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Fixes Autoantag Assigning to Invalid Mobs
Uses a mob var to determine antag validity instead of typechecks, since I believe this will work out better in the long term. Inheritance can automatically make new mobs we make be invalid by default.
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@@ -35,6 +35,8 @@
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var/list/construct_spells = list()
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can_be_antagged = TRUE
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/mob/living/simple_animal/construct/cultify()
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return
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