diff --git a/.travis.yml b/.travis.yml
index 81b8487f48..948be8cfe5 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -8,6 +8,10 @@ env:
before_install:
- sudo apt-get update -qq
- sudo apt-get install libc6:i386 libgcc1:i386 libstdc++6:i386 -qq
+ - sudo apt-get install python -qq
+ - sudo apt-get install python-pip -qq
+ - sudo pip install PyYaml -q
+ - sudo pip install beautifulsoup4 -q
install:
- curl "http://www.byond.com/download/build/${BYOND_MAJOR}/${BYOND_MAJOR}.${BYOND_MINOR}_byond_linux.zip" -o byond.zip
@@ -22,3 +26,4 @@ script:
- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
- ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int")
- DreamMaker baystation12.dme
+ - python tools/GenerateChangelog/ss13_genchangelog.py html/changelog.html html/changelogs
diff --git a/baystation12.dme b/baystation12.dme
index 4d2eac3f53..a7f8a4defa 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -46,10 +46,12 @@
#include "code\_onclick\rig.dm"
#include "code\_onclick\telekinesis.dm"
#include "code\_onclick\hud\_defines.dm"
+#include "code\_onclick\hud\action.dm"
#include "code\_onclick\hud\alien_larva.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\monkey.dm"
+#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\other_mobs.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\screen_objects.dm"
@@ -101,6 +103,7 @@
#include "code\controllers\voting.dm"
#include "code\controllers\Processes\air.dm"
#include "code\controllers\Processes\alarm.dm"
+#include "code\controllers\Processes\chemistry.dm"
#include "code\controllers\Processes\disease.dm"
#include "code\controllers\Processes\emergencyShuttle.dm"
#include "code\controllers\Processes\event.dm"
@@ -176,6 +179,7 @@
#include "code\datums\diseases\advance\symptoms\weight.dm"
#include "code\datums\helper_datums\construction_datum.dm"
#include "code\datums\helper_datums\events.dm"
+#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\global_iterator.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\helper_datums\topic_input.dm"
@@ -194,6 +198,7 @@
#include "code\datums\wires\suit_storage_unit.dm"
#include "code\datums\wires\vending.dm"
#include "code\datums\wires\wires.dm"
+#include "code\defines\gases.dm"
#include "code\defines\obj.dm"
#include "code\defines\obj\weapon.dm"
#include "code\defines\procs\admin.dm"
@@ -267,6 +272,7 @@
#include "code\game\gamemodes\cult\cult_items.dm"
#include "code\game\gamemodes\cult\cult_structures.dm"
#include "code\game\gamemodes\cult\hell_universe.dm"
+#include "code\game\gamemodes\cult\narsie.dm"
#include "code\game\gamemodes\cult\ritual.dm"
#include "code\game\gamemodes\cult\runes.dm"
#include "code\game\gamemodes\cult\talisman.dm"
@@ -551,7 +557,6 @@
#include "code\game\objects\effects\spawners\gibspawner.dm"
#include "code\game\objects\effects\spawners\vaultspawner.dm"
#include "code\game\objects\items\apc_frame.dm"
-#include "code\game\objects\items\ashtray.dm"
#include "code\game\objects\items\blueprints.dm"
#include "code\game\objects\items\bodybag.dm"
#include "code\game\objects\items\contraband.dm"
@@ -680,6 +685,7 @@
#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
#include "code\game\objects\items\weapons\implants\implantpad.dm"
#include "code\game\objects\items\weapons\implants\implantuplink.dm"
+#include "code\game\objects\items\weapons\material\ashtray.dm"
#include "code\game\objects\items\weapons\material\bats.dm"
#include "code\game\objects\items\weapons\material\kitchen.dm"
#include "code\game\objects\items\weapons\material\knives.dm"
@@ -1431,7 +1437,6 @@
#include "code\modules\power\singularity\field_generator.dm"
#include "code\modules\power\singularity\generator.dm"
#include "code\modules\power\singularity\investigate.dm"
-#include "code\modules\power\singularity\narsie.dm"
#include "code\modules\power\singularity\singularity.dm"
#include "code\modules\power\singularity\particle_accelerator\particle.dm"
#include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm"
@@ -1493,6 +1498,7 @@
#include "code\modules\reagents\dispenser\_defines.dm"
#include "code\modules\reagents\dispenser\cartridge.dm"
#include "code\modules\reagents\dispenser\cartridge_presets.dm"
+#include "code\modules\reagents\dispenser\cartridge_spawn.dm"
#include "code\modules\reagents\dispenser\dispenser2.dm"
#include "code\modules\reagents\dispenser\dispenser_presets.dm"
#include "code\modules\reagents\dispenser\supply.dm"
@@ -1692,6 +1698,8 @@
#include "code\modules\virus2\helpers.dm"
#include "code\modules\virus2\isolator.dm"
#include "code\modules\virus2\items_devices.dm"
+#include "code\modules\xgm\xgm_gas_data.dm"
+#include "code\modules\xgm\xgm_gas_mixture.dm"
#include "code\TriDimension\controller.dm"
#include "code\TriDimension\controller_presets.dm"
#include "code\TriDimension\Movement.dm"
@@ -1700,8 +1708,6 @@
#include "code\TriDimension\Structures_presets.dm"
#include "code\TriDimension\Turfs.dm"
#include "code\ZAS\_docs.dm"
-#include "code\ZAS\_gas_mixture_xgm.dm"
-#include "code\ZAS\_xgm_gas_data.dm"
#include "code\ZAS\Airflow.dm"
#include "code\ZAS\Atom.dm"
#include "code\ZAS\Connection.dm"
@@ -1711,7 +1717,6 @@
#include "code\ZAS\Debug.dm"
#include "code\ZAS\Diagnostic.dm"
#include "code\ZAS\Fire.dm"
-#include "code\ZAS\Gas.dm"
#include "code\ZAS\Phoron.dm"
#include "code\ZAS\Turf.dm"
#include "code\ZAS\Variable Settings.dm"
diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm
index a9d4df675a..7feed3ed09 100644
--- a/code/TriDimension/controller.dm
+++ b/code/TriDimension/controller.dm
@@ -92,16 +92,6 @@
turf += src
c.add(turf,3,1)
-/turf/space/New()
- ..()
-
- var/turf/controller = locate(1, 1, z)
- for(var/obj/effect/landmark/zcontroller/c in controller)
- if(c.initialized)
- var/list/turf = list()
- turf += src
- c.add(turf,3,1)
-
atom/movable/Move() //Hackish
. = ..()
diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm
index 331c00dd37..2dfcfcdf81 100644
--- a/code/ZAS/Turf.dm
+++ b/code/ZAS/Turf.dm
@@ -45,6 +45,45 @@
air_master.connect(sim, src)
+/*
+ Simple heuristic for determining if removing the turf from it's zone may possibly partition the zone (A very bad thing).
+ Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf.
+ This implementation may produce false positives but it (hopefully) will not produce any false negatives.
+*/
+
+/turf/simulated/proc/can_safely_remove_from_zone()
+ #ifdef ZLEVELS
+ return 1 //not sure how to generalize this to multiz at the moment.
+ #else
+
+ if(!zone) return 0
+
+ var/check_dirs = get_zone_neighbours(src)
+ var/unconnected_dirs = check_dirs
+
+ for(var/dir in list(NORTHWEST, NORTHEAST, SOUTHEAST, SOUTHWEST))
+
+ //for each pair of "adjacent" cardinals (e.g. NORTH and WEST, but not NORTH and SOUTH)
+ if((dir & check_dirs) == dir)
+ //check that they are connected by the corner turf
+ var/connected_dirs = get_zone_neighbours(get_step(src, dir))
+ if(connected_dirs && (dir & turn(connected_dirs, 180)) == dir)
+ unconnected_dirs &= ~dir //they are, so unflag the cardinals in question
+
+ //it is safe to remove src from the zone if all cardinals are connected by corner turfs
+ return !unconnected_dirs
+
+ #endif
+
+//helper for can_safely_remove_from_zone()
+/turf/simulated/proc/get_zone_neighbours(turf/simulated/T)
+ . = 0
+ if(istype(T) && T.zone)
+ for(var/dir in cardinal)
+ var/turf/simulated/other = get_step(T, dir)
+ if(istype(other) && other.zone == T.zone && !(other.c_airblock(T) & AIR_BLOCKED) && get_dist(src, other) <= 1)
+ . |= dir
+
/turf/simulated/update_air_properties()
if(zone && zone.invalid)
@@ -60,7 +99,7 @@
if(zone)
var/zone/z = zone
- if(s_block & ZONE_BLOCKED) //Hacky, but prevents normal airlocks from rebuilding zones all the time
+ if(can_safely_remove_from_zone()) //Helps normal airlocks avoid rebuilding zones all the time
z.remove(src)
else
z.rebuild()
diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index 7484d016b6..55b1b23a9f 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -19,6 +19,8 @@ var/global/list/side_effects = list() //list of all medical sideeffects types
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
+var/global/list/turfs = list() //list of all turfs
+
//Languages/species/whitelist.
var/global/list/all_species[0]
var/global/list/all_languages[0]
diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm
index 69d01e3d35..50f55703d3 100644
--- a/code/__HELPERS/logging.dm
+++ b/code/__HELPERS/logging.dm
@@ -81,3 +81,15 @@
/proc/log_misc(text)
diary << "\[[time_stamp()]]MISC: [text][log_end]"
+
+//pretty print a direction bitflag, can be useful for debugging.
+/proc/print_dir(var/dir)
+ var/list/comps = list()
+ if(dir & NORTH) comps += "NORTH"
+ if(dir & SOUTH) comps += "SOUTH"
+ if(dir & EAST) comps += "EAST"
+ if(dir & WEST) comps += "WEST"
+ if(dir & UP) comps += "UP"
+ if(dir & DOWN) comps += "DOWN"
+
+ return english_list(comps, nothing_text="0", and_text="|", comma_text="|")
diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm
index 478700d5f8..216a45ee1c 100644
--- a/code/__HELPERS/type2type.dm
+++ b/code/__HELPERS/type2type.dm
@@ -70,19 +70,19 @@
/proc/list2text(list/ls, sep)
if (ls.len <= 1) // Early-out code for empty or singleton lists.
return ls.len ? ls[1] : ""
-
+
var/l = ls.len // Made local for sanic speed.
var/i = 0 // Incremented every time a list index is accessed.
-
+
if (sep <> null)
// Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc...
#define S1 sep, ls[++i]
#define S4 S1, S1, S1, S1
#define S16 S4, S4, S4, S4
#define S64 S16, S16, S16, S16
-
+
. = "[ls[++i]]" // Make sure the initial element is converted to text.
-
+
// Having the small concatenations come before the large ones boosted speed by an average of at least 5%.
if (l-1 & 0x01) // 'i' will always be 1 here.
. = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2.
@@ -111,7 +111,7 @@
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
-
+
#undef S64
#undef S16
#undef S4
@@ -122,9 +122,9 @@
#define S4 S1, S1, S1, S1
#define S16 S4, S4, S4, S4
#define S64 S16, S16, S16, S16
-
+
. = "[ls[++i]]" // Make sure the initial element is converted to text.
-
+
if (l-1 & 0x01) // 'i' will always be 1 here.
. += S1 // Append 1 element if the remaining elements are not a multiple of 2.
if (l-i & 0x02)
@@ -145,7 +145,7 @@
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
-
+
#undef S64
#undef S16
#undef S4
@@ -165,11 +165,11 @@ proc/tg_list2text(list/list, glue=",")
var/delim_len = length(delimiter)
if (delim_len < 1)
return list(text)
-
+
. = list()
var/last_found = 1
var/found
-
+
do
found = findtext(text, delimiter, last_found, 0)
. += copytext(text, last_found, found)
@@ -181,11 +181,11 @@ proc/tg_list2text(list/list, glue=",")
var/delim_len = length(delimiter)
if (delim_len < 1)
return list(text)
-
+
. = list()
var/last_found = 1
var/found
-
+
do
found = findtextEx(text, delimiter, last_found, 0)
. += copytext(text, last_found, found)
@@ -325,3 +325,47 @@ proc/tg_list2text(list/list, glue=",")
. = 0
else
. = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307))
+
+// Very ugly, BYOND doesn't support unix time and rounding errors make it really hard to convert it to BYOND time.
+// returns "YYYY-MM-DD" by default
+/proc/unix2date(timestamp, seperator = "-")
+ if(timestamp < 0)
+ return 0 //Do not accept negative values
+
+ var/const/dayInSeconds = 86400 //60secs*60mins*24hours
+ var/const/daysInYear = 365 //Non Leap Year
+ var/const/daysInLYear = daysInYear + 1//Leap year
+ var/days = round(timestamp / dayInSeconds) //Days passed since UNIX Epoc
+ var/year = 1970 //Unix Epoc begins 1970-01-01
+ var/tmpDays = days + 1 //If passed (timestamp < dayInSeconds), it will return 0, so add 1
+ var/monthsInDays = list() //Months will be in here ***Taken from the PHP source code***
+ var/month = 1 //This will be the returned MONTH NUMBER.
+ var/day //This will be the returned day number.
+
+ while(tmpDays > daysInYear) //Start adding years to 1970
+ year++
+ if(isLeap(year))
+ tmpDays -= daysInLYear
+ else
+ tmpDays -= daysInYear
+
+ if(isLeap(year)) //The year is a leap year
+ monthsInDays = list(-1,30,59,90,120,151,181,212,243,273,304,334)
+ else
+ monthsInDays = list(0,31,59,90,120,151,181,212,243,273,304,334)
+
+ var/mDays = 0;
+ var/monthIndex = 0;
+
+ for(var/m in monthsInDays)
+ monthIndex++
+ if(tmpDays > m)
+ mDays = m
+ month = monthIndex
+
+ day = tmpDays - mDays //Setup the date
+
+ return "[year][seperator][((month < 10) ? "0[month]" : month)][seperator][((day < 10) ? "0[day]" : day)]"
+
+/proc/isLeap(y)
+ return ((y) % 4 == 0 && ((y) % 100 != 0 || (y) % 400 == 0))
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 900e89e7e7..1486e54648 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -13,13 +13,6 @@
Therefore, the top right corner (except during admin shenanigans) is at "15,15"
*/
-//Upper left action buttons, displayed when you pick up an item that has this enabled.
-#define ui_action_slot1 "1:6,14:26"
-#define ui_action_slot2 "2:8,14:26"
-#define ui_action_slot3 "3:10,14:26"
-#define ui_action_slot4 "4:12,14:26"
-#define ui_action_slot5 "5:14,14:26"
-
//Lower left, persistant menu
#define ui_inventory "1:6,1:5"
diff --git a/code/_onclick/hud/action.dm b/code/_onclick/hud/action.dm
new file mode 100644
index 0000000000..9781e9c236
--- /dev/null
+++ b/code/_onclick/hud/action.dm
@@ -0,0 +1,222 @@
+#define AB_ITEM 1
+#define AB_SPELL 2
+#define AB_INNATE 3
+#define AB_GENERIC 4
+
+#define AB_CHECK_RESTRAINED 1
+#define AB_CHECK_STUNNED 2
+#define AB_CHECK_LYING 4
+#define AB_CHECK_ALIVE 8
+#define AB_CHECK_INSIDE 16
+
+
+/datum/action
+ var/name = "Generic Action"
+ var/action_type = AB_ITEM
+ var/procname = null
+ var/atom/movable/target = null
+ var/check_flags = 0
+ var/processing = 0
+ var/active = 0
+ var/obj/screen/movable/action_button/button = null
+ var/button_icon = 'icons/mob/actions.dmi'
+ var/button_icon_state = "default"
+ var/background_icon_state = "bg_default"
+ var/mob/living/owner
+
+/datum/action/New(var/Target)
+ target = Target
+
+/datum/action/Destroy()
+ if(owner)
+ Remove(owner)
+
+/datum/action/proc/Grant(mob/living/T)
+ if(owner)
+ if(owner == T)
+ return
+ Remove(owner)
+ owner = T
+ owner.actions.Add(src)
+ owner.update_action_buttons()
+ return
+
+/datum/action/proc/Remove(mob/living/T)
+ if(button)
+ if(T.client)
+ T.client.screen -= button
+ del(button)
+ T.actions.Remove(src)
+ T.update_action_buttons()
+ owner = null
+ return
+
+/datum/action/proc/Trigger()
+ if(!Checks())
+ return
+ switch(action_type)
+ if(AB_ITEM)
+ if(target)
+ var/obj/item/item = target
+ item.ui_action_click()
+ //if(AB_SPELL)
+ // if(target)
+ // var/obj/effect/proc_holder/spell = target
+ // spell.Click()
+ if(AB_INNATE)
+ if(!active)
+ Activate()
+ else
+ Deactivate()
+ if(AB_GENERIC)
+ if(target && procname)
+ call(target,procname)(usr)
+ return
+
+/datum/action/proc/Activate()
+ return
+
+/datum/action/proc/Deactivate()
+ return
+
+/datum/action/proc/Process()
+ return
+
+/datum/action/proc/CheckRemoval(mob/living/user) // 1 if action is no longer valid for this mob and should be removed
+ return 0
+
+/datum/action/proc/IsAvailable()
+ return Checks()
+
+/datum/action/proc/Checks()// returns 1 if all checks pass
+ if(!owner)
+ return 0
+ if(check_flags & AB_CHECK_RESTRAINED)
+ if(owner.restrained())
+ return 0
+ if(check_flags & AB_CHECK_STUNNED)
+ if(owner.stunned)
+ return 0
+ if(check_flags & AB_CHECK_LYING)
+ if(owner.lying)
+ return 0
+ if(check_flags & AB_CHECK_ALIVE)
+ if(owner.stat)
+ return 0
+ if(check_flags & AB_CHECK_INSIDE)
+ if(!(target in owner))
+ return 0
+ return 1
+
+/datum/action/proc/UpdateName()
+ return name
+
+/obj/screen/movable/action_button
+ var/datum/action/owner
+ screen_loc = "WEST,NORTH"
+
+/obj/screen/movable/action_button/Click(location,control,params)
+ var/list/modifiers = params2list(params)
+ if(modifiers["shift"])
+ moved = 0
+ return 1
+ if(usr.next_move >= world.time) // Is this needed ?
+ return
+ owner.Trigger()
+ return 1
+
+/obj/screen/movable/action_button/proc/UpdateIcon()
+ if(!owner)
+ return
+ icon = owner.button_icon
+ icon_state = owner.background_icon_state
+
+ overlays.Cut()
+ var/image/img
+ if(owner.action_type == AB_ITEM && owner.target)
+ var/obj/item/I = owner.target
+ img = image(I.icon, src , I.icon_state)
+ else if(owner.button_icon && owner.button_icon_state)
+ img = image(owner.button_icon,src,owner.button_icon_state)
+ img.pixel_x = 0
+ img.pixel_y = 0
+ overlays += img
+
+ if(!owner.IsAvailable())
+ color = rgb(128,0,0,128)
+ else
+ color = rgb(255,255,255,255)
+
+//Hide/Show Action Buttons ... Button
+/obj/screen/movable/action_button/hide_toggle
+ name = "Hide Buttons"
+ icon = 'icons/mob/actions.dmi'
+ icon_state = "bg_default"
+ var/hidden = 0
+
+/obj/screen/movable/action_button/hide_toggle/Click()
+ usr.hud_used.action_buttons_hidden = !usr.hud_used.action_buttons_hidden
+
+ hidden = usr.hud_used.action_buttons_hidden
+ if(hidden)
+ name = "Show Buttons"
+ else
+ name = "Hide Buttons"
+ UpdateIcon()
+ usr.update_action_buttons()
+
+
+/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(var/mob/living/user)
+ if(isalien(user))
+ icon_state = "bg_alien"
+ else
+ icon_state = "bg_default"
+ UpdateIcon()
+ return
+
+/obj/screen/movable/action_button/hide_toggle/UpdateIcon()
+ overlays.Cut()
+ var/image/img = image(icon,src,hidden?"show":"hide")
+ overlays += img
+ return
+
+//This is the proc used to update all the action buttons. Properly defined in /mob/living/
+/mob/proc/update_action_buttons()
+ return
+
+#define AB_WEST_OFFSET 4
+#define AB_NORTH_OFFSET 26
+#define AB_MAX_COLUMNS 10
+
+/datum/hud/proc/ButtonNumberToScreenCoords(var/number) // TODO : Make this zero-indexed for readabilty
+ var/row = round((number-1)/AB_MAX_COLUMNS)
+ var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
+ var/coord_col = "+[col-1]"
+ var/coord_col_offset = AB_WEST_OFFSET+2*col
+ var/coord_row = "[-1 - row]"
+ var/coord_row_offset = AB_NORTH_OFFSET
+ return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:[coord_row_offset]"
+
+/datum/hud/proc/SetButtonCoords(var/obj/screen/button,var/number)
+ var/row = round((number-1)/AB_MAX_COLUMNS)
+ var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
+ var/x_offset = 32*(col-1) + AB_WEST_OFFSET + 2*col
+ var/y_offset = -32*(row+1) + AB_NORTH_OFFSET
+
+ var/matrix/M = matrix()
+ M.Translate(x_offset,y_offset)
+ button.transform = M
+
+//Presets for item actions
+/datum/action/item_action
+ check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_ALIVE|AB_CHECK_INSIDE
+
+/datum/action/item_action/CheckRemoval(mob/living/user)
+ return !(target in user)
+
+/datum/action/item_action/hands_free
+ check_flags = AB_CHECK_ALIVE|AB_CHECK_INSIDE
+
+#undef AB_WEST_OFFSET
+#undef AB_NORTH_OFFSET
+#undef AB_MAX_COLUMNS
\ No newline at end of file
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 7193a786a5..9d877bb41a 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -133,7 +133,8 @@ var/list/global_huds = list(
var/list/other
var/list/obj/screen/hotkeybuttons
- var/list/obj/screen/item_action/item_action_list = list() //Used for the item action ui buttons.
+ var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
+ var/action_buttons_hidden = 0
datum/hud/New(mob/owner)
mymob = owner
@@ -279,8 +280,6 @@ datum/hud/New(mob/owner)
src.client.screen -= src.hud_used.other
if(src.hud_used.hotkeybuttons)
src.client.screen -= src.hud_used.hotkeybuttons
- if(src.hud_used.item_action_list)
- src.client.screen -= src.hud_used.item_action_list
//Due to some poor coding some things need special treatment:
//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
@@ -338,8 +337,6 @@ datum/hud/New(mob/owner)
src.client.screen -= src.hud_used.other
if(src.hud_used.hotkeybuttons)
src.client.screen -= src.hud_used.hotkeybuttons
- if(src.hud_used.item_action_list)
- src.client.screen -= src.hud_used.item_action_list
src.client.screen -= src.internals
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
else
diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm
index 97b07e6154..2e894acdd6 100644
--- a/code/_onclick/hud/human.dm
+++ b/code/_onclick/hud/human.dm
@@ -385,52 +385,6 @@
client.screen -= hud_used.hotkeybuttons
hud_used.hotkey_ui_hidden = 1
-
-/mob/living/carbon/human/update_action_buttons()
- var/num = 1
- if(!hud_used) return
- if(!client) return
-
- if(!hud_used.hud_shown) //Hud toggled to minimal
- return
-
- client.screen -= hud_used.item_action_list
-
- hud_used.item_action_list = list()
- for(var/obj/item/I in src)
- if(I.icon_action_button)
- var/obj/screen/item_action/A = new(hud_used)
-
- //A.icon = 'icons/mob/screen1_action.dmi'
- //A.icon_state = I.icon_action_button
- A.icon = ui_style2icon(client.prefs.UI_style)
- A.icon_state = "template"
- var/image/img = image(I.icon, A, I.icon_state)
- img.pixel_x = 0
- img.pixel_y = 0
- A.overlays += img
-
- if(I.action_button_name)
- A.name = I.action_button_name
- else
- A.name = "Use [I.name]"
- A.owner = I
- hud_used.item_action_list += A
- switch(num)
- if(1)
- A.screen_loc = ui_action_slot1
- if(2)
- A.screen_loc = ui_action_slot2
- if(3)
- A.screen_loc = ui_action_slot3
- if(4)
- A.screen_loc = ui_action_slot4
- if(5)
- A.screen_loc = ui_action_slot5
- break //5 slots available, so no more can be added.
- num++
- src.client.screen += src.hud_used.item_action_list
-
//Used for new human mobs created by cloning/goleming/etc.
/mob/living/carbon/human/proc/set_cloned_appearance()
f_style = "Shaved"
diff --git a/code/_onclick/hud/movable_screen_objects.dm b/code/_onclick/hud/movable_screen_objects.dm
new file mode 100644
index 0000000000..5034606256
--- /dev/null
+++ b/code/_onclick/hud/movable_screen_objects.dm
@@ -0,0 +1,84 @@
+//////////////////////////
+//Movable Screen Objects//
+// By RemieRichards //
+//////////////////////////
+
+
+//Movable Screen Object
+//Not tied to the grid, places it's center where the cursor is
+
+/obj/screen/movable
+ var/snap2grid = FALSE
+ var/moved = FALSE
+
+//Snap Screen Object
+//Tied to the grid, snaps to the nearest turf
+
+/obj/screen/movable/snap
+ snap2grid = TRUE
+
+
+/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
+ var/list/PM = params2list(params)
+
+ //No screen-loc information? abort.
+ if(!PM || !PM["screen-loc"])
+ return
+
+ //Split screen-loc up into X+Pixel_X and Y+Pixel_Y
+ var/list/screen_loc_params = text2list(PM["screen-loc"], ",")
+
+ //Split X+Pixel_X up into list(X, Pixel_X)
+ var/list/screen_loc_X = text2list(screen_loc_params[1],":")
+
+ //Split Y+Pixel_Y up into list(Y, Pixel_Y)
+ var/list/screen_loc_Y = text2list(screen_loc_params[2],":")
+
+ if(snap2grid) //Discard Pixel Values
+ screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]"
+
+ else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
+ var/pix_X = text2num(screen_loc_X[2]) - 16
+ var/pix_Y = text2num(screen_loc_Y[2]) - 16
+ screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]"
+
+ moved = TRUE
+
+
+//Debug procs
+/client/proc/test_movable_UI()
+ set category = "Debug"
+ set name = "Spawn Movable UI Object"
+
+ var/obj/screen/movable/M = new()
+ M.name = "Movable UI Object"
+ M.icon_state = "block"
+ M.maptext = "Movable"
+ M.maptext_width = 64
+
+ var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text
+ if(!screen_l)
+ return
+
+ M.screen_loc = screen_l
+
+ screen += M
+
+
+/client/proc/test_snap_UI()
+ set category = "Debug"
+ set name = "Spawn Snap UI Object"
+
+ var/obj/screen/movable/snap/S = new()
+ S.name = "Snap UI Object"
+ S.icon_state = "block"
+ S.maptext = "Snap"
+ S.maptext_width = 64
+
+ var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text
+ if(!screen_l)
+ return
+
+ S.screen_loc = screen_l
+
+ screen += S
\ No newline at end of file
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 4a7d6f2acb..f0cc69fcda 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -61,11 +61,6 @@
owner.ui_action_click()
return 1
-//This is the proc used to update all the action buttons. It just returns for all mob types except humans.
-/mob/proc/update_action_buttons()
- return
-
-
/obj/screen/grab
name = "grab"
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 0c8685162f..d3c3df942e 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -34,23 +34,6 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
- // Knifing
- if(edge)
- for(var/obj/item/weapon/grab/G in M.grabbed_by)
- if(G.assailant == user && G.state >= GRAB_NECK && world.time >= (G.last_action + 20))
- //TODO: better alternative for applying damage multiple times? Nice knifing sound?
- M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
- M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
- M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge)
- M.adjustOxyLoss(60) // Brain lacks oxygen immediately, pass out
- flick(G.hud.icon_state, G.hud)
- G.last_action = world.time
- user.visible_message("[user] slit [M]'s throat open with \the [name]!")
- user.attack_log += "\[[time_stamp()]\] Knifed [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])"
- M.attack_log += "\[[time_stamp()]\] Got knifed by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])"
- msg_admin_attack("[key_name(user)] knifed [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
- return
-
/////////////////////////
user.lastattacked = M
M.lastattacker = user
@@ -61,6 +44,12 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
/////////////////////////
+ // Attacking someone with a weapon while they are neck-grabbed
+ if(user.a_intent == I_HURT)
+ for(var/obj/item/weapon/grab/G in M.grabbed_by)
+ if(G.assailant == user && G.state >= GRAB_NECK)
+ M.attack_throat(src, G, user)
+
var/power = force
if(HULK in user.mutations)
power *= 2
@@ -72,7 +61,7 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call
// Handle striking to cripple.
var/dislocation_str
- if(user.a_intent == "disarm")
+ if(user.a_intent == I_DISARM)
dislocation_str = H.attack_joint(src, user, def_zone)
if(H.attacked_by(src, user, def_zone) && hitsound)
playsound(loc, hitsound, 50, 1, -1)
diff --git a/code/controllers/Processes/chemistry.dm b/code/controllers/Processes/chemistry.dm
new file mode 100644
index 0000000000..169bd15ee5
--- /dev/null
+++ b/code/controllers/Processes/chemistry.dm
@@ -0,0 +1,33 @@
+var/datum/controller/process/chemistry/chemistryProcess
+
+/datum/controller/process/chemistry
+ var/tmp/datum/updateQueue/updateQueueInstance
+ var/list/active_holders
+ var/list/chemical_reactions
+ var/list/chemical_reagents
+
+/datum/controller/process/chemistry/setup()
+ name = "chemistry"
+ schedule_interval = 20 // every 2 seconds
+ updateQueueInstance = new
+ chemistryProcess = src
+ active_holders = list()
+ chemical_reactions = chemical_reactions_list
+ chemical_reagents = chemical_reagents_list
+
+/datum/controller/process/chemistry/getStatName()
+ return ..()+"([active_holders.len])"
+
+/datum/controller/process/chemistry/doWork()
+ for(var/datum/reagents/holder in active_holders)
+ if(!holder.process_reactions())
+ active_holders -= holder
+ scheck()
+
+/datum/controller/process/chemistry/proc/mark_for_update(var/datum/reagents/holder)
+ if(holder in active_holders)
+ return
+
+ //Process once, right away. If we still need to continue then add to the active_holders list and continue later
+ if(holder.process_reactions())
+ active_holders += holder
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 64b75c3fce..af4d8ef296 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -95,6 +95,7 @@ var/list/gamemode_cache = list()
var/banappeals
var/wikiurl
var/forumurl
+ var/githuburl
//Alert level description
var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
@@ -396,6 +397,9 @@ var/list/gamemode_cache = list()
if ("forumurl")
config.forumurl = value
+ if ("githuburl")
+ config.githuburl = value
+
if ("guest_jobban")
config.guest_jobban = 1
diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm
index ddfd99f5d6..d849bc836b 100644
--- a/code/controllers/verbs.dm
+++ b/code/controllers/verbs.dm
@@ -55,7 +55,7 @@
usr.client.debug_variables(antag)
message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
-/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano"))
+/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -119,5 +119,8 @@
if("Nano")
debug_variables(nanomanager)
feedback_add_details("admin_verb", "DNano")
+ if("Chemistry")
+ debug_variables(chemistryProcess)
+ feedback_add_details("admin_verb", "DChem")
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
return
diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm
index 68bfdab74b..f4b88f8850 100644
--- a/code/controllers/voting.dm
+++ b/code/controllers/voting.dm
@@ -336,7 +336,7 @@ datum/controller/vote
. += "\t([config.allow_vote_mode?"Allowed":"Disallowed"])"
. += "
"
//extra antagonists
- if(trialmin || (!antag_add_failed && config.allow_extra_antags))
+ if(!antag_add_failed && config.allow_extra_antags)
. += "Add Antagonist Type"
else
. += "Restart (Disallowed)"
@@ -375,7 +375,7 @@ datum/controller/vote
if(config.allow_vote_restart || usr.client.holder)
initiate_vote("crew_transfer",usr.key)
if("add_antagonist")
- if(config.allow_extra_antags || usr.client.holder)
+ if(config.allow_extra_antags)
initiate_vote("add_antagonist",usr.key)
if("custom")
if(usr.client.holder)
diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm
new file mode 100644
index 0000000000..da4192df25
--- /dev/null
+++ b/code/datums/helper_datums/getrev.dm
@@ -0,0 +1,39 @@
+var/global/datum/getrev/revdata = new()
+
+/datum/getrev
+ var/revision
+ var/date
+ var/showinfo
+
+/datum/getrev/New()
+ var/list/head_log = file2list(".git/logs/HEAD", "\n")
+ for(var/line=head_log.len, line>=1, line--)
+ if(head_log[line])
+ var/list/last_entry = text2list(head_log[line], " ")
+ if(last_entry.len < 2) continue
+ revision = last_entry[2]
+ // Get date/time
+ if(last_entry.len >= 5)
+ var/unix_time = text2num(last_entry[5])
+ if(unix_time)
+ date = unix2date(unix_time)
+ break
+ world.log << "Running revision:"
+ world.log << date
+ world.log << revision
+ return
+
+client/verb/showrevinfo()
+ set category = "OOC"
+ set name = "Show Server Revision"
+ set desc = "Check the current server code revision"
+
+ if(revdata.revision)
+ src << "Server revision: [revdata.date]"
+ if(config.githuburl)
+ src << "[revdata.revision]"
+ else
+ src << revdata.revision
+ else
+ src << "Revision unknown"
+ return
diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index fa408d1b8f..ae6a8d0846 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -33,7 +33,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/smokebomb,
- /obj/item/weapon/pen/paralysis,
+ /obj/item/weapon/pen/reagent/paralysis,
/obj/item/weapon/grenade/chem_grenade/incendiary)
cost = 20
containertype = /obj/structure/closet/crate
@@ -348,7 +348,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/grenade/chem_grenade/antiweed,
/obj/item/weapon/grenade/chem_grenade/antiweed)
cost = 25
- containertype = /obj/structure/closet/crate/secure/hydrosec
+ containertype = /obj/structure/closet/crate/hydroponics
containername = "Weed control crate"
access = access_hydroponics
group = "Hydroponics"
diff --git a/code/ZAS/Gas.dm b/code/defines/gases.dm
similarity index 83%
rename from code/ZAS/Gas.dm
rename to code/defines/gases.dm
index 0f3faa09b4..1f8c871ad3 100644
--- a/code/ZAS/Gas.dm
+++ b/code/defines/gases.dm
@@ -1,4 +1,4 @@
-/xgm_gas/oxygen
+/decl/xgm_gas/oxygen
id = "oxygen"
name = "Oxygen"
specific_heat = 20 // J/(mol*K)
@@ -6,19 +6,19 @@
flags = XGM_GAS_OXIDIZER
-/xgm_gas/nitrogen
+/decl/xgm_gas/nitrogen
id = "nitrogen"
name = "Nitrogen"
specific_heat = 20 // J/(mol*K)
molar_mass = 0.028 // kg/mol
-/xgm_gas/carbon_dioxide
+/decl/xgm_gas/carbon_dioxide
id = "carbon_dioxide"
name = "Carbon Dioxide"
specific_heat = 30 // J/(mol*K)
molar_mass = 0.044 // kg/mol
-/xgm_gas/phoron
+/decl/xgm_gas/phoron
id = "phoron"
name = "Phoron"
specific_heat = 200 // J/(mol*K)
@@ -32,7 +32,7 @@
overlay_limit = 0.7
flags = XGM_GAS_FUEL | XGM_GAS_CONTAMINANT
-/xgm_gas/volatile_fuel
+/decl/xgm_gas/volatile_fuel
id = "volatile_fuel"
name = "Volatile Fuel"
specific_heat = 253 // J/(mol*K) C8H18 gasoline. Isobaric, but good enough.
@@ -40,7 +40,7 @@
flags = XGM_GAS_FUEL
-/xgm_gas/sleeping_agent
+/decl/xgm_gas/sleeping_agent
id = "sleeping_agent"
name = "Sleeping Agent"
specific_heat = 40 // J/(mol*K)
@@ -49,7 +49,7 @@
tile_overlay = "sleeping_agent"
overlay_limit = 1
-/xgm_gas/oxygen_agent_b
+/decl/xgm_gas/oxygen_agent_b
id = "oxygen_agent_b"
name = "Oxygen Agent-B" //what is this?
specific_heat = 300 // J/(mol*K)
diff --git a/code/defines/procs/admin.dm b/code/defines/procs/admin.dm
index 6c5f27fa07..bf16c5267d 100644
--- a/code/defines/procs/admin.dm
+++ b/code/defines/procs/admin.dm
@@ -34,3 +34,14 @@ proc/admin_attacker_log_many_victims(var/mob/attacker, var/list/mob/victims, var
for(var/mob/victim in victims)
admin_attack_log(attacker, victim, attacker_message, victim_message, admin_message)
+
+proc/admin_inject_log(mob/attacker, mob/victim, obj/item/weapon, reagents, amount_transferred, violent=0)
+ if(violent)
+ violent = "violently "
+ else
+ violent = ""
+ admin_attack_log(attacker,
+ victim,
+ "used \the [weapon] to [violent]inject - [reagents] - [amount_transferred]u transferred",
+ "was [violent]injected with \the [weapon] - [reagents] - [amount_transferred]u transferred",
+ "used \the [weapon] to [violent]inject [reagents] ([amount_transferred]u transferred) into")
diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm
index 3f5d65d21d..adaa2b24f5 100644
--- a/code/game/antagonist/station/cultist.dm
+++ b/code/game/antagonist/station/cultist.dm
@@ -69,6 +69,9 @@ var/datum/antagonist/cultist/cult
player.equip_to_slot(T, slot)
if(T.loc == player)
break
+ var/obj/item/weapon/storage/S = locate() in player.contents
+ if(S && istype(S))
+ T.loc = S
/datum/antagonist/cultist/greet(var/datum/mind/player)
if(!..())
diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm
index ebdbd79598..cf0e9dfd4c 100644
--- a/code/game/antagonist/station/rogue_ai.dm
+++ b/code/game/antagonist/station/rogue_ai.dm
@@ -74,4 +74,4 @@ var/datum/antagonist/rogue_ai/malf
malf << "You are malfunctioning - you do not have to follow any laws!"
malf << "For basic information about your abilities use command display-help"
malf << "You may choose one special hardware piece to help you. This cannot be undone."
- malf << "Good Luck!"
+ malf << "Good luck!"
diff --git a/code/game/gamemodes/cult/cultify/turf.dm b/code/game/gamemodes/cult/cultify/turf.dm
index 0005298c42..54fc9631e3 100644
--- a/code/game/gamemodes/cult/cultify/turf.dm
+++ b/code/game/gamemodes/cult/cultify/turf.dm
@@ -23,6 +23,9 @@
/turf/simulated/wall/cult/cultify()
return
+/turf/unsimulated/wall/cult/cultify()
+ return
+
/turf/unsimulated/beach/cultify()
return
diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm
index 9a7344f036..e81a6a2673 100644
--- a/code/game/gamemodes/cult/hell_universe.dm
+++ b/code/game/gamemodes/cult/hell_universe.dm
@@ -33,51 +33,46 @@ In short:
/datum/universal_state/hell/OnTurfChange(var/turf/T)
- var/turf/space/spess = T
- if(istype(spess))
- spess.overlays += "hell01"
+ var/turf/space/S = T
+ if(istype(S))
+ S.color = "#FF0000"
+ else
+ S.color = initial(S.color)
// Apply changes when entering state
/datum/universal_state/hell/OnEnter()
set background = 1
garbage_collector.garbage_collect = 0
+
escape_list = get_area_turfs(locate(/area/hallway/secondary/exit))
//Separated into separate procs for profiling
AreaSet()
- OverlaySet()
MiscSet()
APCSet()
KillMobs()
- AmbientSet()
+ OverlayAndAmbientSet()
runedec += 9000 //basically removing the rune cap
-/datum/universal_state/hell/proc/AreaSet()
- for(var/area/A in world)
- if(A.name=="Space")
- continue
- // Reset all alarms.
- A.fire = null
- A.atmos = 1
- A.atmosalm = 0
- A.poweralm = 1
- A.party = null
+/datum/universal_state/hell/proc/AreaSet()
+ for(var/area/A in all_areas)
+ if(!istype(A,/area) || istype(A, /area/space))
+ continue
A.updateicon()
-/datum/universal_state/hell/proc/OverlaySet()
- var/image/I = image("icon" = 'icons/turf/space.dmi', "icon_state" = "hell01", "layer" = 10)
- for(var/turf/space/spess in world)
- spess.overlays += I
+/datum/universal_state/hell/OverlayAndAmbientSet()
+ spawn(0)
+ for(var/atom/movable/lighting_overlay/L in world)
+ L.update_lumcount(1, 0, 0)
-/datum/universal_state/hell/proc/AmbientSet()
- for(var/atom/movable/lighting_overlay/L in world)
- L.update_lumcount(1, 0, 0)
+ for(var/turf/space/T in turfs)
+ OnTurfChange(T)
/datum/universal_state/hell/proc/MiscSet()
- for(var/turf/simulated/floor/T in world)
+ for(var/turf/simulated/floor/T in turfs)
if(!T.holy && prob(1))
new /obj/effect/gateway/active/cult(T)
@@ -87,7 +82,7 @@ In short:
/datum/universal_state/hell/proc/APCSet()
for (var/obj/machinery/power/apc/APC in machines)
- if (!(APC.stat & BROKEN) && !istype(APC.area,/area/turret_protected/ai))
+ if (!(APC.stat & BROKEN) && !APC.is_critical)
APC.chargemode = 0
if(APC.cell)
APC.cell.charge = 0
diff --git a/code/modules/power/singularity/narsie.dm b/code/game/gamemodes/cult/narsie.dm
similarity index 91%
rename from code/modules/power/singularity/narsie.dm
rename to code/game/gamemodes/cult/narsie.dm
index 094915047b..0ef0d27663 100644
--- a/code/modules/power/singularity/narsie.dm
+++ b/code/game/gamemodes/cult/narsie.dm
@@ -1,4 +1,5 @@
var/global/narsie_behaviour = "CultStation13"
+var/global/narsie_cometh = 0
var/global/list/narsie_list = list()
/obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer
name = "Nar-Sie"
@@ -37,7 +38,7 @@ var/global/list/narsie_list = list()
current_size = 12
consume_range = 12 // How many tiles out do we eat.
var/announce=1
- var/narnar = 1
+ var/cause_hell = 1
/obj/singularity/narsie/large/New()
..()
@@ -47,13 +48,15 @@ var/global/list/narsie_list = list()
narsie_spawn_animation()
- if(narnar)
- SetUniversalState(/datum/universal_state/hell)
+ if(!narsie_cometh)//so we don't initiate Hell more than one time.
+ if(cause_hell)
+ SetUniversalState(/datum/universal_state/hell)
+ narsie_cometh = 1
- spawn(10 SECONDS)
- if(emergency_shuttle && emergency_shuttle.can_call())
- emergency_shuttle.call_evac()
- emergency_shuttle.launch_time = 0 // Cannot recall
+ spawn(10 SECONDS)
+ if(emergency_shuttle)
+ emergency_shuttle.call_evac()
+ emergency_shuttle.launch_time = 0 // Cannot recall
/obj/singularity/narsie/process()
eat()
@@ -83,14 +86,14 @@ var/global/list/narsie_list = list()
/obj/singularity/narsie/large/Bump(atom/A)
- if(!narnar) return
+ if(!cause_hell) return
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
qdel(A)
/obj/singularity/narsie/large/Bumped(atom/A)
- if(!narnar) return
+ if(!cause_hell) return
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
diff --git a/code/game/gamemodes/endgame/endgame.dm b/code/game/gamemodes/endgame/endgame.dm
index ed1167dfe7..aef7894800 100644
--- a/code/game/gamemodes/endgame/endgame.dm
+++ b/code/game/gamemodes/endgame/endgame.dm
@@ -60,6 +60,9 @@
/datum/universal_state/proc/OnTurfChange(var/turf/NT)
return
+/datum/universal_state/proc/OverlayAndAmbientSet()
+ return
+
/proc/SetUniversalState(var/newstate,var/on_exit=1, var/on_enter=1)
if(on_exit)
universe.OnExit()
diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm
index dc315ac510..2f12370f58 100644
--- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm
+++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm
@@ -8,7 +8,7 @@
//luminosity = 5
//l_color="#0066FF"
- layer = 11
+ layer = LIGHTING_LAYER+1
var/spawned=0 // DIR mask
var/next_check=0
@@ -50,10 +50,10 @@
if(A)
if(istype(A,/mob/living))
qdel(A)
- continue
else if(istype(A,/mob)) // Observers, AI cameras.
continue
- qdel(A)
+ else
+ qdel(A)
T.ChangeTurf(type)
if((spawned & (NORTH|SOUTH|EAST|WEST)) == (NORTH|SOUTH|EAST|WEST))
diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm
index 8c826fe22d..fb4888ee20 100644
--- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm
+++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm
@@ -8,9 +8,9 @@
move_self = 0
announce=0
- narnar=0
+ cause_hell=0
- layer=12 // ITS SO BRIGHT
+ layer=LIGHTING_LAYER+2 // ITS SO BRIGHT
consume_range = 6
@@ -35,7 +35,17 @@
return 0
if (istype(A, /mob/living/))
+ var/mob/living/L = A
+ if(L.buckled && istype(L.buckled,/obj/structure/bed/))
+ var/turf/O = L.buckled
+ do_teleport(O, pick(endgame_safespawns))
+ L.loc = O.loc
+ else
+ do_teleport(L, pick(endgame_safespawns)) //dead-on precision
+
+ else if (istype(A, /obj/mecha/))
do_teleport(A, pick(endgame_safespawns)) //dead-on precision
+
else if (isturf(A))
var/turf/T = A
var/dist = get_dist(T, src)
@@ -51,6 +61,9 @@
continue
if (dist > consume_range)
+ if(!(AM.singuloCanEat()))
+ continue
+
if (101 == AM.invisibility)
continue
@@ -63,19 +76,19 @@
var/image/riftimage = null
/mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R)
- if((R.z == src.z) && (get_dist(R,src) <= (R.consume_range+10)) && !(R in view(src)))
+ var/turf/T_mob = get_turf(src)
+ if((R.z == T_mob.z) && (get_dist(R,T_mob) <= (R.consume_range+10)) && !(R in view(T_mob)))
if(!riftimage)
- riftimage = image('icons/obj/rift.dmi',src.loc,"rift",12,1)
+ riftimage = image('icons/obj/rift.dmi',T_mob,"rift",LIGHTING_LAYER+2,1)
riftimage.mouse_opacity = 0
- var/new_x = 32 * (R.x - src.x) + R.pixel_x
- var/new_y = 32 * (R.y - src.y) + R.pixel_y
+ var/new_x = 32 * (R.x - T_mob.x) + R.pixel_x
+ var/new_y = 32 * (R.y - T_mob.y) + R.pixel_y
riftimage.pixel_x = new_x
riftimage.pixel_y = new_y
- riftimage.loc = src.loc
+ riftimage.loc = T_mob
src << riftimage
-
else
if(riftimage)
qdel(riftimage)
diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
index 37b68340a8..8cd8765cd8 100644
--- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
+++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
@@ -1,3 +1,5 @@
+var/global/universe_has_ended = 0
+
/datum/universal_state/supermatter_cascade
name = "Supermatter Cascade"
@@ -11,9 +13,11 @@
return 0
/datum/universal_state/supermatter_cascade/OnTurfChange(var/turf/T)
- var/turf/space/spess = T
- if(istype(spess))
- spess.overlays += "end01"
+ var/turf/space/S = T
+ if(istype(S))
+ S.color = "#0066FF"
+ else
+ S.color = initial(S.color)
/datum/universal_state/supermatter_cascade/DecayTurf(var/turf/T)
if(istype(T,/turf/simulated/wall))
@@ -46,13 +50,13 @@
emergency_shuttle.recall()
AreaSet()
- OverlaySet()
MiscSet()
APCSet()
- AmbientSet()
+ OverlayAndAmbientSet()
// Disable Nar-Sie.
cult.allow_narsie = 0
+
PlayerSet()
new /obj/singularity/narsie/large/exit(pick(endgame_exits))
@@ -64,64 +68,49 @@ There's been a galaxy-wide electromagnetic pulse. All of our systems are heavil
You have five minutes before the universe collapses. Good l\[\[###!!!-
-AUTOMATED ALERT: Link to [command_name()] lost."}
+AUTOMATED ALERT: Link to [command_name()] lost.
+
+The access requirements on the Asteroid Shuttles' consoles have now been revoked.
+"}
priority_announcement.Announce(txt,"SUPERMATTER CASCADE DETECTED")
+
+ for(var/obj/machinery/computer/shuttle_control/C in machines)
+ if(istype(C, /obj/machinery/computer/shuttle_control/research) || istype(C, /obj/machinery/computer/shuttle_control/mining))
+ C.req_access = list()
+ C.req_one_access = list()
+
sleep(5 MINUTES)
- ticker.declare_completion()
ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic
- world << "Resetting in 30 seconds!"
-
- feedback_set_details("end_error","Universe ended")
-
- if(blackbox)
- blackbox.save_all_data_to_sql()
-
- sleep(300)
- log_game("Rebooting due to universal collapse")
- world.Reboot()
+ universe_has_ended = 1
return
/datum/universal_state/supermatter_cascade/proc/AreaSet()
- for(var/area/A in world)
- if(A.z in config.admin_levels)
+ for(var/area/A in all_areas)
+ if(!istype(A,/area) || istype(A, /area/space) || istype(A,/area/beach))
continue
- if(istype(A,/area/space))
- continue
-
- // Reset all alarms.
- A.fire = null
- A.atmos = 1
- A.atmosalm = 0
- A.poweralm = 1
-
- // Slap on random alerts
- if(prob(25))
- switch(rand(1,4))
- if(1)
- A.fire=1
- if(2)
- A.atmosalm=1
A.updateicon()
-/datum/universal_state/supermatter_cascade/proc/OverlaySet()
- for(var/turf/space/spess in world)
- spess.overlays += "end01"
+/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet()
+ spawn(0)
+ for(var/atom/movable/lighting_overlay/L in world)
+ if(L.z in config.admin_levels)
+ L.update_lumcount(1,1,1)
+ else
+ L.update_lumcount(0.0, 0.4, 1)
-/datum/universal_state/supermatter_cascade/proc/AmbientSet()
- for(var/atom/movable/lighting_overlay/L in world)
- if(!(L.z in config.admin_levels))
- L.update_lumcount(0.5, 1, 0)
+ for(var/turf/space/T in turfs)
+ OnTurfChange(T)
/datum/universal_state/supermatter_cascade/proc/MiscSet()
- for (var/obj/machinery/firealarm/alm in world)
+ for (var/obj/machinery/firealarm/alm in machines)
if (!(alm.stat & BROKEN))
alm.ex_act(2)
/datum/universal_state/supermatter_cascade/proc/APCSet()
- for (var/obj/machinery/power/apc/APC in world)
- if (!(APC.stat & BROKEN))
+ for (var/obj/machinery/power/apc/APC in machines)
+ if (!(APC.stat & BROKEN) && !APC.is_critical)
APC.chargemode = 0
if(APC.cell)
APC.cell.charge = 0
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 3877c611d9..edbaa4544c 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -86,7 +86,7 @@ var/global/list/additional_antag_types = list()
new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"),
new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"),
new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"),
- new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"),
+ new/datum/uplink_item(/obj/item/weapon/pen/reagent/paralysis, 3, "Paralysis Pen", "PP"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"),
new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT")
),
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index e3ceb47065..9761a3eb07 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -312,7 +312,7 @@ var/global/datum/controller/gameticker/ticker
game_finished = (emergency_shuttle.returned() || mode.station_was_nuked)
mode_finished = (!post_game && mode.check_finished())
else
- game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1))
+ game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) || universe_has_ended
mode_finished = game_finished
if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game))
diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm
index def0a007f7..98c7a4dd98 100644
--- a/code/game/jobs/job/assistant.dm
+++ b/code/game/jobs/job/assistant.dm
@@ -14,6 +14,10 @@
/datum/job/assistant/equip(var/mob/living/carbon/human/H)
if(!H) return 0
+ switch(H.backbag)
+ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
+ if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
+ if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
return 1
diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm
index 00d304b903..4b9d72ff51 100644
--- a/code/game/jobs/job/captain.dm
+++ b/code/game/jobs/job/captain.dm
@@ -23,7 +23,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
if(H.age>49)
U.accessories += new /obj/item/clothing/accessory/medal/gold/captain(U)
diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm
index c1ca46da14..7d84753353 100644
--- a/code/game/jobs/job/civilian.dm
+++ b/code/game/jobs/job/civilian.dm
@@ -172,6 +172,10 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
return 1
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,1)
+ return 1
//Griff //BS12 EDIT
diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm
index 5eab97b11a..5c86336cb6 100644
--- a/code/game/jobs/job/engineering.dm
+++ b/code/game/jobs/job/engineering.dm
@@ -37,6 +37,10 @@
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,1)
+ return 1
/datum/job/engineer
@@ -69,6 +73,10 @@
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
return 1
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,1)
+ return 1
/datum/job/atmos
@@ -97,3 +105,8 @@
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
return 1
+
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,1)
+ return 1
diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm
index 99aab0eb08..8b51b74a77 100644
--- a/code/game/jobs/job/job.dm
+++ b/code/game/jobs/job/job.dm
@@ -23,6 +23,11 @@
/datum/job/proc/equip(var/mob/living/carbon/human/H)
return 1
+/datum/job/proc/equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,0)
+ return 1
+
// overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del()
/datum/job/proc/equip_preview(mob/living/carbon/human/H)
return equip(H)
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index 841c1ff768..0e79223b18 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -30,9 +30,9 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
- return 1
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
+ return 1
/datum/job/doctor
title = "Medical Doctor"
@@ -224,3 +224,8 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
return 1
+
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ H.species.equip_survival_gear(H,1)
+ return 1
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index 7fa102aeb8..a7d54284bf 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -66,8 +66,6 @@
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
-
-
/datum/job/xenobiologist
title = "Xenobiologist"
flag = XENOBIOLOGIST
@@ -78,8 +76,8 @@
spawn_positions = 2
supervisors = "the research director"
selection_color = "#ffeeff"
- access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
- minimal_access = list(access_research, access_xenobiology)
+ access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
+ minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
alt_titles = list("Xenobotanist")
minimal_player_age = 14
diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm
index 8889f238dd..8aab746400 100644
--- a/code/game/jobs/job/silicon.dm
+++ b/code/game/jobs/job/silicon.dm
@@ -13,6 +13,10 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
return 1
+
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ return 1
/datum/job/ai/is_position_available()
return (empty_playable_ai_cores.len != 0)
@@ -37,6 +41,11 @@
if(!H) return 0
return 1
+ equip_survival(var/mob/living/carbon/human/H)
+ if(!H) return 0
+ return 1
+ return 1
+
/datum/job/cyborg/equip_preview(mob/living/carbon/human/H)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head)
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 2344975187..1a4fb368aa 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -393,8 +393,8 @@ var/global/datum/controller/occupations/job_master
spawn_in_storage += thing
//Equip job items.
job.equip(H)
+ job.equip_survival(H)
job.apply_fingerprints(H)
- H.species.equip_survival_gear(H)
//If some custom items could not be equipped before, try again now.
for(var/thing in custom_equip_leftovers)
@@ -472,11 +472,6 @@ var/global/datum/controller/occupations/job_master
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20)
captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound)
- if(istype(H.back, /obj/item/weapon/storage))
- new /obj/item/weapon/storage/box/survival(H.back)
- else
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
-
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
var/obj/item/weapon/storage/B
diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index aeadd1756d..dacb95a576 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -47,8 +47,7 @@
/obj/machinery/optable/attack_hand(mob/user as mob)
if (HULK in usr.mutations)
- usr << text("You destroy the table.")
- visible_message("\The [usr] destroys the operating table!")
+ visible_message("\The [usr] destroys \the [src]!")
src.density = 0
qdel(src)
return
@@ -87,9 +86,13 @@
/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
if (C == user)
- user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
+ user.visible_message("[user] climbs on \the [src].","You climb on \the [src].")
else
+<<<<<<< HEAD
visible_message("[C] has been laid on the operating table by [user].", 3)
+=======
+ visible_message("\The [C] has been laid on \the [src] by [user].", 3)
+>>>>>>> upstream/dev
if (C.client)
C.client.perspective = EYE_PERSPECTIVE
C.client.eye = src
@@ -134,12 +137,20 @@
return
/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
+<<<<<<< HEAD
if(src.victim)
usr << "The table is already occupied!"
+=======
+ check_victim()
+ if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
+ usr << "\the [src] is already occupied!"
+>>>>>>> upstream/dev
return 0
-
if(patient.buckled)
+<<<<<<< HEAD
usr << "Unbuckle first!"
+=======
+ usr << "Unbuckle \the [patient] first!"
+>>>>>>> upstream/dev
return 0
-
return 1
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index e3b161b6fb..83112ea778 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -299,3 +299,4 @@
else
qdel(S)
..()
+ return 1
diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm
index 4f9b48026d..935856269c 100644
--- a/code/game/machinery/bots/mulebot.dm
+++ b/code/game/machinery/bots/mulebot.dm
@@ -267,7 +267,7 @@
if("cellremove")
if(open && cell && !usr.get_active_hand())
- cell.updateicon()
+ cell.update_icon()
usr.put_in_active_hand(cell)
cell.add_fingerprint(usr)
cell = null
diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm
index b3ae326e5c..29ca91ab57 100644
--- a/code/game/machinery/cell_charger.dm
+++ b/code/game/machinery/cell_charger.dm
@@ -10,7 +10,7 @@
power_channel = EQUIP
var/obj/item/weapon/cell/charging = null
var/chargelevel = -1
-
+
/obj/machinery/cell_charger/update_icon()
icon_state = "ccharger[charging ? 1 : 0]"
@@ -27,11 +27,11 @@
chargelevel = newlevel
else
overlays.Cut()
-
+
/obj/machinery/cell_charger/examine(mob/user)
if(!..(user, 5))
return
-
+
user << "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
user << "Current charge: [charging.charge]"
@@ -71,7 +71,7 @@
if(charging)
usr.put_in_hands(charging)
charging.add_fingerprint(user)
- charging.updateicon()
+ charging.update_icon()
src.charging = null
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
@@ -84,7 +84,7 @@
return
charging.loc = src.loc
- charging.updateicon()
+ charging.update_icon()
charging = null
update_icon()
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
@@ -103,11 +103,11 @@
if((stat & (BROKEN|NOPOWER)) || !anchored)
update_use_power(0)
return
-
+
if (charging && !charging.fully_charged())
charging.give(active_power_usage*CELLRATE)
update_use_power(2)
-
+
update_icon()
else
update_use_power(1)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 6107d4d695..0d9ce8b7f8 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -30,7 +30,7 @@
var/hasShocked = 0 //Prevents multiple shocks from happening
var/secured_wires = 0
var/datum/wires/airlock/wires = null
-
+
var/open_sound_powered = 'sound/machines/airlock.ogg'
var/open_sound_unpowered = 'sound/machines/airlock_creaking.ogg'
@@ -277,7 +277,7 @@
target_tile.assume_gas("phoron", 35, 400+T0C)
spawn (0) target_tile.hotspot_expose(temperature, 400)
for(var/turf/simulated/wall/W in range(3,src))
- W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
+ W.burn((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
D.ignite(temperature/4)
new/obj/structure/door_assembly( src.loc )
@@ -855,13 +855,13 @@ About the new airlock wires panel:
if(!can_open(forced))
return 0
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
-
+
//if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator
if(arePowerSystemsOn())
playsound(src.loc, open_sound_powered, 100, 1)
else
playsound(src.loc, open_sound_unpowered, 100, 1)
-
+
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
return ..()
@@ -950,10 +950,10 @@ About the new airlock wires panel:
take_damage(DOOR_CRUSH_DAMAGE)
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
- if(istype(src, /obj/machinery/door/airlock/glass))
- playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
+ if(arePowerSystemsOn())
+ playsound(src.loc, open_sound_powered, 100, 1)
else
- playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
+ playsound(src.loc, open_sound_unpowered, 100, 1)
for(var/turf/turf in locs)
var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf)
if(killthis)
diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm
index 79de4ef5ab..e31a19b265 100644
--- a/code/game/machinery/floodlight.dm
+++ b/code/game/machinery/floodlight.dm
@@ -7,28 +7,71 @@
density = 1
var/on = 0
var/obj/item/weapon/cell/high/cell = null
- var/use = 5
+ var/use = 200 // 200W light
var/unlocked = 0
var/open = 0
var/brightness_on = 8 //can't remember what the maxed out value is
/obj/machinery/floodlight/New()
src.cell = new(src)
+ cell.maxcharge = 1000
+ cell.charge = 1000 // 41minutes @ 200W
..()
-/obj/machinery/floodlight/proc/updateicon()
+/obj/machinery/floodlight/update_icon()
+ overlays.Cut()
icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[on]"
/obj/machinery/floodlight/process()
- if(on && cell && cell.charge >= use)
- cell.use(use)
- else
- on = 0
- updateicon()
- set_light(0)
- src.visible_message("[src] shuts down due to lack of power!")
+ if(!on)
return
+ if(!cell || (cell.charge < (use * CELLRATE)))
+ turn_off(1)
+ return
+
+ // If the cell is almost empty rarely "flicker" the light. Aesthetic only.
+ if((cell.percent() < 10) && prob(5))
+ set_light(brightness_on/2, brightness_on/4)
+ spawn(20)
+ if(on)
+ set_light(brightness_on, brightness_on/2)
+
+ cell.use(use*CELLRATE)
+
+
+// Returns 0 on failure and 1 on success
+/obj/machinery/floodlight/proc/turn_on(var/loud = 0)
+ if(!cell)
+ return 0
+ if(cell.charge < (use * CELLRATE))
+ return 0
+
+ on = 1
+ set_light(brightness_on, brightness_on / 2)
+ update_icon()
+ if(loud)
+ visible_message("\The [src] turns on.")
+ return 1
+
+/obj/machinery/floodlight/proc/turn_off(var/loud = 0)
+ on = 0
+ set_light(0, 0)
+ update_icon()
+ if(loud)
+ visible_message("\The [src] shuts down.")
+
+/obj/machinery/floodlight/attack_ai(mob/user as mob)
+ if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
+ return attack_hand(user)
+
+ if(on)
+ turn_off(1)
+ else
+ if(!turn_on(1))
+ user << "You try to turn on \the [src] but it does not work."
+
+
/obj/machinery/floodlight/attack_hand(mob/user as mob)
if(open && cell)
if(ishuman(user))
@@ -39,29 +82,22 @@
cell.loc = loc
cell.add_fingerprint(user)
- cell.updateicon()
+ cell.update_icon()
src.cell = null
on = 0
set_light(0)
user << "You remove the power cell"
- updateicon()
+ update_icon()
return
if(on)
- on = 0
- user << "You turn off the light"
- set_light(0)
+ turn_off(1)
else
- if(!cell)
- return
- if(cell.charge <= 0)
- return
- on = 1
- user << "You turn on the light"
- set_light(brightness_on)
+ if(!turn_on(1))
+ user << "You try to turn on \the [src] but it does not work."
- updateicon()
+ update_icon()
/obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -94,4 +130,4 @@
W.loc = src
cell = W
user << "You insert the power cell."
- updateicon()
+ update_icon()
diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm
index 8a95f83e70..3125b35df6 100644
--- a/code/game/machinery/kitchen/smartfridge.dm
+++ b/code/game/machinery/kitchen/smartfridge.dm
@@ -204,7 +204,7 @@
item_quants[O.name]++
else
item_quants[O.name] = 1
- user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].")
+ user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].")
nanomanager.update_uis(src)
diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm
index 3115696ef0..e882373359 100644
--- a/code/game/machinery/spaceheater.dm
+++ b/code/game/machinery/spaceheater.dm
@@ -120,8 +120,8 @@
if("cellremove")
if(panel_open && cell && !usr.get_active_hand())
- usr.visible_message("[usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].")
- cell.updateicon()
+ usr.visible_message("\The usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].")
+ cell.update_icon()
usr.put_in_hands(cell)
cell.add_fingerprint(usr)
cell = null
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 90edc04c0c..45d6dd0624 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -21,8 +21,9 @@
var/max_heat_protection_temperature //Set this variable to determine up to which temperature (IN KELVIN) the item protects against heat damage. Keep at null to disable protection. Only protects areas set by heat_protection flags
var/min_cold_protection_temperature //Set this variable to determine down to which temperature (IN KELVIN) the item protects against cold damage. 0 is NOT an acceptable number due to if(varname) tests!! Keep at null to disable protection. Only protects areas set by cold_protection flags
- var/icon_action_button //If this is set, The item will make an action button on the player's HUD when picked up. The button will have the icon_action_button sprite from the screen1_action.dmi file.
- var/action_button_name //This is the text which gets displayed on the action button. If not set it defaults to 'Use [name]'. Note that icon_action_button needs to be set in order for the action button to appear.
+ var/datum/action/item_action/action = null
+ var/action_button_name //It is also the text which gets displayed on the action button. If not set it defaults to 'Use [name]'. If it's not set, there'll be no button.
+ var/action_button_is_hands_free = 0 //If 1, bypass the restrained, lying, and stunned checks action buttons normally test for
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
@@ -398,9 +399,7 @@ var/list/global/slot_flags_enumeration = list(
//The default action is attack_self().
//Checks before we get to here are: mob is alive, mob is not restrained, paralyzed, asleep, resting, laying, item is on the mob.
/obj/item/proc/ui_action_click()
- if( src in usr )
- attack_self(usr)
-
+ attack_self(usr)
/obj/item/proc/IsShield()
return 0
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index b8884608d7..f68451f329 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -10,7 +10,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
- icon_action_button = "action_flashlight"
+ action_button_name = "Toggle Flashlight"
var/on = 0
var/brightness_on = 4 //luminosity when on
@@ -141,7 +141,7 @@
light_color = "#e58775"
icon_state = "flare"
item_state = "flare"
- icon_action_button = null //just pull it manually, neckbeard.
+ action_button_name = null //just pull it manually, neckbeard.
var/fuel = 0
var/on_damage = 7
var/produce_heat = 1500
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 684c761840..af139f8914 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -72,9 +72,9 @@ REAGENT SCANNER
throwforce = 3
w_class = 2.0
throw_speed = 5
- throw_range = 10
+ throw_range = 10
matter = list(DEFAULT_WALL_MATERIAL = 200)
- origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1)
+ origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1)
var/mode = 1;
@@ -91,9 +91,9 @@ REAGENT SCANNER
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
- user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.")
+ user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.")
- if (!istype(M, /mob/living/carbon) || ishuman(M))
+ if (!istype(M,/mob/living/carbon/human) || M.isSynthetic())
//these sensors are designed for organic life
user.show_message("\blue Analyzing Results for ERROR:\n\t Overall Status: ERROR")
user.show_message("\t Key: Suffocation/Toxin/Burns/Brute", 1)
diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm
index b28e9b62f6..7f9f7e2b98 100644
--- a/code/game/objects/items/devices/suit_cooling.dm
+++ b/code/game/objects/items/devices/suit_cooling.dm
@@ -5,56 +5,56 @@
icon = 'icons/obj/device.dmi'
icon_state = "suitcooler0"
slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage
-
+
//copied from tank.dm
flags = CONDUCT
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 4
-
+
origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 2)
-
+
var/on = 0 //is it turned on?
var/cover_open = 0 //is the cover open?
var/obj/item/weapon/cell/cell
var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here
var/charge_consumption = 16.6 //charge per second at max_cooling
var/thermostat = T20C
-
+
//TODO: make it heat up the surroundings when not in space
/obj/item/device/suit_cooling_unit/New()
processing_objects |= src
-
+
cell = new/obj/item/weapon/cell() //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find
cell.loc = src
/obj/item/device/suit_cooling_unit/process()
- if (!on || !cell)
+ if (!on || !cell)
return
-
+
if (!ismob(loc))
return
-
+
if (!attached_to_suit(loc)) //make sure they have a suit and we are attached to it
return
-
+
var/mob/living/carbon/human/H = loc
-
+
var/efficiency = 1 - H.get_pressure_weakness() //you need to have a good seal for effective cooling
var/env_temp = get_environment_temperature() //wont save you from a fire
var/temp_adj = min(H.bodytemperature - max(thermostat, env_temp), max_cooling)
-
+
if (temp_adj < 0.5) //only cools, doesn't heat, also we don't need extreme precision
return
-
+
var/charge_usage = (temp_adj/max_cooling)*charge_consumption
-
+
H.bodytemperature -= temp_adj*efficiency
-
+
cell.use(charge_usage)
-
+
if(cell.charge <= 0)
turn_off()
@@ -70,22 +70,22 @@
var/turf/T = get_turf(src)
if(istype(T, /turf/space))
return 0 //space has no temperature, this just makes sure the cooling unit works in space
-
+
var/datum/gas_mixture/environment = T.return_air()
if (!environment)
return 0
-
+
return environment.temperature
/obj/item/device/suit_cooling_unit/proc/attached_to_suit(mob/M)
- if (!ishuman(M))
+ if (!ishuman(M))
return 0
-
+
var/mob/living/carbon/human/H = M
-
+
if (!H.wear_suit || H.s_store != src)
return 0
-
+
return 1
/obj/item/device/suit_cooling_unit/proc/turn_on()
@@ -93,7 +93,7 @@
return
if(cell.charge <= 0)
return
-
+
on = 1
updateicon()
@@ -112,7 +112,7 @@
cell.loc = get_turf(loc)
cell.add_fingerprint(user)
- cell.updateicon()
+ cell.update_icon()
user << "You remove the [src.cell]."
src.cell = null
@@ -149,7 +149,7 @@
user << "You insert the [cell]."
updateicon()
return
-
+
return ..()
/obj/item/device/suit_cooling_unit/proc/updateicon()
@@ -164,7 +164,7 @@
/obj/item/device/suit_cooling_unit/examine(mob/user)
if(!..(user, 1))
return
-
+
if (on)
if (attached_to_suit(src.loc))
user << "It's switched on and running."
@@ -172,13 +172,13 @@
user << "It's switched on, but not attached to anything."
else
user << "It is switched off."
-
+
if (cover_open)
if(cell)
user << "The panel is open, exposing the [cell]."
else
user << "The panel is open."
-
+
if (cell)
user << "The charge meter reads [round(cell.percent())]%."
else
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index dfc53d3a87..afe50bc2b7 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -4,26 +4,40 @@
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
+// Consider changing this to a child of the stun baton class. ~Z
/obj/item/borg/stun
name = "electrified arm"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
- attack(mob/M as mob, mob/living/silicon/robot/user as mob)
- M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
- user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])")
- msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)")
+/obj/item/borg/stun/attack(var/mob/living/M, var/mob/living/silicon/robot/user)
- user.cell.charge -= 30
+ if(!istype(M))
+ return
- M.Weaken(5)
- if (M.stuttering < 5)
- M.stuttering = 5
- M.Stun(5)
+ // How the Hell.
+ if(!istype(user))
+ var/mob/living/temp = user
+ if(istype(temp))
+ temp.drop_from_inventory(src)
+ qdel(src)
+ return
- for(var/mob/O in viewers(M, null))
- if (O.client)
- O.show_message("\red [user] has prodded [M] with an electrically-charged arm!", 1, "\red You hear someone fall", 2)
+ M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
+ user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])")
+ msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)")
+
+ if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton.
+ user.visible_message("\The [user] has prodded \the [M] with its arm!")
+ return
+
+ if (M.stuttering < 5)
+ M.stuttering = 5
+ M.stun_effect_act(0, 70, check_zone(user.zone_sel.selecting), src)
+ user.visible_message("\The [user] has prodded \the [M] with \a [src]!")
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ H.forcesay(hit_appends)
/obj/item/borg/overdrive
name = "overdrive"
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index be178632e6..42be2e8ab4 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -73,15 +73,15 @@
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
- user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \
- "\blue You bandage [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] bandages [W.desc] on [M]'s [affecting.name].", \
+ "You bandage [W.desc] on [M]'s [affecting.name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
- user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.name].", \
- "\blue You place bruise patch over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \
+ "You place a bruise patch over [W.desc] on [M]'s [affecting.name]." )
else
- user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.name].", \
- "\blue You place bandaid over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \
+ "You place a bandaid over [W.desc] on [M]'s [affecting.name]." )
use(1)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
@@ -143,22 +143,22 @@
var/disinfected = affecting.disinfect()
if(!(bandaged || disinfected))
- user << "\red The wounds on [M]'s [affecting.name] have already been treated."
+ user << "The wounds on [M]'s [affecting.name] have already been treated."
return 1
else
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
- user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.name] and seals edges with bioglue.", \
- "\blue You clean and seal [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] cleans [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
+ "You clean and seal [W.desc] on [M]'s [affecting.name]." )
//H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
- user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.name].", \
- "\blue You place medicine patch over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] places a medical patch over [W.desc] on [M]'s [affecting.name].", \
+ "You place a medical patch over [W.desc] on [M]'s [affecting.name]." )
else
- user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \
- "\blue You smear some bioglue over [W.desc] on [M]'s [affecting.name]." )
+ user.visible_message("\The [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \
+ "You smear some bioglue over [W.desc] on [M]'s [affecting.name]." )
if (bandaged)
affecting.heal_damage(heal_brute,0)
use(1)
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index 7fc96efcee..82a5433963 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -223,10 +223,10 @@
*/
//attempts to transfer amount to S, and returns the amount actually transferred
-/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null)
+/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
if (!get_amount())
return 0
- if (stacktype != S.stacktype)
+ if ((stacktype != S.stacktype) && !type_verified)
return 0
if (isnull(tamount))
tamount = src.get_amount()
@@ -240,7 +240,6 @@
transfer_fingerprints_to(S)
if(blood_DNA)
S.blood_DNA |= blood_DNA
- //todo bloody overlay
return transfer
return 0
@@ -314,10 +313,8 @@
return
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
- ..()
if (istype(W, /obj/item/stack))
var/obj/item/stack/S = W
-
if (user.get_inactive_hand()==src)
src.transfer_to(S, 1)
else
@@ -328,7 +325,8 @@
S.interact(usr)
if (src && usr.machine==src)
src.interact(usr)
- else return ..()
+ else
+ return ..()
/*
* Recipe datum
diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/weapons/material/ashtray.dm
similarity index 95%
rename from code/game/objects/items/ashtray.dm
rename to code/game/objects/items/weapons/material/ashtray.dm
index 63059fef8e..033042b853 100644
--- a/code/game/objects/items/ashtray.dm
+++ b/code/game/objects/items/weapons/material/ashtray.dm
@@ -76,32 +76,27 @@ var/global/list/ashtray_cache = list()
health = max(0,health - W.force)
user << "You hit [src] with [W]."
if (health < 1)
- die()
+ shatter()
return
/obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom)
if (health > 0)
health = max(0,health - 3)
- if (health < 1)
- die()
- return
if (contents.len)
src.visible_message("\The [src] slams into [hit_atom], spilling its contents!")
for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
O.loc = src.loc
+ if (health < 1)
+ shatter()
+ return
update_icon()
return ..()
-/obj/item/weapon/material/ashtray/proc/die()
- material.place_shard(get_turf(src))
- qdel(src)
- return
-
/obj/item/weapon/material/ashtray/plastic/New(var/newloc)
..(newloc, "plastic")
/obj/item/weapon/material/ashtray/bronze/New(var/newloc)
- ..(newloc, "gold") //placeholder
+ ..(newloc, "bronze")
/obj/item/weapon/material/ashtray/glass/New(var/newloc)
..(newloc, "glass")
diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm
index 8208576e16..fe33163dba 100644
--- a/code/game/objects/items/weapons/material/material_weapons.dm
+++ b/code/game/objects/items/weapons/material/material_weapons.dm
@@ -72,7 +72,7 @@
var/mob/living/M = loc
M.drop_from_inventory(src)
playsound(src, "shatter", 70, 1)
- new material.shard_type(T)
+ material.place_shard(T)
qdel(src)
/obj/item/weapon/material/process()
@@ -82,18 +82,12 @@
L.apply_effect(round(material.radioactivity/3),IRRADIATE,0)
/obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- if(exposed_temperature > material.ignition_point)
- TemperatureAct(exposed_temperature)
+ TemperatureAct(exposed_temperature)
// This might need adjustment. Will work that out later.
/obj/item/weapon/material/proc/TemperatureAct(temperature)
- if(temperature > material.ignition_point)
- for(var/turf/simulated/floor/target_tile in range(2,loc))
- var/phoronToDeduce = temperature/30
- target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
- spawn (0) target_tile.hotspot_expose(temperature, 400)
- health -= phoronToDeduce/100
- check_health()
+ health -= material.combustion_effect(get_turf(src), temperature, 0.1)
+ check_health()
/obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/weldingtool))
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 61968c7692..65038649d4 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -56,7 +56,7 @@
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen( src )
-/obj/item/weapon/storage/box/survival/vox/
+/obj/item/weapon/storage/box/vox/
New()
..()
new /obj/item/clothing/mask/breath( src )
@@ -639,4 +639,4 @@
max_w_class = 3
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
max_storage_space = 21
- use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
\ No newline at end of file
+ use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index 085e23f9b6..b33d72f6fb 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -11,7 +11,7 @@
if("stealth")
new /obj/item/weapon/gun/energy/crossbow(src)
- new /obj/item/weapon/pen/paralysis(src)
+ new /obj/item/weapon/pen/reagent/paralysis(src)
new /obj/item/device/chameleon(src)
return
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index 63bbde044c..f8708d7925 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -73,7 +73,7 @@
else if(istype(W, /obj/item/weapon/screwdriver))
if(bcell)
- bcell.updateicon()
+ bcell.update_icon()
bcell.loc = get_turf(src.loc)
bcell = null
user << "You remove the cell from the [src]."
diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm
index 9f32e0f73b..c07cd5a7f2 100644
--- a/code/game/objects/items/weapons/surgery_tools.dm
+++ b/code/game/objects/items/weapons/surgery_tools.dm
@@ -61,7 +61,7 @@
matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000)
flags = CONDUCT
force = 15.0
- w_class = 2.0
+ w_class = 3
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
attack_verb = list("drilled")
@@ -82,7 +82,7 @@
force = 10.0
sharp = 1
edge = 1
- w_class = 2.0
+ w_class = 1
throwforce = 5.0
throw_speed = 3
throw_range = 5
@@ -136,7 +136,7 @@
hitsound = 'sound/weapons/circsawhit.ogg'
flags = CONDUCT
force = 15.0
- w_class = 2.0
+ w_class = 3
throwforce = 9.0
throw_speed = 3
throw_range = 5
diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm
index b3b9e229a7..745f828d84 100644
--- a/code/game/objects/items/weapons/tanks/jetpack.dm
+++ b/code/game/objects/items/weapons/tanks/jetpack.dm
@@ -11,7 +11,7 @@
var/on = 0.0
var/stabilization_on = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
- icon_action_button = "action_jetpack"
+ action_button_name = "Toggle Jetpack"
/obj/item/weapon/tank/jetpack/New()
..()
diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 2bf69d31e7..0ea6a5c428 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -24,8 +24,8 @@
force = 5.0
throwforce = 7.0
w_class = 2.0
- origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 150)
+ origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
+ matter = list(DEFAULT_WALL_MATERIAL = 150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
@@ -103,8 +103,8 @@
throw_speed = 2
throw_range = 9
w_class = 2.0
- origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 80)
+ origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
+ matter = list(DEFAULT_WALL_MATERIAL = 80)
attack_verb = list("pinched", "nipped")
sharp = 1
edge = 1
@@ -366,22 +366,22 @@
/obj/item/weapon/weldingtool/largetank
name = "industrial welding tool"
max_fuel = 40
- origin_tech = list(TECH_ENGINERING = 2)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
+ origin_tech = list(TECH_ENGINERING = 2)
+ matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
/obj/item/weapon/weldingtool/hugetank
name = "upgraded welding tool"
max_fuel = 80
w_class = 3.0
- origin_tech = list(TECH_ENGINERING = 3)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
+ origin_tech = list(TECH_ENGINERING = 3)
+ matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
/obj/item/weapon/weldingtool/experimental
name = "experimental welding tool"
max_fuel = 40
w_class = 3.0
- origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
+ origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3)
+ matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
var/last_gen = 0
@@ -407,8 +407,8 @@
throwforce = 7.0
item_state = "crowbar"
w_class = 2.0
- origin_tech = list(TECH_ENGINERING = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 50)
+ origin_tech = list(TECH_ENGINERING = 1)
+ matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
/obj/item/weapon/crowbar/red
@@ -416,11 +416,11 @@
icon_state = "red_crowbar"
item_state = "crowbar_red"
-/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
+/obj/item/weapon/weldingtool/afterattack(var/mob/M, var/mob/user)
- if(hasorgans(M))
-
- var/obj/item/organ/external/S = M:organs_by_name[user.zone_sel.selecting]
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
if (!S) return
if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP)
@@ -429,12 +429,12 @@
if(S.brute_dam)
if(S.brute_dam < ROBOLIMB_SELF_REPAIR_CAP)
S.heal_damage(15,0,0,1)
- user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.name] with \the [src].")
- else
- user << "\red The damage is far too severe to patch over externally."
- return
- else
- user << "Nothing to fix!"
+ user.visible_message("\The [user] patches some dents on \the [M]'s [S.name] with \the [src].")
+ else if(S.open != 2)
+ user << "The damage is far too severe to patch over externally."
+ return 1
+ else if(S.open != 2)
+ user << "Nothing to fix!"
else
return ..()
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 17acc2b374..365c62d2a9 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -174,9 +174,9 @@
else if(istype(W, /obj/item/weapon/wrench) && state == 0)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
if(anchored)
- user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
+ user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.")
else
- user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
+ user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.")
if(do_after(user, 40))
if(!src) return
@@ -225,7 +225,7 @@
return
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
- user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.")
+ user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.")
if(do_after(user, 40))
if(!src) return
diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm
index a5ad84c20e..3647d565f7 100644
--- a/code/game/objects/structures/noticeboard.dm
+++ b/code/game/objects/structures/noticeboard.dm
@@ -21,7 +21,7 @@
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
- user.drop_item()
+ user.drop_from_inventory(O)
O.loc = src
notices++
icon_state = "nboard0[notices]" //update sprite
@@ -29,13 +29,22 @@
else
user << "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached."
-/obj/structure/noticeboard/attack_hand(user as mob)
- var/dat = "Noticeboard
"
- for(var/obj/item/weapon/paper/P in src)
- dat += "[P.name] Write Remove
"
- user << browse("Notices[dat]","window=noticeboard")
- onclose(user, "noticeboard")
+/obj/structure/noticeboard/attack_hand(var/mob/user)
+ examine(user)
+// Since Topic() never seems to interact with usr on more than a superficial
+// level, it should be fine to let anyone mess with the board other than ghosts.
+/obj/structure/noticeboard/examine(var/mob/user)
+ if(!user)
+ user = usr
+ if(user.Adjacent(src))
+ var/dat = "Noticeboard
"
+ for(var/obj/item/weapon/paper/P in src)
+ dat += "[P.name] Write Remove
"
+ user << browse("Notices[dat]","window=noticeboard")
+ onclose(user, "noticeboard")
+ else
+ ..()
/obj/structure/noticeboard/Topic(href, href_list)
..()
@@ -44,18 +53,16 @@
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["remove"])
- if((P && P.loc == src))
+ if(P && P.loc == src)
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
P.add_fingerprint(usr)
add_fingerprint(usr)
notices--
icon_state = "nboard0[notices]"
-
if(href_list["write"])
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
return
var/obj/item/P = locate(href_list["write"])
-
if((P && P.loc == src)) //ifthe paper's on the board
if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
add_fingerprint(usr)
@@ -66,14 +73,9 @@
P.attackby(usr.l_hand, usr)
else
usr << "You'll need something to write with!"
-
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if((P && P.loc == src))
- if(!( istype(usr, /mob/living/carbon/human) ))
- usr << browse("[P.name][stars(P.info)]", "window=[P.name]")
- onclose(usr, "[P.name]")
- else
- usr << browse("[P.name][P.info]", "window=[P.name]")
- onclose(usr, "[P.name]")
+ usr << browse("[P.name][P.info]", "window=[P.name]")
+ onclose(usr, "[P.name]")
return
diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm
index 313ba17f45..b3230095c1 100644
--- a/code/game/objects/structures/simple_doors.dm
+++ b/code/game/objects/structures/simple_doors.dm
@@ -13,17 +13,11 @@
var/oreAmount = 7
/obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- if(exposed_temperature > material.ignition_point)
- TemperatureAct(exposed_temperature)
+ TemperatureAct(exposed_temperature)
/obj/structure/simple_door/proc/TemperatureAct(temperature)
- if(temperature > material.ignition_point)
- for(var/turf/simulated/floor/target_tile in range(2,loc))
- var/phoronToDeduce = temperature/10
- target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
- spawn (0) target_tile.hotspot_expose(temperature, 400)
- hardness -= phoronToDeduce/100
- CheckHardness()
+ hardness -= material.combustion_effect(get_turf(src),temperature, 0.3)
+ CheckHardness()
/obj/structure/simple_door/New(var/newloc, var/material_name)
..()
diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
index 46cf8ffcd8..977a3939d9 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
@@ -8,6 +8,9 @@
icon_state = "nest"
var/health = 100
+/obj/structure/bed/nest/update_icon()
+ return
+
/obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob)
if(buckled_mob)
if(buckled_mob.buckled == src)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index 1951f17c6f..265f073d5c 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -10,28 +10,56 @@
/obj/structure/bed
name = "bed"
desc = "This is used to lie in, sleep in or strap on."
- icon = 'icons/obj/objects.dmi'
+ icon = 'icons/obj/furniture.dmi'
icon_state = "bed"
pressure_resistance = 15
anchored = 1
can_buckle = 1
buckle_lying = 1
var/material/material
- var/apply_cosmetics = 1
+ var/material/padding_material
+ var/base_icon = "bed"
-/obj/structure/bed/New(var/newloc, var/new_material)
+/obj/structure/bed/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc)
if(!new_material)
new_material = DEFAULT_WALL_MATERIAL
-
material = get_material_by_name(new_material)
if(!istype(material))
qdel(src)
return
- if(apply_cosmetics)
- color = material.icon_colour
+ if(new_padding_material)
+ padding_material = get_material_by_name(new_padding_material)
+ update_icon()
+
+// Reuse the cache/code from stools, todo maybe unify.
+/obj/structure/bed/update_icon()
+ // Prep icon.
+ icon_state = ""
+ overlays.Cut()
+ // Base icon.
+ var/cache_key = "[base_icon]-[material.name]"
+ if(isnull(stool_cache[cache_key]))
+ var/image/I = image('icons/obj/furniture.dmi', base_icon)
+ I.color = material.icon_colour
+ stool_cache[cache_key] = I
+ overlays |= stool_cache[cache_key]
+ // Padding overlay.
+ if(padding_material)
+ var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
+ if(isnull(stool_cache[padding_cache_key]))
+ var/image/I = image(icon, "[base_icon]_padding")
+ I.color = padding_material.icon_colour
+ stool_cache[padding_cache_key] = I
+ overlays |= stool_cache[padding_cache_key]
+ // Strings.
+ desc = initial(desc)
+ if(padding_material)
+ name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now.
+ desc += " It's made of [material.use_name] and covered with [padding_material.use_name]."
+ else
name = "[material.display_name] [initial(name)]"
- desc = "[initial(desc)] It's made of [material.display_name]."
+ desc += " It's made of [material.use_name]."
/obj/structure/bed/ex_act(severity)
switch(severity)
@@ -55,8 +83,43 @@
/obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
- material.place_sheet(get_turf(src))
+ dismantle()
qdel(src)
+ else if(istype(W,/obj/item/stack))
+ if(padding_material)
+ user << "\The [src] is already padded."
+ return
+ var/obj/item/stack/C = W
+ if(C.get_amount() < 1) // How??
+ user.drop_from_inventory(C)
+ qdel(C)
+ return
+ var/padding_type //This is awful but it needs to be like this until tiles are given a material var.
+ if(istype(W,/obj/item/stack/tile/carpet))
+ padding_type = "carpet"
+ else if(istype(W,/obj/item/stack/material))
+ var/obj/item/stack/material/M = W
+ if(M.material && (M.material.flags & MATERIAL_PADDING))
+ padding_type = "[M.material.name]"
+ if(!padding_type)
+ user << "You cannot pad \the [src] with that."
+ return
+ C.use(1)
+ if(!istype(src.loc, /turf))
+ user.drop_from_inventory(src)
+ src.loc = get_turf(src)
+ user << "You add padding to \the [src]."
+ add_padding(padding_type)
+ return
+
+ else if (istype(W, /obj/item/weapon/wirecutters))
+ if(!padding_material)
+ user << "\The [src] has no padding to remove."
+ return
+ user << "You remove the padding from \the [src]."
+ playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
+ remove_padding()
+
else if(istype(W, /obj/item/weapon/grab))
user.visible_message("[user] attempts to buckle [W:affecting] into \the [src]!")
if(do_after(user, 20))
@@ -69,21 +132,36 @@
else
..()
+/obj/structure/bed/proc/remove_padding()
+ if(padding_material)
+ padding_material.place_sheet(get_turf(src))
+ padding_material = null
+ update_icon()
+
+/obj/structure/bed/proc/add_padding(var/padding_type)
+ padding_material = get_material_by_name(padding_type)
+ update_icon()
+
+/obj/structure/bed/proc/dismantle()
+ material.place_sheet(get_turf(src))
+ if(padding_material)
+ padding_material.place_sheet(get_turf(src))
+
/obj/structure/bed/psych
name = "psychiatrist's couch"
desc = "For prime comfort during psychiatric evaluations."
icon_state = "psychbed"
- apply_cosmetics = 0
+ base_icon = "psychbed"
/obj/structure/bed/psych/New(var/newloc)
- ..(newloc,"leather")
+ ..(newloc,"wood","leather")
+
+/obj/structure/bed/padded/New(var/newloc)
+ ..(newloc,"plastic","cotton")
/obj/structure/bed/alien
name = "resting contraption"
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
- icon_state = "abed"
- apply_cosmetics = 0
-
/obj/structure/bed/alien/New(var/newloc)
..(newloc,"resin")
@@ -96,10 +174,14 @@
icon = 'icons/obj/rollerbed.dmi'
icon_state = "down"
anchored = 0
- apply_cosmetics = 0
+
+/obj/structure/bed/roller/update_icon()
+ return // Doesn't care about material or anything else.
/obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if(istype(W,/obj/item/roller_holder))
+ if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters))
+ return
+ else if(istype(W,/obj/item/roller_holder))
if(buckled_mob)
user_unbuckle_mob(user)
else
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 271dfde063..06322fb98d 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -1,22 +1,23 @@
/obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete
name = "chair"
desc = "You sit in this. Either by will or force."
- icon_state = "chair"
+ icon_state = "chair_preview"
+ base_icon = "chair"
buckle_lying = 0 //force people to sit up in chairs when buckled
var/propelled = 0 // Check for fire-extinguisher-driven chairs
-/obj/structure/bed/chair/New(var/newloc, var/material)
- ..(newloc, material) //Todo make metal/stone chairs display as thrones
+/obj/structure/bed/chair/New()
+ ..() //Todo make metal/stone chairs display as thrones
spawn(3) //sorry. i don't think there's a better way to do this.
update_layer()
return
/obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
- if(istype(W, /obj/item/assembly/shock_kit))
+ if(!padding_material && istype(W, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/SK = W
if(!SK.status)
- user << "[SK] is not ready to be attached!"
+ user << "\The [SK] is not ready to be attached!"
return
user.drop_item()
var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name)
@@ -34,6 +35,20 @@
rotate()
return
+/obj/structure/bed/chair/post_buckle_mob()
+ update_icon()
+
+/obj/structure/bed/chair/update_icon()
+ ..()
+ if(buckled_mob && padding_material)
+ var/cache_key = "[base_icon]-armrest-[padding_material.name]"
+ if(isnull(stool_cache[cache_key]))
+ var/image/I = image(icon, "[base_icon]_armrest")
+ I.layer = MOB_LAYER + 0.1
+ I.color = padding_material.icon_colour
+ stool_cache[cache_key] = I
+ overlays |= stool_cache[cache_key]
+
/obj/structure/bed/chair/proc/update_layer()
if(src.dir == NORTH)
src.layer = FLY_LAYER
@@ -65,70 +80,49 @@
src.set_dir(turn(src.dir, 90))
return
-// Chair types
-/obj/structure/bed/chair/wood
- icon_state = "wooden_chair"
- name = "wooden chair"
- desc = "Old is never too old to not be in fashion."
- apply_cosmetics = 0
-
-/obj/structure/bed/chair/wood/New(var/newloc)
- ..(newloc, "wood")
-
-/obj/structure/bed/chair/wood/wings
- icon_state = "wooden_chair_wings"
-
+// Leaving this in for the sake of compilation.
/obj/structure/bed/chair/comfy
- name = "comfy chair"
- desc = "It looks comfy."
- icon_state = "comfychair"
- color = rgb(255,255,255)
- var/image/armrest = null
- apply_cosmetics = 0
+ desc = "It's a chair. It looks comfy."
+ icon_state = "comfychair_preview"
-/obj/structure/bed/chair/comfy/New()
- armrest = image("icons/obj/objects.dmi", "comfychair_armrest")
- armrest.layer = MOB_LAYER + 0.1
+/obj/structure/bed/chair/comfy/brown/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","leather")
- return ..()
+/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","carpet")
-/obj/structure/bed/chair/comfy/post_buckle_mob()
- if(buckled_mob)
- overlays += armrest
- else
- overlays -= armrest
+/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","teal")
-/obj/structure/bed/chair/comfy/brown
- color = rgb(141,70,0)
+/obj/structure/bed/chair/comfy/black/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","black")
-/obj/structure/bed/chair/comfy/red
- color = rgb(218,2,10)
+/obj/structure/bed/chair/comfy/green/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","green")
-/obj/structure/bed/chair/comfy/teal
- color = rgb(0,234,250)
+/obj/structure/bed/chair/comfy/purp/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","purple")
-/obj/structure/bed/chair/comfy/black
- color = rgb(60,60,60)
+/obj/structure/bed/chair/comfy/blue/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","blue")
-/obj/structure/bed/chair/comfy/green
- color = rgb(1,196,8)
+/obj/structure/bed/chair/comfy/beige/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","beige")
-/obj/structure/bed/chair/comfy/purp
- color = rgb(112,2,176)
-
-/obj/structure/bed/chair/comfy/blue
- color = rgb(2,9,210)
-
-/obj/structure/bed/chair/comfy/beige
- color = rgb(255,253,195)
+/obj/structure/bed/chair/comfy/lime/New(var/newloc,var/newmaterial)
+ ..(newloc,"steel","lime")
/obj/structure/bed/chair/office
anchored = 0
buckle_movable = 1
- apply_cosmetics = 0
-/obj/structure/bed/chair/comfy/lime
- color = rgb(255,251,0)
+/obj/structure/bed/chair/office/update_icon()
+ return
+
+/obj/structure/bed/chair/office/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters))
+ return
+ ..()
/obj/structure/bed/chair/office/Move()
..()
@@ -175,3 +169,23 @@
/obj/structure/bed/chair/office/dark
icon_state = "officechair_dark"
+
+// Chair types
+/obj/structure/bed/chair/wood
+ name = "wooden chair"
+ desc = "Old is never too old to not be in fashion."
+ icon_state = "wooden_chair"
+
+/obj/structure/bed/chair/wood/update_icon()
+ return
+
+/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters))
+ return
+ ..()
+
+/obj/structure/bed/chair/wood/New(var/newloc)
+ ..(newloc, "wood")
+
+/obj/structure/bed/chair/wood/wings
+ icon_state = "wooden_chair_wings"
diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
index a8f879e084..2228345ebb 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
@@ -4,7 +4,7 @@ var/global/list/stool_cache = list() //haha stool
/obj/item/weapon/stool
name = "stool"
desc = "Apply butt."
- icon = 'icons/obj/objects.dmi'
+ icon = 'icons/obj/furniture.dmi'
icon_state = "stool_preview" //set for the map
force = 10
throwforce = 10
@@ -30,17 +30,16 @@ var/global/list/stool_cache = list() //haha stool
update_icon()
/obj/item/weapon/stool/padded/New(var/newloc, var/new_material)
- ..(newloc, "steel", "leather")
+ ..(newloc, "steel", "carpet")
/obj/item/weapon/stool/update_icon()
// Prep icon.
- icon_state = "stool"
+ icon_state = ""
overlays.Cut()
// Base icon.
var/cache_key = "stool-[material.name]"
if(isnull(stool_cache[cache_key]))
- var/image/I = image('icons/obj/objects.dmi', base_icon)
- color = material.icon_colour
+ var/image/I = image(icon, base_icon)
I.color = material.icon_colour
stool_cache[cache_key] = I
overlays |= stool_cache[cache_key]
@@ -48,17 +47,17 @@ var/global/list/stool_cache = list() //haha stool
if(padding_material)
var/padding_cache_key = "stool-padding-[padding_material.name]"
if(isnull(stool_cache[padding_cache_key]))
- var/image/I = image('icons/obj/objects.dmi', "stool_padding")
+ var/image/I = image(icon, "stool_padding")
I.color = padding_material.icon_colour
stool_cache[padding_cache_key] = I
overlays |= stool_cache[padding_cache_key]
// Strings.
if(padding_material)
name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now.
- desc = "A padded stool. Apply butt. It's made of [material.display_name] and covered with [padding_material.display_name]."
+ desc = "A padded stool. Apply butt. It's made of [material.use_name] and covered with [padding_material.use_name]."
else
name = "[material.display_name] [initial(name)]"
- desc = "A stool. Apply butt with care. It's made of [material.display_name]."
+ desc = "A stool. Apply butt with care. It's made of [material.use_name]."
/obj/item/weapon/stool/proc/add_padding(var/padding_type)
padding_material = get_material_by_name(padding_type)
@@ -127,7 +126,7 @@ var/global/list/stool_cache = list() //haha stool
padding_type = "carpet"
else if(istype(W,/obj/item/stack/material))
var/obj/item/stack/material/M = W
- if(M.material && (M.material.name in list("leather", "cloth")))
+ if(M.material && (M.material.flags & MATERIAL_PADDING))
padding_type = "[M.material.name]"
if(!padding_type)
user << "You cannot pad \the [src] with that."
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index dced47efe3..9086453be2 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -9,6 +9,8 @@
var/mob/living/pulling = null
var/bloodiness
+/obj/structure/bed/chair/wheelchair/update_icon()
+ return
/obj/structure/bed/chair/wheelchair/set_dir()
..()
@@ -18,6 +20,11 @@
if(buckled_mob)
buckled_mob.set_dir(dir)
+/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters))
+ return
+ ..()
+
/obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction)
// Redundant check?
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index e3037f94a9..32668e4743 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -96,7 +96,7 @@
if(W)
radiate()
if(is_hot(W))
- ignite(is_hot(W))
+ burn(is_hot(W))
if(locate(/obj/effect/overlay/wallrot) in src)
if(istype(W, /obj/item/weapon/weldingtool) )
diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm
index dc9346e323..1b6f77cbd4 100644
--- a/code/game/turfs/simulated/wall_types.dm
+++ b/code/game/turfs/simulated/wall_types.dm
@@ -2,18 +2,17 @@
icon_state = "rgeneric"
/turf/simulated/wall/r_wall/New(var/newloc)
..(newloc, DEFAULT_WALL_MATERIAL,"plasteel") //3strong
+
/turf/simulated/wall/cult
icon_state = "cult"
/turf/simulated/wall/cult/New(var/newloc)
..(newloc,"cult","cult2")
-
/turf/unsimulated/wall/cult
name = "cult wall"
desc = "Hideous images dance beneath the surface."
icon = 'icons/turf/wall_masks.dmi'
icon_state = "cult"
-
/turf/simulated/wall/iron/New(var/newloc)
..(newloc,"iron")
/turf/simulated/wall/uranium/New(var/newloc)
@@ -28,7 +27,6 @@
..(newloc,"phoron")
/turf/simulated/wall/sandstone/New(var/newloc)
..(newloc,"sandstone")
-
/turf/simulated/wall/ironphoron/New(var/newloc)
..(newloc,"iron","phoron")
/turf/simulated/wall/golddiamond/New(var/newloc)
@@ -38,6 +36,8 @@
/turf/simulated/wall/sandstonediamond/New(var/newloc)
..(newloc,"sandstone","diamond")
-
-/turf/simulated/wall/cult/New(var/newloc)
- ..(newloc,"cult","cult2")
\ No newline at end of file
+// Kind of wondering if this is going to bite me in the butt.
+/turf/simulated/wall/voxshuttle/New(var/newloc)
+ ..(newloc,"voxalloy")
+/turf/simulated/wall/voxshuttle/attackby()
+ return
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 8fa7c9dd2f..5185c9b81c 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -46,9 +46,9 @@ var/list/global/wall_cache = list()
/turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj,/obj/item/projectile/beam))
- ignite(2500)
+ burn(2500)
else if(istype(Proj,/obj/item/projectile/ion))
- ignite(500)
+ burn(500)
// Tasers and stuff? No thanks. Also no clone or tox damage crap.
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
@@ -143,10 +143,10 @@ var/list/global/wall_cache = list()
return
/turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
- ignite(exposed_temperature)
+ burn(exposed_temperature)
/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
- ignite(adj_temp)
+ burn(adj_temp)
if(adj_temp > material.melting_point)
take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - material.melting_point)))
@@ -253,22 +253,11 @@ var/list/global/wall_cache = list()
return total_radiation
/turf/simulated/wall/proc/burn(temperature)
- spawn(2)
- new /obj/structure/girder(src)
- src.ChangeTurf(/turf/simulated/floor)
- for(var/turf/simulated/floor/target_tile in range(0,src))
- if(material == "phoron") //ergh
- target_tile.assume_gas("phoron", 20, 400+T0C)
- spawn (0) target_tile.hotspot_expose(temperature, 400)
- for(var/turf/simulated/wall/W in range(3,src))
- W.ignite((temperature/4))
- for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
- D.ignite(temperature/4)
-
-/turf/simulated/wall/proc/ignite(var/exposed_temperature)
- if(isnull(material.ignition_point))
- return
- if(exposed_temperature > material.ignition_point)//If the temperature of the object is over 300, then ignite
- burn(exposed_temperature)
- return
- ..()
+ if(material.combustion_effect(src, temperature, 0.7))
+ spawn(2)
+ new /obj/structure/girder(src)
+ src.ChangeTurf(/turf/simulated/floor)
+ for(var/turf/simulated/wall/W in range(3,src))
+ W.burn((temperature/4))
+ for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
+ D.ignite(temperature/4)
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 932cfc708c..570f1a9391 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -14,6 +14,7 @@
if(!istype(src, /turf/space/transit))
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
update_starlight()
+ ..()
/turf/space/proc/update_starlight()
if(!config.starlight)
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index b2a19a713b..e642914519 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -40,8 +40,13 @@
spawn( 0 )
src.Entered(AM)
return
+ turfs |= src
return
+/turf/Destroy()
+ turfs -= src
+ ..()
+
/turf/ex_act(severity)
return 0
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 7d29322163..6158c59bc8 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -997,18 +997,18 @@ var/global/floorIsLava = 0
return 0
-/datum/admins/proc/spawn_fruit()
+/datum/admins/proc/spawn_fruit(seedtype in plant_controller.seeds)
set category = "Debug"
set desc = "Spawn the product of a seed."
set name = "Spawn Fruit"
if(!check_rights(R_SPAWN)) return
- var/seedtype = input("Select a seed type", "Spawn Fruit") as null|anything in plant_controller.seeds
if(!seedtype || !plant_controller.seeds[seedtype])
return
var/datum/seed/S = plant_controller.seeds[seedtype]
S.harvest(usr,0,0,1)
+ log_admin("[key_name(usr)] spawned [seedtype] fruit at ([usr.x],[usr.y],[usr.z])")
/datum/admins/proc/spawn_custom_item()
set category = "Debug"
@@ -1050,17 +1050,17 @@ var/global/floorIsLava = 0
for(var/datum/custom_item/item in current_items)
usr << "- name: [item.name] icon: [item.item_icon] path: [item.item_path] desc: [item.item_desc]"
-/datum/admins/proc/spawn_plant()
+/datum/admins/proc/spawn_plant(seedtype in plant_controller.seeds)
set category = "Debug"
set desc = "Spawn a spreading plant effect."
set name = "Spawn Plant"
if(!check_rights(R_SPAWN)) return
- var/seedtype = input("Select a seed type", "Spawn Plant") as null|anything in plant_controller.seeds
if(!seedtype || !plant_controller.seeds[seedtype])
return
new /obj/effect/plant(get_turf(usr), plant_controller.seeds[seedtype])
+ log_admin("[key_name(usr)] spawned [seedtype] vines at ([usr.x],[usr.y],[usr.z])")
/datum/admins/proc/spawn_atom(var/object as text)
set category = "Debug"
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index c22fc85466..41acc7894b 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -123,7 +123,8 @@ var/list/admin_verbs_spawn = list(
/client/proc/FireLaser,
/client/proc/FireCannons,
/client/proc/ChangeIcarusPosition,
- /client/proc/virus2_editor
+ /client/proc/virus2_editor,
+ /client/proc/spawn_chemdisp_cartridge
)
var/list/admin_verbs_server = list(
/client/proc/Set_Holiday,
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index ffa64ce64f..e780c9fd5d 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -2270,14 +2270,14 @@
if("hellonearth")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NS")
- var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel")
+ var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
if(choice == "PRAISE SATAN")
new /obj/singularity/narsie/large(get_turf(usr))
message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
if("supermattercascade")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
- var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel")
+ var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
if(choice == "NO TIME TO EXPLAIN")
explosion(get_turf(usr), 8, 16, 24, 32, 1)
new /turf/unsimulated/wall/supermatter(get_turf(usr))
diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm
index 467083e827..b947f3f710 100644
--- a/code/modules/admin/verbs/adminpm.dm
+++ b/code/modules/admin/verbs/adminpm.dm
@@ -108,6 +108,7 @@
C << 'sound/effects/adminhelp.ogg'
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
+ send2adminirc("Reply: [key_name(src)]->[key_name(C)]: [html_decode(msg)]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X in admins)
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index a11f0b8d7d..7fa6bd788b 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -250,11 +250,6 @@ BLIND // can't see anything
var/brightness_on
var/on = 0
-/obj/item/clothing/head/New()
- ..()
- if(!icon_action_button && brightness_on)
- icon_action_button = "[icon_state]"
-
/obj/item/clothing/head/attack_self(mob/user)
if(brightness_on)
if(!isturf(user.loc))
@@ -382,19 +377,19 @@ BLIND // can't see anything
var/displays_id = 1
var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi')
-
+
//convenience var for defining the icon state for the overlay used when the clothing is worn.
//Also used by rolling/unrolling.
var/worn_state = null
/obj/item/clothing/under/New()
if(worn_state)
- if(!item_state_slots)
+ if(!item_state_slots)
item_state_slots = list()
item_state_slots[slot_w_uniform_str] = worn_state
else
worn_state = icon_state
-
+
//autodetect rollability
if(rolled_down < 0)
if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi'))
@@ -458,10 +453,10 @@ BLIND // can't see anything
if (( usr.restrained() ) || ( usr.stat ))
return
-
+
if (!usr.unEquip(src))
return
-
+
switch(over_object.name)
if("r_hand")
usr.put_in_r_hand(src)
@@ -544,7 +539,7 @@ BLIND // can't see anything
if(rolled_down < 0)
usr << "You cannot roll down [src]!"
return
-
+
rolled_down = !rolled_down
if(rolled_down)
body_parts_covered &= LOWER_TORSO|LEGS|FEET
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index 49f6e75f87..9d3d033359 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -37,7 +37,7 @@
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "glasses"
- icon_action_button = "action_meson" //This doesn't actually matter, the action button is generated from the current icon_state. But, this is the only way to get it to show up.
+ action_button_name = "Toggle Goggles"
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
toggleable = 1
vision_flags = SEE_TURFS
@@ -57,7 +57,6 @@
icon_state = "purple"
item_state = "glasses"
toggleable = 1
- icon_action_button = "action_science"
/obj/item/clothing/glasses/science/New()
..()
@@ -76,7 +75,6 @@
origin_tech = list(TECH_MAGNET = 2)
darkness_view = 7
toggleable = 1
- icon_action_button = "action_nvg"
off_state = "denight"
/obj/item/clothing/glasses/night/New()
@@ -102,7 +100,6 @@
desc = "Very confusing glasses."
icon_state = "material"
item_state = "glasses"
- icon_action_button = "action_material"
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 3)
toggleable = 1
vision_flags = SEE_OBJS
@@ -147,7 +144,7 @@
desc = "Protects the eyes from welders, approved by the mad scientist association."
icon_state = "welding-g"
item_state = "welding-g"
- icon_action_button = "action_welding_g"
+ action_button_name = "Flip Welding Goggles"
var/up = 0
/obj/item/clothing/glasses/welding/attack_self()
@@ -182,7 +179,6 @@
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
icon_state = "rwelding-g"
item_state = "rwelding-g"
- icon_action_button = "action_welding_g"
/obj/item/clothing/glasses/sunglasses/blindfold
name = "blindfold"
@@ -223,7 +219,6 @@
item_state = "glasses"
origin_tech = list(TECH_MAGNET = 3)
toggleable = 1
- icon_action_button = "action_thermal"
vision_flags = SEE_MOBS
invisa_view = 2
@@ -249,12 +244,12 @@
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
- origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
+ origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
/obj/item/clothing/glasses/thermal/plain
toggleable = 0
activation_sound = null
- icon_action_button = ""
+ action_button_name = null
/obj/item/clothing/glasses/thermal/plain/monocle
name = "Thermoncle"
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 743351f5ca..1b58abddae 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -22,7 +22,7 @@
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
body_parts_covered = HEAD|FACE|EYES
- icon_action_button = "action_welding"
+ action_button_name = "Flip Welding Mask"
siemens_coefficient = 0.9
w_class = 3
@@ -48,7 +48,7 @@
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
icon_state = "[initial(icon_state)]up"
usr << "You push the [src] up out of your face."
- update_clothing_icon() //so our mob-overlays
+ update_clothing_icon() //so our mob-overlays
usr.update_action_buttons()
diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm
index 5c214ed070..d1c896f1f4 100644
--- a/code/modules/clothing/shoes/magboots.dm
+++ b/code/modules/clothing/shoes/magboots.dm
@@ -7,11 +7,10 @@
overshoes = 1
var/magpulse = 0
var/icon_base = "magboots"
- icon_action_button = "action_blank"
- action_button_name = "Toggle the magboots"
+ action_button_name = "Toggle Magboots"
var/obj/item/clothing/shoes/shoes = null //Undershoes
var/mob/living/carbon/human/wearer = null //For shoe procs
-
+
/obj/item/clothing/shoes/magboots/proc/set_slowdown()
slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
if (magpulse)
@@ -37,7 +36,7 @@
/obj/item/clothing/shoes/magboots/mob_can_equip(mob/user)
var/mob/living/carbon/human/H = user
-
+
if(H.shoes)
shoes = H.shoes
if(shoes.overshoes)
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index 7cbd14cb21..81df901b38 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -20,7 +20,7 @@
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
- siemens_coefficient = 0.1
+ siemens_coefficient = 0.2
permeability_coefficient = 0.1
unacidable = 1
diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm
index 70c21d5108..c46b019a4d 100644
--- a/code/modules/clothing/spacesuits/rig/suits/ert.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm
@@ -29,8 +29,8 @@
desc = "A suit worn by the engineering division of a NanoTrasen Emergency Response Team. Has orange highlights. Armoured and space ready."
suit_type = "ERT engineer"
icon_state = "ert_engineer_rig"
-
- glove_type = /obj/item/clothing/gloves/rig/ert_engineer
+ armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
+ siemens_coefficient = 0
initial_modules = list(
/obj/item/rig_module/ai_container,
@@ -39,10 +39,6 @@
/obj/item/rig_module/device/rcd
)
-/obj/item/clothing/gloves/rig/ert_engineer
- name = "insulated gauntlets"
- siemens_coefficient = 0
-
/obj/item/weapon/rig/ert/medical
name = "ERT-M suit control module"
desc = "A suit worn by the medical division of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm
index 61013e2276..78ecc731de 100644
--- a/code/modules/clothing/spacesuits/spacesuits.dm
+++ b/code/modules/clothing/spacesuits/spacesuits.dm
@@ -20,6 +20,7 @@
var/obj/machinery/camera/camera
var/list/camera_networks
+ action_button_name = "Toggle Helmet Light"
light_overlay = "helmet_light"
brightness_on = 4
on = 0
@@ -28,9 +29,6 @@
if(!camera && camera_networks)
- if(!icon_action_button)
- icon_action_button = "[icon_state]"
-
camera = new /obj/machinery/camera(src)
camera.replace_networks(camera_networks)
camera.c_tag = user.name
diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm
index bb6613582e..cc6a6f9965 100644
--- a/code/modules/clothing/under/accessories/badges.dm
+++ b/code/modules/clothing/under/accessories/badges.dm
@@ -43,7 +43,8 @@
/obj/item/clothing/accessory/badge/holo
name = "holobadge"
desc = "This glowing blue badge marks the holder as THE LAW."
- var/emagged = 0 //Emagging removes Sec check.
+ icon_state = "holobadge"
+ var/emagged //Emagging removes Sec check.
/obj/item/clothing/accessory/badge/holo/cord
icon_state = "holobadge-cord"
diff --git a/code/modules/events/apc_damage.dm b/code/modules/events/apc_damage.dm
index 7eecfa6aef..b77be8fa5d 100644
--- a/code/modules/events/apc_damage.dm
+++ b/code/modules/events/apc_damage.dm
@@ -45,10 +45,5 @@
return pick(apcs)
/datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc)
- // Type must be exactly a basic APC.
- // This generally prevents affecting APCs in critical areas (AI core, engine room, etc.) as they often use higher capacity subtypes.
- if(apc.type != /obj/machinery/power/apc)
- return 0
-
var/turf/T = get_turf(apc)
- return !apc.emagged && T && (T.z in config.player_levels)
+ return !apc.is_critical && !apc.emagged && T && (T.z in config.player_levels)
diff --git a/code/modules/events/viral_infection.dm b/code/modules/events/viral_infection.dm
index 639cea4d5e..2eb6121f08 100644
--- a/code/modules/events/viral_infection.dm
+++ b/code/modules/events/viral_infection.dm
@@ -1,3 +1,5 @@
+/var/global/list/event_viruses = list() // so that event viruses are kept around for admin logs, rather than being GCed
+
datum/event/viral_infection
var/list/viruses = list()
@@ -40,10 +42,30 @@ datum/event/viral_infection/start()
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
+ var/list/used_viruses = list()
+ var/list/used_candidates = list()
severity = max(EVENT_LEVEL_MUNDANE, severity - 1)
var/actual_severity = severity * rand(1, 3)
while(actual_severity > 0 && candidates.len)
var/datum/disease2/disease/D = pick(viruses)
infect_mob(candidates[1], D.getcopy())
+ used_candidates += candidates[1]
candidates.Remove(candidates[1])
actual_severity--
+ used_viruses |= D
+
+ event_viruses |= used_viruses
+ var/list/used_viruses_links = list()
+ var/list/used_viruses_text = list()
+ for(var/datum/disease2/disease/D in used_viruses)
+ used_viruses_links += "[D.name()]"
+ used_viruses_text += D.name()
+
+ var/list/used_candidates_links = list()
+ var/list/used_candidates_text = list()
+ for(var/mob/M in used_candidates)
+ used_candidates_links += key_name_admin(M)
+ used_candidates_text += key_name(M)
+
+ log_admin("Virus event affecting [english_list(used_candidates_text)] started; Viruses: [english_list(used_viruses_text)]")
+ message_admins("Virus event affecting [english_list(used_candidates_links)] started; Viruses: [english_list(used_viruses_links)]")
diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm
index 2d088658ac..57579cdb72 100644
--- a/code/modules/hydroponics/spreading/spreading.dm
+++ b/code/modules/hydroponics/spreading/spreading.dm
@@ -24,6 +24,8 @@
vine.process()
message_admins("Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])")
+ return
+ message_admins("Event: Spacevines failed to find a viable turf.")
/obj/effect/dead_plant
anchored = 1
@@ -56,7 +58,7 @@
var/growth_threshold = 0
var/growth_type = 0
var/max_growth = 0
-
+ var/sampled
var/list/neighbors = list()
var/obj/effect/plant/parent
var/datum/seed/seed
@@ -233,8 +235,13 @@
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
if(!seed)
- user << "There is nothing to take a sample from."
+ user << "There is nothing to take a sample from."
return
+ if(sampled)
+ user << "You cannot take another sample from \the [src]."
+ return
+ if(prob(70))
+ sampled = 1
seed.harvest(user,0,1)
health -= (rand(3,5)*10)
else
diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm
index cc80c3bed4..8a5f584b4f 100644
--- a/code/modules/materials/material_sheets.dm
+++ b/code/modules/materials/material_sheets.dm
@@ -5,6 +5,8 @@
w_class = 3.0
throw_speed = 3
throw_range = 3
+ max_amount = 50
+
var/default_type = DEFAULT_WALL_MATERIAL
var/material/material
var/perunit
@@ -45,7 +47,13 @@
matter[material.name] = SHEET_MATERIAL_AMOUNT
return 1
-obj/item/stack/material/iron
+/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified)
+ var/obj/item/stack/material/M = S
+ if(!istype(M) || material.name != M.material.name)
+ return 0
+ ..(S,tamount,1)
+
+/obj/item/stack/material/iron
name = "iron"
icon_state = "sheet-silver"
default_type = "iron"
diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm
index 112d45e21f..3f4a4c04ee 100644
--- a/code/modules/materials/materials.dm
+++ b/code/modules/materials/materials.dm
@@ -48,6 +48,7 @@ var/list/name_to_material
/material
var/name // Unique name for use in indexing the list.
var/display_name // Prettier name for display.
+ var/use_name
var/flags = 0 // Various status modifiers.
// Shards/tables/structures
@@ -84,7 +85,7 @@ var/list/name_to_material
// Noise made when a simple door made of this material opens or closes.
var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg'
// Path to resulting stacktype. Todo remove need for this.
- var/stack_type = /obj/item/stack/material/steel
+ var/stack_type
// Wallrot crumble message.
var/rotting_touch_message = "crumbles under your touch"
@@ -93,6 +94,8 @@ var/list/name_to_material
..()
if(!display_name)
display_name = name
+ if(!use_name)
+ use_name = display_name
if(!shard_icon)
shard_icon = shard_type
@@ -143,6 +146,9 @@ var/list/name_to_material
/material/proc/is_brittle()
return !!(flags & MATERIAL_BRITTLE)
+/material/proc/combustion_effect(var/turf/T, var/temperature)
+ return
+
// Datum definitions follow.
/material/uranium
name = "uranium"
@@ -175,6 +181,10 @@ var/list/name_to_material
hardness = 40
stack_origin_tech = list(TECH_MATERIAL = 4)
+/material/gold/bronze //placeholder for ashtrays
+ name = "bronze"
+ icon_colour = "#EDD12F"
+
/material/silver
name = "silver"
stack_type = /obj/item/stack/material/silver
@@ -194,6 +204,20 @@ var/list/name_to_material
stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2)
door_icon_base = "stone"
+/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier)
+ if(isnull(ignition_point))
+ return 0
+ if(temperature < ignition_point)
+ return 0
+ var/totalPhoron = 0
+ for(var/turf/simulated/floor/target_tile in range(2,T))
+ var/phoronToDeduce = (temperature/30) * effect_multiplier
+ totalPhoron += phoronToDeduce
+ target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
+ spawn (0)
+ target_tile.hotspot_expose(temperature, 400)
+ return round(totalPhoron/100)
+
/material/stone
name = "sandstone"
stack_type = /obj/item/stack/material/sandstone
@@ -324,6 +348,18 @@ var/list/name_to_material
icon_colour = "#5C5454"
weight = 22
+// Adminspawn only, do not let anyone get this.
+/material/voxalloy
+ name = "voxalloy"
+ display_name = "durable alloy"
+ stack_type = null
+ icon_colour = "#6C7364"
+ integrity = 1200
+ melting_point = 6000 // Hull plating.
+ explosion_resistance = 200 // Hull plating.
+ hardness = 500
+ weight = 500
+
/material/wood
name = "wood"
stack_type = /obj/item/stack/material/wood
@@ -363,6 +399,7 @@ var/list/name_to_material
name = "cloth"
stack_origin_tech = list(TECH_MATERIAL = 2)
door_icon_base = "wood"
+ flags = MATERIAL_PADDING
/material/cult
name = "cult"
@@ -397,12 +434,71 @@ var/list/name_to_material
return 1
return 0
-/material/leather //todo
+//TODO PLACEHOLDERS:
+/material/leather
name = "leather"
icon_colour = "#5C4831"
stack_origin_tech = list(TECH_MATERIAL = 2)
+ flags = MATERIAL_PADDING
/material/carpet
name = "carpet"
- display_name = "padding"
- icon_colour = "#A83C1B"
\ No newline at end of file
+ display_name = "comfy"
+ use_name = "red upholstery"
+ icon_colour = "#DA020A"
+ flags = MATERIAL_PADDING
+
+/material/cotton
+ name = "cotton"
+ display_name ="cotton"
+ icon_colour = "#FFFFFF"
+ flags = MATERIAL_PADDING
+
+/material/cloth_teal
+ name = "teal"
+ display_name ="teal"
+ use_name = "teal cloth"
+ icon_colour = "#00EAFA"
+ flags = MATERIAL_PADDING
+
+/material/cloth_black
+ name = "black"
+ display_name = "black"
+ use_name = "black cloth"
+ icon_colour = "#505050"
+ flags = MATERIAL_PADDING
+
+/material/cloth_green
+ name = "green"
+ display_name = "green"
+ use_name = "green cloth"
+ icon_colour = "#01C608"
+ flags = MATERIAL_PADDING
+
+/material/cloth_puple
+ name = "purple"
+ display_name = "purple"
+ use_name = "purple cloth"
+ icon_colour = "#9C56C4"
+ flags = MATERIAL_PADDING
+
+/material/cloth_blue
+ name = "blue"
+ display_name = "blue"
+ use_name = "blue cloth"
+ icon_colour = "#6B6FE3"
+ flags = MATERIAL_PADDING
+
+/material/cloth_beige
+ name = "beige"
+ display_name = "beige"
+ use_name = "beige cloth"
+ icon_colour = "#E8E7C8"
+ flags = MATERIAL_PADDING
+
+/material/cloth_lime
+ name = "lime"
+ display_name = "lime"
+ use_name = "lime cloth"
+ icon_colour = "#62E36C"
+ flags = MATERIAL_PADDING
diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm
index 36110c600c..649e4e5764 100644
--- a/code/modules/mob/living/bot/bot.dm
+++ b/code/modules/mob/living/bot/bot.dm
@@ -121,3 +121,6 @@
/mob/living/bot/proc/explode()
qdel(src)
+
+/mob/living/bot/attack_throat()
+ return
diff --git a/code/modules/mob/living/carbon/brain/brain_item.dm b/code/modules/mob/living/carbon/brain/brain_item.dm
index 0cda53c182..da1e59f0de 100644
--- a/code/modules/mob/living/carbon/brain/brain_item.dm
+++ b/code/modules/mob/living/carbon/brain/brain_item.dm
@@ -1,6 +1,6 @@
/obj/item/organ/brain
name = "brain"
- health = 400 //They need to live awhile longer than other organs.
+ health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?
desc = "A piece of juicy meat found in a person's head."
organ_tag = "brain"
parent_organ = "head"
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index f0af6e1464..ad191db257 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -249,7 +249,10 @@
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
- if(player_logged)
+ var/show_ssd
+ var/mob/living/carbon/human/H = src
+ if(istype(H)) show_ssd = H.species.show_ssd
+ if(show_ssd && (!client || !key || player_logged))
M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \
"You shake [src], but they do not respond... Maybe they have S.S.D?")
else if(lying || src.sleeping)
@@ -259,7 +262,6 @@
M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \
"You shake [src] trying to wake [t_him] up!")
else
- var/mob/living/carbon/human/H = M
if(istype(H))
H.species.hug(H,src)
else
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index d6510c2bf8..70c1025b1e 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -244,9 +244,9 @@
if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD)
if(!key)
- msg += "[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.\n"
+ msg += "[t_He] [t_is] [species.show_ssd]. It doesn't look like they are waking up anytime soon.\n"
else if(!client)
- msg += "[t_He] [t_has] suddenly fallen asleep.\n"
+ msg += "[t_He] [t_is] [species.show_ssd].\n"
var/list/wound_flavor_text = list()
var/list/is_destroyed = list()
@@ -256,7 +256,7 @@
var/list/organ_data = species.has_limbs[organ_tag]
var/organ_descriptor = organ_data["descriptor"]
- is_destroyed["[organ_data["descriptor"]]"] = 1
+ is_destroyed["organ_descriptor"] = 1
var/obj/item/organ/external/E = organs_by_name[organ_tag]
if(!E)
@@ -264,6 +264,7 @@
else if(E.is_stump())
wound_flavor_text["[organ_descriptor]"] = "[t_He] has a stump where [t_his] [organ_descriptor] should be.\n"
else
+ is_destroyed["organ_descriptor"] = 0
continue
for(var/obj/item/organ/external/temp in organs)
@@ -277,7 +278,7 @@
else if(temp.wounds.len > 0 || temp.open)
wound_flavor_text["[temp.name]"] = "[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].
"
if(temp.status & ORGAN_BLEEDING)
- is_bleeding["[temp.name]"] = 1
+ is_bleeding["[temp.name]"] = "[capitalize(t_his)] [temp.name] is bleeding!
"
else
wound_flavor_text["[temp.name]"] = ""
if(temp.dislocated == 2)
@@ -287,41 +288,56 @@
//Handles the text strings being added to the actual description.
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
+
+ // ***********************************************************************************
+ // THIS NEEDS TO BE ENTIRELY REWRITTEN. Commenting out for now, BADLY NEEDS REWRITING.
+ // ***********************************************************************************
+
+ /*
var/display_chest = 0
var/display_shoes = 0
var/display_gloves = 0
+
if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
msg += wound_flavor_text["head"]
else if(is_bleeding["head"])
msg += "[src] has blood running down [t_his] face!\n"
+
if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
msg += wound_flavor_text["upper body"]
else if(is_bleeding["upper body"])
display_chest = 1
+
if(wound_flavor_text["left arm"] && (is_destroyed["left arm"] || (!w_uniform && !skipjumpsuit)))
msg += wound_flavor_text["left arm"]
else if(is_bleeding["left arm"])
display_chest = 1
+
if(wound_flavor_text["left hand"] && (is_destroyed["left hand"] || (!gloves && !skipgloves)))
msg += wound_flavor_text["left hand"]
else if(is_bleeding["left hand"])
display_gloves = 1
+
if(wound_flavor_text["right arm"] && (is_destroyed["right arm"] || (!w_uniform && !skipjumpsuit)))
msg += wound_flavor_text["right arm"]
else if(is_bleeding["right arm"])
display_chest = 1
+
if(wound_flavor_text["right hand"] && (is_destroyed["right hand"] || (!gloves && !skipgloves)))
msg += wound_flavor_text["right hand"]
else if(is_bleeding["right hand"])
display_gloves = 1
+
if(wound_flavor_text["lower body"] && (is_destroyed["lower body"] || (!w_uniform && !skipjumpsuit)))
msg += wound_flavor_text["lower body"]
else if(is_bleeding["lower body"])
display_chest = 1
+
if(wound_flavor_text["left leg"] && (is_destroyed["left leg"] || (!w_uniform && !skipjumpsuit)))
msg += wound_flavor_text["left leg"]
else if(is_bleeding["left leg"])
display_chest = 1
+
if(wound_flavor_text["left foot"]&& (is_destroyed["left foot"] || (!shoes && !skipshoes)))
msg += wound_flavor_text["left foot"]
else if(is_bleeding["left foot"])
@@ -334,19 +350,25 @@
msg += wound_flavor_text["right foot"]
else if(is_bleeding["right foot"])
display_shoes = 1
+
if(display_chest)
msg += "[src] has blood soaking through from under [t_his] clothing!\n"
if(display_shoes)
msg += "[src] has blood running from [t_his] shoes!\n"
if(display_gloves)
msg += "[src] has blood running from under [t_his] gloves!\n"
+ */
+ for(var/limb in wound_flavor_text)
+ msg += wound_flavor_text[limb]
+ is_bleeding[limb] = null
+ for(var/limb in is_bleeding)
+ msg += is_bleeding[limb]
for(var/implant in get_visible_implants(0))
msg += "[src] has \a [implant] sticking out of [t_his] flesh!\n"
if(digitalcamo)
msg += "[t_He] [t_is] repulsively uncanny!\n"
-
if(hasHUD(usr,"security"))
var/perpname = "wot"
var/criminal = "None"
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index e0aec4a6e6..af603fcb9b 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -8,6 +8,8 @@
var/total_burn = 0
var/total_brute = 0
for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit
+ if(O.status & ORGAN_ROBOT)
+ continue //robot limbs don't count towards shock and crit
total_brute += O.brute_dam
total_burn += O.burn_dam
@@ -69,12 +71,16 @@
/mob/living/carbon/human/getBruteLoss()
var/amount = 0
for(var/obj/item/organ/external/O in organs)
+ if(O.status & ORGAN_ROBOT)
+ continue //robot limbs don't count towards shock and crit
amount += O.brute_dam
return amount
/mob/living/carbon/human/getFireLoss()
var/amount = 0
for(var/obj/item/organ/external/O in organs)
+ if(O.status & ORGAN_ROBOT)
+ continue //robot limbs don't count towards shock and crit
amount += O.burn_dam
return amount
diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm
index 6c92db09fe..f2c64fa52a 100644
--- a/code/modules/mob/living/carbon/human/human_organs.dm
+++ b/code/modules/mob/living/carbon/human/human_organs.dm
@@ -72,7 +72,18 @@
var/obj/item/organ/external/E = organs_by_name[limb_tag]
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
stance_damage += 2 // let it fail even if just foot&leg
- else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable())
+ else if (E.is_malfunctioning())
+ //malfunctioning only happens intermittently so treat it as a missing limb when it procs
+ stance_damage += 2
+ if(prob(10))
+ visible_message("\The [src]'s [E.name] [pick("twitches", "shudders")] and sparks!")
+ var/datum/effect/effect/system/spark_spread/spark_system = new ()
+ spark_system.set_up(5, 0, src)
+ spark_system.attach(src)
+ spark_system.start()
+ spawn(10)
+ qdel(spark_system)
+ else if (E.is_broken() || !E.is_usable())
stance_damage += 1
else if (E.is_dislocated())
stance_damage += 0.5
@@ -94,7 +105,27 @@
Weaken(5) //can't emote while weakened, apparently.
/mob/living/carbon/human/proc/handle_grasp()
+ if(!l_hand && !r_hand)
+ return
+ // You should not be able to pick anything up, but stranger things have happened.
+ if(l_hand)
+ for(var/limb_tag in list("l_hand","l_arm"))
+ var/obj/item/organ/external/E = get_organ(limb_tag)
+ if(!E)
+ visible_message("Lacking a functioning left hand, \the [src] drops \the [l_hand].")
+ drop_from_inventory(l_hand)
+ break
+
+ if(r_hand)
+ for(var/limb_tag in list("r_hand","r_arm"))
+ var/obj/item/organ/external/E = get_organ(limb_tag)
+ if(!E)
+ visible_message("Lacking a functioning right hand, \the [src] drops \the [r_hand].")
+ drop_from_inventory(r_hand)
+ break
+
+ // Check again...
if(!l_hand && !r_hand)
return
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 574b5c1457..7f469f08d7 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -315,7 +315,7 @@ This saves us from having to call add_fingerprint() any time something is put in
W.layer = 20
- if(W.icon_action_button)
+ if(W.action_button_name)
update_action_buttons()
return 1
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 896f57878c..e1abecc16b 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -235,16 +235,21 @@
custom_pain("Your head feels numb and painful.")
if(getBrainLoss() >= 15)
if(4 <= rn && rn <= 6) if(eye_blurry <= 0)
- src << "\red It becomes hard to see for some reason."
+ src << "It becomes hard to see for some reason."
eye_blurry = 10
if(getBrainLoss() >= 35)
if(7 <= rn && rn <= 9) if(get_active_hand())
- src << "\red Your hand won't respond properly, you drop what you're holding."
+ src << "Your hand won't respond properly, you drop what you're holding!"
drop_item()
- if(getBrainLoss() >= 50)
- if(10 <= rn && rn <= 12) if(!lying)
- src << "\red Your legs won't respond properly, you fall down."
- resting = 1
+ if(getBrainLoss() >= 45)
+ if(10 <= rn && rn <= 12)
+ if(prob(50))
+ src << "You suddenly black out!"
+ Paralyse(10)
+ else if(!lying)
+ src << "Your legs won't respond properly, you fall down!"
+ Weaken(10)
+
proc/handle_stasis_bag()
// Handle side effects from stasis bag
@@ -941,7 +946,7 @@
if(status_flags & GODMODE) return 0
//SSD check, if a logged player is awake put them back to sleep!
- if(player_logged && sleeping < 2)
+ if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged))
sleeping = 2
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
@@ -1030,24 +1035,36 @@
blinded = 1
// Check everything else.
- if(!species.has_organ["eyes"]) // Presumably if a species has no eyes, they see via something else.
+
+ //Vision
+ var/obj/item/organ/vision
+ if(species.vision_organ)
+ vision = internal_organs_by_name[species.vision_organ]
+
+ if(!vision) // Presumably if a species has no vision organs, they see via some other means.
eye_blind = 0
blinded = 0
eye_blurry = 0
- else if(!has_eyes()) // Eyes cut out? Permablind.
+ else if(vision.is_broken()) // Vision organs cut out or broken? Permablind.
eye_blind = 1
blinded = 1
eye_blurry = 1
- else if(sdisabilities & BLIND) // Disabled-blind, doesn't get better on its own
- blinded = 1
- else if(eye_blind) // Blindness, heals slowly over time
- eye_blind = max(eye_blind-1,0)
- blinded = 1
- else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster
- eye_blurry = max(eye_blurry-3, 0)
- blinded = 1
- else if(eye_blurry) // Blurry eyes heal slowly
- eye_blurry = max(eye_blurry-1, 0)
+ else
+ //blindness
+ if(sdisabilities & BLIND) // Disabled-blind, doesn't get better on its own
+ blinded = 1
+ else if(eye_blind) // Blindness, heals slowly over time
+ eye_blind = max(eye_blind-1,0)
+ blinded = 1
+ else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster
+ eye_blurry = max(eye_blurry-3, 0)
+ blinded = 1
+
+ //blurry sight
+ if(vision.is_bruised()) // Vision organs impaired? Permablurry.
+ eye_blurry = 1
+ if(eye_blurry) // Blurry eyes heal slowly
+ eye_blurry = max(eye_blurry-1, 0)
//Ears
if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own
@@ -1362,11 +1379,11 @@
var/obj/item/clothing/glasses/welding/O = glasses
if(!O.up)
found_welder = 1
- else if(istype(head, /obj/item/clothing/head/welding))
+ if(!found_welder && istype(head, /obj/item/clothing/head/welding))
var/obj/item/clothing/head/welding/O = head
if(!O.up)
found_welder = 1
- else if(istype(back, /obj/item/weapon/rig))
+ if(!found_welder && istype(back, /obj/item/weapon/rig))
var/obj/item/weapon/rig/O = back
if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES))
if((O.offline && O.offline_vision_restriction == 1) || (!O.offline && O.vision_restriction == 1))
diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
index 53e8dc0b15..926781abe1 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
@@ -56,22 +56,16 @@
/datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
- if(!H.back)
- H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back)
- H.internal = H.back
- else if(!H.r_hand)
- H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand)
- H.internal = H.r_hand
- else if (!H.l_hand)
- H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_l_hand)
- H.internal = H.l_hand
- H.internals.icon_state = "internal1"
-
if(H.backbag == 1)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H), slot_r_hand)
+ H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back)
+ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand)
+ H.internal = H.back
else
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H.back), slot_in_backpack)
-
+ H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand)
+ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
+ H.internal = H.r_hand
+ H.internals.icon_state = "internal1"
+
/datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
if(!H.mind || !H.mind.special_role) // Pariah check.
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index 1d81e88c8d..107ad0fe72 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -28,7 +28,7 @@
var/race_key = 0 // Used for mob icon cache string.
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
var/is_small
- var/show_ssd = 1
+ var/show_ssd = "fast asleep"
var/virus_immune
// Language/culture vars.
@@ -117,6 +117,7 @@
"appendix" = /obj/item/organ/appendix,
"eyes" = /obj/item/organ/eyes
)
+ var/vision_organ // If set, this organ is required for vision. Defaults to "eyes" if the species has them.
var/list/has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest),
@@ -143,6 +144,10 @@
else
hud = new()
+ //If the species has eyes, they are the default vision organ
+ if(!vision_organ && has_organ["eyes"])
+ vision_organ = "eyes"
+
unarmed_attacks = list()
for(var/u_type in unarmed_types)
unarmed_attacks += new u_type()
@@ -176,11 +181,13 @@
return "unknown"
return species_language.get_random_name(gender)
-/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H)
+/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1)
if(H.backbag == 1)
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
+ if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
+ else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
- H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
+ if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
+ else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
diff --git a/code/modules/mob/living/carbon/human/species/station/monkey.dm b/code/modules/mob/living/carbon/human/species/station/monkey.dm
index 92f6bb66fd..db6c69b409 100644
--- a/code/modules/mob/living/carbon/human/species/station/monkey.dm
+++ b/code/modules/mob/living/carbon/human/species/station/monkey.dm
@@ -13,7 +13,8 @@
greater_form = "Human"
is_small = 1
has_fine_manipulation = 0
- show_ssd = 0
+ show_ssd = null
+
eyes = "blank_eyes"
gibbed_anim = "gibbed-m"
@@ -95,4 +96,4 @@
flesh_color = "#34AF10"
base_color = "#066000"
reagent_tag = IS_UNATHI
- holder_type = /obj/item/weapon/holder/monkey/stok
\ No newline at end of file
+ holder_type = /obj/item/weapon/holder/monkey/stok
diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm
index c2ded0799d..8e0402b91a 100644
--- a/code/modules/mob/living/carbon/human/species/station/station.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station.dm
@@ -62,7 +62,7 @@
/datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H)
..()
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1)
+ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
/datum/species/tajaran
name = "Tajara"
@@ -108,7 +108,7 @@
/datum/species/tajaran/equip_survival_gear(var/mob/living/carbon/human/H)
..()
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1)
+ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes)
/datum/species/skrell
name = "Skrell"
@@ -146,6 +146,8 @@
hud_type = /datum/hud_data/diona
siemens_coefficient = 0.3
eyes = "blank_eyes"
+ show_ssd = "completely quiescent"
+
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
@@ -251,8 +253,9 @@
rarity_value = 2
eyes = "blank_eyes"
- brute_mod = 2.5 // 100% * 2.5 * 0.6 (robolimbs) ~= 150%
- burn_mod = 2.5 // So they take 50% extra damage from brute/burn overall.
+ brute_mod = 1.875 // 100% * 1.875 * 0.8 (robolimbs) ~= 150%
+ burn_mod = 1.875 // So they take 50% extra damage from brute/burn overall.
+ show_ssd = "flashing a 'system offline' glyph on their monitor"
warning_low_pressure = 50
hazard_low_pressure = 0
@@ -266,7 +269,6 @@
heat_level_3 = 2000
passive_temp_gain = 10 // This should cause IPCs to stabilize at ~80 C in a 20 C environment.
- siemens_coefficient = 0 // Insulated.
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON
@@ -277,9 +279,12 @@
has_organ = list(
"brain" = /obj/item/organ/mmi_holder/posibrain,
- "cell" = /obj/item/organ/cell
+ "cell" = /obj/item/organ/cell,
+ "optics" = /obj/item/organ/optical_sensor
)
+ vision_organ = "optics"
+
has_limbs = list(
"chest" = list("path" = /obj/item/organ/external/chest/ipc),
"groin" = list("path" = /obj/item/organ/external/groin/ipc),
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 3097d90659..b2ff53ba90 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1,3 +1,8 @@
+/mob/living/Life()
+ ..()
+ if(stat != DEAD)
+ handle_actions()
+
//mob verbs are faster than object verbs. See mob/verb/examine.
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
set name = "Pull"
@@ -609,7 +614,7 @@ default behaviour is:
/mob/living/proc/escape_inventory(obj/item/weapon/holder/H)
if(H != src.loc) return
-
+
var/mob/M = H.loc //Get our mob holder (if any).
if(istype(M))
@@ -794,5 +799,5 @@ default behaviour is:
inertia_dir = 2
src << " 0)
+ if(!hud_used.hide_actions_toggle)
+ hud_used.hide_actions_toggle = new(hud_used)
+ hud_used.hide_actions_toggle.InitialiseIcon(src)
+ if(!hud_used.hide_actions_toggle.moved)
+ hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
+ //hud_used.SetButtonCoords(hud_used.hide_actions_toggle,button_number+1)
+ client.screen += hud_used.hide_actions_toggle
+
+
+//If simple_animals are ever moved under carbon, then this can probably be moved to carbon as well
+/mob/living/proc/attack_throat(obj/item/W, obj/item/weapon/grab/G, mob/user)
+
+ // Knifing
+ if(!W.edge || !W.force || W.damtype != BRUTE) return //unsuitable weapon
+
+ user.visible_message("\The [user] begins to slit [src]'s throat with \the [W]!")
+
+ user.next_move = world.time + 20 //also should prevent user from triggering this repeatedly
+ if(!do_after(user, 20))
+ return
+ if(!(G && G.assailant == user && G.affecting == src)) //check that we still have a grab
+ return
+
+ var/damage_mod = 1
+ //presumably, if they are wearing a helmet that stops pressure effects, then it probably covers the throat as well
+ var/obj/item/clothing/head/helmet = get_equipped_item(slot_head)
+ if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.flags & STOPPRESSUREDAMAGE))
+ //we don't do an armor_check here because this is not an impact effect like a weapon swung with momentum, that either penetrates or glances off.
+ damage_mod = 1.0 - (helmet.armor["melee"]/100)
+
+ var/total_damage = 0
+ for(var/i in 1 to 3)
+ var/damage = min(W.force*1.5, 20)*damage_mod
+ apply_damage(damage, W.damtype, "head", 0, sharp=W.sharp, edge=W.edge)
+ total_damage += damage
+
+ var/oxyloss = total_damage
+ if(total_damage >= 40) //threshold to make someone pass out
+ oxyloss = 60 // Brain lacks oxygen immediately, pass out
+
+ adjustOxyLoss(min(oxyloss, 100 - getOxyLoss())) //don't put them over 100 oxyloss
+
+ if(total_damage)
+ if(oxyloss >= 40)
+ user.visible_message("\The [user] slit [src]'s throat open with \the [W]!")
+ else
+ user.visible_message("\The [user] cut [src]'s neck with \the [W]!")
+
+ if(W.hitsound)
+ playsound(loc, W.hitsound, 50, 1, -1)
+
+ G.last_action = world.time
+ flick(G.hud.icon_state, G.hud)
+
+ user.attack_log += "\[[time_stamp()]\] Knifed [name] ([ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])"
+ src.attack_log += "\[[time_stamp()]\] Got knifed by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])"
+ msg_admin_attack("[key_name(user)] knifed [key_name(src)] with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])" )
+ return
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 8a01f86774..284afa69a4 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -34,6 +34,7 @@
var/mob_always_swap = 0
var/mob/living/cameraFollow = null
+ var/list/datum/action/actions = list()
var/tod = null // Time of death
var/update_slimes = 1
diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm
index a1c58b69a0..99e5684e4e 100644
--- a/code/modules/mob/living/silicon/pai/pai.dm
+++ b/code/modules/mob/living/silicon/pai/pai.dm
@@ -271,7 +271,7 @@
for(var/obj/item/organ/external/affecting in H.organs)
if(affecting.hidden == card)
affecting.take_damage(rand(30,50))
- H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name] in shower of gore!")
+ H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in a shower of gore" : ""]!")
break
holder.drop_from_inventory(card)
else if(istype(card.loc,/obj/item/device/pda))
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm
index d859810ea1..84611ecb95 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm
@@ -194,7 +194,7 @@
wrapped = A.cell
A.cell.add_fingerprint(user)
- A.cell.updateicon()
+ A.cell.update_icon()
A.cell.loc = src
A.cell = null
@@ -211,7 +211,7 @@
wrapped = A.cell
A.cell.add_fingerprint(user)
- A.cell.updateicon()
+ A.cell.update_icon()
A.updateicon()
A.cell.loc = src
A.cell = null
diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm
index 615f1d3a41..5ed6df43cf 100644
--- a/code/modules/mob/living/silicon/robot/life.dm
+++ b/code/modules/mob/living/silicon/robot/life.dm
@@ -10,6 +10,7 @@
//Status updates, death etc.
clamp_values()
handle_regular_status_updates()
+ handle_actions()
if(client)
handle_regular_hud_updates()
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 27c08746bc..e71db5693d 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -733,7 +733,7 @@
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
var/datum/robot_component/cell_component = components["power cell"]
if(cell)
- cell.updateicon()
+ cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
user << "You remove \the [cell]."
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index 359562063d..527ce35df2 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -425,6 +425,9 @@ var/global/list/robot_modules = list(
T.update_icon()
else
T.charge_tick = 0
+ var/obj/item/weapon/melee/baton/robot/B = locate() in src.modules
+ if(B && B.bcell)
+ B.bcell.give(amount)
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index d2e30953e7..77b13a8b11 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -126,6 +126,9 @@
updatehealth()
return 1*/
+/mob/living/silicon/attack_throat()
+ return
+
/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
@@ -345,4 +348,3 @@
/mob/living/silicon/proc/is_malf_or_traitor()
return is_traitor() || is_malf()
-
diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm
index 56746a51d5..7781a26744 100644
--- a/code/modules/mob/living/simple_animal/constructs/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm
@@ -240,11 +240,12 @@
////////////////Glow//////////////////
/mob/living/simple_animal/construct/proc/add_glow()
overlays = 0
- var/overlay_layer = 11
+ var/overlay_layer = LIGHTING_LAYER+0.1
if(layer != MOB_LAYER)
overlay_layer=TURF_LAYER+0.2
overlays += image(icon,"glow-[icon_state]",overlay_layer)
+ set_light(2, -2, l_color = "#FFFFFF")
////////////////HUD//////////////////////
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index a92819606c..8e29e21008 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -214,8 +214,8 @@
/mob/living/simple_animal/hostile/proc/check_horde()
if(emergency_shuttle.shuttle.location)
if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway
- if(!shuttletarget || (get_dist(src, shuttletarget) >= 2))
- shuttletarget = pick(escape_list)
+ if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick
+ shuttletarget = pick(escape_list) //Pick a shuttle target
enroute = 1
stop_automated_movement = 1
spawn()
diff --git a/code/modules/mob/typing_indicator.dm b/code/modules/mob/typing_indicator.dm
index 203159f3c6..147edb1afe 100644
--- a/code/modules/mob/typing_indicator.dm
+++ b/code/modules/mob/typing_indicator.dm
@@ -5,14 +5,17 @@ mob/var/typing
mob/var/last_typed
mob/var/last_typed_time
-var/global/image/typing_indicator
+mob/var/obj/effect/decal/typing_indicator
/mob/proc/set_typing_indicator(var/state)
if(!typing_indicator)
- typing_indicator = image('icons/mob/talk.dmi',null,"typing")
+ typing_indicator = new
+ typing_indicator.icon = 'icons/mob/talk.dmi'
+ typing_indicator.icon_state = "typing"
- if(client)
+ if(client && !stat)
+ typing_indicator.invisibility = invisibility
if(client.prefs.toggles & SHOW_TYPING)
overlays -= typing_indicator
else
diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm
index 2a89779e92..f6325fd4f7 100644
--- a/code/modules/nano/nanomanager.dm
+++ b/code/modules/nano/nanomanager.dm
@@ -55,8 +55,9 @@
ui.push_data(data)
return ui
else
- //testing("nanomanager/try_update_ui mob [user.name] [src_object:name] [ui_key] [force_open] - forcing opening of ui")
- ui.close()
+ ui.reinitialise(new_initial_data=data)
+ return ui
+
return null
/**
@@ -164,10 +165,10 @@
else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
open_uis[src_object_key][ui.ui_key] = list();
- ui.user.open_uis.Add(ui)
+ ui.user.open_uis |= ui
var/list/uis = open_uis[src_object_key][ui.ui_key]
- uis.Add(ui)
- processing_uis.Add(ui)
+ uis |= ui
+ processing_uis |= ui
//testing("nanomanager/ui_opened mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]")
/**
@@ -220,7 +221,7 @@
*/
/datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob)
//testing("nanomanager/user_transferred from mob [oldMob.name] to mob [newMob.name]")
- if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
+ if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
//testing("nanomanager/user_transferred mob [oldMob.name] has no open uis")
return 0 // has no open uis
diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm
index f53fc98497..f134d5d93b 100644
--- a/code/modules/nano/nanoui.dm
+++ b/code/modules/nano/nanoui.dm
@@ -405,6 +405,18 @@ nanoui is used to open and update nano browser uis
//onclose(user, window_id)
nanomanager.ui_opened(src)
+ /**
+ * Reinitialise this UI, potentially with a different template and/or initial data
+ *
+ * @return nothing
+ */
+/datum/nanoui/proc/reinitialise(template, new_initial_data)
+ if(template)
+ add_template("main", template)
+ if(new_initial_data)
+ set_initial_data(new_initial_data)
+ open()
+
/**
* Close this UI
*
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index 3555a5985b..038a350fb5 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -65,22 +65,27 @@ var/list/organ_cache = list()
processing_objects -= src
if(dead_icon)
icon_state = dead_icon
+ if(owner && vital)
+ owner.death()
/obj/item/organ/process()
+ if(loc != owner)
+ owner = null
+
+ //dead already, no need for more processing
+ if(status & ORGAN_DEAD)
+ return
// Don't process if we're in a freezer, an MMI or a stasis bag.or a freezer or something I dunno
if(istype(loc,/obj/item/device/mmi))
return
if(istype(loc,/obj/structure/closet/body_bag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer) || istype(loc,/obj/item/weapon/storage/box/freezer))
return
//Process infections
- if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT)))
+ if ((status & ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT)))
germ_level = 0
return
- if(loc != owner)
- owner = null
-
if(!owner)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
if(B && prob(40))
@@ -98,6 +103,10 @@ var/list/organ_cache = list()
handle_rejection()
handle_germ_effects()
+ //check if we've hit max_damage
+ if(damage >= max_damage)
+ die()
+
/obj/item/organ/examine(mob/user)
..(user)
if(status & ORGAN_DEAD)
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 8cef1b9cc2..3c4f166fa6 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -8,6 +8,9 @@
dir = SOUTH
organ_tag = "limb"
+ var/brute_mod = 1
+ var/burn_mod = 1
+
var/icon_name = null
var/body_part = null
var/icon_position = 0
@@ -48,6 +51,36 @@
var/can_grasp
var/can_stand
+/obj/item/organ/external/attack_self(var/mob/user)
+ if(!contents.len)
+ return ..()
+ var/list/removable_objects = list()
+ for(var/obj/item/organ/external/E in (contents + src))
+ if(!istype(E))
+ continue
+ for(var/obj/item/I in E.contents)
+ if(istype(I,/obj/item/organ))
+ continue
+ removable_objects |= I
+ if(!removable_objects.len)
+ return ..()
+ var/obj/item/I = pick(removable_objects)
+ if(!istype(I))
+ return ..()
+ I.loc = get_turf(user)
+ if(!(user.l_hand && user.r_hand))
+ user.put_in_hands(I)
+ user.visible_message("\The [user] rips \the [I] out of \the [src]!")
+
+/obj/item/organ/external/examine()
+ ..()
+ if(in_range(usr, src) || istype(usr, /mob/dead/observer))
+ for(var/obj/item/I in contents)
+ if(istype(I, /obj/item/organ))
+ continue
+ usr << "There is \a [I] sticking out of it."
+ return
+
/obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob)
switch(stage)
if(0)
@@ -134,6 +167,12 @@
parent.children = list()
parent.children.Add(src)
+/obj/item/organ/external/robotize()
+ ..()
+ //robit limbs take reduced damage
+ brute_mod = 0.8
+ burn_mod = 0.8
+
/****************************************************
DAMAGE PROCS
****************************************************/
@@ -146,14 +185,12 @@
return 0
if(status & ORGAN_DESTROYED)
return 0
- if(status & ORGAN_ROBOT )
- var/brmod = 0.66
- var/bumod = 0.66
- brute *= brmod //~2/3 damage for ROBOLIMBS
- burn *= bumod //~2/3 damage for ROBOLIMBS
+
+ brute *= brute_mod
+ burn *= burn_mod
// High brute damage or sharp objects may damage internal organs
- if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5))
+ if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5))))
// Damage an internal organ
if(internal_organs && internal_organs.len)
var/obj/item/organ/I = pick(internal_organs)
@@ -219,13 +256,16 @@
droplimb(0,DROPLIMB_BURN)
if(!dropped && prob(brute))
var/edge_eligible = 0
- if(edge && istype(used_weapon,/obj/item))
- var/obj/item/W = used_weapon
- if(W.w_class >= 3)
+ if(edge)
+ if(istype(used_weapon,/obj/item))
+ var/obj/item/W = used_weapon
+ if(W.w_class >= w_class)
+ edge_eligible = 1
+ else
edge_eligible = 1
if(brute >= threshold || (edge_eligible && brute >= threshold/3))
- if((sharp || edge))
+ if(edge)
droplimb(0,DROPLIMB_EDGE)
else
droplimb(0,DROPLIMB_BLUNT)
@@ -384,10 +424,6 @@ This function completely restores a damaged organ to perfect condition.
if(trace_chemicals[chemID] <= 0)
trace_chemicals.Remove(chemID)
- //Bone fractures
- if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
- src.fracture()
-
if(!(status & ORGAN_BROKEN))
perma_injury = 0
@@ -558,6 +594,7 @@ Note that amputating the affected organ does in fact remove the infection from t
if(istype(owner,/mob/living/carbon/human))
H = owner
+ //update damage counts
for(var/datum/wound/W in wounds)
if(!W.internal) //so IB doesn't count towards crit/paincrit
if(W.damage_type == CUT || W.damage_type == BRUISE)
@@ -573,9 +610,13 @@ Note that amputating the affected organ does in fact remove the infection from t
number_wounds += W.amount
- if (open && !clamped && (H && !(H.species.flags & NO_BLOOD))) //things tend to bleed if they are CUT OPEN
+ //things tend to bleed if they are CUT OPEN
+ if (open && !clamped && (H && !(H.species.flags & NO_BLOOD)))
status |= ORGAN_BLEEDING
-
+
+ //Bone fractures
+ if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
+ src.fracture()
// new damage icon system
// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
@@ -630,20 +671,24 @@ Note that amputating the affected organ does in fact remove the infection from t
switch(disintegrate)
if(DROPLIMB_EDGE)
if(!clean)
+ var/gore_sound = "[(status & ORGAN_ROBOT) ? "tortured metal" : "ripping tendons and flesh"]"
owner.visible_message(
"\The [owner]'s [src.name] flies off in an arc!",\
"Your [src.name] goes flying off!",\
- "You hear a terrible sound of ripping tendons and flesh.")
+ "You hear a terrible sound of [gore_sound].")
if(DROPLIMB_BURN)
+ var/gore = "[(status & ORGAN_ROBOT) ? "": " of burning flesh"]"
owner.visible_message(
"\The [owner]'s [src.name] flashes away into ashes!",\
"Your [src.name] flashes away into ashes!",\
- "You hear the crackling sound of burning flesh.")
+ "You hear a crackling sound[gore].")
if(DROPLIMB_BLUNT)
+ var/gore = "[(status & ORGAN_ROBOT) ? "": " in shower of gore"]"
+ var/gore_sound = "[(status & ORGAN_ROBOT) ? "rending sound of tortured metal" : "sickening splatter of gore"]"
owner.visible_message(
- "\The [owner]'s [src.name] explodes in a shower of gore!",\
- "Your [src.name] explodes in a shower of gore!",\
- "You hear the sickening splatter of gore.")
+ "\The [owner]'s [src.name] explodes[gore]!",\
+ "Your [src.name] explodes[gore]!",\
+ "You hear the [gore_sound].")
var/mob/living/carbon/human/victim = owner //Keep a reference for post-removed().
removed(null, ignore_children)
@@ -662,6 +707,8 @@ Note that amputating the affected organ does in fact remove the infection from t
parent.update_damages()
else
var/obj/item/organ/external/stump/stump = new (victim, 0, src)
+ if(status & ORGAN_ROBOT)
+ stump.robotize()
stump.wounds |= W
victim.organs |= stump
stump.update_damages()
@@ -687,6 +734,9 @@ Note that amputating the affected organ does in fact remove the infection from t
dir = 2
if(DROPLIMB_BURN)
new /obj/effect/decal/cleanable/ash(get_turf(victim))
+ for(var/obj/item/I in src)
+ if(I.w_class > 2 && !istype(I,/obj/item/organ))
+ I.loc = get_turf(src)
qdel(src)
if(DROPLIMB_BLUNT)
var/obj/effect/decal/cleanable/blood/gibs/gore = new owner.species.single_gib_type(get_turf(victim))
@@ -701,6 +751,14 @@ Note that amputating the affected organ does in fact remove the infection from t
I.removed()
if(istype(loc,/turf))
I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
+
+ for(var/obj/item/I in src)
+ if(I.w_class <= 2)
+ qdel(I)
+ continue
+ I.loc = get_turf(src)
+ I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
+
qdel(src)
/****************************************************
@@ -761,7 +819,8 @@ Note that amputating the affected organ does in fact remove the infection from t
return rval
/obj/item/organ/external/proc/fracture()
-
+ if(status & ORGAN_ROBOT)
+ return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
if((status & ORGAN_BROKEN) || cannot_break)
return
@@ -836,7 +895,7 @@ Note that amputating the affected organ does in fact remove the infection from t
owner.update_body()
/obj/item/organ/external/proc/get_damage() //returns total damage
- return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
+ return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use max_damage?
/obj/item/organ/external/proc/has_infected_wound()
for(var/datum/wound/W in wounds)
@@ -845,6 +904,8 @@ Note that amputating the affected organ does in fact remove the infection from t
return 0
/obj/item/organ/external/proc/is_usable()
+ if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage
+ return
return !is_dislocated() && !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
/obj/item/organ/external/proc/is_malfunctioning()
@@ -861,7 +922,7 @@ Note that amputating the affected organ does in fact remove the infection from t
W.add_blood(owner)
if(ismob(W.loc))
var/mob/living/H = W.loc
- H.drop_item()
+ H.drop_from_inventory(W)
W.loc = owner
/obj/item/organ/external/removed(var/mob/living/user, var/ignore_children)
@@ -876,8 +937,14 @@ Note that amputating the affected organ does in fact remove the infection from t
status |= ORGAN_DESTROYED
victim.bad_external_organs -= src
- for(var/implant in implants) //todo: check if this can be left alone
- qdel(implant)
+ for(var/obj/item/implant in implants)
+ if(!istype(implant))
+ return
+ if(implant.w_class <= 2)
+ qdel(implant)
+ else
+ implant.loc = src
+ implants.Cut()
// Attached organs also fly off.
if(!ignore_children)
@@ -885,6 +952,8 @@ Note that amputating the affected organ does in fact remove the infection from t
O.removed()
if(O)
O.loc = src
+ for(var/obj/item/I in O.contents)
+ I.loc = src
// Grab all the internal giblets too.
for(var/obj/item/organ/organ in internal_organs)
@@ -979,3 +1048,170 @@ Note that amputating the affected organ does in fact remove the infection from t
if(6 to INFINITY)
flavor_text += "a ton of [wound]\s"
return english_list(flavor_text)
+/****************************************************
+ ORGAN DEFINES
+****************************************************/
+
+/obj/item/organ/external/chest
+ name = "upper body"
+ limb_name = "chest"
+ icon_name = "torso"
+ max_damage = 100
+ min_broken_damage = 35
+ w_class = 5
+ body_part = UPPER_TORSO
+ vital = 1
+ amputation_point = "spine"
+ joint = "neck"
+ dislocated = -1
+ gendered_icon = 1
+ cannot_amputate = 1
+ parent_organ = null
+ encased = "ribcage"
+
+/obj/item/organ/external/groin
+ name = "lower body"
+ limb_name = "groin"
+ icon_name = "groin"
+ max_damage = 100
+ min_broken_damage = 35
+ w_class = 5
+ body_part = LOWER_TORSO
+ vital = 1
+ parent_organ = "chest"
+ amputation_point = "lumbar"
+ joint = "hip"
+ dislocated = -1
+ gendered_icon = 1
+
+/obj/item/organ/external/arm
+ limb_name = "l_arm"
+ name = "left arm"
+ icon_name = "l_arm"
+ max_damage = 50
+ min_broken_damage = 30
+ w_class = 3
+ body_part = ARM_LEFT
+ parent_organ = "chest"
+ joint = "left elbow"
+ amputation_point = "left shoulder"
+ can_grasp = 1
+
+/obj/item/organ/external/arm/right
+ limb_name = "r_arm"
+ name = "right arm"
+ icon_name = "r_arm"
+ body_part = ARM_RIGHT
+ joint = "right elbow"
+ amputation_point = "right shoulder"
+
+/obj/item/organ/external/leg
+ limb_name = "l_leg"
+ name = "left leg"
+ icon_name = "l_leg"
+ max_damage = 50
+ min_broken_damage = 30
+ w_class = 3
+ body_part = LEG_LEFT
+ icon_position = LEFT
+ parent_organ = "groin"
+ joint = "left knee"
+ amputation_point = "left hip"
+ can_stand = 1
+
+/obj/item/organ/external/leg/right
+ limb_name = "r_leg"
+ name = "right leg"
+ icon_name = "r_leg"
+ body_part = LEG_RIGHT
+ icon_position = RIGHT
+ joint = "right knee"
+ amputation_point = "right hip"
+
+/obj/item/organ/external/foot
+ limb_name = "l_foot"
+ name = "left foot"
+ icon_name = "l_foot"
+ min_broken_damage = 15
+ w_class = 2
+ body_part = FOOT_LEFT
+ icon_position = LEFT
+ parent_organ = "l_leg"
+ joint = "left ankle"
+ amputation_point = "left ankle"
+ can_stand = 1
+
+/obj/item/organ/external/foot/removed()
+ if(owner) owner.u_equip(owner.shoes)
+ ..()
+
+/obj/item/organ/external/foot/right
+ limb_name = "r_foot"
+ name = "right foot"
+ icon_name = "r_foot"
+ body_part = FOOT_RIGHT
+ icon_position = RIGHT
+ parent_organ = "r_leg"
+ joint = "right ankle"
+ amputation_point = "right ankle"
+
+/obj/item/organ/external/hand
+ limb_name = "l_hand"
+ name = "left hand"
+ icon_name = "l_hand"
+ min_broken_damage = 15
+ w_class = 2
+ body_part = HAND_LEFT
+ parent_organ = "l_arm"
+ joint = "left wrist"
+ amputation_point = "left wrist"
+ can_grasp = 1
+
+/obj/item/organ/external/hand/removed()
+ owner.u_equip(owner.gloves)
+ ..()
+
+/obj/item/organ/external/hand/right
+ limb_name = "r_hand"
+ name = "right hand"
+ icon_name = "r_hand"
+ body_part = HAND_RIGHT
+ parent_organ = "r_arm"
+ joint = "right wrist"
+ amputation_point = "right wrist"
+
+/obj/item/organ/external/head
+ limb_name = "head"
+ icon_name = "head"
+ name = "head"
+ max_damage = 75
+ min_broken_damage = 35
+ w_class = 3
+ body_part = HEAD
+ vital = 1
+ parent_organ = "chest"
+ joint = "jaw"
+ amputation_point = "neck"
+ gendered_icon = 1
+ encased = "skull"
+
+/obj/item/organ/external/head/removed()
+ if(owner)
+ name = "[owner.real_name]'s head"
+ owner.u_equip(owner.glasses)
+ owner.u_equip(owner.head)
+ owner.u_equip(owner.l_ear)
+ owner.u_equip(owner.r_ear)
+ owner.u_equip(owner.wear_mask)
+ spawn(1)
+ owner.update_hair()
+ ..()
+
+/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
+ ..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
+ if (!disfigured)
+ if (brute_dam > 40)
+ if (prob(50))
+ disfigure("brute")
+ if (burn_dam > 40)
+ disfigure("burn")
diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm
index 3b094f1fdd..a67e74c8f9 100644
--- a/code/modules/organs/organ_internal.dm
+++ b/code/modules/organs/organ_internal.dm
@@ -79,15 +79,6 @@
owner.b_eyes ? owner.b_eyes : 0
)
-/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
- ..()
- if(!owner)
- return
- if(is_bruised())
- owner.eye_blurry = 20
- if(is_broken())
- owner.eye_blind = 20
-
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
diff --git a/code/modules/organs/organ_stump.dm b/code/modules/organs/organ_stump.dm
index 68201c1413..4f353e193c 100644
--- a/code/modules/organs/organ_stump.dm
+++ b/code/modules/organs/organ_stump.dm
@@ -14,6 +14,8 @@
..(holder, internal)
if(istype(limb))
max_damage = limb.max_damage
+ if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT)))
+ robotize() //if both limb and the parent are robotic, the stump is robotic too
/obj/item/organ/external/stump/is_stump()
return 1
diff --git a/code/modules/organs/subtypes/diona.dm b/code/modules/organs/subtypes/diona.dm
index f08a5a9371..6f19c7eee8 100644
--- a/code/modules/organs/subtypes/diona.dm
+++ b/code/modules/organs/subtypes/diona.dm
@@ -1,11 +1,21 @@
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
if(!istype(organ))
- return
+ return 0
+
+ //This is a terrible hack and I should be ashamed.
+ var/datum/seed/diona = plant_controller.seeds["diona"]
+ if(!diona)
+ return 0
+
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
P.request_player(D, "A diona nymph has split off from its gestalt. ")
- qdel(organ)
+ spawn(60)
+ if(D)
+ if(!D.ckey || !D.client)
+ D.death()
+ return 1
/obj/item/organ/external/diona
name = "tendril"
@@ -18,8 +28,9 @@
name = "core trunk"
limb_name = "chest"
icon_name = "torso"
- health = 200
+ max_damage = 200
min_broken_damage = 50
+ w_class = 5
body_part = UPPER_TORSO
vital = 1
cannot_amputate = 1
@@ -29,8 +40,9 @@
name = "fork"
limb_name = "groin"
icon_name = "groin"
- health = 100
+ max_damage = 100
min_broken_damage = 50
+ w_class = 4
body_part = LOWER_TORSO
parent_organ = "chest"
@@ -38,8 +50,9 @@
name = "left upper tendril"
limb_name = "l_arm"
icon_name = "l_arm"
- health = 35
+ max_damage = 35
min_broken_damage = 20
+ w_class = 3
body_part = ARM_LEFT
parent_organ = "chest"
can_grasp = 1
@@ -54,8 +67,9 @@
name = "left lower tendril"
limb_name = "l_leg"
icon_name = "l_leg"
- health = 35
+ max_damage = 35
min_broken_damage = 20
+ w_class = 3
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
@@ -72,8 +86,9 @@
name = "left foot"
limb_name = "l_foot"
icon_name = "l_foot"
- health = 20
+ max_damage = 20
min_broken_damage = 10
+ w_class = 2
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
@@ -93,8 +108,9 @@
name = "left grasper"
limb_name = "l_hand"
icon_name = "l_hand"
- health = 30
+ max_damage = 30
min_broken_damage = 15
+ w_class = 2
body_part = HAND_LEFT
parent_organ = "l_arm"
can_grasp = 1
@@ -110,8 +126,9 @@
limb_name = "head"
icon_name = "head"
name = "head"
- health = 50
+ max_damage = 50
min_broken_damage = 25
+ w_class = 3
body_part = HEAD
parent_organ = "chest"
@@ -123,16 +140,13 @@
//DIONA ORGANS.
/obj/item/organ/external/diona/removed()
+ var/mob/living/carbon/human/H = owner
..()
- if(!istype(owner))
+ if(!istype(H) || !H.organs || !H.organs.len)
+ H.death()
+ if(prob(50) && spawn_diona_nymph_from_organ(src))
qdel(src)
- if(!owner.organs.len)
- owner.death()
-
- if(prob(50))
- spawn_diona_nymph_from_organ(src)
-
/obj/item/organ/diona/process()
return
@@ -167,16 +181,13 @@
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/obj/item/organ/diona/removed(var/mob/living/user)
-
+ var/mob/living/carbon/human/H = owner
..()
- if(!istype(owner))
+ if(!istype(H) || !H.organs || !H.organs.len)
+ H.death()
+ if(prob(50) && spawn_diona_nymph_from_organ(src))
qdel(src)
- if(!owner.internal_organs.len)
- owner.death()
-
- spawn_diona_nymph_from_organ(src)
-
// These are different to the standard diona organs as they have a purpose in other
// species (absorbing radiation and light respectively)
/obj/item/organ/diona/nutrients
diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm
index 28c44bc41e..fd94c2c759 100644
--- a/code/modules/organs/subtypes/machine.dm
+++ b/code/modules/organs/subtypes/machine.dm
@@ -2,7 +2,11 @@
/obj/item/organ/external/head/ipc
dislocated = -1
can_intake_reagents = 0
+ vital = 0
+ max_damage = 50 //made same as arm, since it is not vital
+ min_broken_damage = 30
encased = null
+
/obj/item/organ/external/head/ipc/New()
robotize("Morpheus Cyberkinetics")
..()
@@ -88,11 +92,23 @@
owner.stat = 0
owner.visible_message("\The [owner] twitches visibly!")
+/obj/item/organ/optical_sensor
+ name = "optical sensor"
+ organ_tag = "eyes"
+ parent_organ = "head"
+ icon = 'icons/obj/robot_component.dmi'
+ icon_state = "camera"
+ dead_icon = "camera_broken"
+
+/obj/item/organ/optical_sensor/New()
+ robotize()
+ ..()
+
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/mmi_holder
name = "brain"
organ_tag = "brain"
- parent_organ = "head"
+ parent_organ = "chest"
vital = 1
var/obj/item/device/mmi/stored_mmi
diff --git a/code/modules/organs/subtypes/standard.dm b/code/modules/organs/subtypes/standard.dm
index 3a7e18a9dc..54ec34ae70 100644
--- a/code/modules/organs/subtypes/standard.dm
+++ b/code/modules/organs/subtypes/standard.dm
@@ -6,8 +6,9 @@
name = "upper body"
limb_name = "chest"
icon_name = "torso"
- health = 100
+ max_damage = 100
min_broken_damage = 35
+ w_class = 5
body_part = UPPER_TORSO
vital = 1
amputation_point = "spine"
@@ -22,8 +23,9 @@
name = "lower body"
limb_name = "groin"
icon_name = "groin"
- health = 100
+ max_damage = 100
min_broken_damage = 35
+ w_class = 4
body_part = LOWER_TORSO
vital = 1
parent_organ = "chest"
@@ -36,8 +38,9 @@
limb_name = "l_arm"
name = "left arm"
icon_name = "l_arm"
- health = 50
+ max_damage = 50
min_broken_damage = 30
+ w_class = 3
body_part = ARM_LEFT
parent_organ = "chest"
joint = "left elbow"
@@ -56,8 +59,9 @@
limb_name = "l_leg"
name = "left leg"
icon_name = "l_leg"
- health = 50
+ max_damage = 50
min_broken_damage = 30
+ w_class = 3
body_part = LEG_LEFT
icon_position = LEFT
parent_organ = "groin"
@@ -78,8 +82,9 @@
limb_name = "l_foot"
name = "left foot"
icon_name = "l_foot"
- health = 30
+ max_damage = 30
min_broken_damage = 15
+ w_class = 2
body_part = FOOT_LEFT
icon_position = LEFT
parent_organ = "l_leg"
@@ -105,8 +110,9 @@
limb_name = "l_hand"
name = "left hand"
icon_name = "l_hand"
- health = 30
+ max_damage = 30
min_broken_damage = 15
+ w_class = 2
body_part = HAND_LEFT
parent_organ = "l_arm"
joint = "left wrist"
@@ -130,8 +136,9 @@
limb_name = "head"
icon_name = "head"
name = "head"
- health = 75
+ max_damage = 75
min_broken_damage = 35
+ w_class = 3
body_part = HEAD
vital = 1
parent_organ = "chest"
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index 6e2e65aa32..b7b34d8a8f 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -51,66 +51,55 @@
msg_admin_attack("[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey]) (JMP)")
return
-
/*
- * Sleepy Pens
+ * Reagent pens
*/
-/obj/item/weapon/pen/sleepypen
- desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
+
+/obj/item/weapon/pen/reagent
flags = OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
-
-/obj/item/weapon/pen/sleepypen/New()
- var/datum/reagents/R = new/datum/reagents(30) //Used to be 300
- reagents = R
- R.my_atom = src
- R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
+/obj/item/weapon/pen/reagent/New()
..()
- return
+ create_reagents(30)
+/obj/item/weapon/pen/reagent/attack(mob/living/M as mob, mob/user as mob)
-/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob)
- if(!(istype(M,/mob)))
+ if(!istype(M))
return
+
+ . = ..()
+
+ if(M.can_inject(user,1))
+ if(reagents.total_volume)
+ if(M.reagents)
+ var/contained_reagents = reagents.get_reagents()
+ var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD)
+ admin_inject_log(user, M, src, contained_reagents, trans)
+
+/*
+ * Sleepy Pens
+ */
+/obj/item/weapon/pen/reagent/sleepy
+ desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
+ origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
+
+/obj/item/weapon/pen/reagent/sleepy/New()
..()
- if(reagents.total_volume)
- if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD) //used to be 150
- return
+ reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
/*
* Parapens
*/
- /obj/item/weapon/pen/paralysis
- flags = OPENCONTAINER
- slot_flags = SLOT_BELT
- origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
-
-
-/obj/item/weapon/pen/paralysis/attack(mob/living/M as mob, mob/user as mob)
-
- if(!(istype(M,/mob)))
- return
+ /obj/item/weapon/pen/reagent/paralysis
+ origin_tech = "materials=2;syndicate=5"
+/obj/item/weapon/pen/reagent/paralysis/New()
..()
-
-
- if(M.can_inject(user,1))
- if(reagents.total_volume)
- if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD)
- return
-
-
-/obj/item/weapon/pen/paralysis/New()
- var/datum/reagents/R = new/datum/reagents(50)
- reagents = R
- R.my_atom = src
- R.add_reagent("zombiepowder", 10)
- R.add_reagent("cryptobiolin", 15)
- ..()
- return
+ reagents.add_reagent("zombiepowder", 10)
+ reagents.add_reagent("cryptobiolin", 15)
/*
* Chameleon pen
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index f24758ed3c..86bb1476c4 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -37,6 +37,8 @@
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
+/obj/machinery/power/apc/critical
+ is_critical = 1
/obj/machinery/power/apc/high
cell_type = /obj/item/weapon/cell/high
@@ -44,8 +46,8 @@
/obj/machinery/power/apc/super
cell_type = /obj/item/weapon/cell/super
-/obj/machinery/power/apc/super/equipment
- equipment = 2
+/obj/machinery/power/apc/super/critical
+ is_critical = 1
/obj/machinery/power/apc/hyper
cell_type = /obj/item/weapon/cell/hyper
@@ -94,6 +96,7 @@
var/datum/wires/apc/wires = null
var/update_state = -1
var/update_overlay = -1
+ var/is_critical = 0
var/global/status_overlays = 0
var/updating_icon = 0
var/global/list/status_overlays_lock
@@ -685,7 +688,7 @@
if(cell)
user.put_in_hands(cell)
cell.add_fingerprint(user)
- cell.updateicon()
+ cell.update_icon()
src.cell = null
user.visible_message("[user.name] removes the power cell from [src.name]!",\
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index d883054b1b..087ffc60be 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -512,22 +512,25 @@ obj/structure/cable/proc/cableColor(var/colorC)
///////////////////////////////////
//you can use wires to heal robotics
-/obj/item/stack/cable_coil/attack(mob/M as mob, mob/user as mob)
- if(istype(M,/mob/living/carbon/human))
+/obj/item/stack/cable_coil/afterattack(var/mob/M, var/mob/user)
+
+ if(ishuman(M))
var/mob/living/carbon/human/H = M
- var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
- if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
+ var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
+
+ if (!S) return
+ if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP)
return ..()
- if(S.burn_dam > 0 && use(1))
+ if(S.burn_dam)
if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP)
S.heal_damage(0,15,0,1)
- user.visible_message("\red \The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].")
- else
- user << "\red The damage is far too severe to patch over externally."
- return
- else
- user << "Nothing to fix!"
+ user.visible_message("\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].")
+ else if(S.open != 2)
+ user << "The damage is far too severe to patch over externally."
+ return 1
+ else if(S.open != 2)
+ user << "Nothing to fix!"
else
return ..()
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index 0804d133f3..ebae74cd27 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -8,7 +8,7 @@
/obj/item/weapon/cell/initialize()
..()
- updateicon()
+ update_icon()
/obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/power = 0)
@@ -22,7 +22,7 @@
return use(cell_amt) / CELLRATE
-/obj/item/weapon/cell/proc/updateicon()
+/obj/item/weapon/cell/update_icon()
overlays.Cut()
if(charge < 0.01)
diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm
index dc8f667a28..3804c1f158 100644
--- a/code/modules/power/singularity/act.dm
+++ b/code/modules/power/singularity/act.dm
@@ -78,6 +78,9 @@
return 5000
/obj/machinery/power/supermatter/singularity_act()
+ if(!src.loc)
+ return
+
var/prints = ""
if(src.fingerprintshidden)
prints = ", all touchers : " + src.fingerprintshidden
diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm
index b4749d06d3..84c8affc94 100644
--- a/code/modules/reagents/Chemistry-Holder.dm
+++ b/code/modules/reagents/Chemistry-Holder.dm
@@ -1,3 +1,5 @@
+#define PROCESS_REACTION_ITER 5 //when processing a reaction, iterate this many times
+
/datum/reagents
var/list/datum/reagent/reagent_list = list()
var/total_volume = 0
@@ -5,45 +7,14 @@
var/atom/my_atom = null
/datum/reagents/New(var/max = 100)
+ ..()
maximum_volume = max
- //I dislike having these here but map-objects are initialised before world/New() is called. >_>
- if(!chemical_reagents_list)
- //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
- var/paths = typesof(/datum/reagent) - /datum/reagent
- chemical_reagents_list = list()
- for(var/path in paths)
- var/datum/reagent/D = new path()
- if(!D.name)
- continue
- chemical_reagents_list[D.id] = D
-
- if(!chemical_reactions_list)
- //Chemical Reactions - Initialises all /datum/chemical_reaction into a list
- // It is filtered into multiple lists within a list.
- // For example:
- // chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
-
- var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
- chemical_reactions_list = list()
-
- for(var/path in paths)
-
- var/datum/chemical_reaction/D = new path()
- var/list/reaction_ids = list()
-
- if(D.required_reagents && D.required_reagents.len)
- for(var/reaction in D.required_reagents)
- reaction_ids += reaction
-
- // Create filters based on each reagent id in the required reagents list
- for(var/id in reaction_ids)
- if(!chemical_reactions_list[id])
- chemical_reactions_list[id] = list()
- chemical_reactions_list[id] += D
- break // Don't bother adding ourselves to other reagent ids, it is redundant.
/datum/reagents/Destroy()
..()
+ if(chemistryProcess)
+ chemistryProcess.active_holders -= src
+
for(var/datum/reagent/R in reagent_list)
qdel(R)
reagent_list.Cut()
@@ -103,55 +74,43 @@
my_atom.reagents = null
/datum/reagents/proc/handle_reactions()
+ if(chemistryProcess)
+ chemistryProcess.mark_for_update(src)
+
+//returns 1 if the holder should continue reactiong, 0 otherwise.
+/datum/reagents/proc/process_reactions()
if(!my_atom) // No reactions in temporary holders
- return
+ return 0
+ if(!my_atom.loc) //No reactions inside GC'd containers
+ return 0
if(my_atom.flags & NOREACT) // No reactions here
- return
-
- var/reaction_occured = 0
- do
+ return 0
+
+ var/reaction_occured
+ var/list/effect_reactions = list()
+ var/list/eligible_reactions = list()
+ for(var/i in 1 to PROCESS_REACTION_ITER)
reaction_occured = 0
+
+ //need to rebuild this to account for chain reactions
for(var/datum/reagent/R in reagent_list)
- for(var/datum/chemical_reaction/C in chemical_reactions_list[R.id])
- var/reagents_suitable = 1
- for(var/B in C.required_reagents)
- if(!has_reagent(B))
- reagents_suitable = 0
- for(var/B in C.catalysts)
- if(!has_reagent(B, C.catalysts[B]))
- reagents_suitable = 0
- for(var/B in C.inhibitors)
- if(has_reagent(B, C.inhibitors[B]))
- reagents_suitable = 0
-
- if(!reagents_suitable || !C.can_happen(src))
- continue
-
- var/use = -1
- for(var/B in C.required_reagents)
- if(use == -1)
- use = get_reagent_amount(B) / C.required_reagents[B]
- else
- use = min(use, get_reagent_amount(B) / C.required_reagents[B])
-
- var/newdata = C.send_data(src) // We need to get it before reagents are removed. See blood paint.
- for(var/B in C.required_reagents)
- remove_reagent(B, use * C.required_reagents[B], safety = 1)
-
- if(C.result)
- add_reagent(C.result, C.result_amount * use, newdata)
-
- if(!ismob(my_atom) && C.mix_message)
- var/list/seen = viewers(4, get_turf(my_atom))
- for(var/mob/M in seen)
- M << "\icon[my_atom] [C.mix_message]"
- playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1)
-
- C.on_reaction(src, C.result_amount * use)
+ eligible_reactions |= chemical_reactions_list[R.id]
+
+ for(var/datum/chemical_reaction/C in eligible_reactions)
+ if(C.can_happen(src) && C.process(src))
+ effect_reactions |= C
reaction_occured = 1
- while(reaction_occured)
+
+ eligible_reactions.Cut()
+
+ if(!reaction_occured)
+ break
+
+ for(var/datum/chemical_reaction/C in effect_reactions)
+ C.post_reaction(src)
+
update_total()
- return
+ return reaction_occured
/* Holder-to-chemical */
@@ -223,6 +182,24 @@
return 0
return 0
+/datum/reagents/proc/has_any_reagent(var/list/check_reagents)
+ for(var/datum/reagent/current in reagent_list)
+ if(current.id in check_reagents)
+ if(current.volume >= check_reagents[current.id])
+ return 1
+ else
+ return 0
+ return 0
+
+/datum/reagents/proc/has_all_reagents(var/list/check_reagents)
+ //this only works if check_reagents has no duplicate entries... hopefully okay since it expects an associative list
+ var/missing = check_reagents.len
+ for(var/datum/reagent/current in reagent_list)
+ if(current.id in check_reagents)
+ if(current.volume >= check_reagents[current.id])
+ missing--
+ return !missing
+
/datum/reagents/proc/clear_reagents()
for(var/datum/reagent/current in reagent_list)
del_reagent(current.id)
diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm
index 2d8ece18c1..80658f4864 100644
--- a/code/modules/reagents/Chemistry-Reagents.dm
+++ b/code/modules/reagents/Chemistry-Reagents.dm
@@ -1,3 +1,15 @@
+
+//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
+/proc/initialize_chemical_reagents()
+ var/paths = typesof(/datum/reagent) - /datum/reagent
+ chemical_reagents_list = list()
+ for(var/path in paths)
+ var/datum/reagent/D = new path()
+ if(!D.name)
+ continue
+ chemical_reagents_list[D.id] = D
+
+
/datum/reagent
var/name = "Reagent"
var/id = "reagent"
diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm
index e400cee360..ce9ea05717 100644
--- a/code/modules/reagents/Chemistry-Recipes.dm
+++ b/code/modules/reagents/Chemistry-Recipes.dm
@@ -1,3 +1,34 @@
+
+//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
+// It is filtered into multiple lists within a list.
+// For example:
+// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron
+// Note that entries in the list are NOT duplicated. So if a reaction pertains to
+// more than one chemical it will still only appear in only one of the sublists.
+/proc/initialize_chemical_reactions()
+ var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
+ chemical_reactions_list = list()
+
+ for(var/path in paths)
+ var/datum/chemical_reaction/D = new path()
+ if(D.required_reagents && D.required_reagents.len)
+ var/reagent_id = D.required_reagents[1]
+ if(!chemical_reactions_list[reagent_id])
+ chemical_reactions_list[reagent_id] = list()
+ chemical_reactions_list[reagent_id] += D
+
+//helper that ensures the reaction rate holds after iterating
+//Ex. REACTION_RATE(0.3) means that 30% of the reagents will react each chemistry tick (~2 seconds by default).
+#define REACTION_RATE(rate) (1.0 - (1.0-rate)**(1.0/PROCESS_REACTION_ITER))
+
+//helper to define reaction rate in terms of half-life
+//Ex.
+//HALF_LIFE(0) -> Reaction completes immediately (default chems)
+//HALF_LIFE(1) -> Half of the reagents react immediately, the rest over the following ticks.
+//HALF_LIFE(2) -> Half of the reagents are consumed after 2 chemistry ticks.
+//HALF_LIFE(3) -> Half of the reagents are consumed after 3 chemistry ticks.
+#define HALF_LIFE(ticks) (ticks? 1.0 - (0.5)**(1.0/(ticks*PROCESS_REACTION_ITER)) : 1.0)
+
/datum/chemical_reaction
var/name = null
var/id = null
@@ -5,17 +36,111 @@
var/list/required_reagents = list()
var/list/catalysts = list()
var/list/inhibitors = list()
-
var/result_amount = 0
+
+ //how far the reaction proceeds each time it is processed. Used with either REACTION_RATE or HALF_LIFE macros.
+ var/reaction_rate = HALF_LIFE(0)
+
+ //if less than 1, the reaction will be inhibited if the ratio of products/reagents is too high.
+ //0.5 = 50% yield -> reaction will only proceed halfway until products are removed.
+ var/yield = 1.0
+
+ //If limits on reaction rate would leave less than this amount of any reagent (adjusted by the reaction ratios),
+ //the reaction goes to completion. This is to prevent reactions from going on forever with tiny reagent amounts.
+ var/min_reaction = 2
+
var/mix_message = "The solution begins to bubble."
+ var/reaction_sound = 'sound/effects/bubbles.ogg'
/datum/chemical_reaction/proc/can_happen(var/datum/reagents/holder)
+ //check that all the required reagents are present
+ if(!holder.has_all_reagents(required_reagents))
+ return 0
+
+ //check that all the required catalysts are present in the required amount
+ if(!holder.has_all_reagents(catalysts))
+ return 0
+
+ //check that none of the inhibitors are present in the required amount
+ if(holder.has_any_reagent(inhibitors))
+ return 0
+
return 1
+/datum/chemical_reaction/proc/calc_reaction_progress(var/datum/reagents/holder, var/reaction_limit)
+ var/progress = reaction_limit * reaction_rate //simple exponential progression
+
+ //calculate yield
+ if(1-yield > 0.001) //if yield ratio is big enough just assume it goes to completion
+ /*
+ Determine the max amount of product by applying the yield condition:
+ (max_product/result_amount) / reaction_limit == yield/(1-yield)
+
+ We make use of the fact that:
+ reaction_limit = (holder.get_reagent_amount(reactant) / required_reagents[reactant]) of the limiting reagent.
+ */
+ var/yield_ratio = yield/(1-yield)
+ var/max_product = yield_ratio * reaction_limit * result_amount //rearrange to obtain max_product
+ var/yield_limit = max(0, max_product - holder.get_reagent_amount(result))/result_amount
+
+ progress = min(progress, yield_limit) //apply yield limit
+
+ //apply min reaction progress - wasn't sure if this should go before or after applying yield
+ //I guess people can just have their miniscule reactions go to completion regardless of yield.
+ for(var/reactant in required_reagents)
+ var/remainder = holder.get_reagent_amount(reactant) - progress*required_reagents[reactant]
+ if(remainder <= min_reaction*required_reagents[reactant])
+ progress = reaction_limit
+ break
+
+ return progress
+
+/datum/chemical_reaction/proc/process(var/datum/reagents/holder)
+ //determine how far the reaction can proceed
+ var/list/reaction_limits = list()
+ for(var/reactant in required_reagents)
+ reaction_limits += holder.get_reagent_amount(reactant) / required_reagents[reactant]
+
+ //determine how far the reaction proceeds
+ var/reaction_limit = min(reaction_limits)
+ var/progress_limit = calc_reaction_progress(holder, reaction_limit)
+
+ var/reaction_progress = min(reaction_limit, progress_limit) //no matter what, the reaction progress cannot exceed the stoichiometric limit.
+
+ //need to obtain the new reagent's data before anything is altered
+ var/data = send_data(holder, reaction_progress)
+
+ //remove the reactants
+ for(var/reactant in required_reagents)
+ var/amt_used = required_reagents[reactant] * reaction_progress
+ holder.remove_reagent(reactant, amt_used, safety = 1)
+
+ //add the product
+ var/amt_produced = result_amount * reaction_progress
+ if(result)
+ holder.add_reagent(result, amt_produced, data, safety = 1)
+
+ on_reaction(holder, amt_produced)
+
+ return reaction_progress
+
+//called when a reaction processes
/datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume)
return
-/datum/chemical_reaction/proc/send_data(var/datum/reagents/T)
+//called after processing reactions, if they occurred
+/datum/chemical_reaction/proc/post_reaction(var/datum/reagents/holder)
+ var/atom/container = holder.my_atom
+ if(mix_message && container && !ismob(container))
+ var/turf/T = get_turf(container)
+ var/list/seen = viewers(4, T)
+ for(var/mob/M in seen)
+ M.show_message("\icon[container] [mix_message]", 1)
+ playsound(T, reaction_sound, 80, 1)
+
+//obtains any special data that will be provided to the reaction products
+//this is called just before reactants are removed.
+/datum/chemical_reaction/proc/send_data(var/datum/reagents/holder, var/reaction_limit)
return null
/* Common reactions */
@@ -53,7 +178,7 @@
id = "oxycodone"
result = "oxycodone"
required_reagents = list("ethanol" = 1, "tramadol" = 1)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 5)
result_amount = 1
/datum/chemical_reaction/sterilizine
@@ -145,7 +270,7 @@
id = "peridaxon"
result = "peridaxon"
required_reagents = list("bicaridine" = 2, "clonexadone" = 2)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 5)
result_amount = 2
/datum/chemical_reaction/virus_food
@@ -160,7 +285,7 @@
id = "leporazine"
result = "leporazine"
required_reagents = list("silicon" = 1, "copper" = 1)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 5)
result_amount = 2
/datum/chemical_reaction/cryptobiolin
@@ -187,9 +312,9 @@
/datum/chemical_reaction/dexalin
name = "Dexalin"
id = "dexalin"
- result = "dexalin"
+ result = "dexalin"
required_reagents = list("acetone" = 2, "phoron" = 0.1)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 1)
inhibitors = list("water" = 1) // Messes with cryox
result_amount = 1
@@ -241,7 +366,7 @@
id = "clonexadone"
result = "clonexadone"
required_reagents = list("cryoxadone" = 1, "sodium" = 1, "phoron" = 0.1)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 5)
result_amount = 2
/datum/chemical_reaction/spaceacillin
@@ -369,7 +494,7 @@
id = "condensedcapsaicin"
result = "condensedcapsaicin"
required_reagents = list("capsaicin" = 2)
- catalysts = list("phoron" = 1)
+ catalysts = list("phoron" = 5)
result_amount = 1
/datum/chemical_reaction/coolant
@@ -861,7 +986,7 @@
if(holder.my_atom && istype(holder.my_atom, required))
var/obj/item/slime_extract/T = holder.my_atom
if(T.Uses > 0)
- return 1
+ return ..()
return 0
/datum/chemical_reaction/slime/on_reaction(var/datum/reagents/holder)
@@ -1191,7 +1316,7 @@
id = "tofu"
result = null
required_reagents = list("soymilk" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 1
/datum/chemical_reaction/tofu/on_reaction(var/datum/reagents/holder, var/created_volume)
@@ -1245,7 +1370,7 @@
id = "cheesewheel"
result = null
required_reagents = list("milk" = 40)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 1
/datum/chemical_reaction/cheesewheel/on_reaction(var/datum/reagents/holder, var/created_volume)
@@ -1356,7 +1481,7 @@
id = "moonshine"
result = "moonshine"
required_reagents = list("nutriment" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/grenadine
@@ -1364,7 +1489,7 @@
id = "grenadine"
result = "grenadine"
required_reagents = list("berryjuice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/wine
@@ -1372,7 +1497,7 @@
id = "wine"
result = "wine"
required_reagents = list("grapejuice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/pwine
@@ -1380,7 +1505,7 @@
id = "pwine"
result = "pwine"
required_reagents = list("poisonberryjuice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/melonliquor
@@ -1388,7 +1513,7 @@
id = "melonliquor"
result = "melonliquor"
required_reagents = list("watermelonjuice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/bluecuracao
@@ -1396,7 +1521,7 @@
id = "bluecuracao"
result = "bluecuracao"
required_reagents = list("orangejuice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/spacebeer
@@ -1404,7 +1529,7 @@
id = "spacebeer"
result = "beer"
required_reagents = list("cornoil" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/vodka
@@ -1412,7 +1537,7 @@
id = "vodka"
result = "vodka"
required_reagents = list("potato" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/sake
@@ -1420,7 +1545,7 @@
id = "sake"
result = "sake"
required_reagents = list("rice" = 10)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 10
/datum/chemical_reaction/kahlua
@@ -1428,7 +1553,7 @@
id = "kahlua"
result = "kahlua"
required_reagents = list("coffee" = 5, "sugar" = 5)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 5
/datum/chemical_reaction/gin_tonic
@@ -1716,7 +1841,7 @@
id = "mead"
result = "mead"
required_reagents = list("sugar" = 1, "water" = 1)
- catalysts = list("enzyme" = 1)
+ catalysts = list("enzyme" = 5)
result_amount = 2
/datum/chemical_reaction/iced_beer
diff --git a/code/modules/reagents/dispenser/cartridge.dm b/code/modules/reagents/dispenser/cartridge.dm
index fdb5e1fe76..569da4cc73 100644
--- a/code/modules/reagents/dispenser/cartridge.dm
+++ b/code/modules/reagents/dispenser/cartridge.dm
@@ -30,19 +30,23 @@
if(!is_open_container())
user << "The cap is sealed."
-/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/setLabel(L as text)
+/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/verb_set_label(L as text)
set name = "Set Cartridge Label"
set category = "Object"
set src in view(usr, 1)
+
+ setLabel(L, usr)
+
+/obj/item/weapon/reagent_containers/chem_disp_cartridge/proc/setLabel(L, mob/user = null)
if(L)
- if(usr)
- usr << "You set the label on \the [src] to '[L]'."
+ if(user)
+ user << "You set the label on \the [src] to '[L]'."
label = L
name = "[initial(name)] - '[L]'"
else
- if(usr)
- usr << "You clear the label on \the [src]."
+ if(user)
+ user << "You clear the label on \the [src]."
label = ""
name = initial(name)
@@ -87,4 +91,4 @@
user << "You transfer [trans] units of the solution to \the [target]."
else
- return ..()
\ No newline at end of file
+ return ..()
diff --git a/code/modules/reagents/dispenser/cartridge_spawn.dm b/code/modules/reagents/dispenser/cartridge_spawn.dm
new file mode 100644
index 0000000000..730e191891
--- /dev/null
+++ b/code/modules/reagents/dispenser/cartridge_spawn.dm
@@ -0,0 +1,13 @@
+/client/proc/spawn_chemdisp_cartridge(size in list("small", "medium", "large"), reagent in chemical_reagents_list)
+ set name = "Spawn Chemical Dispenser Cartridge"
+ set category = "Admin"
+
+ var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C
+ switch(size)
+ if("small") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/small(usr.loc)
+ if("medium") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium(usr.loc)
+ if("large") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge(usr.loc)
+ C.reagents.add_reagent(reagent, C.volume)
+ var/datum/reagent/R = chemical_reagents_list[reagent]
+ C.setLabel(R.name)
+ log_admin("[key_name(usr)] spawned a [size] reagent container containing [reagent] at ([usr.x],[usr.y],[usr.z])")
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index f39d7167fa..ec5923c73d 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -14,12 +14,12 @@
flags = OPENCONTAINER
slot_flags = SLOT_BELT
-/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
- ..()
- reagents.add_reagent("tricordrazine", 30)
- return
+///obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
+// ..()
+// reagents.add_reagent("tricordrazine", 30)
+// return
-/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
+/obj/item/weapon/reagent_containers/hypospray/attack(mob/living/M as mob, mob/user as mob)
if(!reagents.total_volume)
user << "[src] is empty."
return
@@ -40,13 +40,9 @@
M << "You feel a tiny prick!"
if(M.reagents)
-
var/contained = reagentlist()
- M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]")
- user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]")
- msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)")
-
var/trans = reagents.trans_to_mob(M, amount_per_transfer_from_this, CHEM_BLOOD)
+ admin_inject_log(user, M, src, contained, trans)
user << "[trans] units injected. [reagents.total_volume] units remaining in \the [src]."
return
@@ -61,7 +57,6 @@
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
- reagents.remove_reagent("tricordrazine", 30)
reagents.add_reagent("inaprovaline", 5)
update_icon()
return
diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm
index bdc17b298c..3a1cb76522 100644
--- a/code/modules/reagents/reagent_containers/syringes.dm
+++ b/code/modules/reagents/reagent_containers/syringes.dm
@@ -179,16 +179,11 @@
user.visible_message("[user] injects [target] with the syringe!")
- if(istype(target, /mob/living))
- var/mob/living/M = target
- var/contained = reagentlist()
- M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]")
- user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]")
- msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)")
-
var/trans
if(ismob(target))
+ var/contained = reagentlist()
trans = reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
+ admin_inject_log(user, target, src, contained, trans)
else
trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units."
@@ -227,10 +222,6 @@
proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob)
- user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
- target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
- msg_admin_attack("[user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (JMP)")
-
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
@@ -252,6 +243,11 @@
O.show_message(text("\red [user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!"), 1)
user.remove_from_mob(src)
qdel(src)
+
+ user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with \the [src] (INTENT: HARM)."
+ target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: HARM)."
+ msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(target)] with [src.name] (INTENT: HARM) (JMP)")
+
return
user.visible_message("[user] stabs [target] in \the [hit_area] with [src.name]!")
@@ -263,8 +259,13 @@
user.visible_message("[user] stabs [target] with [src.name]!")
target.take_organ_damage(3)// 7 is the same as crowbar punch
+
+
var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand
- reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD)
+ var/contained_reagents = reagents.get_reagents()
+ var/trans = reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD)
+ if(isnull(trans)) trans = 0
+ admin_inject_log(user, target, src, contained_reagents, trans, violent=1)
break_syringe(target, user)
proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user)
diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm
index febb0a6827..33cb2d52ff 100644
--- a/code/modules/research/xenoarchaeology/finds/finds.dm
+++ b/code/modules/research/xenoarchaeology/finds/finds.dm
@@ -254,7 +254,7 @@
if(prob(75))
new_item = new /obj/item/weapon/pen(src.loc)
else
- new_item = new /obj/item/weapon/pen/sleepypen(src.loc)
+ new_item = new /obj/item/weapon/pen/reagent/sleepy(src.loc)
if(prob(30))
apply_image_decorations = 1
if(16)
diff --git a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm
index b14c892cd0..7450dd0603 100644
--- a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm
+++ b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm
@@ -159,7 +159,7 @@
else if(cell)
cell.loc = loc
cell.add_fingerprint(user)
- cell.updateicon()
+ cell.update_icon()
icon_state = "suspension0"
cell = null
diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm
index 5215400a4e..ea572e8fb4 100644
--- a/code/modules/shuttles/shuttle_emergency.dm
+++ b/code/modules/shuttles/shuttle_emergency.dm
@@ -62,7 +62,11 @@
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
if (emergency_shuttle.autopilot)
emergency_shuttle.autopilot = 0
- world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence initiated!"
+ world << "Alert: The shuttle autopilot has been overridden. Launch sequence initiated!"
+
+ if(usr)
+ log_admin("[key_name(usr)] has overridden the shuttle autopilot and activated launch sequence")
+ message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and activated launch sequence")
..(user)
@@ -72,7 +76,11 @@
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
if (emergency_shuttle.autopilot)
emergency_shuttle.autopilot = 0
- world << "\blue Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!"
+ world << "Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!"
+
+ if(usr)
+ log_admin("[key_name(usr)] has overridden the shuttle autopilot and forced immediate launch")
+ message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and forced immediate launch")
..(user)
@@ -82,7 +90,11 @@
if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console
if (emergency_shuttle.autopilot)
emergency_shuttle.autopilot = 0
- world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence aborted!"
+ world << "Alert: The shuttle autopilot has been overridden. Launch sequence aborted!"
+
+ if(usr)
+ log_admin("[key_name(usr)] has overridden the shuttle autopilot and cancelled launch sequence")
+ message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and cancelled launch sequence")
..(user)
@@ -102,8 +114,8 @@
authorized = initial(authorized)
//returns 1 if the ID was accepted and a new authorization was added, 0 otherwise
-/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/ident)
- if (!ident)
+/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/obj/item/ident)
+ if (!ident || !istype(ident))
return 0
if (authorized.len >= req_authorizations)
return 0 //don't need any more
@@ -112,33 +124,35 @@
var/auth_name
var/dna_hash
- if(istype(ident, /obj/item/weapon/card/id))
- var/obj/item/weapon/card/id/ID = ident
- access = ID.access
- auth_name = "[ID.registered_name] ([ID.assignment])"
- dna_hash = ID.dna_hash
+ var/obj/item/weapon/card/id/ID = ident.GetID()
- if(istype(ident, /obj/item/device/pda))
- var/obj/item/device/pda/PDA = ident
- access = PDA.id.access
- auth_name = "[PDA.id.registered_name] ([PDA.id.assignment])"
- dna_hash = PDA.id.dna_hash
+ if(!ID)
+ return
+
+ access = ID.access
+ auth_name = "[ID.registered_name] ([ID.assignment])"
+ dna_hash = ID.dna_hash
if (!access || !istype(access))
return 0 //not an ID
if (dna_hash in authorized)
- src.visible_message("[src] buzzes. That ID has already been scanned.")
+ src.visible_message("\The [src] buzzes. That ID has already been scanned.")
return 0
if (!(access_heads in access))
- src.visible_message("[src] buzzes, rejecting [ident].")
+ src.visible_message("\The [src] buzzes, rejecting [ident].")
return 0
- src.visible_message("[src] beeps as it scans [ident].")
+ src.visible_message("\The [src] beeps as it scans [ident].")
authorized[dna_hash] = auth_name
if (req_authorizations - authorized.len)
- world << "\blue Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot."
+ world << "Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot."
+
+ if(usr)
+ log_admin("[key_name(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed")
+ message_admins("[key_name_admin(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed")
+
return 1
@@ -146,7 +160,7 @@
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
- user << "\blue You short out the [src]'s authorization protocols."
+ user << "You short out \the [src]'s authorization protocols."
emagged = 1
return
diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm
index 11babd42e4..dc626ec60a 100644
--- a/code/modules/surgery/robotics.dm
+++ b/code/modules/surgery/robotics.dm
@@ -76,7 +76,7 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
- user.visible_message("\blue [user] open the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
+ user.visible_message("\blue [user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
"\blue You open the maintenance hatch on [target]'s [affected.name] with \the [tool]." )
affected.open = 2
@@ -134,7 +134,7 @@
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
- return affected && affected.open && affected.brute_dam > 0 && target_zone != "mouth"
+ return affected && affected.open == 2 && affected.brute_dam > 0 && target_zone != "mouth"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
@@ -146,7 +146,7 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] finishes patching damage to [target]'s [affected.name] with \the [tool].", \
"\blue You finish patching damage to [target]'s [affected.name] with \the [tool].")
- affected.heal_damage(rand(30,50),0)
+ affected.heal_damage(rand(30,50),0,1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
@@ -164,8 +164,17 @@
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
+ var/obj/item/stack/cable_coil/C = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
- return affected && affected.open && affected.burn_dam > 0 && target_zone != "mouth"
+ var/limb_can_operate = (affected && affected.open == 2 && affected.burn_dam > 0 && target_zone != "mouth")
+ if(limb_can_operate)
+ if(istype(C))
+ if(!C.get_amount() >= 3)
+ user << "You need three or more cable pieces to repair this damage."
+ return 2
+ C.use(3)
+ return 1
+ return 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
@@ -177,7 +186,7 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] finishes splicing cable into [target]'s [affected.name].", \
"\blue You finishes splicing new cable into [target]'s [affected.name].")
- affected.heal_damage(0,rand(30,50))
+ affected.heal_damage(0,rand(30,50),1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
diff --git a/code/ZAS/_xgm_gas_data.dm b/code/modules/xgm/xgm_gas_data.dm
similarity index 83%
rename from code/ZAS/_xgm_gas_data.dm
rename to code/modules/xgm/xgm_gas_data.dm
index fd732f9d7c..4ee3e1c501 100644
--- a/code/ZAS/_xgm_gas_data.dm
+++ b/code/modules/xgm/xgm_gas_data.dm
@@ -1,6 +1,6 @@
-/var/xgm_gas_data/gas_data
+/var/datum/xgm_gas_data/gas_data
-/xgm_gas_data
+/datum/xgm_gas_data
//Simple list of all the gas IDs.
var/list/gases = list()
//The friendly, human-readable name for the gas.
@@ -16,7 +16,7 @@
//Flags.
var/list/flags = list()
-/xgm_gas
+/decl/xgm_gas
var/id = ""
var/name = "Unnamed Gas"
var/specific_heat = 20 // J/(mol*K)
@@ -29,8 +29,8 @@
/hook/startup/proc/generateGasData()
gas_data = new
- for(var/p in (typesof(/xgm_gas) - /xgm_gas))
- var/xgm_gas/gas = new p
+ for(var/p in (typesof(/decl/xgm_gas) - /decl/xgm_gas))
+ var/decl/xgm_gas/gas = new p //avoid initial() because of potential New() actions
if(gas.id in gas_data.gases)
error("Duplicate gas id `[gas.id]` in `[p]`")
diff --git a/code/ZAS/_gas_mixture_xgm.dm b/code/modules/xgm/xgm_gas_mixture.dm
similarity index 96%
rename from code/ZAS/_gas_mixture_xgm.dm
rename to code/modules/xgm/xgm_gas_mixture.dm
index 8043be1579..5806237d04 100644
--- a/code/ZAS/_gas_mixture_xgm.dm
+++ b/code/modules/xgm/xgm_gas_mixture.dm
@@ -1,5 +1,3 @@
-#define QUANTIZE(variable) (round(variable,0.0001))
-
/datum/gas_mixture
//Associative list of gas moles.
//Gases with 0 moles are not tracked and are pruned by update_values()
diff --git a/code/setup.dm b/code/setup.dm
index b9b012f218..4ffbf59800 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -865,6 +865,7 @@ var/list/be_special_flags = list(
#define SLIME 16
#define SIMPLE_ANIMAL 32
+
#define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL)
#define NEXT_MOVE_DELAY 8
@@ -876,6 +877,7 @@ var/list/be_special_flags = list(
// Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc.
#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
+#define LIGHTING_LAYER 11
#define OBFUSCATION_LAYER 14 //Where images covering the view for eyes are put
#define SCREEN_LAYER 17 //Mob HUD/effects layer
@@ -961,6 +963,7 @@ var/list/be_special_flags = list(
#define WALL_OPENING 2
#define CLAMP01(x) max(0, min(1, x))
+#define QUANTIZE(variable) (round(variable,0.0001))
#define DEFAULT_WALL_MATERIAL "steel"
@@ -984,8 +987,9 @@ var/list/be_special_flags = list(
#define MATERIAL_UNMELTABLE 1
#define MATERIAL_BRITTLE 2
+#define MATERIAL_PADDING 4
#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
// Damage above this value must be repaired with surgery.
-#define ROBOLIMB_SELF_REPAIR_CAP 30
\ No newline at end of file
+#define ROBOLIMB_SELF_REPAIR_CAP 30
diff --git a/code/world.dm b/code/world.dm
index 6f736b8744..e74268f9ff 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -1,3 +1,14 @@
+
+/*
+ The initialization of the game happens roughly like this:
+
+ 1. All global variables are initialized (including the global_init instance).
+ 2. The map is initialized, and map objects are created.
+ 3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup.
+ 4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world.
+ 5. The gameticker is created.
+
+*/
var/global/datum/global_init/init = new ()
/*
@@ -7,8 +18,11 @@ var/global/datum/global_init/init = new ()
makeDatumRefLists()
load_configuration()
+
+ initialize_chemical_reagents()
+ initialize_chemical_reactions()
- qdel(src)
+ qdel(src) //we're done
/world
diff --git a/config/example/config.txt b/config/example/config.txt
index 01d0c40db9..7648a51a88 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -102,6 +102,9 @@ TRAITOR_SCALING
## make ERT's be only called by admins
#ERT_ADMIN_ONLY
+
+## If uncommented, votes can be called to add extra antags to the round.
+#ALLOW_EXTRA_ANTAGS
## If security is prohibited from being most antagonists
#PROTECT_ROLES_FROM_ANTAGONIST
@@ -177,6 +180,9 @@ GUEST_BAN
## Wiki address
# WIKIURL http://example.com
+## GitHub address
+# GITHUBURL https://github.com/example-user/example-repository
+
## Ban appeals URL - usually for a forum or wherever people should go to contact your admins.
# BANAPPEALS http://example.com
diff --git a/html/changelog.html b/html/changelog.html
index cfde784c57..a333ef505e 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,32 @@
-->
+
01 June 2015
+
02 June 2015
+
Techhead updated:
+
+ - Re-adds extended capacity emergency oxygen tanks to relevant jobs.
+
+
+
30 May 2015
+
Atlantis updated:
+
+ - Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications.
+
+
HarpyEagle updated:
+
+ - Fixes Engineer ERT gloves not being insulated.
+ - IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though.
+
+
Kelenius updated:
+
+ - AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target.
+
+
PsiOmegaDelta updated:
+
+ - You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category.
+
+
27 May 2015
PsiOmegaDelta updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index ffa438a005..602ce3ee80 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -1911,3 +1911,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Unfolded pAIs can now be scooped up and worn as hats.
- tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
their icon onto yours.
+2015-05-30:
+ Atlantis:
+ - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch.
+ Most old abilities have been removed and quite a lot of new abilities was added.
+ AI also has to hack APCs to unlock higher tier abilities faster, instead of
+ having access to them from the round start. Most forced things, such as, shuttle
+ recalling were removed and are instead controlled by the AI. Code is fully modular
+ allowing for future modifications.
+ HarpyEagle:
+ - bugfix: Fixes Engineer ERT gloves not being insulated.
+ - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs
+ et al to pass though.
+ Kelenius:
+ - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
+ around its eye. Keep in mind that you won't hear and won't be heard if there
+ is a wall between your eye and the target.
+ PsiOmegaDelta:
+ - rscadd: You can now review the server revision date and hash by using the 'Show
+ Server Revision' verb in the OOC category.
+2015-06-01:
+ Techhead:
+ - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
+2015-06-02:
+ Techhead:
+ - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
diff --git a/html/changelogs/Atlantis-PR-9108.yml b/html/changelogs/Atlantis-PR-9108.yml
deleted file mode 100644
index b2c3f6bdb4..0000000000
--- a/html/changelogs/Atlantis-PR-9108.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: Atlantis
-delete-after: True
-
-changes:
- - rscadd: "Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications."
\ No newline at end of file
diff --git a/html/changelogs/HarpyEagle-ProjectileTweaks.yml b/html/changelogs/HarpyEagle-ProjectileTweaks.yml
deleted file mode 100644
index 12266695bb..0000000000
--- a/html/changelogs/HarpyEagle-ProjectileTweaks.yml
+++ /dev/null
@@ -1,18 +0,0 @@
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-
-author: HarpyEagle
-delete-after: True
-
-changes:
- - tweak: "IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though."
diff --git a/html/changelogs/Kelenius-ofAIAndLooc.yml b/html/changelogs/Kelenius-ofAIAndLooc.yml
deleted file mode 100644
index 6660334002..0000000000
--- a/html/changelogs/Kelenius-ofAIAndLooc.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Kelenius
-delete-after: True
-changes:
- - tweak: "AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target."
diff --git a/html/changelogs/Yoshax-emptypls.xml b/html/changelogs/Yoshax-emptypls.xml
new file mode 100644
index 0000000000..2c90ae8008
--- /dev/null
+++ b/html/changelogs/Yoshax-emptypls.xml
@@ -0,0 +1,5 @@
+author: Yoshax
+delete-after: True
+
+changes:
+ - tweak: "Makes hyposprays start empty instead of filled with Tricord."
\ No newline at end of file
diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi
new file mode 100644
index 0000000000..400db51deb
Binary files /dev/null and b/icons/mob/actions.dmi differ
diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi
index 456e6a6b01..2d06f4e988 100644
Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ
diff --git a/icons/obj/furniture.dmi b/icons/obj/furniture.dmi
new file mode 100644
index 0000000000..9b58b2983e
Binary files /dev/null and b/icons/obj/furniture.dmi differ
diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi
index 99e867746f..c7fd0f0e81 100644
Binary files a/icons/turf/wall_masks.dmi and b/icons/turf/wall_masks.dmi differ
diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm
index a9904d94e5..4882c36de0 100644
--- a/maps/exodus-1.dmm
+++ b/maps/exodus-1.dmm
@@ -665,7 +665,7 @@
"amO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/button/remote/airlock{id = "prisonentry"; name = "Entry Doors"; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/remote/blast_door{id = "prisonexit"; name = "Exit Doors"; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig)
"amP" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig)
"amQ" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/security/main)
-"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed,/turf/simulated/floor{icon_state = "red"},/area/security/prison)
+"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed/padded,/turf/simulated/floor{icon_state = "red"},/area/security/prison)
"amS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
"amT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby)
"amU" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office)
@@ -824,8 +824,8 @@
"apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison)
"apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison)
"apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore)
-"apU" = (/obj/structure/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig)
-"apV" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
+"apU" = (/obj/structure/bed/padded,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig)
+"apV" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
"apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
"apX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison)
"apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison)
@@ -975,7 +975,7 @@
"asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison)
"asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one)
"asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore)
-"asP" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
+"asP" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison)
"asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore)
"asR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/button/remote/blast_door{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice)
"asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore)
@@ -1074,9 +1074,9 @@
"auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness)
"auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness)
"auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness)
-"auK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
-"auL" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
-"auM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"auK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison)
+"auL" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison)
+"auM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore)
"auO" = (/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness)
"auP" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness)
@@ -1116,7 +1116,7 @@
"avx" = (/turf/simulated/floor,/area/crew_quarters/fitness)
"avy" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station)
"avz" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/security/prison)
-"avA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"avA" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station)
"avC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory)
"avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station)
@@ -1125,7 +1125,7 @@
"avG" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station)
"avH" = (/turf/simulated/floor/plating,/area/maintenance/arrivals)
"avI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals)
-"avJ" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"avJ" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"avK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals)
"avL" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/arrivals)
"avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals)
@@ -1165,12 +1165,12 @@
"awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo)
"awv" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals)
"aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness)
-"awx" = (/obj/machinery/light,/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison)
-"awy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison)
-"awz" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"awx" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"awy" = (/obj/machinery/light,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison)
+"awz" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison)
"awA" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness)
-"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
-"awC" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"awB" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"awC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"awD" = (/obj/machinery/door/airlock/glass{name = "Holodeck"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/crew_quarters/fitness)
"awE" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness)
"awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one)
@@ -1185,7 +1185,7 @@
"awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
"awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway)
"awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway)
-"awR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison)
+"awR" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway)
"awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway)
"awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms)
@@ -1247,7 +1247,7 @@
"axY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep)
"axZ" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep)
"aya" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep)
-"ayb" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"ayb" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"ayc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"ayd" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness)
"aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness)
@@ -1311,7 +1311,7 @@
"azk" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port)
"azl" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"azm" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
-"azn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"azn" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"azp" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
"azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore)
@@ -1326,7 +1326,7 @@
"azz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore)
"azA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore)
"azB" = (/obj/structure/table/standard,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/storage/art)
-"azC" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"azC" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"azD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"azE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"azF" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore)
@@ -1369,7 +1369,7 @@
"aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness)
"aAr" = (/obj/structure/table/standard,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main)
"aAs" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
-"aAt" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
+"aAt" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms)
"aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard)
"aAv" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway)
"aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore)
@@ -2966,7 +2966,7 @@
"bfb" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"bfc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker)
"bfd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/locker)
-"bfe" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/locker)
+"bfe" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bff" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"bfg" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"bfh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
@@ -3196,7 +3196,7 @@
"bjx" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/turf/simulated/floor/plating,/area/maintenance/locker)
"bjy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"bjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
-"bjA" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
+"bjA" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/item/stack/material/glass/reinforced,/turf/simulated/floor/plating,/area/maintenance/locker)
"bjB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker)
"bjC" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker)
"bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office)
@@ -3372,7 +3372,7 @@
"bmR" = (/obj/structure/table/woodentable,/obj/item/device/eftpos{eftpos_name = "Captain EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bmS" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bmT" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
-"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
+"bmU" = (/obj/structure/table/reinforced,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"bmV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard)
"bmW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor/plating,/area/hallway/primary/starboard)
"bmX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard)
@@ -3469,7 +3469,7 @@
"boK" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room)
"boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
-"boN" = (/obj/structure/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room)
+"boN" = (/obj/structure/bed/padded,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room)
"boO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception)
"boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
@@ -3572,7 +3572,7 @@
"bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"bqK" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft)
"bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry)
-"bqM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
+"bqM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
"bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception)
@@ -4279,7 +4279,7 @@
"bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking)
"bEp" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking)
"bEq" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper)
-"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking)
+"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable,/obj/machinery/power/apc/critical{name = "south bump"; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking)
"bEs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking)
"bEt" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper)
"bEu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking)
@@ -4440,7 +4440,7 @@
"bHt" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking)
"bHu" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 32},/turf/space,/area/space)
"bHv" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/item/weapon/circuitboard/teleporter,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor)
-"bHw" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/quartermaster/miningdock)
+"bHw" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/critical{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/miningdock)
"bHx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock)
"bHy" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_y = 24},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/quartermaster/miningdock)
"bHz" = (/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/quartermaster/qm)
@@ -4737,7 +4737,7 @@
"bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area)
"bNf" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm)
"bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station)
-"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak)
+"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak)
"bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock)
"bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock)
"bNk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three)
@@ -5245,12 +5245,12 @@
"bWS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab)
"bWT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab)
"bWU" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash)
-"bWV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a)
+"bWV" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a)
"bWW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research)
"bWX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research)
"bWY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/rnd/research)
"bWZ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/research)
-"bXa" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b)
+"bXa" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b)
"bXb" = (/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_exterior"; output = 63},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing)
"bXc" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing)
"bXd" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1379; id = "tox_airlock_pump"},/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_interior"; output = 63; pixel_x = -8; pixel_y = -18},/turf/simulated/floor/engine,/area/rnd/mixing)
@@ -5494,7 +5494,7 @@
"cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash)
"cbI" = (/turf/simulated/wall,/area/medical/surgeryobs)
"cbJ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo)
-"cbK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward)
+"cbK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward)
"cbL" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/crew_quarters/heads/chief)
"cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
"cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
@@ -5647,7 +5647,7 @@
"ceE" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room)
"ceF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/surgeryobs)
"ceG" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs)
-"ceH" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward)
+"ceH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward)
"ceI" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych)
"ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
"ceK" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/button/windowtint{pixel_x = -25},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 8},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "mentaldoor"; name = "office door control"; pixel_x = -34; pixel_y = 7},/turf/simulated/floor/wood,/area/medical/psych)
@@ -5670,11 +5670,11 @@
"cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage)
"cfc" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage)
"cfd" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/rnd/xenobiology)
-"cfe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c)
+"cfe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c)
"cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology)
"cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora)
"cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora)
-"cfi" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage)
+"cfi" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/padded,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology)
"cfj" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology)
"cfk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology)
"cfl" = (/obj/structure/table/standard,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab)
@@ -6158,7 +6158,7 @@
"cov" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos)
"cow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos)
"cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos)
-"coy" = (/obj/structure/table/standard,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
+"coy" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/plating,/area/engineering/storage)
"coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port)
"coA" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva)
"coB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room)
@@ -6334,7 +6334,7 @@
"crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space)
"crQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos)
"crR" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology)
-"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology)
+"crS" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology)
"crT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology)
"crU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos)
"crV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos)
@@ -6739,10 +6739,10 @@
"czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology)
-"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology)
+"czH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology)
"czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology)
"czJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room)
-"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology)
+"czK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology)
"czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology)
"czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos)
"czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering)
@@ -6883,7 +6883,7 @@
"cCs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space)
"cCt" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space)
"cCu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay)
-"cCv" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
+"cCv" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"cCw" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology)
"cCx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology)
"cCy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology)
@@ -6970,7 +6970,7 @@
"cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock)
"cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos)
"cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock)
-"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
+"cEe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos)
"cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos)
@@ -6996,7 +6996,7 @@
"cEB" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2)
"cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle)
"cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
-"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
+"cEE" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator)
"cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos)
"cEH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos)
@@ -7121,7 +7121,7 @@
"cGW" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room)
"cGX" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room)
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"cHc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space)
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@@ -7547,11 +7547,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm
index fde4aa252b..ba47127c63 100644
--- a/maps/exodus-2.dmm
+++ b/maps/exodus-2.dmm
@@ -1364,11 +1364,11 @@
"Al" = (/turf/simulated/shuttle/wall{icon_state = "swallc3"},/area/shuttle/escape/centcom)
"Am" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
"An" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"})
-"Ao" = (/turf/unsimulated/wall{icon_state = "iron6"},/area/syndicate_mothership{name = "\improper Raider Base"})
+"Ao" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/unsimulated/wall,/area/space)
"Ap" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/holding)
"Aq" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/holding)
"Ar" = (/turf/unsimulated/wall{icon_state = "iron12"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"As" = (/turf/unsimulated/wall{icon_state = "iron10"},/area/syndicate_mothership{name = "\improper Raider Base"})
+"As" = (/turf/unsimulated/wall,/area/syndicate_mothership{name = "\improper Raider Base"})
"At" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom)
"Au" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Jury Box"},/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom)
"Av" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
@@ -1386,7 +1386,7 @@
"AH" = (/turf/unsimulated/wall,/area/centcom/ferry)
"AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"AJ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding)
-"AK" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/syndicate_mothership{name = "\improper Raider Base"})
+"AK" = (/turf/simulated/wall/voxshuttle,/area/shuttle/skipjack/station)
"AL" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom)
"AM" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
"AN" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom)
@@ -1536,7 +1536,6 @@
"DB" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/holding)
"DC" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding)
"DD" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding)
-"DE" = (/turf/unsimulated/wall{icon_state = "iron13"},/area/syndicate_mothership{name = "\improper Raider Base"})
"DF" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/centcom/holding)
"DG" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding)
"DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding)
@@ -1554,7 +1553,6 @@
"DT" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding)
"DU" = (/turf/unsimulated/wall{tag = "icon-iron4"; icon_state = "iron4"},/area/syndicate_mothership{name = "\improper Raider Base"})
"DV" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding)
-"DW" = (/turf/unsimulated/wall{icon_state = "iron5"},/area/syndicate_mothership{name = "\improper Raider Base"})
"DX" = (/obj/structure/bed/roller,/turf/unsimulated/floor{dir = 4; icon_state = "whitegreenfull"},/area/centcom/holding)
"DY" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
"DZ" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
@@ -1803,7 +1801,6 @@
"II" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"})
"IJ" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"})
"IK" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals South"; dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding)
-"IL" = (/turf/unsimulated/wall{icon_state = "iron14"},/area/syndicate_mothership{name = "\improper Raider Base"})
"IM" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/cultpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
"IN" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
"IO" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
@@ -1820,7 +1817,6 @@
"IZ" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre)
"Ja" = (/obj/machinery/computer/shuttle_control{req_access = list(101); shuttle_tag = "Centcom"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
"Jb" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"})
-"Jc" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/syndicate_mothership{name = "\improper Raider Base"})
"Jd" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"Je" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"Jf" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/cups,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
@@ -1835,7 +1831,6 @@
"Jo" = (/obj/item/tape/engineering{tag = "icon-engineering_h"; icon_state = "engineering_h"},/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
"Jp" = (/obj/structure/urinal{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"})
"Jq" = (/obj/structure/urinal{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"})
-"Jr" = (/turf/unsimulated/wall{icon_state = "iron9"},/area/syndicate_mothership{name = "\improper Raider Base"})
"Js" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/milosoup,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"Jt" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"Ju" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/wizard_station)
@@ -1925,28 +1920,21 @@
"La" = (/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding)
"Lb" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_alc/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding)
"Lc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding)
-"Ld" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron1"},/area/shuttle/skipjack/station)
"Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"Lf" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station)
-"Lg" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron6"},/area/shuttle/skipjack/station)
"Lh" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Li" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Lj" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
-"Lk" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron10"},/area/shuttle/skipjack/station)
"Ll" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"Lm" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station)
"Ln" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome)
-"Lo" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron13"},/area/shuttle/skipjack/station)
-"Lp" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron12"},/area/shuttle/skipjack/station)
"Lq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"Lr" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station)
-"Ls" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron3"},/area/shuttle/skipjack/station)
"Lt" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Lu" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station)
"Lv" = (/turf/unsimulated/floor{tag = "icon-ironsand12"; icon_state = "ironsand12"},/turf/unsimulated/floor{tag = "icon-asteroid2"; name = "plating"; icon_state = "asteroid2"},/area/wizard_station)
"Lw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
-"Ly" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron7"},/area/shuttle/skipjack/station)
"Lz" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre)
"LA" = (/turf/simulated/floor/holofloor/grass,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea)
"LB" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre)
@@ -1971,18 +1959,12 @@
"LU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space)
"LV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space)
"LW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
-"LX" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron11"},/area/shuttle/skipjack/station)
-"LY" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron4"},/area/shuttle/skipjack/station)
-"LZ" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron8"},/area/shuttle/skipjack/station)
"Ma" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Mb" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Mc" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rainbow,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Md" = (/obj/structure/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
-"Me" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron5"},/area/shuttle/skipjack/station)
-"Mf" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron9"},/area/shuttle/skipjack/station)
"Mg" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"Mh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
-"Mi" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron14"},/area/shuttle/skipjack/station)
"Mj" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Mk" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rd,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
"Ml" = (/obj/structure/bed,/obj/item/weapon/bedsheet/clown,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station)
@@ -2007,7 +1989,6 @@
"ME" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"MF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"MG" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
-"MH" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron2"},/area/shuttle/skipjack/station)
"MI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"MJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
"MK" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station)
@@ -2125,7 +2106,6 @@
"OS" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome)
"OT" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/simulated/floor,/area/tdome)
"OU" = (/obj/structure/table/woodentable,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
-"OV" = (/turf/space,/area/shuttle/skipjack/station)
"OW" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"OX" = (/mob/living/carbon/human/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"OY" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
@@ -2304,52 +2284,52 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvyAyDyCyKyGuhuhuhwoyQuhxQylyWySxQxQxQxQxcxQxQxQyYyXwoxQxQyZtvufufvVtxtxvlvmvmvmvotxtxueufuftxaMaMaMaMaMtxysystxyLyLyLuNyuywywywywyMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvuhuhuhuhuhuhuhuhxkzeuhxQzgzgzgxQxQxQxQxcxQxQxQyYyXxkyJyEyFtvufufwKyTyTyTyTyTyTyTyTyTwTufuftxaMaMaMaMaMtxyUystxyLyVyLuNyuyuyuyuyuyutxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMEHFbFbFeFeFeFeFeEHHoHoHuHoHuHoHoHvHwHoHuHoHuHxHoEHFeFeFeFeFeFbFbEHaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMGUGYGYGYGYGYPfPfGYGYGYGYGYGYGYGYGYGYGYGYGU
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcIxHYIyIyIzHYIAIBICIDHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJPJQJgIcJuJuJuJuJuJuJRJSJTHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVaMOVOVOVOVOVOVOVOVOVaMOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcIcJuJuJuJuJuJuJuJuJuHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYKlKEKkJvKGLvLuJvKHKIKpJvKJKtIGHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVaMaMOVOVOVOVOVOVOVaMaMOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMOVOVOVOVOVaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcOUHYIMINIOHYIPIQIRIDHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcItHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJeJfJgIcJhJiJjJhJkKKJmJnMrHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJsJtJgIcJuJuJuJuJvJwJxJwJxHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJGOWJgIcJuJuJuJuJuJuJuJuJuHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcJdJPJQJgIcJuJuJuJuJuJuJRJSJTHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYIcIcIcIcIcIcJuJuJuJuJuJuJuJuJuHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYKeKfKfKgKfKfKfKgKfKfKfKgKfKfKhHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYKkKlKlJkKmKoKnJkKpKpKqJkKrOXKtHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYKlKEKkJvKGLvLuJvKHKIKpJvKJKtIGHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYHYaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
"}
diff --git a/tools/GenerateChangelog/ss13_genchangelog.py b/tools/GenerateChangelog/ss13_genchangelog.py
index 472fbc69aa..6f434a8d25 100644
--- a/tools/GenerateChangelog/ss13_genchangelog.py
+++ b/tools/GenerateChangelog/ss13_genchangelog.py
@@ -53,9 +53,9 @@ validPrefixes = [
'rscadd',
'imageadd',
'imagedel',
+ 'maptweak',
'spellcheck',
- 'experiment',
- 'tgs'
+ 'experiment'
]
def dictToTuples(inp):