mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-25 04:56:29 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts: # code/game/jobs/job_controller.dm # code/game/machinery/oxygen_pump.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/mob/new_player/new_player.dm # code/modules/organs/internal/eyes.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm # vorestation.dme
This commit is contained in:
@@ -1,12 +1,17 @@
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/obj/item/clothing/proc/can_attach_accessory(obj/item/clothing/accessory/A)
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if(valid_accessory_slots && istype(A) && (A.slot in valid_accessory_slots))
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.=1
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else
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return 0
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if(accessories.len && restricted_accessory_slots && (A.slot in restricted_accessory_slots))
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for(var/obj/item/clothing/accessory/AC in accessories)
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if (AC.slot == A.slot)
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return 0
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return 1
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return 0
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if(accessories.len && restricted_accessory_slots && (A.slot in restricted_accessory_slots))
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for(var/obj/item/clothing/accessory/AC in accessories)
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if (AC.slot == A.slot)
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return 0
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return 1
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/obj/item/clothing/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/clothing/accessory))
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@@ -22,7 +27,7 @@
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return
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else
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user << "<span class='warning'>You cannot attach more accessories of this type to [src].</span>"
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return
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return
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if(accessories.len)
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for(var/obj/item/clothing/accessory/A in accessories)
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@@ -37,6 +42,10 @@
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for(var/obj/item/clothing/accessory/A in accessories)
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A.attack_hand(user)
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return
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if (ishuman(user) && src.loc == user)
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var/mob/living/carbon/human/H = user
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if(src != H.l_store && src != H.r_store && src != H.s_store)
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return
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return ..()
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/obj/item/clothing/MouseDrop(var/obj/over_object)
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@@ -70,10 +79,16 @@
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* user is the user doing the attaching. Can be null, such as when attaching
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* items on spawn
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*/
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/obj/item/clothing/proc/update_accessory_slowdown()
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slowdown = initial(slowdown)
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for(var/obj/item/clothing/accessory/A in accessories)
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slowdown += A.slowdown
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/obj/item/clothing/proc/attach_accessory(mob/user, obj/item/clothing/accessory/A)
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accessories += A
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A.on_attached(src, user)
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src.verbs |= /obj/item/clothing/proc/removetie_verb
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update_accessory_slowdown()
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update_clothing_icon()
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/obj/item/clothing/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A)
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@@ -82,6 +97,7 @@
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A.on_removed(user)
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accessories -= A
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update_accessory_slowdown()
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update_clothing_icon()
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/obj/item/clothing/proc/removetie_verb()
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@@ -28,7 +28,7 @@
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icon_state = "arm_guards_bullet"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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siemens_coefficient = 0.7
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armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/gloves/arm_guard/riot
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name = "riot arm guards"
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@@ -36,7 +36,7 @@
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icon_state = "arm_guards_riot"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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siemens_coefficient = 0.5
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/gloves/arm_guard/combat
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name = "combat arm guards"
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@@ -2,6 +2,8 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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valid_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
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restricted_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
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flags = THICKMATERIAL
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -18,6 +20,7 @@
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desc = "A helmet painted in Peacekeeper blue. Stands out like a sore thumb."
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icon_state = "helmet_sol"
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armor = list(melee = 50, bullet = 50, laser = 50,energy = 25, bomb = 30, bio = 0, rad = 0)
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/solgov/command
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name = "command helmet"
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@@ -61,6 +64,7 @@
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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valid_accessory_slots = null
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action_button_name = "Toggle Visor"
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/obj/item/clothing/head/helmet/riot/attack_self(mob/user as mob)
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@@ -80,6 +84,7 @@
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armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.1
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/bulletproof
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name = "bullet-resistant helmet"
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@@ -89,6 +94,7 @@
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armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/combat
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name = "combat helmet"
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@@ -98,6 +104,7 @@
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armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.6
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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@@ -115,6 +122,7 @@
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icon_state = "alienhelmet"
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siemens_coefficient = 0.4
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 0, rad = 40)
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/alien/tank
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name = "alien warhelm"
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@@ -137,6 +145,7 @@
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/tactical
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name = "tactical helmet"
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@@ -151,6 +160,7 @@
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/augment
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name = "Augment Array"
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@@ -162,6 +172,7 @@
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.5
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valid_accessory_slots = null
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//Non-hardsuit ERT helmets.
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/obj/item/clothing/head/helmet/ert
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@@ -170,6 +181,7 @@
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icon_state = "erthelmet_cmd"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-green", slot_l_hand_str = "syndicate-helm-green")
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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valid_accessory_slots = null
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//Commander
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/obj/item/clothing/head/helmet/ert/command
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@@ -103,23 +103,33 @@
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icon_state = "beret_corporate_warden"
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item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
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/obj/item/clothing/head/helmet/warden //should these be helmets?
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/obj/item/clothing/head/helmet/warden
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name = "warden's helmet"
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desc = "Standard Warden gear. Protects the head from impacts."
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/obj/item/clothing/head/helmet/warden/hat
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force."
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desc = "It's a special hat issued to the Warden of a securiy force."
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icon_state = "policehelm"
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body_parts_covered = 0
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/HoS
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name = "Head of Security helmet"
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desc = "Standard Head of Security gear. Protects the head from impacts."
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/obj/item/clothing/head/helmet/HoS/hat
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name = "Head of Security Hat"
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desc = "The hat of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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body_parts_covered = 0
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valid_accessory_slots = null
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/obj/item/clothing/head/helmet/HoS/dermal
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/obj/item/clothing/head/helmet/dermal
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name = "Dermal Armour Patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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icon_state = "dermal"
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item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
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valid_accessory_slots = null
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show_examine = FALSE
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/obj/item/clothing/head/det
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name = "fedora"
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@@ -128,14 +138,14 @@
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allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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body_parts_covered = 0
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valid_accessory_slots = null
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show_examine = FALSE
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/obj/item/clothing/head/det/grey
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icon_state = "detective2"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/beret/engineering
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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@@ -74,7 +74,6 @@
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icon_state = "explorer"
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item_state_slots = list(slot_r_hand_str = "gas", slot_l_hand_str = "gas")
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armor = list(melee = 10, bullet = 5, laser = 5,energy = 5, bomb = 0, bio = 50, rad = 0)
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body_parts_covered = HEAD|FACE|EYES
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siemens_coefficient = 0.9
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/obj/item/clothing/mask/gas/clown_hat
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@@ -18,6 +18,7 @@
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preserve_item = 1
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phoronproof = 1
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flash_protection = FLASH_PROTECTION_MAJOR
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valid_accessory_slots = null
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var/obj/machinery/camera/camera
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var/list/camera_networks
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@@ -498,28 +498,28 @@
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blood_overlay_type = "armor"
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/obj/item/clothing/suit/armor/pcarrier/light
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starting_accessories = list(/obj/item/clothing/accessory/armorplate)
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate)
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/obj/item/clothing/suit/armor/pcarrier/light/sol
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starting_accessories = list(/obj/item/clothing/accessory/armorplate, /obj/item/clothing/accessory/armor/tag)
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate, /obj/item/clothing/accessory/armor/tag)
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/obj/item/clothing/suit/armor/pcarrier/light/nt
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starting_accessories = list(/obj/item/clothing/accessory/armorplate, /obj/item/clothing/accessory/armor/tag/nt)
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate, /obj/item/clothing/accessory/armor/tag/nt)
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/obj/item/clothing/suit/armor/pcarrier/medium
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starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches)
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches)
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/obj/item/clothing/suit/armor/pcarrier/medium/sol
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starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag)
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag)
|
||||
|
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/obj/item/clothing/suit/armor/pcarrier/medium/security
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starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/sec)
|
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/sec)
|
||||
|
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/obj/item/clothing/suit/armor/pcarrier/medium/command
|
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starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/com)
|
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/com)
|
||||
|
||||
/obj/item/clothing/suit/armor/pcarrier/medium/nt
|
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starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/nt)
|
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starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor/tag/nt)
|
||||
|
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/obj/item/clothing/suit/armor/pcarrier/blue
|
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name = "blue plate carrier"
|
||||
@@ -529,7 +529,7 @@
|
||||
/obj/item/clothing/suit/armor/pcarrier/blue/sol
|
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name = "peacekeeper plate carrier"
|
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desc = "A lightweight plate carrier vest in SCG Peacekeeper colors. It can be equipped with armor plates, but provides no protection of its own."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armorplate/medium, /obj/item/clothing/accessory/storage/pouches/blue, /obj/item/clothing/accessory/armguards/blue, /obj/item/clothing/accessory/armor/tag)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/medium, /obj/item/clothing/accessory/storage/pouches/blue, /obj/item/clothing/accessory/armor/armguards/blue, /obj/item/clothing/accessory/armor/tag)
|
||||
|
||||
/obj/item/clothing/suit/armor/pcarrier/green
|
||||
name = "green plate carrier"
|
||||
@@ -548,8 +548,8 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/pcarrier/tan/tactical
|
||||
name = "tactical plate carrier"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armorplate/tactical, /obj/item/clothing/accessory/storage/pouches/large/tan)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/tactical, /obj/item/clothing/accessory/storage/pouches/large/tan)
|
||||
|
||||
/obj/item/clothing/suit/armor/pcarrier/merc
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armorplate/merc, /obj/item/clothing/accessory/armguards/merc, /obj/item/clothing/accessory/legguards/merc, /obj/item/clothing/accessory/storage/pouches/large)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/armor/armorplate/merc, /obj/item/clothing/accessory/armor/armguards/merc, /obj/item/clothing/accessory/armor/legguards/merc, /obj/item/clothing/accessory/storage/pouches/large)
|
||||
|
||||
|
||||
@@ -1,11 +1,25 @@
|
||||
/*
|
||||
// This file holds all of the accessories used as part of the modular armor system. At some point it might be wise to split this into multiple files.
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/armor
|
||||
name = "armor accessory"
|
||||
desc = "You should never see this description. Ahelp this, please."
|
||||
icon_override = 'icons/mob/modular_armor.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
icon_state = "pouches"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
///////////
|
||||
//Pouches
|
||||
///////////
|
||||
/obj/item/clothing/accessory/storage/pouches
|
||||
name = "storage pouches"
|
||||
desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to two items."
|
||||
icon_override = 'icons/mob/modular_armor.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
|
||||
icon_state = "pouches"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
gender = PLURAL
|
||||
slot = ACCESSORY_SLOT_ARMOR_S
|
||||
slots = 2
|
||||
@@ -31,6 +45,7 @@
|
||||
desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to four items."
|
||||
icon_state = "lpouches"
|
||||
slots = 4
|
||||
slowdown = 0.25
|
||||
|
||||
/obj/item/clothing/accessory/storage/pouches/large/blue
|
||||
desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to four items."
|
||||
@@ -48,40 +63,41 @@
|
||||
desc = "A collection of tan pouches that can be attached to a plate carrier. Carries up to four items."
|
||||
icon_state = "lpouches_tan"
|
||||
|
||||
////////////////
|
||||
//Armor plates
|
||||
/obj/item/clothing/accessory/armorplate
|
||||
////////////////
|
||||
/obj/item/clothing/accessory/armor/armorplate
|
||||
name = "light armor plate"
|
||||
desc = "A basic armor plate made of steel-reinforced synthetic fibers. Attaches to a plate carrier."
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
icon_state = "armor_light"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 30, bullet = 15, laser = 40, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
slot = ACCESSORY_SLOT_ARMOR_C
|
||||
|
||||
/obj/item/clothing/accessory/armorplate/medium
|
||||
/obj/item/clothing/accessory/armor/armorplate/medium
|
||||
name = "medium armor plate"
|
||||
desc = "A plasteel-reinforced synthetic armor plate, providing good protection. Attaches to a plate carrier."
|
||||
icon_state = "armor_medium"
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armorplate/tactical
|
||||
/obj/item/clothing/accessory/armor/armorplate/tactical
|
||||
name = "tactical armor plate"
|
||||
desc = "A medium armor plate with additional ablative coating. Attaches to a plate carrier."
|
||||
icon_state = "armor_tactical"
|
||||
armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armorplate/merc
|
||||
/obj/item/clothing/accessory/armor/armorplate/merc
|
||||
name = "heavy armor plate"
|
||||
desc = "A ceramics-reinforced synthetic armor plate, providing state of of the art protection. Attaches to a plate carrier."
|
||||
icon_state = "armor_heavy"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
//////////////
|
||||
//Arm guards
|
||||
/obj/item/clothing/accessory/armguards
|
||||
//////////////
|
||||
/obj/item/clothing/accessory/armor/armguards
|
||||
name = "arm guards"
|
||||
desc = "A pair of black arm pads reinforced with armor plating. Attaches to a plate carrier."
|
||||
icon_override = 'icons/mob/modular_armor.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
|
||||
icon_state = "armguards"
|
||||
gender = PLURAL
|
||||
@@ -89,34 +105,58 @@
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
|
||||
slot = ACCESSORY_SLOT_ARMOR_A
|
||||
|
||||
/obj/item/clothing/accessory/armguards/blue
|
||||
/obj/item/clothing/accessory/armor/armguards/blue
|
||||
desc = "A pair of blue arm pads reinforced with armor plating. Attaches to a plate carrier."
|
||||
icon_state = "armguards_blue"
|
||||
|
||||
/obj/item/clothing/accessory/armguards/navy
|
||||
/obj/item/clothing/accessory/armor/armguards/navy
|
||||
desc = "A pair of navy blue arm pads reinforced with armor plating. Attaches to a plate carrier."
|
||||
icon_state = "armguards_navy"
|
||||
|
||||
/obj/item/clothing/accessory/armguards/green
|
||||
/obj/item/clothing/accessory/armor/armguards/green
|
||||
desc = "A pair of green arm pads reinforced with armor plating. Attaches to a plate carrier."
|
||||
icon_state = "armguards_green"
|
||||
|
||||
/obj/item/clothing/accessory/armguards/tan
|
||||
/obj/item/clothing/accessory/armor/armguards/tan
|
||||
desc = "A pair of tan arm pads reinforced with armor plating. Attaches to a plate carrier."
|
||||
icon_state = "armguards_tan"
|
||||
|
||||
/obj/item/clothing/accessory/armguards/merc
|
||||
/obj/item/clothing/accessory/armor/armguards/merc
|
||||
name = "heavy arm guards"
|
||||
desc = "A pair of red-trimmed black arm pads reinforced with heavy armor plating. Attaches to a plate carrier."
|
||||
icon_state = "armguards_merc"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/armguards/laserproof
|
||||
name = "ablative arm guards"
|
||||
desc = "These arm guards will protect your arms from energy weapons."
|
||||
icon_state = "armguards_laser"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/armguards/bulletproof
|
||||
name = "bullet resistant arm guards"
|
||||
desc = "These arm guards will protect your arms from ballistic weapons."
|
||||
icon_state = "armguards_bullet"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/armguards/riot
|
||||
name = "riot arm guards"
|
||||
desc = "These arm guards will protect your arms from close combat weapons."
|
||||
icon_state = "armguards_riot"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
//////////////
|
||||
//Leg guards
|
||||
/obj/item/clothing/accessory/legguards
|
||||
//////////////
|
||||
/obj/item/clothing/accessory/armor/legguards
|
||||
name = "leg guards"
|
||||
desc = "A pair of armored leg pads in black. Attaches to a plate carrier."
|
||||
icon_override = 'icons/mob/modular_armor.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
|
||||
icon_state = "legguards"
|
||||
gender = PLURAL
|
||||
@@ -124,38 +164,62 @@
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
|
||||
slot = ACCESSORY_SLOT_ARMOR_L
|
||||
|
||||
/obj/item/clothing/accessory/legguards/blue
|
||||
/obj/item/clothing/accessory/armor/legguards/blue
|
||||
desc = "A pair of armored leg pads in blue. Attaches to a plate carrier."
|
||||
icon_state = "legguards_blue"
|
||||
|
||||
/obj/item/clothing/accessory/legguards/navy
|
||||
/obj/item/clothing/accessory/armor/legguards/navy
|
||||
desc = "A pair of armored leg pads in navy blue. Attaches to a plate carrier."
|
||||
icon_state = "legguards_navy"
|
||||
|
||||
/obj/item/clothing/accessory/legguards/green
|
||||
/obj/item/clothing/accessory/armor/legguards/green
|
||||
desc = "A pair of armored leg pads in green. Attaches to a plate carrier."
|
||||
icon_state = "legguards_green"
|
||||
|
||||
/obj/item/clothing/accessory/legguards/tan
|
||||
/obj/item/clothing/accessory/armor/legguards/tan
|
||||
desc = "A pair of armored leg pads in tan. Attaches to a plate carrier."
|
||||
icon_state = "legguards_tan"
|
||||
|
||||
/obj/item/clothing/accessory/legguards/merc
|
||||
/obj/item/clothing/accessory/armor/legguards/merc
|
||||
name = "heavy leg guards"
|
||||
desc = "A pair of heavily armored leg pads in red-trimmed black. Attaches to a plate carrier."
|
||||
icon_state = "legguards_merc"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/legguards/laserproof
|
||||
name = "ablative leg guards"
|
||||
desc = "These will protect your legs from energy weapons."
|
||||
icon_state = "legguards_laser"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.1
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/legguards/bulletproof
|
||||
name = "bullet resistant leg guards"
|
||||
desc = "These will protect your legs from ballistic weapons."
|
||||
icon_state = "legguards_bullet"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.7
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/accessory/armor/legguards/riot
|
||||
name = "riot leg guards"
|
||||
desc = "These will protect your legs from close combat weapons."
|
||||
icon_state = "legguards_riot"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
//////////////////////////
|
||||
//Decorative attachments
|
||||
//////////////////////////
|
||||
/obj/item/clothing/accessory/armor/tag
|
||||
name = "\improper SCG Flag"
|
||||
desc = "An emblem depicting the Solar Confederate Government's flag."
|
||||
icon_override = 'icons/mob/modular_armor.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
|
||||
icon_state = "solflag"
|
||||
slot = ACCESSORY_SLOT_ARMOR_M
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
/obj/item/clothing/accessory/armor/tag/sifguard
|
||||
name = "\improper Sif Defense Force crest"
|
||||
@@ -226,3 +290,50 @@
|
||||
name = "\improper AB- blood patch"
|
||||
desc = "An embroidered patch indicating the wearer's blood type as AB NEGATIVE."
|
||||
icon_state = "abnegtag"
|
||||
|
||||
/////////////////
|
||||
// Helmet Covers
|
||||
/////////////////
|
||||
|
||||
obj/item/clothing/accessory/armor/helmcover
|
||||
name = "helmet cover"
|
||||
desc = "A fabric cover for armored helmets."
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
icon_state = "helmcover_blue"
|
||||
slot = ACCESSORY_SLOT_HELM_C
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/blue
|
||||
name = "blue helmet cover"
|
||||
desc = "A fabric cover for armored helmets in a bright blue color."
|
||||
icon_state = "helmcover_blue"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/navy
|
||||
name = "navy blue helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one is colored navy blue."
|
||||
icon_state = "helmcover_navy"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/green
|
||||
name = "green helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one has a woodland camouflage pattern."
|
||||
icon_state = "helmcover_green"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/tan
|
||||
name = "tan helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one has a desert camouflage pattern."
|
||||
icon_state = "helmcover_tan"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/nt
|
||||
name = "\improper NanoTrasen helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one has NanoTrasen's colors."
|
||||
icon_state = "helmcover_nt"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/pcrc
|
||||
name = "\improper PCRC helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one is colored navy blue and has a tag in the back with the words PROXIMA CENTAURI RISK CONTROL printed in cyan lettering on it."
|
||||
icon_state = "helmcover_pcrc"
|
||||
|
||||
/obj/item/clothing/accessory/armor/helmcover/saare
|
||||
name = "\improper SAARE helmet cover"
|
||||
desc = "A fabric cover for armored helmets. This one has SAARE's colors."
|
||||
icon_state = "helmcover_saare"
|
||||
@@ -34,6 +34,10 @@
|
||||
name = "bar shotgun permit"
|
||||
desc = "A card indicating that the owner is allowed to carry a shotgun in the bar."
|
||||
|
||||
/obj/item/clothing/accessory/permit/gun/planetside
|
||||
name = "planetside gun permit"
|
||||
desc = "A card indicating that the owner is allowed to carry a firearm while on the surface."
|
||||
|
||||
/obj/item/clothing/accessory/permit/drone
|
||||
name = "drone identification card"
|
||||
desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
|
||||
|
||||
Reference in New Issue
Block a user