mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-07-10 06:32:33 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts: # code/game/jobs/job_controller.dm # code/game/machinery/oxygen_pump.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/mob/new_player/new_player.dm # code/modules/organs/internal/eyes.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm # vorestation.dme
This commit is contained in:
@@ -912,6 +912,21 @@ something, make sure it's not in one of the other lists.*/
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prob(25);/obj/item/device/radio/headset/headset_com/alt,
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prob(25);/obj/item/device/radio/headset)
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/obj/random/coin
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name = "random coin"
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desc = "This is a coin spawn."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/coin/item_to_spawn()
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return pick(prob(5);/obj/item/weapon/coin/silver,
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prob(3);/obj/item/weapon/coin/iron,
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prob(4);/obj/item/weapon/coin/gold,
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prob(3);/obj/item/weapon/coin/phoron,
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prob(1);/obj/item/weapon/coin/uranium,
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prob(2);/obj/item/weapon/coin/platinum,
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prob(1);/obj/item/weapon/coin/diamond)
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/obj/random/rigsuit
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name = "Random rigsuit"
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desc = "This is a random rigsuit."
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@@ -926,6 +941,20 @@ something, make sure it's not in one of the other lists.*/
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prob(3);/obj/item/weapon/rig/hazard,
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prob(1);/obj/item/weapon/rig/merc/empty)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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var/list/random_junk_
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var/list/random_useful_
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/proc/get_random_useful_type()
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@@ -1133,16 +1162,423 @@ var/list/multi_point_spawns
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)
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)
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/obj/random/landmine
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name = "Random Land Mine"
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desc = "This is a random land mine."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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spawn_nothing_percentage = 25
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/obj/random/multiple/minevault
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name = "random vault loot"
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desc = "Loot for mine vaults."
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icon = 'icons/misc/mark.dmi'
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icon_state = "rup"
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/obj/random/landmine/item_to_spawn()
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return pick(prob(30);/obj/effect/mine,
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prob(25);/obj/effect/mine/frag,
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prob(25);/obj/effect/mine/emp,
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prob(10);/obj/effect/mine/stun,
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prob(10);/obj/effect/mine/incendiary,)
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/obj/random/multiple/minevault/item_to_spawn()
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return pick(
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prob(5);list(
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/obj/item/clothing/mask/smokable/pipe,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/rum,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,
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/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
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/obj/item/weapon/flame/lighter/zippo,
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/obj/structure/closet/crate/hydroponics
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining,
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/obj/item/clothing/head/helmet/space/void/mining,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/suit/space/void/mining/alt,
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/obj/item/clothing/head/helmet/space/void/mining/alt,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/item/weapon/reagent_containers/glass/beaker/bluespace,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/diamond,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/item/weapon/ore/gold,
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/obj/structure/closet/crate/engineering
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),
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prob(5);list(
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/obj/item/weapon/pickaxe/drill,
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/obj/item/clothing/glasses/material,
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/obj/structure/ore_box,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/item/weapon/reagent_containers/glass/beaker/noreact,
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/obj/structure/closet/crate/science
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),
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prob(5);list(
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/obj/item/weapon/storage/secure/briefcase/money,
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/obj/structure/closet/crate/freezer/rations
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),
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prob(5);list(
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/item/clothing/accessory/tie/horrible,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/baton,
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/obj/structure/closet/crate
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),
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prob(5);list(
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/obj/item/clothing/under/shorts/red,
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/obj/item/clothing/under/shorts/blue,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/melee/baton/cattleprod,
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/obj/item/weapon/cell/high,
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/obj/item/weapon/cell/high,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/latexballon,
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/obj/item/latexballon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/toy/syndicateballoon,
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/obj/item/toy/syndicateballoon,
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/obj/structure/closet/crate
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),
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prob(2);list(
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/obj/item/weapon/rig/industrial/equipped,
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/obj/item/weapon/storage/bag/ore,
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/obj/structure/closet/crate/engineering
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),
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prob(2);list(
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/kitty,
|
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/obj/item/clothing/head/kitty,
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||||
/obj/item/clothing/head/kitty,
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/obj/structure/closet/crate
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||||
),
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prob(2);list(
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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/obj/random/coin,
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||||
/obj/random/coin,
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||||
/obj/structure/closet/crate/plastic
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||||
),
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prob(2);list(
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/obj/random/multiple/voidsuit,
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/obj/random/multiple/voidsuit,
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/obj/structure/closet/crate/engineering
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||||
),
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prob(2);list(
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/obj/item/clothing/suit/space/syndicate/black/red,
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
|
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/obj/item/clothing/suit/space/syndicate/black/red,
|
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/obj/item/clothing/head/helmet/space/syndicate/black/red,
|
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/obj/item/weapon/gun/projectile/automatic/mini_uzi,
|
||||
/obj/item/weapon/gun/projectile/automatic/mini_uzi,
|
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/obj/item/ammo_magazine/m45uzi,
|
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/obj/item/ammo_magazine/m45uzi,
|
||||
/obj/item/ammo_magazine/m45uzi/empty,
|
||||
/obj/item/ammo_magazine/m45uzi/empty,
|
||||
/obj/structure/closet/crate/plastic
|
||||
),
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prob(2);list(
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/obj/item/clothing/suit/ianshirt,
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/obj/item/clothing/suit/ianshirt,
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/obj/item/weapon/bedsheet/ian,
|
||||
/obj/structure/closet/crate/plastic
|
||||
),
|
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prob(2);list(
|
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/obj/item/clothing/suit/armor/vest,
|
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/obj/item/clothing/suit/armor/vest,
|
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/obj/item/weapon/gun/projectile/garand,
|
||||
/obj/item/weapon/gun/projectile/garand,
|
||||
/obj/item/ammo_magazine/m762garand,
|
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/obj/item/ammo_magazine/m762garand,
|
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/obj/structure/closet/crate/plastic
|
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),
|
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prob(2);list(
|
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/obj/mecha/working/ripley/mining
|
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),
|
||||
prob(2);list(
|
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/obj/mecha/working/hoverpod/combatpod
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/silver,
|
||||
/obj/item/weapon/storage/bag/ore,
|
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/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/drill,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
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/obj/item/weapon/pickaxe/jackhammer,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/diamond,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/diamonddrill,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/gold,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/pickaxe/plasmacutter,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/clothing/glasses/material,
|
||||
/obj/structure/closet/crate/engineering
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/material/sword/katana,
|
||||
/obj/item/weapon/material/sword/katana,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(2);list(
|
||||
/obj/item/weapon/material/sword,
|
||||
/obj/item/weapon/material/sword,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/clothing/mask/balaclava,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/item/weapon/material/star,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weed_extract,
|
||||
/obj/item/xenos_claw,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/clothing/head/bearpelt,
|
||||
/obj/item/clothing/under/soviet,
|
||||
/obj/item/clothing/under/soviet,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/gun/projectile/revolver/detective,
|
||||
/obj/item/weapon/gun/projectile/contender,
|
||||
/obj/item/weapon/gun/projectile/p92x,
|
||||
/obj/item/weapon/gun/projectile/derringer,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/melee/cultblade,
|
||||
/obj/item/clothing/suit/cultrobes,
|
||||
/obj/item/clothing/head/culthood,
|
||||
/obj/item/device/soulstone,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/vampiric,
|
||||
/obj/item/weapon/vampiric,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/archaeological_find
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/melee/energy/sword,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/item/weapon/shield/energy,
|
||||
/obj/structure/closet/crate/science
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/storage/backpack/clown,
|
||||
/obj/item/clothing/under/rank/clown,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/device/pda/clown,
|
||||
/obj/item/clothing/mask/gas/clown_hat,
|
||||
/obj/item/weapon/bikehorn,
|
||||
/obj/item/toy/waterflower,
|
||||
/obj/item/weapon/pen/crayon/rainbow,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/clothing/under/mime,
|
||||
/obj/item/clothing/shoes/black,
|
||||
/obj/item/device/pda/mime,
|
||||
/obj/item/clothing/gloves/white,
|
||||
/obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/suit/suspenders,
|
||||
/obj/item/weapon/pen/crayon/mime,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/structure/closet/crate
|
||||
),
|
||||
prob(1);list(
|
||||
/obj/item/weapon/storage/belt/champion,
|
||||
/obj/item/clothing/mask/luchador,
|
||||
/obj/item/clothing/mask/luchador/rudos,
|
||||
/obj/item/clothing/mask/luchador/tecnicos,
|
||||
/obj/structure/closet/crate
|
||||
)
|
||||
)
|
||||
|
||||
/*
|
||||
* Random Mobs
|
||||
*/
|
||||
|
||||
/obj/random/mob
|
||||
name = "Random Animal"
|
||||
desc = "This is a random animal."
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "chicken_white"
|
||||
|
||||
/obj/random/mob/item_to_spawn()
|
||||
return pick(prob(10);/mob/living/simple_animal/lizard,
|
||||
prob(6);/mob/living/simple_animal/retaliate/diyaab,
|
||||
prob(10);/mob/living/simple_animal/cat/fluff,
|
||||
prob(6);/mob/living/simple_animal/cat/kitten,
|
||||
prob(10);/mob/living/simple_animal/corgi,
|
||||
prob(6);/mob/living/simple_animal/corgi/puppy,
|
||||
prob(10);/mob/living/simple_animal/crab,
|
||||
prob(10);/mob/living/simple_animal/chicken,
|
||||
prob(6);/mob/living/simple_animal/chick,
|
||||
prob(10);/mob/living/simple_animal/cow,
|
||||
prob(6);/mob/living/simple_animal/retaliate/goat,
|
||||
prob(10);/mob/living/simple_animal/penguin,
|
||||
prob(10);/mob/living/simple_animal/mouse,
|
||||
prob(10);/mob/living/simple_animal/yithian,
|
||||
prob(10);/mob/living/simple_animal/tindalos,
|
||||
prob(10);/mob/living/simple_animal/corgi/tamaskan,
|
||||
prob(3);/mob/living/simple_animal/parrot,
|
||||
prob(1);/mob/living/simple_animal/giant_crab)
|
||||
|
||||
/obj/random/mob/sif
|
||||
name = "Random Sif Animal"
|
||||
desc = "This is a random cold weather animal."
|
||||
icon_state = "penguin"
|
||||
|
||||
/obj/random/mob/sif/item_to_spawn()
|
||||
return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab,
|
||||
prob(15);/mob/living/simple_animal/crab,
|
||||
prob(15);/mob/living/simple_animal/penguin,
|
||||
prob(15);/mob/living/simple_animal/mouse,
|
||||
prob(15);/mob/living/simple_animal/corgi/tamaskan,
|
||||
prob(2);/mob/living/simple_animal/hostile/giant_spider/frost,
|
||||
prob(1);/mob/living/simple_animal/hostile/goose,
|
||||
prob(20);/mob/living/simple_animal/giant_crab)
|
||||
|
||||
/obj/random/mob/sif/hostile
|
||||
name = "Random Hostile Sif Animal"
|
||||
desc = "This is a random hostile cold weather animal."
|
||||
icon_state = "frost"
|
||||
|
||||
/obj/random/mob/sif/hostile/item_to_spawn()
|
||||
return pick(prob(22);/mob/living/simple_animal/hostile/savik,
|
||||
prob(33);/mob/living/simple_animal/hostile/giant_spider/frost,
|
||||
prob(45);/mob/living/simple_animal/hostile/shantak)
|
||||
|
||||
/obj/random/mob/spider
|
||||
name = "Random Spider"
|
||||
desc = "This is a random boring spider."
|
||||
icon_state = "guard"
|
||||
|
||||
/obj/random/mob/spider/item_to_spawn()
|
||||
return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse,
|
||||
prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter,
|
||||
prob(45);/mob/living/simple_animal/hostile/giant_spider)
|
||||
|
||||
/obj/random/mob/spider/mutant
|
||||
name = "Random Mutant Spider"
|
||||
desc = "This is a random mutated spider."
|
||||
icon_state = "phoron"
|
||||
|
||||
/obj/random/mob/spider/mutant/item_to_spawn()
|
||||
return pick(prob(1);/obj/random/mob/spider,
|
||||
prob(5);/mob/living/simple_animal/hostile/giant_spider/nurse/medical,
|
||||
prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger,
|
||||
prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier,
|
||||
prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker,
|
||||
prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler,
|
||||
prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper,
|
||||
prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic,
|
||||
prob(40);/mob/living/simple_animal/hostile/giant_spider/electric,
|
||||
prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic,
|
||||
prob(40);/mob/living/simple_animal/hostile/giant_spider/frost)
|
||||
|
||||
/obj/random/mob/robotic
|
||||
name = "Random Robot Mob"
|
||||
desc = "This is a random robot."
|
||||
icon_state = "drone_dead"
|
||||
|
||||
/obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60.
|
||||
return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser,
|
||||
prob(50);/mob/living/simple_animal/hostile/malf_drone,
|
||||
prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone,
|
||||
prob(10);/mob/living/simple_animal/hostile/hivebot,
|
||||
prob(15);/mob/living/simple_animal/hostile/hivebot/swarm,
|
||||
prob(10);/mob/living/simple_animal/hostile/hivebot/range,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)
|
||||
|
||||
/obj/random/mob/robotic/hivebot
|
||||
name = "Random Hivebot"
|
||||
desc = "This is a random hivebot."
|
||||
icon_state = "drone3"
|
||||
|
||||
/obj/random/mob/robotic/hivebot/item_to_spawn()
|
||||
return pick(prob(10);/mob/living/simple_animal/hostile/hivebot,
|
||||
prob(15);/mob/living/simple_animal/hostile/hivebot/swarm,
|
||||
prob(10);/mob/living/simple_animal/hostile/hivebot/range,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
|
||||
prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)
|
||||
|
||||
Reference in New Issue
Block a user