules/admin/admin_verbs.dm | 3 ++- code/modules/reagents/dispenser/cartridge.dm | 16 ++++++++++------ .../reagents/dispenser/cartridge_spawn.dm | 13 +++++++++++++ 5 files changed, 30 insertions(+), 11 deletions(-) create mode 100644 code/modules/reagents/dispenser/cartridge_spawn.dm diff --git a/baystation12.dme b/baystation12.dme index bbdcaa38ea..93041deb13 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1485,6 +1485,7 @@ #include "code\modules\reagents\dispenser\_defines.dm" #include "code\modules\reagents\dispenser\cartridge.dm" #include "code\modules\reagents\dispenser\cartridge_presets.dm" +#include "code\modules\reagents\dispenser\cartridge_spawn.dm" #include "code\modules\reagents\dispenser\dispenser2.dm" #include "code\modules\reagents\dispenser\dispenser_presets.dm" #include "code\modules\reagents\dispenser\supply.dm" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 7d29322163..6158c59bc8 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -997,18 +997,18 @@ var/global/floorIsLava = 0 return 0 -/datum/admins/proc/spawn_fruit() +/datum/admins/proc/spawn_fruit(seedtype in plant_controller.seeds) set category = "Debug" set desc = "Spawn the product of a seed." set name = "Spawn Fruit" if(!check_rights(R_SPAWN)) return - var/seedtype = input("Select a seed type", "Spawn Fruit") as null|anything in plant_controller.seeds if(!seedtype || !plant_controller.seeds[seedtype]) return var/datum/seed/S = plant_controller.seeds[seedtype] S.harvest(usr,0,0,1) + log_admin("[key_name(usr)] spawned [seedtype] fruit at ([usr.x],[usr.y],[usr.z])") /datum/admins/proc/spawn_custom_item() set category = "Debug" @@ -1050,17 +1050,17 @@ var/global/floorIsLava = 0 for(var/datum/custom_item/item in current_items) usr << "- name: [item.name] icon: [item.item_icon] path: [item.item_path] desc: [item.item_desc]" -/datum/admins/proc/spawn_plant() +/datum/admins/proc/spawn_plant(seedtype in plant_controller.seeds) set category = "Debug" set desc = "Spawn a spreading plant effect." set name = "Spawn Plant" if(!check_rights(R_SPAWN)) return - var/seedtype = input("Select a seed type", "Spawn Plant") as null|anything in plant_controller.seeds if(!seedtype || !plant_controller.seeds[seedtype]) return new /obj/effect/plant(get_turf(usr), plant_controller.seeds[seedtype]) + log_admin("[key_name(usr)] spawned [seedtype] vines at ([usr.x],[usr.y],[usr.z])") /datum/admins/proc/spawn_atom(var/object as text) set category = "Debug" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index c22fc85466..41acc7894b 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -123,7 +123,8 @@ var/list/admin_verbs_spawn = list( /client/proc/FireLaser, /client/proc/FireCannons, /client/proc/ChangeIcarusPosition, - /client/proc/virus2_editor + /client/proc/virus2_editor, + /client/proc/spawn_chemdisp_cartridge ) var/list/admin_verbs_server = list( /client/proc/Set_Holiday, diff --git a/code/modules/reagents/dispenser/cartridge.dm b/code/modules/reagents/dispenser/cartridge.dm index fdb5e1fe76..569da4cc73 100644 --- a/code/modules/reagents/dispenser/cartridge.dm +++ b/code/modules/reagents/dispenser/cartridge.dm @@ -30,19 +30,23 @@ if(!is_open_container()) user << "The cap is sealed." -/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/setLabel(L as text) +/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/verb_set_label(L as text) set name = "Set Cartridge Label" set category = "Object" set src in view(usr, 1) + + setLabel(L, usr) + +/obj/item/weapon/reagent_containers/chem_disp_cartridge/proc/setLabel(L, mob/user = null) if(L) - if(usr) - usr << "You set the label on \the [src] to '[L]'." + if(user) + user << "You set the label on \the [src] to '[L]'." label = L name = "[initial(name)] - '[L]'" else - if(usr) - usr << "You clear the label on \the [src]." + if(user) + user << "You clear the label on \the [src]." label = "" name = initial(name) @@ -87,4 +91,4 @@ user << "You transfer [trans] units of the solution to \the [target]." else - return ..() \ No newline at end of file + return ..() diff --git a/code/modules/reagents/dispenser/cartridge_spawn.dm b/code/modules/reagents/dispenser/cartridge_spawn.dm new file mode 100644 index 0000000000..730e191891 --- /dev/null +++ b/code/modules/reagents/dispenser/cartridge_spawn.dm @@ -0,0 +1,13 @@ +/client/proc/spawn_chemdisp_cartridge(size in list("small", "medium", "large"), reagent in chemical_reagents_list) + set name = "Spawn Chemical Dispenser Cartridge" + set category = "Admin" + + var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C + switch(size) + if("small") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/small(usr.loc) + if("medium") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium(usr.loc) + if("large") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge(usr.loc) + C.reagents.add_reagent(reagent, C.volume) + var/datum/reagent/R = chemical_reagents_list[reagent] + C.setLabel(R.name) + log_admin("[key_name(usr)] spawned a [size] reagent container containing [reagent] at ([usr.x],[usr.y],[usr.z])") From 28c8cd1d81d1043d76968741847fd06b8f602ba0 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 2 Jun 2015 13:13:44 +0300 Subject: [PATCH 084/116] Fixes #9623 Also added a nullcheck for icons to prevent potential client crash. --- code/modules/client/preferences.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index fcbd890263..e14884ec1b 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -236,8 +236,9 @@ datum/preferences /datum/preferences/proc/ShowChoices(mob/user) if(!user || !user.client) return update_preview_icon() - user << browse_rsc(preview_icon_front, "previewicon.png") - user << browse_rsc(preview_icon_side, "previewicon2.png") + if(preview_icon_front && preview_icon_side) + user << browse_rsc(preview_icon_front, "previewicon.png") + user << browse_rsc(preview_icon_side, "previewicon2.png") var/dat = "
      " if(path) @@ -1671,6 +1672,7 @@ datum/preferences var/status = organ_data[name] var/obj/item/organ/external/O = character.organs_by_name[name] if(O) + O.status = 0 if(status == "amputated") character.organs_by_name[O.limb_name] = null character.organs -= O From 87c32af3dc80591dd26ff6e0a9bc744a2596b16d Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 2 Jun 2015 14:00:39 +0300 Subject: [PATCH 085/116] Fixes #9545 --- code/game/machinery/computer3/laptop.dm | 30 +++++++++---------------- 1 file changed, 10 insertions(+), 20 deletions(-) diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm index 484db52462..4d7c406dfa 100644 --- a/code/game/machinery/computer3/laptop.dm +++ b/code/game/machinery/computer3/laptop.dm @@ -55,19 +55,11 @@ qdel(src) return - if(!stored_computer.manipulating) - stored_computer.manipulating = 1 - stored_computer.loc = loc - stored_computer.stat &= ~MAINT - stored_computer.update_icon() - loc = null - usr << "You open \the [src]." - - spawn(5) - stored_computer.manipulating = 0 - qdel(src) - else - usr << "\red You are already opening the computer!" + stored_computer.loc = loc + stored_computer.stat &= ~MAINT + stored_computer.update_icon() + loc = stored_computer + usr << "You open \the [src]." AltClick() @@ -117,7 +109,6 @@ pixel_y = -3 show_keyboard = 0 - var/manipulating = 0 // To prevent disappearing bug var/obj/item/device/laptop/portable = null New(var/L, var/built = 0) @@ -157,12 +148,11 @@ portable=new portable.stored_computer = src - if(!manipulating) - portable.loc = loc - loc = portable - stat |= MAINT - if(user) - user << "You close \the [src]." + portable.loc = loc + loc = portable + stat |= MAINT + if(user) + user << "You close \the [src]." auto_use_power() if(stat&MAINT) From 4d9c4ee9bae1229da1c7d85961da6f3c3dfa519c Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 13:15:38 +0200 Subject: [PATCH 086/116] Updates changelog. --- html/changelog.html | 6 ++++++ html/changelogs/.all_changelog.yml | 3 +++ html/changelogs/Techhead-survivalBoxFix.yml | 4 ---- 3 files changed, 9 insertions(+), 4 deletions(-) delete mode 100644 html/changelogs/Techhead-survivalBoxFix.yml diff --git a/html/changelog.html b/html/changelog.html index 2b6c178b20..518709a83b 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,12 @@ -->
      +

      02 June 2015

      +

      Techhead updated:

      +
        +
      • Re-adds extended capacity emergency oxygen tanks to relevant jobs.
      • +
      +

      30 May 2015

      Atlantis updated:

        diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 0778bd50f3..0b48f16545 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1867,3 +1867,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. PsiOmegaDelta: - rscadd: You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category. +2015-06-02: + Techhead: + - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. diff --git a/html/changelogs/Techhead-survivalBoxFix.yml b/html/changelogs/Techhead-survivalBoxFix.yml deleted file mode 100644 index 664e3edf0c..0000000000 --- a/html/changelogs/Techhead-survivalBoxFix.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Techhead -delete-after: True -changes: - - rscadd: "Re-adds extended capacity emergency oxygen tanks to relevant jobs." From c873825a424648599ac6607e66e0ebf5bfdcf148 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 2 Jun 2015 14:27:16 +0300 Subject: [PATCH 087/116] Fixes #6029 --- code/game/machinery/computer3/laptop.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm index 4d7c406dfa..65864b0b70 100644 --- a/code/game/machinery/computer3/laptop.dm +++ b/code/game/machinery/computer3/laptop.dm @@ -74,12 +74,10 @@ if(stored_computer) stored_computer.eject_id() - /obj/machinery/computer3/laptop/verb/eject_id() set category = "Object" set name = "Eject ID Card" set src in oview(1) - var/obj/item/part/computer/cardslot/C = locate() in src.contents if(!C) @@ -96,7 +94,7 @@ return usr << "You remove [card] from the laptop." - C.remove(card) + C.remove(4) /obj/machinery/computer3/laptop From 4a69d0a4f7a29db090049521cd10a327f5acf44c Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 13:40:53 +0200 Subject: [PATCH 088/116] More MayRespawn checks. Astral projecting wizards/cultists may no longer respawn as something else. --- code/modules/mob/dead/observer/observer.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 5f1c1cb7b7..e9f000eb3f 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -620,6 +620,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp return 1 mob/dead/observer/MayRespawn(var/feedback = 0) + if(!client || !mind) + return 0 + if(mind.current && mind.current.stat != DEAD) + if(feedback) + src << "Your non-dead body prevent you from respawning." + return 0 if(config.antag_hud_restricted && has_enabled_antagHUD == 1) if(feedback) src << "antagHUD restrictions prevent you from respawning." From 971308f42bc5e914a6be35f11c9a1e13701f1d2b Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 13:41:56 +0200 Subject: [PATCH 089/116] Changelog entry. --- html/changelogs/PsiOmegaDelta-MayRespawn.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-MayRespawn.yml diff --git a/html/changelogs/PsiOmegaDelta-MayRespawn.yml b/html/changelogs/PsiOmegaDelta-MayRespawn.yml new file mode 100644 index 0000000000..eff6f0e298 --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-MayRespawn.yml @@ -0,0 +1,5 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - bugfix: "Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives." From fcb08416468f40c9be85c0c363021715fca1f5cb Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 14:20:14 +0200 Subject: [PATCH 090/116] Reduction of admin right-click verbs. Removes verbs which only works on specific mob types from the admin right-click context. Fixes #9627. Fixes #9628. --- code/__HELPERS/global_lists.dm | 2 + code/modules/admin/admin.dm | 5 +- code/modules/admin/admin_verbs.dm | 70 ++++++++++--------- code/modules/admin/verbs/debug.dm | 9 +-- code/modules/mob/living/carbon/human/human.dm | 2 + code/modules/mob/living/silicon/silicon.dm | 2 + 6 files changed, 53 insertions(+), 37 deletions(-) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 55b1b23a9f..09e6f845c8 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -7,6 +7,8 @@ var/list/directory = list() //list of all ckeys with associated client var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player var/global/list/mob_list = list() //List of all mobs, including clientless +var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless +var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 6158c59bc8..cd6dfda8db 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1236,7 +1236,7 @@ var/global/floorIsLava = 0 if(!ai_number) usr << "No AIs located" //Just so you know the thing is actually working and not just ignoring you. -/datum/admins/proc/show_skills(var/mob/living/carbon/human/M as mob in world) +/datum/admins/proc/show_skills() set category = "Admin" set name = "Show Skills" @@ -1246,6 +1246,9 @@ var/global/floorIsLava = 0 usr << "Error: you are not an admin!" return + var/mob/living/carbon/human/M = input("Select mob.", "Select mob.") as null|anything in human_mob_list + if(!M) return + show_skill_window(usr, M) return diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 41acc7894b..076ad95b45 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -708,66 +708,70 @@ var/list/admin_verbs_mentor = list( if(holder) src.holder.output_ai_laws() -/client/proc/rename_silicon(mob/living/silicon/S in mob_list) +/client/proc/rename_silicon() set name = "Rename Silicon" set category = "Admin" - if(!istype(S)) - return + if(!check_rights(R_ADMIN)) return - if(holder) - var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "Enter new silicon name", S.real_name)) - if(new_name && new_name != S.real_name) - admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'") - S.SetName(new_name) + var/mob/living/silicon/S = input("Select silicon.", "Rename Silicon.") as null|anything in silicon_mob_list + if(!S) return + + var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name)) + if(new_name && new_name != S.real_name) + admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'") + S.SetName(new_name) feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -/client/proc/manage_silicon_laws(mob/living/silicon/S in mob_list) +/client/proc/manage_silicon_laws() set name = "Manage Silicon Laws" set category = "Admin" - if(!istype(S)) - return + if(!check_rights(R_ADMIN)) return - if(holder) - var/obj/nano_module/law_manager/L = new(S) - L.ui_interact(usr, state = admin_state) + var/mob/living/silicon/S = input("Select silicon.", "Manage Silicon Laws") as null|anything in silicon_mob_list + if(!S) return + + var/obj/nano_module/law_manager/L = new(S) + L.ui_interact(usr, state = admin_state) admin_log_and_message_admins("has opened [S]'s law manager.") feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in world) +/client/proc/change_human_appearance_admin() set name = "Change Mob Appearance - Admin" set desc = "Allows you to change the mob appearance" set category = "Admin" - if(!istype(H)) - return + if(!check_rights(R_FUN)) return - if(holder) - admin_log_and_message_admins("is altering the appearance of [H].") - H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state) + var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list + if(!H) return + + admin_log_and_message_admins("is altering the appearance of [H].") + H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state) feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -/client/proc/change_human_appearance_self(mob/living/carbon/human/H in mob_list) +/client/proc/change_human_appearance_self() set name = "Change Mob Appearance - Self" set desc = "Allows the mob to change its appearance" set category = "Admin" - if(!istype(H)) - return + if(!check_rights(R_FUN)) return + + var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Self") as null|anything in human_mob_list + if(!H) return if(!H.client) usr << "Only mobs with clients can alter their own appearance." return - if(holder) - switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel")) - if("Yes") - admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.") - H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0) - if("No") - admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.") - H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1) + switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel")) + if("Yes") + admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.") + H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0) + if("No") + admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.") + H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1) feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/change_security_level() @@ -792,12 +796,14 @@ var/list/admin_verbs_mentor = list( // feedback_add_details("admin_verb","MP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return -/client/proc/editappear(mob/living/carbon/human/M as mob in mob_list) +/client/proc/editappear() set name = "Edit Appearance" set category = "Fun" if(!check_rights(R_FUN)) return + var/mob/living/carbon/human/M = input("Select mob.", "Edit Appearance") as null|anything in human_mob_list + if(!istype(M, /mob/living/carbon/human)) usr << "\red You can only do this to humans!" return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 9ab952de64..0552892f21 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -516,12 +516,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that for(var/areatype in areas_without_camera) world << "* [areatype]" -/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list) +/client/proc/cmd_admin_dress() set category = "Fun" set name = "Select equipment" - if(!ishuman(M)) - alert("Invalid mob") - return + + var/mob/living/carbon/human/M = input("Select mob.", "Select equipment.") as null|anything in human_mob_list + if(!M) return + //log_admin("[key_name(src)] has alienized [M.key].") var/list/dresspacks = list( "strip", diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 4ca3cecda8..36af219aee 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -37,6 +37,7 @@ hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank") hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy") + human_mob_list |= src ..() if(dna) @@ -44,6 +45,7 @@ make_blood() /mob/living/carbon/human/Destroy() + human_mob_list -= src for(var/organ in organs) qdel(organ) return ..() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index d2e30953e7..d7a006b41c 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -27,11 +27,13 @@ #define MED_HUD 2 //Medical HUD mode /mob/living/silicon/New() + silicon_mob_list |= src ..() add_language("Galactic Common") init_subsystems() /mob/living/silicon/Destroy() + silicon_mob_list -= src for(var/datum/alarm_handler/AH in alarm_manager.all_handlers) AH.unregister(src) ..() From 3f26eeac99064e4c0255e9f60071ec05e99cfbf7 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 14:48:08 +0200 Subject: [PATCH 091/116] Allows all synths to view the alternative law sets. This does not include laws such as the syndicate, spider clan, etc. laws. Makes it less of a headache for a synth to state the standard NT laws while subverted, etc. --- code/modules/mob/living/silicon/say.dm | 4 ++-- code/modules/nano/modules/law_manager.dm | 22 ++-------------------- nano/templates/law_manager.tmpl | 20 ++++++++++---------- 3 files changed, 14 insertions(+), 32 deletions(-) diff --git a/code/modules/mob/living/silicon/say.dm b/code/modules/mob/living/silicon/say.dm index ec6ddefe1c..1fefa272e5 100644 --- a/code/modules/mob/living/silicon/say.dm +++ b/code/modules/mob/living/silicon/say.dm @@ -185,7 +185,7 @@ This is another way of saying that we won't bother dealing with them.*/ else src << "No holopad connected." - return + return 0 return 1 /mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad. @@ -206,7 +206,7 @@ M.show_message(rendered, 2) else //This shouldn't occur, but better safe then sorry. src << "No holopad connected." - return + return 0 return 1 /mob/living/silicon/ai/emote(var/act, var/type, var/message) diff --git a/code/modules/nano/modules/law_manager.dm b/code/modules/nano/modules/law_manager.dm index 93caa4c48b..98c2cdc905 100644 --- a/code/modules/nano/modules/law_manager.dm +++ b/code/modules/nano/modules/law_manager.dm @@ -34,10 +34,7 @@ return 1 if(href_list["set_view"]) - if(is_malf(usr) || owner.is_ai_malf()) - current_view = text2num(href_list["set_view"]) - else - current_view = 0 + current_view = text2num(href_list["set_view"]) return 1 if(href_list["law_channel"]) @@ -170,12 +167,8 @@ data["isAI"] = owner.isAI() data["isMalf"] = is_malf(user) - data["isAIMalf"] = owner.is_ai_malf() data["isSlaved"] = owner.is_slaved() data["isAdmin"] = is_admin(user) - - if(!(data["isMalf"] || data["isAIMalf"])) - current_view = 0 data["view"] = current_view var/channels[0] @@ -183,9 +176,7 @@ channels[++channels.len] = list("channel" = ch_name) data["channel"] = owner.lawchannel data["channels"] = channels - - if(data["isMalf"] || data["isAIMalf"]) - data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws) + data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws) ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) @@ -216,15 +207,6 @@ /obj/nano_module/law_manager/proc/is_malf(var/mob/user) return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor() -/mob/living/silicon/proc/is_ai_malf() - return 0 - -/mob/living/silicon/robot/is_ai_malf() - return is_slaved() && connected_ai.is_malf_or_traitor() - -/mob/living/silicon/ai/is_ai_malf() - return 0 - /mob/living/silicon/proc/is_slaved() return 0 diff --git a/nano/templates/law_manager.tmpl b/nano/templates/law_manager.tmpl index d4860c2b90..fa91140881 100644 --- a/nano/templates/law_manager.tmpl +++ b/nano/templates/law_manager.tmpl @@ -41,18 +41,16 @@ } -{{if data.isSlaved && data.isAdmin}} - This unit is law synced to {{:data.isSlaved}}. +{{if data.isSlaved}} +
        Law synced to {{:data.isSlaved}}.
        {{/if}} -{{if data.isMalf || data.isAIMalf}} -
        -
        - {{:helper.link('Law Management', null, {'set_view' : 0}, data.view == 0 ? 'selected' : null)}} - {{:helper.link('Law Sets', null, {'set_view' : 1}, data.view == 1 ? 'selected' : null)}} -
        +
        +
        + {{:helper.link('Law Management', null, {'set_view' : 0}, data.view == 0 ? 'selected' : null)}} + {{:helper.link('Law Sets', null, {'set_view' : 1}, data.view == 1 ? 'selected' : null)}}
        -{{/if}} +
        {{if data.view == 0}} {{if data.has_ion_laws}} @@ -196,6 +194,8 @@
        {{/if}} {{else data.view == 1}} +
        Remember: Stating laws other than those currently loaded may be grounds for decommissioning - NanoTrasen
        + {{for data.law_sets}}
        @@ -246,7 +246,7 @@

        - {{:helper.link('Load Laws', null, {'transfer_laws' : value.ref}, data.isSlaved ? 'disabled' : null)}}{{:helper.link('State Laws', null, {'state_law_set' : value.ref})}} + {{:helper.link('Load Laws', null, {'transfer_laws' : value.ref}, data.isMalf ? null : 'disabled')}}{{:helper.link('State Laws', null, {'state_law_set' : value.ref})}}
        {{/for}} From de97e18e5f017660dc46e9d39ee7f8848758b055 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 15:41:14 +0200 Subject: [PATCH 092/116] Eye mobs are now listed in the observer tracking list. Fixes #9636. --- code/__HELPERS/unsorted.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 3564c5e15f..d97ade5286 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -444,6 +444,8 @@ Turf and target are seperate in case you want to teleport some distance from a t /proc/sortmobs() var/list/moblist = list() var/list/sortmob = sortAtom(mob_list) + for(var/mob/eye/M in sortmob) + moblist.Add(M) for(var/mob/living/silicon/ai/M in sortmob) moblist.Add(M) for(var/mob/living/silicon/pai/M in sortmob) From 9f76386a7a7615bfbb523c314b154e3d06dd3fc7 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 15:42:22 +0200 Subject: [PATCH 093/116] Changelog entry- --- html/changelogs/PsiOmegaDelta-EyeTracking.yml | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-EyeTracking.yml diff --git a/html/changelogs/PsiOmegaDelta-EyeTracking.yml b/html/changelogs/PsiOmegaDelta-EyeTracking.yml new file mode 100644 index 0000000000..085ae37cb2 --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-EyeTracking.yml @@ -0,0 +1,5 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - rscadd: "AI eyes can now be found in the observer follow list." From 1a74b536d72df3c4155718e2627c16ba84ca18bd Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 10:04:47 +0200 Subject: [PATCH 094/116] Active role counting tweak. The number of Any players now properly respects activity. Borgs should now properly increase the number of players for a given job. --- code/modules/events/event_dynamic.dm | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/code/modules/events/event_dynamic.dm b/code/modules/events/event_dynamic.dm index 0dbe3a5017..3539130c27 100644 --- a/code/modules/events/event_dynamic.dm +++ b/code/modules/events/event_dynamic.dm @@ -188,28 +188,35 @@ var/list/event_last_fired = list() active_with_role["Cyborg"] = 0 active_with_role["Janitor"] = 0 active_with_role["Gardener"] = 0 - active_with_role["Any"] = player_list.len for(var/mob/M in player_list) - if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive + if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive continue - if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module") - active_with_role["Engineer"]++ - if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer")) + active_with_role["Any"]++ + + if(istype(M, /mob/living/silicon/robot)) + var/mob/living/silicon/robot/R = M + if(R.module) + if(istype(R.module, /obj/item/weapon/robot_module/engineering)) + active_with_role["Engineer"]++ + else if(istype(R.module, /obj/item/weapon/robot_module/security)) + active_with_role["Security"]++ + else if(istype(R.module, /obj/item/weapon/robot_module/medical)) + active_with_role["Medical"]++ + else if(istype(R.module, /obj/item/weapon/robot_module/research)) + active_with_role["Scientist"]++ + + if(M.mind.assigned_role in engineering_positions) active_with_role["Engineer"]++ - if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module") - active_with_role["Medical"]++ if(M.mind.assigned_role in medical_positions) active_with_role["Medical"]++ - if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module") - active_with_role["Security"]++ if(M.mind.assigned_role in security_positions) active_with_role["Security"]++ - if(M.mind.assigned_role in list("Research Director", "Scientist")) + if(M.mind.assigned_role in science_positions) active_with_role["Scientist"]++ if(M.mind.assigned_role == "AI") From d2cfcdf9d9cda992c69ce41bd3f38513c2071354 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Tue, 2 Jun 2015 14:53:18 +0200 Subject: [PATCH 095/116] Changelog entry. --- html/changelogs/PsiOmegaDelta-LawSets.yml | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-LawSets.yml diff --git a/html/changelogs/PsiOmegaDelta-LawSets.yml b/html/changelogs/PsiOmegaDelta-LawSets.yml new file mode 100644 index 0000000000..aef3d7f04e --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-LawSets.yml @@ -0,0 +1,6 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - rscadd: "Synths can now review all law modules that can be found on the station from their law manager." + - rscadd: "Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning." From 5ed365d96b89780cce8a58c04effd7361307b4ee Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 2 Jun 2015 18:34:47 +0300 Subject: [PATCH 096/116] Saves rank and time too in cryopod logs. It's usually very hard to guess who all those people are on pure name list, and purging records screws over investigations enough as it is :< --- code/game/machinery/cryopod.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 9e7e82c0c3..95b7b500e6 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -393,7 +393,7 @@ occupant.ckey = null //Make an announcement and log the person entering storage. - control_computer.frozen_crew += "[occupant.real_name]" + control_computer.frozen_crew += "[occupant.real_name], [occupant.mind.assigned_role] - [worldtime2text()]" announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]") visible_message("\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.", 3) From f8cfd491f72012ce37e7bc794612fd8101fed880 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 2 Jun 2015 18:38:49 +0300 Subject: [PATCH 097/116] Now with radios --- code/game/machinery/cryopod.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 95b7b500e6..4de14cf246 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -395,7 +395,7 @@ //Make an announcement and log the person entering storage. control_computer.frozen_crew += "[occupant.real_name], [occupant.mind.assigned_role] - [worldtime2text()]" - announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]") + announce.autosay("[occupant.real_name], [occupant.mind.assigned_role] [on_store_message]", "[on_store_name]") visible_message("\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.", 3) // Delete the mob. From 24adb8eb42ae842ffed50bc262c8068dacb5fdca Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 2 Jun 2015 16:56:10 +0100 Subject: [PATCH 098/116] Fixes vine/infestation events not working with new lighting Also adds a helper for finding whether there are any simulated atoms on a turf --- code/__HELPERS/turfs.dm | 6 ++++++ code/modules/events/infestation.dm | 6 +----- code/modules/hydroponics/spreading/spreading.dm | 2 +- 3 files changed, 8 insertions(+), 6 deletions(-) diff --git a/code/__HELPERS/turfs.dm b/code/__HELPERS/turfs.dm index b9b4225a41..3ee4e26a7a 100644 --- a/code/__HELPERS/turfs.dm +++ b/code/__HELPERS/turfs.dm @@ -11,3 +11,9 @@ /proc/isfloor(turf/T) return (istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor)) + +/proc/turf_clear(turf/T) + for(var/atom/A in T) + if(A.simulated) + return 0 + return 1 diff --git a/code/modules/events/infestation.dm b/code/modules/events/infestation.dm index 629579f794..c88472688f 100644 --- a/code/modules/events/infestation.dm +++ b/code/modules/events/infestation.dm @@ -58,14 +58,10 @@ spawn_area_type = /area/security/tactical locstring = "tactical equipment storage" - //world << "looking for [spawn_area_type]" for(var/areapath in typesof(spawn_area_type)) - //world << " checking [areapath]" var/area/A = locate(areapath) - //world << " A: [A], contents.len: [A.contents.len]" - //world << " B: [B], contents.len: [B.contents.len]" for(var/turf/simulated/floor/F in A.contents) - if(!F.contents.len) + if(turf_clear(F)) turfs += F var/list/spawn_types = list() diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index 2d088658ac..b3bb0010b4 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -7,7 +7,7 @@ for(var/areapath in typesof(/area/hallway)) var/area/A = locate(areapath) for(var/turf/simulated/floor/F in A.contents) - if(!F.contents.len) + if(turf_clear(F)) turfs += F if(turfs.len) //Pick a turf to spawn at if we can From 5a2933bb4ff3b04b100992f114d8bf7698e84c85 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Tue, 2 Jun 2015 20:39:03 +0100 Subject: [PATCH 099/116] Fixes #9645 --- code/modules/economy/EFTPOS.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/economy/EFTPOS.dm b/code/modules/economy/EFTPOS.dm index 8758613f8d..b1db16a40f 100644 --- a/code/modules/economy/EFTPOS.dm +++ b/code/modules/economy/EFTPOS.dm @@ -100,7 +100,7 @@ else dat += "Lock in new transaction

        " - dat += "Transaction purpose: [transaction_purpose]
        " + dat += "Transaction purpose: [transaction_purpose]
        " dat += "Value: $[transaction_amount]
        " dat += "Linked account: [linked_account ? linked_account.owner_name : "None"]
        " dat += "Change access code
        " From 0777f9c9982ad18817e9559b44ff9c6c72af1467 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 2 Jun 2015 21:40:30 -0400 Subject: [PATCH 100/116] Fixes #9648 Robotic limbs are no longer able to mutate. --- code/modules/organs/organ_external.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 065b38fc49..a92219c733 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -877,11 +877,14 @@ Note that amputating the affected organ does in fact remove the infection from t dislocated = -1 //TODO, make robotic limbs a separate type, remove snowflake cannot_break = 1 get_icon() + unmutate() for (var/obj/item/organ/external/T in children) if(T) T.robotize() /obj/item/organ/external/proc/mutate() + if(src.status & ORGAN_ROBOT) + return src.status |= ORGAN_MUTATED owner.update_body() From 45d60ab5513201514e37a1563b5b5dda4061ee75 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 2 Jun 2015 21:53:07 -0400 Subject: [PATCH 101/116] Fixes #9640 --- code/game/objects/items/weapons/storage/boxes.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 0f8cbcc10f..e98ac5fc5b 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -24,7 +24,7 @@ desc = "It's just an ordinary box." icon_state = "box" item_state = "syringe_kit" - var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard + var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard // BubbleWrap - A box can be folded up to make card /obj/item/weapon/storage/box/attack_self(mob/user as mob) @@ -598,7 +598,6 @@ icon_state = "light" desc = "This box is shaped on the inside so that only light tubes and bulbs fit." item_state = "syringe_kit" - foldable = /obj/item/stack/material/cardboard //BubbleWrap storage_slots=21 can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb) max_storage_space = 42 //holds 21 items of w_class 2 From bf231a2925a7174802854a5d358f88cc5764e3a4 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 2 Jun 2015 22:33:26 -0400 Subject: [PATCH 102/116] Fixes #9600 All atmos machines now reset last_flow_rate and last_power_draw when processing. --- code/ATMOSPHERICS/atmospherics.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index 7237cccbca..9ae50b11af 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -85,6 +85,9 @@ obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/a return node.pipe_color /obj/machinery/atmospherics/process() + last_flow_rate = 0 + last_power_draw = 0 + build_network() /obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference) From 17008aa7edb5318f3a1cfbb26732e24e7d7479e5 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 2 Jun 2015 22:51:45 -0400 Subject: [PATCH 103/116] Copies vent pump hibernation over to scrubbers --- code/ATMOSPHERICS/components/unary/vent_scrubber.dm | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index 63a0549acc..17fd823dcc 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -17,6 +17,7 @@ var/frequency = 1439 var/datum/radio_frequency/radio_connection + var/hibernate = 0 //Do we even process? var/scrubbing = 1 //0 = siphoning, 1 = scrubbing var/list/scrubbing_gas = list("carbon_dioxide") @@ -125,8 +126,8 @@ /obj/machinery/atmospherics/unary/vent_scrubber/process() ..() - last_power_draw = 0 - last_flow_rate = 0 + if (hibernate) + return 1 if (!node) use_power = 0 @@ -148,6 +149,12 @@ power_draw = pump_gas(src, environment, air_contents, transfer_moles, power_rating) + if(scrubbing && power_draw < 0 && controller_iteration > 10) //99% of all scrubbers + //Fucking hibernate because you ain't doing shit. + hibernate = 1 + spawn(rand(100,200)) //hibernate for 10 or 20 seconds randomly + hibernate = 0 + if (power_draw >= 0) last_power_draw = power_draw use_power(power_draw) From 61469d312ad4659416c7925751d9b670ced6d174 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Tue, 2 Jun 2015 22:52:35 -0400 Subject: [PATCH 104/116] Fixes scrubber power draw --- code/ATMOSPHERICS/_atmospherics_helpers.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ATMOSPHERICS/_atmospherics_helpers.dm b/code/ATMOSPHERICS/_atmospherics_helpers.dm index 5ea54e7a56..47bd739a95 100644 --- a/code/ATMOSPHERICS/_atmospherics_helpers.dm +++ b/code/ATMOSPHERICS/_atmospherics_helpers.dm @@ -130,7 +130,7 @@ var/total_specific_power = 0 //the power required to remove one mole of filterable gas for (var/g in filtering) var/ratio = source.gas[g]/total_filterable_moles //this converts the specific power per mole of pure gas to specific power per mole of scrubbed gas - total_specific_power = specific_power_gas[g]*ratio + total_specific_power += specific_power_gas[g]*ratio //Figure out how much of each gas to filter if (isnull(total_transfer_moles)) From 086517f988fd462aed649b2760881f78e1f3c203 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Wed, 3 Jun 2015 17:57:57 +0200 Subject: [PATCH 105/116] Closes a span class. Has somehow gone unnoticed until now. --- code/modules/admin/verbs/adminpm.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 2c0889f3b2..2c9f005777 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -136,7 +136,7 @@ send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]") - src << "" + create_text_tag("pm_out_alt", "", src) + " to : [msg]" + src << "" + create_text_tag("pm_out_alt", "", src) + " to Admin IRC: [msg]" log_admin("PM: [key_name(src)]->IRC: [msg]") for(var/client/X in admins) From 094ba6a1fca99c0e6234be4cf75ae406ac865ba5 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 08:11:44 +0200 Subject: [PATCH 106/116] Changelog update. --- html/changelog.html | 9 +++++++++ html/changelogs/.all_changelog.yml | 9 +++++++++ html/changelogs/PsiOmegaDelta-EyeTracking.yml | 5 ----- html/changelogs/PsiOmegaDelta-LawSets.yml | 6 ------ html/changelogs/PsiOmegaDelta-MayRespawn.yml | 5 ----- 5 files changed, 18 insertions(+), 16 deletions(-) delete mode 100644 html/changelogs/PsiOmegaDelta-EyeTracking.yml delete mode 100644 html/changelogs/PsiOmegaDelta-LawSets.yml delete mode 100644 html/changelogs/PsiOmegaDelta-MayRespawn.yml diff --git a/html/changelog.html b/html/changelog.html index 518709a83b..01820bee35 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,15 @@ -->
        +

        04 June 2015

        +

        PsiOmegaDelta updated:

        +
          +
        • AI eyes can now be found in the observer follow list.
        • +
        • Synths can now review all law modules that can be found on the station from their law manager.
        • +
        • Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning.
        • +
        • Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives.
        • +
        +

        02 June 2015

        Techhead updated:

          diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 0b48f16545..499233b5a8 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1870,3 +1870,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. 2015-06-02: Techhead: - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. +2015-06-04: + PsiOmegaDelta: + - rscadd: AI eyes can now be found in the observer follow list. + - rscadd: Synths can now review all law modules that can be found on the station + from their law manager. + - rscadd: Synths can state these laws if desired, however this is strongly discouraged + unless subverted/malfunctioning. + - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn + as something else while their body lives. diff --git a/html/changelogs/PsiOmegaDelta-EyeTracking.yml b/html/changelogs/PsiOmegaDelta-EyeTracking.yml deleted file mode 100644 index 085ae37cb2..0000000000 --- a/html/changelogs/PsiOmegaDelta-EyeTracking.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - rscadd: "AI eyes can now be found in the observer follow list." diff --git a/html/changelogs/PsiOmegaDelta-LawSets.yml b/html/changelogs/PsiOmegaDelta-LawSets.yml deleted file mode 100644 index aef3d7f04e..0000000000 --- a/html/changelogs/PsiOmegaDelta-LawSets.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - rscadd: "Synths can now review all law modules that can be found on the station from their law manager." - - rscadd: "Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning." diff --git a/html/changelogs/PsiOmegaDelta-MayRespawn.yml b/html/changelogs/PsiOmegaDelta-MayRespawn.yml deleted file mode 100644 index eff6f0e298..0000000000 --- a/html/changelogs/PsiOmegaDelta-MayRespawn.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - bugfix: "Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives." From 65fc980b202f50913b17a6d6f0d1880c13ee230a Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 13:24:12 +0200 Subject: [PATCH 107/116] Stack splitting and cable merging fixes. Split stacks will now keep the same colors. Can now only join cables of the same color together, unless you are a borg. --- code/game/objects/items/stacks/stack.dm | 1 + code/modules/power/cable.dm | 11 +++++++++++ 2 files changed, 12 insertions(+) diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index ab1f767a42..798b93955e 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -252,6 +252,7 @@ var/orig_amount = src.amount if (transfer && src.use(transfer)) var/obj/item/stack/newstack = new src.type(loc, transfer) + newstack.color = color if (prob(transfer/orig_amount * 100)) transfer_fingerprints_to(newstack) if(blood_DNA) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index d73d60926e..3058dc0696 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -613,6 +613,12 @@ obj/structure/cable/proc/cableColor(var/colorC) // Items usable on a cable coil : // - Wirecutters : cut them duh ! // - Cable coil : merge cables +/obj/item/stack/cable_coil/proc/can_merge(var/obj/item/stack/cable_coil/C) + return color == C.color + +/obj/item/stack/cable_coil/cyborg/can_merge() + return 1 + /obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user) ..() if( istype(W, /obj/item/weapon/wirecutters) && src.get_amount() > 1) @@ -623,6 +629,11 @@ obj/structure/cable/proc/cableColor(var/colorC) return else if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W + + if(!can_merge(C)) + user << "These coils do not go together." + return + if(C.get_amount() >= get_max_amount()) user << "The coil is too long, you cannot add any more cable to it." return From 6aaacd6063ac70e51de66cec0997963f78bac2fb Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 13:27:44 +0200 Subject: [PATCH 108/116] Changelog entry. --- html/changelogs/PsiOmegaDelta-StackFixes.yml | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-StackFixes.yml diff --git a/html/changelogs/PsiOmegaDelta-StackFixes.yml b/html/changelogs/PsiOmegaDelta-StackFixes.yml new file mode 100644 index 0000000000..a21e4c610b --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-StackFixes.yml @@ -0,0 +1,6 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - bugfix: "Split stacks no longer lose their coloring." + - tweak: "Can no longer merge cables of different colors." From 2373eb4bdd454c21e830c7878d16b6ee4d8883d8 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 14:40:45 +0200 Subject: [PATCH 109/116] Fixes #9664. Datum pool no longer creates a new object just for the sake of it when initializing pool lists. Also bandaids an issue where water could be qdeled while being sprayed and reagents nulled, because someone calls spawn() qdel in new. Datum pool now also adds excess pool objects on the trash pile instead of calling del directly. --- code/__HELPERS/datum_pool.dm | 7 +++++-- code/game/objects/effects/chem/water.dm | 21 ++++++++++++--------- 2 files changed, 17 insertions(+), 11 deletions(-) diff --git a/code/__HELPERS/datum_pool.dm b/code/__HELPERS/datum_pool.dm index 79970faf7b..5c13c0d8ba 100644 --- a/code/__HELPERS/datum_pool.dm +++ b/code/__HELPERS/datum_pool.dm @@ -29,7 +29,7 @@ var/global/list/GlobalPool = list() if(!D) // So the GC knows we're pooling this type. if(!GlobalPool[get_type]) - GlobalPool[get_type] = list(new get_type) + GlobalPool[get_type] = list() if(islist(second_arg)) return new get_type (arglist(second_arg)) else @@ -58,7 +58,10 @@ var/global/list/GlobalPool = list() #ifdef DEBUG_ATOM_POOL world << text("DEBUG_DATUM_POOL: PlaceInPool([]) exceeds []. Discarding.", D.type, ATOM_POOL_COUNT) #endif - del(D) + if(garbage_collector) + garbage_collector.AddTrash(D) + else + del(D) return if(D in GlobalPool[D.type]) diff --git a/code/game/objects/effects/chem/water.dm b/code/game/objects/effects/chem/water.dm index 4ae012cc9e..9f89842f0c 100644 --- a/code/game/objects/effects/chem/water.dm +++ b/code/game/objects/effects/chem/water.dm @@ -17,17 +17,20 @@ if(!target) return for(var/i = 1 to step_count) + if(!loc) + return step_towards(src, target) var/turf/T = get_turf(src) - reagents.touch_turf(T) - var/mob/M = locate() in T - if(M) - reagents.splash_mob(M, reagents.total_volume) - break - for(var/atom/A in T) - reagents.touch(A) - if(T == get_turf(target)) - break + if(T && reagents) + reagents.touch_turf(T) + var/mob/M = locate() in T + if(M) + reagents.splash_mob(M, reagents.total_volume) + break + for(var/atom/A in T) + reagents.touch(A) + if(T == get_turf(target)) + break sleep(delay) sleep(10) qdel(src) From 6fb1ea85e1228cdab1c762025e7b9f979575c1d5 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 15:18:51 +0200 Subject: [PATCH 110/116] Adds a notice to StaffWho that adminhelps are also sent to IRC. --- code/game/verbs/who.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm index e96bc3b4da..d877001fad 100644 --- a/code/game/verbs/who.dm +++ b/code/game/verbs/who.dm @@ -98,6 +98,8 @@ else if (R_MOD & C.holder.rights || R_MENTOR & C.holder.rights) modmsg += "\t[C] is a [C.holder.rank]\n" num_mods_online++ - + if(config.admin_irc) + src << "Adminhelps are also sent to IRC. If no admins are available in game try anyway and an admin on IRC may see it and respond." msg = "Current Admins ([num_admins_online]):\n" + msg + "\n Current [config.mods_are_mentors ? "Mentors" : "Moderators"]([num_mods_online]):\n" + modmsg + src << msg From 05b4c97e1a62f99f5f9d406333e44c882d8e8a65 Mon Sep 17 00:00:00 2001 From: Dennok Date: Thu, 4 Jun 2015 16:40:31 +0300 Subject: [PATCH 111/116] fix #9666 up --- code/modules/shieldgen/shield_gen.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm index 9f89ede039..544998ce61 100644 --- a/code/modules/shieldgen/shield_gen.dm +++ b/code/modules/shieldgen/shield_gen.dm @@ -214,7 +214,7 @@ for(var/turf/O in covered_turfs) var/obj/effect/energy_field/E = new(O) field.Add(E) - qdel(covered_turfs) + covered_turfs = null for(var/mob/M in view(5,src)) M << "\icon[src] You hear heavy droning start up." From 224cbb41bf022e149fa8e37ad7edb3c95c4676ba Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 4 Jun 2015 19:32:05 +0200 Subject: [PATCH 112/116] Garbage/qdel changes. Moves atom/Destroy() into atom/movable/Destroy(). Is now a /tg/ copy-paste. Means deleting turfs no longer wipes everything on that turf and that pulling is canceled. qdel no longer willingly accepts lists. --- code/controllers/Processes/garbage.dm | 8 +------- code/game/atoms.dm | 12 ------------ code/game/atoms_movable.dm | 9 ++++++++- 3 files changed, 9 insertions(+), 20 deletions(-) diff --git a/code/controllers/Processes/garbage.dm b/code/controllers/Processes/garbage.dm index 757729dfa6..ade159f1ac 100644 --- a/code/controllers/Processes/garbage.dm +++ b/code/controllers/Processes/garbage.dm @@ -85,14 +85,8 @@ var/list/delayed_garbage = list() /proc/qdel(var/datum/A) if(!A) return - if(istype(A, /list)) - var/list/L = A - for(var/E in L) - qdel(E) - return - if(!istype(A)) - //warning("qdel() passed object of type [A.type]. qdel() can only handle /datum types.") + warning("qdel() passed object of type [A.type]. qdel() can only handle /datum types.") del(A) if(garbage_collector) garbage_collector.dels++ diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 742c6389a9..79a531eb60 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -23,18 +23,6 @@ //Detective Work, used for the duplicate data points kept in the scanners var/list/original_atom -/atom/Destroy() - . = ..() - density = 0 - set_opacity(0) - - if(reagents) - qdel(reagents) - reagents = null - for(var/atom/movable/AM in contents) - qdel(AM) - invisibility = 101 - /atom/proc/assume_air(datum/gas_mixture/giver) return null diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index f86c135da4..95bf4aa94d 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -31,8 +31,15 @@ /atom/movable/Destroy() . = ..() - + if(reagents) + qdel(reagents) + for(var/atom/movable/AM in contents) + qdel(AM) loc = null + if (pulledby) + if (pulledby.pulling == src) + pulledby.pulling = null + pulledby = null /atom/movable/proc/initialize() return From 9ff27dc03840ee753b4dc68fa7afccbdd3b6e53a Mon Sep 17 00:00:00 2001 From: Karolis2011 Date: Thu, 4 Jun 2015 20:48:57 +0300 Subject: [PATCH 113/116] Now when welding sorting pipe, game update it's name --- code/modules/recycling/disposal-construction.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index c6c00a3dbb..d88d5cb594 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -289,6 +289,7 @@ SortP.sortType = sortType SortP.updatedir() SortP.updatedesc() + SortP.updatename() else if(ptype==6) // Disposal bin var/obj/machinery/disposal/P = new /obj/machinery/disposal(src.loc) From 2507a8007bacdd6ba05ebf649844975adda49b06 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 5 Jun 2015 01:10:15 +0100 Subject: [PATCH 114/116] Comments out a section that requires a single object to be both /mob/living/carbon/human and /obj/item/clothing/head --- code/game/objects/items/weapons/storage/briefcase.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm index 0f534ade9e..4193ef281b 100644 --- a/code/game/objects/items/weapons/storage/briefcase.dm +++ b/code/game/objects/items/weapons/storage/briefcase.dm @@ -29,11 +29,14 @@ msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (?)") if (M.stat < 2 && M.health < 50 && prob(90)) - var/mob/H = M + // I'm not entirely sure what this bit of code is trying to achieve, but it doesn't achieve anything due to requiring a single object to be both a human and a hat + // Commented out pending an implementation that doesn't require humans to be hats and doesn't use '8' instead of.... whatever the hell '8' is supposed to represent ~GN +/* var/mob/H = M // ******* Check if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))) M << "\red The helmet protects you from being hit hard in the head!" return +*/ var/time = rand(2, 6) if (prob(75)) M.Paralyse(time) From 67ccb6997b3a542e4eed478c7b963271bf083ac7 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Fri, 5 Jun 2015 09:00:19 +0100 Subject: [PATCH 115/116] Entirely removes briefcase instastun and pointless New() definition --- .../items/weapons/storage/briefcase.dm | 40 ------------------- 1 file changed, 40 deletions(-) diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm index 4193ef281b..ff3d60aec8 100644 --- a/code/game/objects/items/weapons/storage/briefcase.dm +++ b/code/game/objects/items/weapons/storage/briefcase.dm @@ -10,43 +10,3 @@ w_class = 4 max_w_class = 3 max_storage_space = 16 - -/obj/item/weapon/storage/briefcase/New() - ..() - -/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob) - //..() - - if ((CLUMSY in user.mutations) && prob(50)) - user << "\red The [src] slips out of your hand and hits your head." - user.take_organ_damage(10) - user.Paralyse(2) - return - - - M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") - msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (?)") - - if (M.stat < 2 && M.health < 50 && prob(90)) - // I'm not entirely sure what this bit of code is trying to achieve, but it doesn't achieve anything due to requiring a single object to be both a human and a hat - // Commented out pending an implementation that doesn't require humans to be hats and doesn't use '8' instead of.... whatever the hell '8' is supposed to represent ~GN -/* var/mob/H = M - // ******* Check - if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))) - M << "\red The helmet protects you from being hit hard in the head!" - return -*/ - var/time = rand(2, 6) - if (prob(75)) - M.Paralyse(time) - else - M.Stun(time) - if(M.stat != 2) M.stat = 1 - for(var/mob/O in viewers(M, null)) - O.show_message(text("\red [] has been knocked unconscious!", M), 1, "\red You hear someone fall.", 2) - else - M << text("\red [] tried to knock you unconcious!",user) - M.eye_blurry += 3 - - return From cb7fb3aea936156d334ff6a0e896e5777ef11f81 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Fri, 5 Jun 2015 10:23:44 +0200 Subject: [PATCH 116/116] Changelog update. --- html/changelog.html | 7 +++++++ html/changelogs/.all_changelog.yml | 4 ++++ html/changelogs/PsiOmegaDelta-StackFixes.yml | 6 ------ 3 files changed, 11 insertions(+), 6 deletions(-) delete mode 100644 html/changelogs/PsiOmegaDelta-StackFixes.yml diff --git a/html/changelog.html b/html/changelog.html index 01820bee35..3acfe08828 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,13 @@ -->
          +

          05 June 2015

          +

          PsiOmegaDelta updated:

          +
            +
          • Split stacks no longer lose their coloring.
          • +
          • Can no longer merge cables of different colors.
          • +
          +

          04 June 2015

          PsiOmegaDelta updated:

            diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 499233b5a8..a2b465ccab 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1879,3 +1879,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. unless subverted/malfunctioning. - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives. +2015-06-05: + PsiOmegaDelta: + - bugfix: Split stacks no longer lose their coloring. + - tweak: Can no longer merge cables of different colors. diff --git a/html/changelogs/PsiOmegaDelta-StackFixes.yml b/html/changelogs/PsiOmegaDelta-StackFixes.yml deleted file mode 100644 index a21e4c610b..0000000000 --- a/html/changelogs/PsiOmegaDelta-StackFixes.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - bugfix: "Split stacks no longer lose their coloring." - - tweak: "Can no longer merge cables of different colors."