Synxes now dont give uo life if stepped on

Using speechcode to check rest-
Also slight changes to greed speak
This commit is contained in:
Sharkmare
2019-02-06 23:17:04 +01:00
committed by GitHub
parent 048c541a96
commit 30b177fcca
@@ -210,12 +210,14 @@ mob/living/simple_animal/synx/PunchTarget()
//PET speechcode, simplistic but more than enough for the PET
/mob/living/simple_animal/retaliate/synx/pet/hear_say(message)
. = ..()
if(!message) return
if(message)
if(speak.len>=memorysize)
speak -= (pick(speak))//making the list more dynamic
speak += message
. = ..()
if(resting)
resting = !resting
if(!message) return
if(message)
if(speak.len>=memorysize)
speak -= (pick(speak))//making the list more dynamic
speak += message
//////////////////////////////////////////////////////
////////////////PET RANDOMISATION/////////////////////
@@ -231,7 +233,7 @@ mob/living/simple_animal/synx/PunchTarget()
speak = list("Who is there?")//preset unique words Greed remembers, to be defined more
player_msg = "You Hunger."
health = 100//Slightly lower health due to being damaged permanently.
speak_chance = 2
speak_chance = 5
//Vore Section
vore_capacity = 4 //What a fat noodle.
vore_digest_chance = 1 //Multivore but lower digest chance