diff --git a/code/datums/uplink/uplink_items.dm b/code/datums/uplink/uplink_items.dm index 0cb7ce1d1d..32125a8f4c 100644 --- a/code/datums/uplink/uplink_items.dm +++ b/code/datums/uplink/uplink_items.dm @@ -5,7 +5,7 @@ var/datum/uplink/uplink = new() var/list/datum/uplink_item/items var/list/datum/uplink_category/categories -/datum/uplink/New() +/datum/uplink/New(var/type) items_assoc = list() items = init_subtypes(/datum/uplink_item) categories = init_subtypes(/datum/uplink_category) @@ -38,7 +38,8 @@ var/datum/uplink/uplink = new() /datum/uplink_item/New() ..() - antag_roles = list() + if(!antag_roles) + antag_roles = list() diff --git a/code/datums/uplink/visible_weapons.dm b/code/datums/uplink/visible_weapons.dm index 1cd19faf0f..70930a50da 100644 --- a/code/datums/uplink/visible_weapons.dm +++ b/code/datums/uplink/visible_weapons.dm @@ -99,10 +99,18 @@ item_cost = 40 path = /obj/item/weapon/gun/projectile/derringer -/datum/uplink_item/item/visible_weapons/heavysniper +/datum/uplink_item/item/visible_weapons/heavysnipermerc name = "Anti-Materiel Rifle (14.5mm)" item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/gun/projectile/heavysniper + antag_roles = list("Mercenary") + +/datum/uplink_item/item/visible_weapons/heavysnipertraitor + name = "Anti-Materiel Rifle (14.5mm)" + desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case." + item_cost = DEFAULT_TELECRYSTAL_AMOUNT + path = /obj/item/weapon/storage/secure/briefcase/rifle + antag_roles = list("Traitor") /datum/uplink_item/item/visible_weapons/tommygun name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades diff --git a/code/game/objects/items/devices/uplink_random_lists.dm b/code/game/objects/items/devices/uplink_random_lists.dm index f3533c5a01..38605da018 100644 --- a/code/game/objects/items/devices/uplink_random_lists.dm +++ b/code/game/objects/items/devices/uplink_random_lists.dm @@ -57,7 +57,7 @@ var/datum/uplink_random_selection/all_uplink_selection = new/datum/uplink_random items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/mc9mm) items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/revolver) items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/a357) - items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysniper, 15, 0) + items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysnipermerc, 15, 0) items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/sniperammo, 15, 0) items += new/datum/uplink_random_item(/datum/uplink_item/item/grenades/emp, 50) items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/crossbow, 33) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 169496ff6c..abd965f664 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -149,7 +149,9 @@ force = 8.0 throw_speed = 1 throw_range = 4 + max_w_class = ITEMSIZE_NORMAL w_class = ITEMSIZE_LARGE + max_storage_space = ITEMSIZE_COST_NORMAL * 4 attack_hand(mob/user as mob) if ((src.loc == user) && (src.locked == 1)) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index d5ac595c1e..0c7ec20167 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -281,4 +281,17 @@ /obj/item/weapon/storage/box/syndie_kit/demolitions_super_heavy/New() ..() new /obj/item/weapon/syndie/c4explosive/heavy/super_heavy(src) - new /obj/item/weapon/screwdriver(src) \ No newline at end of file + new /obj/item/weapon/screwdriver(src) + + +/obj/item/weapon/storage/secure/briefcase/rifle + name = "secure briefcase" + +/obj/item/weapon/storage/secure/briefcase/rifle/New() + ..() + new /obj/item/sniper_rifle_part/barrel(src) + new /obj/item/sniper_rifle_part/stock(src) + new /obj/item/sniper_rifle_part/trigger_group(src) + + for(var/i = 1 to 4) + new /obj/item/ammo_casing/a145(src) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index b9c7b3f2db..b3f9984d6a 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -32,13 +32,14 @@ //var/list/icon_keys = list() //keys //var/list/ammo_states = list() //values -/obj/item/weapon/gun/projectile/New() +/obj/item/weapon/gun/projectile/New(loc, var/starts_loaded = 1) ..() - if(ispath(ammo_type) && (load_method & (SINGLE_CASING|SPEEDLOADER))) - for(var/i in 1 to max_shells) - loaded += new ammo_type(src) - if(ispath(magazine_type) && (load_method & MAGAZINE)) - ammo_magazine = new magazine_type(src) + if(starts_loaded) + if(ispath(ammo_type) && (load_method & (SINGLE_CASING|SPEEDLOADER))) + for(var/i in 1 to max_shells) + loaded += new ammo_type(src) + if(ispath(magazine_type) && (load_method & MAGAZINE)) + ammo_magazine = new magazine_type(src) update_icon() /obj/item/weapon/gun/projectile/consume_next_projectile() diff --git a/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm new file mode 100644 index 0000000000..7accdbc50b --- /dev/null +++ b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm @@ -0,0 +1,176 @@ +////////////// PTR-7 Anti-Materiel Rifle ////////////// + +/obj/item/weapon/gun/projectile/heavysniper/collapsible + +/obj/item/weapon/gun/projectile/heavysniper/collapsible/verb/take_down() + set category = "Object" + set name = "Disassemble Rifle" + + var/mob/living/carbon/human/user = usr + if(user.stat) + return + + if(chambered) + to_chat(user, "You need to empty the rifle to break it down.") + else + collapse_rifle(user) + +/obj/item/weapon/gun/projectile/heavysniper/proc/collapse_rifle(mob/user) + to_chat(user, "You begin removing \the [src]'s barrel.") + if(do_after(user, 40)) + if(user.unEquip(src, force=1)) + to_chat(user, "You remove \the [src]'s barrel.") + qdel(src) + var/obj/item/barrel = new /obj/item/sniper_rifle_part/barrel(user) + var/obj/item/sniper_rifle_part/assembly = new /obj/item/sniper_rifle_part/trigger_group(user) + var/obj/item/sniper_rifle_part/stock/stock = new(assembly) + assembly.stock = stock + assembly.part_count = 2 + assembly.update_build() + user.put_in_any_hand_if_possible(assembly) || assembly.dropInto(user.loc) + user.put_in_any_hand_if_possible(barrel) || barrel.dropInto(user.loc) + + +/obj/item/sniper_rifle_part + name = "AM rifle part" + desc = "A part of an antimateriel rifle." + + w_class = ITEMSIZE_NORMAL + + icon = 'icons/obj/gun.dmi' + + var/obj/item/sniper_rifle_part/barrel = null + var/obj/item/sniper_rifle_part/stock = null + var/obj/item/sniper_rifle_part/trigger_group = null + var/part_count = 1 + + +/obj/item/sniper_rifle_part/barrel + name = "AM rifle barrel" + icon_state = "heavysniper-barrel" + +/obj/item/sniper_rifle_part/barrel/New() + ..() + barrel = src + +/obj/item/sniper_rifle_part/stock + name = "AM rifle stock" + icon_state = "heavysniper-stock" + +/obj/item/sniper_rifle_part/stock/New() + ..() + stock = src + +/obj/item/sniper_rifle_part/trigger_group + name = "AM rifle trigger assembly" + icon_state = "heavysniper-trig" + +/obj/item/sniper_rifle_part/trigger_group/New() + ..() + trigger_group = src + +/obj/item/sniper_rifle_part/attack_self(mob/user as mob) + if(part_count == 1) + to_chat(user, "You can't disassemble this further!") + return + + to_chat(user, "You start disassembling \the [src].") + if(!do_after(user, 40)) + return + + to_chat(user, "You disassemble \the [src].") + for(var/obj/item/sniper_rifle_part/P in list(barrel, stock, trigger_group)) + if(P.barrel != P) + P.barrel = null + if(P.stock != P) + P.stock = null + if(P.trigger_group != P) + P.trigger_group = null + if(P != src) + user.put_in_any_hand_if_possible(P) || P.dropInto(loc) + P.part_count = 1 + + update_build() + +/obj/item/sniper_rifle_part/attackby(var/obj/item/sniper_rifle_part/A as obj, mob/user as mob) + + to_chat(user, "You begin adding \the [A] to \the [src].") + if(!do_after(user, 30)) + return + + + + if(istype(A, /obj/item/sniper_rifle_part/trigger_group)) + if(A.part_count > 1 && src.part_count > 1) + to_chat(user, "Disassemble one of these parts first!") + return + + if(!trigger_group) + if(user.unEquip(A, force=1)) + trigger_group = A + else + to_chat(user, "There's already a trigger group!") + return + + else if(istype(A, /obj/item/sniper_rifle_part/barrel)) + if(!barrel) + if(user.unEquip(A, force=1)) + barrel = A + else + to_chat(user, "There's already a barrel!") + return + + else if(istype(A, /obj/item/sniper_rifle_part/stock)) + if(!stock) + if(user.unEquip(A, force=1)) + stock = A + else + to_chat(user, "There's already a stock!") + return + + A.forceMove(src) + to_chat(user, "You install \the [A].") + + if(A.barrel && !src.barrel) + src.barrel = A.barrel + if(A.stock && !src.stock) + src.stock = A.stock + if(A.trigger_group && !src.trigger_group) + src.trigger_group = A.trigger_group + + + part_count = A.part_count + src.part_count + update_build(user) + + +/obj/item/sniper_rifle_part/proc/update_build() + switch(part_count) + if(1) + name = initial(name) + w_class = ITEMSIZE_NORMAL + icon_state = initial(icon_state) + if(2) + if(barrel && trigger_group) + name = "AM rifle barrel-trigger assembly" + icon_state = "heavysniper-trigbar" + else if(stock && trigger_group) + name = "AM rifle stock-trigger assembly" + icon_state = "heavysniper-trigstock" + else if(stock && barrel) + name = "AM rifle stock-barrel assembly" + icon_state = "heavysniper-barstock" + w_class = ITEMSIZE_LARGE + + if(3) + var/obj/item/weapon/gun/projectile/heavysniper/collapsible/gun = new (get_turf(src), 0) + if(usr && istype(usr, /mob/living/carbon/human)) + var/mob/living/carbon/human/user = usr + user.unEquip(src, force=1) + user.put_in_any_hand_if_possible(gun) || gun.dropInto(loc) + qdel(src) + +/obj/item/weapon/gun/projectile/heavysniper/update_icon() + if(bolt_open) + icon_state = "heavysniper-open" + else + icon_state = "heavysniper" diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index a548850ef9..7463976d4b 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/polaris.dme b/polaris.dme index 00d6194f6f..e007b1742d 100644 --- a/polaris.dme +++ b/polaris.dme @@ -1931,6 +1931,7 @@ #include "code\modules\projectiles\guns\projectile\revolver.dm" #include "code\modules\projectiles\guns\projectile\shotgun.dm" #include "code\modules\projectiles\guns\projectile\sniper.dm" +#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm" #include "code\modules\projectiles\projectile\animate.dm" #include "code\modules\projectiles\projectile\beams.dm" #include "code\modules\projectiles\projectile\bullets.dm"