diff --git a/code/datums/uplink/uplink_items.dm b/code/datums/uplink/uplink_items.dm
index 0cb7ce1d1d..32125a8f4c 100644
--- a/code/datums/uplink/uplink_items.dm
+++ b/code/datums/uplink/uplink_items.dm
@@ -5,7 +5,7 @@ var/datum/uplink/uplink = new()
var/list/datum/uplink_item/items
var/list/datum/uplink_category/categories
-/datum/uplink/New()
+/datum/uplink/New(var/type)
items_assoc = list()
items = init_subtypes(/datum/uplink_item)
categories = init_subtypes(/datum/uplink_category)
@@ -38,7 +38,8 @@ var/datum/uplink/uplink = new()
/datum/uplink_item/New()
..()
- antag_roles = list()
+ if(!antag_roles)
+ antag_roles = list()
diff --git a/code/datums/uplink/visible_weapons.dm b/code/datums/uplink/visible_weapons.dm
index 1cd19faf0f..70930a50da 100644
--- a/code/datums/uplink/visible_weapons.dm
+++ b/code/datums/uplink/visible_weapons.dm
@@ -99,10 +99,18 @@
item_cost = 40
path = /obj/item/weapon/gun/projectile/derringer
-/datum/uplink_item/item/visible_weapons/heavysniper
+/datum/uplink_item/item/visible_weapons/heavysnipermerc
name = "Anti-Materiel Rifle (14.5mm)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/gun/projectile/heavysniper
+ antag_roles = list("Mercenary")
+
+/datum/uplink_item/item/visible_weapons/heavysnipertraitor
+ name = "Anti-Materiel Rifle (14.5mm)"
+ desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case."
+ item_cost = DEFAULT_TELECRYSTAL_AMOUNT
+ path = /obj/item/weapon/storage/secure/briefcase/rifle
+ antag_roles = list("Traitor")
/datum/uplink_item/item/visible_weapons/tommygun
name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
diff --git a/code/game/objects/items/devices/uplink_random_lists.dm b/code/game/objects/items/devices/uplink_random_lists.dm
index f3533c5a01..38605da018 100644
--- a/code/game/objects/items/devices/uplink_random_lists.dm
+++ b/code/game/objects/items/devices/uplink_random_lists.dm
@@ -57,7 +57,7 @@ var/datum/uplink_random_selection/all_uplink_selection = new/datum/uplink_random
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/mc9mm)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/revolver)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/a357)
- items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysniper, 15, 0)
+ items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/heavysnipermerc, 15, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/ammo/sniperammo, 15, 0)
items += new/datum/uplink_random_item(/datum/uplink_item/item/grenades/emp, 50)
items += new/datum/uplink_random_item(/datum/uplink_item/item/visible_weapons/crossbow, 33)
diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm
index 169496ff6c..abd965f664 100644
--- a/code/game/objects/items/weapons/storage/secure.dm
+++ b/code/game/objects/items/weapons/storage/secure.dm
@@ -149,7 +149,9 @@
force = 8.0
throw_speed = 1
throw_range = 4
+ max_w_class = ITEMSIZE_NORMAL
w_class = ITEMSIZE_LARGE
+ max_storage_space = ITEMSIZE_COST_NORMAL * 4
attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1))
diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm
index d5ac595c1e..0c7ec20167 100644
--- a/code/game/objects/items/weapons/storage/uplink_kits.dm
+++ b/code/game/objects/items/weapons/storage/uplink_kits.dm
@@ -281,4 +281,17 @@
/obj/item/weapon/storage/box/syndie_kit/demolitions_super_heavy/New()
..()
new /obj/item/weapon/syndie/c4explosive/heavy/super_heavy(src)
- new /obj/item/weapon/screwdriver(src)
\ No newline at end of file
+ new /obj/item/weapon/screwdriver(src)
+
+
+/obj/item/weapon/storage/secure/briefcase/rifle
+ name = "secure briefcase"
+
+/obj/item/weapon/storage/secure/briefcase/rifle/New()
+ ..()
+ new /obj/item/sniper_rifle_part/barrel(src)
+ new /obj/item/sniper_rifle_part/stock(src)
+ new /obj/item/sniper_rifle_part/trigger_group(src)
+
+ for(var/i = 1 to 4)
+ new /obj/item/ammo_casing/a145(src)
diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm
index b9c7b3f2db..b3f9984d6a 100644
--- a/code/modules/projectiles/guns/projectile.dm
+++ b/code/modules/projectiles/guns/projectile.dm
@@ -32,13 +32,14 @@
//var/list/icon_keys = list() //keys
//var/list/ammo_states = list() //values
-/obj/item/weapon/gun/projectile/New()
+/obj/item/weapon/gun/projectile/New(loc, var/starts_loaded = 1)
..()
- if(ispath(ammo_type) && (load_method & (SINGLE_CASING|SPEEDLOADER)))
- for(var/i in 1 to max_shells)
- loaded += new ammo_type(src)
- if(ispath(magazine_type) && (load_method & MAGAZINE))
- ammo_magazine = new magazine_type(src)
+ if(starts_loaded)
+ if(ispath(ammo_type) && (load_method & (SINGLE_CASING|SPEEDLOADER)))
+ for(var/i in 1 to max_shells)
+ loaded += new ammo_type(src)
+ if(ispath(magazine_type) && (load_method & MAGAZINE))
+ ammo_magazine = new magazine_type(src)
update_icon()
/obj/item/weapon/gun/projectile/consume_next_projectile()
diff --git a/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm
new file mode 100644
index 0000000000..7accdbc50b
--- /dev/null
+++ b/code/modules/projectiles/guns/projectile/sniper/collapsible_sniper.dm
@@ -0,0 +1,176 @@
+////////////// PTR-7 Anti-Materiel Rifle //////////////
+
+/obj/item/weapon/gun/projectile/heavysniper/collapsible
+
+/obj/item/weapon/gun/projectile/heavysniper/collapsible/verb/take_down()
+ set category = "Object"
+ set name = "Disassemble Rifle"
+
+ var/mob/living/carbon/human/user = usr
+ if(user.stat)
+ return
+
+ if(chambered)
+ to_chat(user, "You need to empty the rifle to break it down.")
+ else
+ collapse_rifle(user)
+
+/obj/item/weapon/gun/projectile/heavysniper/proc/collapse_rifle(mob/user)
+ to_chat(user, "You begin removing \the [src]'s barrel.")
+ if(do_after(user, 40))
+ if(user.unEquip(src, force=1))
+ to_chat(user, "You remove \the [src]'s barrel.")
+ qdel(src)
+ var/obj/item/barrel = new /obj/item/sniper_rifle_part/barrel(user)
+ var/obj/item/sniper_rifle_part/assembly = new /obj/item/sniper_rifle_part/trigger_group(user)
+ var/obj/item/sniper_rifle_part/stock/stock = new(assembly)
+ assembly.stock = stock
+ assembly.part_count = 2
+ assembly.update_build()
+ user.put_in_any_hand_if_possible(assembly) || assembly.dropInto(user.loc)
+ user.put_in_any_hand_if_possible(barrel) || barrel.dropInto(user.loc)
+
+
+/obj/item/sniper_rifle_part
+ name = "AM rifle part"
+ desc = "A part of an antimateriel rifle."
+
+ w_class = ITEMSIZE_NORMAL
+
+ icon = 'icons/obj/gun.dmi'
+
+ var/obj/item/sniper_rifle_part/barrel = null
+ var/obj/item/sniper_rifle_part/stock = null
+ var/obj/item/sniper_rifle_part/trigger_group = null
+ var/part_count = 1
+
+
+/obj/item/sniper_rifle_part/barrel
+ name = "AM rifle barrel"
+ icon_state = "heavysniper-barrel"
+
+/obj/item/sniper_rifle_part/barrel/New()
+ ..()
+ barrel = src
+
+/obj/item/sniper_rifle_part/stock
+ name = "AM rifle stock"
+ icon_state = "heavysniper-stock"
+
+/obj/item/sniper_rifle_part/stock/New()
+ ..()
+ stock = src
+
+/obj/item/sniper_rifle_part/trigger_group
+ name = "AM rifle trigger assembly"
+ icon_state = "heavysniper-trig"
+
+/obj/item/sniper_rifle_part/trigger_group/New()
+ ..()
+ trigger_group = src
+
+/obj/item/sniper_rifle_part/attack_self(mob/user as mob)
+ if(part_count == 1)
+ to_chat(user, "You can't disassemble this further!")
+ return
+
+ to_chat(user, "You start disassembling \the [src].")
+ if(!do_after(user, 40))
+ return
+
+ to_chat(user, "You disassemble \the [src].")
+ for(var/obj/item/sniper_rifle_part/P in list(barrel, stock, trigger_group))
+ if(P.barrel != P)
+ P.barrel = null
+ if(P.stock != P)
+ P.stock = null
+ if(P.trigger_group != P)
+ P.trigger_group = null
+ if(P != src)
+ user.put_in_any_hand_if_possible(P) || P.dropInto(loc)
+ P.part_count = 1
+
+ update_build()
+
+/obj/item/sniper_rifle_part/attackby(var/obj/item/sniper_rifle_part/A as obj, mob/user as mob)
+
+ to_chat(user, "You begin adding \the [A] to \the [src].")
+ if(!do_after(user, 30))
+ return
+
+
+
+ if(istype(A, /obj/item/sniper_rifle_part/trigger_group))
+ if(A.part_count > 1 && src.part_count > 1)
+ to_chat(user, "Disassemble one of these parts first!")
+ return
+
+ if(!trigger_group)
+ if(user.unEquip(A, force=1))
+ trigger_group = A
+ else
+ to_chat(user, "There's already a trigger group!")
+ return
+
+ else if(istype(A, /obj/item/sniper_rifle_part/barrel))
+ if(!barrel)
+ if(user.unEquip(A, force=1))
+ barrel = A
+ else
+ to_chat(user, "There's already a barrel!")
+ return
+
+ else if(istype(A, /obj/item/sniper_rifle_part/stock))
+ if(!stock)
+ if(user.unEquip(A, force=1))
+ stock = A
+ else
+ to_chat(user, "There's already a stock!")
+ return
+
+ A.forceMove(src)
+ to_chat(user, "You install \the [A].")
+
+ if(A.barrel && !src.barrel)
+ src.barrel = A.barrel
+ if(A.stock && !src.stock)
+ src.stock = A.stock
+ if(A.trigger_group && !src.trigger_group)
+ src.trigger_group = A.trigger_group
+
+
+ part_count = A.part_count + src.part_count
+ update_build(user)
+
+
+/obj/item/sniper_rifle_part/proc/update_build()
+ switch(part_count)
+ if(1)
+ name = initial(name)
+ w_class = ITEMSIZE_NORMAL
+ icon_state = initial(icon_state)
+ if(2)
+ if(barrel && trigger_group)
+ name = "AM rifle barrel-trigger assembly"
+ icon_state = "heavysniper-trigbar"
+ else if(stock && trigger_group)
+ name = "AM rifle stock-trigger assembly"
+ icon_state = "heavysniper-trigstock"
+ else if(stock && barrel)
+ name = "AM rifle stock-barrel assembly"
+ icon_state = "heavysniper-barstock"
+ w_class = ITEMSIZE_LARGE
+
+ if(3)
+ var/obj/item/weapon/gun/projectile/heavysniper/collapsible/gun = new (get_turf(src), 0)
+ if(usr && istype(usr, /mob/living/carbon/human))
+ var/mob/living/carbon/human/user = usr
+ user.unEquip(src, force=1)
+ user.put_in_any_hand_if_possible(gun) || gun.dropInto(loc)
+ qdel(src)
+
+/obj/item/weapon/gun/projectile/heavysniper/update_icon()
+ if(bolt_open)
+ icon_state = "heavysniper-open"
+ else
+ icon_state = "heavysniper"
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index a548850ef9..7463976d4b 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ
diff --git a/polaris.dme b/polaris.dme
index 00d6194f6f..e007b1742d 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -1931,6 +1931,7 @@
#include "code\modules\projectiles\guns\projectile\revolver.dm"
#include "code\modules\projectiles\guns\projectile\shotgun.dm"
#include "code\modules\projectiles\guns\projectile\sniper.dm"
+#include "code\modules\projectiles\guns\projectile\sniper\collapsible_sniper.dm"
#include "code\modules\projectiles\projectile\animate.dm"
#include "code\modules\projectiles\projectile\beams.dm"
#include "code\modules\projectiles\projectile\bullets.dm"