Should now be able to dismantle walls

This commit is contained in:
Sharkmare
2019-03-18 10:35:42 +01:00
committed by GitHub
parent e996f28009
commit 32c64357a8
@@ -165,6 +165,9 @@
alang=LANGUAGE_GALCOM
for(var/obj/machinery/light/light in range(5, src))
light.flicker(10)
if(istype(A,/turf/simulated/wall))
var//turf/simulated/wall/L = A
L.dismantle_wall(null,null,1)
if(isliving(A))
src.say("Run tasty treat, run~", alang,"chitters") //may hiss may not, balanced
var/mob/living/L = A