Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23

# Conflicts:
#	code/game/jobs/job_controller.dm
#	code/game/machinery/oxygen_pump.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/organs/internal/eyes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
This commit is contained in:
Leshana
2018-02-23 20:32:44 -05:00
138 changed files with 2790 additions and 1112 deletions
+12
View File
@@ -2,6 +2,8 @@
name = "helmet"
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmet"
valid_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
restricted_accessory_slots = list(ACCESSORY_SLOT_HELM_C)
flags = THICKMATERIAL
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
@@ -18,6 +20,7 @@
desc = "A helmet painted in Peacekeeper blue. Stands out like a sore thumb."
icon_state = "helmet_sol"
armor = list(melee = 50, bullet = 50, laser = 50,energy = 25, bomb = 30, bio = 0, rad = 0)
valid_accessory_slots = null
/obj/item/clothing/head/helmet/solgov/command
name = "command helmet"
@@ -61,6 +64,7 @@
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
valid_accessory_slots = null
action_button_name = "Toggle Visor"
/obj/item/clothing/head/helmet/riot/attack_self(mob/user as mob)
@@ -80,6 +84,7 @@
armor = list(melee = 10, bullet = 10, laser = 80 ,energy = 50, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.1
valid_accessory_slots = null
/obj/item/clothing/head/helmet/bulletproof
name = "bullet-resistant helmet"
@@ -89,6 +94,7 @@
armor = list(melee = 10, bullet = 80, laser = 10 ,energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
valid_accessory_slots = null
/obj/item/clothing/head/helmet/combat
name = "combat helmet"
@@ -98,6 +104,7 @@
armor = list(melee = 50, bullet = 50, laser = 50 ,energy = 30, bomb = 30, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.6
valid_accessory_slots = null
/obj/item/clothing/head/helmet/swat
name = "\improper SWAT helmet"
@@ -115,6 +122,7 @@
icon_state = "alienhelmet"
siemens_coefficient = 0.4
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 0, rad = 40)
valid_accessory_slots = null
/obj/item/clothing/head/helmet/alien/tank
name = "alien warhelm"
@@ -137,6 +145,7 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 1
valid_accessory_slots = null
/obj/item/clothing/head/helmet/tactical
name = "tactical helmet"
@@ -151,6 +160,7 @@
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
flags_inv = HIDEEARS
siemens_coefficient = 0.7
valid_accessory_slots = null
/obj/item/clothing/head/helmet/augment
name = "Augment Array"
@@ -162,6 +172,7 @@
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.5
valid_accessory_slots = null
//Non-hardsuit ERT helmets.
/obj/item/clothing/head/helmet/ert
@@ -170,6 +181,7 @@
icon_state = "erthelmet_cmd"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-green", slot_l_hand_str = "syndicate-helm-green")
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
valid_accessory_slots = null
//Commander
/obj/item/clothing/head/helmet/ert/command
+17 -7
View File
@@ -103,23 +103,33 @@
icon_state = "beret_corporate_warden"
item_state_slots = list(slot_r_hand_str = "beret_black", slot_l_hand_str = "beret_black")
/obj/item/clothing/head/helmet/warden //should these be helmets?
/obj/item/clothing/head/helmet/warden
name = "warden's helmet"
desc = "Standard Warden gear. Protects the head from impacts."
/obj/item/clothing/head/helmet/warden/hat
name = "warden's hat"
desc = "It's a special helmet issued to the Warden of a securiy force."
desc = "It's a special hat issued to the Warden of a securiy force."
icon_state = "policehelm"
body_parts_covered = 0
valid_accessory_slots = null
/obj/item/clothing/head/helmet/HoS
name = "Head of Security helmet"
desc = "Standard Head of Security gear. Protects the head from impacts."
/obj/item/clothing/head/helmet/HoS/hat
name = "Head of Security Hat"
desc = "The hat of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
body_parts_covered = 0
valid_accessory_slots = null
/obj/item/clothing/head/helmet/HoS/dermal
/obj/item/clothing/head/helmet/dermal
name = "Dermal Armour Patch"
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
icon_state = "dermal"
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
valid_accessory_slots = null
show_examine = FALSE
/obj/item/clothing/head/det
name = "fedora"
@@ -128,14 +138,14 @@
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
body_parts_covered = 0
valid_accessory_slots = null
show_examine = FALSE
/obj/item/clothing/head/det/grey
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/beret/engineering
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."