mirror of
https://github.com/CHOMPstation/CHOMPstation.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-23
# Conflicts: # code/game/jobs/job_controller.dm # code/game/machinery/oxygen_pump.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/modules/mob/new_player/new_player.dm # code/modules/organs/internal/eyes.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm # vorestation.dme
This commit is contained in:
@@ -1,11 +1,25 @@
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/*
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// This file holds all of the accessories used as part of the modular armor system. At some point it might be wise to split this into multiple files.
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*/
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/obj/item/clothing/accessory/armor
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name = "armor accessory"
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desc = "You should never see this description. Ahelp this, please."
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icon_override = 'icons/mob/modular_armor.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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icon_state = "pouches"
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w_class = ITEMSIZE_NORMAL
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///////////
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//Pouches
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///////////
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/obj/item/clothing/accessory/storage/pouches
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name = "storage pouches"
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desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to two items."
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icon_override = 'icons/mob/modular_armor.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
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icon_state = "pouches"
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w_class = ITEMSIZE_NORMAL
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gender = PLURAL
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slot = ACCESSORY_SLOT_ARMOR_S
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slots = 2
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@@ -31,6 +45,7 @@
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desc = "A collection of black pouches that can be attached to a plate carrier. Carries up to four items."
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icon_state = "lpouches"
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slots = 4
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slowdown = 0.25
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/obj/item/clothing/accessory/storage/pouches/large/blue
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desc = "A collection of blue pouches that can be attached to a plate carrier. Carries up to four items."
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@@ -48,40 +63,41 @@
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desc = "A collection of tan pouches that can be attached to a plate carrier. Carries up to four items."
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icon_state = "lpouches_tan"
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////////////////
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//Armor plates
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/obj/item/clothing/accessory/armorplate
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////////////////
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/obj/item/clothing/accessory/armor/armorplate
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name = "light armor plate"
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desc = "A basic armor plate made of steel-reinforced synthetic fibers. Attaches to a plate carrier."
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icon = 'icons/obj/clothing/modular_armor.dmi'
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icon_state = "armor_light"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(melee = 30, bullet = 15, laser = 40, energy = 10, bomb = 25, bio = 0, rad = 0)
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slot = ACCESSORY_SLOT_ARMOR_C
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/obj/item/clothing/accessory/armorplate/medium
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/obj/item/clothing/accessory/armor/armorplate/medium
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name = "medium armor plate"
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desc = "A plasteel-reinforced synthetic armor plate, providing good protection. Attaches to a plate carrier."
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icon_state = "armor_medium"
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armorplate/tactical
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/obj/item/clothing/accessory/armor/armorplate/tactical
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name = "tactical armor plate"
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desc = "A medium armor plate with additional ablative coating. Attaches to a plate carrier."
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icon_state = "armor_tactical"
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armor = list(melee = 40, bullet = 40, laser = 60, energy = 35, bomb = 30, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armorplate/merc
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/obj/item/clothing/accessory/armor/armorplate/merc
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name = "heavy armor plate"
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desc = "A ceramics-reinforced synthetic armor plate, providing state of of the art protection. Attaches to a plate carrier."
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icon_state = "armor_heavy"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
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//////////////
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//Arm guards
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/obj/item/clothing/accessory/armguards
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//////////////
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/obj/item/clothing/accessory/armor/armguards
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name = "arm guards"
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desc = "A pair of black arm pads reinforced with armor plating. Attaches to a plate carrier."
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icon_override = 'icons/mob/modular_armor.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
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icon_state = "armguards"
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gender = PLURAL
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@@ -89,34 +105,58 @@
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
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slot = ACCESSORY_SLOT_ARMOR_A
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/obj/item/clothing/accessory/armguards/blue
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/obj/item/clothing/accessory/armor/armguards/blue
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desc = "A pair of blue arm pads reinforced with armor plating. Attaches to a plate carrier."
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icon_state = "armguards_blue"
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/obj/item/clothing/accessory/armguards/navy
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/obj/item/clothing/accessory/armor/armguards/navy
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desc = "A pair of navy blue arm pads reinforced with armor plating. Attaches to a plate carrier."
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icon_state = "armguards_navy"
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/obj/item/clothing/accessory/armguards/green
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/obj/item/clothing/accessory/armor/armguards/green
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desc = "A pair of green arm pads reinforced with armor plating. Attaches to a plate carrier."
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icon_state = "armguards_green"
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/obj/item/clothing/accessory/armguards/tan
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/obj/item/clothing/accessory/armor/armguards/tan
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desc = "A pair of tan arm pads reinforced with armor plating. Attaches to a plate carrier."
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icon_state = "armguards_tan"
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/obj/item/clothing/accessory/armguards/merc
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/obj/item/clothing/accessory/armor/armguards/merc
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name = "heavy arm guards"
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desc = "A pair of red-trimmed black arm pads reinforced with heavy armor plating. Attaches to a plate carrier."
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icon_state = "armguards_merc"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/armguards/laserproof
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name = "ablative arm guards"
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desc = "These arm guards will protect your arms from energy weapons."
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icon_state = "armguards_laser"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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siemens_coefficient = 0.4 //This is worse than the other ablative pieces, to avoid this from becoming the poor warden's insulated gloves.
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armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/armguards/bulletproof
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name = "bullet resistant arm guards"
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desc = "These arm guards will protect your arms from ballistic weapons."
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icon_state = "armguards_bullet"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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siemens_coefficient = 0.7
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armor = list(melee = 10, bullet = 80, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/armguards/riot
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name = "riot arm guards"
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desc = "These arm guards will protect your arms from close combat weapons."
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icon_state = "armguards_riot"
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item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
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siemens_coefficient = 0.5
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 50, bomb = 0, bio = 0, rad = 0)
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//////////////
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//Leg guards
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/obj/item/clothing/accessory/legguards
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//////////////
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/obj/item/clothing/accessory/armor/legguards
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name = "leg guards"
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desc = "A pair of armored leg pads in black. Attaches to a plate carrier."
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icon_override = 'icons/mob/modular_armor.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
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icon_state = "legguards"
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gender = PLURAL
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@@ -124,38 +164,62 @@
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 30, bio = 0, rad = 0)
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slot = ACCESSORY_SLOT_ARMOR_L
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/obj/item/clothing/accessory/legguards/blue
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/obj/item/clothing/accessory/armor/legguards/blue
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desc = "A pair of armored leg pads in blue. Attaches to a plate carrier."
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icon_state = "legguards_blue"
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/obj/item/clothing/accessory/legguards/navy
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/obj/item/clothing/accessory/armor/legguards/navy
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desc = "A pair of armored leg pads in navy blue. Attaches to a plate carrier."
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icon_state = "legguards_navy"
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/obj/item/clothing/accessory/legguards/green
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/obj/item/clothing/accessory/armor/legguards/green
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desc = "A pair of armored leg pads in green. Attaches to a plate carrier."
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icon_state = "legguards_green"
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/obj/item/clothing/accessory/legguards/tan
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/obj/item/clothing/accessory/armor/legguards/tan
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desc = "A pair of armored leg pads in tan. Attaches to a plate carrier."
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icon_state = "legguards_tan"
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/obj/item/clothing/accessory/legguards/merc
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/obj/item/clothing/accessory/armor/legguards/merc
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name = "heavy leg guards"
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desc = "A pair of heavily armored leg pads in red-trimmed black. Attaches to a plate carrier."
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icon_state = "legguards_merc"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/legguards/laserproof
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name = "ablative leg guards"
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desc = "These will protect your legs from energy weapons."
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icon_state = "legguards_laser"
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item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
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siemens_coefficient = 0.1
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armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/legguards/bulletproof
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name = "bullet resistant leg guards"
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desc = "These will protect your legs from ballistic weapons."
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icon_state = "legguards_bullet"
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item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
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siemens_coefficient = 0.7
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armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/accessory/armor/legguards/riot
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name = "riot leg guards"
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desc = "These will protect your legs from close combat weapons."
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icon_state = "legguards_riot"
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item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
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siemens_coefficient = 0.5
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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//////////////////////////
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//Decorative attachments
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//////////////////////////
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/obj/item/clothing/accessory/armor/tag
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name = "\improper SCG Flag"
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desc = "An emblem depicting the Solar Confederate Government's flag."
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icon_override = 'icons/mob/modular_armor.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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// accessory_icons = list(slot_tie_str = 'icons/mob/modular_armor.dmi', slot_wear_suit_str = 'icons/mob/modular_armor.dmi')
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icon_state = "solflag"
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slot = ACCESSORY_SLOT_ARMOR_M
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w_class = ITEMSIZE_SMALL
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/obj/item/clothing/accessory/armor/tag/sifguard
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name = "\improper Sif Defense Force crest"
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@@ -226,3 +290,50 @@
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name = "\improper AB- blood patch"
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desc = "An embroidered patch indicating the wearer's blood type as AB NEGATIVE."
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icon_state = "abnegtag"
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/////////////////
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// Helmet Covers
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/////////////////
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obj/item/clothing/accessory/armor/helmcover
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name = "helmet cover"
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desc = "A fabric cover for armored helmets."
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icon_override = 'icons/mob/ties.dmi'
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icon = 'icons/obj/clothing/modular_armor.dmi'
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icon_state = "helmcover_blue"
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slot = ACCESSORY_SLOT_HELM_C
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/obj/item/clothing/accessory/armor/helmcover/blue
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name = "blue helmet cover"
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desc = "A fabric cover for armored helmets in a bright blue color."
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icon_state = "helmcover_blue"
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/obj/item/clothing/accessory/armor/helmcover/navy
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name = "navy blue helmet cover"
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desc = "A fabric cover for armored helmets. This one is colored navy blue."
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icon_state = "helmcover_navy"
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/obj/item/clothing/accessory/armor/helmcover/green
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name = "green helmet cover"
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desc = "A fabric cover for armored helmets. This one has a woodland camouflage pattern."
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icon_state = "helmcover_green"
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/obj/item/clothing/accessory/armor/helmcover/tan
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name = "tan helmet cover"
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desc = "A fabric cover for armored helmets. This one has a desert camouflage pattern."
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icon_state = "helmcover_tan"
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/obj/item/clothing/accessory/armor/helmcover/nt
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name = "\improper NanoTrasen helmet cover"
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desc = "A fabric cover for armored helmets. This one has NanoTrasen's colors."
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icon_state = "helmcover_nt"
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/obj/item/clothing/accessory/armor/helmcover/pcrc
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name = "\improper PCRC helmet cover"
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desc = "A fabric cover for armored helmets. This one is colored navy blue and has a tag in the back with the words PROXIMA CENTAURI RISK CONTROL printed in cyan lettering on it."
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icon_state = "helmcover_pcrc"
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/obj/item/clothing/accessory/armor/helmcover/saare
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name = "\improper SAARE helmet cover"
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desc = "A fabric cover for armored helmets. This one has SAARE's colors."
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icon_state = "helmcover_saare"
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@@ -34,6 +34,10 @@
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name = "bar shotgun permit"
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desc = "A card indicating that the owner is allowed to carry a shotgun in the bar."
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/obj/item/clothing/accessory/permit/gun/planetside
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name = "planetside gun permit"
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desc = "A card indicating that the owner is allowed to carry a firearm while on the surface."
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/obj/item/clothing/accessory/permit/drone
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name = "drone identification card"
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desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
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