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Adjusting some fluff items and adding in the security train for testing and further coding. (#560)
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@@ -81,6 +81,10 @@
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new /obj/item/weapon/sword/fluff/joanaria(src)
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new /obj/item/weapon/flame/lighter/zippo/fluff/joan(src)
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new /obj/item/clothing/under/rank/internalaffairs/fluff/joan(src)
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new /obj/item/clothing/head/helmet/space/fluff/joan(src)
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new /obj/item/clothing/suit/space/fluff/joan(src)
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//joanrisu:Katarina Eine
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/obj/item/weapon/storage/backpack/dufflebag/sec/fluff/Katarina
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@@ -668,9 +668,15 @@
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/obj/item/clothing/suit/space/fluff/joan
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name = "Joan's Combat Spacesuit"
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desc = "A customized combat spacesuit made for a certain squirrely Commissioned Officer, tail slot included. \
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On the right shoulder, the United Federation's Emblem sits proudly. On the left, there are faded indications \
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that there were different ranks painted on and off. On the collar where the suit is softer is a rectangular \
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name-tag with the name 'Joan' on it. There are indications that the suit has seen combat."
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On the right shoulder, the United Federation's Emblem sits proudly with a Rose weaving through it. \
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On the left, there are faded indications that there were different ranks painted on and off. On the collar \
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where the suit is softer is a rectangular name-tag with the name 'Joan' on it. There are indications that the \
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suit has seen combat."
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armor = list(melee = 80, bullet = 50, laser = 35, energy = 15, bomb = 70, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
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slowdown = 0
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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w_class = 3
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joansuit"
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