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Lots of changes and Fluff fixes
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/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas
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damage = 10
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agony = 60
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embed_chance = 0
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sharp = 0
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check_armour = "melee"
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/obj/item/projectile/energy/flash/strong
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name = "chemical shell"
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icon_state = "bullet"
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damage = 10
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kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes.
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/obj/item/projectile/energy/electrode/stunshot/strong
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name = "stunshot"
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icon_state = "bullet"
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damage = 10
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taser_effect = 1
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agony = 100
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