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Synxes now dont give uo life if stepped on
Using speechcode to check rest- Also slight changes to greed speak
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@@ -210,12 +210,14 @@ mob/living/simple_animal/synx/PunchTarget()
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//PET speechcode, simplistic but more than enough for the PET
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/mob/living/simple_animal/retaliate/synx/pet/hear_say(message)
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. = ..()
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if(!message) return
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if(message)
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if(speak.len>=memorysize)
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speak -= (pick(speak))//making the list more dynamic
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speak += message
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. = ..()
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if(resting)
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resting = !resting
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if(!message) return
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if(message)
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if(speak.len>=memorysize)
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speak -= (pick(speak))//making the list more dynamic
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speak += message
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//////////////////////////////////////////////////////
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////////////////PET RANDOMISATION/////////////////////
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@@ -231,7 +233,7 @@ mob/living/simple_animal/synx/PunchTarget()
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speak = list("Who is there?")//preset unique words Greed remembers, to be defined more
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player_msg = "You Hunger."
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health = 100//Slightly lower health due to being damaged permanently.
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speak_chance = 2
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speak_chance = 5
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//Vore Section
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vore_capacity = 4 //What a fat noodle.
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vore_digest_chance = 1 //Multivore but lower digest chance
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