From 3583d78a457c6787a48114a34ebd7f053eaaf976 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Tue, 30 Oct 2012 07:56:43 +0400 Subject: [PATCH] Made stronger EMP pulses have BIGGER chance of exploding robolimb. It was backwards for some reason, so weak pulses had higher chance of explosion. --- code/datums/organs/organ_external.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/organs/organ_external.dm b/code/datums/organs/organ_external.dm index 722234ef32..7be419b705 100644 --- a/code/datums/organs/organ_external.dm +++ b/code/datums/organs/organ_external.dm @@ -452,9 +452,9 @@ if(!(status & ORGAN_ROBOT)) return if(prob(30*severity)) - take_damage(4(4-severity), 0, 1, used_weapon = "EMP") - else droplimb(1) + else + take_damage(4(4-severity), 0, 1, used_weapon = "EMP") proc/getDisplayName() switch(name)