diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm index f91191fac5..9658cc0a81 100644 --- a/code/game/gamemodes/heist/heist.dm +++ b/code/game/gamemodes/heist/heist.dm @@ -7,9 +7,9 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' /datum/game_mode/heist name = "Heist" config_tag = "heist" - required_players = 15 - required_players_secret = 15 - required_enemies = 4 + required_players = 8 + required_players_secret = 8 + required_enemies = 3 round_description = "An unidentified bluespace signature is approaching the station!" extended_round_description = "The Company's majority control of phoron in "+starsys_name+" has marked the \ station to be a highly valuable target for many competing organizations and individuals. Being a \ diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 3bf4299cd2..8e273f9adb 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -12,9 +12,9 @@ var/list/nuke_disks = list() colony of sizable population and considerable wealth causes it to often be the target of various \ attempts of robbery, fraud and other malicious actions." config_tag = "mercenary" - required_players = 15 - required_players_secret = 15 - required_enemies = 1 + required_players = 8 + required_players_secret = 8 + required_enemies = 3 end_on_antag_death = 0 var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level