From 313ced5c6c4c927d0fc0301f6832f9870ce9eda2 Mon Sep 17 00:00:00 2001 From: Razgriz Date: Tue, 9 Apr 2019 18:52:40 -0700 Subject: [PATCH] Move_Shoot fix Changed move_shoot from 0 to 1 --- code/modules/mob/living/simple_animal/animals/giant_spider.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm index ef9c5cc686..99d6c2f18f 100644 --- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm @@ -348,7 +348,7 @@ Guard Family melee_damage_lower = 10 melee_damage_upper = 25 - move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot. + move_shoot = 1 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot. ranged_cooldown = 0 //What the starting cooldown is on ranged attacks ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is. Get nerfed. projectilesound = 'sound/weapons/taser2.ogg'