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Should now be able to dismantle walls
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@@ -165,6 +165,9 @@
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alang=LANGUAGE_GALCOM
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for(var/obj/machinery/light/light in range(5, src))
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light.flicker(10)
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if(istype(A,/turf/simulated/wall))
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var//turf/simulated/wall/L = A
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L.dismantle_wall(null,null,1)
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if(isliving(A))
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src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
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var/mob/living/L = A
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