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https://github.com/CHOMPstation/CHOMPstation.git
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Requested Fixes
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@@ -632,8 +632,8 @@
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//convenience var for defining the icon state for the overlay used when the clothing is worn.
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//Also used by rolling/unrolling.
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var/worn_state = null
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valid_accessory_slots = list("utility","armband","machete","decor","over") //VOREStation Edit - Adds Machete Sheath
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restricted_accessory_slots = list("utility", "armband", "machete") //VOREStation Edit - Adds Machete Sheath
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valid_accessory_slots = list("utility","armband","sheath","decor","over") //VOREStation Edit - Adds Machete Sheath
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restricted_accessory_slots = list("utility", "armband", "sheath") //VOREStation Edit - Adds Machete Sheath
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var/icon/rolled_down_icon = 'icons/mob/uniform_rolled_down.dmi'
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var/icon/rolled_down_sleeves_icon = 'icons/mob/uniform_sleeves_rolled.dmi'
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@@ -185,7 +185,7 @@
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icon = 'icons/obj/clothing/ties_vr.dmi'
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icon_override = 'icons/mob/ties_vr.dmi'
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icon_state = "holster_machete"
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slot = "machete"
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slot = "sheath"
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concealed_holster = 0
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can_hold = list(/obj/item/weapon/material/knife/machete)
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//sound_in = 'sound/effects/holster/sheathin.ogg'
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@@ -2,7 +2,7 @@
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name = "shoulder holster"
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desc = "A handgun holster."
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icon_state = "holster"
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slot = "utility"
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slot = list("utility", "sheath") //VOREStation Edit
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var/list/can_hold //VOREStation Edit
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concealed_holster = 1
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var/obj/item/holstered = null
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@@ -18,6 +18,7 @@
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return
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else if (!(I.slot_flags & SLOT_HOLSTER))
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//VOREStation Edit End
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user << "<span class='warning'>[I] won't fit in [src]!</span>"
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return
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@@ -520,11 +520,11 @@
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/obj/item/weapon/gun/energy/gun/martin/proc/update_mode()
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var/datum/firemode/current_mode = firemodes[sel_mode]
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switch(current_mode.name)
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if("stun") overlays += "taser_pdw"
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if("lethal") overlays += "lazer_pdw"
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if("stun") add_overlay("taser_pdw")
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if("lethal") add_overlay("lazer_pdw")
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/obj/item/weapon/gun/energy/gun/martin/update_icon()
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overlays.Cut()
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cut_overlays()
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update_mode()
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/////////////////////////////////////////////////////
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@@ -821,9 +821,9 @@
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/obj/item/weapon/gun/energy/frontier/locked/holdout/proc/update_mode()
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var/datum/firemode/current_mode = firemodes[sel_mode]
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switch(current_mode.name)
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if("low-power") overlays += "taser_pdw"
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if("normal") overlays += "lazer_pdw"
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if("low-power") add_overlay("taser_pdw")
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if("normal") add_overlay("lazer_pdw")
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/obj/item/weapon/gun/energy/frontier/locked/holdout/update_icon()
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overlays.Cut()
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cut_overlays()
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update_mode()
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